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Roulette-focused => Bet selection => Topic started by: ignatus on Aug 04, 04:02 AM 2018

Title: Fun Factory
Post by: ignatus on Aug 04, 04:02 AM 2018
Now, This i believe is a very nice little system, that has a good trigger, but Also it's VERY FUN TO PLAY! And i think that matters,.... not only should you win, but have Fun while doin it?! :)

TRIGGER: Note down *last dozen hit* (note that number/SPLIT hit) within that particular dozen, Now you wait for a Second split to hit within that particular dozen, When that happens--BET 4 remaning Unhit splits within that particular dozen.

Progression: Double after each (3) losses.

BR: Minimum 200-300u (1u bets)

Test 1. (1u)
Title: Re: Fun Factory
Post by: ignatus on Aug 04, 04:41 AM 2018
Test 4.

I got down to maxrisk -320, soo for this one, MINIMUM BR 400u
Title: Re: Fun Factory
Post by: ignatus on Aug 04, 07:36 AM 2018
Test 4-8.

7/8 Games won
Title: Re: Fun Factory
Post by: ignatus on Aug 04, 09:26 AM 2018
Test 9-10.

9/10 Games won  O0
Title: Re: Fun Factory
Post by: Ross on Aug 04, 04:54 PM 2018
Two consecutive hits?
Title: Re: Fun Factory
Post by: ignatus on Aug 04, 05:23 PM 2018
Quote from: Ross on Aug 04, 04:54 PM 2018
Two consecutive hits?

Hi Ross :)

No, you first check (Last dozen hit) ,The number hit/SPLIT hit, from the history of spins, Then you wait for a *Second hit* within that particualr Last dozen hit (a new split hit).....When that second split hit, you bet the remaning 4 unhit splits within that particualar Doz.
Title: Re: Fun Factory
Post by: Ross on Aug 04, 11:44 PM 2018
Something like this?

Also works if you re-use up to last
three numbers of they're in different
dozens.

Did a long test on BV NZ with good
results.

Click on clear button after a win.
Title: Re: Fun Factory
Post by: Mako on Aug 07, 02:41 PM 2018
Quote from: Ross on Aug 04, 11:44 PM 2018
Something like this?

Also works if you re-use up to last
three numbers of they're in different
dozens.

Did a long test on BV NZ with good
results.

Click on clear button after a win.

Ha Ross, this makes life easy, thanks for making it.

I did some tests on a 0/00 wheel and ran into trouble, too easy to hit green multiple times during a long miss streak, which then blows up the marty. 

Trying to figure out an adjusted stoploss/target that is more conservative.  Definitely fun to play though Iggy.  :thumbsup:
Title: Re: Fun Factory
Post by: daveylibra on Aug 07, 03:04 PM 2018
Hi Iggy.

Another interesting system. Only problem with this one is that I see you are sometimes needing to play 300+ spins.
Which is not really practical, even online. Would call for some very long sessions.

What would you say is your best system that hits the profit/loss targets within a limited number of spins, say 70 or so?
I'm sure if you want to go with an idea with real money, you don't want to be glued to the computer for hours.
Title: Re: Fun Factory
Post by: ignatus on Aug 07, 03:22 PM 2018
Quote from: daveylibra on Aug 07, 03:04 PM 2018
Hi Iggy.

Another interesting system. Only problem with this one is that I see you are sometimes needing to play 300+ spins.
Which is not really practical, even online. Would call for some very long sessions.

What would you say is your best system that hits the profit/loss targets within a limited number of spins, say 70 or so?
I'm sure if you want to go with an idea with real money, you don't want to be glued to the computer for hours.

Perhaps "MaxDragon" then, link:s://:.rouletteforum.cc/index.php?topic=20635.0 (But this one needs more testings....) can't say anything definite about that one, because it haven't been tested enough...?
Title: Re: Fun Factory
Post by: Mako on Aug 07, 03:47 PM 2018
Quote from: daveylibra on Aug 07, 03:04 PM 2018
Hi Iggy.

