As said in spins from multi player, a perfect game.
(link:://:.pichost.org/images/2017/09/07/temp_293620.png) (link:://:.pichost.org/image/rVC9) |
So if you couldn't make those spins pay you wanna give up roulette, whats avg for up to 19th non-hit, 2 spins, up to 26th non-hit is avg to hit in 3 spins, but you'll need to know each non-hits max spins to hit, but it is posted for you.
Now i have avg for 60 spins 30.5 non-hit in 60 spins, as we see, we've only had 20, countback shows 5,+5,+2 so minus 3 on the 15.8 in spins 11-40,
So how many of the expected 10 to get us to 30/60 will come,
(link:://:.pichost.org/images/2017/09/07/temp_722599.png) (link:://:.pichost.org/image/rXjZ) |
So you can see 7 of the expected 10 come. Now i could talk for hours on these spins, but whats the point, you need to study, how 0x's come, and thats not by wanking :lol:
Think about hot numbers, so we start at spin 1, whats due one of the larger group, that means 0x's. Have you seen pri's green checkpoint box i post at times, well on Mort and J247 games the 1st 10 spins is 76% chance of repeat against seeing 10/10, so everyone of the blocks of 10 spins could be your start point looking for hot #'s,
Quote from: Turner on Dec 15, 04:52 PM 2014I ran about 500 000 cycles of 37 spins and came up with the following:
(Number on left is number of unique numbers and next number is how many times a spin cycle had exactly that many unique numbers in the test)
37 spin cycle:
15 1
16 12
17 202
18 1417
19 6020
20 18309
21 41304
22 73951
23 98780
24 102814
25 80164
26 47276
27 20934
28 6706
29 1685
30 349
31 35
32 5
(link:://:.pichost.org/images/2017/09/07/temp_229799.png) (link:://:.pichost.org/image/rbFD) |
|
Get this often :question:
(link:://:.pichost.org/images/2017/09/07/temp_236621.png) (link:://:.pichost.org/image/rCJc) |
0x's, speaks for it self, want 5,0x's for 30/60 in 41-60 :thumbsup: