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Roulette-focused => Bet selection => Topic started by: Darderos on Feb 01, 10:45 AM 2019

Title: GUT
Post by: Darderos on Feb 01, 10:45 AM 2019
Hi,
Someone knows it "GUT"  ?
Title: Re: GUT
Post by: bigmoney on Feb 19, 05:42 AM 2019
Look it up 9n this forum
Title: Re: GUT
Post by: RouletteGhost on Feb 19, 07:17 AM 2019
Apparently I discovered a way of playing that works very well for me which is similar to GUT

I deleted the thread because I wasn’t interested in million spin tests

-Sit at table
-Begin recording
-When 18 numbers remain bet those 18 unhits
-when you win remove chip off winning number now bet the 17 numbers. Repeat again with 16 numbers etc.  Secure desired profit and retrack

Flat bet. You will get a lot of losses at times but eventually those 18 will wake up
Title: Re: GUT
Post by: Gutroulett on Feb 19, 11:46 AM 2019
The basics:
link:s://vlsroulette.com/index.php?topic=2128.0
Title: Re: GUT
Post by: Mako on Feb 19, 02:17 PM 2019
Quote from: RouletteGhost on Feb 19, 07:17 AM 2019
Apparently I discovered a way of playing that works very well for me which is similar to GUT

I deleted the thread because I wasn’t interested in million spin tests

-Sit at table
-Begin recording
-When 18 numbers remain bet those 18 unhits
-when you win remove chip off winning number now bet the 17 numbers. Repeat again with 16 numbers etc.  Secure desired profit and retrack

Flat bet. You will get a lot of losses at times but eventually those 18 will wake up

I was testing davey's variant of this RG and had done well, but as I did more and more cycles and crunched the overall win rate it started retreating towards EV.

For me the overall numbers came in as follows:

15.7 = the average amount of unhits I was betting per spin, per cycle attempt (starting at 18 unhits remaining and going until either 6x hits, or spin 37 (loss), whichever came first).

690 = total bets placed (1u per unhit # per spin, basically how many spins where I had active bets)

295 = winning bet spins (295 of the 690 total bet spins won)
395 = losing bet spins (395 of the 690 total bet spins lost)

42.75% = my win rate (295 wins out of 690 attempts)
42.43% = expected win rate (derived from an average of 15.7 unhits bet on per spin per cycle attempt, divided by 37 total numbers on the wheel)

So I saw even in a short sample that the hit rate was where it should be, which explained why my net profits had come in higher than expected at first (48.7% hit rate) but then fell in the next spin set (38.7% hit rate).

What is your stop point each cycle in terms of profit or retrack? I played until the 37th spin or the 6th hit, which often times only gave me 2-3 attempts before retracking because it had taken 34 spins to get to 18 unhits. 
Title: Re: GUT
Post by: The General on Feb 19, 03:11 PM 2019
Quote-When 18 numbers remain bet those 18 unhits
-when you win remove chip off winning number now bet the 17 numbers. Repeat again with 16 numbers etc.  Secure desired profit and retrack


This is a legit question to help new players.
Why should one of the 18 numbers that have not hit be more likely to hit than a number that has hit?  Where's the logic?
For example, if the number of pockets on the wheel determines the probability of a number winning, and the number of pockets on the wheel remains the same from one spin to the next, why should the odds change? 
Title: Re: GUT
Post by: Bigbroben on Feb 19, 03:19 PM 2019
(link:://:.pichost.org/images/2019/02/19/source23b9e.jpg) (link:://:.pichost.org/image/OcADU)

General, I couldn't help it, I had to...
Title: Re: GUT
Post by: Proofreaders2000 on Feb 19, 03:26 PM 2019
Basically GUT revolves around one major bet.  Smaller bets are also availiable.

In a nutshell, (the major bet) you have unhit and hit once (or more) numbers.

Unhit  //   Hit
36             0    (when you start playing)

-----------------------------------------------------------------------------------
As the numbers come in, the unhit numbers will decrease and the hit numbers will increase.
(You have to keep track of the unhit ones (which ones they are)

Unhit   //  Hit (example)

15            15
         or
16            15


Now, when the unhit numbers equal total hit numbers (preferably 18 numbers or less) it is time to bet all of the unhit numbers one time.
----------------------------------------------------------------------------------------------------------------
<<<<Smaller bets>>>>>

Of the hit numbers, you can wager when once hit, twice hit or more equal each other...
(Example)

Once hit   //   Twice Hit
8                         8

You would bet the 8 once hit numbers (one time)
Title: Re: GUT
Post by: Mako on Feb 19, 03:29 PM 2019
Thanks Proof. I assume you experimented with it over the years, did you ever come to a final conclusion about its efficacy?
Title: Re: GUT
Post by: Proofreaders2000 on Feb 19, 03:31 PM 2019
In theory it should work every time-but
I would play it on paper first for a win, then with real money.
Title: Re: GUT
Post by: The General on Feb 19, 03:44 PM 2019
Seriously, where's the logic behind why you feel it should work.