Another interesting system. Only problem with this one is that I see you are sometimes needing to play 300+ spins.
Which is not really practical, even online. Would call for some very long sessions.

What would you say is your best system that hits the profit/loss targets within a limited number of spins, say 70 or so?
I'm sure if you want to go with an idea with real money, you don't want to be glued to the computer for hours.

Plus the more spins the more variance potential, the more chance for a bust. 

How I'm playing this so far is with either limited spins (under 100) and the full progression, or, with a limited progression (stop and reset after level 13 (first 16u bet), and unlimited spins. 

The total loss at if that level 13 bet misses is -61u, which doesn't take long to recoup, and it cuts off the game-ending bust of -400 or more.

I came to that level 13 decision after playing ten games and seeing where the typical winning game's max level spin was, turns out it's usually one of the 4u bets or 8u bets, so 16u is a good stopper.  Small sample size, may need to be adjusted/discarded as more results come in.
Title: Re: Fun Factory
Post by: Mako on Aug 07, 05:09 PM 2018
Example of several sessions in one, basically playing with a max progression of level 12 (third 8u x 4 bet, 32u total wagered), and then resetting if it loses and continuing. 

In two of the downdrafts it went on to hit -1000u and more if the progression had been followed blindly, the one just past spin 300 and the final one.  But by limiting the progression and resetting once it hits level 12, the damage is limited to a total of -180u when it happens, allowing recovery.

It's a good method, it will have good days and bad as any of them do, but it seems like a hit-and-run mentality would do ok with it.
Title: Re: Fun Factory
Post by: Mako on Aug 07, 05:21 PM 2018
Wrong chart above, this is the recovered example.
Title: Re: Fun Factory
Post by: ignatus on Aug 08, 02:30 AM 2018
Quote from: Mako on Aug 07, 05:21 PM 2018
Wrong chart above, this is the recovered example.

Alright, doesn't look bad? thx for testing :)
Title: Re: Fun Factory
Post by: Mako on Aug 08, 02:48 AM 2018
I decided to do a batch of 10 tests playing off of the limited progression I mentioned earlier (1-1-1 / 2-2-2 / 4-4-4 / 8-8-8 / RESET) with a hit and run mentality, +100u / -300u target stoploss, on RX RNG with the tougher 00 wheel.

It did pretty well,  9/10 wins, net of +771u total.

Easy to play, no real tracking, it's painless.
 
Title: Re: Fun Factory
Post by: ignatus on Aug 08, 03:09 AM 2018
Quote from: Mako on Aug 08, 02:48 AM 2018
I decided to do a batch of 10 tests playing off of the limited progression I mentioned earlier (1-1-1 / 2-2-2 / 4-4-4 / 8-8-8 / RESET) with a hit and run mentality, +100u / -300u target stoploss, on RX RNG with the tougher 00 wheel.

It did pretty well,  9/10 wins, net of +771u total.

Easy to play, no real tracking, it's painless.


Great  :thumbsup: i guess i stick to this one , because this has a strong trigger, and good result.
(The others) have not such good results and drawdowns can be bad etc...

Thanks again Mako :)

Title: Re: Fun Factory
Post by: Mako on Aug 08, 03:16 AM 2018
Quote from: ignatus on Aug 08, 03:09 AM 2018
Great  :thumbsup: i guess i stick to this one , because this has a strong trigger, and good result.
(The others) have not such good results and drawdowns can be bad etc...

Thanks again Mako :)

I've tried most of your others for fun Ignatus and this one is one of your best.  Good stuff.  :thumbsup:
Title: Re: Fun Factory
Post by: ignatus on Aug 08, 04:39 AM 2018
Did another test with your MM Mako, +100/-300... i got another 9/10 Games won   O0

(i don't think Wingoal should be higher than 100u, it's hitn'run)

Title: Re: Fun Factory
Post by: Kattila on Aug 08, 07:12 AM 2018
Just made me remember....
The Fun Factory (good music)     :thumbsup:

link:s://youtu.be/r4U1EHoNfO0
Title: Re: Fun Factory
Post by: ignatus on Aug 08, 09:52 AM 2018
Well, third session, not so lucky, 7/10 Games won,

Title: Re: Fun Factory
Post by: junscissorhands on Aug 08, 10:56 AM 2018
Any system that relies on luck is no better than betting randomly.
Title: Re: Fun Factory
Post by: ignatus on Aug 08, 11:23 AM 2018
Quote from: junscissorhands on Aug 08, 10:56 AM 2018
Any system that relies on luck is no better than betting randomly.

Well! Sry for my bad english then? :/ that's how you use to say, ? also, your comment, ...??

so far, i've won 25/30 Games= That's about a 83% winrate, ....Now ofc more testing is needed,

But calculate on the profits/ losses yourself, and see? what else should i prove? you win more than you lose,
Title: Re: Fun Factory
Post by: Mako on Aug 08, 02:28 PM 2018
Quote from: junscissorhands on Aug 08, 10:56 AM 2018
Any system that relies on luck is no better than betting randomly.

True, but we mere mortals who don't have David's system have to use shenanigans like this Jun...it's all us poor bastards have got  :twisted:
Title: Re: Fun Factory
Post by: Mako on Aug 08, 03:32 PM 2018
Quote from: ignatus on Aug 08, 11:23 AM 2018
Well! Sry for my bad english then? :/ that's how you use to say, ? also, your comment, ...??

so far, i've won 25/30 Games= That's about a 83% winrate, ....Now ofc more testing is needed,

But calculate on the profits/ losses yourself, and see? what else should i prove? you win more than you lose,

When I take all of the spins and results from both of our tests, modify them to use the +100u / -300u target stoploss I get:

Total spins = 4497
Winrate = 85%
Gross Units = +4268u
Losses = -1794u

Net Profit = +2474u

For your all of your fallacy systems Iggy, I would assume it's the best performing. 

Likely because the trigger actually plays on something we've all seen, which is that a single dozen can go cold for long periods of time (resulting in a greater chance of a hit for these plays), and if a dozen gets hot and runs off 10 hits in say 15 spins, you win with this play method as well as you wind up in that hot dozen quickly.

Would these lofty results hold through endless spins? No of course not, it will ultimately return to EV. This is still a fallacy-based method, we're relying on nonsense that the wheel couldn't give two shits about in terms of triggers and combining it with the fraught-with-danger martingale progression, but as those things go, this is one of the better ones.

I could see it hit and running for a long period, maybe even long enough that when the successive losses come it doesn't really matter.
Title: Re: Fun Factory
Post by: junscissorhands on Aug 08, 03:39 PM 2018
I sincerely hope you guys have found a winner then. Iggy dedicates his whole life to roulette.

I think if there is a Guinness book record for amount of roulette systems created on a weekly or biweekly basis it would definitely go to Ignatus.
Title: Re: Fun Factory
Post by: ozon on Aug 08, 03:41 PM 2018
Ok, we must know if we succeed thanks to the bet selection or progression.
Ignatus, are you familiar with the RX code?
Check something easier, choose np dozen 1, it will be our entire bet selection and try to use 1-1-2-2-4-4-8-8 stop progression.
We stop at the first win and play it in a circle
And you have to see how long this progression will last
Title: Re: Fun Factory
Post by: Mako on Aug 08, 03:59 PM 2018
Quote from: junscissorhands on Aug 08, 03:39 PM 2018
I sincerely hope you guys have found a winner then.

It's not, but I think it can be like some of the better "double dozen" methods, where the hitrate is so high that your BR can last a long time, maybe even stay positive, before you ultimately get brought back down to break-even and abandon it.

Some people love the juice of playing, especially B&M, with the comps/free drinks/points/etc, and this can give them something to play that's better than whatever they're doing now, and buys them more time to find something else better.
Title: Re: Fun Factory
Post by: junscissorhands on Aug 08, 04:13 PM 2018
I know that Mako, I just don't want to disappoint or upset Iggy. It takes me 5 seconds to recognize a fallacy system. It's fun to play, yes, but the sad part is that he is not looking at the right places.

Years ago when he was fooling around more with TG or Mr. J inspired systems he was closer into finding a "hg" nowadays sadly, he is drifting away. Creating systems for the sake of creating them. But it's easy to say for me because once you understand the weakness of know the underlying truth then everything makes perfect sense.

Just like back in the day when people think the earth was flat until it was proven not to be.

Title: Re: Fun Factory
Post by: Mako on Aug 08, 04:16 PM 2018
Quote from: junscissorhands on Aug 08, 04:13 PM 2018
I know that Mako, I just don't want to disappoint or upset Iggy. It takes me 5 seconds to recognize a fallacy system. It's fun to play, yes, but the sad part is that he is not looking at the right places.

Years ago when he was fooling around more with TG or Mr. J inspired systems he was closer into finding a "hg" nowadays sadly he is drifting away. Creating systems for the sake of creating them. But it's easy to say for me because once you understand the weakness of know the underlying truth then everything makes perfect sense.

Just like back in the day when people think the earth was flat until it was proven not to be.

I feel like one of his recent ones, "Hotzone 8", was the closest, one of the ones you're referring to as targeting the only weakness of the game. The same weakness that is David's foundation I'd assume.

Am I right:

link:s://:.rouletteforum.cc/index.php?topic=20404.0

Title: Re: Fun Factory
Post by: junscissorhands on Aug 08, 04:21 PM 2018
Bingo absolutely correct, I would say that system contains 20% or 1/5th of a HG. The key is to read and go through many many permanenzen on Wiesbaden, Hamburg etc. Go through all the old spins, or load them up on RX manually click them spin by spin and hopefully your brain has a click or eureka moment.

People say of course think I'm talking bullshit as past spins don't mean anything. But you need to look at the forest not just a tree.
Title: Re: Fun Factory
Post by: junscissorhands on Aug 08, 04:25 PM 2018
Although I do not like like PassionRuleta and his way of luring people into sending him money. He was not a complete moron. He knows some stuff, but he doesn't have the complete form. Sure he can have many lucky runs, but he doesn't have a   100% winning consistency and he knows that. Hence, getting people to send him money.

I would say on this forum right now, 6thsense is the only guy who has a good firm understanding and view on how to beat it, and, maybe.. even consistently.
Title: Re: Fun Factory
Post by: Mako on Aug 08, 04:44 PM 2018
Quote from: junscissorhands on Aug 08, 04:21 PM 2018
Bingo absolutely correct, I would say that system contains 20% or 1/5th of a HG. The key is to read and go through many many permanenzen on Wiesbaden, Hamburg etc. Go through all the old spins, or load them up on RX manually click them spin by spin and hopefully your brain has a click or eureka moment.

People say of course think I'm talking bullshit as past spins don't mean anything. But you need to look at the forest not just a tree.

Thanks buddy, appreciate the help greatly.

So few people left that actually know their shit and are willing to help.
Title: Re: Fun Factory
Post by: junscissorhands on Aug 08, 04:51 PM 2018

The people who get it eventually are the ones who deserve it. Plain and simple.

Although I'm very surprised that none of the AP guys actually  come out and say I'm full of shit and being the poster boy of Fallacy.



Title: Re: Fun Factory
Post by: junscissorhands on Aug 08, 06:06 PM 2018
I have a strong feeling that John legend/sentinel is on this forum or even on this thread using a different nickname.
Title: Re: Fun Factory
Post by: ignatus on Aug 08, 06:25 PM 2018
Quote from: junscissorhands on Aug 08, 06:06 PM 2018
I have a strong feeling that John legend/sentinel is on this forum or even on this thread using a different nickname.
0
What im sayin, now, pls? Get lost,? sorry if this get me banned? But pls? f*ck off man pls? im sorry, and am sorry everybody else, show me a system that has a higher winrate than 80% "OK" what the hell are you expecting? a HG?...pls pls F*CK OFF NOW....Thank you.

The problem with this system is not the winrate, the problem with this system is the MoneyManagement and the progression.

sorry everybody, but THIS guy? what the hell?....  >:(
Title: Re: Fun Factory
Post by: Ross on Aug 08, 06:27 PM 2018
re: Post 34.

My feelings exactly. 
Title: Re: Fun Factory
Post by: Ross on Aug 08, 06:34 PM 2018
I don't place too much store on test with RX.

Any system need human brain input.  Just
betting without considering each spin is, to
me, like driving without brakes.  Just ignore
speed restrictions and red lights and you
know what will happen.

An update to my IgSpins programme.

(link:://:.pichost.org/images/2018/08/08/temp_873058.png) (link:://:.pichost.org/image/2zqCx)

Some info in the "How To".
Title: Re: Fun Factory
Post by: junscissorhands on Aug 08, 06:37 PM 2018
Ignatus I'm not saying it's you.

It's someone else, you don't have his writing style.
Title: Re: Fun Factory
Post by: ignatus on Aug 08, 06:43 PM 2018
Quote from: junscissorhands on Aug 08, 06:37 PM 2018
Ignatus I'm not saying it's you.

It's someone else, you don't have his writing style.

I lost my temper, i am sorry... :( i shouldn't have....but all your critizism, i think it's really unneccesay,.. ok,:/ im doing what i can, And obvously i can't do better than 80% winrate,

And Ross, impressive software, thanks

Again, i am sorry,.. :(

Title: Re: Fun Factory
Post by: junscissorhands on Aug 08, 07:08 PM 2018
You are doing good iggy! No worries.

But you've done better, there were a few methods in the past if you've sticked with them and kept refining them you would've had much better results.
Title: Re: Fun Factory
Post by: ignatus on Aug 08, 07:16 PM 2018
Quote from: junscissorhands on Aug 08, 07:08 PM 2018
You are doing good iggy! No worries.

But you've done better, there were a few methods in the past if you've sticked with them and kept refining them you would've had much better results.

ok...yes,, maybe so? But im truly sick of this repeaters- systems, AND i doubt ANY repeaters system whatsoever could have a higher winrate than 80%...owell,
Title: Re: Fun Factory
Post by: junscissorhands on Aug 08, 07:30 PM 2018
And I respect that.
Title: Re: Fun Factory
Post by: ozon on Aug 08, 08:47 PM 2018
Is everyone in this forum today drunk.
If someone wins over 5k spins with negative progression, I will be really surprised

  I'm not saying that it's not possible, but I'm really surprised
Title: Re: Fun Factory
Post by: luckyfella on Aug 08, 09:44 PM 2018
Ignatius, you are sick of repeaters, that's good :thumbsup:
Title: Re: Fun Factory
Post by: Mako on Aug 10, 03:42 AM 2018
Did another group of hit and run sessions with this today (+100/-300u target stoploss).  Still using the progression that tops out at 8-8-8 and then resets back to 1-1-1 regardless of whether it's a win or loss.

It's so fast to test that I do it for fun when I need a break from Vaddi code-breaking  :twisted:

10 sessions played
10 wins / 0 losses
1366 total spins (RX RNG 00 wheel)

Net gain: +909u
Title: Re: Fun Factory
Post by: ignatus on Aug 10, 03:54 AM 2018
Quote from: Mako on Aug 10, 03:42 AM 2018
Did another group of hit and run sessions with this today (+100/-300u target stoploss).  Still using the progression that tops out at 8-8-8 and then resets back to 1-1-1 regardless of whether it's a win or loss.

