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Roulette-focused => Multiplayer Roulette Game => Topic started by: Steve on Mar 31, 07:57 AM 2016

Title: Multiplayer roulette ready
Post by: Steve on Mar 31, 07:57 AM 2016
Register at :.rouletteplayers.org/register (you need the :). For now it will work on pc only, not tablets and phones

Please use your forum name. If someone stole your username, let me know via pm.

Play the game at :.rouletteplayers.org

There are still a few mods being done, and i havent tested it fully. If you find any problems, let me know. There may be minor downtime while the programmer applies some mods. His changes may wipe the database, im not sure, but the worst that can happen is you signup again.

There is more we will add, but for now at least the main part is running.

Title: Re: Multiplayer roulette ready
Post by: klw on Mar 31, 08:17 AM 2016
Hi Steve , many thanks for this. First suggested mod. is can we have the amount bet on a number or dozen etc. displayed in a pop up when you hover the cursor over it ? Easy to miss-click under pressure and would be invaluable to check the chips laid down.

Cheers.
Title: Re: Multiplayer roulette ready
Post by: ignatus on Mar 31, 08:36 AM 2016
Looks good!  8) thx
Title: Re: Multiplayer roulette ready
Post by: ignatus on Mar 31, 08:55 AM 2016
only one thing i would like, if there was a "undo" button, and not just a "clear" button, so the last bet is removed,
Title: Re: Multiplayer roulette ready
Post by: JimmieB on Mar 31, 08:58 AM 2016
Really enjoyed my first session :)

Quick question, and apologies if it's been posted already, where are the numbers generated from?

Oh, and thanks Steve!!
Title: Re: Multiplayer roulette ready
Post by: Turner on Mar 31, 09:13 AM 2016
Quote from: JimmieB on Mar 31, 08:58 AM 2016
where are the numbers generated from?

Good job steve...I was going to ask the same
Title: Re: Multiplayer roulette ready
Post by: RFMAXX on Mar 31, 09:23 AM 2016
cant register...
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Mar 31, 09:26 AM 2016
Call me when its real spins and not rng

And by the way thanks good job
Title: Re: Multiplayer roulette ready
Post by: JimmieB on Mar 31, 09:31 AM 2016
Quote from: RFMAXX on Mar 31, 09:23 AM 2016
cant register...

Had this issue when using Edge browser (Windows 10), the game also doesn't seem to like this browser, I registered and played on Chrome with no issues.
Title: Re: Multiplayer roulette ready
Post by: RFMAXX on Mar 31, 09:39 AM 2016
Quote from: JimmieB on Mar 31, 09:31 AM 2016
Had this issue when using Edge browser (Windows 10), the game also doesn't seem to like this browser, I registered and played on Chrome with no issues.

thanks.
firefox and ie tested. chrome at home :) later.
Title: Re: Multiplayer roulette ready
Post by: Turner on Mar 31, 10:08 AM 2016
Quote from: RouletteGhost on Mar 31, 09:26 AM 2016
Call me when its real spins and not rng

And by the way thanks good job
I think it is real spins. Steve mentioned  dublinbet in the first posts
Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Mar 31, 11:55 AM 2016
Ok, thanks, first I did not believe about you. :thumbsup:
Title: Re: Multiplayer roulette ready
Post by: maestro on Mar 31, 12:37 PM 2016
nice one i like it...thanks
Title: Re: Multiplayer roulette ready
Post by: NextYear on Mar 31, 12:38 PM 2016
Nice to see familiar names!

Thanks
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Mar 31, 12:40 PM 2016
I feel like the "loud mouths" wont be using their real names

Bummer
Title: Re: Multiplayer roulette ready
Post by: maestro on Mar 31, 01:23 PM 2016
i think is something wrong
i did play then went out wanted to play again and bankroll has been reset but my name is still on score board
Title: Re: Multiplayer roulette ready
Post by: ignatus on Mar 31, 01:30 PM 2016
I don't like this competition-thing, i wish we all could be friends instead of hating and competing with eachother.... :S That's the feeling i got when playing...after all it's supposed to be FUN-play?
Title: Re: Multiplayer roulette ready
Post by: maestro on Mar 31, 01:46 PM 2016
c moon ignatus is all fun...i just cannot log with my user name and bankroll
Title: Re: Multiplayer roulette ready
Post by: ignatus on Mar 31, 01:50 PM 2016
Quote from: maestro on Mar 31, 01:46 PM 2016
c moon ignatus is all fun...i just cannot log with my user name and bankroll

Try to load the same page from history in the browser (worked for me in firefox)
Title: Re: Multiplayer roulette ready
Post by: ignatus on Mar 31, 01:51 PM 2016
Quote from: maestro on Mar 31, 01:46 PM 2016
c moon ignatus is all fun...

Hope so, if people would be more social and friendly and share their knowledge and systems....
Title: Re: Multiplayer roulette ready
Post by: NextYear on Mar 31, 01:59 PM 2016
@maestro
I think that your results are supposed to always stay on the list...
Title: Re: Multiplayer roulette ready
Post by: Steve on Mar 31, 02:08 PM 2016
The leaderboard i supposed to stay visible. For now it is rng but using the database of real spins from my other software is an easy addition.  The programmer is already working on it.
Title: Re: Multiplayer roulette ready
Post by: ignatus on Mar 31, 02:14 PM 2016
Quote from: Steve on Mar 31, 02:08 PM 2016
The leaderboard i supposed to stay visible. For now it is rng but using the database of real spins from my other software is an easy addition.  The programmer is already working on it.

Hi Steve thanks for the game :) i have only one request, and that is an "UNDO-botton", to undo last bet, because it's stressful if you make a wrong bet and have to "clear" everything and betting again, because of the time-limit.

Thanks
Title: Re: Multiplayer roulette ready
Post by: celescliff on Mar 31, 02:16 PM 2016
Will wait til the real spins roll in. Is there room to make the chat window a little wider?

Great work, so far!
Title: Re: Multiplayer roulette ready
Post by: maestro on Mar 31, 02:17 PM 2016
@nextyear...thats fine mate but when i want to log in and write user name and password will not let me,when i put password only i can get in but my bankroll is reset and when i do bet does not reflect my bankroll on score board,i thought that when you play wll remember last bankroll..
Title: Re: Multiplayer roulette ready
Post by: BellagioOwner on Mar 31, 03:58 PM 2016
Do we know the table limits inside outside bets etc?
Great addition to the forum! :)
Title: Re: Multiplayer roulette ready
Post by: BellagioOwner on Mar 31, 04:14 PM 2016
umm.i dont know why. i guess it's still in the fixing proccess but when i bet 1$ on red (or any EC) and red (or the specific EC  that i bet) comes i get nothing back. not even my 1$ :)

Am I doing something wrong? see you all at the tables!
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Mar 31, 05:20 PM 2016
how many people PMed psimones  :twisted: :twisted: :twisted: :twisted:
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Mar 31, 05:25 PM 2016
i have won some bets but my bankroll has not increased
Title: Re: Multiplayer roulette ready
Post by: BellagioOwner on Mar 31, 05:29 PM 2016
Quote from: RouletteGhost on Mar 31, 05:25 PM 2016
i have won some bets but my bankroll has not increased

yeap. exactly that.
Bets are placed -> BR decreased -> new number spun -> bet is won -> no change to the BR or not as much as it should be

Hope our feedback from testing helps and not discourages
Title: Re: Multiplayer roulette ready
Post by: celescliff on Mar 31, 07:47 PM 2016
Should also be nice to see which persons currently playing. Maybe doing it a little bit like IRC in the live chat.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Mar 31, 08:42 PM 2016
bankroll still not moving
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Mar 31, 09:04 PM 2016
bankroll only increases when you make inside bets

outside bets the bankroll doesnt move
Title: Re: Multiplayer roulette ready
Post by: Steve on Mar 31, 09:26 PM 2016
All issues noted, I expected there would be bugs. I've notified the programmer. Let me know if anything else is found.
Title: Re: Multiplayer roulette ready
Post by: Steve on Mar 31, 09:36 PM 2016
The only real problem is outside bets not paying properly. It was ok before but programmer must have accidentally changed it. I've sent him:

-------------

1. Wins from "outside bets" are not paying correctly. A win doesn’t just seems to return the player's bet. But the loss correctly works. It should be so that if the player bets $100 and wins, they get back their original bet PLUS 2 x $100.

2. Make the chat window a bit wider

EXTRA WORK:
* Mouse hover over a bet will display a small popup that specifies the amount wagered for that bet.
* Button to UN-DO the last bet
* Admin to be able to set MINIMUM bet for OUTSIDE BETS.

-------------

The $1 that is lost on outside bets is related to #1 above. It's because I forgot to tell the programmer we need to set minimum bets for outside.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Mar 31, 09:39 PM 2016
ok cool

yea whenever an outside bet won it would not reflect

inside bets are fine
Title: Re: Multiplayer roulette ready
Post by: Steve on Mar 31, 10:07 PM 2016
Also with the real spins, I havent heard back about the live video. I assume the request was passed to the tech staff. They have an API for it so we know it is possible and have seen it done, but the company's staff need to wake up.

But anyway when the game starts using real spins from my database, here's how it will work:

1. My other software has spins uploaded daily to the server, but I have hundreds of thousands of spins saved from the past 8 or so years. So we'll use those to start.

2. Each wheel has between 100 - 2000 or so spins. Instead of the server's RNG, the spins will just run in order from one wheel profile to the next. There is probably enough data for years depending on how frequently the results appear. And by the time they're done, I could get more from the existing database. I could even just replay the spins and I doubt anyone would track that may spins for a mere game, but that will be a last resort. I'll likely just replace the spin file when one is complete.

Is everyone ok with this?

The software could display data like rotor direction, and when dealer or wheel changes. There's a lot more data but I dont think most players would even consider it, and I'd rather keep that information private anyway. It may be old data but it's borrowed from other players.
Title: Re: Multiplayer roulette ready
Post by: SimonZed1 on Mar 31, 10:12 PM 2016
Neat stuff!! This is gonna be fun!!
Title: Re: Multiplayer roulette ready
Post by: NextYear on Apr 01, 02:45 AM 2016
Quote from: Steve on Mar 31, 09:36 PM 2016
A win doesn’t return the player's bet. But the loss correctly works.

You just gave idea to Casinos - this might be new rules!
Title: Re: Multiplayer roulette ready
Post by: BellagioOwner on Apr 01, 04:15 AM 2016
Is there a maximum bet size? we should add a chart withthe table limits. happy to see everyone helping on a project together
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 01, 04:21 AM 2016
Yes i can set it to anything. We will all agree on limits soon. First fixing the bugs
Title: Re: Multiplayer roulette ready
Post by: ignatus on Apr 01, 04:59 AM 2016
Quote from: Steve on Apr 01, 04:21 AM 2016
Yes i can set it to anything. We will all agree on limits soon. First fixing the bugs

Use the same tablelimit as dubilnbet, use livespins, and reset the wincharts that is now, then we might have a more fair game
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 01, 05:42 AM 2016
what are their current limits for inside and outside?

also programmer started work on the requested changes. he wont take long
Title: Re: Multiplayer roulette ready
Post by: ignatus on Apr 01, 06:00 AM 2016
Quote from: Steve on Apr 01, 05:42 AM 2016
what are their current limits for inside and outside?

also programmer started work on the requested changes. he wont take long

25u for a straightup, (if i remember right) the rest can be calculated from that? 50u on a split and so on...

I have only one more request and that is an online indicator (so see who is online) and a public announcement in the chat window when anybody joins , like "X has joined the game" ...and so on

Thanks!
Title: Re: Multiplayer roulette ready
Post by: celescliff on Apr 01, 06:29 AM 2016
Quote from: ignatus on Apr 01, 06:00 AM 2016

I have only one more request and that is an online indicator (so see who is online) and a public announcement in the chat window when anybody joins , like "X has joined the game" ...and so on

Thanks!


Which I already requested further up.  Feels like you're all alone when you can't see others online.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 01, 07:10 AM 2016
We can put an online icon next to online players. It's an easy mod.
Title: Re: Multiplayer roulette ready
Post by: Tomla021 on Apr 01, 10:54 AM 2016
outside bets still dont pay as they should, a marker on the hit number would be nice to figure columns etc. thanks for the effort steve
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 01, 12:13 PM 2016
Quote from: Steve on Apr 01, 05:42 AM 2016
what are their current limits for inside and outside?

In my B&M Casinos the minimum is 5 Euros for inside and outside bets. No minimum 25 Euros or some other value for outside bets with 5â,¬ increments (25; 30; 35 and so on) as used elsewhere...
The maximum allowed is 50â,¬ on straigh numbers so, because the payouts are linear, 100 for splits, 200 for quads, 150 for lines, 300 for DS, 600 for dozens/columns and 900 for ECs. So what matters here is the ratio 10:1. It´s deliberately low.

Needless to say the higher the ratio the better. Your Multiplayer Roulette table is currently 500:1 which I must say is beyond generous!

Thanks BTW :thumbsup:.
Title: Re: Multiplayer roulette ready
Post by: BellagioOwner on Apr 01, 02:06 PM 2016
hmmm. a feature that could be useful is besides the bankroll (profit/loss) to be showing the number of spins that they were actually bet to reach that point.

For example +50u in BR (1.050) would not be that impressive if it was achieved after 100.000 bets/spins (0,0005u per bet/spin)
but 1.050 BR after 200 spins could be more intresting (0,25u per bet/spin)

This way we could also see how much of a longrun a system/method could hold until you know... R.I.P.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 01, 03:47 PM 2016
The current list of fixes and mods is complete and applied.  I haven't checked personally yet. Please let me know any other issues.  I'll let programmer know about extra mods on Monday
Title: Re: Multiplayer roulette ready
Post by: BellagioOwner on Apr 01, 04:38 PM 2016
MINIMUM outside bet is $200... LOL. Let's turn to high stakes  8)
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 01, 05:02 PM 2016
Yeap it´s too high. And with the maximum outside bets being only 2000 it kills any +1/-1 progression even before the HE kicks in.
Edit - I know the HE is always present in every bet but you get the point...
Title: Re: Multiplayer roulette ready
Post by: BellagioOwner on Apr 01, 05:25 PM 2016
how you got that high BR with minimum 200 and maximum 2000?
the way the software is still programmed the only way to survive is with systems based on the inside bets
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 01, 05:34 PM 2016
By making inside bets only.
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 01, 05:46 PM 2016
@steve i still cannot get in to play with my name,i put my user name and password will not let me in and when i put password only i can get to user interface and on chat says "welcome to table null"...i want to play play with my name ...what the heck
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 01, 06:00 PM 2016
Maestro it is probably your browser or security settings.  What browser u using?

And I'll fix betting limits in about 2hrs
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 01, 06:26 PM 2016
firefox
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 01, 07:00 PM 2016
dozens bet not paying
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 01, 07:55 PM 2016
23 repeated 3 times. 26 repeated 3 times. where are these spins from?

Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 01, 09:24 PM 2016
It is still rng for now
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 01, 09:24 PM 2016
Quote from: Steve on Apr 01, 09:24 PM 2016
It is still rng for now

excuse me while i win lmao
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 01, 09:27 PM 2016
For now settings are attached
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 02, 04:09 AM 2016
:embarrassed: Erm Steve could you please put the bankroll reset button away from the rebet button? My BR went down to 1000 in an instant. Thanks.
Title: Re: Multiplayer roulette ready
Post by: JimmieB on Apr 02, 05:21 AM 2016
Quote from: psimoes on Apr 02, 04:09 AM 2016
:embarrassed: Erm Steve could you please put the bankroll reset button away from the rebet button? My BR went down to 1000 in an instant. Thanks.

I accidentally did this as well...my BR wasn't anywhere near as large as yours though!!  :ooh:
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 02, 05:30 AM 2016
We can add a prompt to confirm bankroll reset.

Also dozens and column payouts are incorrect, but being fixed now. Almost all bugs fixed. But i rely on everyone to report bugs.
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 02, 06:11 AM 2016
To be honest, I exploited what I think was a bug: it let my bankroll go negative. So I "borrowed" 20000 and took advantage of the then highest limit of 500 to bet on straightups :thumbsup:
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 02, 06:26 AM 2016
Actually i suspected something like that. I'll report you for virtual fraud.

Until i can verify all payouts and math is accurate, we shouldnt pay much attention to results. And only long term results can be reliable. With my test account Im winning purely from luck, just random bets. But its something like 50 spins ive tested on, very short term. The more anyone plays, the closer the win rate will get to the average. if its coded right, the average will be just under 1, so about 0.97. The leaderboard is only listing the top 20.
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 02, 06:54 AM 2016
Ha!

You know, at 250:1 the ratio is still high. You can start with minimum 1$ bets and slowly but effectively progressing up to 250 on straightups  until a new high... the casinos I know don´t let you do this... minimum 5 and maximum 50, a 10:1 ratio here. Ego and I started threads asking for reports on the actual limits in real world casinos, without response.
Title: Re: Multiplayer roulette ready
Post by: MrJ on Apr 02, 07:15 AM 2016
Quote from: psimoes on Apr 02, 06:54 AM 2016
Ha!

You know, at 250:1 the ratio is still high. You can start with minimum 1$ bets and slowly but effectively progressing up to 250 on straightups  until a new high... the casinos I know don´t let you do this... minimum 5 and maximum 50, a 10:1 ratio here. Ego and I started threads asking for reports on the actual limits in real world casinos, without response.

"the casinos I know don´t let you do this... minimum 5 and maximum 50, a 10:1 ratio here. Ego and I started threads asking for reports on the actual limits in real world casinos, without response" >> Sorry I did not see that question. I would of bored you to death with reality.

