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Roulette-focused => Main Roulette Board => Topic started by: RouletteGhost on Sep 09, 06:59 PM 2016

Title: visual ballistics
Post by: RouletteGhost on Sep 09, 06:59 PM 2016
Does anyone play VB?

Nowadays it has got to be hard, these dealers call no more bets fast

essentially the idea is where the ball is released and where it should land based on where it is released

with some variables, for example we have to see the speeds at which the dealer is most likely to spin

roulette computers can do this well but in the states it is either jail or broken bones

so we have to rely on eyes and facts

the dealer releases the ball at number 7 we know from observing it is likely to hit the 32 sector

how realistic is this

how likely is it for the dealer to spin at the same speed every spin? even a slight barely measurable difference can affect it

i get no more bets FAST

lets say we have VB down pat, we know how to play it and we are good at it. BUT the dealer slows down and the ball is not landing where you thought it should have based on his/her speeds. does that not make VB as affective as playing any system or random betting?

is this a fallacy to?


same as any bias. the wheel can be biased until kingdom come. but if the wheel speed and release point avoid it then any bet would have the same affect

(link:s://media3.giphy.com/media/zdxx6ABFpfTos/200.gif)
Title: Re: visual ballistics
Post by: RouletteGhost on Sep 09, 07:08 PM 2016
how REALISTIC is AP is what I am getting at

the people that play AP obviously lose at times

they do not win ENOUGH to have villas and mansions and to be featured like Dan Bilzerian and his weekend excursions

if AP was a full proof thing I do not believe an internet forum would be the place to be

it would be magical vacations, a life outside the net

can wins of AP players be the product of variance and/or luck?

lets see some proof. we need PROOF.

exactly how different is advantage play from random betting or systematic play?

ONCE THESE CHIPS HIT THE MAT, THEY SUCCUMB LIKE PEASANTS TO THE SAME HOUSE EDGE AND PROBABILITY AS ANY OTHER BET. THESE CHIPS ARE PEASANTS, TREAT THEM AS SUCH. THEY SHOULD NOT MAKE YOU OR BREAK YOU. IT IS A GAME.

SO MY ADVICE IS THIS: Play as you wish. Use money you can afford to lose. Have fun. Make friends. Be a good person. For god sakes, shower. Don't be a sour human being. Enjoy the game. That is what it is, A GAME


(link:s://media0.giphy.com/media/kpzfYwBT7nUVW/200.gif)
Title: Re: visual ballistics
Post by: Scarface on Sep 09, 07:16 PM 2016
I'm thinking VB has to be very difficult, and not too consistent.  If it were, there would be lots of wealthy roulette players who use this method.

Just a measly 5% daily return on a 10k bankroll could make you a millionaire in weeks. 
Title: Re: visual ballistics
Post by: Steve on Sep 09, 08:00 PM 2016
Actually it's not that difficult.  Just takes some practise and time to find the right conditions.  And it's a lot more common than you think.

The problem is being discrete, not winning in the first place.  You can't just win millions with late bets and expect to not be noticed. That's why winnings are more modest, not millions in weeks. What i have is far better than vb. A hidden camera that does it all.  but it is still limited for the same reason.
Title: Re: visual ballistics
Post by: RouletteGhost on Sep 09, 08:48 PM 2016
Quote from: Steve on Sep 09, 08:00 PM 2016
Actually it's not that difficult.  Just takes some practise and time to find the right conditions.  And it's a lot more common than you think.

The problem is being discrete, not winning in the first place.  You can't just win millions with late bets and expect to not be noticed. That's why winnings are more modest, not millions in weeks. What i have is far better than vb. A hidden camera that does it all.  but it is still limited for the same reason.

I hear you

When i successfully play systems i win modest. Ill take 100 and walk

So i get you on that point

Or you can use your camera make millions in a week and be done
Title: Re: visual ballistics
Post by: Bigbroben on Nov 30, 10:47 PM 2018
I'd like to know:

how many numbers would an average AP player put chips on?
Just from lower to higher range.

I thought: could a beginner start with 35 nrs, and with experience, reducing the range much lower?

Would it be possible to lay units on 37 nrs before ball release, then removing 2 or 3 before the time is out?

The last question come from me thinking it would be easier to spot a few nrs where the ball is NOT going to land, instead of where it will?
Title: Re: visual ballistics
Post by: Steve on Nov 30, 11:05 PM 2018
Betting fewer numbers gives a higher edge,but lower profit per hour. A computer can get a 200% edge betting 1 number, although betting 5 or so numbers may give half the edge but several timed the profit per hour.

What you bet often depends on whats required to avoid detection
Title: Re: visual ballistics
Post by: Bigbroben on Nov 30, 11:17 PM 2018
Quote from: Bigbroben on Nov 30, 10:47 PM 2018

Would it be possible to lay units on 37 nrs before ball release, then removing 2 or 3, or more, before the time is out?

The last question come from me thinking it would be easier to spot a few nrs where the ball is NOT going to land, instead of where it will?

Say, can this be done?
Let's say I have no computer, just my eyes and head.

With practise, what's easiest to accomplish first: to know where the ball is going to land, or where it is NOT going to land?

Ex: I'd put units on all 37 nrs before ball release, then remove the units on the few nrs, like 6nrs, I know it's not going to go.
Certainly it would be possible to lose less than 6 times every 37 spins.

Right?

Title: Re: visual ballistics
Post by: Steve on Nov 30, 11:24 PM 2018
No if you bet too many numbers youll include ones that have a negative edge. Then youll have overall no edge. Its best to just bet whatever you can, at least 1 number per peak in your charts.
Title: Re: visual ballistics
Post by: Bigbroben on Nov 30, 11:36 PM 2018
OK,
so what percentage of the wheel should a beginner cover?
Title: Re: visual ballistics
Post by: Steve on Nov 30, 11:50 PM 2018
It depends on what your charts show. But start at 1 number per peak with the understanding variance means you may hit the right area but still lose. In the longer term its not an issue, but longer play means your behavior is more transparent.
Title: Re: visual ballistics
Post by: Proofreaders2000 on Dec 01, 12:54 AM 2018
My two cents.

VB is great (if the casino allows bets after ball release)

Some other things to consider for a newbie:

Wheel bias (Steve H says it's credible
after 300 consecutive spins) *paraphrase*

My personal touchstone: Dealer signature-every dealer has an
unique unconscious sector of the wheel he/she tends to hit above statistics.
Title: Re: visual ballistics
Post by: The General on Dec 01, 02:52 AM 2018
Quote from: Proofreaders2000 on Dec 01, 12:54 AM 2018
My two cents.

VB is great (if the casino allows bets after ball release)

Some other things to consider for a newbie:

Wheel bias (Steve H says it's credible
after 300 consecutive spins) *paraphrase*

My personal touchstone: Dealer signature-every dealer has an
unique unconscious sector of the wheel he/she tends to hit above statistics.

