#1 Roulette Forum & Message Board | www.RouletteForum.cc

Extras => Systems, Products & Services For Sale => Topic started by: ignatus on Nov 21, 01:03 AM 2018

Title: My Holy Grail
Post by: ignatus on Nov 21, 01:03 AM 2018
My Holy Grail (now fix'd trigger) just survived 60 000 spins. How much would you pay for it?

Also tried to contact Steve, he has some reward-money for the HG?
  ;D

O0
Title: Re: My Holy Grail
Post by: jono1167 on Nov 21, 01:21 AM 2018
"Just survived 60 000 spins"

......more like smashed it out of the park! :) Great work!
Title: Re: My Holy Grail
Post by: Proofreaders2000 on Nov 21, 01:49 AM 2018
That looks great Ignatus  8)

Sell it for at least $2,000
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 01:53 AM 2018
Quote from: Proofreaders2000 on Nov 21, 01:49 AM 2018
That looks great Ignatus  8)

Sell it for at least $2,000

Thanks proof  :)

Now, it survived a 100 000 spin trial, but as you see, a drop early in the chart (it require a large BR) ...now this is only the first test, I can make the trigger even stronger.  O0
Title: Re: My Holy Grail
Post by: Robbert on Nov 21, 02:14 AM 2018
Great ignatus! Not possible to share it for free hehe?
Title: Re: My Holy Grail
Post by: Proofreaders2000 on Nov 21, 02:26 AM 2018
If you would like, you could present your system in bits like Vaddi's-
not the exact system, but what you studied and clues that point to it.   :D
Title: Re: My Holy Grail
Post by: Steve on Nov 21, 02:40 AM 2018
Ignatus,i have systems that survive just as many spins. Its more a question of bankroll and table limits. What are these requirements for the system to beat 1m spins?

Anyone who says you don't need a system to beat 1m spins doesn't understand the basics discussed many times.
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 02:40 AM 2018
Quote from: Proofreaders2000 on Nov 21, 02:26 AM 2018
If you would like, you could present your system in bits like Vaddi's-
not the exact system, but what you studied and clues that point to it.   :D

Well? what i can say? it's for Live-wheels only...(it has to do with wheel-sectors) and? It's played with a negative progression (Maximum bet 420u) so? I can't say more?  Have i already said too much? :S

Now, i must code the new trigger (stronger trigger)...

cheers
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 02:42 AM 2018
Quote from: Steve on Nov 21, 02:40 AM 2018
Ignatus,i have systems that survive just as many spins. Its more a question of bankroll and table limits. What are these requirements for the system to beat 1m spins?

Anyone who says you don't need a system to beat 1m spins doesn't understand the basics discussed many times.

Yes? we can discuss this in private now you can mail me, (i've already sent a mail?)

Thx
Title: Re: My Holy Grail
Post by: Steve on Nov 21, 02:51 AM 2018
I already have systems to beat live wheels. The offer is for beating all rng, ie the holy grail.
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 02:54 AM 2018
Quote from: Steve on Nov 21, 02:51 AM 2018
I already have systems to beat live wheels. The offer is for beating all rng, ie the holy grail.

Well, damn, now im thinking this could be done with RNG also, huh..so how much is the reward? 100 000$ ? 8)
Title: Re: My Holy Grail
Post by: Steve on Nov 21, 02:59 AM 2018
Rng doesnt have wheel sectors. Its rng.
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 03:01 AM 2018
Quote from: Steve on Nov 21, 02:59 AM 2018
Rng doesnt have wheel sectors. Its rng.

Yes? i know? :S but how much is the reward?  ;D
Title: Re: My Holy Grail
Post by: Steve on Nov 21, 03:05 AM 2018
Us$100k
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 03:05 AM 2018
Quote from: Steve on Nov 21, 03:05 AM 2018
Us$100k

Alright :)
Title: Re: My Holy Grail
Post by: Taotie on Nov 21, 03:44 AM 2018
I'll tell you what Ignatus. You give me half of all your money, I'll kick you in the balls, and we'll call it quits.
Title: Re: My Holy Grail
Post by: Robbert on Nov 21, 04:47 AM 2018
Problems brah?
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 06:59 AM 2018
Perhaps not a Grail? idk yet?  :P but first test survived 10 000 spins (RNG)  O0
Title: Re: My Holy Grail
Post by: Bigbroben on Nov 21, 07:15 AM 2018
Do you bet every spin or you wait sometimes?
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 07:27 AM 2018
Quote from: Bigbroben on Nov 21, 07:15 AM 2018
Do you bet every spin or you wait sometimes?

With this RNG-test? no,.. (not the Live-spin system either)
Title: Re: My Holy Grail
Post by: Winner on Nov 21, 08:55 AM 2018
Quote from: ignatus on Nov 21, 07:27 AM 2018
With this RNG-test? no,.. (not the Live-spin system either)
How does it do with American roulette?
Title: Re: My Holy Grail
Post by: Irish88 on Nov 21, 08:58 AM 2018
How many numbers are you betting?
Title: Re: My Holy Grail
Post by: RouletteGhost on Nov 21, 09:01 AM 2018
Quote from: Proofreaders2000 on Nov 21, 02:26 AM 2018
If you would like, you could present your system in bits like Vaddi's-
not the exact system, but what you studied and clues that point to it.   :D

I vote against this motion and ask the floor to yield
Title: Re: My Holy Grail
Post by: RouletteGhost on Nov 21, 09:04 AM 2018
Quote from: Taotie on Nov 21, 03:44 AM 2018
I'll tell you what Ignatus. You give me half of all your money, I'll kick you in the balls, and we'll call it quits.


“You don't know when to quit, do ya Griswold? Here's an idea: Why don't you give me half the money you were gonna bet? Then, we'll go out back, I'll kick you in the nuts, and we'll call it a day!”

