OK, something i played around with yesterday (That failed) I was betting a trigger, a sector or 3 if hit within the last 10, THEN bet a 7 number sector, then (if Hit bet a 11 numbers sector).... Well, sure, like this BET (now a similar trigger) "sometimes" it work, sometimes it will go negative?..Losses seems to be too frequent with this one too? idk?...
TRIGGER: (track last 3 numbers) IF any of these 3 numbers Hit within the Last 10 spins That's a the TRIGGER to bet. (idea with this trigger, and this BET IS to find a HOT sector,..)
Gameplay(/Procedure: When you got the Trigger, BET a *Sector-of-5* covering the current number/Trigger. (spin Until the Progressionline is Lost, if Lost, Stop bet/Restart procedure)
Progressionline (5-sectors-bet); 5,5,5,5,5,5,5,10,10,10,15,15,20,20 STOP
IF hit, (then you move on the the next bet); -BET that partucular number hit with a 11-numbers-sector ((spin Until the Progressionline is Lost or if you get a Hit, then Stop/Remove bets/Restart procedure)
Progressionline (11-sectors-bet); 10,10,10,10,10,15,15,20,20 STOP
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That's the basic bet. Now i haven't tested this enough (just finished the code) only did a couple of short tests. (see charts)
I think now, perhaps the progression is too agressive. idk? :question:
RX-code
system "XSector v1"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List [5,5,5,5,5,5,5,10,10,10,15,15,20,20] to Record "progression" Data
Set List [10,10,10,10,10,15,15,20,20] to Record "progression2" Data
Set List[1,2,3,4] to Record "Cycle" Data
end
while on each spin
begin
Put 5 on Neighbor Count
Track last Number for 3 spins to
Record "Last3" layout
Copy Neighbors of Record "current" Layout
to Record "Sector5" Layout
if any number bet won each
begin
If Record "Cycle" Data index = 3 each
begin
clear Record "Repeater2" layout
clear Record "neighbors2" layout
Put 1 on Record "progression2" Data Index
put 1 on Record "Cycle" Data Index
end
If Record "Cycle" Data index = 2 each
begin
put 1 on Record "progression" Data Index
put 1 on Record "progression2" Data Index
put 3 on Record "Cycle" Data Index
clear Record "Repeater" layout
clear Record "neighbors" layout
Put 3 on Neighbor Count
Track last Number for 1 spins to
Record "Repeater2" layout
Copy Neighbors of Record "Repeater2" Layout
to Record "neighbors2" Layout
Put 100% of Record "progression2" Data to Record "neighbors2" Layout List
Put 100% of Record "progression2" Data to Record "Repeater2" layout list
end
end
if any inside bet lost each
begin
if Record "Cycle" Data Index = 2 each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "Repeater" layout list
end
if Record "Cycle" Data Index = 3 each
begin
add 1 on Record "progression2" Data Index
Put 100% of Record "progression2" Data to Record "neighbors2" Layout List
Put 100% of Record "progression2" Data to Record "Repeater2" layout list
end
if Record "Cycle" Data Index = 4 each
begin
add 1 on Record "progression3" Data Index
Put 100% of Record "progression3" Data to Record "neighbors3" Layout List
Put 100% of Record "progression3" Data to Record "Repeater3" layout list
end
end
If Total inside bets count = 0 each
begin
if Record "Last3" layout is found within Record "Last10" layout each
begin
Put 1 on Record "progression" Data Index
put 2 on Record "Cycle" Data Index
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
copy Record "last1" layout to Record "Repeater" layout
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end
if total bankroll <= -2000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "Cycle" Data Index
Put 1 on Record "progression" Data Index
clear Record "Repeater" layout
clear Record "neighbors" layout
End
If Record "progression2" Data Index >
Record "progression2" Data Count
Begin
put 1 on Record "Cycle" Data Index
Put 1 on Record "progression2" Data Index
clear Record "Repeater2" layout
clear Record "neighbors2" layout
End
If Record "progression3" Data Index >
Record "progression3" Data Count
Begin
put 1 on Record "Cycle" Data Index
Put 1 on Record "progression3" Data Index
clear Record "Repeater3" layout
clear Record "neighbors3" layout
End
copy last Number to Record "last1" layout
Track last Number for 10 spins to
Record "Last10" layout
end
END
XSector v.2
-TRIGGER-bet has been fix'd.. Now if a sector-of-3, (from the current number), has been hit within the last 10, that is a Trigger-bet),
-------------------------------------------
STILL i will look at the progression, .....try one not so agressive,.. :question:
RX-code
system "XSector v2"
// © ignatus 2018 ©
method "main"
begin
while starting a new session
begin
Set List [5,5,5,5,5,5,5,10,10,10,15,15,20,20] to Record "progression" Data
Set List [10,10,10,10,10,15,15,20,20] to Record "progression2" Data
Set List[1,2,3,4] to Record "Cycle" Data
end
while on each spin
begin
Put 1 on Neighbor Count
Track last Number for 1 spins to
Record "current1" layout
Copy Neighbors of Record "current1" Layout
to Record "Sector3" Layout
if any number bet won each
begin
If Record "Cycle" Data index = 3 each
begin
clear Record "Repeater2" layout
clear Record "neighbors2" layout
Put 1 on Record "progression2" Data Index
put 1 on Record "Cycle" Data Index
end
If Record "Cycle" Data index = 2 each
begin
put 1 on Record "progression" Data Index
put 1 on Record "progression2" Data Index
put 3 on Record "Cycle" Data Index
clear Record "Repeater" layout
clear Record "neighbors" layout
Put 3 on Neighbor Count
Track last Number for 1 spins to
Record "Repeater2" layout
Copy Neighbors of Record "Repeater2" Layout
to Record "neighbors2" Layout
Put 100% of Record "progression2" Data to Record "neighbors2" Layout List
Put 100% of Record "progression2" Data to Record "Repeater2" layout list
end
end
if any inside bet lost each
begin
if Record "Cycle" Data Index = 2 each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "Repeater" layout list
end
if Record "Cycle" Data Index = 3 each
begin
add 1 on Record "progression2" Data Index
Put 100% of Record "progression2" Data to Record "neighbors2" Layout List
Put 100% of Record "progression2" Data to Record "Repeater2" layout list
end
end
If Total inside bets count = 0 each
begin
if Record "Sector3" Layout is found within Record "Last10" layout each
begin
Put 1 on Record "progression" Data Index
put 2 on Record "Cycle" Data Index
Put 2 on Neighbor Count
Track last Number for 1 spins to
Record "Repeater" layout
Copy Neighbors of Record "Repeater" Layout
to Record "neighbors" Layout
Put 100% of Record "progression" Data to Record "Repeater" layout list
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
end
if total bankroll <= -2000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
put 1 on Record "Cycle" Data Index
Put 1 on Record "progression" Data Index
clear Record "Repeater" layout
clear Record "neighbors" layout
End
If Record "progression2" Data Index >
Record "progression2" Data Count
Begin
put 1 on Record "Cycle" Data Index
Put 1 on Record "progression2" Data Index
clear Record "Repeater2" layout
clear Record "neighbors2" layout
End
If Record "progression3" Data Index >
Record "progression3" Data Count
Begin
put 1 on Record "Cycle" Data Index
Put 1 on Record "progression3" Data Index
clear Record "Repeater3" layout
clear Record "neighbors3" layout
End
Track last Number for 10 spins to
Record "Last10" layout
end
END
I like the idea
I can't improve or tweak this bet,... this is the best i could do with this betselection. :question: