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Roulette-focused => Main Roulette Board => Topic started by: falkor2k15 on Jan 27, 12:58 PM 2016

Title: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 27, 12:58 PM 2016
I got a new idea for a system based on the recent discussion (if you can call it that!) over at the Random Thoughts topic - inspired by Priyanka's final disclosure - but whose video didn't seem to match the idea: of Cycles. He/she stated that Roulette is based on cycles, i.e. 1 cycle ends when a number (dozen in the given example) repeats - then a new cycle begins. Therefore, according to Priyanka when we get our first repeat of a number (usually by spin 7 I seem to recall - but max spin 25) then we reach the end of our cycle. Of course, the player could continue to bet the numbers that have appeared once or more for as long as they like - but then the rhythm of the cycle is broken so to speak (according to the theory).

I propose we begin by aiming to win a cycle on the ECs - but if we can't manage it then we "stitch" our cycle to the dozens & columns then to the Double Streets if need be, and so on - and at the same time we are "stitching" our bet selection, using the carpet layout to our advantage. This system naturally incorporates a number of different ECs and tends to follow the trends.

I have only made 1 video so far, and I am having to guess the progression steps since there is a number of different situations and bet selections:
link:s://youtu.be/ojXZ1gbHKfI (edit: this one is taking a while to process so perhaps check out the 2nd vid below first)
I will try to get to +50 if I can - that's my goal.

Edit: reached my goal!  ;D :thumbsup: (but profit is a bit slow with this system  :yawn:)
link:s://youtu.be/7evHcyFU9yE

Here's some types of bet selections that have been "stitched" to give you an idea:
R/B
R/B > O/E > 2 x columns > 2 x dozens
R/B > 2 x columns > 2 x dozens > 3 x double streets
R/B > O/E > 1 x column > 2 x columns
R/B > O/E > H/L > 3 x double streets

I got to 4 double streets once; after 5 we should move into the single streets or quads - aiming for any of those to repeat since the cycle began back at the initial R/B bet. I am gauging that around 8 different progressions would need to be worked out and memorized.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 28, 05:19 AM 2016
I have decided to code this, as I feel it has a good chance of beating the game! For it to lose the ball would need to land in a specific sequence:
ec X, ec X, 2 specific columns, column X, 2 specific double streets, double street X, within 6 or 7 specific streets, etc.

Is it affordable - or does it reach the limits?
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 30, 06:48 PM 2016
Here's the first WIP version of Mist Trap - stages 1 to 4 only.

What's really interesting here, is that stage 4 (SINGLE COLUMN OR DOZEN BET) only won ONCE out of 43 SETS - not 14 times or more (1/3 odds) as it should have done! What this means: in those 43 situations we are almost guaranteed to win playing the other 2 dozens instead, akin to Parrondo's Paradox! This is contrary to my original thinking that the 1/3 odds, if anything, should increase (not decrease). This statistical discovery was totally unexpected - so that's how we are meant to be trapping the wins!
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 30, 06:51 PM 2016
I guarantee - this is heading towards the Holy Grail!  :love: O0 >:D :thumbsup:
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 30, 07:25 PM 2016
Here's a MOD for Stage 4 of Mist Trap - this is proof of near-parrondo's paradox in only 4 spins!
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 30, 08:08 PM 2016
Attached is a tidier version of the MOD! Although this discovery is mine, by rights I should give some credit to Priyanka. She is an evil person - I don't like her - but I give credit where credit is due.  :thumbsup:  >:D

(link:://s11.postimg.org/gtg3oi49v/2016_01_31_003809.png) (link:://postimg.org/image/nwnz449pb/full/)

(link:://s11.postimg.org/okwtn28f7/2016_01_31_003823.png) (link:://postimg.org/image/6i3qvuckf/full/)

(link:://s11.postimg.org/rwv4gd06b/2016_01_31_003838.png) (link:://postimg.org/image/oq0kwqfq7/full/)

(link:://s11.postimg.org/ftpsssp43/2016_01_31_003850.png) (link:://postimg.org/image/hya5tvqqn/full/)

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Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 31, 07:53 AM 2016
Stages 5-7 have not been coded yet - but they are rare and guaranteed bigger profits than Stage 4 even. Stage 4 is only currently set to make 1 unit profit playing opposite, so I have not taken advantage of that situation in this instance. Here's a look at Stages 8 and 9. Stage 8 possibly has more wins playing opposite - but is negligible and ends up being caught by the law of large numbers - so I guess we should not be trying to force a win at that stage. Stage 9 I am hoping is another PP for betting opposite - need to compare the win/loss total with the odds of 1 or 2 Dozens/Columns of this latest simulation chart (attached).