Title: Re: My Holy Grail
Post by: Scarface on Nov 21, 12:32 PM 2018
Progression from 1u to 420u?  Wouldn't that be outside table limits?
Title: Re: My Holy Grail
Post by: Winner on Nov 21, 12:49 PM 2018
Quote from: Winner on Nov 21, 08:55 AM 2018
How does it do with American roulette?
[/quote
The sectors on American roulette is way better then single o I wonder how it fare I’ll give you 3000$ for it
Title: Re: My Holy Grail
Post by: thocxo2207 on Nov 21, 12:52 PM 2018
I'm very interested in it. IG
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 01:55 PM 2018
Quote from: thocxo2207 on Nov 21, 12:52 PM 2018
I'm very interested in it. IG

Well? The wheel-system works pretty good, as you've seen? Now im thinking of giving it free and then people can donate if the wish, if they like it?,... we'll see i haven't decided yet.
Title: Re: My Holy Grail
Post by: Mako on Nov 21, 02:02 PM 2018
Great job Iggy, love when charts look like those!!  :thumbsup: :thumbsup: :thumbsup:  :love:
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 02:06 PM 2018
Quote from: Mako on Nov 21, 02:02 PM 2018
Great job Iggy, love when charts look like those!!  :thumbsup: :thumbsup: :thumbsup:  :love:

Thanks, Mako

yes? As i said it's played with a negative progression and highest bet IS 420u (for straightup) and? it requires a large BR? And also maybe hard to find tables with those limits idk? But then, as you've seen, it survived 100 000 spins....i know there are some casinos online with high table-limits...
Title: Re: My Holy Grail
Post by: IVO on Nov 21, 02:19 PM 2018
Congrats to Mr. Ignatus  :thumbsup: :smile:
Title: Re: My Holy Grail
Post by: Mako on Nov 21, 02:23 PM 2018
Quote from: ignatus on Nov 21, 02:06 PM 2018
Thanks, Mako

yes? As i said it's played with a negative progression and highest bet IS 420u (for straightup) and? it requires a large BR? And also maybe hard to find tables with those limits idk? But then, as you've seen, it survived 100 000 spins....i know there are some casinos online with high table-limits...

Whenever I've had that problem I try to see how it does if I stoploss the progression at an earlier level, say with a more typical table spread.

I try to see if the winning streaks still surpass the stoplosses caps, as they are in limited testing so far with Robbert's corner bet we've been experimenting with this week.

Try running it in RX with stop points at every progression level Iggy and see if a range pops out as being optimal?
Title: Re: My Holy Grail
Post by: Still on Nov 21, 03:10 PM 2018
I just want to point out that i never said nuthin bad about Ignatus during the dark days when he was strugglin.    :xd:
Title: Re: My Holy Grail
Post by: Gitano on Nov 21, 03:15 PM 2018
Awesome results Ignatus!
important is the low "Maxrisk"..but CONGRATS to you
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 03:16 PM 2018
Thanks IVO  ;)

Well now, i WILL give it away, now.....  :xd: I don't care about the money ? OR? idk?  ;D as i said, if you like it now, donate ...that's all.  O0

This would be baiting otherwise?

Out of Space

OK Here you go; The idea is quite simple...The way *i* played it now.. IS to wait for a sector-of-5 to be hit 3 times (This trigger *could* be otherwise, you could also wait for a sector-of-12 be hit for minimum 4-5 times before bet. Perhaps that would be a even stronger trigger? idk....so That's the trigger.

And the bet? Now it's a 25 numbers sector BET (12+12 numbers on each side of the number direct opposite of the number within the middle of the trigger-sector+ that number

So? That's pretty much it?...gameplay; you Wait for a Sector-of-5 to be hit 3 times in a row, THEN you bet the direct opposite side  with a *25 numbers sector* AND you bet that particular sector with a negative progressionline,. The one that *I* used in my example, IS no "ordinary" 25 or 24 numbers progression, but it's not each new bet *3 but each new bet *2.5* (after 10u bet)

so, this my progressionline would look like

1,3,10,25,65,165,420 STOP

Well folks that's it.  8)

And i provide the RX-code also, my paypal, if you like to done at paypal.me/ignatus1 (link:://paypal.me/ignatus1)

cheers

RX-code


system "Out of Space"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data
   
    Set List[1,3,10,25,65,165,420]
     to Record "progression" Data
     
   Set List[1,2,3,4,5]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
    if Record "Sector25" layout list lost each
begin
set flag "Trigger1" False
set flag "Trigger2" False
set flag "Trigger3" False
set flag "Trigger4" False
set flag "Trigger5" False
set flag "Trigger6" False

set flag "BET1" False
set flag "BET2" False
set flag "BET3" False
set flag "BET4" False
set flag "BET5" False
set flag "BET6" False



Add 1 to Record "progression" Data index
Put 100% of Record "progression" Data to Record "Sector25" layout list
end
 
    if any inside bet won each
begin
put 1 on Record "progression" Data Index
clear Record "Sector25" layout


set flag "Trigger1" False
set flag "Trigger2" False
set flag "Trigger3" False
set flag "Trigger4" False
set flag "Trigger5" False
set flag "Trigger6" False

set flag "BET1" False
set flag "BET2" False
set flag "BET3" False
set flag "BET4" False
set flag "BET5" False
set flag "BET6" False
end


Track last Number for 1 spins to
Record "last1" layout


If Record "last1" layout is not found within Record "TriggerBET1" layout each
begin
set flag "Trigger1" False
end

If Record "last1" layout is not found within Record "TriggerBET2" layout each
begin
set flag "Trigger2" False
end

If Record "last1" layout is not found within Record "TriggerBET3" layout each
begin
set flag "Trigger3" False
end

If Record "last1" layout is not found within Record "TriggerBET4" layout each
begin
set flag "Trigger4" False
end

If Record "last1" layout is not found within Record "TriggerBET5" layout each
begin
set flag "Trigger5" False
end

If Record "last1" layout is not found within Record "TriggerBET6" layout each
begin
  set flag "Trigger6" False
end

    Set max Record "TriggerBET1" layout index
    Set max Record "TriggerBET2" layout index
    Set max Record "TriggerBET3" layout index
    Set max Record "TriggerBET4" layout index
    Set max Record "TriggerBET5" layout index
    Set max Record "TriggerBET6" layout index