Here's an example you could try and use for your argument.  You could say that on a live wheel it won't work but on an rng the algorithm could be faulty and it could be producing a data stream that is too homogenous because of the faulty rng function.

Before rushing to test ideas, try to form a logical hypothesis as to why something should work.
Title: Re: GUT
Post by: Proofreaders2000 on Feb 19, 03:49 PM 2019
The theory is unhit singles eventually become hit singles.

If you have an equal number of unhit singles and hit/twice hit+ singles
chances are the unhits will hit more than the hits. That's GUT.
Title: Re: GUT
Post by: Mako on Feb 19, 07:59 PM 2019
Goofed around with this today, ran roughly 1000 real-world spins at it, but modified it a bit.

Using 18 unhits as the trigger (19 hits), but then waiting for the next repeat to occur before beginning bets on the remaining unhit. 

If a repeat doesn't occur, I let it walk down the unhits until one does, i.e., 18/19, no repeat = no bet, spin, now 17/20, no repeat = no bet, spin, now 16/21, spin, first repeat occurs since the 18/19 trigger. Now bet the 16 remaining unhits.

I used a progression, though it wound up not needing it, it won flat by a wide margin.

Probability has 18#s hitting on the first spin at 48.65% on a single 0 wheel, but in the 20 first spin attempts I made, the 18 unhit came in at 75%, or 15 hits.

Of the 5 attempts that missed on that first hit, 3 of them hit the very next spin (spin 2) and final 2 hit on the spin after that (spin 3).

So 25 out of 25 attempts on the 18 numbers hit within 3 spins, which is about right because the sample size is small, and probability on 18 #s bet over 3 spins comes out to a win rate of 86.5%. 

I hit 100% in this session, which is nice, but you'd need a thousand results like this to even begin to see if you have an edge, 20 results means less than nothing.

There were multiple instances where the 18/19 walked down to a lower start point before the first repeat occurred, which had me betting on between 17 and 13 unhits depending on the cycle, and the numbers came in far above EV for those as well, with none going beyond 3 betting spin attempts.

I'll stick with it as time permits, see how it goes as I play it.
Title: Re: GUT
Post by: Proofreaders2000 on Feb 19, 08:12 PM 2019
Hey Mako I have requested Winkel to comment.
==============================
Here is Track Four software for unhits/hit singles tracking.

Title: Re: GUT
Post by: Bigbroben on Feb 19, 08:17 PM 2019
It would be interesting also to check hitrate and compare between early crossing attempts, expected, and late crossings.  18-18, that's abouts where, 24th spin or so?
Title: Re: GUT
Post by: RouletteGhost on Feb 19, 08:21 PM 2019
Quote from: The General on Feb 19, 03:11 PM 2019

This is a legit question to help new players.
Why should one of the 18 numbers that have not hit be more likely to hit than a number that has hit?  Where's the logic?
For example, if the number of pockets on the wheel determines the probability of a number winning, and the number of pockets on the wheel remains the same from one spin to the next, why should the odds change?

Good evening

few things:

- I never said the unhits are more likely to hit
- I never said the odds change
- I never said the math changes

I stated in my thread that i was playing it for fun really and it happened to be working so I would continue doing it

peckerheads like yourself is why I deleted the thread I just don't have time for the stupidity and games OR pointless 90 million spin tests

the entire world knows how the general feels. We get it.
Title: Re: GUT
Post by: Madi on Feb 19, 09:15 PM 2019
Quote from: The General on Feb 19, 03:11 PM 2019

This is a legit question to help new players.
Why should one of the 18 numbers that have not hit be more likely to hit than a number that has hit?  Where's the logic?
For example, if the number of pockets on the wheel determines the probability of a number winning, and the number of pockets on the wheel remains the same from one spin to the next, why should the odds change?

These unhit numbers  more probable bcz after 18 hit number show up i will get an AXE and cut down the hit pockets.now it becomes a broken wheel. Now dealer will run the ball. Now number of pocket greatly reduced , odd has changed. Now its 100% sure next hit is my number. I predict the next spin. Done. Now going to water the 🎃
Title: Re: GUT
Post by: The General on Feb 19, 09:32 PM 2019
Quote from: Madi on Feb 19, 09:15 PM 2019

These unhit numbers  more probable bcz after 18 hit number show up i will get an AXE and cut down the hit pockets.now it becomes a broken wheel. Now dealer will run the ball. Now number of pocket greatly reduced , odd has changed. Now its 100% sure next hit is my number. I predict the next spin. Done. Now going to water the 🎃

Ha!  Logic for a change.  Yes, the axe will change the odds.
Title: Re: GUT
Post by: Mako on Feb 19, 09:36 PM 2019
Quote from: Proofreaders2000 on Feb 19, 08:12 PM 2019
Hey Mako I have requested Winkel to comment.
==============================
Here is Track Four software for unhits/hit singles tracking.

