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Roulette-focused => Money management => Topic started by: Bigbroben on Mar 11, 10:26 PM 2018

Title: Add-up test
Post by: Bigbroben on Mar 11, 10:26 PM 2018
I dunno what to think of this:

just tried this way: put one unit every spin on every number that came out, even if repeating.   So if out: 23,5,19,6,32, there would be 1u on 32, 2u on 6, 3u on 19, 4u on 5, 5u on 23.

Good thing: unhits don't get bet on, repeaters get hit with more and more units on them.
Not good thing: 1x hitters get betted on and produce deficit; bets get high further down the road (69x, 68x, 54x,...)

I still don't know if sustainable on the long run.  Decided to check first at spin 72.  The attached graph inspired me this checkpoint

Reached spin 73, where I am now thinking what to do next.
This method is not yet enhanced, tweaked, worked on, just basic +1 every spin every hitted nr.

Performed 1 game, see attached.  It's looking good, still don't know if lucky or trendy.
Title: Re: Add-up test
Post by: Bigbroben on Mar 11, 11:50 PM 2018
Here are some more samples:

Addup2:
tough game, very few repeaters in the beginning and the ones hitting were later in the game, so fewer units on them.  Longer time in red but a little positive run at spins 60s.

Addup3:
raised on numbers only if the ball landed on  new nr.  Lower stakes all over hitted nr, less costly if landed on unhit.  Once again this higher peak at spins 73.
Just for the heck of it, continued the game until all nr landed.  Surprisingly, highest balance is about at spin 73...  dunno if coincidence or not.  See addup4.

Ideas? Comments?
Title: Re: Add-up test
Post by: holymoly on Mar 12, 12:15 AM 2018
How about betting the same number
for 37 spins (703 units required
Adding 1 unit after every spin
Even hitting on the 37th spin will make 600+ profit

Choosing the number eg..
Wait for 2 repeaters,your fav number,etc.. random...????

Title: Re: Add-up test
Post by: 6th-sense on Mar 12, 07:16 AM 2018
I tried it last week and made a handwritten chart was good till the losses outweighs the wins but I may retry on 3rd repeaters onwards as nottys charts show that they are most likely to hit
Also noticed on spin 36 it adds up to 666
Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 09:19 AM 2018
Modified version:

this one seems more rational, stake-wise and accuracy-wise.

Added one unit where the ball landed, simply.  Naturally, non-hits get nothing, 1x only one and repeaters get more as they come by.

Some more tests to go...
Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 09:28 AM 2018
At spin 112:
Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 09:35 AM 2018
At spin 149 (4x37):

Seems optimal nr spins is, again, around 70s, so +/-2cycles.
Will run more tests, maybe restart at new br high...

To be cont'd!

Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 09:50 AM 2018
Second try:
many repeaters at first, no real hot nr later in the game to compensate for all other bets.  Negative in the second half.

Will try with a reset at new br high..
Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 10:00 AM 2018
Reset at new br high:
Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 10:09 AM 2018
So far so good...
Not as spectacular but safer, stakes stay under control.
Title: Re: Add-up test
Post by: daveylibra on Mar 12, 10:45 AM 2018
Hi BigBroBen

This system looks good, but just one point, how is it that "stakes stay under control?"
Surely stakes increase every bet, so after say, 70 spins, we have 70 units on the table?
Also, I have tested various other systems, whereby about 50% graphs go +,  50% -.
It would be good if you could run 100 or so tests on a simulator (maybe that's what you are doing)

best of luck
Dave
Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 10:54 AM 2018
Slowly but surely.
I like it.
Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 11:28 AM 2018
Quote from: daveylibra on Mar 12, 10:45 AM 2018
Hi BigBroBen

This system looks good, but just one point, how is it that "stakes stay under control?"
Surely stakes increase every bet, so after say, 70 spins, we have 70 units on the table?
Also, I have tested various other systems, whereby about 50% graphs go +,  50% -.
It would be good if you could run 100 or so tests on a simulator (maybe that's what you are doing)

best of luck
Dave

If reset all stakes after new br, then stakes don't go that high.  If no reset, the bets get high, so go the winnings, but it makes more money vulnerable to long runs of not so hot numbers.
Actually, more than 50% of new highs come within the 8th spin.  If it comes further, 2-3 hits on erpeaters on a hit on a 3xrepeater takes it to new high.
I'd say my stop-loss would be at -300 (1+2+3+4+5+6+7+8+9+...+24), so, hardly any repeaters in 24 spins, which is rather rare.

I do not have time or expertise to run 100s of runs, perhaps someone here could.  I'll just proceed with this game until losing 24 times in a row, or until I have to change a diaper on a kid...
Title: Re: Add-up test
Post by: nottophammer on Mar 12, 11:40 AM 2018
Quote from: daveylibra on Mar 12, 10:45 AM 2018Surely stakes increase every bet, so after say, 70 spins, we have 70 units on the table?

So 70th spin you laid 70 units on the table, thats 2485 units used if placing 1 unit every spin, its the soft prog 1,2,3,4,5 as by now some #'s will be having 2,3,4 or 5 units placed

2485/36=69.02 wins, so you need the hot #'s to be repeating fast

37 spins is 703 units and needs 20 wins at return of 36 yes 35+1, obviously earlier the repeats happen earlier you reset, is that right :question:
Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 11:41 AM 2018
Got this one run with 81 spins before new high.  I am surprised how it recovered quickly...
Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 11:44 AM 2018
Quote from: nottophammer on Mar 12, 11:40 AM 2018
So 70th spin you laid 70 units on the table, thats 2485 units used if placing 1 unit every spin, its the soft prog 1,2,3,4,5 as by now some #'s will be having 2,3,4 or 5 units placed

2485/36=69.02 wins, so you need the hot #'s to be repeating fast

37 spins is 703 units and needs 20 wins at return of 36 yes 35+1, obviously earlier the repeats happen earlier you reset, is that right :question:

Actually I gave up on adding 1u everywhere: too costly.

So 70u would be in 70 spins.  Organically growing stakes...
Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 11:49 AM 2018
So, if reseting after new high, things stay under control.
Could this method always remain in negative territory and never reaching new high?  Certainly, if repeaters are long to come out and no hot nr (3xrep or +) anywhere...
Title: Re: Add-up test
Post by: nottophammer on Mar 12, 11:51 AM 2018
i did this once in the bookies some time ago after talking to Denzie about bet every spin, FAILED on their RNG, its a bit like where you're testing at the moment, all methods seem to win,too easily, or the methods, whether TG repeats, KTF, or VdW and look who's #1, wiggy with VdW, just saying try it on MPR, now thats a different monster, crashes, fast spins, table limit of 100
Title: Re: Add-up test
Post by: daveylibra on Mar 12, 12:51 PM 2018
Hi, just my thoughts on this...

Remember Turbo talking about 37 players each playing 1 unit on a number only after it shows?
Well I think what you are doing is similar. Imagine, on the 2nd spin, another 37 guys showing up. On the 3rd spin, another 37!
Now, as I've said before, Turbo claims that these 37 players playing this way reduces the house edge to 0.
If this is true, what would a profit/loss graph look like? Would it oscillate around 0?
If so, would this be enough? I can't work out whether it would be valid to say we can just stop when in profit and reset. Or would it be the same as playing a continuous game, and we would average 0?
Or maybe we can play this way and start only on 2-shows?
& you say you have stopped adding 1 unit each time. So are you flat betting?
A lot of "ifs and buts!"
Any thoughts guys?
Title: Re: Add-up test
Post by: nottophammer on Mar 12, 02:21 PM 2018
l(link:://:.pichost.org/images/2018/03/12/temp_549135.png) (link:://:.pichost.org/image/Gp8af)

You can see he starts betting after 6/7 spins and is a 1000 down at spin 24/25 how many numbers being bet, the win nearly clears the debt of a 1000, 25chip is 900

Can we say at spin 10 its 9/10 one # repeated, my avg for 11-20 is 7 more non-hit come, so if 3 more #'s have repeated at 20 spins is he betting 4#'s or just 1# the latest repeat the hottest at spin 20

Does TG have a gap for a hot one to win say 20 spins, if say it was 20 spins and he's betting 1 unit till 20 spins go by and no win, does he now go all out for the 25 unit on the latest hot number

I was on MPR just now and #'s 23,25,13,7 are hottest 23 has missed for 20 spins, 25 is dropping of after missing for 20 spins, 13 has two more spins and drops of, #2 joins the 4 hottest, #20 joins as well, the #13 has gone missed for 20 spins, the #7 is still quite hot say 7 spins old.
Now as the 13 has gone i started to bet, i was going to bet just the 4 hottest 20,2,7,13, but decide to bet all 6 hot#'s with 4 hits and #2 dropped in 25 unit,

So the wait paid off, the hottest the 23 had well passed 20 spins no hit, so had the 25 and once the 13 dropped it was time to start betting, but from the graph you see he's betting every spin, is it 1 units and something triggers him to up the unit?

MPR game ringed in black and now i'm back at win rate of 1.0

st.org/image/GpZP1](link:://:.pichost.org/images/2018/03/12/temp_370816.jpg)[/ur (link:://:.picho)
Title: Re: Add-up test
Post by: nottophammer on Mar 12, 02:29 PM 2018
That game ringed 71 spins only 3 non-hit left
Title: Re: Add-up test
Post by: nottophammer on Mar 12, 03:40 PM 2018
(link:://:.pichost.org/images/2018/03/12/temp_981089.png) (link:://:.pichost.org/image/GuOta)
how would TG be betting here, spin 11, remember the graph

(link:://:.pichost.org/images/2018/03/12/temp_614353.png) (link:://:.pichost.org/image/GuU3F)

#33 still no hit, so is it up the unit ?
       
Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 04:22 PM 2018
Quote from: daveylibra on Mar 12, 12:51 PM 2018

& you say you have stopped adding 1 unit each time. So are you flat betting?
A lot of "ifs and buts!"
Any thoughts guys?

No.  The nr that hits, I put a unit on it.  So you'll get a bunch of 1xs, some 2xs.  After the 81 spins without new high, it is the nrs with 5 or 6 units that saved me.

Anyway, to be sure a system works, it has to work even if the house had no hedge.  Cuz this is what we all are fighting for, right?  Step one would be to make sure it would work with even chances on player and casino...
Title: Re: Add-up test
Post by: Bigbroben on Mar 12, 05:06 PM 2018
More than 400 spins.  I like the way it behaves.

This method resembles to jkh's with a less aggressive progression but more nr to bet on.

Room to better ways to play with this, but I like it.
Title: Re: Add-up test
Post by: wiggy on Mar 12, 05:57 PM 2018
Looking at your chart above Notto, there is the second triple hitting bang on spin 32. That area was warming up nicely IMO leading up to those two triples with a gap of only 8 (spins 23 to 31) for the 13.



Title: Re: Add-up test
Post by: nottophammer on Mar 12, 07:27 PM 2018
Yes wiggy and the hot 4 are 33,34,15,13 as of spin 30
Title: Re: Add-up test
Post by: nottophammer on Mar 12, 07:37 PM 2018
(link:://:.pichost.org/images/2018/03/12/temp_897790.png) (link:://:.pichost.org/image/Gu6u7)

Primative i know, start #4, just keep betting the 4 hottest, when another R1 comes dump the coldest of the 4, in this case #24, get the in #13
Title: Re: Add-up test
Post by: daveylibra on Mar 14, 07:40 AM 2018
Hi Ben

Just thought of a way you can save a few units.
Wait for a few uniques, I would say you wouldn't have to wait long for 8
Then bet on 'em, and carry on your way.
Saves you the 1st 36 units you would have spent!
How is the system going,still holding up?
Title: Re: Add-up test
Post by: Bigbroben on Mar 14, 10:36 AM 2018
Hi,
I am not sure if it's worth waiting for a few spins before to start betting...
Yes, waiting 8 spins before saves you 36 units, but more than half of repeaters come within 8 spins, like 60 something %...
Did  try to start wiht bets on previous nrs untils last repeater: more or less the same.  It is nevertheless a system that relies on hot repeaters to work.  If a repeater comes after 12,13,14,15 spins, and down the road a 3x repeater doesn't come before a first cycle 37 spins) , this system is doomed.  A stop loss must be established...

Happened yesterday in a test, I was back down into red after 100 spins of trying to recover.  Still thinking on where to put a stop-loss....

Still, it is doing ok most of the time...
Title: Re: Add-up test
Post by: daveylibra on Mar 14, 12:51 PM 2018
Hi,
How about playing for 74 spins come what may?
That seems to be where your graphs have a peak. A 74 (2x37) session each day.

Alternatively, notice how Turbo says he only plays a few numbers. I think he must, therefore, be playing only 3-shows and above. And then dropping the number 38 spins ago, ie playing a "window" of 37 spins, if you see what I mean. Now whether or not Turbo decides to post again, I don't know. But playing this way, I suspect, would potentially mean playing a longer session. And I would want to avoid a long long session trying to climb back into profit.
Hence I like the set number of spins idea.
Anyone like to add there opinion?
Title: Re: Add-up test
Post by: nottophammer on Mar 14, 01:18 PM 2018
Quote from: daveylibra on Mar 14, 12:51 PM 2018Alternatively, notice how Turbo says he only plays a few numbers. I think he must, therefore, be playing only 3-shows and above.


(link:://:.pichost.org/images/2018/03/14/temp_362436.png) (link:://:.pichost.org/image/GBtoU)

Not here
Title: Re: Add-up test
Post by: daveylibra on Mar 14, 04:24 PM 2018
Hi,
I  think I recognise the chart above as one of Turbo's.
What does it show, if I may ask? I can see it is about 1500 down in  about 32 spins.
I think he talks about $25 stakes, that gives us 60 units down in 32 spins.
Many methods could do that.
I hope it doesn't mean 1500 down in 32, or it's not a method for me!
What do you make of it?
Title: Re: Add-up test
Post by: nottophammer on Mar 14, 05:27 PM 2018
he's betting from spin6/7, 19/20 spins later he wins, by the lift from the win looks like 900 as he's a 1000 in the hole

Yes at 32 deep in the hole, but he never loses, units being used  ??
Title: Re: Add-up test
Post by: daveylibra on Mar 15, 07:42 AM 2018
Hi, I see what you mean.
Notice  36 x 25, so a 25 unit win here.
Next win, looks like 1800, so a 50 unit win here.
First 20 spins, 1000 lost, 100/25 = 40.
So has he made 40 bets, starting with 2-shows?

I'm sure you could analyse this better than me. What do you think?
Title: Re: Add-up test
Post by: nottophammer on Mar 15, 08:16 AM 2018
Quote from: 6th-sense on Mar 12, 07:16 AM 2018but I may retry on 3rd repeaters

6th
2 games on MPR, both slow to give hot #'s the 1st game i was down 11000 units the 4 hottest did not become profitable untill R5 went R6, then 1 of the hot 4 really went for it, hit total 11 times, got back to 14500 units just down 1500 on starting BR.
second game played just the same 85 spins hot 4#'s very slow to hit, the game just kept changing the hot, untill about  spin75 when the hot started to hit, i had a new high to BR and was typing in chat that the game was just repeating numbers further back in the game, i posted 29, was hot and just as finished typing and hitting send and i'm not betting theres #29, now in the chat window are the 4 hot, 29,1,8,36

so still typing in chat and obviously not betting next # 8, 2 spins later 1, now i was on 25 units, disregard what profit the 29 would have given, but the #8 would been +800, the #1 2 spins +700

Now Maestro does not have a good word for MPR and i agree, it just seems like RNG, perhaps with software watching the bets,
i got a double dozen bet to #1 on board last year then blew the lot, but if try the same method it starts ok building the BR, but then it canes you, you telling me the RFH is now there where last year able to get the DD method to #1 and RFH was not there, think how many spins i had to get to #1 and no RFH

S will come with all the old Bla Bla

Turbo way got the units back with the prog, 85 spins and is RFH there? utilising the prog in a certain way over come the RNG's RFH, Hmm sounds a bit Turbo there

Title: Re: Add-up test
Post by: nottophammer on Mar 15, 08:21 AM 2018
6TH
yes perhaps not Turbo way but wait for 4x's the hots come.  in Paddy Power they have a game that gives the 5 hottest over last 500 games, i presumme they mean 500 spins.
So yes wait and like Den says when they become hot 5,6,7 time hitters you should be confident they will come.
Title: Re: Add-up test
Post by: nottophammer on Mar 15, 08:35 AM 2018
6TH or any of you heres the 2 games
(link:://:.pichost.org/images/2018/03/15/temp_434500.jpg) (link:://:.pichost.org/image/GBbLA)
Title: Re: Add-up test
Post by: daveylibra on Mar 15, 01:09 PM 2018
Hi, all, can't see a way to edit posts so here it is revised...

Notice  36 x 25 = 900, so a 25 unit win first.
Next win, looks like 1800, so a 50 unit win here.
First 20 spins, 1000 lost, 100/25 = 40.

So has he made 40 bets, starting with 2-shows? I don't think he was betting on 1-shows, if so he would have started at spin 1, also, 1+2+3+4.....+9 =45, so he would have spent his 40 bets by spin 9.

So I deduce he just puts nothing on 1-shows, 25 units on 2-shows, 50 on 3-shows, 75 on 4-shows etc.
Only thing is he says he only bets a few numbers. Maybe he has a 'window' of the last 37 spins. This would still give 12 or so numbers to bet on.

I'm sure you could analyse this better than me. What do you think?
Title: Re: Add-up test
Post by: boyd30 on Mar 15, 02:31 PM 2018
If you have a max gap between the repeaters it keeps down the numbers. But is there an advantage to bet more on numbers that hitting more?
Title: Re: Add-up test
Post by: 6th-sense on Mar 15, 03:37 PM 2018
Hi notty I only went from repeat 3 to 4 and only from your sheets...not gone further ...I was speculating just going for the 4th repeat...and only using the progression what’s going about..

And would only start the cycle of 37 spins as soon as the the 3rd repeat hit..then onto the other cycles after that through the progressions..

Stop when in plus.. not gone after a 5th as only going through your data...love that green sheet ..and like that you can get a 50 unit win in any of them betting unhit numbers like you do
Title: Re: Add-up test
Post by: daveylibra on Mar 15, 04:04 PM 2018
Hi Boyd

Well, max gaps, more on higher repeaters... I would do some testing if I knew what is the best way to test ideas.
Is this rx roulette the best to use, or can we use something free?
I mean running lots of trials quickly, not 'fun money' roulette.
Title: Re: Add-up test
Post by: boyd30 on Mar 15, 04:29 PM 2018
Hi Daveylibra,
I have done some tests using RX. But I can only do it manually so it takes time. If you know you can write programs to make larger tests. However, last I tested was with betting on repeaters with max 8 gaps. Betting the repeaters up to 37 spins. This way you Keep down the repeaters. At most I was up to 7-8, but many times it was just 4-5 or less. I have not failed with this test, but spins have just been up to 150-200. I don't know how a progression would work best but Turbo mentioned a positive progression. With this testing I raised to two units when I was down 108 units. Stayed there until plus.Never had to bet with 3 units. Some other test went up and no need to bet with more than one unit. But I think some kind of progression is needed.
Title: Re: Add-up test
Post by: Bigbroben on Mar 15, 11:22 PM 2018
Hell why not, I've been philosophing...  so all that follows is just ''IF'':

When do we know if a number is ''hot''?
                 Unfortunately after it has been.
       So we know it was hot.

When do we bet/increase bet on a hot number?
                unfortunately, after it has hit.
       We don't know if it will hit again.

***************
So I thought: is there a way to be ''always ready'' for a hot number when it hits?  Can we just think upside down?

First of all, what is a hot number? One that hits more often than every 37 spin.

What if:
a number hits.  We bet 36 units on it right after.  Next spin another one hits: 36u on it, and 35 on the first one .  What if we remove a unit every spin on the ones that have a bet on them, and reset to 36 units when hit?  So after 6 spins, one nr has 36, 1 has 35, one has 34...  33,32,31.

And then bang! 5th nr comes again, claiming its 36x 34u!  Then 3 spins later boom!!! A new repeater with 28 units on it!  And then next spin, the first repeater with 32 units on it... holy...

What if...

<End of dream>

Unhits get no bet.  1xers slowly fade out to cold.  Repeaters get hit anywhere between 36 and 1 unit.

Is this sustainable?
Put 36 units as soon as hit?  After  2 hits? 36, 24 or how many units?

Thinking.  This is why I was asking if there was a simulator with the shift+click to reduce units on a nr.  Quicker this way instead on deleting then rebetting accordingly.

What say you, LOTT researchers?
Title: Re: Add-up test
Post by: Iain on Mar 16, 12:54 AM 2018
Hi Bigroben,

I wrote an Excel program to simulate this. The original idea, placing 1 unit on every number that hit and adding 1 unit on subsequent hits until in profit and then resetting. I set it to stop when 100 units was won or 500 units were lost. It seemed to generate profit quite well, but the sessions that didn't work so well were very long, several hundred spins. Your latest idea placing 36 units after a number hit and decreasing after every spin didn't work well.

It might be an idea to limit the number of spins or reset even when not in profit when the stakes are getting too high. What do you think?
Title: Re: Add-up test
Post by: Bigbroben on Mar 16, 06:48 AM 2018
Hi Iain,

yes, probably better to use the decreasing method only with repeaters instead of all 1xers.  And probably better to reset at new high.  Can you test both ways: one is keep rolling the repeaters until fade out, the other is reseting at new high?

I don't know every Excel function yet, it would be worth a try to do what you did.  Do you have like one column per number?
Title: Re: Add-up test
Post by: denzie on Mar 16, 01:31 PM 2018
We all like those uphill graphs. Looks good.

Personally i got no problem with a jigsaw graph. Coz i said it before...what goes up must come down and.....VICE VERSA ! (Let it sink in for a minute)

Greetings from Thailand  :love:
Title: Re: Add-up test
Post by: Bigbroben on Mar 16, 10:03 PM 2018
Quote from: Bigbroben on Mar 15, 11:22 PM 2018

What if:
a number hits.  We bet 36 units on it right after.  Next spin another one hits: 36u on it, and 35 on the first one .  What if we remove a unit every spin on the ones that have a bet on them, and reset to 36 units when hit?  So after 6 spins, one nr has 36, 1 has 35, one has 34...  33,32,31.

And then bang! 5th nr comes again, claiming its 36x 34u!  Then 3 spins later boom!!! A new repeater with 28 units on it!  And then next spin, the first repeater with 32 units on it... holy...

What if...



Tested with 2x'ers.  Might have been lucky but this is what just happened!  Playing on repeaters only  offers less ''shooting all over the place'' and focuses on the hotness.

First spins look great, let's see if it hold in the long run...
Title: Re: Add-up test
Post by: Iain on Mar 17, 12:30 AM 2018
Here are the two spreadsheets I have been working on. One for the original system and the other for staking 36 units after a repeat and descending by 1 unit each spin. You can change the settings in the yellow shaded area and click spin for 1 spin at a time or click start for an automated simulation. You can reset everything by clicking 'New Session'.

The spreadsheets use macros and will only work in Excel. You will need to enable content when prompted for them to work. I haven't had time to extensively test so if you think there is an error or there is something you don't understand, just let me know?
Title: Re: Add-up test
Post by: Bigbroben on Mar 17, 09:47 AM 2018
Wicked, Iain!

Thanks, I'll play with this new toy..,
Title: Re: Add-up test
Post by: Bigbroben on Mar 17, 10:31 AM 2018
I tested with the first sheet (not the descend).

Got great results with the settings: target:1  (new high), stop-loss:100
After 1 hit, max 24 bets.

This is promising!

Thanks again!
Title: Re: Add-up test
Post by: Iain on Mar 17, 01:46 PM 2018
I noticed the losing sessions often had many numbers bet, beyond 30 so I added another option to the settings allowing you to restrict the amount of numbers bet at the same time. The numbers that hit most recently take precedence.
Title: Re: Add-up test
Post by: Bigbroben on Mar 22, 12:15 AM 2018
Doin ok for this new way:

Wait until there are 18 unhits.  Go KTF (is it?) from 18 unhits until 10 unhits left.

Then: forget the unhits, put one unit on all 27 others.  Hold and spin until losing a spin.  When losing, add the new nr and add one unit on all previous nrs  (1x on 27 nrs, then 2x on 28nrs,...).  Do not remove units after a win, at this stage of game.

Play until bankroll reaches twice the current bet ( safest), or until reaching desired br, or until 4 nrs are left (good average), or until one number left, at which point there is no more profit (risky). Could be good (see game2: 2 dead numbers for a while) or bad (see game 3).
Stop loss -500.

Did try by blindly starting to bet hits at spin 37, with sometimes only 22 nrs.  Too many dips, too many units on nrs too early.

P.S. this is not an HG!!!!  Please test!
Title: Re: Add-up test
Post by: Bigbroben on Mar 24, 12:49 AM 2018
Allright guys I think I found it! ( Say what you will)

So, this is the opposite of KTF, in a way.

KTF works fine until unhits become scarce and then you are just praying the Holy Rabbit for not too many repeaters to hit past spin 37 or else you are digging yourself down deeper every time.  I've seen games on other posts, and saw my own real money going from a +400 profit down to -1xxx until next succesful bet.  This makes me die sooner.  Kinda annoying.
The further in the game, the longer it takes to get a hit with KTF.  An alembert progression +1/-1 is fine when return rate is >=1( 18 nrs and less).  Otherwise not all previous losses are caught back in next win.

So with all the test on repeaters and sleeping numbers, here is what I came to:
    I'd start betting on hitters when there are 12 out (not 12 spins: 12 last different numbers).  If lose, +1 on all nrs plus on the new one ( so 2x13). Then if win, -1.  Reset at whichever comes first: new high or back to progression1.  Alembert will get you to a new high even at 3units per nr, if starting at 12 nrs.  Why 12 numbers?  Hell I dunno but I like it.  And more chances to hit a next repeater than starting at 6, and better reward that at 15 or 18 nrs.

I attached a game that show how most of the time a new high is reached within 6 spins, and almost all within 10.

The great thing with betting on hitted nrs is that , instead of having less and less chances of hitting, as the spins go by, the more chances hitters will repeat.  So instead of a parabolic curve downward representing your bankroll, it is a flattening downward curve, or at least a bottom is there to stop the bleeding, IF no repeater come in 25 spins from 12 nr to 37 ( which is unlikely).

Attached, a game.  Notice the overall soft climbing slope. 
Spins 94 to 132: a real bummer, where hardly any repeater came by, even after betting on 18+ nrs.  At 24 nrs and up, I no longer reduced -1 the units, kept the +1 in a loss.  Still wondering what's better: stop loss or to continue...

I'll run more test of course, but I'm pretty sure...

If anyone could give it a try, see if another entry point is better, other progression...
Title: Re: Add-up test
Post by: Bigbroben on Mar 24, 09:02 AM 2018
Ok this is great.
Continued the same game, reached 2000 within 300 spins.  Had 2 drawdowns later in the game and they both recovered fantastically.  When repeaters kick in, they don't stop!

Title: Re: Add-up test
Post by: Bigbroben on Mar 24, 11:01 AM 2018
Another crazy drawdown that bounced back quickly. 
12 initial numbers, then 10 spins without repeater, total 22 nrs, which rarely happens.  Then repeaters kicked in and score was quick above previous high.

Red: initial nrs; blue: added nrs; green: hits.

I think this is a good system.
Title: Re: Add-up test
Post by: nottophammer on Mar 24, 12:34 PM 2018
Turbo would be creaming his pants with that string of spins, doubles 18,35,31,28 and a tripple 17 mega bucks
Title: Re: Add-up test
Post by: ZERO on Mar 24, 01:13 PM 2018
Quote from: Bigbroben on Mar 24, 11:01 AM 2018
Another crazy drawdown that bounced back quickly. 
12 initial numbers, then 10 spins without repeater, total 22 nrs, which rarely happens.  Then repeaters kicked in and score was quick above previous high.

Red: initial nrs; blue: added nrs; green: hits.

I think this is a good system.

Good job Big  :thumbsup: this looks like a solid method to play the repeaters!
Title: Re: Add-up test
Post by: jekhb76 on Mar 24, 01:17 PM 2018
Quote from: Bigbroben on Mar 24, 12:49 AM 2018
Allright guys I think I found it! ( Say what you will)

So, this is the opposite of KTF, in a way.

KTF works fine until unhits become scarce and then you are just praying the Holy Rabbit for not too many repeaters to hit past spin 37 or else you are digging yourself down deeper every time.  I've seen games on other posts, and saw my own real money going from a +400 profit down to -1xxx until next succesful bet.  This makes me die sooner.  Kinda annoying.
The further in the game, the longer it takes to get a hit with KTF.  An alembert progression +1/-1 is fine when return rate is >=1( 18 nrs and less).  Otherwise not all previous losses are caught back in next win.

So with all the test on repeaters and sleeping numbers, here is what I came to:
    I'd start betting on hitters when there are 12 out (not 12 spins: 12 last different numbers).  If lose, +1 on all nrs plus on the new one ( so 2x13). Then if win, -1.  Reset at whichever comes first: new high or back to progression1.  Alembert will get you to a new high even at 3units per nr, if starting at 12 nrs.  Why 12 numbers?  Hell I dunno but I like it.  And more chances to hit a next repeater than starting at 6, and better reward that at 15 or 18 nrs.

I attached a game that show how most of the time a new high is reached within 6 spins, and almost all within 10.

The great thing with betting on hitted nrs is that , instead of having less and less chances of hitting, as the spins go by, the more chances hitters will repeat.  So instead of a parabolic curve downward representing your bankroll, it is a flattening downward curve, or at least a bottom is there to stop the bleeding, IF no repeater come in 25 spins from 12 nr to 37 ( which is unlikely).

Attached, a game.  Notice the overall soft climbing slope. 
Spins 94 to 132: a real bummer, where hardly any repeater came by, even after betting on 18+ nrs.  At 24 nrs and up, I no longer reduced -1 the units, kept the +1 in a loss.  Still wondering what's better: stop loss or to continue...

I'll run more test of course, but I'm pretty sure...

If anyone could give it a try, see if another entry point is better, other progression...
You are getting Close!!! Good job, Keep goin' and there Will be No way Back (in a good way) !
Title: Re: Add-up test
Post by: Bigbroben on Mar 24, 02:00 PM 2018
You guys sound like OldTimers watching a rookie learning the game...
Title: Re: Add-up test
Post by: Bigbroben on Mar 24, 02:10 PM 2018
Different parameters to check:

1) entry point: here, 12.  Any other way better, say 9 or 15 numbers?

2) Progression: here +1/-1 until 24 nrs, then only +1.  Stay at 1 until 3 losses?  Stop reducing past 18 nrs?

3) Continuity: here stop and reset at new high.  Continue until back down to level 1u?  If 24 nrs and up, continue the swing until a loss?
     I prefer reseting the game at new high, less exposition to heavier bets.

This is passioning...
Title: Re: Add-up test
Post by: nottophammer on Mar 24, 03:47 PM 2018
Quote from: Bigbroben on Mar 24, 12:49 AM 2018So, this is the opposite of KTF, in a way.
Bigbroben
We know what KTF is, it’s betting only non-hit, but this is the bit idiot DSAA don’t get or makes out he don’t, the TROT. That’ll make J and DR laugh.
So watching from spin 1 to spin 40 and then on to spin 60, what’s happening? The starting 37 non-hit all have to come, now the question is, is there an average for them to hit.
Answer yes there is.
It should be obvious at a certain part of the game, non-hit should be hitting fast, as spins go by the non-hit are depleting, so bets for repeats as well as non-hit become available, and when further in to the game repeats are the better option, but too do a turbo at this stage in the game with so many of the non-hit gone, you’d need to be able to see whether R1’s or R2’s are to be used, or perhaps bet both

Title: Re: Add-up test
Post by: Bigbroben on Mar 24, 11:28 PM 2018
Notto,

what is DSAA?
Who are J and DR?  DrSudoku and jkhb?

Do I understand you stop your KTF game at spin 60?
Not all 37 nrs get a hit within 60 spins.  After how many spins is the last nr to hit?

I agree with the blocks of 1-10, 11-20,...  Makes sense to bet first on unhits, then to continue with hitted.  When would you switch?
Title: Re: Add-up test
Post by: DoctorSudoku on Mar 24, 11:44 PM 2018
Quote from: Bigbroben on Mar 24, 11:28 PM 2018
Notto,

what is DSAA?

Who are J and DR?  DrSudoku and jkhb?



Bigbrobben,

J refers to Mr J -- a former moderator in this forum.

And DSAA and Dr do NOT refer to me.

Nottop can correct me if I am wrong, but I think DSAA refers to DrSirAnyoneAnyone.



Title: Re: Add-up test
Post by: DoctorSudoku on Mar 24, 11:46 PM 2018
Quote from: DoctorSudoku on Mar 24, 11:44 PM 2018


Bigbrobben,

J refers to Mr J -- a former moderator in this forum.

And DSAA and Dr do NOT refer to me.

Nottop can correct me if I am wrong, but I think DSAA refers to DrSirAnyoneAnyone.

Bigbrobben,

Here is DSAA's  profile on another forum via google:

link:s://:.google.com/search?client=opera&q=gamblingforums+drsiranyoneanyone&sourceid=opera&ie=UTF-8&oe=UTF-8

Click on the first hit.

You will have to go this roundabout route since Steve does not allow us to link to stuff on that forum.
Title: Re: Add-up test
Post by: jekhb76 on Mar 25, 08:18 AM 2018
 :question: don't know if i get into trouble for this but i would like to show you how i Make 100 - 200 eui a day for the past month.
Bigrobben is close to what i do, only a little Different. And i haven't lost.

Before you call me Crazy, please test it for yourself and if it does fail show proof of it.

1. Bet every number that shows / or every repeater, if you want to play it Safe. I prefer every number.

2. everytime a new number / repeater hits, we place 1 unit on it.
We do this until one of our numbers get hit.

3. When hit and in profit, restart from step 1. When hit and not in profit, we remove the hitted number and continue. But now everytime a new number / repeater Comes up, we place +1 units on All numbers until one of our numbers get hit.

4. When hit and not in a new High, we remove the hitted number, but we Keep the betts on All numbers, and continue.

STOP A A NEW HIGH AND RESTART!
there Will be Times when you Have many numbers covers and with lots of chips, but Trust me the hits Will come and you Will Always be in a new High after one of two hits.

Bankroll for this play is 5.000-10.000
Again, i never lost and i play Every day.
I Have won around 6000 euro with this in the past month and Yes i cashed it out. I Always stop playing for the day when i Have reached between 100-200 euro. Then i come Back the next day .
Have fun and please show results.
Title: Re: Add-up test
Post by: Bigbroben on Mar 25, 09:06 AM 2018
Thanks, I'll give it a try as soon as I have a bit of time.

I hope you have an emergency exit if things turn bad and your losses get too high.  Is it 5000, 10000, do you check nrs behavior?
Title: Re: Add-up test
Post by: jekhb76 on Mar 25, 09:06 AM 2018
One More thing and here is where greed Comes around the corner.
ALWAYS STOP PLAYING FOR THE DAY WHEN YOU HAVE REACHED A TOTAL PROFIT OF 100â,¬ OR SOMETHING ABOVE! NEVER PLAY FOR MORE. COME BACK THE NEXT DAY AND REPEAT.
This is what i do and i Make a good Living out of it. But don't Let greed get a hold of you or you are doomed.
Keep in mind that Most of us won't earn â,¬100 + a day during a normal working day, Keep that in mind and say to yourself that 100â,¬ is enough for a day's work.
Title: Re: Add-up test
Post by: jekhb76 on Mar 25, 09:18 AM 2018
Quote from: Bigbroben on Mar 25, 09:06 AM 2018
Thanks, I'll give it a try as soon as I have a bit of time.

I hope you have an emergency exit if things turn bad and your losses get too high.  Is it 5000, 10000, do you check nrs behavior?
don't need one. Never got close to -10.000 euro. Most of the Time not even close to -5000.
As soon as i Have reached my goal of 100+ euro i quit for the day and Will not retun until tomorrow . That's 700-1000 a week. 4000 â,¬ a month.
Not a bad job for 15 minutes a day work.
I don't know too many People that are earning that kind of money a month with their 40+ hours shift a week.
But you need to stop when you Have reached your goal.
This morning i earned 142 euro in 15 minutes. Not a bad working day  :wink: and won't be back until tomorrow.
Title: Re: Add-up test
Post by: Bigbroben on Mar 25, 09:27 AM 2018
So you remove the repeaters when they hit.  I thought this would not be a good idea? 

I'll try when the kids are asleep.
Title: Re: Add-up test
Post by: Bigbroben on Mar 25, 09:30 AM 2018
You know sometime a bad run will hit.  What will you do?
Title: Re: Add-up test
Post by: nottophammer on Mar 25, 09:58 AM 2018
Quote from: Bigbroben on Mar 25, 09:30 AM 2018
You know sometime a bad run will hit.  What will you do?

when the rheumatoid arthritis is controld, i'll be back laying bricks for £200 a day
Title: Re: Add-up test
Post by: jekhb76 on Mar 25, 10:14 AM 2018
Quote from: Bigbroben on Mar 25, 09:27 AM 2018
So you remove the repeaters when they hit.  I thought this would not be a good idea? 

I'll try when the kids are asleep.
No i don't ever remove any number, i Have said it wrong. I ment remove the betts and return to 1 unit on All, not removing numbers.
This because when a number does hit for the third or fourth Time, we Miss that hit. So No All numbers stay in play until we have reached a new High.
When we have profit we start with one number again. This to prevent our betts Will get to High. And Yes then we will also Miss out on repeaters, but so be it.
Title: Re: Add-up test
Post by: jekhb76 on Mar 25, 10:18 AM 2018
Quote from: Bigbroben on Mar 25, 09:30 AM 2018
You know sometime a bad run will hit.  What will you do?
Oh it will and it does, but i don't do anything i Just continue until i reach my bankroll Limit. But that doesn't happen too often. I Have never had that up till now. And when it will happen now if Have won so much that i don't care anymore. I Just start over.
But i noticed that the losing spins can grow real quick. But once the repeaters start comin' in, there's No way Back and you Will be in profit in now Time. Just Keep the bets in place until a new High, and you Will be Fine.
Title: Re: Add-up test
Post by: jekhb76 on Mar 25, 10:29 AM 2018
I could play a few session on roulette simulator for you, but it is hard to remove the bets all the Time one by one on All numbers when we Lower our bets. But it isn't hard at all. If you Have More questions, Let me know.
Title: Re: Add-up test
Post by: jekhb76 on Mar 25, 10:38 AM 2018
Most repeats come before spin 10.
It will be safer to start on spin 10 or 12, but youiss alot of hits when you do.
So in a notshell.

1. Play Every number that hits.
2. Place 1 unit on every new number that Comes along.
3. When a hit comes and you Have a new High remove All numbers and start again new with the last fallen one.
4. When a number hits and your not at a new High, you then play the next round with the same numbers and place a +1 unit on them, plus the new number.
5. You do this now every spin until you Have a new hit.
6. When you Have a new hit and your at a new High, start from step 1 again.
7. When you Have a new hit and your not at a new High, you remove All the bets on All numbers and leave only 1 unit on them and continue from there and repeat step 4 and 5 again.
8 when you Have reached +100 units you stop for the day.
Title: Re: Add-up test
Post by: boyd30 on Mar 25, 12:19 PM 2018
How long time can a winning session take? I guess if you go back to one unit when you win but don't get a new high it sometimes can take some time? So not all sessions can't be short?
Title: Re: Add-up test
Post by: iar000 on Mar 25, 12:34 PM 2018
Hi JEKHB ....

you said , we need bankroll of 5000$ - 10.000$ to play your system ??

explain please
Title: Re: Add-up test
Post by: jekhb76 on Mar 25, 12:46 PM 2018
Quote from: boyd30 on Mar 25, 12:19 PM 2018
How long time can a winning session take? I guess if you go back to one unit when you win but don't get a new high it sometimes can take some time? So not all sessions can't be short?
The longest session i've played so far was 42 minutes. But the most Will End within the half hour.
Title: Re: Add-up test
Post by: jekhb76 on Mar 25, 12:49 PM 2018
Quote from: iar000 on Mar 25, 12:34 PM 2018
Hi JEKHB ....

you said , we need bankroll of 5000$ - 10.000$ to play your system ??

explain please
Because within a month of play the biggest drawdown was around 5200 units before it got to a new High. But this happend only once. So that's why i think 5000 units Will be the minium. But i prefer to play Safe, that's why i doubled my bankroll to 10.000 units. Can't See that fail any Time soon. And in the meantime of a month play i doubled my bankroll from 5000 units to something over 11.000 now. That Will hold. And everyday i win 100 euro. 50 euro Will go to my bankroll so it will build up over Time to An even safer bankroll and the other 50â,¬ i Cash out everyday. So to keep under the radar.
Title: Re: Add-up test
Post by: jekhb76 on Mar 25, 01:50 PM 2018
Just did another online session for you guys.
Play Time was 19 minutes.
63 spins.
106â,¬ Profit.

7
35 -1
4 -3
30 -6
14 -10
12 -15
7 +15 (7) reset.
36 +14
28 +12
18 +9
6 +5
23
13 -6
34 -13
25 -21
6 +6
7 +33 (7) reset.
4 +32
31 +30
25 +27
13 +23
17 +18
6 +12
36 +5
35 -3
14 -12
25 +14
1 +4
3 -18
1 +54 (1) reset.
11 +53
3 +51
0 +48
11 +80 (11) reset.
22 +79
2 +77
15 +74
12 +70
20 +65
30 +59
3 +52
27 +44
34 +35
30 +61
22 +87 (22) reset.
36 +86
14 +84
32 +81
5 +77
13 +72
30 +66
19 +59
28 +51
6 +42
10 +32
31 +21
20 +9
8 -4
10 +18
19 +40
22 +62
22 +84
13 +106 End session for the day.
Title: Re: Add-up test
Post by: boyd30 on Mar 25, 01:59 PM 2018
I suppose you are playing live roulette and not RNG?
Title: Re: Add-up test
Post by: keepontryin on Mar 25, 03:36 PM 2018
well well well ......at it again jekhb76......nice results.......but huge bankroll.....try this.....never know might like it........splits repeating.......wait for 3 spins without a repeat ....now bet 4 more times for a repeat using last 3 plus new splits that hit.......stop on a win.......if lost take 3 last spins no repeat and follow steps again ALWAYS using positive progression.......
Title: Re: Add-up test
Post by: jekhb76 on Mar 25, 03:52 PM 2018
Quote from: boyd30 on Mar 25, 01:59 PM 2018
I suppose you are playing live roulette and not RNG?
Yes live, otherwise i would Have done it under 10 minutes.
Title: Re: Add-up test
Post by: jekhb76 on Mar 26, 04:42 AM 2018
Another way to play wich is safer but the sessions takes longer to complete (100u) is to play the same only this time with splits.

Place 1 unit on every split that Comes.
When hit and in profit, start over with 1 unit on the last split that got hit.
When hit and not in profit, spin one More Time with the same splits in play Without raising.
When hit and in profit, restart again with one unit on the last split.
When hit and not in profit, raise +1 om All splits and everytime a new split Comes into play. You Will See that you only need two hits in a row to reach a new High! Sometimes three, but the More splits are on play the More changes you Have to get two or three hits in a row. As soon you Have reached +100 stop for the day.
Remeber that this Will take much longer to complete, but it's far More safer then betting Straight ups. Test it.
Title: Re: Add-up test
Post by: jekhb76 on Mar 26, 05:19 AM 2018
Quote from: jekhb76 on Mar 26, 04:42 AM 2018
Another way to play wich is safer but the sessions takes longer to complete (100u) is to play the same only this time with splits.

Place 1 unit on every split that Comes.
When hit and in profit, start over with 1 unit on the last split that got hit.
When hit and not in profit, spin one More Time with the same splits in play Without raising.
When hit and in profit, restart again with one unit on the last split.
When hit and not in profit, raise +1 om All splits and everytime a new split Comes into play. You Will See that you only need two hits in a row to reach a new High! Sometimes three, but the More splits are on play the More changes you Have to get two or three hits in a row. As soon you Have reached +100 stop for the day.
Remeber that this Will take much longer to complete, but it's far More safer then betting Straight ups. Test it.
Never mind this last post - Put It In The Trashcan! No good.
Title: Re: Add-up test
Post by: keepontryin on Mar 26, 07:28 AM 2018
for american wheel .........splits work fine.........but the way your betting them yep trash can...
Title: Re: Add-up test
Post by: ZERO on Mar 26, 08:26 AM 2018
Quote from: jekhb76 on Mar 26, 05:19 AM 2018
Never mind this last post - Put It In The Trashcan! No good.

JEK have you tried combining your system with the way BIG plays? Wait for 12 uniques to show and then start playing exactly the way you do? One might miss out on a couple of early repeaters but one might also miss out on a couple of dry spells?
Title: Re: Add-up test
Post by: jekhb76 on Mar 26, 08:44 AM 2018
Quote from: ZERO on Mar 26, 08:26 AM 2018
JEK have you tried combining your system with the way BIG plays? Wait for 12 uniques to show and then start playing exactly the way you do? One might miss out on a couple of early repeaters but one might also miss out on a couple of dry spells?
No i haven't. Will give it a go.
Title: Re: Add-up test
Post by: ZERO on Mar 26, 09:11 AM 2018
Quote from: jekhb76 on Mar 26, 08:44 AM 2018
No i haven't. Will give it a go.

Just to elaborate you will basically wait for 12 uniques and then start your betting on them and then continue exactly the way your system does.
Title: Re: Add-up test
Post by: Bigbroben on Mar 26, 09:20 AM 2018
I think there are only 2 differences between the 2 approaches: I was starting with 12 nrs, Jk:1
I added a unit as soon as lost, jk waits for a hit before to raise.

Jhk, did you ever reach 35 nrs?  I think this would be a natural loss limit.  I' ll try to check for a worst case scenario.
Title: Re: Add-up test
Post by: Bigbroben on Mar 26, 02:06 PM 2018
I think this would be the worst case scenario:
a repeater at spin 9 (8 nrs) gets you to br 0, so no new high.  Then start adding units on new nrs. (2u x 9 nr, 3u x 10nr,..., 28u x 35 nrs) and no other repeater.  Down 10556 units.

So, one repeater at spin 9 then no repeater until the end.  This is unlikely, but you'd still be pissed off when there are only a few repeaters.  It is possible to reach 35 nrs without new br high in a few ways.

Still, I think you are better off starting indeed at spin 2 with 1nr.  45% repeaters come within spin 8, with profit, and 55% within spin 9, break-even.

This all makes sense.  It is not infaillible, but you seem to profit from it.

For sure we could improve this system in a way to make it even better, but I like it.

It is to be seen if online casinos will rig the system not to show many repeaters...
I was doing great with KTF then after a while you wouldn't believe how many repeaters came early in the spins...

Same with the Martingale-Alembert hybrid: after  few games, unbelievable how many red hitted when I betted on black!

P.S.: Looking for a trustworthy online casino at 1 cent or max 10 cents roulette tables, playable from Canada.  Anyone?  Tried casino.com but not so sure anymore...
Title: Re: Add-up test
Post by: nottophammer on Mar 26, 03:58 PM 2018
Quote from: Bigbroben on Mar 26, 02:06 PM 2018I was doing great with KTF then after a while you wouldn't believe how many repeaters came early in the spins..

After 2 years, theres a lot of water gone under the bridge, but the non-hits in early spins 11-20 should have an even distribution of 5 non-hit, 5 repeats, that should be the norm, but more times out of 10 the distribution is 7; 2 more than the even 5.

So after numerous posts, showing the way the non-hit come on posted sheets, even showing countback, you should be watching and adjust the progression, if say spin 12 is 12th non-hit, The great man Winkel says by 13th spin should/could have 2 repeats, so you either keep to the +1/-1 as originally stated or now switch for a repeat.