So?  Travel.  Get out and see the world. :)

Also, don't bet so many numbers.  You'll wash out any edge that you get if you do.   Stick to between just one and 13. 

Good luck.
Title: Re: visual ballistics
Post by: Steve on Dec 01, 04:19 AM 2018
Quote from: Proofreaders2000 on Dec 01, 12:54 AM 2018Wheel bias (Steve H says it's credible
after 300 consecutive spins) *paraphrase*

Fully read what i wrote. No way 300 spins and nothing else is enough for bias.
Title: Re: visual ballistics
Post by: Proofreaders2000 on Dec 01, 09:37 AM 2018
Just offering my two cents.  Above all in Roulette as well as
gambling) increase the accuracy of predictions (to be successful)

I also agree with Steve H re: unfair payouts (which is a valid reason imo to pursue
other types of investments: real estate, stock market, starting a small business, etc.)

If you do continue in Roulette remember the importance of a proper bankroll.

Rule of thumb: If you want to make 500 units have a
500 unit bankroll.  If you want 5000 profit have a 5000 unit bankroll.
Title: Re: visual ballistics
Post by: luckyfella on Dec 01, 11:38 AM 2018
I make here a controversial post that may ruffle feathers.

If you play roulette, be it systems betting or advantage play, where your aim is to increase the accuracy of your bets based on your research study of historical data of the wheel, and/or ball and/or dealer,
Or any usage of some form of historical data.......

We know about the independence of spins.
We know about gamblers fallacy.

Do you see the contradiction ?

I have given you the requirements of a bet with a positive edge. Don't add or remove parts of what I wrote.

Do casinos who offer this roulette game with the advantage of the house edge study the historical data of their wheel, and/or ball and/or dealer to increase the accuracy of their prediction ?
Title: Re: visual ballistics
Post by: The General on Dec 01, 02:37 PM 2018
Quote from: luckyfella on Dec 01, 11:38 AM 2018
I make here a controversial post that may ruffle feathers.

If you play roulette, be it systems betting or advantage play, where your aim is to increase the accuracy of your bets based on your research study of historical data of the wheel, and/or ball and/or dealer,
Or any usage of some form of historical data.......

We know about the independence of spins.
We know about gamblers fallacy.

Do you see the contradiction ?

I have given you the requirements of a bet with a positive edge. Don't add or remove parts of what I wrote.

Do casinos who offer this roulette game with the advantage of the house edge study the historical data of their wheel, and/or ball and/or dealer to increase the accuracy of their prediction ?

Luckyfella,

There's a big difference between the using the past spins to see if the wheel is biased verses
using spins to see whether or not the red/black or numbers are due.   There is no contradiction. One has value, because it involves measuring the fitness of the gaming device.  However, the other is merely gambler's fallacy nonsense.  Using past spins to track sleepers, the law of the third, etc doesn't increase the accuracy of any prediction.

Yes, some casinos monitor their wheels.  If a wheel is biased they'll usually just clean it and move it around more frequently.
Title: Re: visual ballistics
Post by: Steve on Dec 01, 03:45 PM 2018
One has cause and effect. The other exists only in the players head.
Title: Re: visual ballistics
Post by: luckyfella on Dec 01, 10:22 PM 2018
I made this recent series of posts to educate the members/readers of the FACTS of this game of roulette.

Make sure YOU, the reader, differentiate between

The FACTs, and

The CLAIMS, and

The OPINION

of what is written by the poster.

Identify anyone, including the owner of this forum, those posters who habitually insert UNSUBSTANTIATED CLAIMS and OPINIONS in their posts.

Discard ALL their posts for lack of credibility.
Title: Re: visual ballistics
Post by: Steve on Dec 01, 11:52 PM 2018
What are my unsubstantiated claims? Substantiate your claim.

Your other various claims arent exactly unsubstantiated. They are often plain incorrect  and when i explain why, you dont understand, then post garbage like you just did.

I really wish people would carefully check claims and verify things for themselves. Then people would better know whos full of shit.
Title: Re: visual ballistics
Post by: Steve on Dec 02, 12:44 AM 2018
Quote from: luckyfella on Dec 01, 10:22 PM 2018I made this recent series of posts to educate the members/readers of the FACTS of this game of roulette.

Also your version of facts contradicts what every educated and formally qualified person in this field says. I wonder why...
Title: Re: visual ballistics
Post by: The General on Dec 02, 03:25 AM 2018
QuoteI made this recent series of posts to educate the members/readers of the FACTS of this game of roulette.

Make sure YOU, the reader, differentiate between

The FACTs, and

The CLAIMS, and

The OPINION

of what is written by the poster.

What educational material?  What facts have you written? ::)

QuoteIdentify anyone, including the owner of this forum, those posters who habitually insert UNSUBSTANTIATED CLAIMS and OPINIONS in their posts.

Can you provide some examples?

Quote-Discard ALL their posts for lack of credibility.

What posts do you feel lack credibility and find troublesome?  ::)
Title: Re: visual ballistics
Post by: Steve on Dec 02, 03:43 AM 2018
He can give his opinions. But he cant substantiate them.

He can quote substantiated claims from other people. But he doesnt understand them, so calls them "opinions".
Title: Re: visual ballistics
Post by: The General on Dec 02, 03:49 AM 2018
Quote from: Steve on Dec 02, 03:43 AM 2018
He can give his opinions. But he cant substantiate them.

He can quote substantiated claims from other people. But he doesnt understand them, so calls them "opinions".

If only we could learn his secrets to winning.  I know, maybe if I send him some money he will teach us his hidden math!  :xd:
Title: Re: visual ballistics
Post by: Steve on Dec 02, 03:55 AM 2018
We already know his kind of math. Things like youll never see 37 numbers in 37 spins. Total fact, with total understanding.
Title: Re: visual ballistics
Post by: nottophammer on Dec 02, 04:01 AM 2018
Quote from: The General on Dec 02, 03:25 AM 2018Can you provide some examples?
When do you ever post your game play, layout what you did, looked for the dodgy frets or lose pad.
Your about as good as the owner of this forum and that's F-----G useless
Title: Re: visual ballistics
Post by: Steve on Dec 02, 04:58 AM 2018
Actually we've both independently provided far more productive and helpful substantiated information than any other member. But it often isnt understood or appreciated.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 02, 06:20 AM 2018
Quote from: Bigbroben on Nov 30, 10:47 PM 2018
I'd like to know:

how many numbers would an average AP player put chips on?
Just from lower to higher range.

I thought: could a beginner start with 35 nrs, and with experience, reducing the range much lower?

Would it be possible to lay units on 37 nrs before ball release, then removing 2 or 3 before the time is out?

The last question come from me thinking it would be easier to spot a few nrs where the ball is NOT going to land, instead of where it will?

