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Roulette-focused => Bet selection => Topic started by: Kattila on Feb 09, 07:32 PM 2019

Title: HNP system
Post by: Kattila on Feb 09, 07:32 PM 2019

Hot / Neighbor/ Position   ( HNP system)

Track and keep update the last 4 hot numbers, hit at least twice each , out the hot no  which  hit
more than 5 ( or 6 ) times and replace with other (new) one.
Now , when that 4 hot numbers and the two wheel neighbors of each( or close numbers)didn t hit for
few spins (at least 3 spins) start to bet that 12 numbers. But, if on that 3 spins hit one ot 2 of the neighbors ,
then can  replace with other close numbers . Can also start without wait that few spins(pers.  decision)

Progresion for online (low stakes )

0,10 x  12 no             -1,2            2,4
0,10 x  12 no             -2,4            1,2
0,20 x  12 no             -4,8            2,4
0,30 x  12 no             -8,4            2,4
0,50 x  12 no             -14,4          3,6
0,70 x  12 no             -22,8          2,4
     1 x  12 no             -34,8          1,2

If at this point didn t win, add to the bet the numbers
on positions 5,6,7,8,9,10(more options here),  so bet 18 no now.
From the second step bet also the  0.

2   x  18 no           -70,8              1,2
5   x  19 no           -165,8            14,2
10 x   19 no          -355,8            4,2   stop

optional of c.

25  x  19 no           -830,8           69,2
50  x  19 no           -1780,8         19,2

About the 6 numbers from positions, can choose from 3
different groups of positions ( 1,2,3,4,5,6 ) or ( 7,8,9,10,11,12),
or  5,6,7,8,9,10, always better if missing ones from previous spins.


-------------------------------------------------------------------------

Version 2    (table )

Same with the 4 hot no , but now will use table *neighbors* so bet 4 streets ( 12 no).

0,20 x 4 str             -0,80          1,6
0,30 x 4 str             -2               1,6
0,50 x 4 str             -4               2
0,70 x 4 str             -6,8            1,6
     1 x 4 str             -10,8          1,2
1,50  x 4 str            -16,8          1,2
2,50  x 4 str             -26,8         3,2
     5  x 4 str             -46,8         13,2

If lose add 2 more streets, if possible streets that contein few numbers from the
last 10 spins .

10 x 6 str                -106,8          13,2
21 x 6  str               -239,8          12,2      7u on 0   
45 x 6 str                -524,8          15,2      15 u  on 0


cheers