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Roulette-focused => Bet selection => Topic started by: ignatus on May 16, 03:25 AM 2018

Title: SECTOR 15 Positive Progression
Post by: ignatus on May 16, 03:25 AM 2018
Well what the Hell?? Now, i tried to code sector 15 with a positive progression "Oscar's Grind", But there was something wrong with the code so it only became an "ordinary" positive progression; +1u after each win, and back to 1u after each loss... but HEY? i got 6 wins in a row with this??? just excited, now can you confirm this? or am i just lucky?? (as usual?) :S

=====================
RX code

system "Sector 15 Positive Progression"

method "main"
begin
  While Starting a New Session
Begin

Set List [5,10,15,20,25,30] to
  Record "progression" Data

End
While on Each Spin
Begin
Track Last Number for 1 spins to Record "last1" Layout

  Put 7 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout


   if bankroll>1000
      begin
       stop session
      end

      if bankroll<-750
      begin
       stop session
      end


If Any inside bet has Lost Each time
Begin
   Put 1 on Record "progression" Data Index
end

  If Any inside Bet has Won Each time
Begin
Add 1 to Record "progression" Data Index
end

If Record "progression" Data Index >
Record "progression" Data Count
Begin
  Put 1 on Record "progression" Data Index
End

  Put 100% of Record "progression" Data to Record "neighbors" Layout List

end
END
Title: Re: SECTOR 15 Positive Progression
Post by: ignatus on May 16, 04:06 AM 2018
Sector 15 Acid Test (Live-spins)

Games won: 13

Games lost: 6

13/19 Games won= 68% winrate


calculating wins/losses

wins 13*1000= 13000

losses 6*750= 4500

TOTAL= +8500u



Title: Re: SECTOR 15 Positive Progression
Post by: celescliff on May 16, 09:00 AM 2018
Quote from: ignatus on May 16, 03:25 AM 2018

   if bankroll>1000
      begin
       stop session
      end

      if bankroll<-750
      begin
       stop session
      end


Just a small nitpick. If you have an aim to stop if bankroll is 1000 then you should instead use bankroll >= 1000. Your code now says if your bankroll is 1000 the session will continue because you must be higher than 1000 to win the game.
Title: Re: SECTOR 15 Positive Progression
Post by: ignatus on May 16, 09:08 AM 2018
Quote from: celescliff on May 16, 09:00 AM 2018Just a small nitpick. If you have an aim to stop if bankroll is 1000 then you should instead use bankroll >= 1000. If your bankroll is 1000 the session will continue because you must be higher than 1000 to win the game.

Yes thanks:) i got the progression to work now also
Title: Re: SECTOR 15 Positive Progression
Post by: ignatus on May 16, 10:09 AM 2018
im starting a new topic now, with the new bet. it's a 20 numbers sector. ---
Title: Re: SECTOR 15 Positive Progression
Post by: daveylibra on May 16, 02:34 PM 2018
Hey Ig, if this is working well, why not stick with it? Is it working as well with the progression?
Cheers
Dave
Title: Re: SECTOR 15 Positive Progression
Post by: ignatus on May 16, 05:09 PM 2018
Quote from: daveylibra on May 16, 02:34 PM 2018Hey Ig, if this is working well, why not stick with it? Is it working as well with the progression?
Cheers
Dave

Thanks dave but i had very bad luck with the first code, i think i ran 100s of tests with different settings...anyway Here is a working code with the positive progression 1,2,2,3

First test looks good..mind you i had other Very bad results, (not with this one, but the first code) so, more testing is needed...

Test 1 (Live-spins)
Games won: 7
Games lost: 3


RX code
===========
system "Positive 14-Sector"

method "main"
begin
  While Starting a New Session
Begin

Set List [1,2,2,3] to
  Record "progression" Data

End
While on Each Spin
Begin
Track Last Number for 1 spins to Record "last1" Layout

  Put 7 on Neighbor Count

   Copy Neighbors of Record "last1" Layout
   to Record "neighbors" Layout

   if bankroll>=300
      begin
       stop session
      end

      if bankroll<=-300
      begin
       stop session
      end

If Any inside Bet has Won Each time
  Begin
  Add 1 to Record "progression" Data Index
end
else
begin
   Put 1 to Record "progression" Data Index
end

If Record "progression" Data Index >
Record "progression" Data Count
Begin
  Put 1 to Record "progression" Data Index
End

Put 100% of Record "progression" Data to Record "neighbors" Layout List

end
END
=============