   Put 2 on Neighbor Count

   add 4 to Record "TriggerBET1" layout index
   Copy Neighbors of number 4
   to Record "TriggerBET1" Layout
    add 1 to Record "TriggerBET1" layout index
    copy number 4 to Record "TriggerBET1" layout

   add 4 to Record "TriggerBET2" layout index
   Copy Neighbors of number 34
   to Record "TriggerBET2" Layout
    add 1 to Record "TriggerBET2" layout index
    copy number 34 to Record "TriggerBET2" layout

   add 4 to Record "TriggerBET3" layout index
   Copy Neighbors of number 11
   to Record "TriggerBET3" Layout
    add 1 to Record "TriggerBET3" layout index
    copy number 11 to Record "TriggerBET3" layout

    add 4 to Record "TriggerBET4" layout index
   Copy Neighbors of number 1
   to Record "TriggerBET4" Layout
    add 1 to Record "TriggerBET4" layout index
    copy number 1 to Record "TriggerBET4" layout

   add 4 to Record "TriggerBET5" layout index
   Copy Neighbors of number 22
   to Record "TriggerBET5" Layout
    add 1 to Record "TriggerBET5" layout index
    copy number 22 to Record "TriggerBET5" layout

   add 4 to Record "TriggerBET6" layout index
   Copy Neighbors of number 12
   to Record "TriggerBET6" Layout
    add 1 to Record "TriggerBET6" layout index
    copy number 12 to Record "TriggerBET6" layout
 
 
IF total inside bets count = 0 each
  begin

  //  if Record "last1" layout is found within Record "TriggerBET1" layout each
  //   begin
     if flag "Trigger1" True each
     begin
     if flag "BET1" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 1
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 1 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
    end
   end
   
   // if Record "last1" layout is found within Record "TriggerBET2" layout each
   // begin
     if flag "Trigger2" True each
     begin
    if flag "BET2" True each
     begin
     Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 22
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 22 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end
   
//  if Record "last1" layout is found within Record "TriggerBET3" layout each
//  begin
    if flag "Trigger3" True each
    begin
   if flag "BET3" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 12
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 12 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end


  // if Record "last1" layout is found within Record "TriggerBET4" layout each
  // begin
    if flag "Trigger4" True each
     begin
   if flag "BET4" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 4
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 4 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end
   
  // if Record "last1" layout is found within Record "TriggerBET5" layout each
  // begin
   if flag "Trigger5" True each
    begin
   if flag "BET5" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 34
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 34 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end
   
//  if Record "last1" layout is found within Record "TriggerBET6" layout each
//  begin
    if flag "Trigger6" True each
     begin
   if flag "BET6" True each
   begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 11
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 11 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end
  end


if Record "last1" layout is found within Record "TriggerBET1" layout each
   begin
    IF flag "Trigger1" true
    begin
    set flag "BET1" true
    end
    set flag "Trigger1" True
   end


   if Record "last1" layout is found within Record "TriggerBET2" layout each
   begin
    IF flag "Trigger2" true each
    begin
    set flag "BET2" true
    end
    set flag "Trigger2" True
   end

   if Record "last1" layout is found within Record "TriggerBET3" layout each
   begin
    IF flag "Trigger3" true each
    begin
    set flag "BET3" true
    end
    set flag "Trigger3" True
   end

   if Record "last1" layout is found within Record "TriggerBET4" layout each
   begin
    IF flag "Trigger4" true each
    begin
    set flag "BET4" true
    end
    set flag "Trigger4" True
   end

   if Record "last1" layout is found within Record "TriggerBET5" layout each
   begin
    IF flag "Trigger5" true each
    begin
    set flag "BET5" true
    end
    set flag "Trigger5" True
   end

   if Record "last1" layout is found within Record "TriggerBET6" layout each
   begin
    IF flag "Trigger6" true each
    begin
    set flag "BET6" true
    end
    set flag "Trigger6" True
   end




Set max Record "Sector5" layout index

  Put 2 on Neighbor Count

   add 4 to Record "Sector5" layout index
   Copy Neighbors of Record "last1" Layout
   to Record "Sector5" Layout

   add 1 to Record "Sector5" layout index
copy Last Number to to Record "Sector5" Layout

  add 1 to Record "Spin counter" Data index
 



{if total bankroll >= 2000 each time
begin
stop session
end
}

{if total bankroll <= -2000 each time
begin
stop session
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "Sector25" layout

   set flag "Trigger1" False
   set flag "Trigger2" False
   set flag "Trigger3" False
   set flag "Trigger4" False
   set flag "Trigger5" False
   set flag "Trigger6" False

   set flag "BET1" False
   set flag "BET2" False
   set flag "BET3" False
   set flag "BET4" False
   set flag "BET5" False
   set flag "BET6" False

   Put 1 on Record "progression" Data Index
   End

  end
END
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 03:55 PM 2018
I noticed an error in the code now, :/ sometimes it bets a trigger only hit two times...

i will look into it later tonite or tomorrow, (too tired now)..sry
Title: Re: My Holy Grail
Post by: ignatus on Nov 21, 11:01 PM 2018
The Trigger-bug has been fix'd. IT will be alot LESS triggers (but now only *3* hits within a sector-of-5), so, perhaps stronger triggers, ...

i will also now code a version with a 12-sectors Trigger-bet,

cheers  8)

RX-code Out-of-space fix


system "Out of Space fix"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data
   
    Set List[1,3,10,25,65,165,420]
     to Record "progression" Data
     
   Set List[1,2,3,4,5]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
    if Record "Sector25" layout list lost each
begin
set flag "Trigger1" False
set flag "Trigger2" False
set flag "Trigger3" False
set flag "Trigger4" False
set flag "Trigger5" False
set flag "Trigger6" False

set flag "BET1" False
set flag "BET2" False
set flag "BET3" False
set flag "BET4" False
set flag "BET5" False
set flag "BET6" False



Add 1 to Record "progression" Data index
Put 100% of Record "progression" Data to Record "Sector25" layout list
end
 
    if any inside bet won each
begin
put 1 on Record "progression" Data Index
clear Record "Sector25" layout


set flag "Trigger1" False
set flag "Trigger2" False
set flag "Trigger3" False
set flag "Trigger4" False
set flag "Trigger5" False
set flag "Trigger6" False

set flag "BET1" False
set flag "BET2" False
set flag "BET3" False
set flag "BET4" False
set flag "BET5" False
set flag "BET6" False
end


Track last Number for 1 spins to
Record "last1" layout


If Record "last1" layout is not found within Record "TriggerBET1" layout each
begin
set flag "Trigger1" False
set flag "BET1" False
end

If Record "last1" layout is not found within Record "TriggerBET2" layout each
begin
set flag "Trigger2" False
set flag "BET2" False
end

If Record "last1" layout is not found within Record "TriggerBET3" layout each
begin
set flag "Trigger3" False
set flag "BET3" False
end

If Record "last1" layout is not found within Record "TriggerBET4" layout each
begin
set flag "Trigger4" False
set flag "BET4" False
end

