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Roulette-focused => Testing zone => Topic started by: ignatus on Jan 16, 03:09 AM 2019

Title: TG Min Interval TESTing
Post by: ignatus on Jan 16, 03:09 AM 2019
Hello,

Just passing this away, (bcause i haven't the time to figure out exactly how it works)...

credits to an unknown friend, (you know who you are)  O0

Tested 40 000 Random RX-spins...

RX-code

system "Turbo's Minimum Interval Strategy v2"

{
*************************************
* System by TurboGenius *
* on the VIP Lounge *
*************************************
Rx-ed by st0rm0r
-------------------------------------
00-c0mpatible
-------------------------------------
Track 111 spins to get some history buid up.
Bet 1 unit on the number with the highest minimum interval until it s
hows again.
When it shows again and it still is the number with the highest minim
um interval,
bet 25 units on it until it shows again.
-------------------------------------
* Code Updated by Turbogenius *
Resets on any new high balance
-------------------------------------

}
method "main"
begin
// do this once
while starting new session
begin
call "init"
exit
end

// do the tracking
track last number for 1 record"last N"layout
call "update hit since"
add 1 record"#spins"data
if record"#spins"data > record"T"data
begin
set flag "qualified" true
end

// act on a win
if any number bet won each time begin
if bankroll > record "high" data begin
call "reset"
exit
put 100% of bankroll on record "high" data
end
end

if record"last N"layout is found in record"play"layout
begin
duplicate record"play" record"previous play"
call "get highest interval"
if record"play"layout list has a pattern match in
record"previous play"layout
begin
clear record"play"layout
copy record"last N"layout record"play"layout
clear record"previous play"layout
copy record"last N"layout record"previous play"layout
put 100% record"B2"data record"pro"data
end
else
begin
put 100% record"B1"data record"pro"data
end
end

// act when qualified
if flag "qualified" true and flag "bet" false
begin
call "get highest interval"
set flag "bet" true
end

//bet
if flag "bet" true
begin
put 100% record"pro"data record"play"layout list
end
end

// subroutines
method "init"
begin
put 100% of bankroll on record "high" data
group
begin
display "Turbo's Minimum Interval Strategy"
display "------------------------------------------------------------
-----"
input dropdown "Wheel:
1:= single zero
2:= double zero" record"W"data
display "------------------------------------------------------------
-----"
input data "Track X spins before starting: (e.g. 111)"
record"T"data
input data "Stop session when all minimum intervals are
lower then: (e.g. 10) " record"M"data
input data "Betting unit 1: (e.g. 1)" record"B1"data
input data "Betting unit 2: (e.g. 25)" record"B2"data
end
if record"W"data = 1
begin
load single wheel
put 2 record"start"data
end
else
begin
load double wheel
put 1 record"start"data
end
copy list [number 00, number 0, number 1, number 2,
number 3,number 4,number 5,number 6,
number 7,number 8,number 9,number 10,
number 11,number 12,number 13,number 14,
number 15,number 16,number 17,number 18,
number 19,number 20,number 21,number 22,
number 23,number 24,number 25,number 26,
number 27,number 28,number 29,number 30,
number 31,number 32,number 33,number 34,
number 35,number 36] record "numbers" layout
call "reset"
end

method "reset"
begin
set list [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0] record"hit since"data
set list [10000,10000,10000,10000,10000,10000,10000,
10000,10000,10000,10000,10000,10000,10000,
10000,10000,10000,10000,10000,10000,10000,
10000,10000,10000,10000,10000,10000,10000,
10000,10000,10000,10000,10000,10000,10000,
10000,10000,10000] record"minimum intervals"data
put 0 record"#spins"data
set flag "qualified" false
set flag "bet" false
clear record"play"layout
copy red record"play"layout
put 100% record"B1"data record"pro"data
end

