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Roulette-focused => Testing zone => Topic started by: ignatus on May 10, 02:52 AM 2018

Title: Sector 16 FLAT
Post by: ignatus on May 10, 02:52 AM 2018
Today, i tested this for fun; (and made a RX code with it!)  O0

-The current number, (and 15 neigbours) bet each spin.
Wingoal +1000u
Stoploss -500u

First test 6/10 won(?)
profits=6000
Losses=2000

Total +4000(?)

RX code;


system "Sector 16"

method "main"
begin

if bankroll=1000    //Remove these Lines if you want to run without wg/stoploss
begin
  stop session
end

if bankroll=-500
begin
  stop session
end                           //

  Track Last Number for 1 spins to Record "last1" Layout

  Put 8 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

Put 5 units on Record "neighbors" Layout List

end
Title: Re: Sector 16 FLAT
Post by: ZERO on May 10, 04:01 AM 2018
Good job! You are becoming a master coder!  :)  :thumbsup:
Title: Re: Sector 16 FLAT
Post by: ignatus on May 10, 10:01 AM 2018
Quote from: ZERO on May 10, 04:01 AM 2018Good job! You are becoming a master coder! 

Thanks, :) im tryin to learn, ...,,it takes time...
Title: Re: Sector 16 FLAT
Post by: ignatus on May 10, 10:07 AM 2018
Mind-BLOWN 10/10 Games won FLATBET !!!  O0  8)  >:D

400u Wingoal
500u stoploss

THIS code

system "Sector 16"

method "main"
begin

if bankroll>400
begin
  stop session
end

if bankroll<-500
begin
  stop session
end                           //

  Track Last Number for 1 spins to Record "last1" Layout

  Put 8 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

Put 5 units on Record "neighbors" Layout List

end

Title: Re: Sector 16 FLAT
Post by: Bigbroben on May 10, 10:16 AM 2018
yeah!
Title: Re: Sector 16 FLAT
Post by: willtherock on May 10, 10:59 AM 2018
Interesting! Do you prefer this to hot-sector 16?

Do you bet after every single spin?

How are you getting to 16 neighbors if you’re staying on the same number? Do you choose which neighbor to skip?

Thanks, as always, ig!
Title: Re: Sector 16 FLAT
Post by: ignatus on May 10, 11:07 AM 2018
Interesting! Do you prefer this to hot-sector 16?
idk, this is a test. but i was suprised by the latest result.

Do you bet after every single spin?
yes

How are you getting to 16 neighbors if you’re staying on the same number? Do you choose which neighbor to skip?
i don't understand the question, sry.. But in reality playing this LIVE would be a sector of 5, current number, and two neighbours + (5 sectors bet on each side of That 5-sector)--> 15numbers-sector. Easy to bet!
Title: Re: Sector 16 FLAT
Post by: willtherock on May 10, 11:12 AM 2018
You are the man! Thank you so much for your response. I’m just struggling with the sector of 5. Let’s say for the sake of simplicity the last number was 0.

Would you then bet

0
36
32
31
15
35
19
12
4
28
21
7
2
29
25
18

And skip 17 because it’s the 17th number? Sorry I’m an idiot. Just love testing your stuff.
Title: Re: Sector 16 FLAT
Post by: Ricky on May 10, 11:15 AM 2018
Quote from: ignatus on May 10, 02:52 AM 2018
Put 5 units on Record "neighbors" Layout L
Hi Ignatus,
just a small detail.
If you want to include a bet on the last number also you need to add another line
Put 5 units on Record "last1"  layout

the copy neighbours does not include the actual number only its neighbours. Not sure this  is what you intended.

A comment on this system, it really works when you are playing on a live dealer wheel (preferably one that is broadcast from a real B&M casino not studio which do not always follow proper rules in spinning the ball from last number hit.)
The system works based on a dealer footprint. If they are tending to sping the ball in a rythm, you are hoping the ball makes a complete revolution each time and lands in the same area as the previous spin. In this case the ball lands on or near the last number usually within 5 pockets either side.

So a good system if you can spot a foot print. Probably best used in tracking mode and when the same numbers keep coming up often, say 2-3 in a row you start betting the neighbours each spin until you get a few losses. I might code this logic and see how it performs compared to just betting continuously

cheers,
Ricky
Title: Re: Sector 16 FLAT
Post by: daveylibra on May 10, 11:19 AM 2018
Brilliant, Iggy!

I will put this into my rx and test, test, test.
Title: Re: Sector 16 FLAT
Post by: ignatus on May 10, 11:46 AM 2018
Quote from: willtherock on May 10, 11:12 AM 2018I’m just struggling with the sector of 5.

Thank you all,

***Now this has not been tested enough***,

but this is how *I* would play this ---> BET current number (31) and it's two neighbours bet. THEN two 5 sectors on each side of that one. (see pic) 15 number bet
Title: Re: Sector 16 FLAT
Post by: willtherock on May 10, 12:25 PM 2018
PERFECT. Makes total sense now. Thanks for the clarification. Will test this tonight!
Title: Re: Sector 16 FLAT
Post by: ignatus on May 10, 11:31 PM 2018
OK i got a 9/10 With

+250u WG
-750u SL
(5u bets)

LEt's calculate on this!

Wins: 250*9= +2250u
Losses: 750*1= -750u

Total= + 1500u

Let's Say we had an 8/10 (i don't expect more than 1-2 losses?)

Wins: 250*8= +2000u
Losses: 750*2= -1500u

Total= +500u

***Worst case scenario 7/10 wins
Total= 250*7= +1750u
Losses=750*3= 2250u

Total= -500u

OK, soo, how frequently does a 7/10 win (or worse occur with this WG and SL?) you tell me??

IF it's true that a 9/10 or 8/10 is most frequent, then ??? how could it lose,


More testings is coming Up.
Title: Re: Sector 16 FLAT
Post by: willtherock on May 10, 11:40 PM 2018
Had really good luck with this on RX, so decided to give it a go in my bovada account for a couple of passes of real dollars. Was up 40units before I decided the live dealer was too fast for me to keep up! SO I made this handy dandy guide of neighbors to glance over. I'm sure you could laminate it and bring it into a B&M if you wanted to. I have the excel file handy too if anyone likes it / thinks it's useful. I'll keep playing with this, Ig. Thanks so much!

(link:s://i.imgur.com/ThpIVb1.png)
Title: Re: Sector 16 FLAT
Post by: ignatus on May 11, 01:27 AM 2018
Quote from: willtherock on May 10, 11:40 PM 2018Had really good luck with this on RX, so decided to give it a go in my bovada account for a couple of passes of real dollars.

Alright, but be careful, i know MM is not my best "skill" i've tried to play with a small stoploss, with very bad results,,,,idk :/ , i still need more testings......i hope you know what you're doing
Title: Re: Sector 16 FLAT
Post by: ignatus on May 11, 02:32 AM 2018
Did 3 session now, (I believe, this is the best i can do for this one), I also fixed the code , (current number bet) and 7 neighbors on each side (15 numbers bet)

Wingoal +400
Stoploss -350


TEST 1 (7/10)

wins 
+450
+405
+420
+405
+420
+435
+435

losses
-375
-375
-360



TEST 2 (5/10)

wins
+480
+435
+465
+450
+450

losses
-405
-390
-375
-375
-420



TEST 3 (6/10)

wins
+435
+420
+495
+465
+405
+435

losses
-420
-345
-360
-375

===========================
RX Code;

system "Sector 15"

method "main"
begin

if bankroll>400
begin
  stop session
end

if bankroll<-350
begin
  stop session
end

  Track Last Number for 1 spins to Record "last1" Layout

  Put 7 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

Put 5 units on Record "neighbors" Layout List
Put 5 units on Record "last1" layout
end
Title: Re: Sector 16 FLAT
Post by: daveylibra on May 11, 06:41 AM 2018
Hi there

This is the way to go! Including the code and extended testing - very good post.
I tried the original code with original goal and stoploss but got about 5/10 at best.
However will try this method.
Just 1 thing to add - 1unit bets= 80 goal, 70 stop.
When betting 15 units per spin these are quite tight.
Title: Re: Sector 16 FLAT
Post by: daveylibra on May 11, 07:24 AM 2018
PS copy/pasted the code, ran 10 tests, got 3/10. Must be unlucky!
Title: Re: Sector 16 FLAT
Post by: ignatus on May 11, 07:37 AM 2018
Quote from: daveylibra on May 11, 07:24 AM 2018
PS copy/pasted the code, ran 10 tests, got 3/10. Must be unlucky!

Yes, we need more testings, sometimes it can be like that, yes? but i figure +400/-350 is best, (i've played around with smaller stoplosses and higher wingoals but no good, so, ....) There are perhaps a few options here, either, run more tests (the code is in my last post) OR find a trigger (if any) or use progression idk,.... you have to figure somthing out, i ran out of good ideas with this one....   :twisted:
Title: Re: Sector 16 FLAT
Post by: Ricky on May 11, 01:51 PM 2018
Quote from: daveylibra on May 11, 07:24 AM 2018
PS copy/pasted the code, ran 10 tests, got 3/10. Must be unlucky!
Hi Davey,
no you were not unlucky. That's random for you. If correct random numbers chosen then it is a winner like any system. The trick is using the math and knowing when it is working and when its not.

As I mentioned on a B&M live dealer this method is good for tracking dealer footprints. This is when you really should be using this method. You can track for a series of hits and then bet only when you get 2-3 hits

Otherwise we are reliant on Mr random to generate the lucky numbers
Title: Re: Sector 16 FLAT
Post by: daveylibra on May 11, 06:03 PM 2018
Hi Ig and Ricky
Just a thought. Live dealer and Autowheel could show a signature. I've always thought autowheel seems very prone to vb, as its so mechanical. But it would be pointless testing on Rx.
Do as above, but use the number shown PREVIOUS to the last. This is because live/autowheel alternates between clockwise and anticlockwise.
Testing would have to be mechanical.
Title: Re: Sector 16 FLAT
Post by: Ricky on May 11, 07:04 PM 2018
Quote from: daveylibra on May 11, 06:03 PM 2018
Hi Ig and Ricky
Just a thought. Live dealer and Autowheel could show a signature. I've always thought autowheel seems very prone to vb, as its so mechanical. But it would be pointless testing on Rx.
Do as above, but use the number shown PREVIOUS to the last. This is because live/autowheel alternates between clockwise and anticlockwise.
Testing would have to be mechanical.
Hi Davey,
I would not trust these autowheel systems because on observing them and playing them occasionally I find the speed of the wheel changes automatically between spins supposedly to generate those "random" numbers. But if you think how could this system be manipulated you can imagine it can be programmed to target a specific number based on your bets. So I tend to be cautious playing them and only when others are playing to avoid detection of my system play.

You are right in you can't test the success of this bet selection alone with RX RND generator because your bet selection using repeats or neighbours is not about randomness, its about looking for that dealer footprint. With this method as described though I think 15 numbers, although a good number to cover just under half the wheel, does not really take advantage of dealer footprint as if you were selecting only 5 numbers around the last number.

Just to give you an example of how powerful picking up a dealer footprint can be last Easter I was at a table just before close for the holiday and the dealer was hitting the pockets around number 11. 3 times in a row the ball landed in this region. One observant gambler jumped onto the table and quickly identified the 5 numbers around 11 and place $25 chips on them. He won $900 (less his lost bets) twice in a row as the numbers around 11 got hit.

So this method can be very profitable if you can program a good trigger. Unfortunately, online casinos like the one posted in this thread don't spin the ball fairly based on the last number spun. Sometimes they let the wheel go half way round before releasing the ball. So if their was some rythm to be picked up with number of revolutions and speed of the ball etc this would get lost in the unpredictable nature of the release. Also I don't trust them to allow the ball to land fairly without some sort of targeting of pockets.

In terms of your idea with clockwise/anticlockwise rotation, there is some merit to this in that a dealer will handle the ball differently depending on the direction they are spinning it so if you keep track of the numbers based on direction you may pick up some signature. But what we are looking for here in either case is a FULL rotation where the ball lands roughly at the same spot as it was released or the wheel is spinning at the same speed and causing the ball spinning with the same speed to land in the same area of the wheel on each spin.

Sometimes signatures aren't that obvious  in that you may get ones that are 3/4 rotations or 1/2 rotations and land on the opposite side of the last number etc. So it starts getting a little complex to program a trigger when you see this sort of activity.

In any case we should do our testing on live spins whether they be recorded or played in real time on a reputable online casino.

Cheers,
Ricky
Title: Re: Sector 16 FLAT
Post by: comfi on May 29, 06:02 AM 2018
Awesome. Just what I needed :)