If Record "last1" layout is not found within Record "TriggerBET5" layout each
begin
set flag "Trigger5" False
set flag "BET5" False
end

If Record "last1" layout is not found within Record "TriggerBET6" layout each
begin
  set flag "Trigger6" False
  set flag "BET6" False
end

    Set max Record "TriggerBET1" layout index
    Set max Record "TriggerBET2" layout index
    Set max Record "TriggerBET3" layout index
    Set max Record "TriggerBET4" layout index
    Set max Record "TriggerBET5" layout index
    Set max Record "TriggerBET6" layout index

   Put 2 on Neighbor Count

   add 4 to Record "TriggerBET1" layout index
   Copy Neighbors of number 4
   to Record "TriggerBET1" Layout
    add 1 to Record "TriggerBET1" layout index
    copy number 4 to Record "TriggerBET1" layout

   add 4 to Record "TriggerBET2" layout index
   Copy Neighbors of number 34
   to Record "TriggerBET2" Layout
    add 1 to Record "TriggerBET2" layout index
    copy number 34 to Record "TriggerBET2" layout

   add 4 to Record "TriggerBET3" layout index
   Copy Neighbors of number 11
   to Record "TriggerBET3" Layout
    add 1 to Record "TriggerBET3" layout index
    copy number 11 to Record "TriggerBET3" layout

    add 4 to Record "TriggerBET4" layout index
   Copy Neighbors of number 1
   to Record "TriggerBET4" Layout
    add 1 to Record "TriggerBET4" layout index
    copy number 1 to Record "TriggerBET4" layout

   add 4 to Record "TriggerBET5" layout index
   Copy Neighbors of number 22
   to Record "TriggerBET5" Layout
    add 1 to Record "TriggerBET5" layout index
    copy number 22 to Record "TriggerBET5" layout

   add 4 to Record "TriggerBET6" layout index
   Copy Neighbors of number 12
   to Record "TriggerBET6" Layout
    add 1 to Record "TriggerBET6" layout index
    copy number 12 to Record "TriggerBET6" layout
 
 
IF total inside bets count = 0 each
  begin

  //  if Record "last1" layout is found within Record "TriggerBET1" layout each
  //   begin
     if flag "Trigger1" True each
     begin
     if flag "BET1" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 1
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 1 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
    end
   end
   
   // if Record "last1" layout is found within Record "TriggerBET2" layout each
   // begin
     if flag "Trigger2" True each
     begin
    if flag "BET2" True each
     begin
     Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 22
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 22 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end
   
//  if Record "last1" layout is found within Record "TriggerBET3" layout each
//  begin
    if flag "Trigger3" True each
    begin
   if flag "BET3" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 12
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 12 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end


  // if Record "last1" layout is found within Record "TriggerBET4" layout each
  // begin
    if flag "Trigger4" True each
     begin
   if flag "BET4" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 4
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 4 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end
   
  // if Record "last1" layout is found within Record "TriggerBET5" layout each
  // begin
   if flag "Trigger5" True each
    begin
   if flag "BET5" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 34
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 34 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end
   
//  if Record "last1" layout is found within Record "TriggerBET6" layout each
//  begin
    if flag "Trigger6" True each
     begin
   if flag "BET6" True each
   begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 11
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 11 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end
  end


if Record "last1" layout is found within Record "TriggerBET1" layout each
   begin
    IF flag "Trigger1" true
    begin
    set flag "BET1" true
    end
    set flag "Trigger1" True
   end


   if Record "last1" layout is found within Record "TriggerBET2" layout each
   begin
    IF flag "Trigger2" true each
    begin
    set flag "BET2" true
    end
    set flag "Trigger2" True
   end

   if Record "last1" layout is found within Record "TriggerBET3" layout each
   begin
    IF flag "Trigger3" true each
    begin
    set flag "BET3" true
    end
    set flag "Trigger3" True
   end

   if Record "last1" layout is found within Record "TriggerBET4" layout each
   begin
    IF flag "Trigger4" true each
    begin
    set flag "BET4" true
    end
    set flag "Trigger4" True
   end

   if Record "last1" layout is found within Record "TriggerBET5" layout each
   begin
    IF flag "Trigger5" true each
    begin
    set flag "BET5" true
    end
    set flag "Trigger5" True
   end

   if Record "last1" layout is found within Record "TriggerBET6" layout each
   begin
    IF flag "Trigger6" true each
    begin
    set flag "BET6" true
    end
    set flag "Trigger6" True
   end




Set max Record "Sector5" layout index

  Put 2 on Neighbor Count

   add 4 to Record "Sector5" layout index
   Copy Neighbors of Record "last1" Layout
   to Record "Sector5" Layout

   add 1 to Record "Sector5" layout index
copy Last Number to to Record "Sector5" Layout

  add 1 to Record "Spin counter" Data index
 



{if total bankroll >= 2000 each time
begin
stop session
end
}

{if total bankroll <= -2000 each time
begin
stop session
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "Sector25" layout

   set flag "Trigger1" False
   set flag "Trigger2" False
   set flag "Trigger3" False
   set flag "Trigger4" False
   set flag "Trigger5" False
   set flag "Trigger6" False

   set flag "BET1" False
   set flag "BET2" False
   set flag "BET3" False
   set flag "BET4" False
   set flag "BET5" False
   set flag "BET6" False

   Put 1 on Record "progression" Data Index
   End

  end
END

Title: Re: My Holy Grail
Post by: Robbert on Nov 22, 02:25 AM 2018
What is the waiting time for the trigger?

Ever lost the prog? BR?
Title: Re: My Holy Grail
Post by: ignatus on Nov 22, 03:35 AM 2018
Quote from: Robbert on Nov 22, 02:25 AM 2018
What is the waiting time for the trigger?

Ever lost the prog? BR?

No i never lost with that one, but it requires a crazy BR, now im just finished the the code for the 11 numbers sector-trigger bet (5+5 neighbours +1 number) Also i added to this code "A virtual win" before starting progression.... ALSO i've made this version played with a much Less agressive/shorter progression, this progressionline now is only 5 steps;

1,3,10,30,90 STOP

This may not be the "HG" , but adapted for short sessions  with a "low" BR... (compared with the other one) IF you don't like this progressionline you can change it.

This version haven't been tested enough (just finished now) only ran a short test 10 000 spins, im sure, one total loss of the progressionline would be still be disaster, (i haven't calculated on how much that loss would be) Also i don't know if this could be profitable, playing this way (short hit'n run sessions) and what BR would be required, and how frequently a loss would happen etc..

I *think* this code should be correct now..

Anyway, TEST, and see what you think

RX-code Out of Space v.2


system "Out of Space v.2 11-sector Trigger"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

  //  Set List[1,3,10,25,65,165,420]
     Set List[1,3,10,30,90]
     to Record "progression" Data
     
   Set List[1,2,5]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
     if any inside bet won each
begin
put 1 on Record "progression" Data Index
clear Record "Sector25" layout
set flag "Betstart" false


set flag "Trigger1" False
set flag "Trigger2" False
set flag "Trigger3" False

set flag "BET1" False
set flag "BET2" False
set flag "BET3" False

set flag "BET_1" False
set flag "BET_2" False
set flag "BET_3" False
end
 
  Track last Number for 1 spins to
Record "last1" layout
 
  IF Record "last1" Layout is not found within Record "TriggerBET1" Layout
  begin
   if flag "BET_1" true
   begin
   set flag "Betstart" true
   end
  end
 
  IF Record "last1" Layout is not found within Record "TriggerBET2" Layout
  begin
   if flag "BET_2" true
   begin
   set flag "Betstart" true
   end
  end
 
  IF Record "last1" Layout is not found within Record "TriggerBET3" Layout
  begin
   if flag "BET_3" true
   begin
   set flag "Betstart" true
   end
  end
 
 
  if flag "Betstart" true each
  begin
Put 100% of Record "progression" Data to Record "Sector25" layout list
Add 1 to Record "progression" Data index
end

 
    if Record "Sector25" layout list lost each
begin
// put 1 on Record "progression" Data Index
// clear Record "Sector25" layout
// set flag "Betstart" false


set flag "Trigger1" False
set flag "Trigger2" False
set flag "Trigger3" False

set flag "BET1" False
set flag "BET2" False
set flag "BET3" False

set flag "BET_1" False
set flag "BET_2" False
set flag "BET_3" False

// if flag "Betstart" true each
// Add 1 to Record "progression" Data index
// Put 1 to Record "Sector25" layout list
// begin
end
 






If Record "last1" layout is not found within Record "TriggerBET1" layout each
begin
set flag "Trigger1" False
set flag "BET1" False
set flag "BET_1" False
end

If Record "last1" layout is not found within Record "TriggerBET2" layout each
begin
set flag "Trigger2" False
set flag "BET2" False
set flag "BET_2" False
end

If Record "last1" layout is not found within Record "TriggerBET3" layout each
begin
set flag "Trigger3" False
set flag "BET3" False
set flag "BET_3" False
end

{
If Record "last1" layout is not found within Record "TriggerBET4" layout each
begin
set flag "Trigger4" False
set flag "BET4" False
end

If Record "last1" layout is not found within Record "TriggerBET5" layout each
begin
set flag "Trigger5" False
set flag "BET5" False
end

If Record "last1" layout is not found within Record "TriggerBET6" layout each
begin
  set flag "Trigger6" False
  set flag "BET6" False
end
}

    Set max Record "TriggerBET1" layout index
    Set max Record "TriggerBET2" layout index
    Set max Record "TriggerBET3" layout index
    Set max Record "TriggerBET4" layout index
    Set max Record "TriggerBET5" layout index
    Set max Record "TriggerBET6" layout index

   Put 5 on Neighbor Count

   add 10 to Record "TriggerBET1" layout index
   Copy Neighbors of number 4
   to Record "TriggerBET1" Layout
    add 1 to Record "TriggerBET1" layout index
    copy number 4 to Record "TriggerBET1" layout

  { add 4 to Record "TriggerBET2" layout index
   Copy Neighbors of number 34
   to Record "TriggerBET2" Layout
    add 1 to Record "TriggerBET2" layout index
    copy number 34 to Record "TriggerBET2" layout }

   add 10 to Record "TriggerBET2" layout index
   Copy Neighbors of number 23
   to Record "TriggerBET2" Layout
    add 1 to Record "TriggerBET2" layout index
    copy number 23 to Record "TriggerBET2" layout

{    add 4 to Record "TriggerBET4" layout index
   Copy Neighbors of number 1
   to Record "TriggerBET4" Layout
    add 1 to Record "TriggerBET4" layout index
    copy number 1 to Record "TriggerBET4" layout }

   add 10 to Record "TriggerBET3" layout index
   Copy Neighbors of number 22
   to Record "TriggerBET3" Layout
    add 1 to Record "TriggerBET3" layout index
    copy number 22 to Record "TriggerBET3" layout

{  add 4 to Record "TriggerBET6" layout index
   Copy Neighbors of number 12
   to Record "TriggerBET6" Layout
    add 1 to Record "TriggerBET6" layout index
    copy number 12 to Record "TriggerBET6" layout }
 
 
IF total inside bets count = 0 each
  begin

  //  if Record "last1" layout is found within Record "TriggerBET1" layout each
  //   begin
     if flag "Trigger1" True each
     begin
     if flag "BET1" True each
     begin
     if flag "BET_1" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 1
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 1 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
  //  Put 100% of Record "progression" Data to Record "Sector25" layout list
    end
   end
   end
   
   // if Record "last1" layout is found within Record "TriggerBET2" layout each
   // begin
     if flag "Trigger2" True each
     begin
    if flag "BET2" True each
     begin
     if flag "BET_2" True each
     begin
     Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 26
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 26 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
  //  Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end
   end
   
//  if Record "last1" layout is found within Record "TriggerBET3" layout each
//  begin
{   if flag "Trigger3" True each
    begin
   if flag "BET3" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 12
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 12 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end }


  // if Record "last1" layout is found within Record "TriggerBET4" layout each
  // begin
{    if flag "Trigger4" True each
     begin
   if flag "BET4" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 4
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 4 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end }
   
  // if Record "last1" layout is found within Record "TriggerBET5" layout each
  // begin
   if flag "Trigger3" True each
    begin
   if flag "BET3" True each
     begin
     if flag "BET_3" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 34
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 34 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
  //  Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end
   end
   
//  if Record "last1" layout is found within Record "TriggerBET6" layout each
//  begin
{    if flag "Trigger6" True each
     begin
   if flag "BET6" True each
   begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 11
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 11 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end }
  end


if Record "last1" layout is found within Record "TriggerBET1" layout each
   begin
     IF flag "BET1" true
    begin
    set flag "BET_1" true
    end