method "update hit since"
begin
put 100% record"start"data record"numbers"layout index
loop until record"numbers"layout index > record"numbers"layout count
begin
put 100% record"numbers"layout index record"hit since"data index
put 100% record"numbers"layout index record"minimum intervals"
data index
if record"numbers"layout = record"last N"layout
begin
add 1 record"hit since"data
if record"hit since"data < record"minimum intervals"data
begin
put 100% record"hit since"data record"minimum intervals"data
end
put 0 record"hit since"data
end
else
begin
add 1 record"hit since"data
end
add 1 record"numbers"layout index
end
end

method "get highest interval"
begin
put 0 record"max"data
put 1 record"minimum intervals"data index
loop until record"minimum intervals"data index >
record"minimum intervals"data count
begin
if record"minimum intervals"data > record"max"data and
record"minimum intervals"data < 10000 begin
put 100% record"minimum intervals"data record"max"data
end
add 1 record"minimum intervals"data index
end
clear record"play"layout
put 1 record"minimum intervals"data index
loop until record"minimum intervals"data index >
record"minimum intervals"data count
begin
if record"minimum intervals"data = record"max"data
begin
put 100% record"minimum intervals"data record"max"data
put 100% record"minimum intervals"data index
record"numbers"layout index
copy record"numbers"layout record"play"layout
add 1 record"play"layout index
end
add 1 record"minimum intervals"data index
end
if record"max"data < record"M"data
begin
call "reset"
exit
end
end


Title: Re: TG Min Interval TESTing
Post by: Let Me Win on Jan 16, 07:32 AM 2019
The most useful statistic in RX (opinion) is the Minimum Interval statistic.

(Random has limits, Math beats a math game)

If you import any spins (actuals) or use rng you will see 1 thing each and every time.
Run the spins and watch this column.... what happens?

All values will end up being "1" over time.. (depending on the bet location it will take more time or less time).

So.. here is something about random that we can "know" 100%.
Each location will end up at "1" and each location is heading there.
The locations that are farthest from "1" are therefore the best bet.
(As covered in my "min. interval strategy")

So, lets grab the most recent spins from Wiesbaden - a table with alot of data (table 6) and try this out.

(and yes I'm going to do this while I type this post, as I always do)

You can walk your bets from even money right to the straight-ups if you want, to save my fingers from the stress of typing all of that I'll just start with the lines and go from there.

Let's also flat bet - $25.00 (?) god forbid I'll hear that this is too much or too little from someone... but $25.00 flat betting it is for this example.

====================================================

It took 16 spins to qualify a line (6 numbers)
(during this time you would have been playing the even money and then the dozens/columns - but I'm saving time here)

Here is the chart from rx showing the min intervals for each line.



So we are going to bet the 1-6 line flat betting.

32
7
25
31
26
11
2 (win) -$25.00

line 1-6 still has the highest min interval value with "7" compared to the others so we keep playing it.

33
19
36
1 (win) +$25.00

now, we have a new location to play:



line 4-9 has the highest value "6" so we move out bet to that line. (remember, they are all heading to "1")

18
9 (win) +$125.00

Our bet will stay there, that line still has the highest min interval value ("6") so we continue on.

16
35
35
24
10
2
30
0
24
7 (win) +$25.00

(still has the highest value "6" so we stay on it)

34
36
33
7 (win) +$75.00

now, "4" is the largest min interval value - and there are two locations that have "4". line 1-6 and line 4-9.
We are going to play them both..

22
18
23
33
31
0
23
27
16
26
2 (win) -$325.00

and we stay on these bets, they are both still at "4"

19
29
12
24
27
20
1 (win) -$525.00

both still have "4", the highest amount so stay with them.

12
0
4 (double win) -$375.00

now.. only 4-9 has the highest value "4" so we play only that line.

28
27
1
18
25
27
22
2
23
12
20
19
35
2
27
25
22
7 (win) -$675.00

still has "4" so we continue

17
19
14
36
0
26
25
17
34
14
18
18
6 (win) -$850.00

still playing that line.

15
30
5 (win) -$775.00

now - all of the other lines are already at "1" except for the 2 lines at "3" (the highest value)
So we are playing them both.



