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Resources & Downloads => 1 to 4 numbers => Topic started by: ignatus on Apr 07, 04:11 AM 2016

Title: Hotzone
Post by: ignatus on Apr 07, 04:11 AM 2016
This is 3 numbers bet. FLATBET. (For Live-wheels only!)

Procedure: Wait for a hotnumber, now bet that hotnumber and its two neighbours for 12 spins then STOP, (if hit STOP) IF the hotnumber bet hit continue betting for another 12 spins. IF a NEW hotnumber hits, bets are changed into that new hotnumber and its two neighbours.

Session END when reach a new high (a positive result).

Wheel neighbours (European Wheel)

0= 26,32
1= 20,33
2= 21,25
3= 26,35
4= 19,21
5= 10,24
6= 27,34
7= 28,29
8= 23,30
9= 22,31
10= 5,23
11= 30,36
12= 28,35
13= 27,36
14= 20,31
15= 19,32
16= 24,33
17= 25,34
18= 22,29
19= 4,15
20= 1,14
21= 2,4
22= 9,18
23= 8,10
24= 5,16
25= 2,17
26= 0,3
27= 6,13
28= 7,12
29= 7,18
30= 8,11
31= 9,14
32= 0,15
33= 1,16
34= 6,17
35= 3,12
36= 11,13

Stoploss

1u bets 200u
5u bets 1000u
25u bets 5000u

First tests was played with 25u bets

10/10 Games won
Title: Re: Hotzone
Post by: ignatus on Apr 07, 04:45 AM 2016
20/20 Games won
Title: Re: Hotzone
Post by: ignatus on Apr 07, 05:32 AM 2016
25/25 Games won
Title: Re: Hotzone
Post by: ignatus on Apr 07, 05:48 AM 2016
30/30 Games won
Title: Re: Hotzone
Post by: denzie on Apr 07, 06:00 AM 2016
They all start with a dip in the pool....why not wait a virtual down draft and then go in ? (PA style)  :thumbsup:
Title: Re: Hotzone
Post by: ignatus on Apr 07, 06:16 AM 2016
Quote from: denzie on Apr 07, 06:00 AM 2016
They all start with a dip in the pool....why not wait a virtual down draft and then go in ? (PA style)  :thumbsup:

There is no waiting time (except the waiting for a hotnumber) .....yes, chart can dip, but most of the time it goes up to the positive before going down again, so it's a hit-and-run strategy.
Title: Re: Hotzone
Post by: ignatus on Apr 07, 06:41 AM 2016
ok had my first loss, and one tough session.

Any ideas for a better stoploss is welcome,  :-\

31/32 Games won
Title: Re: Hotzone
Post by: Willie on Apr 07, 10:40 AM 2016
Quote from: ignatus on Apr 07, 06:16 AM 2016
There is no waiting time (except the waiting for a hotnumber) .....yes, chart can dip, but most of the time it goes up to the positive before going down again, so it's a hit-and-run strategy.

Hi ignatus,
What would you call a hot number here
Title: Re: Hotzone
Post by: ignatus on Apr 07, 10:43 AM 2016
Quote from: Willie on Apr 07, 10:40 AM 2016
Hi ignatus,
What would you call a hot number here

A number hit twice during a 10 spin cycle, (based on the history board, how many numbers displayed there:12,15 numbers etc) Just two hits on the history board is a hotnumber.
Title: Re: Hotzone
Post by: Willie on Apr 07, 11:09 AM 2016
Quote from: ignatus on Apr 07, 10:43 AM 2016
A number hit twice during a 10 spin cycle, (based on the history board, how many numbers displayed there:12,15 numbers etc) Just two hits on the history board is a hotnumber.

Got you :thumbsup:
Title: Re: Hotzone
Post by: Tomla021 on Apr 07, 11:17 AM 2016
cool stuff ignatus-- i tried something like this and gave up on it for no reason....plus I didnt have a good switch strategy----your doing good stuff
Title: Re: Hotzone
Post by: ignatus on Apr 07, 12:11 PM 2016
Quote from: Tomla021 on Apr 07, 11:17 AM 2016
cool stuff ignatus-- i tried something like this and gave up on it for no reason....plus I didnt have a good switch strategy----your doing good stuff

Thanks , but i need to figure out the stoploss before i can continue with this one. Any ideas would be helpful
Title: Re: Hotzone
Post by: Tomla021 on Apr 07, 12:20 PM 2016
thats exactly what im looking at
Title: Re: Hotzone
Post by: psimoes on Apr 07, 01:02 PM 2016
Quote from: ignatus on Apr 07, 06:41 AM 2016
ok had my first loss, and one tough session.

Any ideas for a better stoploss is welcome,  :-\

31/32 Games won
Hi Ignatius, good work.
On that bad session there were around 30 spins between winning hits. How about summing all the non-winning spins from all sessions to find the average?
Title: Re: Hotzone
Post by: Priyanka on Apr 07, 01:12 PM 2016
Quote from: ignatus on Apr 07, 12:11 PM 2016
Thanks , but i need to figure out the stoploss before i can continue with this one. Any ideas would be helpful
Ignatus - stop loss is a non existent phenomenon if you are flat betting.
Title: Re: Hotzone
Post by: ignatus on Apr 07, 01:14 PM 2016
Quote from: psimoes on Apr 07, 01:02 PM 2016
Hi Ignatius, good work.
On that bad session there were around 30 spins between winning hits. How about summing all the non-winning spins from all sessions to find the average?

I don't understand your question :S sorry for my bad english  :-[
Title: Re: Hotzone
Post by: ignatus on Apr 07, 01:16 PM 2016
Quote from: Priyanka on Apr 07, 01:12 PM 2016
Ignatus - stop loss is a non existent phenomenon if you are flat betting.

can't be so. Losses must be limited, you can't play on forever when a bad session comes.
Title: Re: Hotzone
Post by: psimoes on Apr 07, 01:18 PM 2016
working on it.wait please
Title: Re: Hotzone
Post by: psimoes on Apr 07, 01:42 PM 2016


On the first report you waited 15 spins for a hot number to appear, right? Then you had to bet for about 37 spins before the winning hit.
Next you bet for one or two spins before a winning hit.
Next, 7 spins before a win.
Next, you waited three spins for the trigger and won the first bet.

We don´t count the waiting spins, just the actual bets: 37+2+7+0=46 Next we count the winning hits (4) and divide 46/4=11.5
11.5 is the average of non winning spins for that session. Do the same for all the sessions. Or get a high enough number of sessions, find the longest losing run and divide it by two. Because the shortest run between hits is zero. Any attack longer than the average could be considered too risky and there would be the stop loss. Or you could use a light progression.
Title: Re: Hotzone
Post by: ignatus on Apr 07, 01:56 PM 2016
Good ideas. :) Question is how many losing spins before STOP....
I'm thinking if one cycle is lost (12 spins) STOP wait for a virtual win, that way long losing streaks can be avoided?

...I still need a concrete answer to a working stoploss. :S

Thanks



Title: Re: Hotzone
Post by: Turner on Apr 07, 02:01 PM 2016
Quote from: Priyanka on Apr 07, 01:12 PM 2016
Ignatus - stop loss is a non existent phenomenon if you are flat betting.
i.e. if you are flat betting your bet selection should have some edge?
Title: Re: Hotzone
Post by: RouletteGhost on Apr 07, 02:04 PM 2016
My opinion. Ok to disagree

A stoploss should be created after extensively testing a system

Im in the priyanka camp: roulette has limits

That being said. Test a system extensively. You do a great job with that

Then after enough tests you should know the win goal and stop loss

For example, just an example.  KTF. I know you dont play it but its a good example as of late. Most games never reach 400 negative so 400 stoploss seems ok. By the time you reach 400 should be profit left
Title: Re: Hotzone
Post by: ignatus on Apr 07, 02:16 PM 2016
Quote from: RouletteGhost on Apr 07, 02:04 PM 2016
My opinion. Ok to disagree

A stoploss should be created after extensively testing a system

Im in the priyanka camp: roulette has limits

That being said. Test a system extensively. You do a great job with that

Then after enough tests you should know the win goal and stop loss

For example, just an example.  KTF. I know you dont play it but its a good example as of late. Most games never reach 400 negative so 400 stoploss seems ok. By the time you reach 400 should be profit left

stoploss at 400u (playing with 1u bets?)

That would be

400*5=2000u playing with 5u bet
400*25=10 000u playing with 25u bets

...and so on.

well then, my original idea was better

1u bets 200u stoploss
5u bets 1000u stoploss
25u bets 5000u stoploss

90% of the times stoploss is not reached, but i was only afraid of losing all profits with such a stoploss? the KTF stoploss idea was worse than mine :S....
Title: Re: Hotzone
Post by: ignatus on Apr 07, 02:20 PM 2016
Quote from: Turner on Apr 07, 02:01 PM 2016
i.e. if you are flat betting your bet selection should have some edge?

yes, ofcourse, but even with the best betselection losses DO happen, and the question is then what is a good stoploss (when to quit..)

The idea to play without stoploss is a very bad idea
Title: Re: Hotzone
Post by: RouletteGhost on Apr 07, 02:20 PM 2016
Quote from: ignatus on Apr 07, 02:16 PM 2016



1u bets 200u stoploss
5u bets 1000u stoploss
25u bets 5000u stoploss

90% of the times stoploss is not reached

Cant argue with that

Any gambler should have a stoploss

Title: Re: Hotzone
Post by: psimoes on Apr 07, 02:30 PM 2016
Quote from: ignatus on Apr 07, 01:56 PM 2016
Good ideas. :) Question is how many losing spins before STOP....
I'm thinking if one cycle is lost (12 spins) STOP wait for a virtual win, that way long losing streaks can be avoided?

...I still need a concrete answer to a working stoploss. :S

Thanks

I don´t know man, you´re betting three numbers for 12 spins. Isn´t that already a stoploss, because you then move to another bet selection?...

Regarding the virtual win, I´d take a good look at the curves in all the graphics, and watch the second wins after long losing runs, the first one being your virtual win. If most second wins appear early, it might be worth it. These are only suggestions.
Title: Re: Hotzone
Post by: ignatus on Apr 07, 02:39 PM 2016
Quote from: psimoes on Apr 07, 02:30 PM 2016
I don´t know man, you´re betting three numbers for 12 spins. Isn´t that already a stoploss, because you then move to another bet selection?...

Regarding the virtual win, I´d take a good look at the curves in all the graphics, and watch the second wins after long losing runs, the first one being your virtual win. If most second wins appear early, it might be worth it. These are only suggestions.

I played with that idea, and it worked real good! (many losses were avoided!) :)
Title: Re: Hotzone
Post by: ignatus on Apr 07, 02:46 PM 2016
39/40 Games won

NOTE. Addition to the rules: STOP After 12 spins, (and wait for a virtual win before betting again!) These 12 spins are calculated with ALL new hotnumbers bet.
Title: Re: Hotzone
Post by: 3Nine on Apr 07, 02:48 PM 2016
Quote from: Priyanka on Apr 07, 01:12 PM 2016
Ignatus - stop loss is a non existent phenomenon if you are flat betting.

If you have an advantage, yes.  If you don't, stop loss is required.
Title: Re: Hotzone
Post by: psimoes on Apr 07, 03:09 PM 2016
Interesting graphic, the nr. 39...

That´s a promising method. Good job Ignatius. Keep on testing.
Title: Re: Hotzone
Post by: ignatus on Apr 07, 03:12 PM 2016
Quote from: psimoes on Apr 07, 03:09 PM 2016
Interesting graphic, the nr. 39...

That´s a promising method. Good job Ignatius. Keep on testing.