    IF flag "Trigger1" true
    begin
    set flag "BET1" true
    end
    set flag "Trigger1" True
   end


   if Record "last1" layout is found within Record "TriggerBET2" layout each
   begin
     IF flag "BET2" true
    begin
    set flag "BET_2" true
    end

    IF flag "Trigger2" true each
    begin
    set flag "BET2" true
    end
    set flag "Trigger2" True
   end

   if Record "last1" layout is found within Record "TriggerBET3" layout each
   begin
     IF flag "BET3" true
    begin
    set flag "BET_3" true
    end

    IF flag "Trigger3" true each
    begin
    set flag "BET3" true
    end
    set flag "Trigger3" True
   end

{  if Record "last1" layout is found within Record "TriggerBET4" layout each
   begin
    IF flag "Trigger4" true each
    begin
    set flag "BET4" true
    end
    set flag "Trigger4" True
   end

   if Record "last1" layout is found within Record "TriggerBET5" layout each
   begin
    IF flag "Trigger5" true each
    begin
    set flag "BET5" true
    end
    set flag "Trigger5" True
   end

   if Record "last1" layout is found within Record "TriggerBET6" layout each
   begin
    IF flag "Trigger6" true each
    begin
    set flag "BET6" true
    end
    set flag "Trigger6" True
   end

  }


Set max Record "Sector5" layout index

  Put 2 on Neighbor Count

   add 4 to Record "Sector5" layout index
   Copy Neighbors of Record "last1" Layout
   to Record "Sector5" Layout

   add 1 to Record "Sector5" layout index
copy Last Number to to Record "Sector5" Layout

  add 1 to Record "Spin counter" Data index
 



{if total bankroll >= 2000 each time
begin
stop session
end
}

{if total bankroll <= -2000 each time
begin
stop session
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "Sector25" layout

    set flag "Betstart" false
   set flag "Trigger1" False
   set flag "Trigger2" False
   set flag "Trigger3" False

   set flag "BET1" False
   set flag "BET2" False
   set flag "BET3" False

    set flag "BET_1" False
    set flag "BET_2" False
    set flag "BET_3" False

   Put 1 on Record "progression" Data Index
   End

  end
END




Title: Re: My Holy Grail
Post by: ignatus on Nov 22, 05:24 AM 2018
Well now, tested the old 5-step progression And, longterm it's *no good* shorterm it MAY work (idk?),...It looks pretty much like "any other system" perhaps a little better (but with a downtrend, longterm) but you have to figure if that's how you want to play?, but perhaps 200 spins then Quit ..I have no idea about that.

ALSO tested a 6-step progression (That was even worse) greater drawdowns, when loss etc.

SO, my final statement about THIS bet now --The progressionline *MUST* be 7 steps* (for longer term play)

Now, i compromised the 7-step progressionline even more (from step 2, oldbet* 2,5 =new bet)  so the new progressionline would be now;

1,3,7,18,45,125,300 STOP

(MAXBET 300u, i think that's a good compromise).

What i *haven't tested* IF this version (11-numbers sector trigger +Virtual win) is better than the old one? that i don't know,..but now, tested with the new progressionline, it looks good (but more testings needed)

RX-code Out of Space v3 (New progressionline)


system "Out of Space v.3 11-sector Trigger"
// © ignatus 2018 ©

method "main"
begin
  while starting a new session
  begin
    put 0 to Record "Highest Bankroll" Data

  //  Set List[1,3,10,25,65,165,420]
     Set List[1,3,7,18,45,125,300]
      to Record "progression" Data
     
   Set List[1,2,5]
     to Record "Spin counter" Data
   end

   while on each spin
  begin
 
     if any inside bet won each
begin
put 1 on Record "progression" Data Index
clear Record "Sector25" layout
set flag "Betstart" false


set flag "Trigger1" False
set flag "Trigger2" False
set flag "Trigger3" False

set flag "BET1" False
set flag "BET2" False
set flag "BET3" False

set flag "BET_1" False
set flag "BET_2" False
set flag "BET_3" False
end
 
  Track last Number for 1 spins to
Record "last1" layout
 
  IF Record "last1" Layout is not found within Record "TriggerBET1" Layout
  begin
   if flag "BET_1" true
   begin
   set flag "Betstart" true
   end
  end
 
  IF Record "last1" Layout is not found within Record "TriggerBET2" Layout
  begin
   if flag "BET_2" true
   begin
   set flag "Betstart" true
   end
  end
 
  IF Record "last1" Layout is not found within Record "TriggerBET3" Layout
  begin
   if flag "BET_3" true
   begin
   set flag "Betstart" true
   end
  end
 
 
  if flag "Betstart" true each
  begin
Put 100% of Record "progression" Data to Record "Sector25" layout list
Add 1 to Record "progression" Data index
end

 
    if Record "Sector25" layout list lost each
begin
// put 1 on Record "progression" Data Index
// clear Record "Sector25" layout
// set flag "Betstart" false


set flag "Trigger1" False
set flag "Trigger2" False
set flag "Trigger3" False

set flag "BET1" False
set flag "BET2" False
set flag "BET3" False

set flag "BET_1" False
set flag "BET_2" False
set flag "BET_3" False

// if flag "Betstart" true each
// Add 1 to Record "progression" Data index
// Put 1 to Record "Sector25" layout list
// begin
end
 






If Record "last1" layout is not found within Record "TriggerBET1" layout each
begin
set flag "Trigger1" False
set flag "BET1" False
set flag "BET_1" False
end

If Record "last1" layout is not found within Record "TriggerBET2" layout each
begin
set flag "Trigger2" False
set flag "BET2" False
set flag "BET_2" False
end

If Record "last1" layout is not found within Record "TriggerBET3" layout each
begin
set flag "Trigger3" False
set flag "BET3" False
set flag "BET_3" False
end

{
If Record "last1" layout is not found within Record "TriggerBET4" layout each
begin
set flag "Trigger4" False
set flag "BET4" False
end

If Record "last1" layout is not found within Record "TriggerBET5" layout each
begin
set flag "Trigger5" False
set flag "BET5" False
end

If Record "last1" layout is not found within Record "TriggerBET6" layout each
begin
  set flag "Trigger6" False
  set flag "BET6" False
end
}