10
12
16
35
12
14
4 (double win) -$825.00

both are still at "3" so we keep playing them.

20
17
5 (double win) -$675.00

both are still at "3" so keep going.

12
29
27
7 (win) -$725.00

same locations

26
22
31
11
5 (double win) -$675.00

same locations, both have "3"

25
19
18
4 (double win) -$575.00

same locations, both still have "3"

17
30
6 (double win) -$425.00

still, both have "3"

5 (double win) -$175.00

Now, all lines are at "1" for min interval.

==================================================

The next location to move to is corners (4 numbers)..
so let's find the highest value in that data..

"3" is the highest value in the corners - so let's play them.



31 (win) -$75.00

still playing the same locations

1 (win) +$25.00

corner 1:5 is removed, it has "2" now.

25
35
35
6
8 (double win) -$25.00

same bets

21
12 (win) +-$0.00

corner 8:12 is removed, it has "2" now.

29 (double win) +$375.00

same bets

7 (win) +$525.00

same bets

36
32 (double win)

same bets
(remember, they are all heading to "1"... the math says we will win)

28 (win) +$975.00

corner 28:32 is now removed, no longer qualified.
we have 2 bets still going (4:8 and 29:33)

6
6
36
26
30 (win) +$950.00

same bets

9
6
4 (win) +$1,025.00

same bets

19
28
23
21
10
20
1
21
1
33 (win) +$750.00

same bets

22
15
6
1
20
4 (win) +$675.00

same bets

4 (back to back win) +$850.00

now we are left with one corner to play.

36
16
32 (win) +$1,000.00

2
2
24
35
31
34
14
2
21
8
30 (win) +$950.00

12
0
16
17
23
14
12
7
33 (win) +$950.00

19
35
14
25
34
13
27
21
18
31
32 (win) +$900.00

12
10
1
13
24
26
27
11
30 (win) +$900.00

35
12
35
29 (win) +$1,025.00

3
5
1
12
22
33 (win) +$1,100.00

1
28
35
18
4
1
35
24
4
24
14
36
16
16
33 (win) +$950.00

27
9
9
15
8
34
30 (win) +$1,000.00

32 (back to back wins) +$1,200.00

Now, all corners are at "1" for min interval.

=============================================

If you have time (I don't) you can now go on to the streets (3 numbers), then the splits (2 numbers) and then to the straight ups (single number).

Using only the same $25.00 bet..
You will be somewhat shocked at what the ending balance will be...

==============================================

Here are the statistics for this session (example)



and the "math" part :



Spins : 240
Bets placed : 336
Bets won : 51

Math expected balance : - $227.03
Actual balance : + $1,200.00

Author: TurboGenius
Title: Re: TG Min Interval TESTing
Post by: Let Me Win on Jan 16, 07:41 AM 2019
IGNATUS says he has tested 40,000 spins but glancing at the code it looks like there are 111 tracking spins involved each time a new high is reached.

Therefore he has made the same mistake as the General often alludes to.
Title: Re: TG Min Interval TESTing
Post by: Irish88 on Jan 16, 07:49 AM 2019
Great stuff Let Me Win. I understand what you are saying. But can I ask a question? The focus with this method or idea seems to be based on lines or quads. In other words a table method. Couldn't this be applied to a six or nine number section of the wheel as well? Or am I wrong? So say a six number section of the wheel is farthest behind. Would that come back to 1 as you are saying?
Title: Re: TG Min Interval TESTing
Post by: Let Me Win on Jan 16, 08:01 AM 2019
I guess so.