Thanks!  ^-^
Title: Re: Hotzone
Post by: 3Nine on Apr 07, 03:17 PM 2016
What if you looked at the stop loss per game?  So, if you're betting 3 for up to 12, your stop loss is 36.  How many games are you willing to play to reach your win goal?
Title: Re: Hotzone
Post by: Turner on Apr 07, 03:20 PM 2016
I played this identical idea a few years back but I started with last hit and neighbours until a repeat. Don't think it was 12, think it was 7
If 7 ( your 12) then I bet last hit and one neighbour until another repeat. If repeats interrupted a repeat I changed.
Was a while back but only when the table was full and I couldn't sit.
Title: Re: Hotzone
Post by: RouletteGhost on Apr 07, 03:21 PM 2016
Can i play devils advocate. Whats so special about betting a number and 2 neighbors vs any 3 numbers?
Title: Re: Hotzone
Post by: ignatus on Apr 07, 03:24 PM 2016
Quote from: 3Nine on Apr 07, 03:17 PM 2016
What if you looked at the stop loss per game?  So, if you're betting 3 for up to 12, your stop loss is 36.  How many games are you willing to play to reach your win goal?

Until a new high is reached, a positive result (above zero), OR until stoploss is reached.

You QUIT as soon as soon the new high is reached (when profit is made).

This is adapted to Live-play at real casinos....

Actually it's Mr.J's betting method that is stolen! haha  ;D (ONE hit, then QUIT!)
Title: Re: Hotzone
Post by: RouletteGhost on Apr 07, 03:25 PM 2016
Quote from: ignatus on Apr 07, 03:24 PM 2016
(ONE hit, then QUIT!)

My motto before i got married.
Title: Re: Hotzone
Post by: 3Nine on Apr 07, 03:26 PM 2016
Quote from: ignatus on Apr 07, 03:24 PM 2016
Until a new high is reached, a positive result (above zero), OR until stoploss is reached.

You QUIT as soon as soon the new high is reached (when profit is made).

This is adapted to Live-play at real casinos....

Actually it's Mr.J's betting method that is stolen! haha  ;D (ONE hit, then QUIT!)

I think your stop loss should be based on how many attempts at -36 you're willing to go to be in a profit.  I use 1/20th of bank for the day's stop loss.

Title: Re: Hotzone
Post by: ignatus on Apr 07, 03:29 PM 2016
Quote from: RouletteGhost on Apr 07, 03:21 PM 2016
Can i play devils advocate. Whats so special about betting a number and 2 neighbors vs any 3 numbers?

Well, first of all, playing "Juggler" i noticed that most hits (or atleast very many hits) was from the latest hotnumber bet.
Furthermore, the neighbouring numbers to a hotnumber are also hot. The reason for this, i don't know...
Title: Re: Hotzone
Post by: ignatus on Apr 07, 03:30 PM 2016
Quote from: RouletteGhost on Apr 07, 03:25 PM 2016
My motto before i got married.

lol  ;D
Title: Re: Hotzone
Post by: Turner on Apr 07, 03:39 PM 2016
Quote from: RouletteGhost on Apr 07, 03:21 PM 2016
Can i play devils advocate. Whats so special about betting a number and 2 neighbors vs any 3 numbers?
For me...at the time.....I had a experimental belief that the wheel played for repeats and missed. It may of been misguided but I had my reason. That's all you need. A reason and a belief. I had seen it happen when studying spins.....and it worked ok in tests....so I tried it for real.
I suppose that if you consider the 3 number sector as hitting above expectation because the repeat is...then you have another belief....but if you were playing 0 plus 26 32 and 0 was your repeat, then if 26 hit...stick with 26 0 32
Just looking for a reason...or a plan in this idea.
Of course...those beliefs can be based on maths or statistics
Title: Re: Hotzone
Post by: BellagioOwner on Apr 07, 06:54 PM 2016
It's a very intresting and most of all much promising system so far.
Summing up all the 40 screenshots we get

Session - number of Spins - Profit/Loss
1   69      600
2   20      525
3   23      525
4   5      825
5   14      450
6   11      525
7   51      750
8   137      300
9   20      150
10   21      375
11   19      150
12   10      450
13   84      300
14   56      225
15   47      75
16   10      750
17   5      825
18   14      450
19   56      75
20   160      300
21   7      825
22   30      150
23   13      150
24   16      450
25   15      75
26   17      750
27   24      525
28   8      750
29   19      600
30   13      750
31   147      -5175
32   250      225
33   6      750
34   13      600
35   11      750
36   15      675
37   17      525
38   52      225
39   194      300
40   12      825

Total Spins: 1711
Profit : +13350 units

To be honest i don't know why the test were made with 25u flat bet and not just 1unit since it is just testing and easier for results. So I will transalte it as 534Units profits flat betting 1U after 1711 spins.

It is very promising start but thet 1711 is no test number of spins enough. Is it anyhow we could test this on software on lots of spins? It's a very good start at 1711 sample and i think worth to testi tin bigge scale. Who has the knowledge and willing to test it? :)

PS: I don't think a system that works would need a stoploss since we add up spins afetr spins in the longrun but if we need a stoploss the 5000(for 25U flatbet) limit as I can see by the results so far looks good. We end in profit after all! So maybe sticking with this limit? Oras psimoes stated taking the average looks pretty useful for counting the stoploss
Title: Re: Hotzone
Post by: RouletteGhost on Apr 07, 07:15 PM 2016
Quote from: Turner on Apr 07, 03:39 PM 2016
That's all you need. A reason and a belief.

touche
Title: Re: Hotzone
Post by: Mortagon on Apr 07, 08:51 PM 2016
Fund Management â€" Targets



Еxample I

Win 1 - 33
Win 2 - 18
----------------
            51 (10%)



Fighting Fund - 3 x 510 = 1530


Session - 510
Loss-Limit: 25%
BLT: 5%
WG: 10%
-----------------------
Happy-Point: 25%





Еxample II

Win 1 - 33
Win 2 - 21
----------------
            54 (10%)




Еxample III

Win 1 - 33
Win 2 - 24
----------------
            57 (10%)


etc.
               






