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Roulette-focused => General Discussion => Topic started by: Kan@am@ on Feb 25, 04:16 PM 2019

Title: Junscessorhands HG.
Post by: Kan@am@ on Feb 25, 04:16 PM 2019
Hi.

I wonder if I should post general guidelines for Junscessorhands's HG?I didn't refined it on my own ,but maybe some one will.
Let me know.
Title: Re: Junscessorhands HG.
Post by: nichedelico on Feb 25, 04:29 PM 2019
Passion i've Pm you one or two days ago!
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Feb 25, 04:36 PM 2019
Quote from: PassionRuleta on Feb 25, 04:23 PM 2019
You already know that if you want you can count on me. Tell me by Skype or by pm and I help you in whatever you want.

Greetings and I'm glad to see you again here
Nice to hear from you as well.
Title: Re: Junscessorhands HG.
Post by: Mako on Feb 25, 05:24 PM 2019
Quote from: PassionRuleta on Feb 25, 04:23 PM 2019
You already know that if you want you can count on me. Tell me by Skype or by pm and I help you in whatever you want.

Greetings and I'm glad to see you again here

Sergio, I mentioned it before, but you should go out of your way to help Kanam.  If you truly do understand what you claim you do (Vaddi, Dyksexlic, Turbo, etc), then you can easily afford to give one of them away privately to Kanam, to help him recoup his financial loss.

You say you wish others had helped YOU when YOU lost your income, well, here is your chance to prove that's the case.  Skype with Kanam, give him a system that wins.  Very simple.
Title: Re: Junscessorhands HG.
Post by: Proofreaders2000 on Feb 25, 09:02 PM 2019
Quote from: Kan@am@ on Feb 25, 04:16 PM 2019
Hi.

I wonder if I should post general guidelines for Junscessorhands's HG?I didn't refined it on my own ,but maybe some one will.
Let me know.

Please do  :)
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Feb 25, 09:15 PM 2019
Sounds good.I will post it publicly ,but don't forget to share with me if you will be so fortunate to refine it.
Title: Re: Junscessorhands HG.
Post by: Turkish4 on Feb 25, 09:19 PM 2019
Quote from: Proofreaders2000 on Feb 25, 09:02 PM 2019
Please do  :)

Second that :) please do :)
Title: Re: Junscessorhands HG.
Post by: Steve on Feb 25, 11:40 PM 2019
Scissors had the hg??
Oh **** me. Come on.
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Feb 25, 11:42 PM 2019
Quote from: Steve on Feb 25, 11:40 PM 2019
Scissors had the hg??
Oh **** me. Come on.
:twisted: :twisted: :twisted: :twisted: :twisted:

At least we can try.We always have a chance to develop something useful on our own by using some information.
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Feb 25, 11:44 PM 2019
Clues:
-You should bet on inside numbers
-All decisions made according to last 8 spins
-You bet on 8 last numbers or their neighbors(16 numbers).
-Here is the interesting part- neighbors for doubles must be from the real roulette wheel ,not from the table layout.For example: according to European roulette neighbors on real wheel for #1 are #20,#33, not #0 and #2.
-There are two events - appearance of repeater or neighbor.
-Decision on bet made on trigger / triggers and entry point that appear in last 8 spins.(If many repeats will come ,than you will see a neighbor,if many neighbors will come than you will have a repeater ).
The original designer claims that profit is made in maximum 8 spins.It may be true or not ,but if it makes profit in 10 or 12 than its immaterial.Profit is profit.
Do to the claim that it always make a profit it’s it’s a good method for use of a bigger value bets.
This method suppose to produce 60-80 units for session.
I am already through extensive testing and made some notes on what is happening during 60-80 spins sessions.What is required -correct betting sequence after certain events that always happening.If someone have good knowledge of RX than it should be not difficult to do.Any questions?I will be glad to answer.
Title: Re: Junscessorhands HG.
Post by: luckyfella on Feb 26, 12:43 AM 2019
Quote from: Steve on Feb 25, 11:40 PM 2019
Scissors had the hg??
Oh **** me. Come on.
5 grand steve :smile:
Title: Re: Junscessorhands HG.
Post by: Herby on Feb 26, 12:47 AM 2019
Quote from: Kan@am@ on Feb 25, 11:44 PM 2019-Here is the interesting part- neighbors for doubles must be from the real roulette wheel ,not from the table layout.
If it was a pure statistic game it doe'snt matter how the numbers are arranged.
Numbers could be words, pictures, colors, ... whatever.
The only restriction is: they have to be pairwise discriminable. (= distinguishable)
Title: Re: Junscessorhands HG.
Post by: Proofreaders2000 on Feb 26, 01:24 AM 2019
Quote from: Kan@am@ on Feb 25, 11:44 PM 2019
Clues:
-You should bet on inside numbers
-All decisions made according to last 8 spins
-You bet on 8 last numbers or their neighbors(16 numbers).
-Here is the interesting part- neighbors for doubles must be from the real roulette wheel ,not from the table layout.For example: according to European roulette neighbors on real wheel for #1 are #20,#33, not #0 and #2.
-There are two events - appearance of repeater or neighbor.
-Decision on bet made on trigger / triggers and entry point that appear in last 8 spins.(If many repeats will come ,than you will see a neighbor,if many neighbors will come than you will have a repeater ).
The original designer claims that profit is made in maximum 8 spins.It may be true or not ,but if it makes profit in 10 or 12 than its immaterial.Profit is profit.
Do to the claim that it always make a profit it’s it’s a good method for use of a bigger value bets.
This method suppose to produce 60-80 units for session.
I am already through extensive testing and made some notes on what is happening during 60-80 spins sessions.What is required -correct betting sequence after certain events that always happening.If someone have good knowledge of RX than it should be not difficult to do.Any questions?I will be glad to answer.

If you have (and care to share) your personal notes may I have them please?
Title: Re: Junscessorhands HG.
Post by: Turkish4 on Feb 26, 02:33 AM 2019
Quote from: Kan@am@ on Feb 25, 11:44 PM 2019
Clues:
-You should bet on inside numbers
-All decisions made according to last 8 spins
-You bet on 8 last numbers or their neighbors(16 numbers).
-Here is the interesting part- neighbors for doubles must be from the real roulette wheel ,not from the table layout.For example: according to European roulette neighbors on real wheel for #1 are #20,#33, not #0 and #2.
-There are two events - appearance of repeater or neighbor.
-Decision on bet made on trigger / triggers and entry point that appear in last 8 spins.(If many repeats will come ,than you will see a neighbor,if many neighbors will come than you will have a repeater ).
The original designer claims that profit is made in maximum 8 spins.It may be true or not ,but if it makes profit in 10 or 12 than its immaterial.Profit is profit.
Do to the claim that it always make a profit it’s it’s a good method for use of a bigger value bets.
This method suppose to produce 60-80 units for session.
I am already through extensive testing and made some notes on what is happening during 60-80 spins sessions.What is required -correct betting sequence after certain events that always happening.If someone have good knowledge of RX than it should be not difficult to do.Any questions?I will be glad to answer.


Hmmm.. just of the Top of my head. Betting 8 numbers and their neighbours means you can end up betting 24 numbers? If you were to miss a few times it could be catastrophic.

The line that confuses me is:
“If many repeats will come ,than you will see a neighbor,if many neighbors will come than you will have a repeater”

Does that mean neighbours turn into repeaters?

Forgive me but I’ll reference against Vaddi’s clues. He said betting 8 numbers and balance is the key. Doesn’t seem to gel in line with the clues you were given.

Maybe passion can help us out? :)
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Feb 26, 02:41 AM 2019
Quote from: Turkish4 on Feb 26, 02:33 AM 2019

Hmmm.. just of the Top of my head. Betting 8 numbers and their neighbours means you can end up betting 24 numbers? If you were to miss a few times it could be catastrophic.

The line that confuses me is:
“If many repeats will come ,than you will see a neighbor,if many neighbors will come than you will have a repeater”

Does that mean neighbours turn into repeaters?

Forgive me but I’ll reference against Vaddi’s clues. He said betting 8 numbers and balance is the key. Doesn’t seem to gel in line with the clues you were given.

Maybe passion can help us out? :)

You never bet more than 16 numbers.you may bet 8 from the top of the marquee or their neighbours from the real wheel.
After some testing I realized that trigger is most likely 3 repeats in 8 spin range or 3 neighbours in 8 spin range.And its very unusual how repeater appears after 3 neighbours. Usually it will happen 1 spin after last neighbour that appears in 8 spin range.
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Feb 26, 02:49 AM 2019
In my first post I didn't mentioned that this is only top of the iceberg.There is a few systems prior that eventually led to last version of it.But last one is most efficient and most profitable(I hope).Basically I got all these original notes from original developer  and if anyone is interested than send me PM and I will provide that information.I don't want to post it here because it will take a lot of space in this topic and other reason is to get into  discussion  these who is  interested.
Title: Re: Junscessorhands HG.
Post by: Turkish4 on Feb 26, 02:55 AM 2019
Quote from: Kan@am@ on Feb 26, 02:49 AM 2019
In my first post I didn't mentioned that this is only top of the iceberg.There is a few systems prior that eventually led to last version of it.But last one is most efficient and most profitable(I hope).Basically I got all these original notes from original developer  and if anyone is interested than send me PM and I will provide that information.I don't want to post it here because it will take a lot of space in this topic and other reason is to get into  discussion  these who is  interested.

Sent you a PM :)
Title: Re: Junscessorhands HG.
Post by: nottophammer on Feb 26, 05:36 AM 2019
Quote from: Kan@am@ on Feb 26, 02:41 AM 2019You never bet more than 16 numbers.you may bet 8 from the top of the marquee or their neighbours from the real wheel.
After some testing I realized that trigger is most likely 3 repeats in 8 spin range or 3 neighbours in 8 spin range.And its very unusual how repeater appears after 3 neighbours. Usually it will happen 1 spin after last neighbour that appears in 8 spin range.
Turkish 4.
1st repeat is when? When will there be 3 repeats? Good questions.
Below you see a random.org time stamp and 730; you see checkpoints.
These checkpoints cover 40 spins and an answer for 60 spins.
There are a total of 730 games of 148 spins.
You can see the average for the 1st 10 spins is (link:://:.pichost.org/images/2019/02/26/source.png) (link:://:.pichost.org/image/Onl6c)  so 1 repeat in 10 spins, you can see also spins 1-10; 1st 10 numbers gave 10/10; 199 times out of the 730 games.

(link:://:.pichost.org/images/2019/02/26/source627bf.png) (link:://:.pichost.org/image/OnwDa)

Title: Re: Junscessorhands HG.
Post by: nottophammer on Feb 26, 05:42 AM 2019
What else can we get from the 730 sets?
(link:://:.pichost.org/images/2019/02/26/source6443c.png) (link:://:.pichost.org/image/On0qF)
Above is how the non-hit came over the 148 spins. From the checkpoint you can see how they came.

Below where you see ** explains the 18, +3
(link:://:.pichost.org/images/2019/02/26/source64da0.png) (link:://:.pichost.org/image/On9Oi)
So what do you have? You can see that you got 24.70 non-hits on average over 40 spins.
I prefer to take the 9non-hit from spins 1-10 away from the 24.70 and have 15.70 non-hit hit over spins 11-40.
**Those 30 spins, if you drop the .70 would make 15 non-hit, hit in 30 spins, giving a 50/50 over 30 spins.
Title: Re: Junscessorhands HG.
Post by: nottophammer on Feb 26, 05:43 AM 2019
Look at 60 spins for game 730; 30 of the stating 37 have hit giving a 50/50 of repeat and non-hit.
Title: Re: Junscessorhands HG.
Post by: nottophammer on Feb 26, 05:47 AM 2019
Now I was not interested in 1st 10 spins so the only way to show is to show you part of Priyanka’s tester.
(link:://:.pichost.org/images/2019/02/26/source3074b.png) (link:://:.pichost.org/image/OnEVA)
So what is the average to hit, for non-hits? Well the average to hit is the same as Random.org for the Generals posted spins and live posted spins from German casino. And the average to hit is 2 spins up to the 19th non-hit.
The above the 1st 4 gave a repeat, the #16 or spin 5 the pairing from the mat.
What about here?
(link:://:.pichost.org/images/2019/02/26/sourceb0e1e.png) (link:://:.pichost.org/image/OnShs)
Can you find Vaddi way or Juns way?
Title: Re: Junscessorhands HG.
Post by: nottophammer on Feb 26, 05:53 AM 2019
With average to hit in 2 spins the larger group is what?
(link:://:.pichost.org/images/2019/02/26/source77c46.png) (link:://:.pichost.org/image/OnxG7)

The question is the max spins; max spins are repeats but how often does it affect the non-hit the starting larger group?
Title: Re: Junscessorhands HG.
Post by: Irish88 on Feb 26, 08:03 AM 2019
Maybe you look at the last 8 numbers and bet their two wheel neighbors. You don't bet the number that has come out. Just bet the two wheel neighbors. But neighbors will hit so the number on the marquee will be incorporated sometimes so you are not missing out on a repeater. You won't get every one but you will get most. If there is a repeat in the set of 8, you include the repeat and two wheel neighbors. You bet on these 16 numbers until new profit high and reset.
Title: Re: Junscessorhands HG.
Post by: Bigbroben on Feb 26, 08:06 AM 2019
Quote from: Kan@am@ on Feb 26, 02:41 AM 2019
You never bet more than 16 numbers.you may bet 8 from the top of the marquee or their neighbours from the real wheel.
After some testing I realized that trigger is most likely 3 repeats in 8 spin range or 3 neighbours in 8 spin range.And its very unusual how repeater appears after 3 neighbours. Usually it will happen 1 spin after last neighbour that appears in 8 spin range.

Kanam,
you allow me to share the tracker I did for you?
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Feb 26, 11:27 AM 2019
Quote from: Bigbroben on Feb 26, 08:06 AM 2019
Kanam,
you allow me to share the tracker I did for you?

Yes,but there was some glitch in last version .I couldn't use it.
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Feb 26, 12:20 PM 2019
Quote from: Irish88 on Feb 26, 08:03 AM 2019
Maybe you look at the last 8 numbers and bet their two wheel neighbors. You don't bet the number that has come out. Just bet the two wheel neighbors. But neighbors will hit so the number on the marquee will be incorporated sometimes so you are not missing out on a repeater. You won't get every one but you will get most. If there is a repeat in the set of 8, you include the repeat and two wheel neighbors. You bet on these 16 numbers until new profit high and reset.

This system is not require to bet on every spin.
Title: Re: Junscessorhands HG.
Post by: Bigbroben on Feb 26, 12:41 PM 2019
Quote from: Kan@am@ on Feb 26, 11:27 AM 2019
Yes,but there was some glitch in last version .I couldn't use it.

I think I had modified it a bit later on.

Anyway, that's a start.
Title: Re: Junscessorhands HG.
Post by: Shogun on Feb 26, 04:37 PM 2019
Quote from: Irish88 on Feb 26, 08:03 AM 2019
Maybe you look at the last 8 numbers and bet their two wheel neighbors. You don't bet the number that has come out. Just bet the two wheel neighbors. But neighbors will hit so the number on the marquee will be incorporated sometimes so you are not missing out on a repeater. You won't get every one but you will get most. If there is a repeat in the set of 8, you include the repeat and two wheel neighbors. You bet on these 16 numbers until new profit high and reset.


Hi Irish.  I noticed you mentioned this a couple of times.  I had the same thoughts and did some testing.  Could not get it to work for me unfortunately. But I think it’s close.
Do you test with RX?
Title: Re: Junscessorhands HG.
Post by: Irish88 on Feb 26, 05:17 PM 2019
Quote from: Shogun on Feb 26, 04:37 PM 2019

Hi Irish.  I noticed you mentioned this a couple of times.  I had the same thoughts and did some testing.  Could not get it to work for me unfortunately. But I think it’s close.
Do you test with RX?

I only test with RS. I don't really know how to code with RX. I have tried a lot of different ways, with the great input of BBB, Mako, Proof, Sparks,Jono and 6th. I can't really get anything to work that I would play in the casino. I have gone back and forth 100 times playing table pairs or wheel pairs. Even yesterday and today I was testing table pairs. But as someone who only plays on live wheels my gut tells me it's based on the wheel. Let's face it, neighbors hit quite often. I am a wheel player to begin with. Thats the only way I play. I think 6-th back to basics thread showed it best.

I don't know if anything is as mechanical as we want to think it is. I think you just have to kind of feel where the ball is going based on where it's been recently. Hit pairs from the wheel in other words. Eventually pairs turn into three, four and fives. You can't catch everything.  I think you are constantly moving with the wheel of that makes sense. I could be wrong.

A couple of things that Vaddi says but seems to be forgotten. Look up at the top of the marquee and copy exactly what the WHEEL is doing.

He also mentioned how if there is a dealer signature then you really can take advantage of what is going on.

So right now I am looking at the last 4 numbers out and bet their two wheel neighbors. I do this for four spins. If I get a hit I reset with last 4 numbers and wheel neighbors. If I don't win in 4 spins. I start new process with last 4 numbers out.

Title: Re: Junscessorhands HG.
Post by: Shogun on Feb 26, 05:31 PM 2019
Quote from: Irish88 on Feb 26, 05:17 PM 2019
I only test with RS. I don't really know how to code with RX. I have tried a lot of different ways, with the great input of BBB, Mako, Proof, Sparks,Jono and 6th. I can't really get anything to work that I would play in the casino. I have gone back and forth 100 times playing table pairs or wheel pairs. Even yesterday and today I was testing table pairs. But as someone who only plays on live wheels my gut tells me it's based on the wheel. Let's face it, neighbors hit quite often. I am a wheel player to begin with. Thats the only way I play. I think 6-th back to basics thread showed it best.

I don't know if anything is as mechanical as we want to think it is. I think you just have to kind of feel where the ball is going based on where it's been recently. Hit pairs from the wheel in other words. Eventually pairs turn into three, four and fives. You can't catch everything.  I think you are constantly moving with the wheel of that makes sense. I could be wrong.

A couple of things that Vaddi says but seems to be forgotten. Look up at the top of the marquee and copy exactly what the WHEEL is doing.

He also mentioned how if there is a dealer signature then you really can take advantage of what is going on.

So right now I am looking at the last 4 numbers out and bet their two wheel neighbors. I do this for four spins. If I get a hit I reset with last 4 numbers and wheel neighbors. If I don't win in 4 spins. I start new process with last 4 numbers out.

Thanks for the reply.  I’ve been testing many variants. Don’t post a lot but love reading and testing along with you guys.  At the moment I’m testing similar to you but using a rolling 4 numbers and there pairs. Or just the pairs. Find 6 worked better than four. Still lots of testing to do. I’m using the wheel pairs at the moment. Easier for me to code. But to be honest not sure it matters wheel or table.  I interpret vaddis balance as a number hit and an unhit number
Or two ? To balance. Whether it’s wheel based or table.
If you have Rx you can use real spins to test. 
Pm me your email if you want my code.
Title: Re: Junscessorhands HG.
Post by: nottophammer on Feb 26, 06:36 PM 2019
(link:://:.pichost.org/images/2019/02/26/source9239e.png) (link:://:.pichost.org/image/Onv2s)
Used the mat.
Bet the 1st # and pair forward and backward, did for 4 spins; if no win, bet the last # but at 2 unit never had to go up again
Title: Re: Junscessorhands HG.
Post by: nottophammer on Feb 26, 06:45 PM 2019
(link:://:.pichost.org/images/2019/02/26/sourceb9895.png) (link:://:.pichost.org/image/OnKY7)

