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Roulette-focused => System Players Only (no advantage play) => Topic started by: RouletteGhost on Jan 10, 06:40 PM 2017

Title: Idea based on streets
Post by: RouletteGhost on Jan 10, 06:40 PM 2017
Very simple and easy method I began testing

I have tested 6 pages of zumma

I am trying to find a method with a hit rate that is safe to use with progression

just to make a few dollars here and there

method:

-when you sit at table you can use history board for last 6, or start when you arrive.
-wait for 6 unique streets to show, does not have to be in a row there may be some repeating streets while you wait, thats ok, we just want 6 streets
-once we have those 6 streets, we bet those 6 streets. it is an EC bet
-i tested it by betting those 6 streets, then on a loss, double up until a win

yes i know, trying the same thing over and over blah blah

I tested with marty, yes marty.....in 5 pages never went past 5 steps

i am sure there is a RFH, certain of it. no HG here

but may be cool to pick up a few units when bored, or passing by a table
Title: Re: Idea based on streets
Post by: nottophammer on Jan 10, 06:45 PM 2017
Have you learnt nothing from the canon method  :twisted:
Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 10, 06:51 PM 2017
yes sir lol
Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 10, 06:59 PM 2017
you may say "just bet any 6 streets randomly in this way and the results will be the same"

tried it

results are not the same

betting the last 6 unique works better....has to do with the idea that having 12 unique streets in a row is not gonna happen
Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 10, 07:08 PM 2017
this is something id do while walking through the casino and want to place a quick few bets then go have lunch
Title: Re: Idea based on streets
Post by: Willie on Jan 11, 01:35 AM 2017
Tried this on double zero RNG
50 spins, max losses 5 in a row
20 wins ie. +120 if played with 1u
BR for a six step marty- Approx 400 units
But if goes beyond that then it's a bust
Title: Re: Idea based on streets
Post by: Roulettedevil on Jan 11, 02:25 AM 2017
Tried this many times but, opposite streets, anyway here's the result if played said way, yesterdays spins.
Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 11, 06:54 AM 2017
Roulettedevil, Thanks and your test it looks like it got scary at one point that's why I would just play it quick for a couple of units

Wiggy be careful with RNg
Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 11, 07:14 AM 2017
Devil if you played those streets this way you would have had less prog
Title: Re: Idea based on streets
Post by: MumboJumbo on Jan 11, 04:23 PM 2017
Quote from: RouletteGhost on Jan 10, 06:40 PM 2017
Very simple and easy method I began testing

I have tested 6 pages of zumma

I am trying to find a method with a hit rate that is safe to use with progression
Thanks RG but I don't believe in progression.
Title: Re: Idea based on streets
Post by: mogul397 on Jan 11, 06:52 PM 2017
So is this the "same old same old"?  EC betting with the same results?

link:://:.rouletteforum.cc/index.php?topic=18368.45  Reply # 54



On a more serious note, I decided to play this live today. Using the
50 cent inside bets I bet $1.50 on the 3 choiced. And tracked it.

I made like $10, and it was seeming very good. Flat bet. And I stopped
betting and recorded. I have the paper here in front of me.

At a certain point I got a lot of losses on paper.  7 in a row including one zero.
Mentally and emotionally it seemed a little sour.

I've been out all night and just got back looking it over. Overall I counted the
wins and losses. I basically got 25 wins and 25 losses. Including 3 losses from zeros.

But my point is that I'm not sure how I would play this with a progression of any
kind with confidence.  Even with an actual even split, the distribution was the thing
that was killing me.  Good bet selection just didn't cover it (unless I just bet
blind and was happy breaking even).





Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 11, 07:17 PM 2017
This is no superior HG

i never went past 5 steps in progression within 6 pages of zumma

so for me that makes the cut for a quick hit and run bet for a few units

i also play a double dozen/double column strategy with a 4 step progression....i saved myself the bashing so i never posted it lol
Title: Re: Idea based on streets
Post by: mogul397 on Jan 12, 08:43 AM 2017
HG aside, for a stellar set of results, 7 losses in a row would put you on the ropes.
A general observation for what results maybe in using a progression.