    Set max Record "TriggerBET1" layout index
    Set max Record "TriggerBET2" layout index
    Set max Record "TriggerBET3" layout index
    Set max Record "TriggerBET4" layout index
    Set max Record "TriggerBET5" layout index
    Set max Record "TriggerBET6" layout index

   Put 5 on Neighbor Count

   add 10 to Record "TriggerBET1" layout index
   Copy Neighbors of number 4
   to Record "TriggerBET1" Layout
    add 1 to Record "TriggerBET1" layout index
    copy number 4 to Record "TriggerBET1" layout

  { add 4 to Record "TriggerBET2" layout index
   Copy Neighbors of number 34
   to Record "TriggerBET2" Layout
    add 1 to Record "TriggerBET2" layout index
    copy number 34 to Record "TriggerBET2" layout }

   add 10 to Record "TriggerBET2" layout index
   Copy Neighbors of number 23
   to Record "TriggerBET2" Layout
    add 1 to Record "TriggerBET2" layout index
    copy number 23 to Record "TriggerBET2" layout

{    add 4 to Record "TriggerBET4" layout index
   Copy Neighbors of number 1
   to Record "TriggerBET4" Layout
    add 1 to Record "TriggerBET4" layout index
    copy number 1 to Record "TriggerBET4" layout }

   add 10 to Record "TriggerBET3" layout index
   Copy Neighbors of number 22
   to Record "TriggerBET3" Layout
    add 1 to Record "TriggerBET3" layout index
    copy number 22 to Record "TriggerBET3" layout

{  add 4 to Record "TriggerBET6" layout index
   Copy Neighbors of number 12
   to Record "TriggerBET6" Layout
    add 1 to Record "TriggerBET6" layout index
    copy number 12 to Record "TriggerBET6" layout }
 
 
IF total inside bets count = 0 each
  begin

  //  if Record "last1" layout is found within Record "TriggerBET1" layout each
  //   begin
     if flag "Trigger1" True each
     begin
     if flag "BET1" True each
     begin
     if flag "BET_1" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 1
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 1 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
  //  Put 100% of Record "progression" Data to Record "Sector25" layout list
    end
   end
   end
   
   // if Record "last1" layout is found within Record "TriggerBET2" layout each
   // begin
     if flag "Trigger2" True each
     begin
    if flag "BET2" True each
     begin
     if flag "BET_2" True each
     begin
     Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 26
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 26 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
  //  Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end
   end
   
//  if Record "last1" layout is found within Record "TriggerBET3" layout each
//  begin
{   if flag "Trigger3" True each
    begin
   if flag "BET3" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 12
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 12 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end }


  // if Record "last1" layout is found within Record "TriggerBET4" layout each
  // begin
{    if flag "Trigger4" True each
     begin
   if flag "BET4" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 4
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 4 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end }
   
  // if Record "last1" layout is found within Record "TriggerBET5" layout each
  // begin
   if flag "Trigger3" True each
    begin
   if flag "BET3" True each
     begin
     if flag "BET_3" True each
     begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 34
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 34 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
  //  Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end
   end
   
//  if Record "last1" layout is found within Record "TriggerBET6" layout each
//  begin
{    if flag "Trigger6" True each
     begin
   if flag "BET6" True each
   begin
    Put 1 on Record "progression" Data Index
    Set max Record "Sector25" layout index
    Put 12 on Neighbor Count
    add 24 to Record "Sector25" layout index
     Copy Neighbors of number 11
     to Record "Sector25" Layout
    add 1 to Record "Sector25" layout
    copy number 11 to to Record "Sector25" Layout
    // add 1 to Record "Spin counter" Data index
    Put 100% of Record "progression" Data to Record "Sector25" layout list
   end
   end }
  end


if Record "last1" layout is found within Record "TriggerBET1" layout each
   begin
     IF flag "BET1" true
    begin
    set flag "BET_1" true
    end

    IF flag "Trigger1" true
    begin
    set flag "BET1" true
    end
    set flag "Trigger1" True
   end


   if Record "last1" layout is found within Record "TriggerBET2" layout each
   begin
     IF flag "BET2" true
    begin
    set flag "BET_2" true
    end

    IF flag "Trigger2" true each
    begin
    set flag "BET2" true
    end
    set flag "Trigger2" True
   end

   if Record "last1" layout is found within Record "TriggerBET3" layout each
   begin
     IF flag "BET3" true
    begin
    set flag "BET_3" true
    end

    IF flag "Trigger3" true each
    begin
    set flag "BET3" true
    end
    set flag "Trigger3" True
   end

{  if Record "last1" layout is found within Record "TriggerBET4" layout each
   begin
    IF flag "Trigger4" true each
    begin
    set flag "BET4" true
    end
    set flag "Trigger4" True
   end

   if Record "last1" layout is found within Record "TriggerBET5" layout each
   begin
    IF flag "Trigger5" true each
    begin
    set flag "BET5" true
    end
    set flag "Trigger5" True
   end

   if Record "last1" layout is found within Record "TriggerBET6" layout each
   begin
    IF flag "Trigger6" true each
    begin
    set flag "BET6" true
    end
    set flag "Trigger6" True
   end

  }


Set max Record "Sector5" layout index

  Put 2 on Neighbor Count

   add 4 to Record "Sector5" layout index
   Copy Neighbors of Record "last1" Layout
   to Record "Sector5" Layout

   add 1 to Record "Sector5" layout index
copy Last Number to to Record "Sector5" Layout

  add 1 to Record "Spin counter" Data index
 



{if total bankroll >= 2000 each time
begin
stop session
end
}

{if total bankroll <= -2000 each time
begin
stop session
end
}

  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    clear Record "Sector25" layout

    set flag "Betstart" false
   set flag "Trigger1" False
   set flag "Trigger2" False
   set flag "Trigger3" False

   set flag "BET1" False
   set flag "BET2" False
   set flag "BET3" False

    set flag "BET_1" False
    set flag "BET_2" False
    set flag "BET_3" False

   Put 1 on Record "progression" Data Index
   End

  end
END




Title: Re: My Holy Grail
Post by: nottophammer on Nov 22, 05:49 AM 2018
(link:://:.pichost.org/images/2018/11/22/sourceff6c9.png) (link:://:.pichost.org/image/TonsD)

I'm giving you the excellent contribution.