(link:://:.pichost.org/images/2019/02/26/source1fa28.png) (link:://:.pichost.org/image/OnnrQ)

Might be lucky spins
Title: Re: Junscessorhands HG.
Post by: Irish88 on Feb 26, 06:47 PM 2019
Quote from: nottophammer on Feb 26, 06:36 PM 2019
(link:://:.pichost.org/images/2019/02/26/source9239e.png) (link:://:.pichost.org/image/Onv2s)
Used the mat.
Bet the 1st # and pair forward and backward, did for 4 spins; if no win, bet the last # but at 2 unit never had to go up again

Notto,

Can I ask are you adding 3 numbers after each spin? Example

7, bet 6,7,8
12, bet 6,7,8,11,12,13
And so on....

If you get no hits in 4 spins, you reset but now using 2 units on the next 4 spins?
Title: Re: Junscessorhands HG.
Post by: nottophammer on Feb 26, 07:14 PM 2019
Quote from: Irish88 on Feb 26, 06:47 PM 2019
Notto,

Can I ask are you adding 3 numbers after each spin? Example

7, bet 6,7,8
12, bet 6,7,8,11,12,13
And so on....

If you get no hits in 4 spins, you reset but now using 2 units on the next 4 spins?
Yes.
(link:://:.pichost.org/images/2019/02/26/source59eca.png) (link:://:.pichost.org/image/OyGpS)

(link:://:.pichost.org/images/2019/02/26/source3a8a9.png) (link:://:.pichost.org/image/OysHo)
Random.org played harder than R-sim.
had to go to # and its 2 neighbours; so 5#'s being used for 4 spins.
Now what made it hard was being near to last high; reducing took longer to hit.

So 3#'s at unit of 1; then had to go to unit of 2, then had to go to 5#'s at unit of 3; but never went above unit of 3.
Title: Re: Junscessorhands HG.
Post by: nottophammer on Feb 26, 07:21 PM 2019
(link:://:.pichost.org/images/2019/02/26/source948eb.png) (link:://:.pichost.org/image/Oytep)
(link:://:.pichost.org/images/2019/02/26/source47b8a.png) (link:://:.pichost.org/image/OyTa0)

new high so wil reset
Title: Re: Junscessorhands HG.
Post by: nottophammer on Feb 26, 07:27 PM 2019
(link:://:.pichost.org/images/2019/02/26/source20817.png) (link:://:.pichost.org/image/OyFiH)

Now the only thing good about this way; is it's easy to track; even a child could once shown; so there'd be hope for the General
Title: Re: Junscessorhands HG.
Post by: Bigbroben on Feb 27, 08:51 AM 2019
Quote from: Kan@am@ on Feb 26, 02:41 AM 2019
You never bet more than 16 numbers.you may bet 8 from the top of the marquee or their neighbours from the real wheel.
After some testing I realized that trigger is most likely 3 repeats in 8 spin range or 3 neighbours in 8 spin range.And its very unusual how repeater appears after 3 neighbours. Usually it will happen 1 spin after last neighbour that appears in 8 spin range.

Kanam, did you have good success with this trigger?

You get a trigger how often?  Long waits or not?
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Feb 27, 10:02 AM 2019
Quote from: Bigbroben on Feb 27, 08:51 AM 2019
Kanam, did you have good success with this trigger?

You get a trigger how often?  Long waits or not?

there is a few things to consider and trigger is one of them.I got an idea ,but its all still in a making.in my opinion there should a profit before the end of 37 spin cycle.
Title: Re: Junscessorhands HG.
Post by: nottophammer on Feb 27, 12:37 PM 2019
When you're trying something it always starts off great.
(link:://:.pichost.org/images/2019/02/27/sourcee2a05.png) (link:://:.pichost.org/image/OzCot)

Suppose best place is try with Random.org, so that's the Generals can't beat the MPR
Title: Re: Junscessorhands HG.
Post by: nottophammer on Feb 27, 12:51 PM 2019
(link:://:.pichost.org/images/2019/02/27/sourcee3eca.png) (link:://:.pichost.org/image/OzpC1)

(link:://:.pichost.org/images/2019/02/27/source4c066.png) (link:://:.pichost.org/image/Ozuc5)

(link:://:.pichost.org/images/2019/02/27/source70f34.png) (link:://:.pichost.org/image/OzIFr)

(link:://:.pichost.org/images/2019/02/27/source9bfba.png) (link:://:.pichost.org/image/OzLRx)
Title: Re: Junscessorhands HG.
Post by: Bigbroben on Feb 27, 01:05 PM 2019
Quote from: Kan@am@ on Feb 27, 10:02 AM 2019
there is a few things to consider and trigger is one of them.I got an idea ,but its all still in a making.in my opinion there should a profit before the end of 37 spin cycle.

So you have your trigger: bet all 8 nrs (or pair), or the repeats only?
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Feb 27, 08:01 PM 2019
I wouldn't say its  a trigger, but yes -bet 8 repeaters or 16 neighbours depends on trigger.But here is the another question: last 8 numbers .Are they from the top of marquee or they are last 8 numbers of 37 spin cycle?
Title: Re: Junscessorhands HG.
Post by: Ricky on Feb 28, 01:07 PM 2019
Quote from: Irish88 on Feb 26, 05:17 PM 2019
I only test with RS. I don't really know how to code with RX. I have tried a lot of different ways, with the great input of BBB, Mako, Proof, Sparks,Jono and 6th. I can't really get anything to work that I would play in the casino. I have gone back and forth 100 times playing table pairs or wheel pairs. Even yesterday and today I was testing table pairs. But as someone who only plays on live wheels my gut tells me it's based on the wheel. Let's face it, neighbors hit quite often. I am a wheel player to begin with. Thats the only way I play. I think 6-th back to basics thread showed it best.

I don't know if anything is as mechanical as we want to think it is. I think you just have to kind of feel where the ball is going based on where it's been recently. Hit pairs from the wheel in other words. Eventually pairs turn into three, four and fives. You can't catch everything.  I think you are constantly moving with the wheel of that makes sense. I could be wrong.

A couple of things that Vaddi says but seems to be forgotten. Look up at the top of the marquee and copy exactly what the WHEEL is doing.

He also mentioned how if there is a dealer signature then you really can take advantage of what is going on.

So right now I am looking at the last 4 numbers out and bet their two wheel neighbors. I do this for four spins. If I get a hit I reset with last 4 numbers and wheel neighbors. If I don't win in 4 spins. I start new process with last 4 numbers out.
Could VADDI be referring to the pocket gap from one spin to the next? So don’t bet neighbours in this case. Bet the number that is the same gap from the last number as the previous gaps from previous spins. Eg if the wheel is alternating between 0 region and 5 and 10 then the gap is 18 numbers. So follow the gap for next spin
Cheers
Ricky
Title: Re: Junscessorhands HG.
Post by: Mako on Feb 28, 01:25 PM 2019
Quote from: Ricky on Feb 28, 01:07 PM 2019
Could VADDI be referring to the pocket gap from one spin to the next? So don’t bet neighbours in this case. Bet the number that is the same gap from the last number as the previous gaps from previous spins. Eg if the wheel is alternating between 0 region and 5 and 10 then the gap is 18 numbers. So follow the gap for next spin
Cheers
Ricky

Nice Ricky, I've always wondered the same after seeing 6th-Sense talk about ayk's tracker gaps. 

In his examples 6th always uses the table layout for the gaps in the screenshots, but I've often thought about using the wheel layout for those gaps instead (click "Layout" in ayk's V8 version and the numbers will show as they are on the wheel).

As firefox mentioned recently also, I've often privately felt that some of the better methods I've tested with real spins accidentally piggy-back on some VB or dealer signature effects of that particular spin set simply by using the wheel sectors and gaps as the basis of however I'm playing.

