OK. This is a similar trigger as "VA5", based on "variance";
TRIGGER; Wait for R/B to hit *minimum 3 times in a row* WHEN the color switch/change, note the DOZEN hit. NOW, Bet all numbers within the *two unhit dozens with that same, new color hit*
Progression; 12 numbers Negative 1 1 2 3 4 6 9 14 21 31 47 70 105 158...
Highest step in progression, from the first thest was step 8 (14u)... (see chart!)
BR/Stoploss; 500u (played with 1u bets)
TEST1 (Live Spins)
Finished the RX-code fot this one.
Now, it remains, to find a good MM for this one, (as it looks now, perhaps the progression is too long?)...hmm...perhaps a 1000u BR/Stoploss would be a good start? Also, STOP at 250 spins.
For demonstration i played 1000 spins with the progressionline 1,1,2,3,4,6,9,14,21,31,47,70,105
(These settings can be adjusted ofcouse), ...if you want to change the STOP, adjust/Remove these lines
IF spin count = 250 each
begin
stop session
end
RX-code
system "IG Master Dozen v1"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,1,2,3,4,6,9,14,21,31,47,70,105]
to Record "progression" Data
end
copy list[number 13,number 15,number 17,number 20,number 22,number 24,number 26,
number 28,number 29,number 31,number 33,number 35]
to Record "Bdoz1" Layout
copy list[number 2,number 4,number 6,number 8,number 10,number 11,number 26,
number 28,number 29,number 31,number 33,number 35]
to Record "Bdoz2" Layout
copy list[number 2,number 4,number 6,number 8,number 10,number 11,number 13,
number 15,number 17,number 20,number 22,number 24]
to Record "Bdoz3" Layout
copy list[number 14,number 16,number 18,number 19,number 21,number 23,number 25,
number 27,number 30,number 32,number 34,number 36]
to Record "Rdoz1" Layout
copy list[number 1,number 3,number 5,number 7,number 9,number 12,number 25,
number 27,number 30,number 32,number 34,number 36]
to Record "Rdoz2" Layout
copy list[number 1,number 3,number 5,number 7,number 9,number 12,number 14,
number 16,number 18,number 19,number 21,number 23]
to Record "Rdoz3" Layout
while on each spin
begin
IF spin count = 250 each
begin
stop session
end
IF Red has hit 3 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
IF Black has hit 1 times each
begin
set flag "trigger2" true
end
if flag "trigger2" true each
begin
IF 1st dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz1" Layout List
end
end
IF 2nd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz2" Layout List
end
end
IF 3rd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz3" Layout List
end
end
end
end
IF Black has hit 3 times each
begin
set flag "trigger3" true
end
if flag "trigger3" true each
begin
IF Red has hit 1 times each
begin
set flag "trigger4" true
end
if flag "trigger4" true each
begin
IF 1st dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz1" Layout List
end
end
IF 2nd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz2" Layout List
end
end
IF 3rd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz3" Layout List
end
end
end
end
IF Record "Bdoz1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz1" Layout List
end
IF Record "Bdoz2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz2" Layout List
end
IF Record "Bdoz3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz3" Layout List
end
IF Record "Rdoz1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz1" Layout List
end
IF Record "Rdoz2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz2" Layout List
end
IF Record "Rdoz3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz3" Layout List
end
if any number bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "Bdoz1" Layout
clear Record "Bdoz2" Layout
clear Record "Bdoz3" Layout
clear Record "Rdoz1" Layout
clear Record "Rdoz2" Layout
clear Record "Rdoz3" Layout
Put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "Bdoz1" Layout
clear Record "Bdoz2" Layout
clear Record "Bdoz3" Layout
clear Record "Rdoz1" Layout
clear Record "Rdoz2" Layout
clear Record "Rdoz3" Layout
Put 1 on Record "progression" Data Index
End
end
END
Didn’t we often advise you to save your time and stop developing layout systems ?
You can’t beat roulette like that even if you spend hundreds of millions years in development!
So my advice to you, save your time and invest it in something useful
Quote from: Roulettebeater on Jan 21, 09:01 AM 2019
Didn’t we often advise you to save your time and stop developing layout systems ?
You can’t beat roulette like that even if you spend hundreds of millions years in development!
So my advice to you, save your time and invest it in something useful
Yes? You're right? You are also wrong? What can i say? ...SHORT TERM, this may work,...(with the proper moneymanagement) yes? Longer term, perhaps something else is needed, but? im not into physics or "visual ballistics".....yet,
Version 2
Tried a different progressionline; 1,2,4,6,9,12,16,22,25,30,40,50,60,80,100
And? As you can see in the charts, it's no "long term winner"..BUT it's a *short term winner* All charts reached a positive target...Lowest (+800 something)...so? IF you want to play this play *only short sessions with a WG of MAX 100-500u, also don't play longer sessions than 200 spins etc...
(That's the best i can figure for now)...