None of this is my 'work'  I just pasted an old post from Turbo Genius that originally appeared in a different forum over ten years ago!
Title: Re: TG Min Interval TESTing
Post by: Irish88 on Jan 16, 08:15 AM 2019
Well it seems to go with a lot of the discussion that has been going on the last week or so here and at gambling forums.
Title: Re: TG Min Interval TESTing
Post by: Bigbroben on Jan 16, 08:35 AM 2019
Ignatus,

was that flat bet?
Title: Re: TG Min Interval TESTing
Post by: Steve on Jan 16, 09:32 PM 2019
Ignatus, good work on coding it. I'm running a test now on rx.
Title: Re: TG Min Interval TESTing
Post by: Steve on Jan 16, 09:48 PM 2019
I got a different chart:

(link:://:.pichost.org/images/2019/01/16/sourcede5b6.png) (link:://:.pichost.org/image/O18n7)

Parameters I used were:

(link:://:.pichost.org/images/2019/01/16/sourceedb59.png) (link:://:.pichost.org/image/O1kSQ)

Did I do something wrong?
Title: Re: TG Min Interval TESTing
Post by: Steve on Jan 16, 09:53 PM 2019
QuoteTrack 111 spins to get some history build up. Bet 1 unit on the number with the highest minimum interval until it s
hows again. When it shows again and it still is the number with the highest minimum interval, bet 25 units on it until it shows again.

But WHY would this number be more likely to spin with this trigger? I dont know any reason why it would. I'll test again and see how it goes.
Title: Re: TG Min Interval TESTing
Post by: Bigbroben on Jan 16, 10:01 PM 2019
Steve, in your chart, why is it not going down 2.7%?  Too many spins to be just luck...
Title: Re: TG Min Interval TESTing
Post by: Steve on Jan 16, 10:30 PM 2019
The system is betting either $0, $1 or $25. The vast majority of bets are either $0 or $1. Only a small amount of spins are with $25.

It's about 80% of spins $0 is bet, about 19% of spins $1 is bet, and about 1% of spins $25 is bet. (actually even less than 1%)

So the system is a repackaged version of this:
On 80% of random spins, bet nothing.
On 19% of random spins, bet $1.
On 1% of random spins, $25.

It might look fancy in principle, but it;s all just random bets with random bet size.

In about 40,000 spins, there were about 16 bets of $25. That's SIXTEEN.

Because almost all bets are either nothing or $1, the bankroll is going to very slowly decline. And if you don't look under the hood, it will LOOK like the system survived 100,000 spins.

For example:

(link:://:.pichost.org/images/2019/01/17/source.png) (link:://:.pichost.org/image/O1opy)

But anyone thanks to Ignatus anyone can test with RX for themselves.

Title: Re: TG Min Interval TESTing
Post by: Steve on Jan 16, 10:35 PM 2019
Its not much different to turbos repeaters theory. He says 2 comes after 1, and 3 comes after 2 etc.... And yeah, ok, so it does. But in the context he uses, it makes no difference because he is still betting on triggers, and meaningless past spins. He says he isnt, then he says he is, then he isnt. He's all over the place. He is ultimately left with no better than random accuracy. And if accuracy doesnt increase, all you're left with is random bets with random bet size.
Title: Re: TG Min Interval TESTing
Post by: Steve on Jan 16, 10:37 PM 2019
All anyone needs to do to test turbo's theory is to see if a number spins more frequently after having spin 1,2,3 or however many times, in any size cycle. And the answer is the frequency doesnt change - at all. It has been tested countless times by myself and many others. And I even provided free software for anyone to check.
Title: Re: TG Min Interval TESTing
Post by: Firefox on Jan 16, 10:42 PM 2019
I used to test out friend's systems in the 1990s. Just programmed in BASIC using the RNG on hardware of the day. They almost all started started showing losses around the house edge by the 10,000 to 20,000 spin mark, so surprised by this over 100,000 spins which is generally more than adequate.

But then saw explanation that on 99+% of spins nothing or 1$ is bet. So very much depends on luck for few spins on the $25 bets. Get the $25 bets into the 1000's and it should show truer colours.
Title: Re: TG Min Interval TESTing
Post by: Steve on Jan 16, 10:55 PM 2019
And how did you feel when you finally understood the systems failed because the accuracy was still random?

For me it was waking up. Every AP has been there.
Title: Re: TG Min Interval TESTing
Post by: Firefox on Jan 16, 11:33 PM 2019
I was lucky enough that my engineering degree had considerable advanced maths and statistics elements plus  I'd read a lot of books on gaming theory,so I already knew they would lose.

I got dragged into casinos by bridge playing friends, but at that time I wasn't  doing VB or playing roulette systems. I was collecting data on wheels for possible biased wheel play. And I also experimented with blackjack counting.

I made a bit short term from slightly biased wheels but found out data collection was not worth the hours due to casinos regularly changing wheels and positions or retiring crap wheels.  In the end, wheel technology like solid cast rotors reduced the chance of a rotor overcoming house edge, so even if there was a 1% bias you're still playing a -1.7% wheel. Better off playing basic strategy BJ without any hassle of data collection.
Title: Re: TG Min Interval TESTing
Post by: Steve on Jan 17, 12:13 AM 2019
You are educated and understand the logic. The ones who don't know better think you're the slow one.

Anyway it's good to have you here.

Regarding wheel bias, it isnt my first choice but it's still viable with team play, and confirming bias visually. Some wheels are in such bad condition it's only the ignorance of most players that keeps the wheel on the floor.
Title: Re: TG Min Interval TESTing
Post by: Taotie on Jan 17, 02:20 AM 2019
3 word sum up..


..a stupid progression
Title: Re: TG Min Interval TESTing
Post by: Firefox on Jan 17, 03:36 AM 2019
@Steve. Cheers, well I haven't been around the net on the Roulette advantage scene since the days of Laurence's forum 2004, due to work comittment, but a bit more time now though.

With regard to testing, I don't know if it is possible , but from a basic programme similation I would always print out at the end, the number of trials, the total amount bet, the theoretical loss, and the actual loss/win on the given simulation.

As you say, it's difficult to grasp the amount of no betting or small betting taking place without more explanation.
Title: Re: TG Min Interval TESTing
Post by: Let Me Win on Jan 17, 05:13 AM 2019
Quote from: Steve on Jan 16, 09:32 PM 2019
Ignatus, good work on coding it. I'm running a test now on rx.

It was coded by st0rm0r over ten years ago!
Title: Re: TG Min Interval TESTing
Post by: The General on Jan 17, 01:17 PM 2019
Quote from: Firefox on Jan 16, 11:33 PM 2019
I was lucky enough that my engineering degree had considerable advanced maths and statistics elements plus  I'd read a lot of books on gaming theory,so I already knew they would lose.

I got dragged into casinos by bridge playing friends, but at that time I wasn't  doing VB or playing roulette systems. I was collecting data on wheels for possible biased wheel play. And I also experimented with blackjack counting.

I made a bit short term from slightly biased wheels but found out data collection was not worth the hours due to casinos regularly changing wheels and positions or retiring crap wheels.  In the end, wheel technology like solid cast rotors reduced the chance of a rotor overcoming house edge, so even if there was a 1% bias you're still playing a -1.7% wheel. Better off playing basic strategy BJ without any hassle of data collection.

Firefox,

I currently own two wheels as well.  I have a Huxley Mark Series 7 Starburst  and a Huxley Mark 7 with traditional frets.
I'm both a professional biased wheel player and vb player.   I started in VB and then went into biased wheel play as a combo over the years.

  I learned to defect spot biased wheels on sight by taking the wheels apart and by researching the various wheel defects/assembly flaws from various wheel designs.  I see you own a wheel well, so I'd be interested in sharing  intel and defect photos on the wheels.  I also have archives of numerous biased wheels from all over the world if you'd like to surf data for simulations.

-The General 
Title: Re: TG Min Interval TESTing
Post by: Madi on Jan 17, 01:55 PM 2019
Quote from: The General on Jan 17, 01:17 PM 2019
Firefox,



  I learned to defect spot biased wheels on sight by taking the wheels apart and by researching the various wheel defects/assembly flaws from various wheel designs.  I see you own a wheel well, so I'd be interested in sharing  intel and defect photos on the wheels.

-The General

Uncle tom
You sounds more like a salvage wreker rather than a roulette guru.

Have you worked anytime in your life in wrekyards? Entire roulette community wants to know.