Very nice, works perfectly.  :thumbsup:
Title: Re: GUT
Post by: RouletteGhost on Feb 19, 09:52 PM 2019
am I on a different planet?

creating an issue thats non-existant? LMAO noone claimed to change odds cowboys
Title: Re: GUT
Post by: The General on Feb 19, 09:59 PM 2019
Quote from: RouletteGhost on Feb 19, 09:52 PM 2019
am I on a different planet?

creating an issue thats non-existant? LMAO noone claimed to change odds cowboys

Then what's the purpose of using the system?  Why test?  Why jump through all of the hoops if it changes nothing?  ::)
Title: Re: GUT
Post by: RouletteGhost on Feb 19, 10:07 PM 2019
We need you, in every thread, to rehash the same thing.
Title: Re: GUT
Post by: Firefox on Feb 20, 12:38 AM 2019
I think it's fair enough to challenge ideas in the general forum.

There's a lot of guys new to the game who will be reading threads like this, and trying to make sense of what they should try and why.

But I can also see how it can be frustrating to have the reasons behind betting patterns examined, if they were only meant to be for fun.

There's a special section here for random systems, where the maths guys and advantage players are  banned from replying, but nobody seems to use it.  It would save a lot of conflict if the fun ideas went in there.

The beginners and newbies would need to apply for access to post there, so they'd be more aware of what they'd be signing up for.  Everyone would be happier and more content :D
Title: Re: GUT
Post by: The General on Feb 20, 12:50 AM 2019
The GUT thread has gone on for years.  it's been coded, and it's been proven to work no better than just guessing.  But like the Martingale, it pops back up every so often.
Title: Re: GUT
Post by: Nimo on Feb 20, 07:16 AM 2019
If you look at my unholy drinking vessel system, it takes on the whole gambit from first hit until 37th, using KTF unhit for first 18 hits then repeats GUT for last 19.  Its a lot of numbers, its a lot of tracking, uses progression but also profits which I'd say is the bottom line for all of us.
Title: Re: GUT
Post by: RouletteGhost on Feb 20, 08:23 AM 2019
Quote from: The General on Feb 20, 12:50 AM 2019
The GUT thread has gone on for years.  it's been coded, and it's been proven to work no better than just guessing.  But like the Martingale, it pops back up every so often.

I know you have a hard on for bothering winkel and rehashing your hatred of gut, you make threads on various forums about it. So really, we get it

No one is saying the math gets beat. People just like to play in creative ways. No harm to you.
Title: Re: GUT
Post by: nottophammer on Feb 20, 11:15 AM 2019
Here is 26  R-sim spins; last 2 #'s are 5-29; are we near to crossing of the non-hit.
(link:://:.pichost.org/images/2019/02/20/source.png) (link:://:.pichost.org/image/OcPvi)

(link:://:.pichost.org/images/2019/02/20/sourceab5ba.png) (link:://:.pichost.org/image/Ocj9A)
Title: Re: GUT
Post by: nottophammer on Feb 20, 12:04 PM 2019
Now the crossing of the non-hit is not near.
There is the crossing of the more than hit once; so two hits too repeat, but would you?
There is the KTF column. We see this game started 8/10; but what are the larger group? The larger group; are the non-hits. There is an average for non-hit in spins 11-20; the average of 7 non-hits.
You see 8 non-hits have landed. So a fast set for non-hits.
Spin 22 shows 6; hit more than once, 6; 2 hits. It shows balance, but we need a number to go to a three hit. But you are told to watch the TROT of the non-hit. So the non-hits are not showing that they will cross yet.
Averages would say the 16th non-hit should not land before spins 25/26; so more repeats could happen.
So if you are just watching, you can see that the repeats have slowed the non-hit, spin 26 is where we could have seen the 16th non-hit land.
Would you not now bet the non-hit?

(link:://:.pichost.org/images/2019/02/20/sourced2439.png) (link:://:.pichost.org/image/OccNs)

(link:://:.pichost.org/images/2019/02/20/sourceb2b9c.png) (link:://:.pichost.org/image/Ocqq7)

CURVE FITTING
Title: Re: GUT
Post by: nottophammer on Feb 21, 06:05 AM 2019
You might as well see the average for 17th non-hit.
This is the Generals starburst spins; 10330 spins. Each of the 56 games is 185 spins.
(link:://:.pichost.org/images/2019/02/21/source.png) (link:://:.pichost.org/image/Oq8ux)
And here is the gold standard; Random.org. Again each game here is 148 spins, 730 games. Known max from them is 8 spins.
(link:://:.pichost.org/images/2019/02/21/sourcec65f4.png) (link:://:.pichost.org/image/OqZ8K)
This is bookies RNG,878 games max spin 9, just like R-sim.
(link:://:.pichost.org/images/2019/02/21/sourcefaf9b.png) (link:://:.pichost.org/image/OqolB)

The question is; what max spin could we see? But the average to hit is 2 spins