I play VB, i usually bet between 10 and 16 numbers... i dont bet more than 16 numbers.
betting not many numbers is recommended,  General knows how i play
Title: Re: visual ballistics
Post by: nottophammer on Dec 02, 06:36 AM 2018
RB
This is 4 #'s
I took the win and wanted to see how long till another hit on the 4#'s. Answer 4 spins
(link:://:.pichost.org/images/2018/12/02/source.png) (link:://:.pichost.org/image/FXqWd)

Profit of +500 usually takes around 110 spins and that number that came had 10 unit on it
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 02, 07:18 AM 2018
Notto

I didn’t follow your playmode from the beginning, and your sheets are too complex. I guess this has nothing to do with VB, anyway can you tell us in short how you play ?
Title: Re: visual ballistics
Post by: The General on Dec 02, 02:52 PM 2018
Notto,

You make some wild claims about how well the 'trot' is working, but your MPR games never seem to match the claims.  Why do you suppose that is?  :o 

If you're going to graph 68 spins then why don't you just graph one spin?   :twisted:

By the way, it should be noted that I can NOT beat the MPR either.  But I don't claim to be able to beat the RNG wheels, only real wheels.
Title: Re: visual ballistics
Post by: nottophammer on Dec 02, 03:01 PM 2018
what MPR games
Title: Re: visual ballistics
Post by: nottophammer on Dec 02, 03:03 PM 2018
Why your sudden interest in the TROT, you only see 1/37
Title: Re: visual ballistics
Post by: nottophammer on Dec 02, 03:03 PM 2018
And one pocket to0 many
Title: Re: visual ballistics
Post by: nottophammer on Dec 02, 03:04 PM 2018
Come on Napoleon
Title: Re: visual ballistics
Post by: nottophammer on Dec 02, 03:05 PM 2018
You useless
Title: Re: visual ballistics
Post by: maestro on Dec 02, 03:30 PM 2018
QuoteIf you're going to graph 68 spins then why don't you just graph one spin?

how stupid...if in 68 spins he can pull more profit than loses ..why not
who are you to tell what is right or wrong :twisted: :twisted:
Title: Re: visual ballistics
Post by: Steve on Dec 02, 04:30 PM 2018
Notto your various accounts combine show a clear loss. Maestros are the same. And none of the theories either of you present are better than random bets. The testing to prove that is not difficult.

It is what it is. People that point it out arent the ones with the problem.

You two direct frustrations at people that explain it. They didnt design reality, or your systems. Its not their fault. Maybe its time to start being honest with yourselves.

Heres its mostly caleb and myself. But try any math forum, or anywhere where logic and reason are dominant, and youll find a whole bunch of steve and calebs pointing out obvious facts, you denying them, then hating everyone for pointing out reality.
Title: Re: visual ballistics
Post by: nottophammer on Dec 02, 06:52 PM 2018
Maestro as long as i'm running above 1.0 who cares

Even if you get to the gold standard No:1 spot ;
you know what comes next

NOT ENOUGH SPINS
Title: Re: visual ballistics
Post by: nottophammer on Dec 02, 06:59 PM 2018
M;

this is not good enough (link:://:.pichost.org/images/2018/12/02/sourcec9af3.png) (link:://:.pichost.org/image/Fah69)

Last time the General got nosey in Gzgzbee topic

(link:://:.pichost.org/images/2018/12/02/source22616.png) (link:://:.pichost.org/image/FaiCZ)
Title: Re: visual ballistics
Post by: Steve on Dec 02, 07:03 PM 2018
Why arent you showing the losing accounts too?
Title: Re: visual ballistics
Post by: nottophammer on Dec 02, 07:22 PM 2018
Because of reckless betting and loseing the starting BR; why would i want to carry on with that.

One BR whats the point of keep re-setting the BR.

Title: Re: visual ballistics
Post by: nottophammer on Dec 02, 07:28 PM 2018
That's it for today, i'll see what crap you and your sidekick have waffled on about in the morning.
Don't worry i won't lose any sleep because of you two -----
Title: Re: visual ballistics
Post by: Steve on Dec 02, 11:13 PM 2018
Notto nobody cares if you and maestro still think earth is flat. You and whoever believes the same can stay that way.
Title: Re: visual ballistics
Post by: Taotie on Dec 03, 12:50 AM 2018
Well the earth is flat, duh!

It's been proven on the internet.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 03, 01:47 AM 2018
Quote from: Taotie on Dec 03, 12:50 AM 2018
Well the earth is flat, duh!

It's been proven on the internet.

Is it ?
Then put yourself with the flatearthers
Title: Re: visual ballistics
Post by: The General on Dec 03, 02:13 AM 2018
Quote from: nottophammer on Dec 02, 06:59 PM 2018
M;

this is not good enough (link:://:.pichost.org/images/2018/12/02/sourcec9af3.png) (link:://:.pichost.org/image/Fah69)

Last time the General got nosey in Gzgzbee topic

(link:://:.pichost.org/images/2018/12/02/source22616.png) (link:://:.pichost.org/image/FaiCZ)

Notto,

Regarding the games above, on how many spins did you bet?

I don't see the number of spins played on the MPR anymore. 
Title: Re: visual ballistics
Post by: nottophammer on Dec 03, 04:35 AM 2018
Quote from: The General on Dec 03, 02:13 AM 2018I don't see the number of spins played on the MPR anymore. 
It's on there, if you can't see that then ask your best mate stevie poo's
Title: Re: visual ballistics
Post by: The General on Dec 03, 02:03 PM 2018
Quote from: nottophammer on Dec 03, 04:35 AM 2018
It's on there, if you can't see that then ask your best mate stevie poo's

I think the MPR should show the following.

1. Total spins bet
2. Edge
3. Total action 
4.Total win/loss
5. Current Bankroll
6. Ranking
Title: Re: visual ballistics
Post by: nottophammer on Dec 03, 02:13 PM 2018
You missed the best one thou.

How many re-sets to Bank Roll
Title: Re: visual ballistics
Post by: The General on Dec 03, 02:21 PM 2018
Quote from: nottophammer on Dec 03, 02:13 PM 2018
You missed the best one thou.

How many re-sets to Bank Roll

I don't see a problem with resets.

I also think you should be able to have as many accounts as you want so you can continually test new ideas or mess around without corrupting one of your more focused methods of play.  For example if I played more I might have a General1, General2, General3, General4,...etc.

Of course it might eat up too much space having so many more accounts.  And we need to remember that it's a free game that's being provided at a cost to the Admin.  So we have to be cool about what we ask for rather than demanding this or that.
Title: Re: visual ballistics
Post by: nottophammer on Dec 03, 02:32 PM 2018
Quote from: The General on Dec 03, 02:21 PM 2018I don't see a problem with resets.

Well i do. Most players would have limited BR, so they would be classed as compulsive gamblers.

You condem RNG, but on the FOBT they give exactly the same result as airball and live wheels. Even your posted starburts played to the averages perfect; the 15 non-hit in spins 11-40

Even a form of Turbo does well on MPR, bet the decison has to be made do you play on for bigger reward and meet Steve's table limit.
Title: Re: visual ballistics
Post by: The General on Dec 03, 03:34 PM 2018
Quote from: nottophammer on Dec 03, 02:32 PM 2018
Well i do. Most players would have limited BR, so they would be classed as compulsive gamblers.

You condem RNG, but on the FOBT they give exactly the same result as airball and live wheels. Even your posted starburts played to the averages perfect; the 15 non-hit in spins 11-40

Even a form of Turbo does well on MPR, bet the decison has to be made do you play on for bigger reward and meet Steve's table limit.

RNG isn't the same as some airball machines.
Title: Re: visual ballistics
Post by: nottophammer on Dec 03, 03:43 PM 2018
Quote from: The General on Dec 03, 03:34 PM 2018RNG isn't the same as some airball machines.

But things you dismiss would show the same; the old average of repeats 1-3-5-7 and 30
Title: Re: visual ballistics
Post by: The General on Dec 03, 03:46 PM 2018
Quote from: nottophammer on Dec 03, 03:43 PM 2018
But things you dismiss would show the same; the old average of repeats 1-3-5-7 and 30

Let me clarify, for you it's the same, but for bias and other reasons it's much different.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 04, 08:49 AM 2018
link:s://giphy.com/gifs/cat-loop-Alfb46lOc1kVG

Like that you can learn visual ballistic
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 04, 08:51 AM 2018
.
Title: Re: visual ballistics
Post by: Bigbroben on Dec 04, 09:02 AM 2018
Thanks, I appreciate it.

Süss...
Title: Re: visual ballistics
Post by: Bigbroben on Dec 04, 09:06 AM 2018
Does anyone know about this E-book about VB: Fly me to the Moon?

They offer pdf book, skype training.

Worth it?

link:s://:.amazon.com/Fly-Moon-Visual-Roulette-System-Experience-ebook/dp/B00K5LD5A6
Title: Re: visual ballistics
Post by: ego on Dec 04, 11:04 AM 2018

If you want to learn physics you should visit another forum.
There is public advantage play forum with roulette computer discussion and visual ballistic.
And many interesting topics to read.

I have some parts of the Fly Me To The Moon and would not recommend it.

If you are smart you can get complete working visual ballistic method for free that show you how to estimate rotor and ball speed.
The problem comes when you should find a tilted wheel and how to deal with ball jumps reaching half the wheel.
But there is a solution to everything.

You could read about problems ten years ago where AP people complain about erratic ball jumps and difficulty to find tilted wheels.
Today is much harder to win using visual ballistics.

Cheers
Title: Re: visual ballistics
Post by: Bebediktus3 on Dec 04, 11:24 AM 2018
Quote from: ego on Dec 04, 11:04 AM 2018Today is much harder to win using visual ballistics.
I think that is not main - more important that peoples try to beat new wheels with old methods which are adapted to wheels with many defects.
Earlier peoples with darts hunted mammoths, but now even with a gun some afraid boar ...
Quote from: Bigbroben on Dec 04, 09:06 AM 2018Does anyone know about this E-book about VB: Fly me to the Moon?
When will buy will understand that it is simply a waste of money.

Simply every interested in  Vb must understand what it is and why it gives an advantage. Usually, peoples skip that and talk in forums  - they think that about Vb, but really about something other...
Title: Re: visual ballistics
Post by: The General on Dec 04, 02:12 PM 2018
Quote from: Bebediktus3 on Dec 04, 11:24 AM 2018
I think that is not main - more important that peoples try to beat new wheels with old methods which are adapted to wheels with many defects.
Earlier peoples with darts hunted mammoths, but now even with a gun some afraid boar ... When will buy will understand that it is simply a waste of money.

Simply every interested in  Vb must understand what it is and why it gives an advantage. Usually, peoples skip that and talk in forums  - they think that about Vb, but really about something other...

The book looks silly.
Title: Re: visual ballistics
Post by: Bebediktus3 on Dec 04, 03:08 PM 2018
Quote from: The General on Dec 04, 02:12 PM 2018The book looks silly.
I agree , only not clear relationship between mine post  and that it is silly :)
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 18, 06:47 AM 2018
To VB Gurus ! We have many here !

Why don’t you use VB on live wheels ? Scratch your heads and find out the way, actually there is a way to use VB live, the edge should be slightly lower but still ok
Title: Re: visual ballistics
Post by: The General on Dec 18, 12:17 PM 2018
Quote from: Roulettebeater on Dec 18, 06:47 AM 2018
To VB Gurus ! We have many here !

Why don’t you use VB on live wheels ? Scratch your heads and find out the way, actually there is a way to use VB live, the edge should be slightly lower but still ok

(link:s://bfgblog-a.akamaihd.net/uploads/2013/11/16-1-Croupier-Wheel1-217x300.png)

Well, as you know we all only play the cartoon wheels.  Until you mentioned it, we never imagined that we could play on live wheels! :twisted:
Title: Re: visual ballistics
Post by: nottophammer on Dec 18, 12:36 PM 2018
Quote from: The General on Dec 18, 12:17 PM 2018Well, as you know we all only play the cartoon wheels.

Yes quick play on the mickey mouse wheel in bookies; +83

Live wheels only the scared play on those
Title: Re: visual ballistics
Post by: nottophammer on Dec 18, 12:41 PM 2018
(link:://:.pichost.org/images/2018/12/18/source.png) (link:://:.pichost.org/image/Fzjl5)

Fucking had to laugh; it's the General
Title: Re: visual ballistics
Post by: nottophammer on Dec 18, 12:44 PM 2018
(link:://:.pichost.org/images/2018/12/18/sourced083c.png) (link:://:.pichost.org/image/Fzcar)

The general and Steve at the wheel (link:://:.pichost.org/images/2018/12/18/source.gif) (link:://:.pichost.org/image/FzqPx)
Title: Re: visual ballistics
Post by: The General on Dec 18, 01:22 PM 2018
Notto,

How many units do you feel a good vb player should make a day?

How many units per day do you feel that you make playing the trot?
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 18, 01:28 PM 2018
General,

You have given notto so much bs, you are unreal, still.

why you think, you cant use your VB online?
it seems you are using an old version of the technique.
Title: Re: visual ballistics
Post by: The General on Dec 18, 01:31 PM 2018
Quote from: Roulettebeater on Dec 18, 01:28 PM 2018
General,

You have given notto so much bs, you are unreal, still.



Such as?

Quotewhy you think, you cant use your VB online?
it seems you are using an old version of the technique.

The RRS system used via many online casinos and the poor video quality make detecting wheel speed changes DURING the spin difficult.
The casino also weeds out and bans consistent winners making it difficult to win dirt online.