It's so fast to test that I do it for fun when I need a break from Vaddi code-breaking  :twisted:

10 sessions played
10 wins / 0 losses
1366 total spins (RX RNG 00 wheel)

Net gain: +909u

Great  :thumbsup:
Title: Re: Fun Factory
Post by: Mako on Aug 10, 04:01 AM 2018
Quote from: ignatus on Aug 10, 03:54 AM 2018
Great  :thumbsup:

Will continue to do it in batches of 10 every other day, we'll see how long the units keep climbing.  So far so good.  :)
Title: Re: Fun Factory
Post by: Ross on Aug 10, 04:57 PM 2018
Mako

No need to "hit and run" with this.

If you're using my programme and you can't see
a bet try the "Restart 16" button and bet on
the 6 or 7 unhit splits.

Help!  Need progressions for 5,6 and 7 splits. 
Title: Re: Fun Factory
Post by: ignatus on Aug 10, 05:18 PM 2018
Quote from: Ross on Aug 10, 04:57 PM 2018

Help!  Need progressions for 5,6 and 7 splits.

That would be 12-14 numbers, And for that, a simple fibonacci- is perfect,

1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377...
Title: Re: Fun Factory
Post by: Let Me Win on Sep 13, 08:19 AM 2018
Quote from: Mako on Aug 10, 03:42 AM 2018
Did another group of hit and run sessions with this today (+100/-300u target stoploss).  Still using the progression that tops out at 8-8-8 and then resets back to 1-1-1 regardless of whether it's a win or loss.

It's so fast to test that I do it for fun when I need a break from Vaddi code-breaking  :twisted:

10 sessions played
10 wins / 0 losses
1366 total spins (RX RNG 00 wheel)

Net gain: +909u


How did you make a net gain of 909 units when you won all 10 games and each game has a target win of at least 100 units?
Title: Re: Fun Factory
Post by: DoctorSudoku on Sep 13, 12:17 PM 2018
Quote from: ignatus on Aug 10, 05:18 PM 2018
That would be 12-14 numbers, And for that, a simple fibonacci- is perfect,

1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377...



Yeah, why stop at only 377?

Let's continue with it.

610, 987, 1597, 2584, and on and on.

As they say, the sky's the limit.

::)   ::)
Title: Re: Fun Factory
Post by: Blood Angel on Sep 14, 08:41 AM 2018
Quote from: PassionRuleta on Sep 13, 03:04 PM 2018
I do not agree with you, you do not know anything about what to do, how can you make sure that I do not know 100% how to make a profit for a game that has 3 states and I can only take advantage of those two states? I have learned more than what you believe and I can assure you how those states behave and how to take advantage of them, I'll tell you more, I'll know how they work 100% correctly when I learned everything about the principle of the loft, that opened my eyes a lot To fully realize what Vaddis said and I tell you more, surely I know more than what I knew today how to take advantage of these states, thanks to understand the composition of the game with these two states and how to know when they change thanks to the principle of the loft and its different variables to solve the problem.
That's why I told you that it would be good to talk if you wanted, but because you think you are the one who knows the most and do not think you can learn from others, nothing happens, we do not talk if you do not want to, but still, you're surprised.
Greetings and I'm glad you changed your ways of behaving with the rest of the forum and your new attitude to help more. :thumbsup:

Can you give us some indication of what you mean by “the principle of the loft” or where to start researching it?
Title: Re: Fun Factory
Post by: Herby on Sep 14, 09:14 AM 2018
What the f...
Give me a t
Title: Re: Fun Factory
Post by: Herby on Sep 14, 11:03 AM 2018
Quote from: Blood Angel on Sep 14, 08:41 AM 2018
“the principle of the loft”

With not too little probability “the principle of the loft”   :xd: should be  “the principle of the lott” . 
Title: Re: Fun Factory
Post by: Bigbroben on Sep 14, 11:51 AM 2018
(link:://:.pichost.org/images/2018/09/14/source00c44.png) (link:://:.pichost.org/image/tI6Ay)

The superior method, I'd say...!

Title: Re: Fun Factory
Post by: Blood Angel on Sep 14, 12:06 PM 2018
Quote from: Bigbroben on Sep 14, 11:51 AM 2018
(link:://:.pichost.org/images/2018/09/14/source00c44.png) (link:://:.pichost.org/image/tI6Ay)

The superior method, I'd say...!

I’m assuming it’s PHP as pigeons live in a loft!
Title: Re: Fun Factory
Post by: 6th-sense on Sep 14, 12:41 PM 2018
Quote from: Blood Angel on Sep 14, 12:06 PM 2018
I’m assuming it’s PHP as pigeons live in a loft!

🤙
Title: Re: Fun Factory
Post by: 6th-sense on Sep 14, 12:43 PM 2018
Quote from: Herby on Sep 14, 11:03 AM 2018
With not too little probability “the principle of the loft”   :xd: should be  “the principle of the lott” .
👍 this too
Title: Re: Fun Factory
Post by: 6th-sense on Sep 14, 12:45 PM 2018
Both are right those pigeons have got to go somewhere and Lott is in force
And ayks tracker are your pigeon hole boxes
Hopefully have ebook done soon
Title: Re: Fun Factory
Post by: Kattila on Sep 14, 12:47 PM 2018
I think .... ::) it s about the principle of
(If too sensitive don t read.... ;D.    )
[reveal]   

Locomotivagination
Of
Frankendickystainen
Transtrannyasshollygrailytion


[/reveal]
Title: Re: Fun Factory
Post by: Blood Angel on Sep 14, 01:01 PM 2018
Quote from: 6th-sense on Sep 14, 12:45 PM 2018
Both are right those pigeons have got to go somewhere and Lott is in force
And ayks tracker are your pigeon hole boxes
Hopefully have ebook done soon
Thank you. Looking forward to your ebook.
Title: Re: Fun Factory
Post by: Herby on Sep 14, 02:01 PM 2018
Quote from: Blood Angel on Sep 14, 12:06 PM 2018
I’m assuming it’s PHP as pigeons live in a loft!

Hunting of Eulers pidgeon in egyptians lofty lofts.  :question:
Title: Re: Fun Factory
Post by: Herby on Sep 15, 03:48 AM 2018
Quote from: 6th-sense on Sep 14, 12:45 PM 2018
Hopefully have ebook done soon
Hi 6th-sense,
What timeframe you think your ebook will be ready ?  ~weeks ?
I ask knowing that that's a lot of work to make a proper ebook.
Title: Re: Fun Factory
Post by: 6th-sense on Sep 15, 04:28 AM 2018
Quote from: Herby on Sep 15, 03:48 AM 2018
Hi 6th-sense,
What timeframe you think your ebook will be ready ?  ~weeks ?
I ask knowing that that's a lot of work to make a proper ebook.

Already started it..and not done one for a long long time ..so slow going ..trying to do it in a clear and precise manner as a go to book ..not a jumbled sprawling mess ...so yep within a couple of weeks
Title: Re: Fun Factory
Post by: Herby on Sep 15, 04:45 AM 2018
If you need some simulations, results of simulations, diagrams, ...
I could try to help with one or the other.
Title: Re: Fun Factory
Post by: 6th-sense on Sep 15, 05:23 AM 2018
Quote from: Herby on Sep 15, 04:45 AM 2018
If you need some simulations, results of simulations, diagrams, ...
I could try to help with one or the other.

Very kind of you..may take you up on it..I’m using Microsoft publisher and just getting hang of features..used Microsoft word last time..but this is easier for setting out and moving stuff on page..and resizing pictures..
Table of contents is different from word so getting hang of that too