Title: Re: Hotzone
Post by: ignatus on Apr 08, 02:53 AM 2016
48/50 Games won
Title: Re: Hotzone
Post by: denzie on Apr 08, 04:25 AM 2016
Keep going. ... don't stop.... :thumbsup:

What is max down draft so far ? (Played with ...units)
Title: Re: Hotzone
Post by: ignatus on Apr 08, 10:56 AM 2016
58/60 Games won
Title: Re: Hotzone
Post by: Tomla021 on Apr 08, 11:13 AM 2016
so new  method is after a 12 step loss wait for a virtual win then proceed?
Title: Re: Hotzone
Post by: ignatus on Apr 08, 11:30 AM 2016
Quote from: Tomla021 on Apr 08, 11:13 AM 2016
so new  method is after a 12 step loss wait for a virtual win then proceed?

Yes, that's right! Stoploss after 12 spins (and wait for a virtual win before betting again!)  :)

Also stop if win, and wait for a new trigger (a new hotnumber)
Title: Re: Hotzone
Post by: Tomla021 on Apr 08, 11:46 AM 2016
great job ignatus , I would bet that runing two hot numbers with neighbors would do well also , 3 or 6 number bet depending...stop betting a group after 12 misses
Title: Re: Hotzone
Post by: ignatus on Apr 08, 12:07 PM 2016
Quote from: Tomla021 on Apr 08, 11:46 AM 2016
great job ignatus , I would bet that runing two hot numbers with neighbors would do well also , 3 or 6 number bet depending...stop betting a group after 12 misses

Thanks :) I think it's best to stick with 3 numbers bet.
Title: Re: Hotzone
Post by: Tomla021 on Apr 08, 12:14 PM 2016
no question about it do what works
Title: Re: Hotzone
Post by: ignatus on Apr 08, 01:19 PM 2016
65/67 Games won
Title: Re: Hotzone
Post by: The General on Apr 08, 03:26 PM 2016
Ignatus,

Is the data that your testing from a roulette wheel that is alternating spin direction each spin?

Title: Re: Hotzone
Post by: ignatus on Apr 08, 03:42 PM 2016
Quote from: The General on Apr 08, 03:26 PM 2016
Ignatus,

Is the data that your testing from a roulette wheel that is alternating spin direction each spin?

I don't know :S it's Live-spins downloaded with RouletteXtreme!  :)
Title: Re: Hotzone
Post by: The General on Apr 08, 03:54 PM 2016
If it's from Roulette Extreme, then the data is probably from the German casinos, where they alternate spin direction each spin.

This means that the spins look something like below:

1. Clockwise
2. Counter Clockwise
3. Clockwise
4. Counter Clockwise

Even though you don't know the true spin direction of each spin, you should remove every other spin, so that when you run your tests... the wheel is spinning the same direction each time.  This means that you will have two sets of spin data for each day, separated by direction.
Title: Re: Hotzone
Post by: keepontryin on Apr 08, 04:00 PM 2016
ignatus is this how you are testing.......wait for a # to repeat in the last 10 spins....bet on that # and both neighbours for 12 spins.... if lost....wait for a virtual win ...resume betting for a repeat in 10 spins.....if win.....wait for the next # to repeat in 10 spins........
Title: Re: Hotzone
Post by: ignatus on Apr 08, 04:15 PM 2016
Quote from: keepontryin on Apr 08, 04:00 PM 2016
ignatus is this how you are testing.......wait for a # to repeat in the last 10 spins....bet on that # and both neighbours for 12 spins.... if lost....wait for a virtual win ...resume betting for a repeat in 10 spins.....if win.....wait for the next # to repeat in 10 spins........

"wait for a # to repeat in the last 10 spins" No, there is no limit to waiting, bet only the first hotnumber that hits (and it's two neighbours) for 12 spins,...(IF a new hotnumber hit, bets are changed into that new repeater and it's two neighbours) spins are calculated in total 12 spins, no matter if a new hotnumber is bet or not...

"if lost....wait for a virtual win ...resume betting for a repeat" yes

"if win.....wait for the next # to repeat" yes...this could be played IF the hotnumber hit, bet the same hotnumber and it's 2 neighbours for another 12 spins. This is OPTIONAL-(depending on your playstyle)
Title: Re: Hotzone
Post by: ignatus on Apr 08, 04:18 PM 2016
Quote from: The General on Apr 08, 03:54 PM 2016
If it's from Roulette Extreme, then the data is probably from the German casinos, where they alternate spin direction each spin.

This means that the spins look something like below:

1. Clockwise
2. Counter Clockwise
3. Clockwise
4. Counter Clockwise

Even though you don't know the true spin direction of each spin, you should remove every other spin, so that when you run your tests... the wheel is spinning the same direction each time.  This means that you will have two sets of spin data for each day, separated by direction.

I don't know if this is true, therefore it cannot be used/played. Even if the spin direction would change, i don't know if/how that would affect the game.
Title: Re: Hotzone
Post by: keepontryin on Apr 08, 04:54 PM 2016
THANKS ignatus.........great explanation......
Title: Re: Hotzone
Post by: denzie on Apr 08, 05:23 PM 2016
So what is the DD? 
And how much it wins ?

(On average ) :o
Title: Re: Hotzone
Post by: ignatus on Apr 08, 07:07 PM 2016
Quote from: denzie on Apr 08, 05:23 PM 2016
So what is the DD? 
And how much it wins ?

(On average ) :o

All result are shown in the graphs, do your own math, two losses (-5000u each), the rest is winnings.
Title: Re: Hotzone
Post by: BellagioOwner on Apr 08, 07:38 PM 2016
Is there any thread or site that we can take/downlaod  lots of live wheel spins  (like 1 Million)
For RNG spins i use random.org which works good so far. My only problem there is the limitation at 10.000 integers

Good work so far ignatus. I will add the sessions after 40 to sum it up again
Title: Re: Hotzone
Post by: The General on Apr 08, 09:27 PM 2016
QuoteI don't know if this is true, therefore it cannot be used/played. Even if the spin direction would change, i don't know if/how that would affect the game.