Ken
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 02, 07:25 AM 2016
ive seen a table in europe with â,¬500 maximum for inside bets, and â,¬40,000 maximum outside bets. The limits vary enormously. What Ive set may be more liberal than some casinos, but its still a realistic range. Betting limits merely prevent some lucky player winning a fortune. Smaller lmits are easier to manage. But in the long term, its all the same.
Title: Re: Multiplayer roulette ready
Post by: MrJ on Apr 02, 07:33 AM 2016
I thought there was a general formula? (I'm looking for it now).... the inside max bets are multiplied by NO MORE than "X" of whatever the outside bet is? (generally speaking, not set in stone).

Ken
Title: Re: Multiplayer roulette ready
Post by: MrJ on Apr 02, 07:36 AM 2016
I thought it was x5 but I'm not sure?

Ken
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 02, 07:37 AM 2016
Wow, those must be for the whales. I recall some other tables in the VIP rooms with higher limits. But it´s probably the same ratio. I keep talking about it cause I think provided you have the BR it´s exploitable, or at least more favourable, HE nonwithstanding.

Edit- Mr.J yes, there ought to be a formula.


Title: Re: Multiplayer roulette ready
Post by: MrJ on Apr 02, 07:48 AM 2016
@Steve >> I just now checked it out, cool but it won't let me bet?

Also, no person has a current balance under their starting BR? (1K) What about my idea.....something that shows HOW MANY TIMES a person needed to "start over" (a new 1K).

Ken
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 02, 09:03 AM 2016
Quote from: MrJ on Apr 02, 07:48 AM 2016
@Steve >> I just now checked it out, cool but it won't let me bet?

Also, no person has a current balance under their starting BR? (1K) What about my idea.....something that shows HOW MANY TIMES a person needed to "start over" (a new 1K).

Ken

Strange, I can't even place a bet on the table. I think it's my computer though.
Title: Re: Multiplayer roulette ready
Post by: MrJ on Apr 02, 09:07 AM 2016
Quote from: TurboGenius on Apr 02, 09:03 AM 2016
Strange, I can't even place a bet on the table. I think it's my computer though.

Thats what I meant (sorry Steve). I still have Windows XP (lol), that might be my issue.

Ken
Title: Re: Multiplayer roulette ready
Post by: Blood Angel on Apr 02, 09:37 AM 2016
Quote from: MrJ on Apr 02, 07:48 AM 2016
@Steve >> I just now checked it out, cool but it won't let me bet?

Also, no person has a current balance under their starting BR? (1K)

Ken
Hi Ken, when you go under $1000 you "disappear " off the bottom until you get back to $1000 at least, then you appear again.
Title: Re: Multiplayer roulette ready
Post by: MrJ on Apr 02, 09:46 AM 2016
Quote from: Blood Angel on Apr 02, 09:37 AM 2016
Hi Ken, when you go under $1000 you "disappear " off the bottom until you get back to $1000 at least, then you appear again.

Ok I get it now, thanks.

Ken
Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Apr 02, 10:09 AM 2016
Quads 0-1-2-3 seems not working.
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 02, 12:01 PM 2016
Maximum bets for streets and lines is 200. If 200 is the maximum for straight numbers, then for lines it must be six times that value = 1200 and for streets three times that = 600...
Title: Re: Multiplayer roulette ready
Post by: MrJ on Apr 02, 01:07 PM 2016
The MAX PAYOUT is what is important, those are the little signs you see at the table. Usually they are lit up. I'll pick an average from casinos.....$5,000 max payout, inside and out.

1 number bet...$142 max bet
split bet...$294 max bet
street bet...$454 max bet
corner bet...$625 max bet etc. etc.

$2,500 on a column etc.

I'm trying to keep this realistic so everyone relax......lets say you are betting $140 on the 2, you can NOT bet $50 on the 2/5 split.

Ken
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 02, 01:09 PM 2016
Im using a progression on the insides

When 9 uniqure reds have shown i bet the other 9 reds.  Vice versa on black

Works on that thing
Title: Re: Multiplayer roulette ready
Post by: denzie on Apr 02, 02:06 PM 2016
@ Steve. ... can you add a "favourite bet" button. This saves your previous bet and then you can click it as much as needed for how many units we wanna place. 1 click is 1 unit and 2 clicks are 2 units....Etc

And is it rng at the moment or already real spin data running?

Btw big thx...looks good. Almost there... :thumbsup:
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 02, 02:23 PM 2016
@ steve..i still have same problem i go to :.rouletteplayers.org and i type my user name and password and will not let me in but when i press log in few times without even sighnin my user name and password i get in but is not my name..on chat window says welcome to table null... :question: :question:
Title: Re: Multiplayer roulette ready
Post by: Perperikon on Apr 02, 02:57 PM 2016
I have the same problem:

Quote from: maestro on Apr 02, 02:23 PM 2016
@ steve..i still have same problem i go to :.rouletteplayers.org and i type my user name and password and will not let me in but when i press log in few times without even sighnin my user name and password i get in but is not my name..on chat window says welcome to table null...

Steve,
I registered in with  same UZERNAME and PASSWORD on link:://:.rouletteplayers.org/  After registration entered this page ... but all the buttons were inactive.I left the page, but when you attempt to login name and my password is not accepted!
Please help.
Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Apr 02, 03:51 PM 2016
I think you can login only with same browser like you registered with. I was registered with chrome so I can login only with chrome, if I try to login on firefox or something else it failed.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 02, 04:49 PM 2016
The login problem is probably part browser and part design.  Try chrome or delete all your browser cookies, so you should be fully logged out,  then try again
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 02, 04:51 PM 2016
The inability to bet would be something like old browser version so you need to update with chrome or firefox. Windows xp should be OK but updating browser may be needed.  The technology used in the game was made well after xo.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 02, 06:20 PM 2016
Hmm. I can log in - everything seems ok but I still can't place a bet on the table.
The square highlights under my mouse as it should but clicking does nothing.
I'm updated with the latest Firefox browser and flash is updated also, java is updated - no luck
XP Pro here for OS - see Ken ? We have a lot in common lol
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 02, 06:29 PM 2016
It users java but not flash. Maybe try chrome. And do u have a chip value selected?

Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 03, 04:39 PM 2016
Quote from: MrJ on Apr 02, 01:07 PM 2016....lets say you are betting $140 on the 2, you can NOT bet $50 on the 2/5 split.

Ken

Here you can for example bet 50â,¬ (max) on nr 11, 100â,¬ each on the 8/11, 11/14, 11/12 and 10/11 splits. You can also add max bets for the corresponding streets and quads. All at the same time. Some gamblers here swear by this particular bet selection while others bet centered and around the 8.

No racetrack and no call bets, though. Can´t use VB.
Title: Re: Multiplayer roulette ready
Post by: MrJ on Apr 03, 06:35 PM 2016
Quote from: psimoes on Apr 03, 04:39 PM 2016
Here you can for example bet 50â,¬ (max) on nr 11, 100â,¬ each on the 8/11, 11/14, 11/12 and 10/11 splits. You can also add max bets for the corresponding streets and quads. All at the same time. Some gamblers here swear by this particular bet selection while others bet centered and around the 8.

No racetrack and no call bets, though. Can´t use VB.

My mistake, I was referring to an ACTUAL casino with a 5K MAX payout.

Ken
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 03, 06:55 PM 2016
Table limits/settings are now as attached.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 03, 08:03 PM 2016
Next round of fixes/additions are below:

1. Separate page that lists entire leaderboard (not just top 20), without the user needing to login (for example: :.rouletteplayers.org/leaderboard/

--------

2. Confirmation prompt when user clicks "reset bankroll" (to prevent accidental resets)

--------

3. Dozens and columns payout still not correct (payout should be 2:1, not 1:1). But the "even chance" bets appear correct and shouldn’t be changed (like 1-18, odds/evens, colours).

--------

4. Switch to real spins database

--------

5. Add new area below leaderboard (in player's interface) which displays list of online users. For example: Online: player1, player2, player3

--------

6. Make live chat windows wider (make leaderboard text smaller to make room if needed)

--------

7. The winning number marker to be displayed on the winning number until the new round begins.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 03, 08:29 PM 2016
the dozen and column bets not paying

only returning original wager

EC bets are working fine though

my bankroll should be like 1000 higher
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 03, 08:44 PM 2016
Yes the programmer knows and said he fixed it, but the changes have not been uploaded to the server yet.
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 04, 01:33 AM 2016
Quote from: MrJ on Apr 03, 06:35 PM 2016
My mistake, I was referring to an ACTUAL casino with a 5K MAX payout.

Ken

Sorry, what do you mean?
Title: Re: Multiplayer roulette ready
Post by: MrJ on Apr 04, 12:16 PM 2016
Quote from: psimoes on Apr 04, 01:33 AM 2016
Sorry, what do you mean?

At a *CASINO*, the max payout is what you are (or should be) looking at. Using 5K as an example....

you cannot bet $140 on the 2 and bet $50 on the 2/5 split. If the 2 hits, its over 5K.

A different thread of course...."the house taking your action". << Dont bother with that, people here will really get lost.

Ken
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 04, 12:29 PM 2016
OK, when I said "here" I was referring to the casinos in my country. Actual B&M casinos. Admitedly casinos in Europe have different rules than the casinos in the U.S.
You´re right, people don´t seem to care about it.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 05, 01:53 AM 2016
Mods now done and available:

1. Using REAL SPINS database (thats why the "test" account is winning. I knew what was coming)

2. Confirmation message for resetting bankroll

3. Online players displayed

4. Wider chat window

5. Winning number marker

Payouts still not correct for dozens and columns. Programmer does everything else right but cant get this one thing done right. Will be fixed soon. All other bets appear ok.
Title: Re: Multiplayer roulette ready
Post by: ignatus on Apr 05, 02:08 AM 2016
Quote from: Steve on Apr 05, 01:53 AM 2016
Mods now done and available:

1. Using REAL SPINS database (thats why the "test" account is winning. I knew what was coming)

sorry for my bad english :S but that is Live-spins right??
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 05, 02:15 AM 2016
They are not "live" spins as in spins that are happening right now. They are spins from REAL WHEELS, that have occurred over the past 8 or so years.

Generally the wheel changes every few hundred spins. So after about 300-600 or so spins, the wheel will change. We havent added any feature to tell you WHEN the wheel has changed though. But chances are if you start playing, the wheel will probably be the same the entire time you play.

Also I got a reply from Fitzwilliam club, the providers of the dublinbet video stream. They said they can provide the video, but each player has only 15 minutes before they are refused access to the video. So it wont be practical for our needs. Nevertheless, we now have the benefit of real spins, without the delay between spins.
Title: Re: Multiplayer roulette ready
Post by: ignatus on Apr 05, 02:26 AM 2016
Thanks!  :love:
Title: Re: Multiplayer roulette ready
Post by: Turner on Apr 05, 03:54 AM 2016
Steve
Many thanks.
This is a feature with great value
Title: Re: Multiplayer roulette ready
Post by: Blood Angel on Apr 05, 07:06 AM 2016
Just want to say "Thanks Steve". I think this is great.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 05, 08:33 AM 2016
You're welcome.  I hope it is beneficial
Title: Re: Multiplayer roulette ready
Post by: Normy2000 on Apr 05, 10:04 AM 2016
Thanks Steeve for this add-on to the forum!  :thumbsup:

Just had a first session.

@Ken,
i could not play with my old XP and latest Chrome,
but i tried Baidu browser and it worked fine.

Cheers

Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 05, 10:14 AM 2016
Odd, now I can't log in - when I go back to the register page it says that the username is taken.
Since I haven't placed any bets, maybe it can just be removed and I can register again.
I'm still pretty sure though that XP Pro and Firefox together don't work, which is the only OS and browser that I use - so I may just be out of luck (no pun intended).
:ooh:
Title: Re: Multiplayer roulette ready
Post by: Turner on Apr 05, 10:26 AM 2016
Quote from: TurboGenius on Apr 05, 10:14 AM 2016
Odd, now I can't log in -
I did this. Theres a register link and a log in link. I think you are trying to log in on register.
Thats why there are 2 turners
One with a capital T
At least if I lose I can say its an imposter  :o

I will play Turner. Perhaps steve can kill little "turner"
Never liked him anyhow
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 05, 10:38 AM 2016
i cannot get in either only first time when i register and loged in was ok,after that nonono..
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 05, 10:39 AM 2016
Is it possible to reset the winrate? At least mine, for a fresh start, please...
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 05, 05:28 PM 2016
Quote from: Turner on Apr 05, 10:26 AM 2016
I did this. Theres a register link and a log in link. I think you are trying to log in on register.
Thats why there are 2 turners
One with a capital T
At least if I lose I can say its an imposter  :o

I will play Turner. Perhaps steve can kill little "turner"
Never liked him anyhow

Nods. He can kill mine too and I'll just re-register. I haven't placed any bets so it should be ok.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 05, 06:26 PM 2016
1. RIP "turner" and "turbogenius"

2. psi your stats are reset.

3. Denzie your stats are unusual because the amount bet is negative. Do you know of anything you did that may have caused this? I assume you were playing while an update was being done which made your stats do a stupid thing, so I had to reset your stats. Your bankroll was $1000 anyway.

Also I'm not sure if i mentioned it but now about 50 users can be seen on the leaderboard at link:://:.rouletteplayers.org/leaderboard/ without needing to log in.

And the login/username is case sensitive, as was just discussed. That could be the reason behind login problems.
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 05, 07:12 PM 2016
Steve i would love to play but cannot log in can you look at it please
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 05, 08:30 PM 2016
Maestro, Your account balance is over $2000 so I assume its ok now. Remember the login details are case sensitive
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 05, 08:32 PM 2016
i never have to log in. i click my favorites, click the link and im in

have only had to log in one time

man, as much as im hated im surprised the whole list is not rouletteghosts with negative 1 billion balances
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 05, 09:05 PM 2016
Steve this one was for the first time i loged in and play thats why balance is 2000 since then i cannot even log in...maybe if you erase me and then i register and try to log in will work...
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 06, 06:43 PM 2016
real euro spins now?
Title: Re: Multiplayer roulette ready
Post by: MrJ on Apr 06, 09:00 PM 2016
Quote from: RouletteGhost on Apr 05, 08:32 PM 2016
i never have to log in. i click my favorites, click the link and im in

have only had to log in one time

man, as much as im hated im surprised the whole list is not rouletteghosts with negative 1 billion balances

Hate is pretty strong. Nobody here is hated.

Ken
Title: Re: Multiplayer roulette ready
Post by: FreeRoulette on Apr 06, 10:22 PM 2016
I logged in as null and it turns out I'm #1

I really like this idea. I don't know how far you plan to take it or in what direction.

It would be cool if it can record and replay games. So we can see how the top players do it.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 07, 02:09 AM 2016
Maesto, I deleted your account so create it again and try again.

RG, yes its running real spins now as per my recent posts.

QuoteI logged in as null and it turns out I'm #1

I really like this idea. I don't know how far you plan to take it or in what direction.

It would be cool if it can record and replay games. So we can see how the top players do it.

So you're the annoying nameless one. Can you please just use Freeroulette and I'll delete the other account? The other one is in the negative so I can reset your stats. Let me know when you're ready.

And we can take it in whatever direction everyone wants. You can already record sessions with screen capture software.
Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Apr 07, 03:26 AM 2016
It is nice to se losers with (-)winratio on leaderboard list  ;D
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 07, 03:35 AM 2016
I still haven't checked all the math with the win ratio, but if it's correct, the more you play,  the closer you get to about 0.98. This will be the average across all players. There will of course be strong winners and strong losers, but it will even out like in any real casino.
Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Apr 07, 04:17 AM 2016
I think winratio is OK  :thumbsup:
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 07, 05:33 AM 2016
thanks Steve this time worked the trick i register again and it is ok....thanks
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 07, 05:44 AM 2016
and again cannot log in ...
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 07, 06:01 AM 2016
Maestro, it could be something simple like:

1. Your browser is automatically entering wrong password/username from cached versions, or even other websites with same username

2. You have old cookies saved in your browser that the site is rejecting (try clearing all cookies etc)

If you still have problems, PM me your password and I'll try
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 07, 06:13 AM 2016
Maestro I download the database to get your password (ilikepinkshorts) and tested. It worked fine for me. So it must be something your missing, or could even be a browser issue.
(no it's not the real password everyone)
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 07, 06:52 AM 2016
thanks Steve...i will try and let you know
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 07, 07:17 AM 2016
i did erase everything and still the same...when i go to link you given in your first post and without even write my user name and password just press log in i get in and see this...see attached
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 07, 07:40 AM 2016
It could be a security setting, cached javascript, old cookie or something small.  Try Chrome as everyone seems to have no problems with it. Otherwise clear any saved data for rouletteplayers.org in Firefox.
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 07, 07:55 AM 2016
ok thanks
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 07, 08:00 AM 2016
ok Steve works in chrom browser...thanks
Title: Re: Multiplayer roulette ready
Post by: FreeRoulette on Apr 07, 12:45 PM 2016
Hello Steve,

I played several hours and nearly beat the score for null chraracter.

I would like to request two features to be added.

1. Right click to remove a bet. This makes updating a rebet much easier.

2. A button to Play Now. When everyone in the game clicks the button, the game starts. Waiting 30 seconds a game playing alone was miserable.

I also saw an inconsistancy.
When you run out of money, you can not make more bets. However, you can do a rebet with negative money. So I'm not sure the intent. You have an overall total money won vs money spent. Is the balance just a tracker to keep track of your session? If so, can you remove the block on making a bet when your balance drops to zero?

Will you eventually allow all bets to be made ? I was not able to make a street bet.

I am using the Chrone browser with windows 7.

Thanks Steve
Title: Re: Multiplayer roulette ready
Post by: FreeRoulette on Apr 07, 05:38 PM 2016
I forgot my password on rouletteplayers.org. Is there a way to retrieve it?
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 07, 07:08 PM 2016
if you mean the null username, i locked the account. it had negative results anyway and you have an account with the correct name. if you mean the correct account, yes i can check the database. which account did you mean?

also yes we can add those features.
Title: Re: Multiplayer roulette ready
Post by: Normy2000 on Apr 07, 07:15 PM 2016
Steeve, 1 more feature if possible.

Can we ear something when a new result come out  :question:
A beep, a sound, a voice saying the number, whatever?

Thanks  8)
Title: Re: Multiplayer roulette ready
Post by: FreeRoulette on Apr 07, 07:19 PM 2016
Hey Steve,

I only logged into the null account once and ot had the balance. The I created the FreeRoullette account which is the one I need a password retrieval on.

Thank you for looking it up, and working on the features, they will be so useful.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 07, 08:00 PM 2016
Freeroulette I messages you the password.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 07, 08:18 PM 2016
The next list of mods are (as sent to the programmer):

1. "Rebet" is permitted even when there are not enough funds in balance. This makes the balance become negative. What should happen is the user sees message "Insufficient funds"

2. Please explain how I can add html files, such as instructions for users. I assume I upload them via ssh, but to what directory? What would be ideal is if I can edit the template for the "register" page.

3. Some users are reporting difficulty logging in with IE and Firefox. Please see if there are compatibility issues and correct. Everything appears ok in Chrome.

4. Right click on a bet will remove that specific bet by the value of the selected chip. So if there was $100 on black, and the $25 chip was selected, one right click on the $100 will reduce the bet to $75, and another right click will reduce it to $50 and so on. The user will be able to reduce the amount bet, on any bet, in the same way. And it can be done with any of the chip values. The minimum and maximum bets must still be enforced.

5. A "Ready" "check box, that users can check when they have finished bets. It is OPTIONAL for players to check. If ALL logged in users have clicked this button, the spin will occur without any delay. Place the check box just above "Rebet". It only needs to be a small check box next to text "Ready". When the new round begins, the check box will be automatically un-checked.

Let me know if anyone has further suggestions.

Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 07, 09:12 PM 2016
Quote from: Steve on Apr 07, 08:18 PM 2016
3. Some users are reporting difficulty logging in with IE and Firefox. Please see if there are compatibility issues and correct. Everything appears ok in Chrome.

Not sure there. Using Firefox with everything updated - doesn't work. (Windows Media Edition of XP)
And also after the initial signing up, now I can't log in again.
(Possibly since Firefox deletes all cookies when it's closed after use for security reasons ?)
Other than that, when I was initially able to log in and get to the table, it was impossible to choose a bet amount or place a bet on the table. The area under the cursor would highlight but clicking on it did nothing. I'm glad that it works with other browsers and OS for the others though - seems to be a neat idea. Just not possible for me with this current setup.
Title: Re: Multiplayer roulette ready
Post by: FreeRoulette on Apr 07, 09:44 PM 2016
Hey Steve,

Thank you for submitting the issues to the developer.

If you want to post instructions or how-to guides, then I would recommend Google documents. The developer can easily embed your google doc, then all you have to do update the doc to update the website. And you can include links to  other documents so your main page can be links to your sub pages. The cool part is that you can allow certain people to update the doc too.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 07, 10:08 PM 2016
TG, the programmer will look into it. It is probably something like security settings because javascript can be a security issue, and sometimes browsers can be paranoid. Perhaps try adding a security exception for the site. Go to link:s://:.java.com/verify/ and see if java is working in Firefox. If not, that may be the problem. If it is working, then again it is probably a security setting.
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 08, 05:01 AM 2016
Turbo i had same problem ,just download google chrome and use it to go to roulette site..works fine
Title: Re: Multiplayer roulette ready
Post by: denzie on Apr 08, 05:16 AM 2016
Is there a favourite bet button in the making?
Title: Re: Multiplayer roulette ready
Post by: Foolwise on Apr 08, 06:35 AM 2016
A question for you Steve. How does the win ratio gets calculated? Is it based on number of banks that you have made/number of banks utilised or is it based on total money won/total money used.  If it is the later, then your calculation of 0.98 is a reality, but if its the former, it will never be 0.98 as you expect.

Great job though, fun to play while chatting and discussing your methods with other forum members.
Title: Re: Multiplayer roulette ready
Post by: Foolwise on Apr 08, 06:36 AM 2016
Quote from: maestro on Apr 08, 05:01 AM 2016
Turbo i had same problem ,just download google chrome and use it to go to roulette site..works fine
Same here with firefox. It never lets you login. All sorted now with Chrome installation.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 08, 06:49 AM 2016
Quote from: maestro on Apr 08, 05:01 AM 2016
Turbo i had same problem ,just download google chrome and use it to go to roulette site..works fine

Quote from: Foolwise on Apr 08, 06:36 AM 2016
Same here with firefox. It never lets you login. All sorted now with Chrome installation.

Yes, I understand that - However for security reasons I won't use any browser other than Firefox.
(perhaps a debate for another thread someday).
If I wasn't concerned with privacy then I would have no problem going through various browsers to find one that works.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 08, 06:51 AM 2016
Quote from: Steve on Apr 07, 10:08 PM 2016
TG, the programmer will look into it. It is probably something like security settings because javascript can be a security issue, and sometimes browsers can be paranoid. Perhaps try adding a security exception for the site. Go to link:s://:.java.com/verify/ and see if java is working in Firefox. If not, that may be the problem. If it is working, then again it is probably a security setting.


"Verified Java Version
Completion checkmark
Congratulations!
You have the recommended Java installed (Version 8 Update 77)."

I'll look into exceptions though and if it's working properly on that game site or not
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 08, 07:38 AM 2016
Who here would use the favorite bet?

The programmer will fix the firefox issue.

The win rate is (amount won) / (amount lost) and its based on the change in bankroll after each spin. Again i still havent checked it all. I havent had time yet.
Title: Re: Multiplayer roulette ready
Post by: denzie on Apr 08, 07:43 AM 2016
Quote from: Steve on Apr 08, 07:38 AM 2016
Who here would use the favorite bet?

No idea , but I would.  :)
And the ktf and wtf peeps if they smart ^^
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 08, 06:06 PM 2016
Quote from: Steve on Apr 08, 07:38 AM 2016
The programmer will fix the firefox issue.

:thumbsup:
Title: Re: Multiplayer roulette ready
Post by: BellagioOwner on Apr 08, 09:33 PM 2016
just a question that occured me. no need to be changed anything on the software since the problem can be bypassed...

A: A player is allowed to bet FROM 1$ until MORE THAN 10$ in single numbers.
B: A player is allowed to bet in any 18 single numbers between 1-10+$ size of bet. All the 18 bets in the same spin.

Since A and B are correct why the player is not allowed to bet less than 10$ in outside (1:1) bets?
If you want to let's say bet only 1 dollar on RED you can do that by placing 1$ bets on all 18 RED single numbers. So... the 10$ limit is pointless. So why is it there since it can be bypassed but with some tedious work?
Title: Re: Multiplayer roulette ready
Post by: NextYear on Apr 09, 04:08 AM 2016
@Bellagio

You'd be placing 18x1 units in that case, not 1x1.
Title: Re: Multiplayer roulette ready
Post by: FreeRoulette on Apr 09, 05:29 AM 2016
I played for an hour tonight, but my bankroll never budged, despite winning over a million.

link:://:.rouletteplayers.org/
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 09, 05:55 AM 2016
Bellagio, it doesnt matter because every bet is independent. What you described is neither an advantage or disadvantage for players.

FR, do you mean you broke even or theres a bug?
Title: Re: Multiplayer roulette ready
Post by: FreeRoulette on Apr 09, 06:26 AM 2016
Quote from: Steve on Apr 09, 05:55 AM 2016
Bellagio, it doesnt matter because every bet is independent. What you described is neither an advantage or disadvantage for players.

FR, do you mean you broke even or theres a bug?

Its a bug.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 09, 06:42 AM 2016
It could just be browser cache because it changed as far as i can see
Title: Re: Multiplayer roulette ready
Post by: donik7777 on Apr 09, 10:19 AM 2016
How can make decrease spins time.

Thanks!
Title: Re: Multiplayer roulette ready
Post by: FreeRoulette on Apr 09, 06:48 PM 2016
Hey Steve,

I have another feature request that would be extremely helpful.

On a rebet, have it rebet the last bet I made that is over 0. Right now if I don't play a game, I can't re-bet what I had bet the game before.

So I make the same bet every time, but I wait for a certain pattern to show up without betting. When I click the rebet, I want to bet that I made before waiting through games to happen.

Thank you
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 10, 07:29 PM 2016
Features now available are:

1. Issues with IE and Firefox now fixed.

2. Rebet forbidden if balance insufficient

3. Right click on bet removes bet (by whatever amount you select)

4. Click the "Ready" box when you have finished betting (optional). Once ALL logged on users check the box, the spin will be done without delay.

Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 10, 08:43 PM 2016
Quote from: Steve on Apr 10, 07:29 PM 2016
1. Issues with IE and Firefox now fixed.

Not sure. I can log in fine now but still cannot choose a chip value or place a bet.
Still looking at it from my end as well - it's probably something with my own settings.
I do have some kind of buttons (left of the Undo button) that are blocked by the table
graphic for some reason. (display properties of my screen ?)
I included a screen grab.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 10, 08:51 PM 2016
TG, if you open the window fully you'll be able to see all buttons. If not, what screen resolution do you have? 1024x768?

I tested firefox on my pc and dont have any problems. So it would be something on your end.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 10, 09:12 PM 2016
Quote from: Steve on Apr 10, 08:51 PM 2016
what screen resolution do you have? 1024x768?

Nods.
I'll look into it here and complain more if I can't get it working lol
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 10, 09:44 PM 2016
Quote from: TurboGenius on Apr 10, 09:12 PM 2016
Nods.
I'll look into it here and complain more if I can't get it working lol

1280 x 960 it works perfectly fine now.
I'll have to change my resolution before playing and then change it back I suppose.
The page doesn't adjust to a users screen resolution I suppose.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 10, 09:45 PM 2016
Quote from: TurboGenius on Apr 10, 09:44 PM 2016
1280 x 960 it works perfectly fine now.
I'll have to change my resolution before playing and then change it back I suppose.
The page doesn't adjust to a users screen resolution I suppose.

its funny with size

if you make screen smaller buttons migrate and you cannt play
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 10, 09:48 PM 2016
Quote from: RouletteGhost on Apr 10, 09:45 PM 2016
its funny with size

if you make screen smaller buttons migrate and you cannt play

Exactly. Strange.
Most pages can adjust to various resolutions
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 10, 10:59 PM 2016
And I see that the win-rate column is what matters.
I'm not interested if someone made 30k but used 1/2 million $ in bets to get there lol.
I took my 1k and made it into 4k and have the 3rd best win-rate so I'm happy for tonight.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 11, 12:25 AM 2016
We can make the page layout "responsive" so it better adjusts to screen sizes. But it should wrap fine for 1200 pixel screens and above. So there may be a problem on phones and small devices. I'll discuss it with the programmer soon
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 12, 08:51 AM 2016
Well I´m hitting the lowest lows now. Seeing that my hitrate was once 130.000,  and got my account reset after that by request and it is now 100.000 negative, I guess I´m about to break even.

Now for a bit of twisted logic: If Roulette has no memory, why am I losing?  :P
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 12, 08:01 PM 2016
A few things...

(As I play and grow my bankroll and my 'winrate' and move up the chart)

Can someone explain to me how we're "ranked". If it is strictly by bankroll balance, I'm not sure that's accurate.
If I were to keep resetting my bankroll and paying the highest bets that I can - couldn't someone be in first eventually
(even though their winrate would be terrible... or their "amount bet" column would be incredibly high...?)

A) How is the winrate column worked out ? This may have already been asked.
But I'm a bit confused.
For example, at this moment I am at +$4,937.00 and have only placed $8,822.00 in bets / my 'winrate' says 3.3937.
KTFP for example is at +$12,072.00 (so roughly 3x my bankroll) and has bet $110,943.00 to get there - winrate of 6.972
I'm just not sure how the "math" works out on this, or how it's calculated.
The player below me in 7th has $1,000.00 less than me in bankroll and has bet 3x what I have to get there - yet we have almost identical 'winrate's in that column (as I type this). Something doesn't seem right does it ?
Maybe I'm too used to RX and how it's "summary" window is displayed.

B) Shouldn't the 'rank' be sorted then by using both the bankroll and the winrate ? If someone can reset and then hit a streak and end up in #1 even though they went through thousands and thousands in reset bankrolls or massive $ in bets placed to get there - where others are playing realistically and working their way up as we would in a casino.

C) minor - could there be a display perhaps under the "Current Users Online" that shows how many players there are overall ?
I don't mind being 6th out of 20 right now - but it is 6th out of 45 ? 59 ? 100 ? I think a number showing the total number of players would be nice. (maybe that's just some ego thing with me, I'm too competitive lol)
Also minor - I've seen times after a 'rebet' that I can't remove chips from the table - sometimes I can, sometimes I can't.
Seems odd.

D) When someone leaves the page - are they considered no longer playing or is there some 'inactivity timeout' that logs them from the game ? I only ask because it seems like at times there are 4 or 5 people listed, yet it seems like I'm the only one playing. (this makes the "ready" button worthless if it's waiting for someone to click it and they've already left the page 2 spins ago (for example).
If people "are" logged in and playing, but not using the 'ready' button when they are done placing chips - it also makes the button useless. I can only suggest again to people "click the ready button when your done" - or else we all sit and wait for the countdown when it isn't needed. Just a suggestion.

Ok, that's it for now - back to the game. I don't plan to stop until I'm #1 - grins
There may not be a prize but I have a goal now lol.
Cheers
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 12, 08:30 PM 2016
On a side not - a little while ago had 1 1 1 appear - then came back and now had 0 0 0
and damn - look at those 27s !!!  Amazing. Gotta love random.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 12, 09:20 PM 2016
i was one spin away from being positive and above 5k.....

god d*&&^& *(&$*(^$*(^$

EXPLITIVE
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 12, 09:21 PM 2016
Quote from: RouletteGhost on Apr 12, 09:20 PM 2016
i was one spin away from being positive and above 5k.....

god d*&&^& *(&$*(^$*(^$

EXPLITIVE

lol - c'mon I'll call you a cab - you're in no condition to drive lol
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 12, 09:23 PM 2016
Quote from: TurboGenius on Apr 12, 09:21 PM 2016
lol - c'mon I'll call you a cab - you're in no condition to drive lol

:xd:
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 12, 10:08 PM 2016
TG, for now the players with highest bankroll are at the top. It doesnt mean they are "winning". The original specifications to the programmer were for the players with the highest win rate to be at the top. But even this wouldnt tell the whole story because the player may have just wagered $1 and won. So yes a better ranking algorithm is needed. For now we can see manually.

The win rate is based on amount won / amount lost. But I havent had time to check it's correct. I get the feeling its not correct, but for now i'm relying on the fact that everyone is subject to the same algorithms. It is a community game so we can all have input and make it however we want. Anyone can contribute ideas. Perhaps try just calculating (amount bet)/(amount won)

You can see up to 100 players on the leaderboard at :.rouletteplayers.org/leaderboard

When I promote the game it will have a lot more players, so 100 wont be enough. But again it is early days for the game. At least the important part is up and running to enjoy.

I'm not sure about the rebet issue you mentioned. Please let me know more detail if it persists.

The server has constant connection to the player's pc. As soon as they close their browser, that connection is cut. If someone comes online after you, you will see their name appear. But their name will remain if you stay logged on while they log off. BUT the server still knows who's really online. And if the people who are really online have checked the box, then the next spin proceeds. If you want to see an updated list of who's really online, just refresh your page. the worst that can happen is you end up chatting someone who's not really there. But again it wont affect the check box.

Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 12, 10:24 PM 2016
Quote from: Steve on Apr 12, 10:08 PM 2016
The win rate is based on amount won / amount lost. But I havent had time to check it's correct. I get the feeling its not correct, but for now i'm relying on the fact that everyone is subject to the same algorithms. It is a community game so we can all have input and make it however we want. Anyone can contribute ideas. Perhaps try just calculating (amount bet)/(amount won)

Nods.
Perhaps using a percentage and not how it's done now would make more sense statistically.
I'm not 100% familiar with how RX calculates the "summary" window - but the "units placed" section seems to have the most relevant info as far as this game and ranking people.
(Net %)
But it would also have to account for bankroll resets - laughs.
I'm thinking it's a competition when it's a fun site to play roulette on... grrr lol.
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 13, 01:26 AM 2016
Quote from: TurboGenius on Apr 12, 08:30 PM 2016
On a side not - a little while ago had 1 1 1 appear - then came back and now had 0 0 0
and damn - look at those 27s !!!  Amazing. Gotta love random.

This exact same sequence just ran a week ago! Someone even commented on chat board. Before that the zero hit five times in less than 37 spins, right? The numbers are running on a loop...
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 13, 02:18 AM 2016
Thanks I need to check that. There are so many numbers that they would not be looping for a very long time. Maybe something happened that reset the sequence back to the beginning. I'll discuss it with the programmer.
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 13, 08:20 AM 2016
IDK, even isourced from real live spins, if those numbers are looping they´re not random anymore. Doesn´t matter how long it takes for them to repeat. That and a few other sequences will be recognizable, so players will take advantage of it, falsifying the data. Personally I´d rather play against RNG or a live connection to the Random.org server.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 13, 08:34 AM 2016
i just changed the spins anyway, and they wont repeat for at least 6 months. And before then, I will have changed them. I can now see where in the sequence the spins are and know when it is close to finishing.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 13, 04:32 PM 2016
An issue with win rate calculation is being fixed, so for now ignore the values as its still not right.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 13, 05:10 PM 2016
Quote from: Steve on Apr 13, 04:32 PM 2016
An issue with win rate calculation is being fixed, so for now ignore the values as its still not right.
:thumbsup:
Title: Re: Multiplayer roulette ready
Post by: Priyanka on Apr 13, 05:49 PM 2016
Steve - amazing simulation tool and a fun place to hangout. This is probably the first of its kind in the world and could be used in many ways.  :thumbsup: :thumbsup: :thumbsup:

Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 13, 07:04 PM 2016
Thanks I like to think its the beginning of something useful for everyone.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 13, 07:21 PM 2016
Ok the win rate is going to simply be (lifetime winnings)/(lifetime losses). If you're above 1.00000, then you're beating the casino. And we know by looking at the amount wagered if the win rate is significant. We could add data like amount of spins played etc but it's not needed.

Let me know if anyone has more mods in mind. Caleb I'm still working on popcorn and strippers.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 13, 07:24 PM 2016
so if your wins are greater then the losses you should be above 1.0
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 13, 08:13 PM 2016
Correct
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 13, 10:01 PM 2016
Obsene amount of repeats. Unbelieveable really
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 13, 10:12 PM 2016
I checked the file for any repeats in case there was some error. But it's all within statistical norms. And this morning I was watching the spins come in sequence from the file I uploaded. There was no error. So it appears to just be freaky spins. It happens sometimes.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 14, 07:21 AM 2016
At least one player is likely using a bot to automatically harvest spins. They are staying online, no bets, and keep clicking to get the next spin. For a long time. I expected this kind of thing. I assume its to cheat. So we'll have implement a feature to ensure spins never repeat. They are unlikely to anyway, but lets be sure. If the end of a file is reached, Ill be notified and the spins switch to rng. Then when i add the new file, it goes back to real wheel. But later it will be automatic as it will get daily spins from my player server.
Title: Re: Multiplayer roulette ready
Post by: Turner on Apr 14, 08:35 AM 2016
Quote from: Steve on Apr 14, 07:21 AM 2016
At least one player is likely using a bot to automatically harvest spins. They are staying online, no bets, and keep clicking to get the next spin. For a long time. I expected this kind of thing. I assume its to cheat.

LOL...cheating on a free fun-mode roulette game. Ive heard it all
Title: Re: Multiplayer roulette ready
Post by: MrJ on Apr 14, 04:26 PM 2016
Quote from: Turner on Apr 14, 08:35 AM 2016
LOL...cheating on a free fun-mode roulette game. Ive heard it all

link:://img2.imagesbn.com/p/9780132468961_p0_v1_s260x420.JPG

What I want to know is....who?

Ken
Title: Re: Multiplayer roulette ready
Post by: MrJ on Apr 14, 04:30 PM 2016
Bet I could narrow it down to three....but I won't, in order to keep the nice calm board going strong!

Ken
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 14, 05:57 PM 2016
Quote from: MrJ on Apr 14, 04:30 PM 2016
Bet I could narrow it down to three....but I won't, in order to keep the nice calm board going strong!

Ken

lol

Quote from: Steve on Apr 14, 07:21 AM 2016
At least one player is likely using a bot to automatically harvest spins. They are staying online, no bets, and keep clicking to get the next spin. For a long time.

Oh there's some complicated stuff someone could do. That's probably why RNG is best to use even though most people would probably be against that.
RX can download all spins from all tables/casinos that have their numbers posted online -
then it's just a matter of doing a search with a text search tool to find the "current" sequence
in those text/spin files and then just play knowing what the next spins are.
I'm not sure why that would benefit the person doing it though.
I intend to get to 1st place by using my own systems/methods.

At some point - when everything is up and running properly - I would suggest a total reset of
everyone's bankrolls and balances and everyone begins level. This could just be looked at as a trial period and time to work out bugs. Just my suggestion.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 14, 06:16 PM 2016
i dont know why people want to cheat a fake money game

when instead they can be making philly cheese steaks from scratch

8) 8)
Title: Re: Multiplayer roulette ready
Post by: Turner on Apr 14, 06:21 PM 2016
Quote from: RouletteGhost on Apr 14, 06:16 PM 2016

when instead they can be making philly cheese steaks from scratch

8) 8)

each to their own  :o
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 14, 06:54 PM 2016
TG it was my intention to do a reset. Its the fair thing to do.

It is easy to ensure the numbers wont repeat.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 14, 06:58 PM 2016
RG, those could be fake steaks. I'm not kidding. They mash up junk meat and use a special meat glue that's terrible for you. See below. You need to closely inspect it to see the difference. But the location of fatty parts look wrong.

link:s://:.youtube.com/v/ZhgOEsAd1xY

Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 14, 07:01 PM 2016
Quote from: Steve on Apr 14, 06:58 PM 2016
RG, those could be fake steaks. I'm not kidding. They mash up junk meat and use a special meat glue that's terrible for you. See below. You need to closely inspect it to see the difference. But the location of fatty parts look wrong.

link:s://:.youtube.com/v/ZhgOEsAd1xY

These are traders joes steaks. An organic/natural market

So im hoping not!
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 14, 07:09 PM 2016
They probably outsource their meat so they probably wouldnt even know themselves. You dont always buy what you're promised. I'm not saying for sure, just to be aware.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 14, 07:12 PM 2016
Quote from: Steve on Apr 14, 07:09 PM 2016
They probably outsource their meat so they probably wouldnt even know themselves. You dont always buy what you're promised. I'm not saying for sure, just to be aware.

We buy mainly organic. To avoid pesticides and bpa and all the cancer

But its blind. You dont REALLY know
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 14, 07:27 PM 2016
We do have butcher shops here

Legitimate ones. Little pricey

Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 14, 07:30 PM 2016
Yes the only way to know is to grow it yourself, but its not convenient and many people dont have the land or time. Thats why I created :.landsharing.org

It is being used but mostly by australias and I havent had time to promote it yet. One thing I wanted to do was get councils on board with it, to use public land for growing food. But when I tried, they were all more concerned about liability, like what if someone falls and hurts themselves or there's an argument about who eats that apple? It's over the top bs. I'll be buying cheap country land and will allow anyone to use it, but problem is its isolated. If more people did it, there would be far fewer problems in society. I'm thinking more along the lines of offering very cheap rent for the land so then it's not all from my account. But then there's a whole bunch of legal problems that go with it. I'm still looking for the best viable solution. A kind of model that others can use too.

Title: Re: Multiplayer roulette ready
Post by: Priyanka on Apr 14, 07:32 PM 2016
Quote from: Steve on Apr 14, 07:30 PM 2016
Yes the only way to know is to grow it yourself, but its not convenient and many people dont have the land or time. Thats why I created :.landsharing.org

It is being used but mostly by australias and I havent had time to promote it yet. One thing I wanted to do was get councils on board with it, to use public land for growing food. But when I tried, they were all more concerned about liability, like what if someone falls and hurts themselves or there's an argument about who eats that apple? It's over the top bs. I'll be buying cheap country land and will allow anyone to use it, but problem is its isolated. If more people did it, there would be far fewer problems in society. I'm thinking more along the lines of offering very cheap rent for the land so then it's not all from my account. But then there's a whole bunch of legal problems that go with it. I'm still looking for the best viable solution. A kind of model that others can use too.
How many such ventures have you got Steve.. nice.. roulette on one end and land on other end of spectrum. :thumbsup:
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 14, 07:35 PM 2016
Your health is under seige

They attack with GMOs, pesticides, preservatives. Make you sick. Then their pharma friends make money

Got to eat good. What i mean by that is milk does not give you cancer but the additives do. Eat the real stuff. Certified organic
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 14, 07:35 PM 2016
Brags because I can actually drive 20 minutes and get a 'real' Philly cheese steak. lol
>:D

Pat's or Geno's of course
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 14, 07:37 PM 2016
Quote from: TurboGenius on Apr 14, 07:35 PM 2016
Brags because I can actually drive 20 minutes and get a 'real' Philly cheese steak. lol
>:D

Pat's or Geno's of course

Had genos twice

I watched a tutorial how to make it

Making it tomorrow
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 14, 07:38 PM 2016
Doing provolone instead of whiz
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 14, 07:51 PM 2016
Priyanka, I used to be heavily into energy research and eventually concluded that free energy is already available. I worked with the US DOE for a while and saw for myself they dont really want free energy. They need to look like they do though. When forced, they very very slowly roll out new technology. But what we all need is already free. Even something as simple as a seed in the ground is virtually free. What needs to change is people and their perception. For electricity we already have solar and wind, even without other viable emerging technology. So now my focus is just the basics. Land, food, water etc. So I created also :.yourway.org.au but people cant just buy cheap land and live on it, because of council regulations. Councils in remote areas mostly support the move towards sustainability, but they are paranoid about legalities. They expect any decision outside the norm will put them at risk of being sued. The majority of the problems stopping change is not at the very top. It's actually all of us. But anyway the tipping point is near.

Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 14, 08:05 PM 2016
TG that looks like an instant heart attack. And it looks great.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 14, 08:16 PM 2016
Quote from: Steve on Apr 14, 08:05 PM 2016
TG that looks like an instant heart attack. And it looks great.

It's heavenly lol
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 14, 09:10 PM 2016
Hibachi birthday dinner

This is worthy of sharing
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 14, 10:15 PM 2016
Godzilla !!!!!!!!!!!!!!!

(this thread hasn't gone off-topic at all. lol)
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 15, 11:09 AM 2016
Something´s wrong with these numbers. Can´t prove it, just a gut feeling. Sorry.
Title: Re: Multiplayer roulette ready
Post by: Priyanka on Apr 15, 01:19 PM 2016
Steve - a couple of suggestions on the win rate formula. Is there any benefit in introducing a % associated with an amount wagered on the win rate like every 10000 wagered will carry a 1% weight age on the amount won. 

Taking an example one person has wagered 100000 to get 120000 with a win rate of 1.2.  Another person has wagered 1000 to get 1200 with a win rate of 1.2.  Something is not right. Obviously the first person has a better edge on the game than the second.  Based on my suggestion, the win rates will read 1.32 and 1.2.  Obviously the 1% and whether it should be given for blocks of 10000 or 1000 or 100 is debatable. It could be 0.1% every 1000   And it can have a ceiling of 20 to 25% after which it can stop. Glad if you can consider.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 15, 05:01 PM 2016
I'm confused on how the ranking should go.  :wink:

If you sort by bankroll balance then someone can keep resetting their bankroll and making the biggest bet they can until they win and end up in first - but that's wrong.
If you sort by winrate - the same issue really, someone could bet big once and then not sign in again and be in first far
beyond what anyone else could catch up to.
If you don't allow bankrolls to be reset (makes sense) and let the player go negative in balance then maybe that would work - but you would still end up with people going in-the-hole and making huge bets until they could pull out from it.
If you base the ranking on their bankroll vs the total amount they have bet - maybe that would make sense ?
I'm confused how the ranking could be productive and represent a realistic ranking.
Then again, does it matter if it's "just for fun" ? Not really no.
But to make it more realistic and like a competition (which is really what the game is - a player vs the casino) then there should be a substantial bankroll balance to begin with (10k perhaps ?) and no resets allowed when their balance hits 0.
After "x" amount of time it would be interesting to see who's in the top 5 or top 10 - having played over a period of time and had basically been able to walk away beating the house.
Just my 2 cents.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 15, 06:51 PM 2016
As promised. Home made. Sliced ribeye
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 15, 09:31 PM 2016
Quote from: RouletteGhost on Apr 15, 06:51 PM 2016
As promised. Home made. Sliced ribeye

Nice. Drooling now. Time to drive to Philly lol
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 15, 11:22 PM 2016
psi, The numbers are just whatever they are. Whatever players upload to my server. I manually excluded spins from players who may have used just test spins like rng. It was rng before, now real spins database and i can tell you exactly what number spins next.

For the rankings on the leaderboard, If we used a percentage, it would fundamentally the same as the current win rate, just x 100. Currently highest win rate is at the top. But we know to ignore anyone with smaller amounts wagered. We could just exclude players from ranking if they havent bet a minimum, but that isnt perfect either. I think what we have is simple and effective as it is for anyone that understands the relevance of long term. but if anyone has a better idea, let me know an exact algorithm like a mathematical equation.
Title: Re: Multiplayer roulette ready
Post by: Priyanka on Apr 16, 06:08 AM 2016
When you develop a game, the developer is often told to provide users with challenge, to keep giving them scope of moving up the challenge board and keep the interest alive. If you are planning to launch it big Steve in the near future, you need to really think about the leaderboard as it is quite clear from the posts in this thread as well, there will be competition. Whether in the form of challenging a person who claims he has a holy grail to prove it, boasting to people that someone is genius and climb to number 1 or someone who has a plain ego issue who will find really innovative ways to get to the top.

The current win rate based leaderboard is clearly not working. We all know that after a period of time the win rate will stagnate for a person. A person who has an edge of 25% will keep remaining at 1.25, a person who has an edge of 10% will stagnate at 1.1 and a person who doesnt have an edge will stagnate at 0.97 or lower. So where is the motivation. I was part of certain chat conversations where people were calling out oh, am coming out to reclaim my number 6 position so on and so forth and it was fun. When you roll out to bigger communication that motivation is what will make people play more and more, no one is keen on getting stagnated.

Bankroll reset is definitely an issue. Taking it away is definitely not a solution but we can think about some innovative ways to avoid that by limiting the number of bankroll resets in 24 hours to a defined number(like max 2 times).

We dont have to think complex. We can think of simple things like having a life time leader board and a monthly leader board. Monthly leader board can get displayed in the playing section alongside the wheel and the life time leaderboard can come in the leaderboard page. Monthly Leaderboard can still be based on the actual bankroll of the player rather than the win rate and the lifetime leaderboard can be based on the win rate. My view of making it simple and still fun which is what it should be rather than proving to people that the win rate will finally settle to 0.98 for everyone.

People, any views!
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 16, 06:55 AM 2016
If any people want to compete from the start, their stats are easily reset. Allowing anyone to reset their own stats will lead to other problems, like resetting to hide true success rates.

I cant help that everyone gets closer to the expected win rate over time. Its just how it is. The motivation i expected was to develop a system that actually works, not just to top the leaderboard. But not everyones motivations are the same.

I do recognize the leaderboard as a fundamental feature, which is why I added it. It already gives the information thats needed. The problem is people will play wager different totals, and a fair comparison can only be done with equal total amouts bet.

I could develop an algorithm for a "more fun" leaderboard. But members should also give input too. I have a lot of other things that take my time. Perhaps an algorithm based on win rates at certain checkpoints with the same total amount bet. ie history of win rate after 100k wagered, then 200k etc. But thats not as accurate as just considering the win rate over all available data. So then we are back to what we have now - something realistic, but not as fun.

Having the rank based on bankroll has simple benefits. But then anyone can reset bankroll and try again to fluke big wins.

Overall im thinking to automatically exclude players from top 20 if they have less than 200k or so wagered, because then their stats arent as relevant. But it doesnt solve all problems. It needs more thought.

Limiting bankroll resets imo is unlikely to make a difference. And it would reduce participation.

I have various plans for the game, but personally my main aim is to help people develop a system that works, which hasnt been discovered or developed yet. Mainly precognition.
Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Apr 16, 07:04 AM 2016
This is perfect, no need to change anything  :thumbsup:
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 16, 08:01 AM 2016
Quote from: Priyanka on Apr 16, 06:08 AM 2016
boasting to people that someone is genius and climb to number 1

lol.

But anyway - My brain sees everything as a competition. The "real" winners will be anyone above 0 over a long period of time (or amount of bets made).
Once it's all running right, I'm sure there could be a competition format set up with strict rules and a prize at the end perhaps. Who knows.
Everyone involved starting with the same bankroll, the same table limits and no ability to reset their bankroll would make a good competition.

Steve - how about another statistic on the chart that shows how many spins a person played ?
Shouldn't be too hard to do. The number of spins played is a very important factor in how well they are doing. If I played 3,000 spins and am at +$5,000.00 it is a harder point to reach than someone who played 9 spins and is at the same balance. This is a game about staying alive over time - the more spins that you bet on, the less and less chance you have of staying positive.
It's also possible to very easily calculate the "expected bankroll" once you know the number of spins played. The person who's bankroll is the farthest away (and positive) from the expected mathematical balance they should be at is obviously the best player and is doing something "right".
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 16, 08:13 AM 2016
Turbo very good point about spins..and bets
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 16, 08:16 AM 2016
For example of how this isn't too realistic -
The player at #1 (I'm assuming) played 1 spin and won using large bets. They only bet 1000 and now have +3,600.00
and winrate of +3.6
No one who is there playing now can catch that. It's impossible.
You could say that someone could do this in reality and then never go to the casino again - which would be a fair argument.

In the end though, anyone over 0 winrate is a winner - but again the number of spins played is incredibly important if you want to know the difference between something that works long-term or a person that played once and won.
Title: Re: Multiplayer roulette ready
Post by: Priyanka on Apr 16, 09:08 AM 2016
Quote from: TurboGenius on Apr 16, 08:01 AM 2016
lol.
Well spotted. But pun intended. 


I am open to give away a prize money every month for 50 or 100 GBp within specific defined rules if it increases participation letting people really think about more laterally ok how to beat this rather than mulling over the same things again and again.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 16, 10:05 AM 2016
Quote from: Priyanka on Apr 16, 09:08 AM 2016
Well spotted. But pun intended. 


I am open to give away a prize money every month for 50 or 100 GBp within specific defined rules if it increases participation letting people really think about more laterally ok how to beat this rather than mulling over the same things again and again.

Absolutely. Well said.
Title: Re: Multiplayer roulette ready
Post by: Drazen on Apr 16, 10:24 AM 2016
I cant see anything better then return on investment after number of placed bets as the main criteria. And that can be shown in a graph too.

So of course it would bee good to set minimum number for marking like 50 or 100 bets and then continue with marks on 300, 500, 1000, 5000 etc...

And all that can be categorized on a week, month, or year basis.

Number of bankroll resets should be also nicely highlighted.

First you look on number of placed bets and then on ROI. It tells you all... Then you look at graph and see how strong turbulences were and it is perfectly enough to see who is who.

Cheers
Title: Re: Multiplayer roulette ready
Post by: Kattila on Apr 16, 10:51 AM 2016
And why some have even 3 accounts ? like vitalij ( i see 3 accounts). Why this is allowed ?
Title: Re: Multiplayer roulette ready
Post by: Rplayer7 on Apr 16, 11:52 AM 2016
I believe that it is very important that the player shows the results of the game exceeding the size of mathematical expectation of winning. In European roulette the probability of winning of a player is equal to 47,3% in accordance with the rules of the game. If the player a long period of the game shows a result higher than 47,3% it can be considered that player the winner.
For example: the player bets on 6 numbers and played 111 spins and won 20 spins. And on the mathematical calculations he was to win in 18 spins. So the result of the player is higher than the calculated probability of winning. Such a player can be considered as the winner.
Still need to multiply by the length of a successful game session. The longer the game, the harder it is to win in roulette. 
My knowledge of English language is not good so I use a translator.
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 17, 02:56 AM 2016
Steve would it be possible to put some indication when spins are from real roulette or Rng one...if possible..thanks
Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Apr 17, 02:58 AM 2016
Quote from: Kattila on Apr 16, 10:51 AM 2016
And why some have even 3 accounts ? like vitalij ( i see 3 accounts). Why this is allowed ?
Good question, I think this guy is biggest loser of all time, thats why he made 3 accounts.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 17, 07:09 AM 2016
* multiple usernames will manually be removed. Ill do this in time.

* i will develop an algorithm to better rank players. It will be based on amount of spins played, amount wagered, total won, total lost, and win rate. It will be designed to give higher rank to players that are winning consistently. The algorithm would be fully transparent. Short term lucky wins wont rank.

* There are laws that prevent competitions without license. But if prize amounts are kept low its ok. Perhaps a situation where entrants submit a fee to the pool, then the winner takes all. I need to look into the laws more. Im not interested in commission, but would deduct paypal fees.

* Win rate of 1.000000 is break even. Anything above is profit.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 17, 07:25 AM 2016
Quote from: Steve on Apr 17, 07:09 AM 2016
* multiple usernames will manually be removed. Ill do this in time.

* i will develop an algorithm to better rank players. It will be based on amount of spins played, amount wagered, total won, total lost, and win rate. It will be designed to give higher rank to players that are winning consistently. The algorithm would be fully transparent. Short term lucky wins wont rank.

* There are laws that prevent competitions without license. But if prize amounts are kept low its ok. Perhaps a situation where entrants submit a fee to the pool, then the winner takes all. I need to look into the laws more. Im not interested in commission, but would deduct paypal fees.

* Win rate of 1.000000 is break even. Anything above is profit.

Don't forget - (not sure if you factored this in or not) that the initial bankroll has to be taken into account. If you start people at 1,000.00 then that 1k isn't counted in or calculated in as winnings.
If someone plays and ends up at +2k then they are 1k in profit over the 'casino'.
I only mention it because some people think that starting with 1k means that they already have 1k in winnings - and that throws the math off.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 17, 07:29 AM 2016
Quote from: Steve on Apr 17, 07:09 AM 2016
There are laws that prevent competitions without license. But if prize amounts are kept low its ok. Perhaps a situation where entrants submit a fee to the pool, then the winner takes all. I need to look into the laws more. Im not interested in commission, but would deduct paypal fees.

Let me know when you work it out - I'll throw in a cash prize for the winner, if it ends up being me - then it would go to whoever is in 2nd.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 17, 07:37 AM 2016
With my specifications to the programmer, start bankroll is irrelevant because it uses amount bet vs amount won.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 17, 08:03 AM 2016
Quote from: Steve on Apr 17, 07:37 AM 2016
With my specifications to the programmer, start bankroll is irrelevant because it uses amount bet vs amount won.

ok
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 18, 12:01 AM 2016
The algorithm for the leaderboard I've designed is in the attached PDF.

Basically the more a player has bet, and the more spins they have bet on, the more relevant their "win rate" becomes. If you've bet less than the averages, your "rank score" will be lower than if you had bet more than the averages. So the effect is unless you have a spectacularly high win rate, short term wins wont put you at the top of the leaderboard. You'll need to have played long enough, and more enough bets with good results that are "as statistically relevant as other players".

Before the programmer starts work, let's have some feedback on it. Let me know asap as i'll send the specs to the programmer within 8 or so hours from now.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 18, 12:07 AM 2016
With the new ranking algorithm (without knowing amount of spins played), the approximate new top 20 will be below. The number next to each name shows the previous rank:

17   KTFPissa
21   Normy2000
24   Vitalij_D
29   FreeRoulette
30   Wally Gator
31   maestro
32   tomla
38   foolwise
39   sniper
40   Rplayer7
43   psimoes
35   RouletteGhost
44   ewarwoowar
26   turbogenius
10   kattila
20   maddanny
41   ozzi43
34   plolp
15   MumboJumbo
46   JimmieB

There are cases where a player's win rate isnt great, but they still get a reasonable rank. Also the reverse is true, where a player can have great success but not a great rank, because they havent played much. This is a side effect, but not necessarily bad because it encourages players to play a sufficient amount of time to have their success properly ranked. Most importantly, if you play long enough and have the best results over the longer term, you'll rank at the top. And that's what we want.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 18, 12:32 AM 2016
Regarding the "prize money", if this is considered a game of "skill", then no permit is needed. But if it's a game of "chance", then a permit is needed. So which is it? The government would call it "chance", although it's debatable.

But it appears it would be legal and without the need for a permit if nobody takes a "cut" of winnings (including entry fees). I'm not interested in that anyway. But I also wouldnt want to handle any of the funds. Also consider that the laws will vary between jurisdictions. Ultimately if anyone wants to bet money between friends, like with a private poker game, I think this would be fine but it would have nothing to do with me. So if there's any dispute, I would have nothing to do with it.
Title: Re: Multiplayer roulette ready
Post by: Priyanka on Apr 18, 06:34 AM 2016
Steve - thumps up on the new algo. It is looking great. There will definitely be set of people who will not like it but seems very fair in my opinion
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 18, 06:37 AM 2016
Quote from: Steve on Apr 18, 12:07 AM 2016
With the new ranking algorithm (without knowing amount of spins played)

The number of spins played is one of the most important factors to work into the calculation.
Title: Re: Multiplayer roulette ready
Post by: Priyanka on Apr 18, 06:51 AM 2016
Quote from: TurboGenius on Apr 18, 06:37 AM 2016
The number of spins played is one of the most important factors to work into the calculation.
But turbo if I understand right that is the new mod that is going in. At present it is not captured and hence Steve is not able to give ranking. If I understand right and the formula it takes both spins and amount bet into consideration which are the two important aspects.  One cannot ignore either
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 18, 07:04 AM 2016
It will use both number of spins AND amount bet.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 18, 07:16 AM 2016
Quote from: Steve on Apr 18, 07:04 AM 2016
It will use both number of spins AND amount bet.

Gotcha - sorry. It's monday morning and my brain doesn't start working until mid-wednesday
Title: Re: Multiplayer roulette ready
Post by: Turner on Apr 18, 01:25 PM 2016
"502  bad Gateway" error on the game server
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 18, 06:52 PM 2016
Yes the game will be up and down for a bit, then updates for ranking will be installed, then everything will be reset after some tests. Then we can all look at more what we want to do with the game
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 18, 08:22 PM 2016
That's easy....
WIN IT !!!!!! 
:xd:
Title: Re: Multiplayer roulette ready
Post by: Tomla021 on Apr 19, 11:30 AM 2016
hmmm it took my bankroll away?
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 19, 11:47 AM 2016
Quote from: Tomla021 on Apr 19, 11:30 AM 2016
hmmm it took my bankroll away?

Think everything reset
Title: Re: Multiplayer roulette ready
Post by: Tomla021 on Apr 19, 12:19 PM 2016
well if it takes bankroll it should also reset win rate to zero---but it was even funnier it stole bankroll of 8400  but left me 300? why that number, go figure-lol
Title: Re: Multiplayer roulette ready
Post by: Blood Angel on Apr 19, 01:08 PM 2016
Hi Steve, Will we be told when all the changes that will make a difference to the stats are complete and no more bank roll resets are going to be done? I'm not talking about additions of buttons etc. I flat bet and so it takes me a while to build my Bank Roll so I am reluctant to play in case it changes and I have to start from scratch again ( I appreciate why you making the changes so this isn't a moan!!)

Cheers B.A.
Title: Re: Multiplayer roulette ready
Post by: ignatus on Apr 19, 02:10 PM 2016
I think there is something wrong with the ranking, "amount bet" "amount won" and "bankroll" doesn't make any sense.. :S
Title: Re: Multiplayer roulette ready
Post by: Kattila on Apr 19, 02:28 PM 2016
Everything is wrong there righ now.   And why reset the bankroll? Didn t we start   all with 1000 units? Me and few others never reset the bankroll, so should stay same in my opinion (on my case around 11 770). This is just my opinion, do what ever you think is right, or what most members want.
Title: Re: Multiplayer roulette ready
Post by: Normy2000 on Apr 19, 05:57 PM 2016
Relax guys,  :o

Steeve said it is all going to be reseted when new mods are done.

Left yesterday at 19K, wake up this morning at 8K.  :question:
No problems, i played as a dumm today and went back to 12K.  :P

And tomorrow, we all restart at 1K...  >:D


Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 19, 06:07 PM 2016
Bankrolls are going to be reset soon anyway.  The programmer is still working on it so it will have problems for now until he's done. I'll let everyone know.
Title: Re: Multiplayer roulette ready
Post by: Blood Angel on Apr 19, 06:17 PM 2016
Quote from: Steve on Apr 19, 06:07 PM 2016
Bankrolls are going to be reset soon anyway.  The programmer is still working on it so it will have problems for now until he's done. I'll let everyone know.

Great, thank you.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 19, 08:14 PM 2016
Quote from: Steve on Apr 19, 06:07 PM 2016
Bankrolls are going to be reset soon anyway.  The programmer is still working on it so it will have problems for now until he's done. I'll let everyone know.

I wanted to let you know also - since no one else mentioned it other than me, it's probably just a XP problem.
Removing chips after I hit rebet.
I can right click on the number but no bets are removed - I found a way around this by 'adding' a chip onto the number and then the right mouse button lets me remove any bets on the table like it should.
I'm not sure why it does this, and not a big issue - just a pain when I remove bets from the table and leave others.

Also - to everyone else.... the "ready" button ? Do we use it ?  Laughs.
It seems that with certain people there's no issue but others just seem to prefer to let the timer run down.
Not a big deal - but why spend the time waiting for something when you can just click "ready" and get the next spin number ?
Everyone has to click it that is playing or else it doesn't work - so please use it.
(please. Laughs. If someone would rather wait out the timer each spin - that's your choice)
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 19, 08:19 PM 2016
Quote from: TurboGenius on Apr 19, 08:14 PM 2016
I wanted to let you know also - since no one else mentioned it other than me, it's probably just a XP problem.
Removing chips after I hit rebet.
I can right click on the number but no bets are removed - I found a way around this by 'adding' a chip onto the number and then the right mouse button lets me remove any bets on the table like it should.
I'm not sure why it does this, and not a big issue - just a pain when I remove bets from the table and leave others.

Also - to everyone else.... the "ready" button ? Do we use it ?  Laughs.
It seems that with certain people there's no issue but others just seem to prefer to let the timer run down.
Not a big deal - but why spend the time waiting for something when you can just click "ready" and get the next spin number ?
Everyone has to click it that is playing or else it doesn't work - so please use it.
(please. Laughs. If someone would rather wait out the timer each spin - that's your choice)

windows XP?

WHAT THE?

(link:://previews.123rf.com/images/crossink/crossink1302/crossink130200003/17779986-Caveman-Computer-Stock-Vector-cartoon.jpg)
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 19, 08:36 PM 2016
Quote from: RouletteGhost on Apr 19, 08:19 PM 2016
windows XP?
WHAT THE?

I wouldn't trade it for anything in the world.
:thumbsup:
Title: Re: Multiplayer roulette ready
Post by: Normy2000 on Apr 19, 08:50 PM 2016
Quote from: TurboGenius on Apr 19, 08:14 PM 2016
Everyone has to click it that is playing or else it doesn't work - so please use it.
100% with this  :thumbsup:
It would save some waiting time...

@RG
What about XP  >:(
I worked with  the very first version of DOS to the lastest  version of Windows,
and i think XP was one of the best OS from microsoft.    :question:
I still use it in 2 out of 4 pc`s...   >:D
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 19, 08:52 PM 2016
 :thumbsup:
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 19, 09:01 PM 2016
Tg, do you have an Atari too?
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 19, 09:08 PM 2016
Quote from: Steve on Apr 19, 09:01 PM 2016
Tg, do you have an Atari too?

lol, no - I was more interested in my computer. A state of the art TRS-80 Model III
Oh yeah.......
Glory Days
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 19, 09:12 PM 2016
Quote from: Normy2000 on Apr 19, 08:50 PM 2016

100% with this  :thumbsup:
It would save some waiting time...

@RG
What about XP  >:(
I worked with  the very first version of DOS to the lastest  version of Windows,
and i think XP was one of the best OS from microsoft.    :question:
I still use it in 2 out of 4 pc`s...   >:D

it probably is the best

all the new stuff is buggy
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 19, 09:17 PM 2016
Be honest, it this you back in the days?

(link:://:.rouletteforum.cc/index.php?action=dlattach;topic=16796.0;attach=22803;image)
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 19, 09:23 PM 2016
Quote from: Steve on Apr 19, 09:17 PM 2016
Be honest, it this you back in the days?

Nah, I wish.
I was too busy programming roulette simulators in BASIC using terribly flawed rng
I think that green screen did something to my brain lol.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 19, 09:27 PM 2016
I was a master basic programmer. My best work was on the kmart store demo pc:

10 print "hello"
20 goto 10

Then id run away from the computer. So devious.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 20, 05:37 PM 2016
Quote from: Steve on Apr 19, 09:27 PM 2016
I was a master basic programmer. My best work was on the kmart store demo pc:

10 print "hello"
20 goto 10

Then id run away from the computer. So devious.

:thumbsup:

I'm just 'strange' like that. Eccentric perhaps.
I started (after DOS) with Windows 3.1 - then refused to leave it until I had no choice.
Then to Window 98SE and then (yep) refused to leave that until the 'end'. Then to Windows XP Pro and I WILL NOT stop using it until there is no way possible to avoid upgrading.
My car is 28 years old - I will NEVER get rid of it or get something new. (until such time that I have to or have no choice).
Last night I had a ball playing GTA III (remember that ? from 14 years ago ?) It was great.
It's strange to other people that I'm like that lol. When something works you don't have to follow the crowd.
It's nice though - I could care less what new phone is out on the market lol. The one I have works fine.
Title: Re: Multiplayer roulette ready
Post by: Normy2000 on Apr 20, 06:51 PM 2016
>hello
>hello
>hello
>hello
...

:twisted: :twisted: :twisted:

i just love basic language.  :love:
it's was easy to understand like reading a book...
These days, i'm on visual basic 6 wich is allready very old language.
But it's still rolling on new Windows version, so that's good for me.  8)

>click "Post"





Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 21, 01:11 AM 2016
GTA3? Wow. Your problems are worse than anticipated. Too difficult to control and not good gameplay. GTA5 is a far better option if you like running over hookers and random people.
Title: Re: Multiplayer roulette ready
Post by: Turner on Apr 21, 02:33 AM 2016
I thought I would throw in my compiler language on a motorolla 68000 using a hex keypad
First programming I did.
Thats how old I am.

LOAD ACCUMULATOR A...LDAA
lol
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 21, 06:36 AM 2016
Quote from: Turner on Apr 21, 02:33 AM 2016
I thought I would throw in my compiler language on a motorolla 68000 using a hex keypad
First programming I did.
Thats how old I am.

(link:://gifrific.com/wp-content/uploads/2014/03/Shocked-William-Shatner-Star-Trek.gif)
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 21, 06:43 AM 2016
Bahaha

Gif responses are just so much better nowadays
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 21, 06:56 AM 2016
Quote from: RouletteGhost on Apr 21, 06:43 AM 2016
Bahaha
Gif responses are just so much better nowadays

(link:://reactiongif.org/wp-content/uploads/GIF/2014/08/GIF-clint-eastwood-happy-interested-pleased-satisfied-yes-GIF.gif)
Title: Re: Multiplayer roulette ready
Post by: Bliss on Apr 21, 07:02 AM 2016
Quote from: TurboGenius on Apr 19, 08:36 PM 2016
I wouldn't trade it for anything in the world.
:thumbsup:

Turbo, I thought you were an internet security expert. Aren't you worried now that XP security updates have stopped?  :o
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 21, 07:04 AM 2016
Quote from: Bliss on Apr 21, 07:02 AM 2016
Turbo, I thought you were an internet security expert. Aren't you worried now that XP security updates have stopped?  :o

I have other things in place to cover what's not available anymore
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 21, 07:07 AM 2016
Avast i use. That ok?
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 21, 07:20 AM 2016
Security tips:

Dont keep sensitive data on any pc connected to the internet. If you must, then use file encryption. Only decrypt when using. Some software can do this painlessly.

Use proper ant virus software, like bitdefender. Set it in paranoid and block every single thing you dont recognize. Allow just what you need for website browsing, email, and porn.

Use windows professional and edit group policy settings to prevent hacker installation of anything. Use a non admin account.

Do these properly and you cant be hacked unless you do something like open and allow the wrong file. The easiest way to be hacked is ne tricked into opening a file and installing something, which comes with something extra you dont expect.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 21, 07:32 AM 2016
ok the rank score is implemented, but tomorrow im going to reset all stats for everyone, which is in about 12hrs. That will fix some ranking issues which rank some players lower than they should be.

But an honourable mention goes to.... Normy2000 for first place before reset.

I think we'll have good fun with this. Soon also ill write a page about precognition and we'll organize something practical for testing. It could produce no results, or something promising.

let me know if anyone has other suggestions
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 21, 07:38 AM 2016
Also in a day or so ill promote the game to my mailing list so there will be a lot of new players you wont recognize.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 21, 07:39 AM 2016
Steve using real spins now or rng?
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 21, 07:43 AM 2016
real
Title: Re: Multiplayer roulette ready
Post by: Normy2000 on Apr 21, 07:55 AM 2016
Quote from: Steve on Apr 21, 07:32 AM 2016
But an honourable mention goes to.... Normy2000 for first place before reset.

Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 21, 07:57 AM 2016
The Rebet function could remain active after a spin was skipped by accident or on purpose.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 21, 08:04 AM 2016
Quote from: psimoes on Apr 21, 07:57 AM 2016
The Rebet function could remain active after a spin was skipped by accident or on purpose.

Yes we can fix that.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 21, 08:07 AM 2016
Normy2000, i see your fit black guy, and raise you this:
(link:s://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQmqbtL8dszi6LwZEYK1_Kv8U-bNx9nyPsakdnwWgzDz2sUe07jjicuJhwZ)
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 21, 08:12 AM 2016
Quote from: Steve on Apr 21, 08:07 AM 2016
Normy2000, i see your fit black guy, and raise you this:
(link:s://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQmqbtL8dszi6LwZEYK1_Kv8U-bNx9nyPsakdnwWgzDz2sUe07jjicuJhwZ)

Gmo king
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 21, 08:16 AM 2016
(link:s://media2.giphy.com/media/llKJGxQ1ESmac/200w.gif)
Title: Re: Multiplayer roulette ready
Post by: Normy2000 on Apr 21, 08:19 AM 2016
 :xd:
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 21, 06:02 PM 2016
Quote from: Steve on Apr 21, 08:04 AM 2016
Yes we can fix that.

Lol !
Last night I was playing and trying to figure out HOW to get through my house and outside - puff once on a cigarette and make it back before the 30 seconds ran out.
I failed !!!!!! (a few times I made it).
I was glad that I didn't have to run to the bathroom though lol.
Ya - the rebet even after a missed spin would be 'nice'.
(or I could quit smoking and not use the bathroom for a few hours). Either way is ok lol
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 21, 06:06 PM 2016
Numbers keep looping.

Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 21, 06:32 PM 2016
it is looping

but i am questioning whether or not this is real world

the output is all one of a kind like whoa we will never see that again type of stuff
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 21, 07:03 PM 2016
I cant find that sequence of numbers anywhere in the text file. It was probably happening when the programmer was working on the server.

RG I publish the numbers as I receive them. It is running a text file and I know exactly what numbers will spin next.

Anyway I'm resetting all stats now and I'll keep an eye on the sequence to check for issues.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 21, 07:09 PM 2016
duuuuuuuude i worked 2 nights to almost triple my bankroll it was a slow process

DAMNIT

guess ill start over
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 21, 07:12 PM 2016
Yes but I did let everyone know it was going to happen
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 21, 07:13 PM 2016
Quote from: RouletteGhost on Apr 21, 07:09 PM 2016
duuuuuuuude i worked 2 nights to almost triple my bankroll it was a slow process

DAMNIT

guess ill start over

Relax lol.
You can just do the same thing again  :thumbsup:
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 21, 07:21 PM 2016
ok i figured out problem with spins. When the programmer updated and restarted the server, it deleted the spin file and defaulted to rng. Just before I was checking the sequences and couldnt find them anywhere in the file, but I just re-uploaded and its fine now.

I'll be changing the file again soon to a much larger one. But for now its all manually done.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 21, 07:27 PM 2016
Quote from: Steve on Apr 21, 07:21 PM 2016
I'll be changing the file again soon to a much larger one. But for now its all manually done.

As strange as it sounds - some kind of indicator on the readout board when a list changes would be of use.
(As would compare to being at a live wheel and a dealer change - or when changing to another table, etc). Not entirely important though - just a option. I know the spin files from the online casinos usually have a "---" showing a dealer change. Just an idea.
Can't wait to "have at it".
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 21, 07:34 PM 2016
Yes that could be done, but most data I have isnt tracking dealer changes. I woud have enough of that data but it would be messy and difficult to manually sort through suitable wheel profiles. Showing when a wheel changes would be more viable but if you start play at any time, the chances are it will be the same wheel unless you're playing for 3 or more hours.
Title: Re: Multiplayer roulette ready
Post by: Drazen on Apr 22, 03:09 AM 2016
Quote from: Steve on Apr 21, 07:32 AM 2016
But an honourable mention goes to.... Normy2000 for first place before reset.

When I last time checked Priyanka was leading  :o Now no trace. of her. I think it must due to rough edges of the game at the moment. When everything puts in order I hope the real contest will begin.

My favorite is Pri :lol: , although I would like to see  what TG has to offer too.

Cheers
Title: Re: Multiplayer roulette ready
Post by: psimoes on Apr 22, 04:37 AM 2016
Quote from: Steve on Apr 21, 07:21 PM 2016
ok i figured out problem with spins. When the programmer updated and restarted the server, it deleted the spin file and defaulted to rng. Just before I was checking the sequences and couldnt find them anywhere in the file, but I just re-uploaded and its fine now.

I'll be changing the file again soon to a much larger one. But for now its all manually done.

How can it be RNG if it´s the third time that sequence appears? That I know of, I m not here all day...
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 22, 06:59 AM 2016
I know it was rng because the sequence wasnt in the text file, and when the software is updated, the file needs uploading again or it defaults to rng. I only knew about this today.

Anyways there wre no known bugs. Everything appears to be perfect. If there are any, they are unlikely significant.

I promoted the game a bit and now theres around 150 players. There will be much more over time but Ill delete accounts that are inactive for some time.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 22, 07:12 AM 2016
Quote from: Steve on Apr 22, 06:59 AM 2016
I know it was rng because the sequence wasnt in the text file, and when the software is updated, the file needs uploading again or it defaults to rng. I only knew about this today.

Anyways there wre no known bugs. Everything appears to be perfect. If there are any, they are unlikely significant.

I promoted the game a bit and now theres around 150 players. There will be much more over time but Ill delete accounts that are inactive for some time.

So last night after the reset was rng?
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 22, 07:18 AM 2016
I'm referring to when the programmer updated the software then restated the server, not when i reset stats this morning my time. So it would have been rng from roughly 20hrs ago. I'm only guessing because i don't know when the programmer was working.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 22, 07:27 AM 2016
Quote from: Steve on Apr 22, 07:18 AM 2016
I'm referring to when the programmer updated the software then restated the server, not when i reset stats this morning my time. So it would have been rng from roughly 20hrs ago. I'm only guessing because i don't know when the programmer was working.

I know im being a pain in the arse

Last night my time, when i was playing, after you reset stats was it RNG?
Title: Re: Multiplayer roulette ready
Post by: Blood Angel on Apr 22, 07:37 AM 2016
Hi Steve.
So if we play from now will these results stay? Or is there more to do?

Cheers BA.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 22, 08:12 AM 2016
BA the stats will stay now. Any changes now won't be significant.

RG i think for a brief time this morning it was rng also after stats reset.  Because i checked the spins that appeared and they weren't in the database. That's when i noticed the problem and fixed it. 
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 22, 08:32 AM 2016
Quote from: Steve on Apr 22, 08:12 AM 2016
BA the stats will stay now. Any changes now won't be significant.

RG i think for a brief time this morning it was rng also after stats reset.  Because i checked the spins that appeared and they weren't in the database. That's when i noticed the problem and fixed it.

Explains it. what i was doing was predictable for days. Last night something changed and it was erratic

Conclusion: RNG is not real wheel compatible even if it is true RNG

Columns do not repeat as often on RNG and this i can prove
Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Apr 22, 09:41 AM 2016
Are you trying to be the best  :lol:
Title: Re: Multiplayer roulette ready
Post by: Drazen on Apr 22, 10:08 AM 2016
Quote from: RouletteGhost on Apr 22, 08:32 AM 2016

Conclusion: RNG is not real wheel compatible even if it is true RNG

Columns do not repeat as often on RNG and this i can prove

I already told you

you cant have it both ways
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 22, 10:10 AM 2016
I believe that RNG can be true RNG

However that does not mean it will behave like a wheel
Title: Re: Multiplayer roulette ready
Post by: Drazen on Apr 22, 10:14 AM 2016
And may I ask what is the right behavior of random and in what way RNG-s dont behave correct?
Title: Re: Multiplayer roulette ready
Post by: Tamino on Apr 22, 10:38 AM 2016
As a short term player this would leave me out of any competition.  Have fun and don`t blame the table.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 22, 11:04 AM 2016
Quote from: Drazen on Apr 22, 10:14 AM 2016
And may I ask what is the right behavior of random and in what way RNG-s dont behave correct?

I believe that a random RNG will not behave like a real wheel

rng is human made
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 22, 11:26 AM 2016
I dont claim to know for sure

But its what i strongly believe

Things i do behave mjch differently on rng
Title: Re: Multiplayer roulette ready
Post by: Drazen on Apr 22, 11:32 AM 2016
There are 2 types of RNG-s. Pseudo random and True random RNG-s. Or software and hardware RNG-s if you like.
In "pseudo" RNG-s numbers are generated from a certain "seed" which for example could be initialised from your PC-s clock, and they do repeat after many cycles, so they're not really random but deterministic (although they're random enough for many cases).

The other ones ( hardware RNG-s) true RNG-s, generates numbers from some natural process like radioactive decay or atmospheric noise in case of random.org for example. That is the purest randomness one can get. So I think you cant say TRNG-s cant be confronted with real roulette wheel spins.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 22, 11:54 AM 2016
Thank you for that. I was not aware

Now even a true rng how do we know it behaves like roulette
Title: Re: Multiplayer roulette ready
Post by: maestro on Apr 22, 01:09 PM 2016
and next question is do you know if roulette acts like roulette and if it does know it then how roulette does not have memory...ha :question:
Title: Re: Multiplayer roulette ready
Post by: Drazen on Apr 22, 02:07 PM 2016
Quote from: RouletteGhost on Apr 22, 11:54 AM 2016
Thank you for that. I was not aware

Now even a true rng how do we know it behaves like roulette

There are some statistical methods which can be raised to answer this question.

Our beloved Great Grandpa worked in Huxley as wheel balancing expert. I think he would be the best person to answer this. Unfortunately he is not with us anymore  :'(

I think some VB guys could answer this properly too. They are good with statistical analysis. Maybe Steve or General?

Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Apr 22, 02:22 PM 2016
Quote from: RouletteGhost on Apr 22, 11:54 AM 2016
Thank you for that. I was not aware

Now even a true rng how do we know it behaves like roulette
I can give you the answer.
RNG can not behave like real roulette because Chaos is not present on rng, only real wheel and ball can be chaotic system, it can be electronic machine roulette or live roulette.  :)
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 22, 02:23 PM 2016
Quote from: MumboJumbo on Apr 22, 02:22 PM 2016
I can give you the answer.
RNG can not behave like real roulette because Chaos is not present on rng, only real wheel and ball can be chaotic system, it can be electronic machine roulette or live roulette.  :)

I agree

Evidence. Real wheel spins columns repeat. Less unique sets. On rng we have many unique column formations. I observe this!!
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 24, 07:17 AM 2016
Real wheel spins have variables that correlate to winning numbers. Rng does not. It is possible to find differences with the right wheel, if you have enough data.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 24, 07:23 AM 2016
TG, we're fixing you pet peeve so you can finish smoko break (rebet on last spin with bets)

Ive noticed a few minor issues that are being addressed too. But I can't see any significant issues now and the server copes fine. Sometimes the countdown has minor lag because it is constantly syncronizing with all players.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 24, 07:32 AM 2016
Quote from: Steve on Apr 24, 07:23 AM 2016
TG, we're fixing you pet peeve so you can finish smoko break (rebet on last spin with bets)

Ive noticed a few minor issues that are being addressed too. But I can't see any significant issues now and the server copes fine. Sometimes the countdown has minor lag because it is constantly syncronizing with all players.

Thanks :)



Perhaps (ranking issue)
The group of people over 1.0 (in profit) should be ranked by bankroll balance (or have that stat weighed more heavily).
Anyone below 1.0 (not in profit) the winrate should have a more prominent value in ranking.

What's the point if player A (for example) has a positive winrate (over 1.0) and bankroll of $30,000
who can never place higher in the rank than a person who never plays and has $10,000 with a 2.87 winrate
(for example) because they don't log in and play.

When you have a group of people who are in profit - the bankroll balance should be the ranking stat out of that group that is above 1.0 winrate.
Everyone below 1.0 should be ranked by how close to 1.0 they are, without as much emphasis placed on bankroll balance.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 24, 07:51 AM 2016
We cant rely on bankroll because someone can reset and bet big, then have huge bankroll in just a few spins. So we rely on win to lose ratio, and the statistical relevance of the win rate.

If someone has a high win rate and doesnt play anymore, continued play will push then down because other peoples high win rate will be more statistically significant. That is unless their win rate is very high, with a reasonable amount of bets and spins, in which case their position is justified. But it has imperfections because it relies on other players to be active players. Theres an easy fix I have in mind.

I understand your point but the ranking algorith is designed to have highest accuracy after average members have played a larger amount of spins.

We will see how it all goes in time, then we can all discuss whether or not the long term rankings are justified. The simple fix I have in mind may be all thats needed. A stat reset wouldnt be needed.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 24, 08:09 AM 2016
Quote from: Steve on Apr 24, 07:51 AM 2016
If someone has a high win rate and doesnt play anymore, continued play will push then down because other peoples high win rate will be more statistically significant. That is unless their win rate is very high, with a reasonable amount of bets and spins, in which case their position is justified.

Hmm. I understand your points - will wait and see how it plays out.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 24, 08:14 AM 2016
I see there isn't much room on the ranking chart for another column - but.. "spins bet" would be useful.
(it would certainly point out the active players from those who don't play yet have a high ranking).
Survival over time and spins played is what roulette is all about (beating the house edge, etc - needs more data than just a few played spins).
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 24, 08:28 AM 2016
We do save that data but its just not displayed. Its already a tight squeeze for some screens.

Also see with other players continued play, priyanka has been pushed down. So algoritms doesnt usually allow inactive players to rank from short term luck.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 24, 09:37 AM 2016
Bugs -

Wally Gator has no balance displayed for some reason, it's just blank
Also - the 7/8 split doesn't highlight properly (thanks to WG pointing it out)
It seems that the bet places ok, but when you put the mouse over the spot to bet -
the #6 and the #8 spots highlight. (now, that's strange).

(link:://s31.postimg.org/oz77g63kr/571c93fb.jpg)

(link:://s31.postimg.org/ex08isom3/571c9363.jpg)

There are also the bets 1-2-0 and 2-3-0 that are possible but can't be bet on.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 24, 09:45 AM 2016
Also the 1,2,3,0 bet that isn't possible but is a bet you can make.


O0
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 24, 11:08 AM 2016
Next suggestion lol
8)

It's too hard to remove bets from the table (certain ones)
If I have 30.00 on a number and grab a 25.00 chip - put it over the number and right click.....
No luck. It leaves 5.00 on the table and right clicking won't remove it.
Unless I go back and grab a 5.00 chip and use that.
I was betting the 1.00 chips - but to remove a 30.00 bet means 30 clicks and then trying to get other numbers
off in time is almost impossible.
The easiest thing to do is how it works in RX - you can grab a high value chip and put it over a number with less on it and
it removes the bet from the table.
If I'm adding 5.00 to two numbers, and removing one that has 4.00 on it - it's almost impossible.
Typically all I would have to do is right click on the 4.00 and it would be gone since it's less than the chip
value that I grabbed.

