#1 Roulette Forum & Message Board | www.RouletteForum.cc

Roulette-focused => Multiplayer Roulette Game => Topic started by: Steve on Jan 16, 07:06 PM 2019

Title: How realistic is MPR?
Post by: Steve on Jan 16, 07:06 PM 2019
As I expected before even creating MPR, the players who profess to have the HG will either lose on MPR, or make an excuse to avoid it. The prime example is Turbo, who claims MPR is "unrealistic"..... and that's why he loses there.

Consider The Facts:

* Originally MPR used a database of real spins. But later we switched to RNG from random.org, which is known to be one of the highest quality RNGs around. It uses TRNG which is even higher quality that PRNG used by slot machines.

* Turbo says the more random spins are, the better his system performs. Well it doesn't get more random than TRNG.

* Turbo says MPR has bugs that make him lose because it's not a realistic game. What bugs make it unrealistic? The game is just playing the TRNG numbers and typical payouts.

* Turbo had two accounts. He said himself one for serious play, and one for testing. Let's look at his serious account, where presumably he'd use his best system. He did well for a while, and he had no complaints about MPR being "unrealistic". But his system eventually tanked, then he left, and started making excuses. Hmm.

* One of Turbo's prime excuses for leaving MPR is he claimed I might steal his system. So instead of just playing at a real casino for money, he spent months at Parx casino (where the math ensures you keep winning, as I explained in the other thread). That's realistic?

And he spent months at RS, where the betting limits are unrealistically broad, and there are lots of big winners. We dont know it's source of RNG, but its probably from the linux server, which is notoriously flawed. That's realistic? That's Turbo's attempt to play realistic games? What's more is RS records video of sessions, so the admin of RS could very easily see everything Turbo does. That's keeping your system secret?

Now when you look at MPR's stats from all players, you get close to the house edge, as a realistic simulator would.

Here's the bottom line... MPR is the most realistic "game" around. And there will always be charlatans like Turbo who make excuses to avoid realistic simulators that reveal the truth about his system, then they'll move to blatantly unrealistic games like Parx, to reel in followers who dont understand Parx's math.

There are countless holes in his claims, and even if you focus on one of them, he responds with vague rubbish like after 2 comes 3. If you cant see through Turbo's bullshit, you're going to waste a lot of time thinking random means predictable.

Im not interested in discrediting turbo. But when he lies his ass off about MPR because of his own shortcomings, I'll make the facts clear.
Title: Re: How realistic is MPR?
Post by: Steve on Jan 16, 07:58 PM 2019
And as I've said before, if there were any bugs, they would be fixed. I'm committed to giving everyone the most realistic simulator possible. I don't have time to test everything myself (especially every bet combination), so i rely on players telling me about bugs. But if there was a bug and it was fixed, MPR would still be avoided by some people.
Title: Re: How realistic is MPR?
Post by: Bigbroben on Jan 16, 08:01 PM 2019
Why ''Turbo here'' and ''Turbo there''?
He's not around, is he?
Title: Re: How realistic is MPR?
Post by: Steve on Jan 16, 08:11 PM 2019
He ran to the shadows after not being able to answer simple questions. Every now and then I still get asked about him, and I have to remind people of the basics.
Title: Re: How realistic is MPR?
Post by: Taotie on Jan 17, 02:10 AM 2019
Quote from: Steve on Jan 16, 07:06 PM 2019
As I expected before even creating MPR, the players who profess to have the HG will either lose on MPR, or make an excuse to avoid it. The prime example is Turbo, who claims MPR is "unrealistic"..... and that's why he loses there.

Consider The Facts:

* Originally MPR used a database of real spins. But later we switched to RNG from random.org, which is known to be one of the highest quality RNGs around. It uses TRNG which is even higher quality that PRNG used by slot machines.

* Turbo says the more random spins are, the better his system performs. Well it doesn't get more random than TRNG.

True

* Turbo says MPR has bugs that make him lose because it's not a realistic game. What bugs make it unrealistic? The game is just playing the TRNG numbers and typical payouts.

It's true, there are a few bugs (number spits short of time and freeze ups when players are loaded up with bets for example) and they do make you lose sometimes. It's in the least annoying when it happens but not a game killer. Unless you're loading up and/or using an aggressive/expensive progression. Guess what, rightly or wrongly some players choose to load up their bets with more numbers, and to use aggressive progressions. I can understand the concern for players who have spent an hour and a half on mpr loading and increasing their bets, and also waiting for doofuses to press ready , then the game spits a number out well short of time, which is their number, which is one of the numbers they haven't had time to bet, which would have rocketed them to profit, which would have justified the 1 1/2 hours of conviction.

That number spit bug loss is compound. For example the 1000 unit residual investment plus the 3600 unit escaped win.

Freeze ups -
Lets say for example that a player has laboriously bet 22 numbers 3 times with progression, now the player places a bet on the same 22 numbers a 4th time with enough units to gain a profit.. the game freezes.. the player is now obliged to forfeit all current losses (another 1 1/2 hours coming up), or refresh the browser and attempt to replace all the bets correctly in a nano second. Again, not a game killer, but it usually ends badly for the player.