Edit: there's one small bug at stage 8. Need to correct that first.
Edit: there's no bug (I just got confused for one second with my own system)
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 31, 08:31 AM 2016
Right now stage 9 is looking 50/50 in terms of wins/losses - but it should really be 2/3 since we are betting 2 thirds of the board! Therefore, we should take the cheaper/profitable option of 1 third for the same win %! So we have our second trap series at Stages 9-11 for forcing a win after so many losses during the cycle (the first series being Stages 4-7).

Set   Win/Lose   Via Level
54   Win   2
69   Win   1
92   Lose   1
120   Win   2
203   Lose   1
206   Lose   2
221   Win   1
268   Win   2
288   Win   1
312   Lose   1
331   Lose   1
334   Lose   1
338   Win   1
343   Win   2
346   Lose   2
374   Win   1
379   Lose   2
391   Win   2
473   Win   1
504   Lose   2
518   Lose   3
526   Win   2
530   Lose   2
597   Win   1
615   Lose   2
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 31, 08:58 AM 2016
Stage 9 Mod - take a look at the difference now:
(link:://s17.postimg.org/53btnye5b/2016_01_31_134109.png) (link:://postimg.org/image/tjtzifevv/full/)

(link:://s17.postimg.org/uampo7h9b/2016_01_31_135625.png) (link:://postimg.org/image/6weqc9zbv/full/)
This is now close to passing 10,000 spins - but there's many more stages to go!
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 31, 09:21 AM 2016
Just working on Stage 5... can you believe it... if we miss stage 4 then we are more likely to win if we go back to covering the numbers on their single dozen, as a repeat is now due!  :o Another unexpected turn of events.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 31, 09:28 AM 2016
This system is SICK!  >:D :thumbsup: Random's nightmare: a complete lockdown via a corner trap then sequence of alternating bets!! This casino game has been completely annihilated... who'd have guessed we were meant to be trapping wins in this fashion.

This was the inspiration for my system: check out Johnny's "Mist Trap" in the 2nd semi-final and final matches starting at 3:38:
link:s://:.youtube.com/watch?v=Nw_YEB0ZOSc

Back to coding...  :love:
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 31, 01:04 PM 2016
I've now coded the first 10 Stages of Mist Trap, but Stages 6 and 7 haven't yet shown up in 10K spins because Stage 4 is so powerful at killing off most permutations - so perhaps a new system ought to be developed based on how that situation arises.

10K spins have now passed in 1,000+ profit. I will do Stage 11 next then I am going to look back at the earlier stages to test the possibility of covering the individual numbers whilst playing opposite.

Stage 12/13 will move onto playing 3/4 Double Streets.
Title: Re: New system/idea: Mist Trap
Post by: Buffster on Jan 31, 01:35 PM 2016
Ok, I'll be first to chime in....

I DON'T understand anything of all of the above.

Would it be possible to explain the system using a different approach.

Possibly give a spin by spin explanation using some spin data ( real or rng )

Very appreciated

Buffster
Title: Re: New system/idea: Mist Trap
Post by: RouletteGhost on Jan 31, 02:09 PM 2016
Quote from: Buffster on Jan 31, 01:35 PM 2016
Ok, I'll be first to chime in....

I DON'T understand anything of all of the above.

Would it be possible to explain the system using a different approach.

Possibly give a spin by spin explanation using some spin data ( real or rng )

Very appreciated

Buffster

Dont waste your time buff.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 31, 02:27 PM 2016
Quote from: Buffster on Jan 31, 01:35 PM 2016
Ok, I'll be first to chime in....

I DON'T understand anything of all of the above.

Would it be possible to explain the system using a different approach.

Possibly give a spin by spin explanation using some spin data ( real or rng )

Very appreciated

Buffster
Each stage is documented - so tell us which part you don't understand.
Title: Re: New system/idea: Mist Trap
Post by: Big EZ on Jan 31, 04:23 PM 2016
I am understanding everything up until how are you determining what Dozen or Column to play at stage 4? Could you please elaborate on that
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Jan 31, 04:37 PM 2016
Quote from: Big EZ on Jan 31, 04:23 PM 2016
I am understanding everything up until how are you determining what Dozen or Column to play at stage 4? Could you please elaborate on that
Whichever 2 dozens or columns that have yet to hit.
Title: Re: New system/idea: Mist Trap
Post by: Big EZ on Jan 31, 06:31 PM 2016
Thank you....

I will look at some of my records the couple days in my free time to see if it is holding up there as well....
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 01, 04:59 AM 2016
Playing opposite + individual numbers doesn't seem like much of an improvement and is proving quite costly. My plan this week is to test Stage 4 on a different data set to determine if the results can be explained by "curving of the data" - or whether it's always that efficient at killing off permutations. I also want to test sticking to the original idea throughout - without playing opposite - unless absolutely certain that all permutations will be killed off in one fell swoop; for example, if one split repeats so many times then we are guaranteed a win on the other 35 numbers - same concept applies here perhaps at stage 5 or 6 or maybe not at all. We shall test and see.... stage 12 is going to be a challenge to code as well.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 01, 09:47 AM 2016
I think this system is going to need an overhaul if we are to kill off all permutations before reaching the table limits; we need to make sure our route is green - until we are left with only splits or individual numbers...

(link:://s16.postimg.org/am4zlfthh/2016_02_01_144315.png)

(link:://s16.postimg.org/x9k8rl91h/2016_02_01_144326.png)

(link:://s16.postimg.org/afraickcl/2016_02_01_144340.png)

(link:://s16.postimg.org/d0wv5v9qd/2016_02_01_144348.png)

(link:://s16.postimg.org/dp5pot8g5/2016_02_01_144355.png)

(link:://s16.postimg.org/4suxkvhtx/2016_02_01_144408.png)
Title: Re: New system/idea: Mist Trap
Post by: RouletteGhost on Feb 01, 10:29 AM 2016
Do you have a job?

Cause whatever you do for a living i want in
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 01, 10:46 AM 2016
This completes the possible progressions up to the Double Streets before moving onto the single Streets:

(link:://s8.postimg.org/qzzwwok2t/2016_02_01_154207.png)

(link:://s8.postimg.org/katdgnyqt/2016_02_01_154214.png)

(link:://s8.postimg.org/cw41oacv9/2016_02_01_154224.png)

(link:://s8.postimg.org/q1jjue6qt/2016_02_01_154321.png)

(link:://s8.postimg.org/c954yrfz9/2016_02_01_154338.png)

(link:://s8.postimg.org/ipe3ouoit/2016_02_01_154345.png)

(link:://s8.postimg.org/vi27os04l/2016_02_01_154415.png)
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 01, 12:50 PM 2016
There were a few mistakes in the above charts, but this should be more accurate:
(link:://s27.postimg.org/spqvapy83/Presentation1.png)
Title: Re: New system/idea: Mist Trap
Post by: Tamino on Feb 01, 01:11 PM 2016
This is too simple. Could  it be  a bit more complicated so  it can be played  under fire  in the  heat of the battle in B & M casino at a  live table.


No offence . Just asking.
Title: Re: New system/idea: Mist Trap
Post by: RouletteGhost on Feb 01, 01:20 PM 2016
Quote from: Tamino on Feb 01, 01:11 PM 2016
This is too simple. Could  it be  a bit more complicated so  it can be played  under fire  in the  heat of the battle in B & M casino at a  live table.


No offence . Just asking.

:twisted: :xd:
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 01, 02:13 PM 2016
I've just had another brainstorm: if we win but a number hasn't repeated then we should continue playing. This can then open up bonus options, such as 2 Dozens or 4 Double Streets, ie. if we win on 2 Double Streets we check if the numbers can fit into 2 dozens then continue along the green route. We should only end a set when a number has repeated, pocketing any additional profits along the way.
Title: Re: New system/idea: Mist Trap
Post by: RouletteGhost on Feb 01, 02:14 PM 2016
The scarecrow from the wizard of oz.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 08:44 AM 2016
I did a core re-write of the system to speed it up, as I will admit it's quite a complicated beast. This time we don't split the same bet selection into multiple levels - but we repeat the same level upon a loss. So I am re-implementing this, level by level (or stage by stage), based on the green route and continuing the set until a number repeats.

Completed so far: Level 1 (High/Low)
Next: Level 2 (Odd/Even or Red/Black)
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 10:08 AM 2016
Completed: stages 1-3
Next: stage 4

You can see this is going to make a lot of money compared to before!  ;D
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 11:14 AM 2016
Now onto some more difficult coding: stage 5 (Double Streets).
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 03:41 PM 2016
Stages 1-7 are now complete from EC to Double Streets along the green route - but possibly in need of some MM corrections mainly at level 5 (has rarely shown itself).

You can see there are quite a few wins on the 3 Double Streets (stage 7), so the next plan is to transfer any wins from stage 5-7 back to 2 Dozens/Columns, which were too expensive to play before. That will be stage 8 and then there will be a loop back to stages 5-7. Stage 9 will be Single Streets, and should a win occur on those, we can then open up 4 or 5 Double Streets (if 2-3 are not available to cover all numbers).

Remember: we are betting all these different areas of the carpet - but once a number repeats then we are done with the set. The more spins we can survive the more chance a repeat has of coming in (spin 25 is guaranteed; but with this strategy it will happen a lot sooner than that!)

There's no sign of profit yet - but there will be soon!  :question:

Edit: there is one bug: it's not meant to stay on stages 6 or 7 after a loss - but transfer to stage 9 (single streets).
Title: Re: New system/idea: Mist Trap
Post by: maestro on Feb 02, 04:29 PM 2016
have a look on this and see what you can create instead wasting time coding...thought you might like it as it is arithmetic progrssion..
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 05:03 PM 2016
Quote from: maestro on Feb 02, 04:29 PM 2016
have a look on this and see what you can create instead wasting time coding...thought you might like it as it is arithmetic progrssion..
I already coded that one from when Priyanka discussed it - but it was only 50/50 chance of winning without the zero.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 05:24 PM 2016
I just figured out a losing bet can be repeated multiple times on 2 or 3 Double Streets as we are only multiplying the bet between 1.5 and 2.5 max - so I will look at adjusting the MM accordingly. That will provide more lifelines whilst waiting for a number to repeat.
Title: Re: New system/idea: Mist Trap
Post by: maestro on Feb 02, 05:28 PM 2016
say you get one of the 8 sets ex>BBRRB so you play next 3 spins to form AP and if does not then is draw game as spin 9 will form AP either red or black....same way you can do with rest of sets...just thinking out loud as you got 3chances to form AP against one to draw on spin 9...zero is ignored
Title: Re: New system/idea: Mist Trap
Post by: maestro on Feb 02, 05:42 PM 2016
BBRRBBRR>9

RRBBRRBB>9

BBRBBRRB>9

RRBRRBBR>9

BRBBRBRR>9

RBRRBRBB>9

BRBRRBRB>9

RBRBBRBR>9

BRRBBRRB>9

RBBRRBBR>9




SO you can wait for for five numbers to come ex    5, 13 ,33 ,14, 1  see what set belong to ,in this case is last set so bet Ap to happen so next bet R if lose,R if lose,B if lose comes lost as spin 9 can be either red or black...hope is clear...i am just in a bit of thinking mod
Title: Re: New system/idea: Mist Trap
Post by: Buffster on Feb 02, 06:17 PM 2016
Besides Maestro...does anyone else understand this ( don't know what to call it )

I must be getting old...

So if someone could give me the RULES to this thing, I would really appreciate it.


Falkor2k15...please abstain yourself from answering.

Thanks

Buffster
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 06:19 PM 2016
OK, thanks for your suggestion, maestro! I will attempt it when I have finished coding my exciting system!  :wink:

I've just implemented stage 8 (Double Dozens).
Title: Re: New system/idea: Mist Trap
Post by: RouletteGhost on Feb 02, 06:23 PM 2016
Quote from: Buffster on Feb 02, 06:17 PM 2016
Besides Maestro...does anyone else understand this ( don't know what to call it )

I must be getting old...

So if someone could give me the RULES to this thing, I would really appreciate it.


Falkor2k15...please abstain yourself from answering.

Thanks

Buffster

buff, you dont want to understand it

it is rubbish like his others. PM a mod they will fill u in....
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 06:31 PM 2016
Buffster, if we keep covering individual numbers as they appear then one of them will eventually repeat by spin 25 (mostly around spin 7 in fact - on average). The problem is: if we play each number, we have more chance of losing the opening bets since we are covering a small area of the board - and the repeat isn't expected until later - so we soon reach the table limits before spin 25. However if we cover the numbers based on areas of the board that take in those numbers in the cheapest possible way based on shape of the distribution then we can get a cheap transportation to that repeat number - whether we end up catching it whilst playing a Double Street or even a Split.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 07:11 PM 2016
Look how I caught a repeat number (7) on spin 9:
(link:://s30.postimg.org/o1lpwjukx/2016_02_03_001057.png)
This system will be a destroyer once complete!!  >:D Can't you guys see the potential?  :-\

To catch that number 7 the conventional way would cost:
1+2+3+4+5+6+7+8+9=45
In Mist Trap the maximum spent in that set was just 3 units! And the profit was 41!
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 07:21 PM 2016
Here we caught our first repeat (#12) on spin 10:
(link:://s24.postimg.org/hyog6691h/2016_02_03_002107.png)
Profit: 34
Units spent: 3 max
Title: Re: New system/idea: Mist Trap
Post by: Buffster on Feb 02, 07:28 PM 2016
From what I can see in set 250....It was won on spin #2 when ZERO hit and gave you +33 units...Why did you not stop this set and start  new set ?

