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Roulette-focused => Money management => Topic started by: Bigbroben on Nov 11, 09:54 PM 2018

Title: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 11, 09:54 PM 2018
Hi!

Here is a little continuation of a previous topic I had started a few months ago, the HABS (Horizontal Alembert Betting System)
link:s://:.rouletteforum.cc/index.php?topic=20310.msg199811#msg199811

Without going through the description again, it will be discussed here of recovery and reaching new high, using the ''horizontal Alembert'', which pretty much means having a varying amount of numbers on the table and using the number density to shed head winds and reach a new high, as opposed to using progression to cut back losses.

Indeed, the odds of winning a spin remain the same if the same amount of numbers is being played again.  What we want to achieve here, is to find ourselves in an ever-better position to reach a new high.

As with HABS, the idea is to have a smaller bet on the table after a win.  Contrary to traditional Alembert, where a smaller bet results in a smaller profit on a win, playing less numbers after a win let's you win even more on a next win, or lose less on the next loss.

Let's for an example, use the following chart to see how many nrs to play:
(link:://:.pichost.org/images/2018/11/11/source05de7.png) (link:://:.pichost.org/image/Tmqrt)
So, what I like to do is, at the beginning of a game, go +2/-2 ( as opposed to +1/-1 in a previous HABS version).
Of course, inspired by Vaddi's ideas, +2 means putting a unit on an unhit.  Choose whichever you like, I like adding the other number that makes a total of 37 (34/3, 16/21, 12/25).  Why?   Why not.
On a new high, choose to restart at 2 or put units on previous spins until encountering an already covered number. ( surprising sometimes though how a pair totaling 37 hits back-to-back).

Let's demonstrate now the grinding effect of the past-18nrs method.  So, according to the above chart, from 18 to 23, it's +2 on a loss, -1on a win (I remove normally the nr in the pair that did not hit, or the hit nr if the other one is gone already).

Below, a game started with 18 nrs for demonstration purpose.
1st new high:
(link:://:.pichost.org/images/2018/11/11/source6d224.png) (link:://:.pichost.org/image/TmZE1)
Here, spin 1 is a loss with 18 nrs. -18
Spin 2: 20 nrs (18+2).  Loss: -38
Spin3: 22 nrs. Win : -24
Spin4: 21 nrs.  Win: -9
Spin5 is now started with 20 nrs at a score of -9, where the previous spin with 20 nrs was at -18.  A grind of 9 units  (this is all flat, by the way).
And it won with 20nrs, up to +6, a new high.
Let'S go on.

(link:://:.pichost.org/images/2018/11/11/source27177.png) (link:://:.pichost.org/image/Tmkp5)
Spin6: 19nrs, L. -12
Spin7: 21nrs,L. -33
Spin8: 23 nrs.  W. -20
Spin9: 22nrs. W. -6
Spin10: 21nrs.  We are now back to playing 21 nrs, at a score of -6, 6u higher than the previous play with 21nrs.
Spin10: 21nrs. W. +9.
New high.

Next new high was a tough one, but a very telling one:
(link:://:.pichost.org/images/2018/11/11/source87ffd.png) (link:://:.pichost.org/image/TmoHr)
Observe how low and how ''thick'' or dense it went: from +9 with 20 nrs down to -63 with 30 nrs.
Observe the different check points, with score and nrs played.
Note the grinding at work.
Never was the potential loss higher than 30u per spin.  Never will it go higher than 35u.  This is flat playing.  It'S the number of numbers that changes, the density.

The whole idea is to be in a better situation to reach a new high thanks to the grind.
From a new high, with 12 nrs, ods are of 12/37 to win and to reach another new high.  In case of a loss, the new high is easily feasible with time and grind, if say, 24 spins later, only 6 units are required to reach nh and now playing with 21 nrs.

I strongly believe this is a very good alternative to a progression.  Fine tuning is of course always handy, still, there is very good potential.

And now, just to make sure I'm a good salesman, see the result of a game playing the 37pair, reset at new high, put units on previous nrs until encountering an already covered nr, use the HABS grind.

Crazy start.  First play past 18 nrs: recovery from spin 50 to 92.  Fail with a loss with 29 nrs or more at spin 110.
Recovery 142-170, 185-225.
Spin 261: fail with more >=29nrs.  Stop game.  Balance was 266, so about 1u per spin.
Good enough for me.
(link:://:.pichost.org/images/2018/11/11/source29e68.jpg) (link:://:.pichost.org/image/TmKex)
Title: Re: Recovery, new high, using number density instead of progression
Post by: vladir on Nov 12, 07:05 AM 2018
Hi. Were you able to automate this in excel?
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 12, 07:56 AM 2018
Up to 18 nrs, yes.
Further from 19 to 35, not yet.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 12, 10:31 AM 2018
(link:://:.pichost.org/images/2018/11/12/source68770.jpg) (link:://:.pichost.org/image/TrlaA)
Playing the hit nrs only, up to 8nrs, then the pair, doing HABS, reset at new high.


So far so good.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 12, 03:24 PM 2018
200 spins played.  I have yet to encounter a deep recovery, let alone a failed recovery.

