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Roulette-focused => Multiplayer Roulette Game => Topic started by: Steve on Jun 26, 12:24 AM 2017

Title: Multiplayer-roulette Spins & Results
Post by: Steve on Jun 26, 12:24 AM 2017
If your system on multiplayer-roulette has no effectiveness, you can expect your win rate to be around 0.972972972972973.

For example, if you bet 1 number for 37 spins, on average you can expect to win once. That leaves you with 35 + 1 unit = 36 units after the 37 spins.

The win rate is: 36/37 = 0.972972972972973

So far from all players combined, the winnings are 541633619 and losings are 556881019. So the combined win rate for all players is 541633619 / 556881019 = 0.9726200041305412


A Comparison:

Expected win rate:
0.972972972972973

Actual win rate from all players combined:
0.9726200041305412

The difference is very small. Of course though we don't expect them to be exactly the same. Simply the more everyone plays, the closer the values become.

The overall results so far are a perfect example of what happens in the real casino. There are winners, there are losers. Most are losers. The winners think they have the HG, but have just won from luck. The losers try to make a better system, but it typically makes no difference.


Myths vs Fact

There has been some criticism directed at me, because some people believe the spins aren't random. I have this to say:

* If you see enough spins, you are going to see some strange looking sequences. It happens on every wheel, and every RNG including true RNGs.

* If the multiplayer spins aren't random, then beat the game and rank at the top. Don't just post images and say "look at this". Take advantage of spins if they are "rigged".



Server Logs

I've also been accused of setting up the game to steal people's systems. This is because it logs bets made by players. Originally we didn't log this data. We only added logging capabilities to figure out how players were cheating, then fix the loopholes. In the end the cheating was possible because the programmer didn't follow my design instructions. But now the problem appears fixed. Anyway, the logged data is basic information like amount bet, amount won, previous balance, new balance, and what was bet.

Before you say this is a violation of your privacy, keep in mind that every casino logs the same kind of information. This is for the same reasons - to check for cheating and fix bugs. If a casino sees you have the HG, do you think they would be more trustworthy with your system that I would?

If you had the HG, theoretically it would be possible for me to reverse engineer your system. But it would require a lot of careful analysis to reverse engineer your bet selection algorithm. I'm an honest and direct person. If I think you have the HG, I will directly ask to buy it from you. I have had the same offer to buy the HG for $100,000. And so far everyone who tried to proceed ended up wasting time.

Sure I could be lying and might try and steal your HG, so you can just decide for yourself if that's what I'm trying to do. The game was designed to be something fun for everyone. It also doubles as a way for people to boast if they want, and if their system performs well. Nobody is forcing anyone to play on it.



The "Randomness" of Spins

The spins are still being sourced from real wheel spins. My players add them and every day they get saved to a text file. Before I upload the new file (usually once a month), I see where in the sequence the game is, then remove all the spins that have appeared. This way there spins don't repeat, and spins aren't wasted.

The spins are not rigged. I am not deliberately making people lose. Roulette is just a negative expectation game and if your system doesn't work, you will lose. That has nothing to do with me.

But to end speculation that I'm rigging the game to make people lose, I'll provide the actual spins I'm just about to upload. See the next post.
Title: Re: Multiplayer-roulette Spins & Results
Post by: Steve on Jun 26, 12:56 AM 2017
Attached is the spins file I just uploaded, but it is in an encrypted zip file.

1. Download it now so you know I don't change it.

2. Anyone can save the spins that appear on the game (multiplayer-roulette/MPR)

3. After about 20 days I will provide the password to unzip the file. Then everyone will see the spins. You need the free program from :.7zip.org

Few people doubt the integrity of the game. After all it's just a game with no real money, and the results are almost perfectly what we should expect because roulette is negative expectation. But hopefully it clears up any last doubt.

Again I know sometimes spins look strange, but it happens with every type of roulette if you see enough spins. Try profiting from it.

Ps - Don't bother trying to brute force hack the file. Wont happen.
Title: Re: Multiplayer-roulette Spins & Results
Post by: falkor2k15 on Jun 26, 06:30 AM 2017
Can we have chat room logs as well please to go with the spins?   O0
Title: Re: Multiplayer-roulette Spins & Results
Post by: maestro on Jun 26, 04:45 PM 2017
QuoteDon't just post images and say "look at this"
...

i can post whatever i like...and why dont you get spin file from random org with time stamp and upload it to your game..how do you know that when you join spins from your players they will be same as roulette stream..
or maybe your players do 10000 spins per day...
Title: Re: Multiplayer-roulette Spins & Results
Post by: Steve on Jun 26, 05:49 PM 2017
Because rng spins aren't roulette spins. They are rng, like slot machines. Are you a slot player?

There are between 20-50 active players at a time, it varies, averaging around 5000 spins per day. But the profiles for online casinos are excluded. Its still enough even without backup sources.
Title: Re: Multiplayer-roulette Spins & Results
Post by: Steve on Jun 26, 05:54 PM 2017
And my point of saying don't just post images was to encourage you to verify the data is not rigged to make anyone lose. Do this by checking the spin file.
Title: Re: Multiplayer-roulette Spins & Results
Post by: maestro on Jun 26, 06:03 PM 2017
ok..thanks
Title: Re: Multiplayer-roulette Spins & Results
Post by: maestro on Jun 27, 05:53 AM 2017
QuoteBecause rng spins aren't roulette spins

so you can tell the difference..if so enlighten us
Title: Re: Multiplayer-roulette Spins & Results
Post by: Steve on Jun 27, 07:18 AM 2017
Yes with enough data i can tell the difference.

Bias for example. Also dealer signature and correlating to previous spins.

Its not too difficult to know the difference if you habe enough data.
Title: Re: Multiplayer-roulette Spins & Results
Post by: sugtips on Jun 27, 10:01 AM 2017
Thanks God.
Good Morning All.

Referring to first post of the thread.

Thank you Steve Sir for explaining, its helpful and motivating.

I will now again try my systems on MPR.

Love and Light.
SugTips
Title: Re: Multiplayer-roulette Spins & Results
Post by: Moxy on Jun 27, 01:37 PM 2017
Thanks for your honesty.  In my honest opinion, 100k Aus is below value for a/the HG.  The designated moniker itself should require a substantial return.   Especially if it will be dispersed over time (friends, family, associates, etc).  It simply is not worth it when one can just work at his discretion.  So it stands to reason that it is foolish to even entertain that offer if one value personal economics.

In contrast, mergers and acquisitions run for billions of dollars for newly proprietary ownership.   One would wisely  never part with it unless he could comfortably retire with it from a buyout.  That is goal, in all this, after all, nothing less. 

Title: Re: Multiplayer-roulette Spins & Results
Post by: cht on Jun 27, 11:14 PM 2017
Quote from: Moxy on Jun 27, 01:37 PM 2017
Thanks for your honesty.  In my honest opinion, 100k Aus is below value for a/the HG.  The designated moniker itself should require a substantial return.   Especially if it will be dispersed over time (friends, family, associates, etc).  It simply is not worth it when one can just work at his discretion.  So it stands to reason that it is foolish to even entertain that offer if one value personal economics.

In contrast, mergers and acquisitions run for billions of dollars for newly proprietary ownership.   One would wisely  never part with it unless he could comfortably retire with it from a buyout.  That is goal, in all this, after all, nothing less.
Your mark is more accurate unlike Steve's gross undervaluation but there's no retirement in this game where the viability will never decay. That means buyout is mostly not a consideration.
Title: Re: Multiplayer-roulette Spins & Results
Post by: Moxy on Jun 27, 11:43 PM 2017
Quote from: cht on Jun 27, 11:14 PM 2017
Your mark is more accurate unlike Steve's gross undervaluation but there's no retirement in this game where the viability will never decay. That means buyout is mostly not a consideration.

Off course it is.  It always is. But only to an exclusive group who grasps the gravity of a HG along with having the capital to possibly acquire it.  Glad you agree with the valuation though.   To the laymen it may seem a lot but not when consideration, experience, and context comes into play of what a HG entails.

Title: Re: Multiplayer-roulette Spins & Results
Post by: Steve on Jun 27, 11:52 PM 2017
Yes $100k is low for the hg. But wee often get people selling what they say is the hg for $49.95. My best tech is 80k but not the hg.
Title: Re: Multiplayer-roulette Spins & Results
Post by: Moxy on Jun 28, 12:03 AM 2017
Quote from: Steve on Jun 27, 11:52 PM 2017
Yes $100k is low for the hg. But wee often get people selling what they say is the hg for $49.95. My best tech is 80k but not the hg.

Those people are dishonest then or mentally stunted in their valuation of a HG (which I highly doubt the latter).  You wouldn't sell your brilliant proprietary computer blueprints unless a serious buyout was offered.  A few million, at the very least, I presume.
Title: Re: Multiplayer-roulette Spins & Results
Post by: maestro on Jun 28, 07:26 AM 2017
Quotecorrelating to previous spins

i thought you wrote program where states that all spins are EQ likely...or you meant correlating is due to dealer
Title: Re: Multiplayer-roulette Spins & Results
Post by: Steve on Jun 28, 07:14 PM 2017
For RNG, there is was correlation except for fractals, but I havent found a way to make use of it yet.

Real spins are different.
Title: Re: Multiplayer-roulette Spins & Results
Post by: Steve on Jun 28, 07:16 PM 2017
Besides i released a free simplistic version of the software for everyone here to use. So everyone can see if there's a specific sequence of spins that happens more than any other sequence. Based on the systems being tested, it doesnt appear many or even any people are using the software to test theories. So there isn't much point publishing a more capable version.

For example, does the sequence 1,2,3,4,5,6,7,8 occur fewer times than 33,14,17,1,22,19,0,34? The point in they happen the same amount of times.
Title: Re: Multiplayer-roulette Spins & Results
Post by: maestro on Jun 28, 10:51 PM 2017
QuoteFor RNG, there is was correlation except for fractals, but I havent found a way to make use of it yet.

Real spins are different.

does it mean that say if i see 27,36,1 for ex. on RNG this one is more likely to happen than 27,36,1 on live roulette..
Title: Re: Multiplayer-roulette Spins & Results
Post by: Steve on Jun 29, 04:37 PM 2017
No because the cause and effect for rng and real spins are completely different. Even different wheels have different patterns although the  physics is the same.

I don't fully understand the effect of fractals in rng yet. I would need to put note time into it.
Title: Re: Multiplayer-roulette Spins & Results
Post by: maestro on Jun 29, 04:47 PM 2017
numbers are numbers....you say wheel has no memory now you say diff wheels have diff patterns but no rng spins...

numbers are numbers...fractals will not help you
Title: Re: Multiplayer-roulette Spins & Results
Post by: Steve on Jun 29, 11:53 PM 2017
Quote from: maestro on Jun 29, 04:47 PM 2017numbers are numbers

Numbers represent pockets. They are not nothing.

Quote from: maestro on Jun 29, 04:47 PM 2017you say wheel has no memory now you say diff wheels have diff patterns but no rng spins...

The wheel doesn't have memory. It doesn't care about past winning numbers. Past and future spins still have a link, but it's all still cause and effect. For example a dealer will pick the ball up from the last winning number and spin, and that last winning number is one variable (one of the causes for the next winning number).

But let's put "past spins are irrelevant" into context. An inexperienced player will say after RRRRRR, B must be "due". But actually the odds are still the same for R or B. In this case, the past spins are meaningless.

Quote from: maestro on Jun 29, 04:47 PM 2017now you say diff wheels have diff patterns but no rng spins

Yes different wheels have different patterns, because they each have their own unique physical properties. Like people may look the same, with two eyes, two legs etc, look closer and there are lots of differences.

Quote from: maestro on Jun 29, 04:47 PM 2017numbers are numbers...fractals will not help you

A number in roulette is an absolute and binary value. It is not meaningless.

and maybe fractals cant help. Maybe they can. Just so far I haven't found a way they can increase the accuracy of predictions.
Title: Re: Multiplayer-roulette Spins & Results
Post by: maestro on Jun 30, 04:24 AM 2017
QuoteBut let's put "past spins are irrelevant" into context. An inexperienced player will say after RRRRRR, B must be "due". But actually the odds are still the same for R or B. In this case, the past spins are meaningless.

true but still you get players to say...i do better when look at the past spins...are they wrong..i dont think so...

spins as a sample of spins will give  you fitness of the wheel...at the end of the day is game of probability not certainty
Title: Re: Multiplayer-roulette Spins & Results
Post by: nottophammer on Jun 30, 02:10 PM 2017
Maestro, what about average for the starting 37, probability of the 37 all hitting must be different to the average each non-hit can take.