RX-code (Now STOP at 200 spins (OR BR= -500u) +New progressionline)
system "IG Master Dozen v2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,4,6,9,12,16,22,25,30,40,50,60,80,100]
to Record "progression" Data
end
copy list[number 13,number 15,number 17,number 20,number 22,number 24,number 26,
number 28,number 29,number 31,number 33,number 35]
to Record "Bdoz1" Layout
copy list[number 2,number 4,number 6,number 8,number 10,number 11,number 26,
number 28,number 29,number 31,number 33,number 35]
to Record "Bdoz2" Layout
copy list[number 2,number 4,number 6,number 8,number 10,number 11,number 13,
number 15,number 17,number 20,number 22,number 24]
to Record "Bdoz3" Layout
copy list[number 14,number 16,number 18,number 19,number 21,number 23,number 25,
number 27,number 30,number 32,number 34,number 36]
to Record "Rdoz1" Layout
copy list[number 1,number 3,number 5,number 7,number 9,number 12,number 25,
number 27,number 30,number 32,number 34,number 36]
to Record "Rdoz2" Layout
copy list[number 1,number 3,number 5,number 7,number 9,number 12,number 14,
number 16,number 18,number 19,number 21,number 23]
to Record "Rdoz3" Layout
while on each spin
begin
IF spin count = 200 each
begin
stop session
end
IF bankroll = -500 each
begin
stop session
end
IF Red has hit 3 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
IF Black has hit 1 times each
begin
set flag "trigger2" true
end
if flag "trigger2" true each
begin
IF 1st dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz1" Layout List
end
end
IF 2nd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz2" Layout List
end
end
IF 3rd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz3" Layout List
end
end
end
end
IF Black has hit 3 times each
begin
set flag "trigger3" true
end
if flag "trigger3" true each
begin
IF Red has hit 1 times each
begin
set flag "trigger4" true
end
if flag "trigger4" true each
begin
IF 1st dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz1" Layout List
end
end
IF 2nd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz2" Layout List
end
end
IF 3rd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz3" Layout List
end
end
end
end
IF Record "Bdoz1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz1" Layout List
end
IF Record "Bdoz2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz2" Layout List
end
IF Record "Bdoz3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz3" Layout List
end
IF Record "Rdoz1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz1" Layout List
end
IF Record "Rdoz2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz2" Layout List
end
IF Record "Rdoz3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz3" Layout List
end
if any number bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "Bdoz1" Layout
clear Record "Bdoz2" Layout
clear Record "Bdoz3" Layout
clear Record "Rdoz1" Layout
clear Record "Rdoz2" Layout
clear Record "Rdoz3" Layout
Put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "Bdoz1" Layout
clear Record "Bdoz2" Layout
clear Record "Bdoz3" Layout
clear Record "Rdoz1" Layout
clear Record "Rdoz2" Layout
clear Record "Rdoz3" Layout
Put 1 on Record "progression" Data Index
End
end
END
Well? Played with the new settings (STOP at 200 spins or BR -500u) & new progressionline we got 4/5 winners.. O0
TEST 1-5 (LIVE SPINS)
*Fix'd RX-code /Stoploss
system "IG Master Dozen v2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List[1,2,4,6,9,12,16,22,25,30,40,50,60,80,100]
to Record "progression" Data
end
copy list[number 13,number 15,number 17,number 20,number 22,number 24,number 26,
number 28,number 29,number 31,number 33,number 35]
to Record "Bdoz1" Layout
copy list[number 2,number 4,number 6,number 8,number 10,number 11,number 26,
number 28,number 29,number 31,number 33,number 35]
to Record "Bdoz2" Layout
copy list[number 2,number 4,number 6,number 8,number 10,number 11,number 13,
number 15,number 17,number 20,number 22,number 24]
to Record "Bdoz3" Layout
copy list[number 14,number 16,number 18,number 19,number 21,number 23,number 25,
number 27,number 30,number 32,number 34,number 36]
to Record "Rdoz1" Layout
copy list[number 1,number 3,number 5,number 7,number 9,number 12,number 25,
number 27,number 30,number 32,number 34,number 36]
to Record "Rdoz2" Layout
copy list[number 1,number 3,number 5,number 7,number 9,number 12,number 14,
number 16,number 18,number 19,number 21,number 23]
to Record "Rdoz3" Layout
while on each spin
begin
IF spin count = 200 each
begin
stop session
end
IF bankroll <= -500 each
begin
stop session
end
IF Red has hit 3 times each
begin
set flag "trigger1" true
end
if flag "trigger1" true each
begin
IF Black has hit 1 times each
begin
set flag "trigger2" true
end
if flag "trigger2" true each
begin
IF 1st dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet1" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz1" Layout List
end
end
IF 2nd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet2" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz2" Layout List
end
end
IF 3rd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet3" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Bdoz3" Layout List
end
end
end
end
IF Black has hit 3 times each
begin
set flag "trigger3" true
end
if flag "trigger3" true each
begin
IF Red has hit 1 times each
begin
set flag "trigger4" true
end
if flag "trigger4" true each
begin
IF 1st dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet4" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz1" Layout List
end
end
IF 2nd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet5" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz2" Layout List
end
end
IF 3rd dozen has hit 1 time each
begin
if total inside bets count = 0 each
begin
set flag "bet6" true
Put 1 on Record "progression" Data index
Put 100% of Record "progression" Data to Record "Rdoz3" Layout List
end
end
end
end
IF Record "Bdoz1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz1" Layout List
end
IF Record "Bdoz2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz2" Layout List
end
IF Record "Bdoz3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Bdoz3" Layout List
end
IF Record "Rdoz1" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz1" Layout List
end
IF Record "Rdoz2" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz2" Layout List
end
IF Record "Rdoz3" Layout List has lost each
begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "Rdoz3" Layout List
end
if any number bet won each
begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "Bdoz1" Layout
clear Record "Bdoz2" Layout
clear Record "Bdoz3" Layout
clear Record "Rdoz1" Layout
clear Record "Rdoz2" Layout
clear Record "Rdoz3" Layout
Put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "trigger1" false
set flag "trigger2" false
set flag "trigger3" false
set flag "trigger4" false
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
clear Record "Bdoz1" Layout
clear Record "Bdoz2" Layout
clear Record "Bdoz3" Layout
clear Record "Rdoz1" Layout
clear Record "Rdoz2" Layout
clear Record "Rdoz3" Layout
Put 1 on Record "progression" Data Index
End
end
END