Online play is reserved for people that have gambling problems.  Much like the casino ATM machine.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 18, 03:25 PM 2018
general,

imagine the following, a system that is based on historical VB data that can be used online.
the edge is still possible, all what you need is to sync the system with spins.

the system will evaluate data and provide the expectation.

is such system of interest to you?

Title: Re: visual ballistics
Post by: The General on Dec 18, 03:31 PM 2018
Roulettebeater,

When we talk about wheel speed, what is it that you think we are discussing?
What does wheel speed mean?
How is it measured?
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 18, 04:03 PM 2018
Quote from: The General on Dec 18, 03:31 PM 2018
Roulettebeater,

When we talk about wheel speed, what is it that you think we are discussing?
What does wheel speed mean?
How is it measured?

General,

easy, it is the speed at which the rotor is travelling.
listen, you need to think for the future, i heard that some casino in europe giving players short time to place bet after spin.
you really need to think for the future, if this becomes a rule, your business will end!

thats why i am developing same technique/ system for live wheel
Title: Re: visual ballistics
Post by: Bebediktus3 on Dec 18, 04:27 PM 2018
Quote from: Roulettebeater on Dec 18, 04:03 PM 2018i heard that some casino in europe giving players short time to place bet after spin.
I play in Europe and usually, time is enough.
Quote from: Roulettebeater on Dec 18, 04:03 PM 2018you really need to think for the future, if this becomes a rule, your business will end!
Yes, that can be, but a chance for that is so small ...If end , then end - what here will do :)
Title: Re: visual ballistics
Post by: The General on Dec 18, 04:30 PM 2018
Roulettebeater,

YES, There's more than one way to beat the wheel.  I'm aware of all of them.

But what you're doing is not visual ballistics. 

By the way, I own wheels, and a gazillion slow motion high def videos of them.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 18, 04:32 PM 2018
Quote from: The General on Dec 18, 04:30 PM 2018
Roulettebeater,

YES, There's more than one way to beat the wheel.  I'm aware of all of them.

But what you're doing is not visual ballistics. 

By the way, I own wheels, and a gazillion slow motion high def videos of them.

My ingenious machine predicted the correct 1/8th of the wheel in 7 of 33 trials giving an expected yield of 56%
AND ON LIVE WHEELS !

it's blowing mind, believe me... the system uses historical VB charts, machine learning ..all in one..
the result is awesome
Title: Re: visual ballistics
Post by: The General on Dec 18, 05:32 PM 2018
Quote from: Roulettebeater on Dec 18, 04:32 PM 2018
My ingenious machine predicted the correct 1/8th of the wheel in 7 of 33 trials giving an expected yield of 56%
AND ON LIVE WHEELS !

it's blowing mind, believe me... the system uses historical VB charts, machine learning ..all in one..
the result is awesome

Did you test it for only 33 spins?
Title: Re: visual ballistics
Post by: nottophammer on Dec 18, 06:21 PM 2018
No general only 22 spins
(link:://:.pichost.org/images/2018/12/18/source1ec23.png) (link:://:.pichost.org/image/O5sPi)

I don't need that many as you've seen on the FOBT in the bookies today +83
Title: Re: visual ballistics
Post by: The General on Dec 18, 06:25 PM 2018
(link:s://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcR4RIIFH6YhOIddmJTSSlIJMRlZiy0ASnnkGCtE6wsKp0RE4ZJoAQ)

One spin.  + 106!
Title: Re: visual ballistics
Post by: nottophammer on Dec 18, 06:32 PM 2018
(link:://:.pichost.org/images/2018/12/18/source94142.png) (link:://:.pichost.org/image/O5T3s)

General those time tables are good.
Title: Re: visual ballistics
Post by: The General on Dec 18, 07:05 PM 2018
Quote from: nottophammer on Dec 18, 06:32 PM 2018
(link:://:.pichost.org/images/2018/12/18/source94142.png) (link:://:.pichost.org/image/O5T3s)

General those time tables are good.

So?  They're just a statistically relevant as my data set!   I won 106 units!  However, you only won 83 units.

My point is playing 22 spins and winning is really no more relevant than playing only one spin and winning.  ::)
Title: Re: visual ballistics
Post by: nottophammer on Dec 18, 07:14 PM 2018
where's the picture of you and the blinkers

(link:://:.pichost.org/images/2018/12/18/sourced60cb.gif) (link:://:.pichost.org/image/O5OyQ)

This will do
Title: Re: visual ballistics
Post by: The General on Dec 18, 07:17 PM 2018
Quote from: nottophammer on Dec 18, 07:14 PM 2018
where's the picture of you and the blinkers

(link:://:.pichost.org/images/2018/12/18/sourced60cb.gif) (link:://:.pichost.org/image/O5OyQ)

This will do


That gif is totally under utilized!  ;D

By the way, from an awesome tv series on AMC
Title: Re: visual ballistics
Post by: nottophammer on Dec 18, 07:37 PM 2018
(link:://:.pichost.org/images/2018/12/18/source59216.png) (link:://:.pichost.org/image/O5eSy)

Loved it general; the gold standard the old Turbo  :thumbsup:
Title: Re: visual ballistics
Post by: The General on Dec 18, 07:48 PM 2018
(link:s://i.dailymail.co.uk/i/pix/2012/06/20/article-0-13B4055D000005DC-575_468x562.jpg)

I just killed it on the biased wheel rather than using Turbo's losing system.  :twisted:
Title: Re: visual ballistics
Post by: nottophammer on Dec 18, 07:53 PM 2018
But General; so would me and Nimo

I'm not allowed to say; but i guess you could PM, Nimo
But i know his answer to you.
Title: Re: visual ballistics
Post by: The General on Dec 18, 07:58 PM 2018
No, you and Nimo wouldn't have won dirt.   I know Turbo's method.  It didn't work for Turbo either.  That's why he doesn't post anymore.

By the way, that's just a malfunctioning reader board.  :twisted:

I always laugh out loud though when I see people posting one reader board or a short session as though it's proof that their system is of any value. 
Title: Re: visual ballistics
Post by: nottophammer on Dec 19, 02:02 AM 2018
Quote from: The General on Dec 18, 07:58 PM 2018I know Turbo's method.

(link:://:.pichost.org/images/2018/12/19/source.png) (link:://:.pichost.org/image/O5x3d)
General I’ve got to this point by using three types of repeat methods. And not one is probably how Turbo gets his repeats.
But Nimo got to see what I meant in one of the topics for repeats and showed me his way, and yes that marquee would be a win; win, win, and win.
If you’ve a brain you can see a repeat method wins all over that board.

(link:://:.pichost.org/images/2018/12/19/source.gif) (link:://:.pichost.org/image/O5M7U)
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 19, 03:32 AM 2018
general

Why you think that technology and machine learning can’t simulate wheel and ball speed ?

Why you think this can happen only with eyes ? Didn’t you hear of machine learning ?