Just a thought.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 24, 05:29 PM 2016
All noted and programmer informed
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 24, 05:30 PM 2016
Quote from: Steve on Apr 24, 05:29 PM 2016
All noted and programmer informed

:thumbsup:
Title: Re: Multiplayer roulette ready
Post by: Blood Angel on Apr 25, 01:09 PM 2016
Hi Steve, Id like to make a suggestion. I currently stand 51st ( Go me!  :o) I like to know my current standing so have to  keep flicking between the site and the overall leader board. What would be great would be if there was a window on the main page telling me my current standing and it updated as I went along. This isn't needed perhaps for the top 20 as they can see theirs already there.
Just a thought.

BA.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 25, 05:08 PM 2016
Quote from: Blood Angel on Apr 25, 01:09 PM 2016
Hi Steve, Id like to make a suggestion. I currently stand 51st ( Go me!  :o) I like to know my current standing so have to  keep flicking between the site and the overall leader board. What would be great would be if there was a window on the main page telling me my current standing and it updated as I went along. This isn't needed perhaps for the top 20 as they can see theirs already there.
Just a thought.

BA.

Interesting idea - It would probably be hard to program though.
Have the normal 1-20 as now - but the 21st spot on the chart could be the user's
"line on the overall chart". Would make sense.
Title: Re: Multiplayer roulette ready
Post by: JimmieB on Apr 25, 05:09 PM 2016
^^ or have the players ranking in brackets beside their username whilst online??
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 25, 08:53 PM 2016
Im not sure I understand. The leaderboard already constantly updates when you are online the game. But the full leaderboard is at link:://:.rouletteplayers.org/leaderboard/ and for an update just refresh your browser.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 25, 10:31 PM 2016
Quote from: Steve on Apr 25, 08:53 PM 2016
Im not sure I understand. The leaderboard already constantly updates when you are online the game. But the full leaderboard is at link:://:.rouletteplayers.org/leaderboard/ and for an update just refresh your browser.

We meant the person would see their own stats at the bottom of the list if they aren't in the top 20
(made a picture to show how it would look)
(so you don't have to switch to the leaderboard page to see where you're ranked at)

(link:://s31.postimg.org/vaggsnmwr/demo.jpg)
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 25, 10:41 PM 2016
Ok that can be done. I'll include it in the next round of mods (not the one being worked on, the next one)
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 25, 10:43 PM 2016
Quote from: Steve on Apr 25, 10:41 PM 2016
Ok that can be done. I'll include it in the next round of mods (not the one being worked on, the next one)

:smile: yayy
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 25, 10:46 PM 2016
.998 is unnaceptable
Title: Re: Multiplayer roulette ready
Post by: Blood Angel on Apr 26, 12:24 AM 2016
Thanks Steve :)
Title: Re: Multiplayer roulette ready
Post by: denzie on Apr 26, 01:46 AM 2016
Does "JAA" works on that wheel ?
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 26, 07:04 PM 2016
Denzie, no it wouldnt have enough information to be used properly.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 28, 06:47 AM 2016
Latest mods complete and applied:

- If bigger chips is selected when decreasing a bet than what is on the table, properly remove the bet from the table.

- Fixed 7/8 split bet not working

- Don't lose previous bet info on non-played rounds (turbos smoko dillema)

- Ensure positive balance on rebet
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 28, 07:00 AM 2016
Quote from: Steve on Apr 28, 06:47 AM 2016
- Don't lose previous bet info on non-played rounds (turbos smoko dillema)

(link:://:.gifbooster.com/wp-content/uploads/446/robert-de-niro-smoking-face_94_paused.jpg)
Title: Re: Multiplayer roulette ready
Post by: Kattila on Apr 28, 07:18 AM 2016
Right now someting is wrong , * frozen * at next spin : 0 sec
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 28, 07:50 AM 2016
Just refresh page.  Probably happened because of server reboot after update
Title: Re: Multiplayer roulette ready
Post by: Kattila on Apr 28, 08:03 AM 2016
I did it many times now , but same.... when login  go 1 spin then frozen
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 28, 08:16 AM 2016
I tested other accounts and don't get this problem.  It could be your connection  anyone else have same problem?
Title: Re: Multiplayer roulette ready
Post by: Normy2000 on Apr 28, 09:55 AM 2016
same for me... :ooh:
Title: Re: Multiplayer roulette ready
Post by: Blood Angel on Apr 28, 11:20 AM 2016
Quote from: Normy2000 on Apr 28, 09:55 AM 2016
same for me... :ooh:
And me.. that's a shame.
Title: Re: Multiplayer roulette ready
Post by: JimmieB on Apr 28, 11:24 AM 2016
And me...both on Chrome & Edge (Windows 10)
Title: Re: Multiplayer roulette ready
Post by: celescliff on Apr 28, 11:56 AM 2016
What is the ready checkbox for?
Title: Re: Multiplayer roulette ready
Post by: Blood Angel on Apr 28, 02:05 PM 2016
Quote from: celescliff on Apr 28, 11:56 AM 2016
What is the ready checkbox for?
Hi, this is for players to enter a tick so that if ALL players, who are playing, enter a tick the spin will happen before the countdown timer hits 0. It would speed the game up... unfortunately hardly anyone ticks the box!!
Great however if your the only player in there :)
Title: Re: Multiplayer roulette ready
Post by: JimmieB on Apr 28, 02:44 PM 2016
Quote from: Blood Angel on Apr 28, 02:05 PM 2016
Hi, this is for players to enter a tick so that if ALL players, who are playing, enter a tick the spin will happen before the countdown timer hits 0. It would speed the game up... unfortunately hardly anyone ticks the box!!
Great however if your the only player in there :)

I always tick it.... :)
Title: Re: Multiplayer roulette ready
Post by: icashbot on Apr 28, 03:08 PM 2016
could do with a race track as to play nieghbour bets even though it is RNG it would help me  :thumbsup:  ::) 8)
Title: Re: Multiplayer roulette ready
Post by: Tamino on Apr 28, 04:13 PM 2016
RNG ???   Not   for this cat.  Same artificial  junk as  what happened to video poker.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 28, 04:17 PM 2016
Try deleting your browser cache and try again
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 28, 04:54 PM 2016
Small change done,  try now
Title: Re: Multiplayer roulette ready
Post by: Blood Angel on Apr 28, 04:59 PM 2016
Quote from: Steve on Apr 28, 04:54 PM 2016
Small change done,  try now
Seems ok now, thank you. :)
Title: Re: Multiplayer roulette ready
Post by: Kattila on Apr 28, 07:42 PM 2016
*** Try deleting your browser cache and try again**

I did it, but still  not ok.
Only can watch , and when i place bets and arrive to  0 s ,
remain there at 0 sec. * Frozen*  ...the second part
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 28, 09:33 PM 2016
It seems to work for others. But i' just cleaning p the database. I'm removing inactive accounts so try again in about 20 mins if you have trouble.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 28, 10:37 PM 2016
I've just deleted all the completely inactive accounts. The effect of this is Priyanka who was only just ranked 1st is now 14th.

I've already published the algorithm being used. Basically what it does is:

The more you bet and the more spins you play compared to everyone else, the more relevant your win rate becomes.

So if you have a high win rate but havent played anywhere near as anyone else, the algorithm considers your win rate quite irrelevant. But if you have been doing consistently well over a large amount of spins and bets, then you will rank higher.

Some players still dont understand this: short term results mean nothing. 500 spins is nothing. 1,000 spins is nothing. After around 10,000 spins it starts to be something. If you need proof, just test on roulette xtreme. How often can you get a win rate above 3.0 when you've bet around 500 spins? You could probably do it around 1 in 15 attempts. Correlating it to the leaderboard, Priyanka who currently has around 500 spins has a high win rate. He's around 1 in 20 or so people who have achieved this. It is all within statistical norms. Im not saying Priyanka has a good or bad system. I'm saying the results at this stage are meaningless.

In order to rank higher, a player could just play lots and maybe get a 1.1 win rate. And if they play more than other players with a 1.1 win rate, they'll rank higher. Now if you have played only a bit more than others with the same win rate, and you have a slightly lower win rate, you are likely to still be above the others with the same win rate, but not by much.

So the algorithm encourages people to play a statistically relevant number of spins. How statistically relevant? It depends on the statistical relevance of stats from other players.

Players need to stop thinking in terms of short term. It is meaningless. Almost everything in roulette, or any gambling game, is long term.

Does Priyanka have the best system? Only by playing enough spins can the truth be known.

What I may do with the algorithm is cap the spins played and bets made values at particular values, so continued play wont give you an unfair advantage. For example if you had a 1.1 win rate with 1,000,000 wagered, and another player had the same win rate but with 9,000,0000,000 wagered then they would rank much higher than you. It would be fair though because their system will have proven to last longer. And until you prove your system over the same amount of spins, you wont beat them. but the problem with capping the values as I mentioned, is what if a player gets lucky after 1,000 spins with a high win rates, then just stops playing while others continue to prove their system wins long term? In that case, a person with a genuine long term winning system would be disadvantaged.

So we'll just see how the algorithm goes. So far I agree with the rankings and they appear correct and fair.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 28, 10:48 PM 2016
Turbo we're adding the numbers of spins to the leaderboard shortly..
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 28, 10:53 PM 2016
Having thought about the algorithm more, the only fair system comparison between two people is the same amount of spins, and same amount wagered. So if we had a tournament or any serious comparison, then entrants would simply stop when they'd played the minimum number of spins and amount wagered. The further up the top of the leaderboard, the more accurate the rankings become. Really though we should only be concerned with the top 5 or so.

And to clarify one more thing, Priyanka dropped because all the accounts with 0 bet and 0 spins were deleted. So then the server made the average values much higher, and people with comparatively few bets and spins dropped.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 28, 11:02 PM 2016
Ive bet almost a million

Thats pretty long term

And im up

:love:
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 28, 11:36 PM 2016
I need to be direct about it rg, you have under 1,000 spins which is nothing. Just test random bets with roulette xtreme for 1,000 spins and you'll find often you'll be clearly ahead.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 12:03 AM 2016
See below test i just did, with random in-built system with roulette extreme. See how volatile the bankroll is over even several thousand spins? I go from win rates of 1, to 0.5 to 3 or more all very quickly. Short term tests cannot tell you anything. The best way to test a system is with automated software or custom programs. If you test a system at the table with real money, you'll go broke and then realize the system didnt work.

link:s://:.youtube.com/v/PUOJK30kZWA
Title: Re: Multiplayer roulette ready
Post by: The General on Apr 29, 12:06 AM 2016
It would be entertaining to see who can lose the most as well. 

Let's see if anybody can lose at a rate that exceeds expectation.

@Steve,

How is the rng seeded in this game?
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 12:23 AM 2016
It runs a text file of real spins my players upload to another server. I just took the larger profiles from players I know better and joined them.

It can do rng too, either rng numbers in a text file from random.org or from the server. I dont know how the server is seeding the rng, it would just be the default. But it's running the text file explained above anyway. When it approaches the end of the file, I replace it with another. But as it is now it's nowhere near the end.
Title: Re: Multiplayer roulette ready
Post by: Kattila on Apr 29, 02:22 AM 2016
Ok now, at least works with Mozilla Firefox now.  Doesn t work on Chrome anymore but not really matter
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 02:30 AM 2016
It works in Chrome for me. Clear your cache.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 03:52 AM 2016
Number of spins visible now
Title: Re: Multiplayer roulette ready
Post by: Blood Angel on Apr 29, 04:06 AM 2016
Quote from: Steve on Apr 29, 03:52 AM 2016
Number of spins visible now
Brilliant!
Title: Re: Multiplayer roulette ready
Post by: Drazen on Apr 29, 04:39 AM 2016
I am getting "Invalid login." message although my username and password are correct.

Didnt had that problem yesterday dough.
Title: Re: Multiplayer roulette ready
Post by: ati on Apr 29, 04:41 AM 2016
All inactive accounts were deleted.
Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Apr 29, 05:18 AM 2016
Quote from: Drazen on Apr 29, 04:39 AM 2016
I am getting "Invalid login." message although my username and password are correct.

Didnt had that problem yesterday dough.
Sure you have, because you don't playing, why do you need account anyway?
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 06:40 AM 2016
I think the theory of having to play an obscene amount of spins is flawed

Noone is going to play hundreds of thousands of spins

Most here want something that wins and to pull out

Win and leave before the house edge bites

Noone is going to say "gee i won, let me sit here until i grow a beard just to see if it survives 25000 spins"

In any sane mans eyes seeing what pri has done with 500 spins is fine by me if it can be repeater
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 29, 07:14 AM 2016
Quote from: RouletteGhost on Apr 29, 06:40 AM 2016
In any sane mans eyes seeing what pri has done with 500 spins is fine by me if it can be repeater

I'm insane. lol

I used the analogy in the chat window there but will say it here too -
I there was a car for sale that could go 70mph - but would only work maybe 30 minutes out of a week,
the rest of the time you had to just park it.... then no one sane would invest their time or money into buying it
or using it. Someone could say how great a car it is and how great it runs - but it won't mean much to anyone
since it's so limited in it's use.
In roulette - in order for something to be worthy of even the risk of playing, it has to hold up against spins - time - the house edge and still do the best compared to other ways of playing.
Granted there are some who say that the very best way to play this game is to put everything you have on red (or black) for one spin and then never play again...... But that's useless to people wanting a method or strategy they can use on a reg basis when they play at the casino.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 07:22 AM 2016
rg, again I need to be direct. Theres a difference between what you want, what you think, and reality.

The reality is theres no specific number of spins that gives conclusive results. Simply more testing means more conclusive. You originally were saying Priyankas system must be good. But The video I posted showed many more spins and how volatile the win rate was. Really with so few spins played by members, Id actually expect more players to have win rates around 2 or 3. You saw I could do it with a random system in rx, over thousands of spins.

It would be great if the roulette wheel was an ATM, but its not. The closest you can get is roulette computers. Its not me being biased. Simply nothing else gets such a high edge and in so little time. Even better might be precognition IF it worked. I believe its only a matter of time before its common.

Quotewhat pri has done with 500 spins is fine by me if it can be repeater

You are still not understanding. Everyone could be using the same system on different spins, and unless the system is a genuine winner, the overall result from all players will be a loss. Sure there will be the 3.2 win rates, the 1.0s, the 0.5s etc.

25,000 spins is statistically relevant. A bias player would easily see that many spins in their life, and a successful one earns more than someone working 9-5 at a desk. The desk job is comparatively a huge waste of time. So think relative.

Id also love a short term winning system that will win most times. Thats exactly the same as a long term winner actually. it does exist. its what AP is, but it doesnt work everywhere, and it requires old fashion work.

Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 07:31 AM 2016
I know what you want is something super simple and mechanical, that just works. Only if it were that simple. You need to allign reality with expectation.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 07:31 AM 2016
Well i disagree on the number of spins thing

If someone played 20 spins a day and died with 1 million in winnings would u say "its actually a loser they just didn't play enough"

At this point its all irrelevant then

If someone can play everyday a small batch of spins and win who is anyone to say its not good?

Not you. Not me.

Title: Re: Multiplayer roulette ready
Post by: Blood Angel on Apr 29, 07:33 AM 2016
Got to say I'm with Turbo and Steve on this. I have had flat bet methods that have won over thousands of spins... Then died on me. 500 spins, I'm afraid is nothing. If I get to 25000 spins with something and I'm still winning then I may get a little excited.
A small batch of spins everyday adds up to a lot of spins doesn't it?
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 07:34 AM 2016
Quote from: TurboGenius on Apr 29, 07:14 AM 2016
I'm insane. lol

I used the analogy in the chat window there but will say it here too -
I there was a car for sale that could go 70mph - but would only work maybe 30 minutes out of a week,
the rest of the time you had to just park it.... then no one sane would invest their time or money into buying it
or using it. Someone could say how great a car it is and how great it runs - but it won't mean much to anyone
since it's so limited in it's use.
In roulette - in order for something to be worthy of even the risk of playing, it has to hold up against spins - time - the house edge and still do the best compared to other ways of playing.
Granted there are some who say that the very best way to play this game is to put everything you have on red (or black) for one spin and then never play again...... But that's useless to people wanting a method or strategy they can use on a reg basis when they play at the casino.

If said person uses a trigger then that person will not go 70mph all the time
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 07:39 AM 2016
rg whats the difference between:

a. Ten players that plays 10 spins on different days,

b. One player that plays 100 spins in 1 day

c. One player that plays 1 spin per day over 100 days

Its all 100 spins. Theres no difference if the odds are no different, and almost every system has  NO effect of the odds.

Also the typical trigger does not at all change the odds. So triggers are based on delusion, not fact.

You say you disagree. In this case its not about opinion. Its simply whether or not you understand it. The solution to a mathematical equation is not an opinion.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 07:45 AM 2016
Really Im trying to help. This is all just fundamental stuff. Just the basics. Every player needs to understand it. The lack of such basic understanding makes casino staff laugh.

But casino staff have their own delusion too. I spoke to one today who had no clue about roulette AP. Completely uneducated with no idea. This was supposed to be a very experienced staff member who teaches other senior staff members. It was fantastic to see the bright future of AP.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 07:46 AM 2016
Steve

It is not 100 percent my opinion

Roulette has upper limits in certain patterns

Triggers can be used successfully to exploit that

Its not a delusion

Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 07:47 AM 2016
please explain or show proof of concept.

most triggers i see have no effect on odds at all. a trigger that may work is after thousands of souns a possible bias is detected. thats the trigger.

a trigger that wont work is bet black after RRRRR.

a trigger that works needs reason.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 07:48 AM 2016
Show proof of a limit roulette has? Where a trigger would work?