What rules are you following...reset after new high...???

Thanks, but the system might be really great, but your explanation of the rules to follow are just not there.

Your IF THEN ELSE statements are just plain spaghetti. Lots of them lead to dead ends.

Buffster
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 07:36 PM 2016
Not reset on a new high... reset when a number repeats, ending the cycle.

The dead ends lead to stage 9+ (to be coded next)
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 07:44 PM 2016
Here's an interesting set: High > Red > 2 Double Streets > 2 Dozens > 3 Double Streets > 3 Double Streets...
(link:://s11.postimg.org/evur3z037/2016_02_03_004246.png)
Profit only 5 that time (no zero)
Title: Re: New system/idea: Mist Trap
Post by: Buffster on Feb 02, 07:49 PM 2016
I understand the cycles, but why would you continue betting in a cycle that has been won( new high) ... why persist to trap the repeat?

Roulette is about winning and not to prove a point.

I guess this must be a new way of thinking...some kind of zen thingy...


Buffster
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 07:54 PM 2016
Every time we win we are taking a warp zone towards that repeat number. When we start to get near it and we are still at full BR then we can start to increase bets since we are then guaranteed a win on the single numbers. Hopefully by the end of the week we shall see that in action.

For now here's another good set: there hasn't yet been a repeat number after 13 spins (to be continued into stage 9+), but we still finished 3 units in profit even though the last spin of the set ended in a loss...
(link:://s18.postimg.org/akx4d9ku1/2016_02_03_004918.png)
Title: Re: New system/idea: Mist Trap
Post by: Buffster on Feb 02, 08:05 PM 2016
Let me get this straight...

The whole concept is to win on single numbers...

Your betting all over the place trying to trap who knows what....BUT WHERE IS YOUR SINGLE NUMBER BET ???

Buffster
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 08:10 PM 2016
The single number bet will be coming a few stages down the line... first we have the streets coming up. If we win on the streets then we loop back to the Double Streets! Eventually we will come to the splits (a win on those will push us back to the cheaper streets) and finally Mist Trap will end on the single numbers. Hopefully, we will be into spin 20 by then - but most permutations are set to get killed off in the next few stages before we get to individual numbers I would imagine...
Title: Re: New system/idea: Mist Trap
Post by: Buffster on Feb 02, 08:19 PM 2016
So here, let me help you out...

Firstly the sweet spot for repeats is spins 7,8,9

So why son't you start your betting as of spin 7....your choice...

Secondly why don't you adjust your bets to include a bet on the single numbers, that way when the repeat hits....MORE PROFIT

Maybe I'm just not seeing it the way you do...


Buffster
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 02, 08:27 PM 2016
If we wait for 7,8,9 then we miss on potential EC profits during spins 1-6.

If we bet on single numbers only too soon then there is more chance we will reach the table limits on our way towards spin 25 (worse case scenario) - but by betting the official areas of the carpet we give ourselves insurance cover along the way - so we have a chance of coming face to face with spin 25 as a guaranteed winner instead of waiting around maybe days for 25 individual numbers to appear virtually (it might hit on spin 19). And we have pocketed bits and pieces of profit along the way, including all repeated numbers - possibly a couple of zeroes as well since it's covered at all times.
Title: Re: New system/idea: Mist Trap
Post by: MrJ on Feb 02, 10:42 PM 2016
@Buffster >> You cant tell them, its a waste of time. I estimate, they (not all) are around 6-8 years behind. Meaning, they (not all) will have to go through "methods" such as this for years to come.

Oh well, I lose nothing, good luck.

Ken
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 03, 03:41 AM 2016
Quote from: MrJ on Feb 02, 10:42 PM 2016
@Buffster >> You cant tell them, its a waste of time. I estimate, they (not all) are around 6-8 years behind. Meaning, they (not all) will have to go through "methods" such as this for years to come.

Oh well, I lose nothing, good luck.

Ken
Why so patronising? Why not just admit it's a good idea even if it doesn't work? Roulette is either beatable (A) - or all the mathematicians are correct about gambler's fallacy and whatnot (B). There's no 6-8 years training that puts you into some elite position here!
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 03, 11:21 AM 2016
Just looking at some stats of the accumulative profit for each of the stages 1-8 so far coded:
Stage 1: -308
Stage 2: -526
Stage 3: -24
Stage 4: -260
Stage 5: 0
Stage 6: -2393
Stage 7: -5479
Stage 8: 4893


By stage 8, Random is under intense pressure and if we played opposite on stage 7 (I will test a mod just out of curiosity) then we should be into major profits. And, progressively, these results are not indicative of the curving of data - nor is it affected by law of large numbers.

In the larger scheme of things I don't think we should switch to playing opposite yet because we want to build up the pressure for an even more powerful PP trap further down the line.
Title: Re: New system/idea: Mist Trap
Post by: Buffster on Feb 03, 12:30 PM 2016
Let's try this again


Seeing your stages 1-7 are NOT profitable in general....Why do you not play them virtually ( NO RISK ) and then ATTACK starting at STAGE 8

Make any sense ?

Buffster

ps..I still can't follow your betting scheme.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 03, 12:54 PM 2016
All those kinds of modifications are to be tested at the end - without losing track of the original aim - so that needs to be completed first.
Title: Re: New system/idea: Mist Trap
Post by: MrJ on Feb 03, 03:21 PM 2016
Quote from: falkor2k15 on Feb 03, 03:41 AM 2016
Why so patronising? Why not just admit it's a good idea even if it doesn't work? Roulette is either beatable (A) - or all the mathematicians are correct about gambler's fallacy and whatnot (B). There's no 6-8 years training that puts you into some elite position here!

I stand behind my statement 100%. 6-8 years behind for most (not all) here. Like it, hate it, disagree with it, I'm a jerk etc.

6-8 years, estimate.

Ken
Title: Re: New system/idea: Mist Trap
Post by: Buffster on Feb 03, 03:53 PM 2016
QuoteWhen we start to get near it and we are still at full BR then we can start to increase bets since we are then guaranteed a win on the single numbers

QuoteStage 1: -308
Stage 2: -526
Stage 3: -24
Stage 4: -260
Stage 5: 0
Stage 6: -2393
Stage 7: -5479

From what I can see from the numbers you posted, Up to stage 7 you are really far away from being at full BR.

Is it starting to make sense yet ?

Buffster
Title: Re: New system/idea: Mist Trap
Post by: maestro on Feb 03, 05:27 PM 2016
falkor have look on arithmetic progression ...just quick 100 something spins real money rng.... just  :thumbsup:wanted to share sorry if off topic
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 03, 07:19 PM 2016
Quote from: maestro on Feb 02, 05:42 PM 2016
BBRRBBRR>9

RRBBRRBB>9

BBRBBRRB>9

RRBRRBBR>9

BRBBRBRR>9

RBRRBRBB>9

BRBRRBRB>9

RBRBBRBR>9

BRRBBRRB>9

RBBRRBBR>9




SO you can wait for for five numbers to come ex    5, 13 ,33 ,14, 1  see what set belong to ,in this case is last set so bet Ap to happen so next bet R if lose,R if lose,B if lose comes lost as spin 9 can be either red or black...hope is clear...i am just in a bit of thinking mod

You only playing spins 6,7, and 8 right? Are you doubling up on a loss or just flat betting?
Title: Re: New system/idea: Mist Trap
Post by: maestro on Feb 03, 07:41 PM 2016
i did play spin 5,6,7,8 just one hit and retrack,progression was silly one 1,2,4,8 if lose take loss ,zero is ignored....so you get 4 spins and look what  set belongs to and bet oposite   <ex>  6,31,14,5...so we have BBRR SO belongs to first set <> bets are,RRBB stop on hit,if lose four bets i take loss and retrack....i think is worth testing ..i do not have time to code it as i am busy but i am curious about win loss rattio...hope someone code it or run it for longer spins..thanks
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 03, 08:02 PM 2016
OK - I will code it by Saturday - shouldn't take too long. I can then test it over 1 million spins.

Buffster, Mist Trap has still a long way to go... once there's a repeat then all those negative BR sets are transformed into positive.