Reason.
Since you've been RX-tastic, you have been working on a method longer' I'd say. By staying on the method you can see the pitfall and make adjustments.
Which show like in the above graph.

So you can see why i've spent 99% of my time on NON-HIT's and this morning something has shown from the green tester. Now just got to spend days going over old data.

Hope you don't show a graph of this method going south.  Goodwork :thumbsup:

Title: Re: My Holy Grail
Post by: ignatus on Nov 22, 06:01 AM 2018
Quote from: nottophammer on Nov 22, 05:49 AM 2018I'm giving you the excellent contribution.

Thanks notto!  :thumbsup:
Title: Re: My Holy Grail
Post by: Still on Nov 22, 05:48 PM 2018
OK couple questions for Ignatus...

About what percent of total spins are skipped waiting for the triggers?

How deep into the progression did you end up going during the last test of 65k?

So with a 25 number bet a 100x bet would be $2500? 

I wonder if it would work to capitulate at, say, level 4, and start a positive progression instead?
Title: Re: My Holy Grail
Post by: ignatus on Nov 22, 06:14 PM 2018
Quote from: Still on Nov 22, 05:48 PM 2018
OK couple questions for Ignatus...

About what percent of total spins are skipped waiting for the triggers?

How deep into the progression did you end up going during the last test of 65k?

So with a 25 number bet a 100x bet would be $2500? 

I wonder if it would work to capitulate at, say, level 4, and start a positive progression instead?

I can't answer any of these questions, except that i've tried a positive progression with the new version (That bet only after a virtual win) But, strange how it seems, that was a negative trend in the long run,.. To be logical, A sector-of-11 hit 4 times *should not* hit again another 4 times? But idk? maybe i did something wrong? :S.. IF you find a working positive progression/method, let me know, i've tried, and failed?
Title: Re: My Holy Grail
Post by: ignatus on Nov 22, 06:24 PM 2018
Quote from: Still on Nov 22, 05:48 PM 2018I wonder if it would work to capitulate at, say, level 4, and start a positive progression instead?

btw, that a very good idea? Sector-trigger hit (4) times Then +4 times with the negative progression, yes? logic say again it *should not* be a great chance for it to hit much more, (after hit 8 times) ? :S
Title: Re: My Holy Grail
Post by: Still on Nov 22, 07:13 PM 2018
Quote from: ignatus on Nov 22, 06:24 PM 2018
btw, that a very good idea? Sector-trigger hit (4) times Then +4 times with the negative progression, yes? logic say again it *should not* be a great chance for it to hit much more, (after hit 8 times) ? :S

Yes.  Seems like a good time to press on the positive gas pedal.  I mention it because of the unique look of the chart you posted. It does not look like the usual negative progression chart. 
Title: Re: My Holy Grail
Post by: Still on Nov 22, 07:48 PM 2018
Quote from: Still on Nov 22, 07:13 PM 2018
Yes.  Seems like a good time to press on the positive gas pedal.  I mention it because of the unique look of the chart you posted. It does not look like the usual negative progression chart.

OK, to answer one of my own questions, it appears, in the last 65k spin chart, it did not lose beyond step three, the steps being 1,3,7,18...ect

(You can tell from the graph there were no losses beyond $250, which is 1+3+7=10×25.)

However, it also appears the system does capitulate after those three steps, starting back at one unit.  There are no 18x, or 450 unit wins.  Just a lot of grinding. 

So the grinding part, after a loss on step three, could maybe include a positive progression up to a new high.
Title: Re: My Holy Grail
Post by: ignatus on Nov 23, 09:33 AM 2018
Quote from: Still on Nov 22, 07:13 PM 2018
Yes.  Seems like a good time to press on the positive gas pedal.  I mention it because of the unique look of the chart you posted. It does not look like the usual negative progression chart.

Hi Still, im sorry, ....*i have tried positive progression with this bet before AND it FAILED*, now i tried again, and it FAILED again? im sorry......i don't know if i should post the charts and the code (i rather not?)... I even coded now your idea, (to start a positive progression after the negative progression step X....THAT also FAILED. im sorry, but? But this was probably the worst waste of time in my life...  :question:

THIS BET will *only* work with a 7 step Negative progression

That's the End of the story. :/
Title: Re: My Holy Grail
Post by: Still on Nov 23, 11:15 PM 2018
Quote from: ignatus on Nov 23, 09:33 AM 2018
Hi Still, im sorry, ....*i have tried positive progression with this bet before AND it FAILED*, now i tried again, and it FAILED again? im sorry......i don't know if i should post the charts and the code (i rather not?)... I even coded now your idea, (to start a positive progression after the negative progression step X....THAT also FAILED. im sorry, but? But this was probably the worst waste of time in my life...  :question:

THIS BET will *only* work with a 7 step Negative progression

That's the End of the story. :/

HI Ignatus,

I'm looking at the last chart posted for 65k with the 1,3,7,18...ect progression.

It appears to progress up to the third step (7), and then capitulates...starting the grind all over, up to new highs.

So please check your code. I did a quick glance and thought I saw why this was happening, but I don't know for sure.

If it survives another 65k as is, maybe that's all that's needed.  Hopefully this is a bug that turns out to be a feature.  Maybe no need for positive progression.
Title: Re: My Holy Grail
Post by: Proofreaders2000 on Nov 24, 12:13 AM 2018
Hey Ignatus  :)

I do hope you continue creating systems.

Title: Re: My Holy Grail
Post by: Face on Nov 24, 09:27 AM 2018
Hi Ignatus!
You're a genius!  ;D
Title: Re: My Holy Grail
Post by: ignatus on Nov 24, 10:11 AM 2018
Quote from: Face on Nov 24, 09:27 AM 2018
Hi Ignatus!
You're a genius!  ;D

haha ;) No, not really...but ok, if you got 8 000$ to spend ect (i haven't calculated on the total BR needed but i guess is something like that), also if you find a Live-table with 300u MAX-bet (for inside bet) Then you got a sure income? (also i think this is very hard played for real because of the waiting time for the trigger?) idk? I think an RX-bot is needed for this one.  O0
Title: Re: My Holy Grail
Post by: ignatus on Nov 24, 10:30 AM 2018
Calculating now (with the new progressionline)

Each bet is 25 numbers, so that would be

1+3+7+18+45+125+300= 499*25 = 12 475 (?)

so, a BR of 12 475$ is needed to cover the whole progressionline.  :twisted: