Did this for fun, (Near Hg) i'd say,? (atleast short term?) but, it's unrealistic to play for real?, because of the waiting time for the trigger, and the small profits made (in comparison to the number of spins?) idk, ::)
Trigger -Wait for a DS to sleep for 34 spins, Then Start a 14 step progression on that particular DS+ a Hedged bet (the opposite H/L)....so, i think it's pretty good?--what you think? (play with it, as you like)...
RX Code
system "T34"
method "main"
begin
while starting a new session
begin
Set List [5,5,10,15,20,30,45,70,105,155,235,350,525,790] to Record "progression" Data
end
Copy List [Line(1-6)] to Record "Line1" Layout
Copy List [Line(7-12)] to Record "Line2" Layout
Copy List [Line(13-18)] to Record "Line3" Layout
Copy List [Line(19-24)] to Record "Line4" Layout
Copy List [Line(25-30)] to Record "Line5" Layout
Copy List [Line(31-36)] to Record "Line6" Layout
while on each spin
begin
if Any Line bet has won each time
begin
Put 1 on Record "progression" Data Index
clear record "Line1" layout
clear record "Line2" layout
clear record "Line3" layout
clear record "Line4" layout
clear record "Line5" layout
clear record "Line6" layout
end
If Line(1-6) has not hit for 34 times in a row
begin
if Total inside bets count = 0
begin
Put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Line1" Layout List
Put 100% of Record "progression" Data to High
end
end
If Line(7-12) has not hit 34 times in a row
begin
if Total inside bets count = 0
begin
Put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Line2" Layout List
Put 100% of Record "progression" Data to High
end
end
If Line(13-18) has not hit 34 times in a row
begin
if Total inside bets count = 0
begin
Put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Line3" Layout List
Put 100% of Record "progression" Data to High
end
end
If Line(19-24) has not hit 34 times in a row
begin
if Total inside bets count = 0
begin
Put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Line4" Layout List
Put 100% of Record "progression" Data to Low
end
end
If Line(25-30) has not hit 34 times in a row
begin
if Total inside bets count = 0
begin
Put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Line5" Layout List
Put 100% of Record "progression" Data to Low
end
end
If Line(31-36) has not hit 34 times in a row
begin
if Total inside bets count = 0
begin
Put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Line6" Layout List
Put 100% of Record "progression" Data to Low
end
end
If Line(1-6) has Lost Each time
Begin
if High has Lost each time
begin
add 1 on Record "progression" Data Index
end
Put 100% of Record "progression" Data to High
Put 100% of Record "progression" Data to Record "Line1" Layout List
End
If Line(7-12) has Lost Each time
Begin
if High has Lost each time
begin
add 1 on Record "progression" Data Index
end
Put 100% of Record "progression" Data to High
Put 100% of Record "progression" Data to Record "Line2" Layout List
End
If Line(13-18) has Lost Each time
Begin
if High has Lost each time
begin
add 1 on Record "progression" Data Index
end
Put 100% of Record "progression" Data to High
Put 100% of Record "progression" Data to Record "Line3" Layout List
End
If Line(19-24) has Lost Each time
Begin
if Low has Lost each time
begin
add 1 on Record "progression" Data Index
end
Put 100% of Record "progression" Data to Low
Put 100% of Record "progression" Data to Record "Line4" Layout List
End
If Line(25-30) has Lost Each time
Begin
if Low has Lost each time
begin
add 1 on Record "progression" Data Index
end
Put 100% of Record "progression" Data to Low
Put 100% of Record "progression" Data to Record "Line5" Layout List
End
If Line(31-36) has Lost Each time
Begin
if Low has Lost each time
begin
add 1 on Record "progression" Data Index
end
Put 100% of Record "progression" Data to Low
Put 100% of Record "progression" Data to Record "Line6" Layout List
End
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "Line1" Layout
clear record "Line2" layout
clear record "Line3" layout
clear record "Line4" layout
clear record "Line5" layout
clear record "Line6" layout
Put 1 on Record "progression" Data Index
End
end
END
Test 3.
Ignatus, just an idea.
If you anyway test/play the sleeper Ds , why not track until you have 6 unhit numbers.....
So replace the one DS with that 6 sleepers numbers, for sure less time to wait.
Quote from: Kattila on Aug 17, 07:21 AM 2018
Ignatus, just an idea.
If you anyway test/play the sleeper Ds , why not track until you have 6 unhit numbers.....
So replace the one DS with that 6 sleepers numbers, for sure less time to wait.
Thanks kattila,yes that Is a good idea, but problem is i don't know how to code it :/
More ideas for you ( and about code i can t help ...).
Combinations of bets :
A.
6 sleeper numbers + positions 1,2 and 3 on DS
or pos 3,4,5,6,7 (streets)
B.
6 hot numbers + same from above
C.
4 (or 6 )hot splits + pos 1,2,3 DS
(or only 2 from that 3 pos)
D.
4 (or 6 )hot spl + pos 3,4,5,6,7 streets
cheers