(link:://:.pichost.org/images/2018/11/12/sourceb68b7.jpg) (link:://:.pichost.org/image/Trbyt)
Title: Re: Recovery, new high, using number density instead of progression
Post by: RouletteGhost on Nov 12, 03:46 PM 2018
Ok now I’m interested

What’s going on here.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 12, 04:05 PM 2018
What I did was:
play the number coming out until 8 nrs.  On a hit, it's a new high or break-even, restart with 1 number.

If failed with step1 (12345678), then add the pair.  So this would be maximum 18 nrs: the 9th nr and the 8 others.  By pair I mean what I do: the other number to make a total of 37.  So, if, say, 2, 6, 17, 19, 25, 26, 31, 32, 36, play: 2/35, 6/31, 17/20, 19/18, 25/12, 26/11, 32/5, 36/1  ( both 6 and 31 had appeared, so 16 nrs).
On a win, remove the unhit nr in the pair, or the hit nr if the other one is already discarded.  On a loss, add 2 nrs, so the pair.
From 0 to 23 nrs: +2
24, 25 nrs: +3
26: +4
27 and 28: up to 35 nrs.
A loss with more than 28 nrs is a reset.
Reset at new high or break-even.

Total bankroll required: 200u  (1+2+3+4+5+6+7+8+16+18+20+22+24+27+35=198).

I think I've been lucky on that one, though.  Haven't yet encountered a heavy loss or a deep recovery.

As opposed to what I described earlier, instead of going +2/-2 before 18 nrs, I'll just play the hit nr until 8, which offers a 55% chances of new high, or 65% chances of breakeven or better.
It also reduces the required br.

ItS' all flat, no prog whatsoever.  A progression could be handy but I wouldn't rely on it.  I prefer using the grinding.

I'll be transparent and will share wins and losses as they come.
I do not expect this good trend to continue forever.
Beginner's luck, I guess.

Please share observation, ideas, questions, especially with the pairing aspect.  I do the 37pair, others do another pair type, I think they all are equally good.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Mako on Nov 12, 04:16 PM 2018
Wow Ben, great stuff, very unique.  Vaddi-esque, haha.  :thumbsup:

Have you done a magic Excel sheet for it yet so you can throw in live spins and see what it spits out?
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 12, 04:20 PM 2018
No, not yet, but I will sell for 5000$.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Robbert on Nov 12, 04:22 PM 2018
Yes very vaddi like!

Can someone code it into rx?
Title: Re: Recovery, new high, using number density instead of progression
Post by: Mako on Nov 12, 04:29 PM 2018
Quote from: Bigbroben on Nov 12, 04:20 PM 2018
No, not yet, but I will sell for 5000$.

SOLD

(Please send my bill to Caleb, he covers my system buys, thx)
Title: Re: Recovery, new high, using number density instead of progression
Post by: Robbert on Nov 12, 05:34 PM 2018
From 0 to 23 nrs: +2
24, 25 nrs: +3
26: +4
27 and 28: up to 35 nrs.
A loss with more than 28 nrs is a reset.
Reset at new high or break-even




What do u mean with that?

Title: Re: Recovery, new high, using number density instead of progression
Post by: Robbert on Nov 12, 05:41 PM 2018
And if 0 comes?
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 12, 07:20 PM 2018
Unless zero appears in the first 8, I do not play zero.  Let the house take its occasional hedge.

The previous are the amount of nrs to add on a loss with x nrs.
If losing with more than 28 nrs, game over , restart.

When adding 3 or 4 nrs, add first the ones in the pair, then previous nrs that would have been removed.  Zero can be used then to patch up in case you're searching too far back, then deleted on the next win.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 12, 07:25 PM 2018
Quote from: Mako on Nov 12, 04:29 PM 2018
SOLD

(Please send my bill to Caleb, he covers my system buys, thx)

FYI
The version without the bugs is twice the price.
He's endorsing you?!?
Title: Re: Recovery, new high, using number density instead of progression
Post by: nottophammer on Nov 12, 07:28 PM 2018
don't forget to use that 1 extra pocket the General is always on about
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 12, 07:35 PM 2018
Yes, true.  I'll use  it to put my cigares in there.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 12, 07:47 PM 2018
Good!  This game is over.  Lost with 30 nrs.  From 474 to 299 at spin 238.

Excellent overall.
(link:://:.pichost.org/images/2018/11/12/sourcef5ead.jpg) (link:://:.pichost.org/image/T4STK)
Still more than 1u per spin. O0
Title: Re: Recovery, new high, using number density instead of progression
Post by: Mako on Nov 12, 11:38 PM 2018
Quote from: Bigbroben on Nov 12, 07:25 PM 2018
FYI
The version without the bugs is twice the price.
He's endorsing you?!?

Correct.  He doesn’t know it yet, but I’m sure he’ll be very excited.  :thumbsup:
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 13, 09:04 AM 2018
Game2:
(link:://:.pichost.org/images/2018/11/13/source51664.png) (link:://:.pichost.org/image/T4JRd)
High of 132, failed recovery down to 32.

Not bad.
Title: Re: Recovery, new high, using number density instead of progression
Post by: thocxo2207 on Nov 13, 11:23 AM 2018
Can someone explain to me how BBB bets. thank you.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 13, 12:06 PM 2018
Game3.
Peak at 198.  Recovery failed down to 53.
(link:://:.pichost.org/images/2018/11/13/source.jpg) (link:://:.pichost.org/image/T4jof)

Should have stopped at 100 or 1u  per spin equivalent?

Still positive.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 13, 01:28 PM 2018
Quote from: thocxo2207 on Nov 13, 11:23 AM 2018
Can someone explain to me how BBB bets. thank you.

It's all explained above.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Mako on Nov 13, 01:45 PM 2018
Looks great Ben, good job!

Now stop fooling around and finish the Excel sheet for it... :twisted:
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 13, 03:00 PM 2018
Game 4.

Had to happen soon or later...
(link:://:.pichost.org/images/2018/11/13/sourcebf022.jpg) (link:://:.pichost.org/image/T7s6c)

2 deep recoveries, one failed.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 15, 09:27 PM 2018
Terrible start, great recovery.

Got to 27 nrs.  New high with 21 nrs.
(link:://:.pichost.org/images/2018/11/15/source486e2.jpg) (link:://:.pichost.org/image/TfgLQ)
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 16, 07:36 PM 2018
Variation that runs less towards the wall on negative variance:

On a hit, if both nrs in the pair are played, remove the unhit, as before.  Where it changed: on a hit with only one nr played in the pair, keep it.  Reason is, sometimes one of the two nrs can hit many times before the other one kicks in.
Other variation: only add 2 nrs on a loss with 18 or more nrs, even with 25 or 30 nrs.  To keep the hit nr, as explained above, will act as a grind also, hence reducing the nr needed to create the grind.

Below: continuous play, no reset on new high, just kept on going.
Have not selected any goal or stoploss, but I noticed most games will reach 100u at some point.
Negative variance give up eventually...
Suggest +100/-200?

(link:://:.pichost.org/images/2018/11/16/source5eff4.jpg) (link:://:.pichost.org/image/Ti8A0)
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 16, 08:16 PM 2018
Holy...!
(link:://:.pichost.org/images/2018/11/16/source899fa.jpg) (link:://:.pichost.org/image/TiZ7H)
Title: Re: Recovery, new high, using number density instead of progression
Post by: RouletteGhost on Nov 16, 09:04 PM 2018
Still don’t quite understand what’s happening
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 16, 09:53 PM 2018
Quote from: RouletteGhost on Nov 16, 09:04 PM 2018
Still don’t quite understand what’s happening

What about this:
(link:://:.pichost.org/images/2018/11/16/source10cef.png) (link:://:.pichost.org/image/TiKBg)
Title: Re: Recovery, new high, using number density instead of progression
Post by: Mako on Nov 18, 06:00 AM 2018
Ha, killing it Ben, need to add this to the list of things to try next week.  :thumbsup:
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 18, 08:20 AM 2018
Yes!

feek free to try different stuff, different grind methods.
I stayed to flat bet so far , there could be some interesting progs, though.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 20, 02:34 PM 2018
2 other deep recoveries.
Again, I feel a goal of 100u, stop at 200u below high is safe.

Did not need to play past 30nrs.
(link:://:.pichost.org/images/2018/11/20/sourcec31db.jpg) (link:://:.pichost.org/image/T8Cff)
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Nov 20, 10:41 PM 2018
Grind it up.
Parts of luck for sure, but too consistent to be only luck?

1u on the nr out, removing the nr on a win.  If 18 or more on a loss, fill the pair, so 1u on 1 or 2 nrs.
Did not reach beyond 22 nrs on that run.

More testing needed for this variante, though.  Still, the grind is at work.

Surprisingly enough, played nrs oscillate from 10 to 20, same as how many hits or repeaters in 37 spins.

All mf flat.
Mmmhhh...
(link:://:.pichost.org/images/2018/11/21/source.jpg) (link:://:.pichost.org/image/TZLro)
Title: Re: Recovery, new high, using number density instead of progression
Post by: Mako on Nov 21, 02:18 PM 2018
That one looks like your best yet Ben, your tweaks are paying off bigtime.

What's nice about it that stands out from just a cursory glance is how often your original 'vaddi 8' are hitting, which we expected obviously having played around so much with notto's First 10...only your HABS method along with a random pairing application seems to beat every other sort of MM we've tried.

One thing I may try instead of adding the pair #s to total 37, is use Vaddi's actual pairing advice from his thread.  He mentioned in his post the following:

"All the numbers in roulette are connected logically and consecutively. Of course, the inventors of the game have made every effort to confuse the player by rearranging the numbers on the roulette wheel, but don't fall for this deception."

He then goes on to show the 1 | 2,  3 | 4 example of "pairs".

Instead, if we read his words, we understand that the actual pairings he was referring to are wheel-based, and are the following (euro wheel):

0 | 32
32 | 15
15 | 19
19 | 4
4 | 21
21 | 2
2 | 25
25 | 17
17 | 34
34 | 6
6 | 27
27 | 13
13 | 36
36 | 11
11 | 30
30 | 8
8 | 23
23 | 10
10 | 5
5  |24
24 | 16
16 | 33
33 | 1
1  |20
20 | 14
14 | 31
31 | 9
9 | 22
22 | 18
18 | 29
29 | 7
7 | 28
28 | 12
12 | 35
35 | 3
3 | 26
26 | 0

The clockwise neighbor number to the original landed basically. 

Would be worth a shot to see if the hitrate is superior to a random pairing method like the "total 37" version you're using Ben.  :thumbsup:

Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Dec 03, 08:34 PM 2018
Boy, tough one, but did not bust.

Flat.
Went up to 35 nrs but no loss at that step, otherwise, would have been a stop.
Crossed the new high line with 30nrs.

Took forever, though.
Should see to calculate when it's more paying to restart afresh or to continue.
(link:://:.pichost.org/images/2018/12/03/source.jpg) (link:://:.pichost.org/image/Fdvgy)

Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Dec 03, 08:54 PM 2018
Quote from: Bigbroben on Nov 20, 02:34 PM 2018
Again, I feel a goal of 100u, stop at 200u below high is safe.


...so I'll stop right here after a good fight and the high hand.

(link:://:.pichost.org/images/2018/12/03/source14770.jpg) (link:://:.pichost.org/image/FdnTL)
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Dec 03, 09:05 PM 2018
Quote from: Bigbroben on Dec 03, 08:54 PM 2018
...so I'll stop right here after a good fight and the high hand.

Wow!  Good call.  Cuz shit happened.
(link:://:.pichost.org/images/2018/12/03/source18f47.jpg) (link:://:.pichost.org/image/FdyAS)
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Dec 04, 11:17 PM 2018
And tonight's game.

5 recoveries, of which only one went past 18 nrs, with 26nrs.
Statistically, if starting with 1nr, adding them as they come, then removing them on a win, 85-86% will see a new high on or before losing with 18 nrs.   This is in line with today's game:  13 new highs or breakevens, 5 recoveries past the 1,2,3,...,8 step, one only past 18 nrs.

From 211u, the step1 failed, step2 failed to recover with 18 or less.  Came the grind: past 18 nrs it's +2nrs on a loss, -1 on a win.  Past 24: +2 on a loss, stay at level until gained more than half of actual played nrs (ex: at 28nrs, 2hits +8, then -1nr.  30nrs: 3 hits +6, then -1nr).
So 4 steps: 1 to 8 nrs, until 18 nrs, until 24 nrs, past 24nrs.

From 211 down to 40.  No stoploss trigger (200u below high).  Recovered and crossed the new high line with 20nrs.  Reset at 1nr on a new high or breakeven to enjoy the 65% times the step 1 is successful. (How can you win 35u if you never bet only 1u? Spin 46).

(link:://:.pichost.org/images/2018/12/05/source.jpg) (link:://:.pichost.org/image/FN2lU)

P.S: I dont claim this is a HG.  It's an alternative to progression.  Recovery process is subjective and can be adapted, particularly step4.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Dec 04, 11:38 PM 2018
2 more step2s, some more step1s.
305u in almost as many spins. Flat.  200u from high is the stoploss, so 100u locked in.
Not the steepest climb, but seen worse...
(link:://:.pichost.org/images/2018/12/05/source4035e.jpg) (link:://:.pichost.org/image/FNTPV)

Leaving before it gets too nice.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Dec 07, 09:45 AM 2018
So I ran 100k runs playing the steps 1 and 2 previously mentioned:
Step1 is a hit on or before 8nrs;
Step2 is adding the nrs as they come, removing them on a hit.

In 100k tests, 87,093% reached 0 or higher, so 12,9% never made a new high.  Of these, 65,18% reached >=0 within 8nrs, as expected in the normal repeater distribution.

If playing this way until a loss with 18nrs, so-called Step2 until end:
35,62% only ended >=0.
For the ones ending in negative territory, here is a graph of the end score distribution (Axis X is to be read as -X, so from -1 to -171( =-1-2-3...-18)):
(link:://:.pichost.org/images/2018/12/07/sourcecff0a.png) (link:://:.pichost.org/image/FBOtQ)
Average: -76

And for the ones ending in positive territory:
(link:://:.pichost.org/images/2018/12/07/sourcebfb3d.png) (link:://:.pichost.org/image/FBU1y)
Average: 68.
This last graph does not show all results, but the most frequents.  Maximum reached was 1212u!  So as you can see, the lower the maximum, the more frequent it is.  65,14% had a maximum >=36.

Does this mean: take first profit?  This is safe 87% of times.
But let's see how many new highs happened until 18nrs failed:
Average new highs is 5.5, median: 4.  Max new highs is 68!  Half had 4 or more nh, half had less.
73,3% had 2 new highs or more.
(link:://:.pichost.org/images/2018/12/07/sourceb9520.png) (link:://:.pichost.org/image/FBe4L)

So I guess it's up to someone's guess to keep on playing after a new high or not.  Perhaps, if a new high is reached with more than 12nrs would it be time to restart?  A guess.

Hard to tell which is better: to let run or to take first profit.  You never know...

These results are all playing flat.  Of course, if inserting a progression, depending on its aggressiveness, maybe 95% or the runs will see a new high, or more new highs... and deeper lows.

Summary:
(link:://:.pichost.org/images/2018/12/07/source36abd.png) (link:://:.pichost.org/image/FBlyS)

I will elaborate later on steps 3 and 4.

Thanks for watching.



Title: Re: Recovery, new high, using number density instead of progression
Post by: Mako on Dec 07, 03:19 PM 2018
Bravo Ben, you're doing exactly what's necessary to deep dive on a hypothesis in a controlled way to determine accurate results positive or negative.  Definitely "watching", good stuff.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Dec 07, 07:51 PM 2018
Tried real quick to reset on second high.  Been lucky but promising.
(link:://:.pichost.org/images/2018/12/07/source3fd74.jpg) (link:://:.pichost.org/image/F7c5U)

2nd new highs came on spins 10, 20, 32, 43, 62.  Only once did the first hit come past 8nrs (so, yeah, statistically lucky).

Mmmm... so many possibilities.  Perhaps aim for the 2nd nh if the first comes on or before 8 spins?  Or continue until more than 37u are laid before a hit,  so when it starts "lagging"?
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Dec 07, 10:03 PM 2018
Another one.  I just played until 18nrs busts. Was close to do it, terrible start.
But sometimes you gotta surf the wave.
Did not bust yet.  Another new high of 329 with 16nrs,  155 spins.
(link:://:.pichost.org/images/2018/12/08/source.jpg) (link:://:.pichost.org/image/F7HIV)
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Dec 30, 11:20 PM 2018
A good old density game at hand.  Went up to 23nrs at some point, got back down below 18 nrs...
This game is fighting pretty well, I must say...
(link:://:.pichost.org/images/2018/12/31/source.jpg) (link:://:.pichost.org/image/OErCi)
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Jan 29, 10:24 PM 2019
Density, guys, density.
(link:://:.pichost.org/images/2019/01/30/source.jpg) (link:://:.pichost.org/image/OC7Sr)

Terrible start.  Nr density variation made its fall absorbing job.  Variance changed and up it went.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Still on Feb 01, 01:11 AM 2019
I think i see an exploitable pattern here for a progression.  Like a positive progression.  Not so much a progression as two different betting levels that follows the trend.  So:

...after each uptick, multiply all bets by some factor, such as 3x.  
Rephrased:
...after an uptick breaks a downward trend (even a trend of one tick), multiply all bets by some factor, such as 3x, and stay at 3x until a downtick breaks the upward trend. Then go back down to minimum bet levels  

This could be tested two ways. 1)  Bet high only when an uptick is below all time high.  2) Bet high after any uptick. 

This exploits a pattern where there are more trends than back and forth chops. 
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Feb 01, 09:34 AM 2019
It is indeed frequent to see a few hits in row with total played nrs going from 18 to 15, example.  But not always the case.  I's fear higher stakes would bring heavier losses, since you never know when a streak goes on or off.  Could be worth trying, though.
I would think of a %age of br rather than a fixed multiple, although it is difficult with a 1u value to make a bet of 1.1u...

Say you'd be playing 24u on 24nrs, after a losing run that would've taken from 21 to 24nrs.  Win:+12. Could coumpound and play 1.5u, or wait 2 wins and make 2u.  Sure.
But safer when playing 18nrs and less?  Parlaying?  If playing 16nrs, win +20.  Then play 2u on 15nrs?  Sure, also....

Could be worth trying.  But it's such a long process to remove units on a nr with Rs...
Title: Re: Recovery, new high, using number density instead of progression
Post by: Normy2000 on Feb 01, 10:34 AM 2019
Quote from: Robbert on Nov 12, 04:22 PM 2018Yes very vaddi like!

Can someone code it into rx?

Not perfect but ok for testing.  :thumbsup:
It goes from 6 to 30 numbers. Flatbet 1 unit per numbers.
I start with 18 numbers, then -1 number on a win and +1 number on a lost.

[reveal]
system "incrase-decrase group2bet v2"
// coded by: nOrMy20o0
method "main"
begin
    While starting a new session
    begin
        set flag "skip first spin" to false
        call "initialize";
    end
    call "check win"
    call "place bets"
end

// ***************************************************************************
method "check win"
begin
    if flag "skip first spin" is false
    begin
        return
    end

    if net > 0
    and record "group2bet" data > 6
    begin
        subtract 1 on record "group2bet" data
    end

    if net < 0
    and record "group2bet" data < 30
    begin
        add 1 on record "group2bet" data
    end
end
// ***************************************************************************

method "place bets"
begin
   set flag "skip first spin" to true

   if record "group2bet" data = 6
   begin
        put 100% of record "amount2bet" data on record "6" layout list
        exit
    end

   if record "group2bet" data = 7
   begin
        put 100% of record "amount2bet" data on record "7" layout list
        exit
    end
   
   if record "group2bet" data = 8
   begin
        put 100% of record "amount2bet" data on record "8" layout list
        exit
    end

   if record "group2bet" data = 9
   begin
        put 100% of record "amount2bet" data on record "9" layout list
        exit
    end

   if record "group2bet" data = 10
   begin
        put 100% of record "amount2bet" data on record "10" layout list
        exit
    end

   if record "group2bet" data = 11
   begin
        put 100% of record "amount2bet" data on record "12" layout list
        exit
    end

   if record "group2bet" data = 12
   begin
        put 100% of record "amount2bet" data on record "12" layout list
        exit
    end

