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Roulette-focused => Main Roulette Board => Topic started by: Ross on Jun 01, 11:58 PM 2018

Title: Clusters
Post by: Ross on Jun 01, 11:58 PM 2018
While using one of my programmes which showed numbers
in colour on the keypad I noticed that numbers, both unhit
and hit once, seemed to form clusters which indicated groups
of number for which the RNG hadn't yet come up with a number.

Seemed to be an occurrence which was worth further investigation
and the attached programme is the result.  It find numbers eight
numbers within a range of numbers (either not hit or hit once)
which seem a likely target for the RNG.

Needs 20 numbers to start but after that numbers are re-used
so there are plenty of bets.  After re-starting with say the last
20 you can re-start with the last 24 without losing numbers.

You can practice by generating 24 random numbers, picking a
bet then getting another random number.  Repeat as often
as required.  To stop using random  numbers click the "Clear"
button.

A text file of instructions is included in the zip file.

(link:://:.pichost.org/images/2018/06/01/temp_611535.png) (link:://:.pichost.org/image/sjpvV)
Title: Re: Clusters
Post by: Ross on Jun 02, 01:06 AM 2018
A couple of examples of obvious clusters...23-36

(link:://:.pichost.org/images/2018/06/02/temp_824256.png) (link:://:.pichost.org/image/sjB9t)

28 hit in one spin.

11-32
(link:://:.pichost.org/images/2018/06/02/temp_874389.png) (link:://:.pichost.org/image/sjIDf)

29 hit in one spin.

Played and tested only on BV No Zero.
Title: Re: Clusters
Post by: Nimo on Jun 02, 02:08 PM 2018
Clusters or sections are the way to go, I find 8 numbers sections are the best, but certain ones that repeat the most often.
Here is a chart of repeating 8 number sections.


Title: Re: Clusters
Post by: Ross on Jun 02, 03:53 PM 2018
Nimo

Not sure what your graph represents but my
experience of fixed sectors is that they don't
work.

My programme isn't about fixed sectors but
finds the location of eight numbers in a
small range of numbers.  These change with
the spins rather than being fixed.
Title: Re: Clusters
Post by: Nimo on Jun 02, 05:55 PM 2018
Quote from: Ross on Jun 02, 03:53 PM 2018
Nimo

Not sure what your graph represents but my
experience of fixed sectors is that they don't
work.

My programme isn't about fixed sectors but
finds the location of eight numbers in a
small range of numbers.  These change with
the spins rather than being fixed.

My sections are dynamic also, I don't keep betting on fixed sections, they change as the spins change.
Title: Re: Clusters
Post by: Nimo on Jun 02, 05:55 PM 2018
Quote from: Ross on Jun 02, 03:53 PM 2018
Nimo

Not sure what your graph represents but my
experience of fixed sectors is that they don't
work.

My programme isn't about fixed sectors but
finds the location of eight numbers in a
small range of numbers.  These change with
the spins rather than being fixed.

My sections are dynamic also, I don't keep betting on fixed sections, they change as the spins change.
Title: Re: Clusters
Post by: Ross on Jun 03, 03:49 PM 2018
Nimo

The purpose of this board is to exchange ideas.
Are you going to give us some info about your method
or are you just another tease?

My understanding of sectors is that they are a fixed
section of the wheel or a fixed set of numbers.
Perhaps a different name would better describe
your method.