system "giocare contro le ultime 4 chance"
{
*************************************
* System by tanta pazienza *
*************************************
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Somettiamo sulle ultime 4 chance e ignoriamo lo zero.
usiamo 3 tipi di scomessa: normale, martingale 1,2,4,8,16,32,64,128,256,512 e la labby.
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}
method "main"
begin
// do this once
while starting new session
begin
call "init"
end
// act on a loss
if net < 0
begin
add 1 record"pro"data index
if record"pro"data index > record"pro"data count
begin
put 1 record"pro"data index
end
set max record"labby"data index
add 1 record"labby"data index
put 100% record"unit"data record"labby"data
end
// act on a win
if net > 0
begin
call "reset"
if record"labby"data count < 3
begin
call "set labby here"
end
else
begin
clear record"temp"data
put 2 record"labby"data index
loop until record"labby"data index = record"labby"data count
begin
put 100% record"labby"data record"temp"data
add 1 record"temp"data index
add 1 record"labby"data index
end
duplicate record"temp" record"labby"
end
end
// act when not qualified
if flag "qualified" false
begin
clear record"bet on them"layout
put 1 record"last 4EM"layout index
loop until record"last 4EM"layout index > record"last 4EM"layout count
begin
if record"last 4EM"layout = red begin copy black record"bet on them"layout end
if record"last 4EM"layout = black begin copy red record"bet on them"layout end
if record"last 4EM"layout = even begin copy odd record"bet on them"layout end
if record"last 4EM"layout = odd begin copy even record"bet on them"layout end
if record"last 4EM"layout = high begin copy low record"bet on them"layout end
if record"last 4EM"layout = low begin copy high record"bet on them"layout end
add 1 record"bet on them"layout index
add 1 record"last 4EM"layout index
end
put 0 record"pointer"data
set flag "qualified" true
end
// act when qualified
if flag "qualified" true
begin
//bet
set max record"bet on them"layout index
subtract 100% record"pointer"data record"bet on them"layout index
if record"B"data = 1
begin put 1 record"bet on them"layout end
if record"B"data = 2
begin put 100% record"pro"data record"bet on them"layout end
if record"B"data = 3
begin
put 1 record"labby"data index
put 100% record"labby"data record"unit"data
if record"labby"data count > 1
begin
set max record"labby"data index
add 100% record"labby"data record"unit"data
end
put 100% record"unit"data record"bet on them"layout
end
end
end
if number loss
// subroutines
method "init"
begin
group
begin
display "rmi(rror)227"
display"------------------------------------------------------------------"
input dropdown "Play:
1:= red-black
2:= even-odd
3:= high-low" record"P"data
input dropdown "Progression:
1:= flat bet
2:= 1,2,4,8,16,32,64,128,256,512
3:= 0,1 labby" record"B"data
end
set list [1,2,4,8,16,32,64,128,256,512] record"pro"data
call "set labby here"
call "reset"
end
method "reset"
begin
set flag "qualified" false
put 1 record"pro"data index
end
method "set labby here"
begin
set list [0,1] record"labby"data
end
Is this a Martingale for red/black?
Quote from: boyd30 on Apr 01, 03:52 PM 2018
Is this a Martingale for red/black?
no has three types of maneuver
1:= flat bet
2:= 1,2,4,8,16,32,64,128,256,512
3:= 0,1 labby" record"B"data