   if record "group2bet" data = 13
   begin
        put 100% of record "amount2bet" data on record "13" layout list
        exit
    end

   if record "group2bet" data = 14
   begin
        put 100% of record "amount2bet" data on record "14" layout list
        exit
    end

   if record "group2bet" data = 15
   begin
        put 100% of record "amount2bet" data on record "15" layout list
        exit
    end

   if record "group2bet" data = 16
   begin
        put 100% of record "amount2bet" data on record "16" layout list
        exit
    end

   if record "group2bet" data = 17
   begin
        put 100% of record "amount2bet" data on record "17" layout list
        exit
    end

   if record "group2bet" data = 18
   begin
        put 100% of record "amount2bet" data on record "18" layout list
        exit
    end

   if record "group2bet" data = 19
   begin
        put 100% of record "amount2bet" data on record "19" layout list
        exit
    end

   if record "group2bet" data = 20
   begin
        put 100% of record "amount2bet" data on record "20" layout list
        exit
    end

   if record "group2bet" data = 21
   begin
        put 100% of record "amount2bet" data on record "21" layout list
        exit
    end

   if record "group2bet" data = 22
   begin
        put 100% of record "amount2bet" data on record "22" layout list
        exit
    end

   if record "group2bet" data = 23
   begin
        put 100% of record "amount2bet" data on record "23" layout list
        exit
    end

   if record "group2bet" data = 24
   begin
        put 100% of record "amount2bet" data on record "24" layout list
        exit
    end
   
   if record "group2bet" data = 25
   begin
        put 100% of record "amount2bet" data on record "25" layout list
        exit
    end

   if record "group2bet" data = 26
   begin
        put 100% of record "amount2bet" data on record "26" layout list
        exit
    end

   if record "group2bet" data = 27
   begin
        put 100% of record "amount2bet" data on record "27" layout list
        exit
    end

   if record "group2bet" data = 28
   begin
        put 100% of record "amount2bet" data on record "28" layout list
        exit
    end

   if record "group2bet" data = 29
   begin
        put 100% of record "amount2bet" data on record "29" layout list
        exit
    end

   if record "group2bet" data = 30
   begin
        put 100% of record "amount2bet" data on record "30" layout list
        exit
    end
end

// ***************************************************************************
method "initialize"
begin
    put 18 on record "group2bet" data
    put 1 on record "amount2bet" data

    copy list [4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33] to record "30" layout;
    copy list [4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32] to record "29" layout;
    copy list [5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32] to record "28" layout;
    copy list [5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31] to record "27" layout;
    copy list [6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31] to record "26" layout;
    copy list [6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30] to record "25" layout;
    copy list [7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30] to record "24" layout;
    copy list [7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29] to record "23" layout;
    copy list [8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29] to record "22" layout;
    copy list [8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28] to record "21" layout;
    copy list [9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28] to record "20" layout;
    copy list [9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27] to record "19" layout;
    copy list [10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27] to record "18" layout;
    copy list [10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26] to record "17" layout;
    copy list [11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26] to record "16" layout;
    copy list [11,12,13,14,15,16,17,18,19,20,21,22,23,24,25] to record "15" layout;
    copy list [12,13,14,15,16,17,18,19,20,21,22,23,24,25] to record "14" layout;
    copy list [12,13,14,15,16,17,18,19,20,21,22,23,24] to record "13" layout;
    copy list [13,14,15,16,17,18,19,20,21,22,23,24] to record "12" layout;
    copy list [13,14,15,16,17,18,19,20,21,22,23] to record "11" layout;
    copy list [14,15,16,17,18,19,20,21,22,23] to record "10" layout;
    copy list [14,15,16,17,18,19,20,21,22] to record "9" layout;
    copy list [15,16,17,18,19,20,21,22] to record "8" layout;
    copy list [15,16,17,18,19,20,21] to record "7" layout;
    copy list [16,17,18,19,20,21] to record "6" layout;
end
[/reveal]

Title: Re: Recovery, new high, using number density instead of progression
Post by: RouletteGhost on Feb 01, 10:51 AM 2019
Quote from: Normy2000 on Feb 01, 10:34 AM 2019
Not perfect but ok for testing.  :thumbsup:
It goes from 6 to 30 numbers. Flatbet 1 unit per numbers.
I start with 18 numbers, then -1 number on a win and +1 number on a lost.

[reveal]
system "incrase-decrase group2bet v2"
// coded by: nOrMy20o0
method "main"
begin
    While starting a new session
    begin
        set flag "skip first spin" to false
        call "initialize";
    end
    call "check win"
    call "place bets"
end

// ***************************************************************************
method "check win"
begin
    if flag "skip first spin" is false
    begin
        return
    end

    if net > 0
    and record "group2bet" data > 6
    begin
        subtract 1 on record "group2bet" data
    end

    if net < 0
    and record "group2bet" data < 30
    begin
        add 1 on record "group2bet" data
    end
end
// ***************************************************************************

method "place bets"
begin
   set flag "skip first spin" to true

   if record "group2bet" data = 6
   begin
        put 100% of record "amount2bet" data on record "6" layout list
        exit
    end

   if record "group2bet" data = 7
   begin
        put 100% of record "amount2bet" data on record "7" layout list
        exit
    end
   
   if record "group2bet" data = 8
   begin
        put 100% of record "amount2bet" data on record "8" layout list
        exit
    end

   if record "group2bet" data = 9
   begin
        put 100% of record "amount2bet" data on record "9" layout list
        exit
    end

   if record "group2bet" data = 10
   begin
        put 100% of record "amount2bet" data on record "10" layout list
        exit
    end

   if record "group2bet" data = 11
   begin
        put 100% of record "amount2bet" data on record "12" layout list
        exit
    end

   if record "group2bet" data = 12
   begin
        put 100% of record "amount2bet" data on record "12" layout list
        exit
    end

   if record "group2bet" data = 13
   begin
        put 100% of record "amount2bet" data on record "13" layout list
        exit
    end

   if record "group2bet" data = 14
   begin
        put 100% of record "amount2bet" data on record "14" layout list
        exit
    end

   if record "group2bet" data = 15
   begin
        put 100% of record "amount2bet" data on record "15" layout list
        exit
    end

   if record "group2bet" data = 16
   begin
        put 100% of record "amount2bet" data on record "16" layout list
        exit
    end

   if record "group2bet" data = 17
   begin
        put 100% of record "amount2bet" data on record "17" layout list
        exit
    end

   if record "group2bet" data = 18
   begin
        put 100% of record "amount2bet" data on record "18" layout list
        exit
    end

   if record "group2bet" data = 19
   begin
        put 100% of record "amount2bet" data on record "19" layout list
        exit
    end

   if record "group2bet" data = 20
   begin
        put 100% of record "amount2bet" data on record "20" layout list
        exit
    end

   if record "group2bet" data = 21
   begin
        put 100% of record "amount2bet" data on record "21" layout list
        exit
    end

   if record "group2bet" data = 22
   begin
        put 100% of record "amount2bet" data on record "22" layout list
        exit
    end

   if record "group2bet" data = 23
   begin
        put 100% of record "amount2bet" data on record "23" layout list
        exit
    end

   if record "group2bet" data = 24
   begin
        put 100% of record "amount2bet" data on record "24" layout list
        exit
    end
   
   if record "group2bet" data = 25
   begin
        put 100% of record "amount2bet" data on record "25" layout list
        exit
    end

   if record "group2bet" data = 26
   begin
        put 100% of record "amount2bet" data on record "26" layout list
        exit
    end

   if record "group2bet" data = 27
   begin
        put 100% of record "amount2bet" data on record "27" layout list
        exit
    end

   if record "group2bet" data = 28
   begin
        put 100% of record "amount2bet" data on record "28" layout list
        exit
    end

   if record "group2bet" data = 29
   begin
        put 100% of record "amount2bet" data on record "29" layout list
        exit
    end

   if record "group2bet" data = 30
   begin
        put 100% of record "amount2bet" data on record "30" layout list
        exit
    end
end

// ***************************************************************************
method "initialize"
begin
    put 18 on record "group2bet" data
    put 1 on record "amount2bet" data

    copy list [4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33] to record "30" layout;
    copy list [4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32] to record "29" layout;
    copy list [5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32] to record "28" layout;
    copy list [5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31] to record "27" layout;
    copy list [6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31] to record "26" layout;
    copy list [6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30] to record "25" layout;
    copy list [7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30] to record "24" layout;
    copy list [7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29] to record "23" layout;
    copy list [8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29] to record "22" layout;
    copy list [8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28] to record "21" layout;
    copy list [9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28] to record "20" layout;
    copy list [9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27] to record "19" layout;
    copy list [10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27] to record "18" layout;
    copy list [10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26] to record "17" layout;
    copy list [11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26] to record "16" layout;
    copy list [11,12,13,14,15,16,17,18,19,20,21,22,23,24,25] to record "15" layout;
    copy list [12,13,14,15,16,17,18,19,20,21,22,23,24,25] to record "14" layout;
    copy list [12,13,14,15,16,17,18,19,20,21,22,23,24] to record "13" layout;
    copy list [13,14,15,16,17,18,19,20,21,22,23,24] to record "12" layout;
    copy list [13,14,15,16,17,18,19,20,21,22,23] to record "11" layout;
    copy list [14,15,16,17,18,19,20,21,22,23] to record "10" layout;
    copy list [14,15,16,17,18,19,20,21,22] to record "9" layout;
    copy list [15,16,17,18,19,20,21,22] to record "8" layout;
    copy list [15,16,17,18,19,20,21] to record "7" layout;
    copy list [16,17,18,19,20,21] to record "6" layout;
end
[/reveal]

Now that’s a new idea

Very cool

I’d like to see the results.
Title: Re: Recovery, new high, using number density instead of progression
Post by: Normy2000 on Feb 01, 11:12 AM 2019
You dont have Rx RG?
Here 3 set of 100 spins...
Title: Re: Recovery, new high, using number density instead of progression
Post by: RouletteGhost on Feb 01, 11:27 AM 2019
I used to

I was mining crypto currency and got hacked

So I trashed the computer and got a new one. Never downloaded it again lol
Title: Re: Recovery, new high, using number density instead of progression
Post by: Still on Feb 01, 08:23 PM 2019
Quote from: Bigbroben on Feb 01, 09:34 AM 2019
It is indeed frequent to see a few hits in row with total played nrs going from 18 to 15, example.  But not always the case.  I's fear higher stakes would bring heavier losses, since you never know when a streak goes on or off.  Could be worth trying, though.
I would think of a %age of br rather than a fixed multiple, although it is difficult with a 1u value to make a bet of 1.1u...

Say you'd be playing 24u on 24nrs, after a losing run that would've taken from 21 to 24nrs.  Win:+12. Could coumpound and play 1.5u, or wait 2 wins and make 2u.  Sure.
But safer when playing 18nrs and less?  Parlaying?  If playing 16nrs, win +20.  Then play 2u on 15nrs?  Sure, also....

Could be worth trying.  But it's such a long process to remove units on a nr with Rs...

I did just a quick visual count of the charts you've shown, especially interested in the worst chart.  They all did well, especially when recovering from the deepest variance.  Parlay perhaps, or calculate how much needs to be the multiple to profit a fixed amount per win.  In case of fractional bets, just put whole units on some numbers, and leave some out.  I would be willing to work with this concept if you wouldn't mind providing an Excel sheet.  I don't do RX yet.   
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Feb 01, 10:38 PM 2019
I did manymanymany sheets with this concept of deleting nrs on a hit, playing pairs, adding 1nr, 2,3 deleting 1nr, wait 2 hits before delete...  manymanymany.

Which one do you want?

I had done one also that started at 18 nrs like Normy did.  Would delete the nr on a win, back to 18 on a loss, or not, depending on the parameters.  Its better than flat bet 18nrs, no hg though.  Win 18, lose 17... until you lose 18 non stop.

The main idea is to grind up the different between won units and lost units to reach a new high or to recover.  Alembert applied to number of nrs, as opposed to units per nrs.  Density.  Can all be found in the first page.

Theorically, Alembert on ECs lets you win more and lose less, thus grinding the difference between.  A perfect alembert would be L1 W2 L1 W2...

A perfect EC-equivalent alembert with nr density would be W18L17W18L17...  grinding the difference.
I have the feeling that by reducing exposure after a win can contribute to lose less than won.  It also gives higher wins if another win follows.  Vertical Alembert reduces exposure after a win but reduces also potential wins on next spins.

To reset or not to reset at nh?   Tough call.  Take a 37 spin cycle that would have 13 sleep, 11 1xhits, 12 2xhits, 1 3xhits.  By removing repeaters as they hit, you'll be glad to have done so:  you spared money by not playing them anymore and did not miss a hit because of removal, except this 1 3x.  Sometimes the wheel recycles nicely and you'll stay below 18nrs for many spins, reaching dozens of new highs.

Other times, if so happens: 11 sleepers, 14 1xs, 8 2xs and 4 3xs.  You play the 1xs that never repeat, the repeaters you removed hit again, 4 times, so the whole ship goes down.
You never know...
Title: Re: Recovery, new high, using number density instead of progression
Post by: Still on Feb 02, 12:27 AM 2019
Quote from: Bigbroben on Feb 01, 10:38 PM 2019
I did manymanymany sheets with this concept of deleting nrs on a hit, playing pairs, adding 1nr, 2,3 deleting 1nr, wait 2 hits before delete...  manymanymany.

Which one do you want?



Maybe you're most promising test?  Or one that represents the basics of the programming that  serves as a nice jumping off point to test these other ideas.  Seems there have been two or three iterations of the rules on the first page, but first page rules would be nice, where you start betting each number coming out up to eight numbers, then pairs, ect.   I would try to add the two-tiered bet level that i think might work, to see if it would help overall.   I guess you had one that went up to 18 numbers? I might try to add up to 35 nrs capability. from there.  I'm looking for a promising project to work on.  I believe that if you like it, it must be pretty good.  I like to code, but i don't like to waste my time.   Is this still considered one of the best things you've seen?  In a worst case scenario, i would hope to have something that could at least earn some comps at the  brick and morters, few hotel rooms now and then. 
Title: Re: Recovery, new high, using number density instead of progression
Post by: Gitano on Feb 11, 07:52 PM 2019
Hi Guys,

density density!!!
maybe somebody could help me in thinking a progression for my new system.
13 NUMBERS always straight.. 5 steps. Win rate ~89% within that 5 spins...
wait first spin and bet the +6 left -6 right of the newest one for five spins.. 

Thank You!! :D
Gitano
Title: Re: Recovery, new high, using number density instead of progression
Post by: Bigbroben on Feb 11, 10:39 PM 2019
1 1 1 2 3  or 1 1 2 3 4, if you mean a negative prog.

Here is something that I was trying (back to density variation and grinding process):
I'd wait for a few spins before to add the hit nrs.  If I was at 12 nrs, I'd add the numbers out 1) on a hit, or 2) after 4 spins, whichever comes first.  It gets you vulnerable to close gapped repeaters but mostly saves you a few units.

Playing 12u, keeping the same nrs and a hit on 4th spin:
-12, -12, -12, +24= -12.  Instead of -12, -13, -14, +21= -18.
Then after the hit , add the 3 new nrs, remove the hit.  So 14 nrs.
This cannot apply with 18 nrs and beyond, for it becomes a negative grind.

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