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Roulette-focused => System Players Only (no advantage play) => Topic started by: falkor2k15 on Jun 25, 07:08 AM 2018

Title: My new mad hedge strategy!
Post by: falkor2k15 on Jun 25, 07:08 AM 2018
 See attached! :xd:  O0

(link:s://s15.postimg.cc/rjdx0vnjf/image.png)

(link:s://s15.postimg.cc/v2zuqp5or/image.png)

(link:s://s15.postimg.cc/vfr8wvg8r/image.png)
Title: Re: My new mad hedge strategy!
Post by: Suecia on Jun 25, 11:41 AM 2018
So... how do we read these charts?
Title: Re: My new mad hedge strategy!
Post by: DoctorSudoku on Jun 25, 11:59 AM 2018
Quote from: Suecia on Jun 25, 11:41 AM 2018

So... how do we read these charts?




I know this message will not answer your question.

But if it makes you feel any better, just know that ...... you are not the only one.

::)   ::)
Title: Re: My new mad hedge strategy!
Post by: RouletteGhost on Jun 25, 01:14 PM 2018
Quote from: Suecia on Jun 25, 11:41 AM 2018
So... how do we read these charts?

You aren’t supposed to be able to

It’s bait to get you to his private forum

Don’t waste your time

To give you an idea how illogical he is, he believes in flat earth as well

Long time scam artist around here

Google search falkor in this forum
Title: Re: My new mad hedge strategy!
Post by: falkor2k15 on Jun 25, 05:17 PM 2018
Quote from: Suecia on Jun 25, 11:41 AM 2018
So... how do we read these charts?
Each column is broken down into cycles by group/playing position. A cycles starts and ends on a repeat. The strategy is based around an old topic I made called The Permutation of Desolation, which showed that for a number to take a long time to repeat meant that a lesser group had repeated many times already - particularly the columns. Therefore, the opposite is true: if a lesser group takes longer to repeat then the streets and numbers should repeat quicker. So the initial hedge bets weigh up our chances of a quick repeat on the profitable groups before we decide to parachute to them or wait for the next number cycle.

The main trail is High-Low > Dozens > Quads > Lines > Streets > Numbers - supported by Odd-Even, Red-Black, and columns.