Well, here it is, Final craziness payed of in the End "SUPERTRACK15" (credits to notto!) And myself! ;)
Notto was the inspiration, although, i don't know he ever got it right? (10 numbers) Now, My "CrazyTrack 15" was on the right path, although, i played it without any "triggers" NOW same bet, BUT played with the Trigger (makes all the difference)
TRIGGER/Gameplay: You *don't* place any bet UNTIL you got a repeater from the last 10 spins, THEN you start the BET, -->Begin BET that single repeater, And every number that follows, UNTIL you either
(1) Get a hit (Then you STOP/Remove all bets, and *wait for a new trigger/repeater* You Don't bet that number just hit again, you wait for a *new repeater* before placing bets again)
(2) You reach the End of the Progressionline, (Yes, this will be a Major loss?) But considering the winrate here, you *should Quit* when you reach a realistic wingoal. And i belive that is absolute possible, to be profitable, looking at the charts?....
Progressionline 1,1,1,1,1,1,1,2,2,3,4,5,8,13,21 STOP
Well, that's pretty much it? I just fineshed the code, and looking at the charts i was very suprised. ...ofcourse, being realistic, this may not be so easy to play on LIVE-tables...idk
Anyway, hope you like it! O0
cheers
RX-Testing-code
system "SUPERTRACK 15 +TriggerBET"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[1,1,1,1,1,1,1,2,2,3,4,5,8,13,21] to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16] to Record "Spin Counter" Data
end
while on each spin
begin
if any inside bet won each
begin
clear Record "last15" layout
clear Record "last10" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
set flag "Bet" False
end
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "last15" layout list
end
copy last Number to Record "last1" layout
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
clear Record "last15" layout
clear Record "last10" layout
put 1 on Record "progression" Data Index
copy last Number to to Record "last15" layout
Put 100% of Record "progression" Data to Record "last15" layout list
put 1 on Record "Spin Counter" Data Index
end
if any inside bet lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "last15" layout list
add 1 on Record "Spin Counter" Data Index
end
if Record "Spin Counter" Data = 16 each time
begin
set flag "Bet" False
clear Record "last15" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "last15" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
End
Track last Number for 15 spins to
Record "last15" layout
Track last Number for 10 spins to
Record "last10" layout
end
END
4 Live-sessions, as you can see in this charts, it will not always win (it's not a HG?) but i guess it damn close, /playin with a "normal" wingoal/a normal session 200-300spins, i believe "winrate" would be pretty high....
Quote from: PassionRuleta on Nov 01, 09:31 PM 2018
RNG...
(link:://:.pichost.org/images/2018/11/01/sourcefb81b.jpg) (link:://:.pichost.org/image/TaFNV)
Yes. That's how the chart looks, sometimes it wins, sometimes it lose (it's not a long-term winner), but...hit'n run, i believe it can be profitable.
Quote from: PassionRuleta on Nov 01, 09:37 PM 2018
I think the only thing you do wrong, may be the progressions, you can also consider doing another type of progression, not lose, but you can look and try.
Alright :thumbsup:
Why do you keep talking about "hit and run"?
All of your short mini sessions will eventually always add up to one continual long session.
Hit and Run is a total fallacy and the maths proves it.
Quote from: Let Me Win on Nov 02, 06:25 AM 2018
Why do you keep talking about "hit and run"?
All of your short mini sessions will eventually always add up to one continual long session.
Hit and Run is a total fallacy and the maths proves it.
Well? That's absolute not true?
TO make a system/betselection *WORK* you Must find the best/ultimate wingoal and progression for that particular bet.....IF you play Endlessly you WILL lose with a certanty of 1000%....so That what i mean.
Got any chards when betting without the trigger?
Quote from: Robbert on Nov 02, 07:26 AM 2018
Got any chards when betting without the trigger?
Betting non-stop without trigger is disaster. (have tested)
Now, testing Progression;
1,1,1,1,1,1,1,2,2,3,4,5,6,7,8 STOP= (525u Needed)115/155 Games won = 74& Winrate
Total = +3146u(WG +100, SL -250)
With this SL will, in reality cover only 13 steps..
RX-codesystem "SUPERTRACK 15 +TriggerBET 2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[1,1,1,1,1,1,1,2,2,3,4,5,6,7,8] to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16] to Record "Spin Counter" Data
end
while on each spin
begin
if any inside bet won each
begin
clear Record "last15" layout
clear Record "last10" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
set flag "Bet" False
end
if flag "Bet" true each
begin
Put 100% of Record "progression" Data to Record "last15" layout list
end
copy last Number to Record "last1" layout
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
clear Record "last15" layout
clear Record "last10" layout
put 1 on Record "progression" Data Index
copy last Number to to Record "last15" layout
Put 100% of Record "progression" Data to Record "last15" layout list
put 1 on Record "Spin Counter" Data Index
end
if any inside bet lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "last15" layout list
add 1 on Record "Spin Counter" Data Index
end
if Record "Spin Counter" Data = 16 each time
begin
set flag "Bet" False
clear Record "last15" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
{if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end }
if total bankroll >= 100 each time
begin
add 1 to record "won sessions" Data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
if total bankroll <= -250 each time
begin
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "last15" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
End
Track last Number for 15 spins to
Record "last15" layout
Track last Number for 10 spins to
Record "last10" layout
end
END
Quote from: Let Me Win on Nov 02, 08:59 AM 2018
If you play a session of 100 spins and win 30 units and then stop and come back tomorrow and play another session of 100 spins it is exactly the same as playing 200 spins in one session.
Now you're talking about. "Triggers" which is another fallacy.
As each spin is an independent event how can past spins possibly effect the outcome.
First of all, im not talking to you anymore, this is the last reply you get from me, furthermore you are reported to moderator.
I HAVE already told you. "play another session of 100 spins it is exactly the same as playing 200 spins in one session. " THIS is *NOT* TRUE? Why? you play 100 spins, you win, you QUIT. You play 200 spins, YOU LOSE. Hey? where is your "math" now?......owell... :yawn:
"Now you're talking about. "Triggers" which is another fallacy." You play without a Trigger you LOSE. You play the same bet/spins with a trigger and you WIN... Were is your "math/logic"....
Don't start this argument here, in this thread now, you can start your own thread and argue about this..
@ Let Me Win - really!?
- more annoying? the ads, they win hands down! - their not contributing anything - period!
- for what it’s worth, quite simple - don’t spend your time reading or digesting any of Iggys wrk - look at the title to see who’s the OP
**BTW - do you really need someone’s permission to ‘let you win’ ::)
@ Iggy - if you solely go down the path of the so called mathematical/statical plays of roulette you will end up where 99% of players currently are
** I do encourage you to spend more time on some of your systems before moving on - there are some workable ones within
.....knowledge is good but imigination is notably greater (some times the math gurus/experts miss that one)
- you seem to have a lot of the latter :thumbsup:
Quote from: -Katalyst- on Nov 02, 09:46 AM 2018
@ Iggy - if you solely go down the path of the so called mathematical/statical plays of roulette you will end up where 99% of players currently are
** I do encourage you to spend more time on some of your systems before moving on - there are some workable ones within
.....knowledge is good but imigination is notably greater (some times the math gurus/experts miss that one)
- you seem to have a lot of the latter :thumbsup:
Thanks ;)
Yes,... sometimes you must admit you were wrong,:S He was right this time (tested);
(no triggers, play non-stop)
259/385= 67% winrate
=======================
(same bet/spins, with triggers)
95/150 = 63% winrate
Alright, I think i got it now? (atleast made progress with this bet)....tried different Wingoals/Stoplosses with the old progression (none was successful) BUT then i tried a new progression, (a milder one);
*New* Progressionline: 1,1,1,1,1,1,1,2,2,2,3,3,4,5,5
This new version/progression is played *non-stop* (no triggers)
(old progressionline testing)
(-300/+250)
=========================
61/105 = 58% wr (-400/+300)
+536
=======================
54/85 = 63% wr (-300/+250)
+1181
=========================
23/35 = 65% wr (-300/-150)
(negative balace)
=========================
57/91 = 62% wr (-400/+250)
+513
========================
82/113 = 73% wr (-500/+200)
+686
=======================
*Test2*
Progressionline: 1,1,1,1,1,1,1,2,2,2,3,3,4,5,5
(-300/+200)
46/71 = 65% winrate
+1731u
RX-Code
system "SUPERTRACK 15 FINAL"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[1,1,1,1,1,1,1,2,2,2,3,3,4,5,5] to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16] to Record "Spin Counter" Data
end
while on each spin
begin
if any inside bet won each
begin
clear Record "last15" layout
clear Record "last10" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
set flag "Bet" False
end
// if flag "Bet" true each
// begin
Put 100% of Record "progression" Data to Record "last15" layout list
// end
copy last Number to Record "last1" layout
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
clear Record "last15" layout
clear Record "last10" layout
put 1 on Record "progression" Data Index
copy last Number to to Record "last15" layout
Put 100% of Record "progression" Data to Record "last15" layout list
put 1 on Record "Spin Counter" Data Index
end
if any inside bet lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "last15" layout list
add 1 on Record "Spin Counter" Data Index
end
if Record "Spin Counter" Data = 16 each time
begin
set flag "Bet" False
clear Record "last15" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
{if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end }
if total bankroll >= 200 each time
begin
add 1 to record "won sessions" Data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
if total bankroll <= -300 each time
begin
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "last15" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
End
Track last Number for 15 spins to
Record "last15" layout
Track last Number for 10 spins to
Record "last10" layout
end
END
[/font]
4/4 Livesessions won/showed a good positive result HITnRUN yes. You non-believers, these charts look grail-alike, atleast to me!?...notice also, how a Loss of the progressionline is not the End of the world, (with this new progressionline), And how it recovers nicely, in most cases! O0
Cheers
RX-Testing-code (wg/sl +1000/-1000)
system "SUPERTRACK 15 FINAL"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List[1,1,1,1,1,1,1,2,2,2,3,3,4,5,5] to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16] to Record "Spin Counter" Data
end
while on each spin
begin
if any inside bet won each
begin
clear Record "last15" layout
clear Record "last10" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
set flag "Bet" False
end
// if flag "Bet" true each
// begin
Put 100% of Record "progression" Data to Record "last15" layout list
// end
copy last Number to Record "last1" layout
IF Record "last1" layout is found within Record "last10" layout each
begin
set flag "Bet" True
clear Record "last15" layout
clear Record "last10" layout
put 1 on Record "progression" Data Index
copy last Number to to Record "last15" layout
Put 100% of Record "progression" Data to Record "last15" layout list
put 1 on Record "Spin Counter" Data Index
end
if any inside bet lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "last15" layout list
add 1 on Record "Spin Counter" Data Index
end
if Record "Spin Counter" Data = 16 each time
begin
set flag "Bet" False
clear Record "last15" layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end
{
if total bankroll >= 200 each time
begin
add 1 to record "won sessions" Data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
if total bankroll <= -300 each time
begin
add 1 to record "lost sessions" data index
put 0 on total bankroll
put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
clear Record "last15" layout
Put 1 on Record "progression" Data Index
put 1 on Record "Spin Counter" Data Index
End
Track last Number for 15 spins to
Record "last15" layout
Track last Number for 10 spins to
Record "last10" layout
end
END