If we look at Mortagons #'s from today, all 37 numbers hit in 103 spins, so how does probability answer that. Now looking for the 3 remaining non-hit, took 28 spins, so at some point you could say,say after 12 spins a third of the 37 spins the probability of one of the 3 non-hit is due to appear soon, yes 16 spins later, you tell me that you could not build a progression to cover 3#'s for say 30 spins.

M this is not a dig at you just wanting to know why people dont work to average of non-hit #'s
Title: Re: Multiplayer-roulette Spins & Results
Post by: maestro on Jun 30, 04:40 PM 2017
Quotejust wanting to know why people dont work to average of non-hit #'s

i dont know notto why they do not...maybe if there is step by step how to do it some might try.. :question:
Title: Re: Multiplayer-roulette Spins & Results
Post by: nottophammer on Jun 30, 05:21 PM 2017
I'll work on it, might even be able to make it simple enough for Falkor to understand  :lol:
Title: Re: Multiplayer-roulette Spins & Results
Post by: 3Nine on Jun 30, 05:54 PM 2017
Quote from: nottophammer on Jun 30, 05:21 PM 2017
I'll work on it, might even be able to make it simple enough for Falkor to understand  :lol:

LOL.  That's a tough one.
Title: Re: Multiplayer-roulette Spins & Results
Post by: Kattila on Jul 01, 05:01 AM 2017

Steve , you say past spins are not good......for me are good enough to
help me to take a good decision in what to bet for the next few spins.
Once any of this patterns complete ( can wait more spins)one must bet a
different position ( only one position, so not to many numbers).
Also can use same or similar  patterns on Splits, streets.

Groups of numbers do repeat ...that is sure ,  and using
past spins/patterns  we can have  a higher probability that one group
will repeat in some unhit position.  The attack is on the position so not
on the same group over and over again...., also no negative progression
involved , only flat or possitive prgrs.  If one session is lost the possitive
prgs.  save the situation most of the times ( in the next sessions).
I am quite sure you not agree ..but each one with his stuffs.....

Just some examples with numbers/ patterns:


NR      patterns

12      a           a
4        b           a
23      a           b
7        b           b
34      a           a
4        b           a
18      a           b
9        b           b
28      a           a
3        b           a
5        a           b
29      b           b
33      a           a
1        b           a
17      a           b
15      b           b   
.
.
.
.
----------------------------------------------

Or...

Nr      patterns

11      a           a
14      b           a
25      c           b
7        a           b
34      b           c
24      c           c
11      a           a
13      b           a
28      c           b
36      a           b
5        b           c
29      c           c
31      a           a
19      b           a
27      c           b
30      a           b
4        b           c
8        c           c
.
.
.
.
Title: Re: Multiplayer-roulette Spins & Results
Post by: falkor2k15 on Jul 01, 07:37 AM 2017
Why the unhit position and not the most recent position? Why track the furthest distances instead of the most recent?
Title: Re: Multiplayer-roulette Spins & Results
Post by: Kattila on Jul 01, 10:55 AM 2017
Falkor,
Because  of one event....the change....
After you "" push""  one event ( few distances) until close to the limit , the unhit
position(s) should hit in the next few spins, but of course not always will hit
Title: Re: Multiplayer-roulette Spins & Results
Post by: falkor2k15 on Jul 01, 01:25 PM 2017
Why do you have to do it with groups/patterns? Why not the position of individual straights?
Title: Re: Multiplayer-roulette Spins & Results
Post by: Steve on Jul 23, 07:05 PM 2017
The password for the zip containing spins is:
!)6534E6&@ASw5^&@#@QEAFG@!!

Now anyone thinking I'm scamming them out of play money can see for themselves that if you are losing, it has nothing to do with me.

I am not going to publish the file like this every time. It is a waste of my time.

Also I made the spins occur more quickly. They are now every 15 seconds with a break in between of 2 seconds. So you have 15 seconds to place your bets. If anyone has an issue with it, let me know. I think most people would appreciate less wait time.
Title: Re: Multiplayer-roulette Spins & Results
Post by: Steve on Jul 23, 07:17 PM 2017
Ok so who is this guy:

(link:://:.pichost.org/images/2017/07/23/temp_614225.png) (link:://:.pichost.org/image/BSnd)

(link:://:.pichost.org/images/2017/07/23/temp_647223.png) (link:://:.pichost.org/image/BxSU)

They stopped playing when things turned south...