Title: Re: visual ballistics
Post by: The General on Dec 19, 12:52 PM 2018
Has RouletteGhost been teaching you VB?  ::)


A machine can't look at the past numbers that have hit and the distance between them in order to predict the wheel speed of the next spin.
That's as goofy as using astrology to predict the future or dice to predict whether or not it will rain.  ::)
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 19, 01:26 PM 2018
Quote from: The General on Dec 19, 12:52 PM 2018
Has RouletteGhost been teaching you VB?  ::)


A machine can't look at the past numbers that have hit and the distance between them in order to predict the wheel speed of the next spin.
That's as goofy as using astrology to predict the future or dice to predict whether or not it will rain.  ::)

i didnt want to reveal this part, but you pushed me to do so!
listen, i guess you have no skills in computing and machine learning.. never mind, i will give you a clue

if you consider wheel speed is variable_1 and ball speed is variable_b, once you know the launch point and the final point, you can easily simulate wheel speed until you find the correct measurement.

ball speed usually doesnt make huge change, in fact different ball speeds can result in same result

remember you only need a fraction of accuracy to turn over the casino edge

got it?

Title: Re: visual ballistics
Post by: The General on Dec 19, 01:35 PM 2018
Quote from: Roulettebeater on Dec 19, 01:26 PM 2018
i didnt want to reveal this part, but you pushed me to do so!
listen, i guess you have no skills in computing and machine learning.. never mind, i will give you a clue

if you consider wheel speed is variable_1 and ball speed is variable_b, once you know the launch point and the final point, you can easily simulate wheel speed until you find the correct measurement.

ball speed usually doesnt make huge change, in fact different ball speeds can result in same result

remember you only need a fraction of accuracy to turn over the casino edge

got it?

Roulettebeater,

You forget, one of us plays as a hobby, and the other has been playing professionally since probably before you were born.  ::)
No, you're not able to measure the wheel speed accurately enough in that way.  You're assumptions about the ball speed is wrong as well.  Yes, there are compensation hits, but there are also all of the degrees in between.  Right now you're just not grasping the basics of VB.  What you're doing is very primitive.  Just measuring yardage and the change in yardage between spins isn't going to cut it online and you're results won't be any better than just guessing.

By the way, I already have software that can instantly simulate the above and it produces the standard deviation graphs of those changes between spins by comparing one spin to the next series of spins and graphs the consistencies.   ::)   
Title: Re: visual ballistics
Post by: The General on Dec 19, 01:47 PM 2018
You can't determine how far or fast a car has been driven by just observing it's starting location and where it finally parked.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 19, 01:55 PM 2018
Quote from: The General on Dec 19, 01:47 PM 2018
You can't determine how far or fast a car has been driven by just observing it's starting location and where it finally parked.

Bullshit!

see here

(link:://:.pichost.org/images/2018/12/19/source43a28.png) (link:://:.pichost.org/image/OGYRi)

This graph represent the distribution of the pockets for 10k spins.

After ball leaves track, it bounces and rest, graph represents how many pockets the ball bounces until it rest.
you can see my system has an edge, its clear that pockets range from 0 until 14  are dominants..

still unsatisfied ?
Title: Re: visual ballistics
Post by: The General on Dec 19, 01:58 PM 2018
I don't know what it is that you're trying to graph.
And you've got a real problem with your graph IF it's supposed to represent the distances from the predicted because 36 and 37 pockets are way tooo weak.

Can you explain it better, and also provide the number of times each position actually hit?
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 19, 02:01 PM 2018
Quote from: The General on Dec 19, 01:58 PM 2018I don't know what it is that you're trying to graph.
And you've got a real problem with your graph IF it's supposed to represent the distances from the predicted because 36 and 37 pockets are way tooo weak.

Can you explain it better, and also provide the number of times each position actually hit?
General,


it's easy and clear like clear sky...
graph represents the distribution of the pockets (after ball leaves the track and rest).
my system predicts with certain accuracy the exit point.. and graph revealed that my system has an edge by placing betting on the dominant pockets which include pockets ranging from 0 till 14.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 19, 02:03 PM 2018
so it's graph that represents the ball scatter
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 19, 02:05 PM 2018
POCKET   TOTAL
7   298
0   285
4   280
8   274
1   264
5   264
3   255
6   252
10   252
9   252
13   244
12   244
11   244
15   243
16   235
2   228
18   228
14   221
17   215
20   213
21   207
22   188
19   184
23   179
24   173
25   156
26   150
27   131
29   124
28   116
31   97
30   91
32   71
33   71
34   44
35   23
36   5
Title: Re: visual ballistics
Post by: The General on Dec 19, 02:14 PM 2018
Roulettebeater,

That's just a ball bounce scatter plot.  So what?!

That has nothing to do with what the wheel speed will be on the next spin!

By the way, you really should use a standard deviation graph format with chi square function.  That way you can instantly view the statistical relevance of a plot.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 19, 02:20 PM 2018
Quote from: The General on Dec 19, 02:14 PM 2018rulettebeater,

That's just a ball bounce scatter plot.  So what?!

That has nothing to do with what the wheel speed will be on the next spin!

By the way, you really should use a standard deviation graph format with chi square function.  That way you can instantly view the statistical relevance of a plot.


General,

i am running out of patience with your ignorance! sorry!

I dont care about the graph, what i care is the expectation.

in this graph i am displaying the difference between my expectation and the position /pocket in which the ball rested!

in other words, system predicts exit position, and graph displays that the final position of the ball is within 0-14 pockets from expectation!

i can now simply get from the system the exit position and cover as well the recommended zone (0-14)

got it?

Title: Re: visual ballistics
Post by: The General on Dec 19, 02:23 PM 2018
(link:://:.pichost.org/images/2018/12/19/sourceabed8.png) (link:://:.pichost.org/image/OGRM7)



(link:://:.pichost.org/images/2018/12/19/sourcea220f.png) (link:://:.pichost.org/image/OGVLQ)

Here's the correct representation of what you posted.  I'm guessing that the five hits on the number 36 is a typo?  :o

That graph looks rather suspect. 

Title: Re: visual ballistics
Post by: The General on Dec 19, 02:27 PM 2018
Quote from: Roulettebeater on Dec 19, 02:20 PM 2018

General,

i am running out of patience with your ignorance! sorry!

I dont care about the graph, what i care is the expectation.

in this graph i am displaying the difference between my expectation and the position /pocket in which the ball rested!

in other words, system predicts exit position, and graph displays that the final position of the ball is within 0-14 pockets from expectation!

i can now simply get from the system the exit position and cover as well the recommended zone (0-14)

got it?

You keep changing what it is.  Is this a scatter plot showing how far the ball bounced when it struck the deflector at the end of the spin to the final resting position? 

or

Is it a predict land scatter plot?