You'd be wise to segregate the data for reasons that pertain to the physics of the game.
Title: Re: Hotzone
Post by: donik7777 on Apr 08, 09:38 PM 2016
Quote from: BellagioOwner on Apr 08, 07:38 PM 2016
Is there any thread or site that we can take/downlaod  lots of live wheel spins  (like 1 Million)
For RNG spins i use random.org which works good so far. My only problem there is the limitation at 10.000 integers

Good work so far ignatus. I will add the sessions after 40 to sum it up again
link:://wizardofodds.com/games/roulette/simulation/
Title: Re: Hotzone
Post by: BellagioOwner on Apr 08, 09:51 PM 2016
Quote from: donik7777 on Apr 08, 09:38 PM 2016
link:://wizardofodds.com/games/roulette/simulation/

Yes.  I also found a thread here containing hundreds thousands of past live spins . Thanks anyway!
Title: Re: Hotzone
Post by: ignatus on Apr 09, 12:14 AM 2016
80/82 Games won  8)
Title: Re: Hotzone
Post by: ignatus on Apr 09, 08:08 AM 2016
89/92 Games won
Title: Re: Hotzone
Post by: ignatus on Apr 09, 11:09 AM 2016
99/102 Games won

And that's the final stats for this one.
Title: Re: Hotzone
Post by: 3Nine on Apr 09, 11:20 AM 2016
What if you played less spins?
Title: Re: Hotzone
Post by: Tomla021 on Apr 09, 11:25 AM 2016
there will be a lot of questions on this one it looks so good
good one ignatus
Title: Re: Hotzone
Post by: ignatus on Apr 09, 12:02 PM 2016
Quote from: Tomla021 on Apr 09, 11:25 AM 2016
there will be a lot of questions on this one it looks so good
good one ignatus

Thanks  ^-^
Title: Re: Hotzone
Post by: ignatus on Apr 09, 12:05 PM 2016
Total Profits

+32 325u (played with 25u bets)
+1293u (played with 1u bets)
+6465u (played with 5u bets)
Title: Re: Hotzone
Post by: 3Nine on Apr 09, 12:11 PM 2016
Quote from: ignatus on Apr 09, 12:05 PM 2016
Total Profits

+32 325u (played with 25u bets)
+1293u (played with 1u bets)
+6465u (played with 5u bets)


So, a little less than 13 units a session.
Title: Re: Hotzone
Post by: ignatus on Apr 09, 12:21 PM 2016
Quote from: 3Nine on Apr 09, 12:11 PM 2016
So, a little less than 13 units a session.

Yes, that's right!  :)
Title: Re: Hotzone
Post by: ignatus on Apr 09, 02:13 PM 2016
First session played @Dublinbet.

+225u (played with 5u bets)

BTW. playing live it's easier to play non-stop, and no stoploss
Title: Re: Hotzone
Post by: 3Nine on Apr 09, 02:39 PM 2016
Quote from: ignatus on Apr 09, 02:13 PM 2016
BTW. playing live it's easier to play non-stop, and no stoploss

Good luck.  That's a slippery slope.
Title: Re: Hotzone
Post by: thelaw on Apr 09, 02:53 PM 2016
Quote from: ignatus on Apr 09, 02:13 PM 2016
First session played @Dublinbet.

+225u (played with 5u bets)

BTW. playing live it's easier to play non-stop, and no stoploss

Ignatus!!!.........................taking it to the next level!!! :thumbsup: :thumbsup: :thumbsup:
Title: Re: Hotzone
Post by: ignatus on Apr 09, 03:37 PM 2016
Second Live-session played @Smart Live Gaming

+315u (played with 5u bets)


Title: Re: Hotzone
Post by: denzie on Apr 09, 07:36 PM 2016
Quote from: ignatus on Apr 08, 07:07 PM 2016
All result are shown in the graphs, do your own math, two losses (-5000u each), the rest is winnings.

No need to act c***y. If I knew which sessions you played with 1u ... 5u. ...25u I wouldn't asked. As you following Mr J then don't forget. ....the smallest tweak makes you need to delete the earlier sessions.

But honestly. ...Congratulations on a job very well done  :thumbsup:
Title: Re: Hotzone
Post by: denzie on Apr 09, 07:46 PM 2016
So if I'm not mistaken. ... first 32 sessions were played different. (Without waiting a virtual hit after 12 losses).

102 - 32 = 70
68 won
2 lost

Very nice  :)
Title: Re: Hotzone
Post by: RouletteGhost on Apr 09, 07:55 PM 2016
Ignatus as always good work friend
Title: Re: Hotzone
Post by: ignatus on Apr 09, 08:06 PM 2016
Quote from: RouletteGhost on Apr 09, 07:55 PM 2016
Ignatus as always good work friend

Thank you guys  :)

I just wish this don't fall into oblivion (as most systems do), I will keep on playing it and showing result! Yesterday i won two livesessions, dublinbet has started doing "interruptions" in the game when playing in demomode.... my girlfriend enjoy my game and think i should play for real :P we'll see!
Title: Re: Hotzone
Post by: Turner on Apr 10, 04:01 AM 2016
Ignatius
Just to clear this up

You wait for a repeat in last 10
You play it and 1 neighbour for max 12
Example 0 5 22 31 6 0
We play 0 26 32 for 12 spins.
1) before that 0 hits so we play same for 12
2) before that 32 hits by it isn't a repeat so we wait for a repeat.
3) if 32 was a repeat we play that and 1 neighbour
4) if no win in 12 we wait for new repeat

If any of 1, 2, or 3 above give a new high we reset and look for a repeat.

Say we are playing 0 26 32 and another repeat happens within the 12
0 5 22 31 6 0 (playing 0 26 32) 36 21 31 we don't switch to 31
We stick with 0 26 32 for the 12 spins ?

That's where it is cloudy for me
Title: Re: Hotzone
Post by: denzie on Apr 10, 04:22 AM 2016
Same here.... if we are in the 12 spin betting cycle (say spin 7)and a new hot number arrived. .... we then forget our current cycle and start with the new ? If yes ,.... we start at spin 1 or we start at spin 8?
Title: Re: Hotzone
Post by: ignatus on Apr 10, 05:12 AM 2016
It depend how you play, if you want to  play with stoploss or not. IF you want to play with stoploss after 12 spins, you calculate every spin no matter if a new hotnumber comes or not.(and you stop after 12 spins and wait for a virtual win before betting again) IF a new hotnumber comes that bet are always changed into that one. The way i calculate when waiting for a virtual win is 12 spins for every new hotnumber that hits, IF a new hotnumber is hit within 12 spins, i bet the next hotnumber that hits and its two neighbours. (or if the same hotnumber is hit, the same hotnumber and its two neighbours are bet, that also depend on your playstyle, if you want to wait for a new hotnumber or place bets when a third hit happens)...