Often we think about the "killer streak". Well that streak can be embedded I a good session.
Or there can be a real streak, which will knock you out of the park.

Bet selection aside, I think that the mm is the thing that is the problem to be addresses.

I remember decades ago saying to someone in a chat room, "It's not WHAT happens that
we don't know. It's what ORDER it will happen".

It's nice to play a method that just feeds you profit. But maybe that's not the correct thing
to do. Can't have your cake and eat it too.

How close are you to the casino?
Title: Re: Idea based on streets
Post by: bleep24 on Jan 12, 09:10 AM 2017
There is a 59 step prog. for 1 Double street but you need 2000 units if betting 1 unit.   I have checked it against about 30 spin sets from Dublinbet posted on this forum.  Every set won in the end but there were some highs on the way.   What I did notice was that if before playing you check the history board and identify a D/S with 2 or 3 hits within first 10/12 spins then this is a d/S that is hot and it went on to win without any long prog.

Another thing that I have been trying (yes it has been done before sometime ago) is betting all 3 E/C`s to repeat previous.  Flat betting.  E/C`s should work out  about 50/50 but what I have noticed is that is can vary up to 10 units either way and will swing from one way to the other.  Keep playing until you are (say) 10 units in front then jump off.  Worst that I have had is break even.  No stress.  You do not have to work out what to bet.  Or bet opposite to last or alternate: it`s your choice.   Is differential betting appropriate for this (has progression)

Brian
Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 12, 09:31 AM 2017
Quote from: mogul397 on Jan 12, 08:43 AM 2017
HG aside, for a stellar set of results, 7 losses in a row would put you on the ropes.
A general observation for what results maybe in using a progression.

Often we think about the "killer streak". Well that streak can be embedded I a good session.
Or there can be a real streak, which will knock you out of the park.

Bet selection aside, I think that the mm is the thing that is the problem to be addresses.

I remember decades ago saying to someone in a chat room, "It's not WHAT happens that
we don't know. It's what ORDER it will happen".

It's nice to play a method that just feeds you profit. But maybe that's not the correct thing
to do. Can't have your cake and eat it too.

How close are you to the casino?

Of course 7 losses in a row will happen at some point

This isn't a long term method

It's for a quick few units before lunch
Title: Re: Idea based on streets
Post by: mogul397 on Jan 12, 10:53 AM 2017
Quote from: bleep24 on Jan 12, 09:10 AM 2017
There is a 59 step prog. for 1 Double street but you need 2000 units if betting 1 unit.   I have checked it against about 30 spin sets from Dublinbet posted on this forum.  Every set won in the end but there were some highs on the way.   What I did notice was that if before playing you check the history board and identify a D/S with 2 or 3 hits within first 10/12 spins then this is a d/S that is hot and it went on to win without any long prog.

Another thing that I have been trying (yes it has been done before sometime ago) is betting all 3 E/C`s to repeat previous.  Flat betting.  E/C`s should work out  about 50/50 but what I have noticed is that is can vary up to 10 units either way and will swing from one way to the other.  Keep playing until you are (say) 10 units in front then jump off.  Worst that I have had is break even.  No stress.  You do not have to work out what to bet.  Or bet opposite to last or alternate: it`s your choice.   Is differential betting appropriate for this (has progression)

Brian

I think that I agree with this 100%.  I have notice the same pendulum swing.

So now it seems like we have a toolkit of similar methods doing similar things.

I think that seeing a losing streak/trend on one and playing it to comeback might
be a way of jumping in and jumping out.

I am getting a lot more intuitive sitting at the table.
Title: Re: Idea based on streets
Post by: mogul397 on Jan 12, 10:57 AM 2017
Quote from: RouletteGhost on Jan 10, 06:40 PM 2017
Very simple and easy method I began testing

I have tested 6 pages of zumma

I am trying to find a method with a hit rate that is safe to use with progression

So to reiterate my point.  A session that I played came up even with EC's.
And the progression was a bit of a white knucke.