Remember, guys: the casinos set the limits here: 37 numbers, max 1,000 units, and they gave us the carpet layout. So any winning system should take advantage of all that!
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 04, 12:01 PM 2016
Here's a look at Stage 9 of Mist Trap - can jump to 4,5,6+ single streets in succession upon a loss, roughly doubling the bet each time (stages 10-12+).
(link:://s21.postimg.org/twificbs7/2016_02_04_165421.png)
Here, the set was juggled via stage 9 and stage 8 - repeat came on spin 12.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 05, 01:04 PM 2016
I am now into the 2nd week of this project! Tomorrow I finish streets 8-11 and start on the splits.
(link:://s15.postimg.org/mz5f9j46z/14spins.png)
Title: Re: New system/idea: Mist Trap
Post by: RouletteGhost on Feb 05, 01:16 PM 2016
Easy to play inside a casino at a live dealer dealer table

Piece of cake
Title: Re: New system/idea: Mist Trap
Post by: NextYear on Feb 05, 01:55 PM 2016
Quote from: RouletteGhost on Feb 05, 01:16 PM 2016
Piece of cake

Wait, this is just intro, there is more to come!
Title: Re: New system/idea: Mist Trap
Post by: RouletteGhost on Feb 05, 02:01 PM 2016
Quote from: nextyear on Feb 05, 01:55 PM 2016
Wait, this is just intro, there is more to come!

:twisted:
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 05, 03:34 PM 2016
This ain't for play without a tracker - but it's a project to see if the Casino can be beaten based on the idea presented herein. At the end I'll be able to test which kinds of sets work best and the threshold for increasing the wager in certain ideal situations. And if we can possibly modify a flat-betting extension of this system then we won't need a tracker!
Title: Re: New system/idea: Mist Trap
Post by: maestro on Feb 05, 04:44 PM 2016
i just do not get >why when someone try to work and do something others just fecking about..i do not know that person falkor but i will give him credit to that he is coding spending time to post and so on...if comes good people will bomb him with milions questions how to play when to play....but now just fecking about...might look not good for BM casino but year is 2016 and internet and many places to play...thats why forums go dead no progress done..just thinking out loud,no offffence :thumbsup:good luck
Title: Re: New system/idea: Mist Trap
Post by: RouletteGhost on Feb 05, 04:55 PM 2016
Quote from: maestro on Feb 05, 04:44 PM 2016
i just do not get >why when someone try to work and do something others just fecking about..i do not know that person falkor but i will give him credit to that he is coding spending time to post and so on...if comes good people will bomb him with milions questions how to play when to play....but now just fecking about...might look not good for BM casino but year is 2016 and internet and many places to play...thats why forums go dead no progress done..just thinking out loud,no offffence :thumbsup:good luck

Id never fault anyone for trying

The problem is that you do not know the infamous falkor......
Title: Re: New system/idea: Mist Trap
Post by: maestro on Feb 05, 06:46 PM 2016
fair point
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 06, 07:01 AM 2016
Quote from: maestro on Feb 05, 04:44 PM 2016
i just do not get >why when someone try to work and do something others just fecking about..i do not know that person falkor but i will give him credit to that he is coding spending time to post and so on...if comes good people will bomb him with milions questions how to play when to play....but now just fecking about...might look not good for BM casino but year is 2016 and internet and many places to play...thats why forums go dead no progress done..just thinking out loud,no offffence :thumbsup:good luck
You mean to tell me you haven't noticed the debasement of culture over the past few decades? There's few good people left who retain any morals, etc. And it's not just in the context of forums and the internet.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 06, 02:07 PM 2016
maestro, your take on AP doesn't seem to perform well - unless I am doing something wrong? (see attached)
Title: Re: New system/idea: Mist Trap
Post by: maestro on Feb 06, 03:58 PM 2016
thanks for try...see attached
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Feb 09, 10:52 AM 2016
I've given up maestro's system - can't see any potential there - thanks anyway.

The Splits coding is almost done for Mist Trap - just waiting for a hard drive to finish converting from FAT32 to NTFS.

There seems to be 57 combinations of Splits. I am hoping we can "double up" by betting from, say, 6 splits (7,,8) to 9 splits. One correction to the previous run is that 2 Double Streets safely "doubles up" to 3 Double Streets in terms of units wagered. A win on the splits will be needed to open up 7-11 single streets.
Title: Re: New system/idea: Mist Trap
Post by: Buffster on Feb 19, 05:07 PM 2016
Soooooo...How's it going ?

Any new developments ?


Buffster
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Apr 27, 12:29 PM 2016
Quote from: Buffster on Feb 19, 05:07 PM 2016
Soooooo...How's it going ?

Any new developments ?


Buffster
35 stages are now programmed between ECs and Numbers - except for stages 14-17 corresponding to 8-11 single Streets. Winning on a zero during the Numbers stages should allow for a jump back to the streets or splits - also to be implemented. Once I've finished those then I'm going to be analyzing the stats over a couple of different data sets to determine if any pattern exists with profit/loss.