Maybe these glitches can be overcome, but for system players they are a major obstacle added to the house edge, and not much of an incentive to return.


* Turbo had two accounts. He said himself one for serious play, and one for testing. Let's look at his serious account, where presumably he'd use his best system. He did well for a while, and he had no complaints about MPR being "unrealistic". But his system eventually tanked, then he left, and started making excuses. Hmm.

See above - (possibly)

* One of Turbo's prime excuses for leaving MPR is he claimed I might steal his system. So instead of just playing at a real casino for money, he spent months at Parx casino (where the math ensures you keep winning, as I explained in the other thread). That's realistic?

I must admit, that's a bit silly.

And he spent months at RS, where the betting limits are unrealistically broad, and there are lots of big winners. We dont know it's source of RNG, but its probably from the linux server, which is notoriously flawed. That's realistic? That's Turbo's attempt to play realistic games? What's more is RS records video of sessions, so the admin of RS could very easily see everything Turbo does. That's keeping your system secret?

Agree, RS limits are a bit broad, but conversely MPR limits are a bit narrow. Realistic B&M inside limits would be 5-100 singles, 5-200 splits, 5-300 streets, 5-400 corners, 5-600 double streets.....and that's a fact.

Now when you look at MPR's stats from all players, you get close to the house edge, as a realistic simulator would.

and so it is so, but much is clouded by sheer volume

Here's the bottom line... MPR is the most realistic "game" around. And there will always be charlatans like Turbo who make excuses to avoid realistic simulators that reveal the truth about his system, then they'll move to blatantly unrealistic games like Parx, to reel in followers who dont understand Parx's math.

No question MPR is more realistic than RS, but mainly because all players must play the same numbers, and you can't blatantly cheat like on RS.

There are countless holes in his claims, and even if you focus on one of them, he responds with vague rubbish like after 2 comes 3. If you cant see through Turbo's bullshit, you're going to waste a lot of time thinking random means predictable.

Turbo is cool. He could be duping himself, but I don't think he's ever been out to dupe anyone else, he's just passionate about beating roulette. Unfortunately and inadvertently he has upset some people along the way.

Im not interested in discrediting turbo. But when he lies his ass off about MPR because of his own shortcomings, I'll make the facts clear.

Considering what I've written above, it is not a given that turbo has lied his ass of about MPR, but upon reading, your whole post Steve, does smack of discrediting turbo.... :question:


Title: Re: How realistic is MPR?
Post by: Steve on Jan 17, 02:52 AM 2019
Freezes and disconnections happen on any online roulette. They are just as likely to prevent losses than prevent wins. Actually more likely to prevent loss. Turbo uses any excuse possible.

If outcomes are random, why would the rare double number spit be a disadvantage to a system? Isnt the next number just as likely as the number you missed? Its simple logic. And why would it matter if random is best for turbo? Again his story is full of holes, not everyone understands.

Turbo attacks the game to protect his credibility. If it werent for that, i wouldnt bother with this thread. Perhaps read the whole turbo thread to fully understand.
Title: Re: How realistic is MPR?
Post by: Taotie on Jan 17, 02:58 AM 2019
Yeah,  whatever. The game has been hacked, BTW. You might want to check that out.
Title: Re: How realistic is MPR?
Post by: Steve on Jan 17, 03:35 AM 2019
I think you mean the programmer whos applying the mods i mentioned.
Title: Re: How realistic is MPR?
Post by: Taotie on Jan 17, 03:52 AM 2019
Ok, fair enough.

What you didn't say was the programmers name is nitingoswami, and he was going to announce his presence by throwing (9983290 seconds until next round at us). :yawn:

Guess you should unban him then  :twisted:
Title: Re: How realistic is MPR?
Post by: Steve on Jan 17, 04:00 AM 2019
That isnt his name, but yes thats his account. The time between spins just prevents play while he works.

You banned him? You c*nt. He said he had problem logging in and i said i didn't change anything. Hes please unban my programmer. And dont think of banning me, you corrupt mod.
Title: Re: How realistic is MPR?
Post by: Taotie on Jan 17, 04:13 AM 2019
Too late, you're banned. It's my game now....mwahahahaha!

I'm obviously over qualified for this job
Title: Re: How realistic is MPR?
Post by: Steve on Jan 17, 05:42 AM 2019
Im the admin, bitch. I can do anything.  I can give the server fluffy bunny ears if i want.
Title: Re: How realistic is MPR?
Post by: RP501 on Mar 30, 01:54 AM 2019
Quote from: Steve on Jan 16, 07:06 PM 2019Originally MPR used a database of real spins. But later we switched to RNG from random.org, which is known to be one of the highest quality RNGs around.

So what is MPR using now, database from live spins or Random.org 'T'RNG?
Title: Re: How realistic is MPR?
Post by: Steve on Mar 30, 02:00 AM 2019
Random.org trng