"Safe to use with a progression"?

I think the progression is the thing to get fixed.
Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 12, 12:01 PM 2017
I get the point

I just won't play this for sessions

More of a few bets type of deal. Few units then lunch
Title: Re: Idea based on streets
Post by: mogul397 on Jan 13, 07:14 PM 2017
Quote from: RouletteGhost on Jan 12, 12:01 PM 2017
I get the point

I just won't play this for sessions

More of a few bets type of deal. Few units then lunch

So based on your continuous lunch references, is there a casino across the street?
Title: Re: Idea based on streets
Post by: shazwad on Jan 16, 08:26 AM 2017
How do I work out a progression re this idea? - start betting the last 6 unique streets, say 0.10 on WH slingshot. If this loses increase bets to ? but also adding the 7th street, again if this loses, increase by ? and again, add the 8th street. Keep going until worse case scenario, you have only 1 street left, then you will need to cover this and also the zero.  Doubling up wont cover it but I'm rubbish at maths. Any ideas?
Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 16, 08:33 AM 2017
I'm terrible at coming up with progressions

But I see what you mean

Progressive

Bet 6 if lose bet 7 if lose bet 8 and so on

If you have the bankroll you will most likely win because I've never seen 12 unique streets in a row
Title: Re: Idea based on streets
Post by: shazwad on Jan 16, 09:22 AM 2017
Exactly Ghost!!   I'll have to try work this out when have more time. William Hill 10p slingshot max bet on streets £600 and £200 for the zero as last resort! Does look too good to be true though if I can work out the progression!!
Title: Re: Idea based on streets
Post by: Kattila on Jan 16, 09:33 AM 2017
  You are  ready to lose this ?
(link:://:.pichost.org/images/2017/01/16/temp_154496.png) (link:://:.pichost.org/image/MDyr)

Forget about such progressions , please , you will lose all you have and more.
If you play roulette at least try to stay flat bet or some positive progression with
rise bets after W (if necesary) , don t rise bets after Ls (maybe only few steps but
on max 12 numbers).

Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 16, 09:45 AM 2017
Obviously I would not do that

You will win a lot

But that one loss will kill

If I was playing for fun with cash to burn, I might do the 1st four steps
Title: Re: Idea based on streets
Post by: shazwad on Jan 16, 09:54 AM 2017
True. I see the first few steps multiply by 3 but then how come it goes from 6 to 40? Would it not be 18?

Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 16, 12:12 PM 2017
Perhaps we can design a progression that's not so steep
Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 16, 01:26 PM 2017
I know people have successfully played this with double streets. But same deal when you get to 5DS the progression is crazy
Title: Re: Idea based on streets
Post by: shazwad on Jan 16, 01:45 PM 2017
What got me thinking Ghost is when I played your game in the first post betting 6 streets, I easily doubled my bank a couple of times but then hit the expected '7 times doubling up' so bust. I lost  due to repeaters coming in the same street - so thats when I thought on a loss maybe add the  next street and so on and so forth....................So as Kattila says the progression goes crazy then how about wait for 8 unique streets (no repeaters), bet these 8 then on a loss keep adding the streets??  Might be alot of waiting though!!   :ooh:
Title: Re: Idea based on streets
Post by: RouletteGhost on Jan 16, 01:48 PM 2017
 If you can wait for an 8 unique street trigger you will always win as long as we don't have 12 unique streets

But how often does that happen
Title: Re: Idea based on streets
Post by: shazwad on Jan 16, 02:09 PM 2017
I have no idea how often that would occur however I just went on WH Slingshot and trigger came after 11 minutes  :yawn:

"you will always win as long as we don't have 12 unique streets"   - how do we know this though??    It might be worth the wait if we come up with the correct progression and cover the zero if it goes to the last street.