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Roulette-focused => Main Roulette Board => Topic started by: falkor2k15 on Jun 15, 11:40 AM 2016

Title: Theorem on friends and strangers
Post by: falkor2k15 on Jun 15, 11:40 AM 2016
Does anyone know any examples of how we might apply this to Roulette:
link:s://en.wikipedia.org/wiki/Theorem_on_friends_and_strangers
Title: Re: Theorem on friends and strangers
Post by: falkor2k15 on Feb 18, 07:35 PM 2017
Does it perhaps resemble 3 parallel games using ECs? PA said we can win with the official ones: he said clusters exist when moving from one EC stream to another.
Title: Re: Theorem on friends and strangers
Post by: falkor2k15 on Feb 18, 07:44 PM 2017
(link:s://s4.postimg.org/evkrf4y7x/friends.png)
Title: Re: Theorem on friends and strangers
Post by: falkor2k15 on Feb 18, 07:49 PM 2017
How about in 6 lines there will be at least 3 results same or 3 results different?
123444
Title: Re: Theorem on friends and strangers
Post by: falkor2k15 on Feb 18, 09:48 PM 2017
My first attempt at testing this... (link:://:.rarekungfumovies.com/private/friends.html) (mechanically)
Title: Re: Theorem on friends and strangers
Post by: falkor2k15 on Feb 19, 09:51 AM 2017
See the following possibilities:
W - 58%
LL - 35%
LW - 7%

If we play all combinations the way the example suggests, in terms of individual outcomes, we will get 58% wins and break even. Unless you can find a way to make this tilt towards one side for a set of all the possible combinations, this doesn’t have an edge on its own and it’s a failure. Some runs will give you profit, some will give you loss and if you add Zero to the mix you will get -2.7% equating to a single zero house edge.

Unless you are able to increase the Win% which is currently standing at 58% in the above set , whatever variance based methodology or progression that you use will drive you down.  Good luck  :thumbsup:
Title: Re: Theorem on friends and strangers
Post by: 3Nine on Feb 19, 10:30 AM 2017
link:s://:.getyarn.io/yarn-clip/a44193b1-f650-4507-8ea6-a65c4199f532
Title: Re: Theorem on friends and strangers
Post by: maestro on Feb 19, 11:23 AM 2017
link:s://:.getyarn.io/yarn-clip/e717676d-d60c-467e-b324-fd11aee75bea (link:s://:.getyarn.io/yarn-clip/e717676d-d60c-467e-b324-fd11aee75bea)           



lol
Title: Re: Theorem on friends and strangers
Post by: falkor2k15 on Feb 19, 02:43 PM 2017
Edgey wedgie...  (link:://:.rarekungfumovies.com/private/friendsedge.zip) (right-click > save target)

(link:s://s9.postimg.org/8ymj1mkdb/Slide16.png)

Up next: VdW!
Title: Re: Theorem on friends and strangers
Post by: RouletteGhost on Feb 19, 06:00 PM 2017
What the hell are you talking about
Title: Re: Theorem on friends and strangers
Post by: falkor2k15 on Feb 19, 06:36 PM 2017
It's conquered!

When we get a triple+ connection, like 3 lines all greater than 1 there's more chance that we can finish the 6 spins with an additional connection: in this case it ends in 5 lines all greater than 1 compared to L6 on only 1 appearance/show.

(link:s://s14.postimg.org/l0igq579d/Slide6.png)

The above has a 13% edge:

avg4556329%
3165620%
8045151%
157670
s374212%
195433%
324755%
5943