I dont need to show proof

Roulette has certain limits
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 07:51 AM 2016
What limits? There can be no llimits. Any event is possible and will, given enough spins, eventually happen. It doesnt change the fact the payouts are still unfair for the odds.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 07:52 AM 2016
Quote from: Steve on Apr 29, 07:51 AM 2016
What limits? There can be no llimits. Any event is possible and will, given enough spins, eventually happen. It doesnt change the fact the payouts are still unfair for the odds.

Payout is unfair to odds. I agree. So?
Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Apr 29, 07:57 AM 2016
I think Steve is right, not because he is admin but because of pure logic, lets play one year to see how much spins we all can survive  before say " holy grail "  :thumbsup:
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 08:07 AM 2016
QuotePayout is unfair to odds. I agree. So?

So, if you win as often as you expect, but get paid an unfair amount, then how do you expect to not lose? You wont even break even.

Imagine this: I have a $1 chip and we keep passing it back and forth between us. But sometimes, I dont pass it back (mwahaha). Then you have to continue with and extra $1 from your bankroll. Well thats just like the house edge.

The only way you can beat me is by not returning the chip MORE OFTEN that I dont return it. And then id need to get a new chip from my bankroll.

You saying "so what" is like saying me not returning the chip makes no difference.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 08:12 AM 2016
Considering the above example, you have no idea when ill take that chip. Thats the same as not increasing accuracy of predictions. Again this is fundamental stuff. Very few people here understand it, which is why they use the same systems repackaged a different way.

Im not saying use computers. Just use something that works. Ive said many times I believe precognition has a brighter future than typical AP. When i have more time, it will be my focus.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 08:26 AM 2016
I will continue to play my way

Systematic with triggers and short sessions
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 08:50 AM 2016
Ill vote Clinton. Glyphosate tastes better - gives lettuce extra crunch. GMO is best. It was Osama. Obama loves us. The goverment will take care of us. We need the federal reserve. the US dollar will last forever. US debt and the economy is getting better.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 08:54 AM 2016
Quote from: Steve on Apr 29, 08:50 AM 2016
Ill vote Clinton. Glyphosate tastes better - gives lettuce extra crunch. GMO is best. It was Osama. Obama loves us. The goverment will take care of us. We need the federal reserve. the US dollar will last forever. US debt and the economy is getting better.

You know my thoughts on gmos and whats happening in the world. Im very awake to it.....
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 09:04 AM 2016
And what do you think of people who have the evidence right in front of them, but still dont get it? Drives you nuts, right?  Actually its more they dont care. Willful ignorance.

What makes you better than them in this case?

Anyway you can bet however you want. Really Im just trying to help. This case is different to gmos because your preference doesnt affect me.
Title: Re: Multiplayer roulette ready
Post by: Normy2000 on Apr 29, 09:19 AM 2016
While cleanning inactive account...
There is 3 Dr Mabuse ranked right now.  :question:
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 09:24 AM 2016
Norm thanks I'll remove duplicates Monday.
Title: Re: Multiplayer roulette ready
Post by: 3Nine on Apr 29, 09:25 AM 2016
Here's what I'm wondering - why is the casino's take from roulette in the 20-30% range?  There's more to it than the HE.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 09:43 AM 2016
Where did you get that figure?
Title: Re: Multiplayer roulette ready
Post by: Tomla021 on Apr 29, 10:16 AM 2016
the amount of spins really dont mean as much as is talked about here.... unless its an absurdly low amount......
If people can win more in less spins and it continues , thats obviously the superior system by far!!!!!! the idea is to win as much as possible per spin.....continue doing that and you have the cats meow......
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 10:19 AM 2016
Quote from: Tomla021 on Apr 29, 10:16 AM 2016
the amount of spins really dont mean as much as is talked about here.... unless its an absurdly low amount......
If people can win more in less spins and it continues , thats obviously the superior system by far!!!!!! the idea is to win as much as possible per spin.....continue doing that and you have the cats meow......

Thats how i feel
Title: Re: Multiplayer roulette ready
Post by: denzie on Apr 29, 11:29 AM 2016
HE etc.... yeah if you play non stop the same thing. Yep it will catch you. But roulette has patterns that come and go. So triggers can work. For example. ... we see 7 times doz 1 repeat.  We gonna see that 3 times in one hour ? No. It's possible?  Yes. But will it ? No .

10x red. Cool. 15 minutes later another 10x red. Cool. 15 minutes later another 10x red. Of course it's possible. But some will never see it in there life.

These just easy examples. It's not about limits ...but we know what the wheel spits out on average. Same with gut...it's made on millions of spins to see what happens. And tadaaa. ... we can exploit it even though the non bet nrs have the same odds of hitting.
Title: Re: Multiplayer roulette ready
Post by: The General on Apr 29, 12:05 PM 2016
Unfortunately your beliefs in "limits" are rooted in the gambler's fallacy, and your examples aren't very good.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 12:14 PM 2016
Quote from: The General on Apr 29, 12:05 PM 2016
Unfortunately your beliefs in "limits" are rooted in the gambler's fallacy, and your examples aren't very good.

You can call it whatever you want

I don't care

I only play with money I can afford. If triggers float my boat, that's how ill play. Noone is in any position to say whether thats right or wrong.

When that ball flies around the wheel and we have money on the table we are in the same boat. I don't care how you play.
Title: Re: Multiplayer roulette ready
Post by: Turner on Apr 29, 04:33 PM 2016
OK...I tidied up before it goes tits up.

Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 04:33 PM 2016
Turner ur post was funny. Shouldnt have deleted it
Title: Re: Multiplayer roulette ready
Post by: denzie on Apr 29, 04:34 PM 2016
Quote from: The General on Apr 29, 12:05 PM 2016
Unfortunately your beliefs in "limits" are rooted in the gambler's fallacy, and your examples aren't very good.

Thx for the advice  :thumbsup:
Title: Re: Multiplayer roulette ready
Post by: Turner on Apr 29, 04:40 PM 2016
Quote from: RouletteGhost on Apr 29, 04:33 PM 2016
Turner ur post was funny. Shouldnt have deleted it

well...it was upstaged...leave it..its fine.

We had a laugh anyhow :thumbsup:
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 29, 04:45 PM 2016
This is why I made the "basics that no one wants to hear" thread.
It's true - no one wants to hear it, believe it - or use it as info when making a successful way to play.
Instead it's "My opinion matters and the math doesn't".

Quote from: Steve on Apr 29, 09:04 AM 2016
And what do you think of people who have the evidence right in front of them, but still dont get it? Drives you nuts, right?  Actually its more they dont care. Willful ignorance.

"Ignorance" isn't a insult - but it's a good word to explain how some people think.
When you put the value of a 'opinion' over the proven, set-in-stone reality of math (no less)...
then it's just ignorance and that can change over time - but only once someone realizes that their opinion was wrong. Happens wayyyy too often with kids who "think they know everything" and you can tell them all the facts in the world but it won't matter to them - all that you get back is resistance, until at some point in the future they will come and say "You were right".

So - lol....
No past spins
No Triggers
No entry and exit points based on triggers.
No leaving the table or casino to find the grass greener somewhere else.
Just a few - not my opinion - these are facts. Anyone who wants to ignore them is completely free to do so and risk their bankroll on their opinions instead of fact.
And to the 70,80,90 pages on some "method" that is only based on these things - is a complete waste of time to read. People are certainly pros when it comes to taking something simple and making it complex - only to end with the same answer, instead of just listening.
You can say that 2-1=1 in one post - or read 80 pages of
(1+i)*(2-i) = 1*2 + 1*(-i) + i*2 + i*-i = 2-i+2i-i2 = 2-i+2i+1 = 3+i where i = -1
That's your choice. It's your time to waste.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 06:14 PM 2016
.
Title: Re: Multiplayer roulette ready
Post by: 3Nine on Apr 29, 06:54 PM 2016
Quote from: TurboGenius on Apr 29, 04:45 PM 2016
This is why I made the "basics that no one wants to hear" thread.
It's true - no one wants to hear it, believe it - or use it as info when making a successful way to play.
Instead it's "My opinion matters and the math doesn't".

"Ignorance" isn't a insult - but it's a good word to explain how some people think.
When you put the value of a 'opinion' over the proven, set-in-stone reality of math (no less)...
then it's just ignorance and that can change over time - but only once someone realizes that their opinion was wrong. Happens wayyyy too often with kids who "think they know everything" and you can tell them all the facts in the world but it won't matter to them - all that you get back is resistance, until at some point in the future they will come and say "You were right".

So - lol....
No past spins
No Triggers
No entry and exit points based on triggers.
No leaving the table or casino to find the grass greener somewhere else.
Just a few - not my opinion - these are facts. Anyone who wants to ignore them is completely free to do so and risk their bankroll on their opinions instead of fact.
And to the 70,80,90 pages on some "method" that is only based on these things - is a complete waste of time to read. People are certainly pros when it comes to taking something simple and making it complex - only to end with the same answer, instead of just listening.
You can say that 2-1=1 in one post - or read 80 pages of
(1+i)*(2-i) = 1*2 + 1*(-i) + i*2 + i*-i = 2-i+2i-i2 = 2-i+2i+1 = 3+i where i = -1
That's your choice. It's your time to waste.

Yet, math beats a math game? Please elaborate.  Thanks.
Title: Re: Multiplayer roulette ready
Post by: Steve on Apr 29, 06:59 PM 2016
Rg maybe just go make fools of casinos

Ps advantage play is anything that works. That's why it's called that.  Not just vb etc.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on Apr 29, 07:42 PM 2016
Quote from: Steve on Apr 29, 06:59 PM 2016
Rg maybe just go make fools of casinos

Ps advantage play is anything that works. That's why it's called that.  Not just vb etc.

I have a sense of humor

Life is not roulette.

I was messin around
Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Apr 30, 02:31 AM 2016
Quote from: TurboGenius on Apr 29, 04:45 PM 2016
And to the 70,80,90 pages on some "method" that is only based on these things - is a complete waste of time to read. People are certainly pros when it comes to taking something simple and making it complex - only to end with the same answer, instead of just listening.
You said well, what if I tell you that method or system for HG can be only one page long? Will you believe me?
Title: Re: Multiplayer roulette ready
Post by: denzie on Apr 30, 03:54 AM 2016
Quote from: MumboJumbo on Apr 30, 02:31 AM 2016
You said well, what if I tell you that method or system for HG can be only one page long? Will you believe me?

Yes
Title: Re: Multiplayer roulette ready
Post by: MumboJumbo on Apr 30, 04:29 AM 2016
Then I can only say that you are a real roulette player, a player who believe in something, in something that others don't.  :)
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on Apr 30, 06:59 AM 2016
Quote from: MumboJumbo on Apr 30, 02:31 AM 2016
You said well, what if I tell you that method or system for HG can be only one page long? Will you believe me?

I would say that it wouldn't take 70+ pages to explain it, detail it, etc. It's not that complex.
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on May 01, 06:07 PM 2016
Pretty sure I've never seen this in live play
The same number 5 times in 18 spins

(link:://s32.postimg.org/uc5ufnhwl/57264515.jpg)
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on May 01, 06:27 PM 2016
Wally Gator has no bankroll again - and not showing up on the online users list....

(link:://s32.postimg.org/usrp7m0kl/lol.jpg)

11 10 10 11 10 2 2 2 36 36 36 36

This just doesn't happen at a wheel, trust me.

(link:s://s-media-cache-ak0.pinimg.com/736x/47/2c/94/472c9439abb2baf61554642ad6b74111.jpg)

Title: Re: Multiplayer roulette ready
Post by: 3Nine on May 01, 06:39 PM 2016
Quote from: TurboGenius on May 01, 06:27 PM 2016
Wally Gator has no bankroll again - and not showing up on the online users list....

(link:://s32.postimg.org/usrp7m0kl/lol.jpg)

11 10 10 11 10 2 2 2 36 36 36 36

This just doesn't happen at a wheel, trust me.

(link:s://s-media-cache-ak0.pinimg.com/736x/47/2c/94/472c9439abb2baf61554642ad6b74111.jpg)

Sure it does. Why wouldn't it?
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on May 01, 07:01 PM 2016
Quote from: 3Nine on May 01, 06:39 PM 2016
Sure it does. Why wouldn't it?

???
Because it doesn't
Title: Re: Multiplayer roulette ready
Post by: Steve on May 01, 07:50 PM 2016
I've seen many similar sequences. In this case, numbers like 11 and 10 are close to each other on the wheel. And 2/36. 10,11,36. I'm guessing in this case there was a consistent spinning dealer on an easy wheel.
Title: Re: Multiplayer roulette ready
Post by: roufor69 on May 06, 06:26 PM 2016
6 nr in 12 spins
Title: Re: Multiplayer roulette ready
Post by: FreeRoulette on May 20, 08:15 PM 2016
Hello Steve,

Can the ready check box be enabled until someone makes a bet? They would bet, then check the ready box after.

The reason is that some people stay logged in all day so the ready check box doesn't work for other who are playing.

Thanks
Title: Re: Multiplayer roulette ready
Post by: psimoes on May 20, 08:38 PM 2016
Good idea! I thought the ready box could be used to validate the bets, but seeing some users (bots?) just stay there doing nothing it wouldn´t be as useful.
Title: Re: Multiplayer roulette ready
Post by: Normy2000 on May 20, 11:02 PM 2016
Time for repeat system... see picture.

@ Psimoes, not me, when i use a bot, it place bets, count 10.5 secondes and click the "Ready"  >:D
Title: Re: Multiplayer roulette ready
Post by: Normy2000 on May 20, 11:10 PM 2016
Quote from: TurboGenius on May 01, 06:07 PM 2016
Pretty sure I've never seen this in live play
The same number 5 times in 18 spins

(link:://s32.postimg.org/uc5ufnhwl/57264515.jpg)

I seen 4 time #24 in 9 spins...
then 4 times 4 in 5 spins...
and the best, 5 times 23 in 10 spins...
all this at Dublin Live wheel.

So, i guess it's rare but normal run.  :P


Title: Re: Multiplayer roulette ready
Post by: FreeRoulette on May 20, 11:41 PM 2016
Anyone play a system with the multiplayer roulette?

My current method takes some waiting, but got me from 140k to 210k. Too bad the dealers at a real casino will not let me sit and track. I'm wondering if it works at rouletteplayer.org, if it would work at an online casino.



Title: Re: Multiplayer roulette ready
Post by: Steve on May 23, 02:08 AM 2016
If anyone thinks there are patterns you can expoit, then exploit them. But from what I've seen, except when rng was running, the results aren't abnormal at all. If you see enough spins on any wheel, you're going to see things that look strange.

QuoteCan the ready check box be enabled until someone makes a bet? They would bet, then check the ready box after.

If we did that, then the server would think everyone wanted to skip the spin, then the next number would appear without anyone having the chance to bet. Or maybe I misunderstood what you mean.
Title: Re: Multiplayer roulette ready
Post by: FreeRoulette on May 23, 03:01 PM 2016
Can you put a small delay in the check to give a player time to make a bet?  1 usually put a chip out in 1 second when I bet.

So if no one makes bet in 5 seconds the server assumes no one is betting. But if someone does the bet, then it gives the standard time until the player checks the ready button.
Title: Re: Multiplayer roulette ready
Post by: RouletteGhost on May 23, 06:50 PM 2016
I just played like a lunatic to increase my bankroll so i have money to play with

Only took 10 bankroll resets to get a healthy bankroll goin

Lets begin some fallacy

>:D
Title: Re: Multiplayer roulette ready
Post by: Steve on May 23, 07:05 PM 2016
Quote from: FreeRoulette on May 23, 03:01 PM 2016Can you put a small delay in the check to give a player time to make a bet?  1 usually put a chip out in 1 second when I bet.

Some people may not bet until about 10 seconds, because of their bet selection method.
Title: Re: Multiplayer roulette ready
Post by: denzie on May 29, 02:50 PM 2016
steve,

is it possible to put 0 in a split? ( 0/1 , 0/2 , 0/3) ?
i played today and i couldnt do that

Denz
Title: Re: Multiplayer roulette ready
Post by: Tomla021 on May 29, 06:17 PM 2016
Steve, on resets does the player have to pay you interest on the loan or loans? Is paypal ok?
Title: Re: Multiplayer roulette ready
Post by: TurboGenius on May 29, 10:20 PM 2016
lol.
How about just having the rankings make sense  :xd:
Title: Re: Multiplayer roulette ready
Post by: Steve on Jun 14, 08:35 AM 2016
Quote from: Tomla021 on May 29, 06:17 PM 2016Steve, on resets does the player have to pay you interest on the loan or loans? Is paypal ok?

Paypal sucks, no.

Quote from: TurboGenius on May 29, 10:20 PM 2016How about just having the rankings make sense 

Yes ok, but like I said before, you can suggest an exact algorithm to replace the current one. But remember it needs to prevent short term lucky winners from ranking first. Otherwise anyone can create a new account and get lucky, and never play again. Then they'll sit ranked 1st with nobody being able to beat them... all because they were lucky. That's not a genuine winning system. Again just give me the precise algorithm you propose.

If you just want to give more weight to players in profit, this is easy. Read back for my suggestion. I'm always transparent about the algorithm it's using. And it was open to criticism before I paid the programmer to code it. And it's open to criticism now. But it does no good to point out things you dont like about it, without giving me something solid like an actual algorithm to offer improvement.
Title: Re: Multiplayer roulette ready
Post by: nottophammer on Jun 17, 09:58 AM 2016
40 spins 22,0x’s -3, 53 spins 27 0x’s, 10,0x’s to find, at 60 spins we usually see 30.5 0x’s
54-R
55-R
56-R
57-28,0x’s
58-29,0x’s
59-30,0x’s
60-31,0x’s
7 spins finds 4 of them,what do you think