I'm guessing there's a problem with the language translation barrier.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 19, 02:31 PM 2018
Quote from: The General on Dec 19, 02:23 PM 2018
(link:://:.pichost.org/images/2018/12/19/sourceabed8.png) (link:://:.pichost.org/image/OGRM7)



(link:://:.pichost.org/images/2018/12/19/sourcea220f.png) (link:://:.pichost.org/image/OGVLQ)

Here's the correct representation of what you posted.  I'm guessing that the five hits on the number 36 is a typo?  :o

That graph looks rather suspect.




Fu*k


NOOOOOOOOOO that's not what i posted!

yours is just numbers that hit most on a biased wheel!!!


Man, how can i explain it to you?
are you sure you are expert?  i doubt that

never mind, i will explain it to you in plain english.

listen, system predicts the exit position of the ball from track, this position will be considered pocket 0.

graph studied 10k spins and confirmed that the expectation is OK, you can see on graph that all what we need to do is place bets on zone (pockets 0  >14)

Title: Re: visual ballistics
Post by: Roulettebeater on Dec 19, 02:34 PM 2018
Quote from: The General on Dec 19, 02:27 PM 2018
Is this a scatter plot showing how far the ball bounced when it struck the deflector at the end of the spin to the final resting position   



YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Title: Re: visual ballistics
Post by: The General on Dec 19, 02:39 PM 2018
(link:://:.pichost.org/images/2018/12/19/source83fb6.png) (link:://:.pichost.org/image/OGb6L)

Here's what an actual distance between predicted and land sheet should really look like. 

Description:

Using VB, a number prediction is made.  (The number is part of a section that is bet.)
The actual outcome is recorded and then the distance between the prediction and the outcome is measured in pockets, counting clockwise around the wheel. The difference between the predicted and the outcome number is then plotted on the STANDARD DEVIATION graph above. 
Title: Re: visual ballistics
Post by: The General on Dec 19, 02:41 PM 2018
Quote from: Roulettebeater on Dec 19, 02:34 PM 2018


Then so what!  Why on earth are you saying that this predicts the wheel speed on the next spin? 



QuoteThis graph represent the distribution of the pockets for 10k spins.

After ball leaves track, it bounces and rest, graph represents how many pockets the ball bounces until it rest.
you can see my system has an edge, its clear that pockets range from 0 until 14  are dominants..

Quoteyou can see my system has an edge, its clear that pockets range from 0 until 14  are dominants..

NO!  This is just a ball bounce plot!  This says nothing about your ability to predict where the ball will leave the track!  UNDERSTAND!?

And by the way, it's only 7100 spins, not 10k spins!
Title: Re: visual ballistics
Post by: Winner on Dec 19, 04:27 PM 2018
How many numbers do you bet?
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 19, 04:31 PM 2018
Quote from: The General on Dec 19, 02:41 PM 2018
Then so what!  Why on earth are you saying that this predicts the wheel speed on the next spin? 



NO!  This is just a ball bounce plot!  This says nothing about your ability to predict where the ball will leave the track!  UNDERSTAND!?

And by the way, it's only 7100 spins, not 10k spins!

[reveal]link:s://i.gifer.com/origin/6f/6f13488261359bca56bd55f2ba73d9db_w200.webp[/reveal]
Title: Re: visual ballistics
Post by: The General on Dec 19, 05:03 PM 2018
  What you're missing is the prediction as to where the ball will strike the rotor.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 19, 05:24 PM 2018
Quote from: The General on Dec 19, 05:03 PM 2018
  What you're missing is the prediction as to where the ball will strike the rotor.

are you ok?   seriously
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 19, 05:58 PM 2018
it seems, my system is veryyyyyy similar to steve's systemsPhysics Roulette System (Best Legal Systems)  .. see link:s://:.roulettephysics.com/#physics-roulette-system-best-legal-
Title: Re: visual ballistics
Post by: Ricky on Dec 19, 06:04 PM 2018
Quote from: Bigbroben on Nov 30, 10:47 PM 2018A hidden camera that does it all.  but it is still limited for the same reason.
Hi Bigbroben,
On an Electronic Live Dealer table if your casino has them there are three bets you can place with a single touch - "Tiers", "Voisins du zéro", and "Orphelins". What I like to do is when I think the dealer is aiming for Zero I bet the "Voisins du zéro" or if I am really confident I bet the "Jeu zéro" which is only 9 numbers but uses splits on some to maximize payout for minimum chips (split(12-15)-split(32-35)-split(3-0)-26). When Im on a roll it is a very effective play. But the frustration lies in when the dealer is mixing it up with no obvious pattern. So like any VB play you need to pick your table and your dealer.

Cheers,
Ricky
Title: Re: visual ballistics
Post by: The General on Dec 19, 06:45 PM 2018
Quote from: Roulettebeater on Dec 19, 05:24 PM 2018
are you ok?   seriously

YES.

The fundamentals, they're missing.

1. Dominant drop points...You don't seem to think they even exist, so you're obviously not taking them into consideration.
2. Wheel speed, you seem to think that you can measure it based on what the speed was on the past spin.
3. In the past you've said that you can't win flat betting because it's impossible to win without an up as you lose progression.  This further indicates that you don't know what you're doing.
4. Then you post a scatter graph of the ball bounce saying that it's prove that you have an edge just betting on the best scatter.
5. Tell me, are you even taking into consideration the direction that the wheel is spinning at each spin?
Title: Re: visual ballistics
Post by: Steve on Dec 19, 08:33 PM 2018
RB it's a bit presumptuous to say its like my system. It looks like you took some of my statements and attempted to reverse engineer it. Understanding the basics is not hard but there's a lot more. You need to overcome the changing variables, and knowing when you do or dont have an edge. One version of my system directly uses scatter, and the other only considers scatter as part of an assessment.

The best way to explain what my system does is rather than a system, it's more an analysis method that considers variables and cross references for anomalies. And when conditions change, you need to model those changes, otherwise you'll miss anomalies.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 20, 02:54 AM 2018
General

Don’t be delusional!

You are repeating the same BS, obviously you have no important tricks or tips to say,  all what you good at is opposing and sitting high on the horse !

Title: Re: visual ballistics
Post by: Roulettebeater on Dec 20, 02:56 AM 2018
Quote from: Steve on Dec 19, 08:33 PM 2018
RB it's a bit presumptuous to say its like my system. It looks like you took some of my statements and attempted to reverse engineer it. Understanding the basics is not hard but there's a lot more. You need to overcome the changing variables, and knowing when you do or dont have an edge. One version of my system directly uses scatter, and the other only considers scatter as part of an assessment.

The best way to explain what my system does is rather than a system, it's more an analysis method that considers variables and cross references for anomalies. And when conditions change, you need to model those changes, otherwise you'll miss anomalies.

Steve

You make me laugh when you keep repeating the same talk.