The main idea of this system is to try to ride on the non-repeating wins (catching repeats with a net?) - surviving till about spin 20 - then we can increase the wager akin to a positive progression since in that situation the repeating win is soon guaranteed. I am also going to test which, if any, stages are most profitable based also on the stage history/sequence. It also needs to be figured out which spins should be virtual as I don't think we should be betting every spin. Besides that I don't know what other kind of stats could be analysed - but it does involve a number of different "cycles" (not including the zero). Obviously, this system would not be playable without a tracker and is more for understanding the deeper mysteries of this game. I will soon attach the latest output from the simulator... 
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Apr 27, 12:37 PM 2016
Check this out... feedback welcome!  :D
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on Apr 27, 12:50 PM 2016
This set got to 21 spins spins - could have increased the wager - but the BR wasn't that healthy since the "bounces" that helped us reach this point without killing off the BR entirely all happened during the first half only:
(link:://s32.postimg.org/i0imofl9x/image.png)
(link:://s32.postimg.org/r5qziaool/image.png)
(link:://s32.postimg.org/w0kogkn05/image.png)
(link:://s32.postimg.org/lgaqxziid/image.png)
(link:://s32.postimg.org/fhwxnqzjp/image.png)
(link:://s32.postimg.org/9ncxtrm2d/image.png)
Profit for that set was between 40 and 50.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on May 03, 06:00 AM 2016
OK, I seemed to have figured out how to beat this game after only a few basic stats/test runs.

The following stages should be played, but only if the spin number is greater than X:
24 - 8 Splits
19 - 5 Double Streets
18 - 4 Double Street
13 - 7 Streets
12 - 6 Streets
8 - 2 Dozens/Columns
+ possibly some of the earlier stages too?

The following stages should always be played:
31 - 15 Numbers
30 - 14 Numbers
29 - 13 Numbers
28 - 12 Numbers
27 - 11 Numbers
25 - 9 Splits
17 - 11 Streets
16 - 10 Streets
15 - 9 Streets
14 - 8 Streets

The following stages should not only be played - but the wager should be increased big time depending on the BR - perhaps x3, x5 or even x10 or x100!
44 - 14 Splits
43 - 13 Splits
42 - 12 Splits
41 - 11 Splits
40 - 10 Splits
36 - 20 Numbers
35 - 19 Numbers
34 - 18 Numbers
33 - 17 Numbers
32 - 16 Numbers

So betting should not commence till all the unique numbers fit inside a given section of the board after spin number X before beginning the "net" attack; should a number repeat before this happens then the cycle is reset. I next plan to simply this system using the concepts learnt above so that a set path and set wagers are followed (hopefully less than 5 to memorize). I also plan to figure out the conditions needed for a successful 2nd repeat based on spin number + stage number.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on May 03, 12:36 PM 2016
I found another way to beat this: just wait for a virtual win and then bet! The attachment sort of demonstrates this - but bare in mind that many of the bets have not been calculated correctly (flagged as "br") so the profit should really be a lot more!
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on May 03, 12:50 PM 2016
Betting only on certain spin numbers might work also: let's say we only bet on spin 17 then overall there should be profit.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on May 03, 01:16 PM 2016
Attached is a demo of the original method to beat this... again, some profits are missing due to incorrect bet calculations.
Title: Re: New system/idea: Mist Trap
Post by: falkor2k15 on May 03, 08:03 PM 2016
Stats are in and more tests have been done:
*The streaks test failed on the 2nd data set
*There is no pattern re: best stages to play
*There is no pattern re: best spin numbers to play

That just leaves the original method of knowing when to start betting through to the end of a cycle (max spin = 25); has so far passed both data sets @ 10,000 spins. The same method will now be repeated over 2 x 1 million spin data sets.
Title: Re: New system/idea: Mist Trap
Post by: FreeRoulette on May 04, 12:27 AM 2016
Hello Falkor2k15,

I saw your simulation, but do you have a downloadable paper on the rules?

From the simulation it looks like you

1. Wait for spin
2. Bet 2 unit high/low that came up in spin 1 and 1 unit on zero.
3. Repeat 1 and 2.
4. Repeat 1 and 2, then bet 5 units on high/low

I'm sure that it repeats because there is a progression right?

Something like
wait
always bet 0
along with the following progression
2 h/l
2 h/l
5 h/l
12 h/l or e/o (not sure what causes the switch)

Anyway, hope you have some rules.

Thanks