To play with stoploss after 12 spins may be a good idea, but playing live i figured it's too much waiting time, so it could be played without stoploss also. Depending on the risk you want to take, and your patience.

Stoploss could also be played differently, if you play nonstop, you don't calculate your spins, only bet when a new hotnumber comes OR ELSE you stop after a 12 spin cycle (and when a new hotnumber hits you reset the calculation and start to calculate a new 12 spin cycle)
Title: Re: Hotzone
Post by: ignatus on Apr 10, 07:49 AM 2016
3rd Live-session played @Lucky Live Casino: link:s://:.luckylivecasino.com/en/ (This casino has no "interruptions" as dublinbet, although it require registration for FREE play).

+345u (played with Airball-machine)

Played Nonstop. A Hotnumber and its two neighbours is played until another hotnumber hits, IF any hit, the same hotnumber and its two neighbours are played agan...



Title: Re: Hotzone
Post by: ignatus on Apr 10, 02:18 PM 2016
4rth Live-session played @Lucky Live Casino

+225u (played with 5u bets)


Title: Re: Hotzone
Post by: Tomla021 on Apr 10, 03:09 PM 2016
go go go :)
Title: Re: Hotzone
Post by: Turner on Apr 10, 03:47 PM 2016
Quote from: ignatus on Apr 10, 07:49 AM 2016
IF any hit, the same hotnumber and its two neighbours are played agan...

Quote from: Turner on Apr 07, 03:39 PM 2016
....but if you were playing 0 plus 26 32 and 0 was your repeat, then if 26 hit...stick with 26 0 32

:thumbsup:
Title: Re: Hotzone
Post by: Tomla021 on Apr 26, 01:27 PM 2016
played twice more and it was twice a winner-congrats
Title: Re: Hotzone
Post by: denzie on Apr 26, 01:29 PM 2016
Quote from: Tomla021 on Apr 26, 01:27 PM 2016
played twice more and it was twice a winner-congrats

i just tested it....that thing is a winner !!!!
wish more people join here  :thumbsup:
Title: Re: Hotzone
Post by: JSG240592 on Apr 26, 05:21 PM 2016
His really interesting. I have a few questions if I may-

Once you have your trigger do you continue to spin until hit or stop after 12 spins? And then wait for the next trigger?

Is there a bet progression involved?
Title: Re: Hotzone
Post by: denzie on May 03, 04:45 AM 2016
Stop after 12 spins. Then wait a virtual hit. And start again.

No idea why not more people test this. This is a keeper  :thumbsup:
Title: Re: Hotzone
Post by: curiosone on May 03, 05:39 AM 2016
Nice aproach,maybe we could see more test  ,good lucl !
Title: Re: Hotzone
Post by: ice789 on May 06, 03:26 AM 2016
link:://:.rouletteforum.cc/index.php?topic=16834.0;nowap

RX CODE ?
Title: Re: Hotzone
Post by: tezza12 on May 22, 05:13 PM 2016
can I just ask as not seen it answered, if you get a new hot number on say spin 3, do you start the new numbers from spin 4 onward, or spin 1 again and what is the most amount of changes anyone has seen, I can imagine there are 3 or more hot numbers appear in a 12 spin cycle from time to time.
Title: Re: Hotzone
Post by: kingdombunnies on Jun 07, 03:27 AM 2016
Today I am going to a casino. I tested it out.

I waited for a hotnumber to appear. After a few spins it did. Then I bet the hn and the 2 neighbours. I did the first round for 11 times. The 12th time it was a hit. I continued betting. 12 spins nothing.

Waited for another hn. Bet again. 12 turns nothing. I do think this strategy could work well. I will test this out with different casino's.
Title: Re: Hotzone
Post by: paulee on Jun 09, 09:01 AM 2016
Thank you for the ideas you post ignatus.  :thumbsup:

Something similar to this that I tried with some success.  Instead of playing the wheel play the table. 
I used sets of 15 spins, any number that has repeated in the last 15 spins bet the street for that number for the next 15 spins or until it hits.  If it hits remove the bet, but complete the 15 spin set and keep bets on any unhit streets, then get another hot number or set of numbers.  Mostly you will be betting on 1-3 streets and the hit rate is surprisingly high in my testing.  I have only tested a few thousand spins so far, but it ended positive.
Title: Re: Hotzone
Post by: Tomla021 on Jun 09, 11:09 AM 2016
great system , would be nice if it got tested more!
Title: Re: Hotzone
Post by: fetaklaci on Jun 17, 06:19 PM 2016
Ignatus

Would you be willing to share the RX code for this? I'd like to do some larger tests.

Also, an idea that just came to me. Since this is called hotzone, why do you only use hot numbers as your trigger instead of actual hot zones? Say 13 and 36 hit. Than I'd bet these two and 11 or 27 depending on the direction of the next spin. What do you think?
Title: Re: Hotzone
Post by: Redherring on Jul 01, 07:51 PM 2016
Just a thought but why not do a split?
For example, if the hot number is 1 then split 1&2, 33&33, 20&21 or 19 (whatever takes fancy?!) and play for 6 spins for 18u rather than 12 for 36u? As it covers more numbers it might come in quicker?

Title: Re: Hotzone
Post by: ayamasnugget on Aug 13, 02:42 PM 2016
Why was this abandoned?
Title: Re: Hotzone
Post by: Tomla021 on Aug 29, 04:28 PM 2016
I still do some small tests on this--so far all winners
Title: Re: Hotzone
Post by: willtherock on Apr 23, 08:26 PM 2017
Hey, Tomla - You still testing this? What about you, Ignatus?

It seemed like such a winner. Going to vegas next weekend...would love to test it out. Thanks!
Title: Re: Hotzone
Post by: ignatus on Apr 23, 09:18 PM 2017
Quote from: willtherock on Apr 23, 08:26 PM 2017
Hey, Tomla - You still testing this? What about you, Ignatus?

It seemed like such a winner. Going to vegas next weekend...would love to test it out. Thanks!

Alright, well, another hotnumbers system (that's also forgotten) you could look at is (perhaps one of my better ones) "Level Up!" link:s://:.rouletteforum.cc/index.php?topic=17842.0
Title: Re: Hotzone
Post by: willtherock on Apr 23, 10:40 PM 2017
Thanks, Ignatus! Such a huge fan of your work. is LevelUp! playable in a casino? It seems like it wouldn't be without taking a lot of notes.

I've had really nice success with Hotzone so far...about +125u in 35 or so spins. One final point of clarification, if we switch hot numbers in the middle of a betting sequence, do you recommend starting over on 12 spins, or having that included in our total spin allocation? Example:

9 <-Original Trigger
36
14
11
8
36 <-New Trigger

Would that be betting on 36 for 12 more spins, or betting on 36 for only 7 more spins because we're already 5 spins in?

Thanks so much! You are amazing.
Title: Re: Hotzone
Post by: ignatus on Apr 24, 01:22 AM 2017
Quote from: willtherock on Apr 23, 10:40 PM 2017if we switch hot numbers in the middle of a betting sequence, do you recommend starting over on 12 spins

Yes, that's how i use to play.
Title: Re: Hotzone
Post by: boyd30 on Oct 14, 01:13 PM 2017
Bringing this interesting thread up again so it will not be forgotten.
Title: Re: Hotzone
Post by: Roulettebeater on Oct 14, 01:51 PM 2017
great, keep up the good work
Title: Re: Hotzone
Post by: Smoczoor on Nov 06, 05:11 AM 2018
Ralph and Victor was playing this strategy with awesome results. Ralph methods and thinking was brilliant... Im so missing him  :'(
Title: Re: Hotzone
Post by: ignatus on Nov 06, 02:33 PM 2018
Alright, supposed to be my "best system" (?) Now, coded in RX...

4/5 winners from the first test. I see the same trend here as "System One", "General Cluster 8"....A short Rise/peak, followed by a great drop/loss...so again, this is Hit'n Run... O0

Test 1-5 (5u bets, Livespins)

RX-code

system "HOTZONE v1"
// © ignatus 2018 ©

method "main"
begin
   while starting a new session
  begin
       Set List [5] to Record "progression" Data
       Set List [1,2,3,5,6,7,8,9,10,11,12] to Record "Lost spins" Data
  end

   while on each spin
  begin
 
  Track Last Number for 1 spins to Record "current number" Layout
 
 
  IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
  clear Record "neighbors" Layout
 
  put 1 on Record "Lost spins" Data Index
 
  Track Last Number for 1 spins to Record "current number" Layout

  Put 1 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


IF Record "Lost spins" Data Index = 12 each
begin
clear Record "neighbors" Layout

put 1 on Record "Lost spins" Data Index

//Track Last Number for 1 spins to Record "current number" Layout

IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end


if Record "neighbors" Layout List lost each
  begin
   add 1 on Record "Lost spins" Data Index
   Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


   If any inside bet won each
begin
clear Record "neighbors" Layout

put 1 on Record "Lost spins" Data Index

//Track Last Number for 1 spins to Record "current number" Layout

IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end



if total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index

Track Last Number for 1 spins to Record "current number" Layout

IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end



Track Last Number for 10 spins to Record "Last10" Layout


{IF total bankroll >= 1000 each
begin
stop session
end

IF total bankroll  <= -1000 each
begin
stop session
end
}


   end
END


Title: Re: Hotzone
Post by: Normy2000 on Nov 06, 03:30 PM 2018
Same version as Ignatus, but this one bet on the 2 neighbors and the Hot number...

[reveal]
system "HOTZONE v1"
// © ignatus 2018 ©

method "main"
begin
    while starting a new session
    begin
        Set List [5] to Record "progression" Data
        Set List [1,2,3,5,6,7,8,9,10,11,12] to Record "Lost spins" Data
    end

    while on each spin
    begin
        Track Last Number for 1 spins to Record "current number" Layout

        IF Record "Current number" Layout is found within Record "Last10" Layout each
        begin
            clear Record "neighbors" Layout
            put 1 on Record "Lost spins" Data Index
            Track Last Number for 1 spins to Record "current number" Layout
            Put 1 on Neighbor Count
            Copy Neighbors of Record "current number" Layout to Record "neighbors" Layout
            Put 100% of Record "progression" Data to Record "neighbors" Layout List
            Put 100% of Record "progression" Data to Record "current number" Layout
        end


        IF Record "Lost spins" Data Index = 12 each
        begin
            clear Record "neighbors" Layout
            put 1 on Record "Lost spins" Data Index

            //Track Last Number for 1 spins to Record "current number" Layout

            IF Record "Current number" Layout is found within Record "Last10" Layout each
            begin

                Put 1 on Neighbor Count
                Copy Neighbors of Record "current number" Layout to Record "neighbors" Layout
                Put 100% of Record "progression" Data to Record "neighbors" Layout List
                Put 100% of Record "progression" Data to Record "current number" Layout
            end
        end

        if Record "neighbors" Layout List lost each
        begin
            add 1 on Record "Lost spins" Data Index
            Put 100% of Record "progression" Data to Record "neighbors" Layout List
            Put 100% of Record "progression" Data to Record "current number" Layout
        end

        If any inside bet won each
        begin
            clear Record "neighbors" Layout
            put 1 on Record "Lost spins" Data Index

            //Track Last Number for 1 spins to Record "current number" Layout

            IF Record "Current number" Layout is found within Record "Last10" Layout each
            begin
                Put 1 on Neighbor Count
                Copy Neighbors of Record "current number" Layout to Record "neighbors" Layout
                Put 100% of Record "progression" Data to Record "neighbors" Layout List
                Put 100% of Record "progression" Data to Record "current number" Layout
            end
        end

        if total inside bets count = 0 each
        begin
            put 1 on Record "progression" Data Index
            put 1 on Record "Lost spins" Data Index
            Track Last Number for 1 spins to Record "current number" Layout

            IF Record "Current number" Layout is found within Record "Last10" Layout each
            begin
                Put 1 on Neighbor Count
                Copy Neighbors of Record "current number" Layout to Record "neighbors" Layout
                Put 100% of Record "progression" Data to Record "neighbors" Layout List
                Put 100% of Record "progression" Data to Record "current number" Layout
            end
        end

        Track Last Number for 10 spins to Record "Last10" Layout

        {IF total bankroll >= 1000 each
        begin
        stop session
        end

        IF total bankroll  <= -1000 each
        begin
        stop session
        end
        }
    end
END
[/reveal]
Title: Re: Hotzone
Post by: Mako on Nov 06, 03:58 PM 2018
Normy-code makes an appearance, very nice... :)
Title: Re: Hotzone
Post by: Normy2000 on Nov 06, 04:08 PM 2018
Please erase my above post Ignatus, i dont have time to fixe, i have to go. Thanks
Title: Re: Hotzone
Post by: ignatus on Nov 06, 04:13 PM 2018
Quote from: Normy2000 on Nov 06, 04:08 PM 2018
It is Ignatus code, i just added 3 lines because the hot number was missing...  8)

Hi Normy, alright, but Hotzone (original) is played with 2 number/neighbours only (for 12 spins/Then Stop/Restart bet).. I only made a short test 2 sessions with (v1 original) and (v2 yours)..(same spins 1/2)

is there any difference? Which is better which is worse?...
Title: Re: Hotzone
Post by: Normy2000 on Nov 06, 04:17 PM 2018
Ho! I tought it was 3, sorry.
Title: Re: Hotzone
Post by: ignatus on Nov 06, 04:22 PM 2018
Quote from: Normy2000 on Nov 06, 04:17 PM 2018
Ho! I tought it was 3, sorry.

No worries  ;) Testing/tweaking is the way to go.. nothing is written in stone here,...im thankful for all the help i can get now? Testing these different "sector-bet/sector-repeaters"-systems...This Hotzone, Hotzone 8 (That i will publish soon!) and also General Cluster 6?.,... To find the Utimate Sectors-repeaters system is my goal /and to test, see which one works the better/worse..  O0
Title: Re: Hotzone
Post by: Mako on Nov 06, 04:59 PM 2018
Quote from: ignatus on Nov 06, 04:22 PM 2018
No worries  ;) Testing/tweaking is the way to go.. nothing is written in stone here,...im thankful for all the help i can get now? Testing these different "sector-bet/sector-repeaters"-systems...This Hotzone, Hotzone 8 (That i will publish soon!) and also General Cluster 6?.,... To find the Utimate Sectors-repeaters system is my goal /and to test, see which one works the better/worse..  O0

Always liked Hotzone 8, fun to fool around with.
Title: Re: Hotzone
Post by: ignatus on Nov 07, 04:50 AM 2018
Alright, had this "crazy" idea, test Hotzone *with progression*.....and this, may seem crazy at first, but, first test looks real good!  >:D

(Same gameplay).....2 numbers/neighbours (12 spins for each trigger etc) only +1 step in the progressionline *for each loss*  until Hit (or End of the progressionline)..then Reset/restart.

Progressionline:

5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
10,10,10,10,10,10,10,10,10,
15,15,15,15,15,15,15,15,15,
20,20,20,20,20,20,20,20,20,20,
25,25,25,25,25,25,25,25,25,25 STOP.

O0

Test 1-5 (Live,5u) ofc, doh:S

RX-code (Automatic Stop at -2000u)

system "HOTZONE v3"
// © ignatus 2018 ©

method "main"
begin
   while starting a new session
  begin
       Set List [5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
                 10,10,10,10,10,10,10,10,10,
                 15,15,15,15,15,15,15,15,15,
                 20,20,20,20,20,20,20,20,20,20,
                 25,25,25,25,25,25,25,25,25,25] to Record "progression" Data
       Set List [1,2,3,5,6,7,8,9,10,11,12] to Record "Lost spins" Data
  end

   while on each spin
  begin
 
  Track Last Number for 1 spins to Record "current number" Layout
 
 
  IF Record "Current number" Layout is found within Record "Last10" Layout each
begin
  clear Record "neighbors" Layout

  put 1 on Record "Lost spins" Data Index
 
  Track Last Number for 1 spins to Record "current number" Layout

  Put 1 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


IF Record "Lost spins" Data Index = 12 each
begin
clear Record "neighbors" Layout

put 1 on Record "Lost spins" Data Index

//Track Last Number for 1 spins to Record "current number" Layout

IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end


if Record "neighbors" Layout List lost each
  begin
   add 1 on Record "progression" Data Index
   add 1 on Record "Lost spins" Data Index
   Put 100% of Record "progression" Data to Record "neighbors" Layout List
end


   If any inside bet won each
begin
clear Record "neighbors" Layout

add 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index

//Track Last Number for 1 spins to Record "current number" Layout

IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

  Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end



if total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
put 1 on Record "Lost spins" Data Index

Track Last Number for 1 spins to Record "current number" Layout

IF Record "Current number" Layout is found within Record "Last10" Layout each
begin

  Put 1 on Neighbor Count

   Copy Neighbors of Record "current number" Layout
   to Record "neighbors" Layout

Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end



Track Last Number for 10 spins to Record "Last10" Layout


{IF total bankroll >= 1000 each
begin
stop session
end
    }

IF total bankroll  <= -2000 each
begin
stop session
end

If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "neighbors" Layout
    Put 1 on Record "progression" Data Index
   End


   end
END

Title: Re: Hotzone
Post by: ignatus on Nov 07, 05:12 AM 2018
Test 2. (with progression)  8)
Title: Re: Hotzone
Post by: Fateichel on Dec 19, 08:38 AM 2019
But in the end you always loose?