Do you think I do all the complex calculus in my head ? Not at all
I use algorithms that works dynamically, it detects any change in behavior of ball and wheel
Title: Re: visual ballistics
Post by: Steve on Dec 20, 03:22 AM 2018
Quote from: Roulettebeater on Dec 20, 02:56 AM 2018You make me laugh when you keep repeating the same talk.

Truth changes, right?

Quote from: Roulettebeater on Dec 20, 02:56 AM 2018Do you think I do all the complex calculus in my head ? Not at all
I use algorithms that works dynamically, it detects any change in behavior of ball and wheel

Based on your mistakes, you actually have a while to go. Its not an insult. Keep going.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 20, 06:03 AM 2018
Steve,

I have nothing against critics and constructive talks

But I don’t accept blabla talk which leads to nowhere, you might have a valid point, but you can’t judge my work without proof.

All what you were saying is already well known, the variables you mentioned are being measured dynamically, one last thing, don’t think that you are the only one who has invented systems and computers,  there are lots of people worldwide have reached High level with their innovated systems.

Cheers
Title: Re: visual ballistics
Post by: Steve on Dec 20, 06:56 AM 2018
Sure i know others can beat roulette too. Computers easily beat any other method. Show me a better computer than my hybrid.

Quote from: Roulettebeater on Dec 20, 06:03 AM 2018But I don’t accept blabla talk which leads to nowhere, you might have a valid point, but you can’t judge my work without proof.

Touch a hot stove. Now imagine someone telling you it wont hurt. You know better, right? 20+ years almost every day. Really, i dont think anyone knows roulette better than me. Its not to say it isnt possible or that i know everything. Theres always more to learn. But i can at least recognize inaccurate claims. What i judge is what you say, and what i know to be true or false from my experience. You are where i was at about 18 years ago, but remember ive been doing this almost every day.

Anyway if you know better, good on you, go win.
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 20, 08:23 AM 2018
Steve

Again, my advice to you, never judge too early especially if you dont have enough information.

Never mind, I don’t want to position myself neither against you nor against anyone here.

All what I have is a big head full of information on computing, statistics and science, big nose and some grey hairs!

Besides all that, I have studied the game since years, I have done lots of analysis and studied every part of the wheel, I gathered stats, I ran simulations, I tracked every change... I automated almost everything.

Back to point, your computers are smart,no doubt about that. But what if i tell you that you can get similar results by applying same physics laws without computer? Will you believe me ? Well I don’t care, but believe me if you study the nature of the game you will see that it has closed horizon, it doesn’t run without limitations !

If you study millions of spins and ran extensive simulations, you will see that the game has repetitive peaks, any system can do it !

My system can overcome the House edge


Title: Re: visual ballistics
Post by: Winner on Dec 20, 12:07 PM 2018
@ Steve just dawned on me on why in the world you would have a forum like this when your all about vb an computers .why not hav  a forum on what you specialize in  .beats me.
Title: Re: visual ballistics
Post by: The General on Dec 20, 02:01 PM 2018
Winner,

You might want to add some more letters and words to your question.

I suspect his answer is because he's hunting and keeping tabs on opportunities, like I am.   
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 20, 02:05 PM 2018
Quote from: The General on Dec 20, 02:01 PM 2018
Winner,

You might want to add some more letters and words to your question.

I suspect his answer is because he's hunting and keeping tabs on opportunities, like I am.

Hunting what ? Dating girls  ?
Title: Re: visual ballistics
Post by: The General on Dec 20, 02:09 PM 2018
Quote from: Roulettebeater on Dec 20, 02:05 PM 2018
Hunting what ? Dating girls  ?
(link:s://s.hdnux.com/photos/75/50/00/16154647/5/920x920.jpg)

No, hunting deer.
Title: Re: visual ballistics
Post by: Steve on Dec 20, 02:13 PM 2018
Winner, ive answered this before numerous times. This is a roulette forum. Not specifically an AP or system forum.

Yes i use the forums to headhunt. I use it for advertisimg too. I also have :.gamblersforum.com and recently started using it for lone players to collaborate and form teams to join my service program at :.roulettephysics.com/computer-service/ most of it is done in private chats.

Im neither an AP or system fan. Just focused on what works. It not complicated.
Title: Re: visual ballistics
Post by: Bigbroben on Dec 20, 02:15 PM 2018
Links!!!

Send 'em all.  I'll click everywhere!
Title: Re: visual ballistics
Post by: Winner on Dec 20, 02:41 PM 2018
Quote from: Steve on Dec 20, 02:13 PM 2018
Winner, ive answered this before numerous times. This is a roulette forum. Not specifically an AP or system forum.

Yes i use the forums to headhunt. I use it for advertisimg too. I also have :.gamblersforum.com and recently started using it for lone players to collaborate and form teams to join my service program at :.roulettephysics.com/computer-service/ most of it is done in private chats.

Im neither an AP or system fan. Just focused on what works. It not complicated.
Ok
Title: Re: visual ballistics
Post by: Roulettebeater on Dec 21, 06:29 AM 2018
Winner,

Don’t blame Steve for this
Actually many people think that roulette can be beaten with systems so that’s why you find here lots of threads on systems and very frew threads on AP
Title: Re: visual ballistics
Post by: Winner on Dec 21, 07:48 AM 2018
Quote from: Roulettebeater on Dec 21, 06:29 AM 2018
Winner,

Don’t blame Steve for this
Actually many people think that roulette can be beaten with systems so that’s why you find here lots of threads on systems and very frew threads on AP
There’s no blame  just an observation.
Title: Re: visual ballistics
Post by: judgeholdem1848 on Jan 24, 09:08 PM 2024
Quote from: Steve on Nov 30, 11:05 PM 2018A computer can get a 200% edge betting 1 number,


Hi, new here, but been around the gambling forums for quite some time. 

I've heard similar claims made.  But the maximum theoretical edge that conventional means can produce on even older wheels for European Roulette is going to range from around 35-40%.  To achieve anything significantly higher, it would be necessary to use extremely sophisticated timing equipment, probably laser-based, as well as having an extensive model of terminal ball behavior that is vastly beyond what we might expect anyone but end-boss computational geniuses or those rich enough to hire them to come up with. 

That said, I am aware of players who made novel and important mathematical discoveries that they never bothered publishing because it would have spilled the beans on their exquisite model for beating Game X.  But having a rough idea of what it would take to achieve a 200% edge, I'm more than a little skeptical that such an operation could be realistically carried out in casino conditions or at all. 

Are you absolutely certifying that edges that high are realistically and routinely achievable by anyone currently playing?
Title: Re: visual ballistics
Post by: judgeholdem1848 on Apr 15, 10:31 PM 2024
If you study millions of spins and ran extensive simulations, you will see that the game has repetitive peaks, any system can do it !

Backtesting N strategies will give you the maximum expected mean of N strategies.  Unless you're systematically controlling for data mining bias using White's Reality Check, bootstrapping or similar, you are going to be suffering from it gravely.