As said a lot of water gone under the bridge, like Azim says practice, every game played should increase your knowledge of how non-hit can come, the starting 37 can come many ways, but the average to hit has not changed in 3 sets of data, the 1st 19 non-hit average to hit in 2 spins, so there bet twice, stop if no hit, or wait 2 spins and non-hit has missed the average, so now bet, but if you have waited whats the known max to you for this particular non-hit you are watching

How do we or I know that the average for spins 11-40 is 15 non-hit?

I'll show you in 4 days, Ready Tin soldiers
Title: Re: Add-up test
Post by: Bigbroben on Mar 26, 04:06 PM 2018
Thanks ,Notto

I'm sure all these stats are good and sure also the way you are playing improved ever since you started.  Also sure KTF works more often than not.

The point was I had the strong feeling the results were tricked, there were too many games with 5 repeaters in the first 10 spins.  One game after the other.  I doubted of the integrity of the provider!  Maybe just me or bad luck...

This GUT system looks also great, if not better.

If you don't mind, I'll be happy to follow your comments on the KTF tread.

Thanks!
Title: Re: Add-up test
Post by: nottophammer on Mar 26, 04:39 PM 2018
Quote from: Bigbroben on Mar 26, 04:06 PM 2018The point was I had the strong feeling the results were tricked, there were too many games with 5 repeaters in the first 10 spins.  One game after the other.  I doubted of the integrity of the provider!  Maybe just me or bad luck...
Ben
Look (link:://:.pichost.org/images/2018/03/26/temp_812000.png) (link:://:.pichost.org/image/Gi3po)5 repeats in 1st 10 spins, just once in 764 daily games, was the supplier MPR, anything and everything happens on there,

Just now 60 spins 1st 20 hardly a repeat, next 10 still repeats are scarce, now looking at these blocks of 10 spins, they are 9/10
so now i start and guess what the 1st block of 10 i'm in repeats 4 of the previous block of 10, the next 10 i'm in and repeats 3 of my 1st 10 spins, suddenly repeats everywhere, stop betting and just watch as #PLOP# is playing and repeats dry up.

Oh yeah a RFH on MPR, But still just shy of starting BR with some shrewd staking.
Title: Re: Add-up test
Post by: Bigbroben on Mar 26, 09:13 PM 2018
Notto,!

''5 repeats in first 10 spins'' was a metaphore to say there were more than average  in the beginning.

  Do you sometimes wait for the 1st block of 10 spins to have 2 repeaters before to start betting on unhits?

In your above message, did you refer to a scoreboard from a previous discussion, like on March 12th?  I am not sure I understand what you are refering to, sonst.

What is RFH?  What is MPR?
Title: Re: Add-up test
Post by: jekhb76 on Mar 26, 11:45 PM 2018
Quote from: Bigbroben on Mar 26, 09:13 PM 2018
Notto,!

''5 repeats in first 10 spins'' was a metaphore to say there were more than average  in the beginning.

  Do you sometimes wait for the 1st block of 10 spins to have 2 repeaters before to start betting on unhits?

In your above message, did you refer to a scoreboard from a previous discussion, like on March 12th?  I am not sure I understand what you are refering to, sonst.

What is RFH?  What is MPR?
RFH = Run From Hell
MPR = Multiplayer Roulette
Title: Re: Add-up test
Post by: Bigbroben on Mar 27, 12:05 AM 2018
jhk,

I've thought of some amelioration.  You start at 1st spin.  I tested at 12.  Let's think of what makes sense.  I've tried a run where I'd just put a unit on the last nr, then the one before, and again, until running into one that's already betted on, that is, the first occurence of the repeater that hitted on last spin.
It is sort of a free-spins catchback.
First example (freespin.png):
On the right, nr.23 was the repeater that won.  i betted 23 and 17, since 17 was the only nr between the 2 23s.  look further on the left, as the spins went by, after 11 spins comes 17 again.  Who knows how longer it would have taken to hit a repeater otherwise.

Example 2 (freespin2.png)
24 came twice, winning me a coup.  Started betting with 24 only since it was a doublet.  24 again 5 spins later.  Won.  Then betted 24,2,35,4,3, since these are the numbers between the repeating 24.  Right away on next spin nr.4 hits again.  So these 5 nrs were some free-spins, if you will.  betted 1x 5u, instead of 1+2+3+4+5u.

Tried also to adapt to reality.  Casino around here do not allow for crazy progression.  Straight-up can get from 1-10$, or 2,50-25$.
Look at the long downturn in the game below.  It started at spin 94 with 3nrs.  Went up to 12nrs without repeater, then 2 repeaters. No new high.  Continued with 2 units on each but stayed at 2, instead of going 3,4,5,6u every spin.  Next repeater was at 21 nrs!!  It would have gotten me so deep down there, sure would have rebound, but still. ( I know me: heart beats like crazy even when playing with pennies...)
So, after the 21nrs, 3 hits at 2units, not enough to get to new high.  It actually took a very long time, got to 31 nrs total but only 8 units on each.  Then got this repeater strike at 31 nrs, 11 times.

The point is: I would not have busted the table maximum.  Also, max loss is much lower, d.h. lower br needed.  I mean, how often do you get only  2 repeaters in 21 spins?  Sure, it happens.  The goal is not to get too deep in when the shit hits the fan.

To be continued... and thought over.


Title: Re: Add-up test
Post by: Bigbroben on Mar 27, 08:51 AM 2018
U-shaped recovery, better than downward parabolic and rebound, my opinion.

Title: Re: Add-up test
Post by: Bigbroben on Mar 27, 12:51 PM 2018
Another U-shaped recovery, up to 31 nrs, 9units.
Max downturn was at -520units.  Took 55 spins.
Title: Re: Add-up test
Post by: Bigbroben on Mar 31, 09:29 AM 2018
Ok,
another variation in my never-ending search for a ''ByeBye Boss'' solution.

Flatbet in nrs from the last spins  up to last repeater, and 2u on 4 last repeaters.

Good start, to be continued...

Title: Re: Add-up test
Post by: nottophammer on Mar 31, 09:54 AM 2018
BBB
Thats why its called Keep The Faith  KTF or as wanker over GF calls it KFC
(link:://:.pichost.org/images/2018/03/31/temp_788703.png) (link:://:.pichost.org/image/GkT1r)

see the checkpoint  box 9+15= 24 and spins 11-40; 30 spins gave 15 non-hit and yes 15 repeats. It made the +50  :smile:
Title: Re: Add-up test
Post by: Bigbroben on Mar 31, 08:35 PM 2018
Quote from: Bigbroben on Mar 31, 09:29 AM 2018
Ok,
another variation in my never-ending search for a ''ByeBye Boss'' solution.

Flatbet in nrs from the last spins  up to last repeater, and 2u on 4 last repeaters.

Good start, to be continued...

Failed, dump.

Now, I can't remember how I did it, was a few days ago, but is was quite fine.  I'll try to find again.
Title: Re: Add-up test
Post by: jekhb76 on Apr 01, 01:24 AM 2018
One thing i learned in the past is that we need to forget about the 0x that becoming 1x if we play repeaters. There are too many Time where we need to bet More then 10# in a row, so that's a No go.