If we had a better understanding of however those few who use it are applying the pigeon hole and coup approach we'd be able to say for certain.  Have to keep at it.  :twisted:
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Mar 17, 08:33 PM 2019
To all forum members!!!!
When someone is planning to ask me about materials on JUNscessorhands system ,please be ready to share information if you will have any progress with it. Its not a freebie .Passionrouletta made a progress based on that material and now asking me to make some payment offer to him for information that he got thanks to me.
Come on people.
Is there any decent person left on that forum???
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Mar 17, 09:17 PM 2019
Or if you got something at least keep it to your self.
Title: Re: Junscessorhands HG.
Post by: jono1167 on Mar 17, 10:54 PM 2019
Quote from: Kan@am@ on Mar 17, 08:33 PM 2019
To all forum members!!!!
When someone is planning to ask me about materials on JUNscessorhands system ,please be ready to share information if you will have any progress with it. Its not a freebie .Passionrouletta made a progress based on that material and now asking me to make some payment offer to him for information that he got thanks to me.
Come on people.
Is there any decent person left on that forum???

I'm sorry to hear it Kan@am@.

You're the last person who should be handing over money.
Title: Re: Junscessorhands HG.
Post by: Madi on Mar 17, 11:07 PM 2019
Quote from: Kan@am@ on Mar 17, 08:33 PM 2019
To all forum members!!!!
When someone is planning to ask me about materials on JUNscessorhands system ,please be ready to share information if you will have any progress with it. Its not a freebie .Passionrouletta made a progress based on that material and now asking me to make some payment offer to him for information that he got thanks to me.
Come on people.
Is there any decent person left on that forum???

Why it takes too much time to get in ur head that he is a pure scammer? Lots of people already warned in different thread. Or u get addicted by the name of vaddi?
Title: Re: Junscessorhands HG.
Post by: Steve on Mar 17, 11:32 PM 2019
Passion has the HG and can win vast fortunes anywhere... So of course he wants your money.

If you hand over money to anyone for the HG, without proper proof, you wont see your money again.
Title: Re: Junscessorhands HG.
Post by: Anastasius on Mar 17, 11:38 PM 2019
I.wanna give passiontits or any1 10k for the grail .i understand he was banned from his cas cause he won too much and so n3ed $  :lol:
Title: Re: Junscessorhands HG.
Post by: Kan@am@ on Mar 17, 11:40 PM 2019
I don't get it.Why to ask me for information, if not planning to share .its clearly  said in the post "if you make a progress - share".
Title: Re: Junscessorhands HG.
Post by: game over on Dec 02, 03:34 PM 2020
Hi, How are you?
I have been analyzing this that Mr. Kanam has said and there are very interesting things.
I am delving into this topic and I think I understand what this Mr. Jun is referring to.
It is not easy to understand this way of seeing the game well, but analyzing it well, I think it can be a very easy game, having good control.
I just wanted to comment on it, because it seems to me something that is well analyzed and can bear fruit.

Hector.
Title: Re: Junscessorhands HG.
Post by: ignatus on Dec 02, 11:49 PM 2020
certanly not the "HG", also i found it better results from flatbet last 6 Neigbours, not last 8. Short-term it may give some profits, but not long term... As always ;)

system "Last 6 Neigbours"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
       Set List[1,1,2,3,4,6,9,14,21,31,47,70,105,158,237]
       to Record "progression" Data

   end

while on each spin
begin



Track last Number for 6 spins to
Record "last8" layout

if Record "last8" layout index >= 6 each
begin
  put 1 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet1" Layout
   Put 100% of Record "progression" Data to Record "bet1" layout list
   
   put 2 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bet2" Layout
   Put 100% of Record "progression" Data to Record "bet2" layout list
   
    put 3 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bet3" Layout
   Put 100% of Record "progression" Data to Record "bet3" layout list
   
     put 4 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bet4" Layout
   Put 100% of Record "progression" Data to Record "bet4" layout list

     put 5 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bet5" Layout
   Put 100% of Record "progression" Data to Record "bet5" layout list


   put 6 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bet6" Layout
   Put 100% of Record "progression" Data to Record "bet6" layout list
   
{    put 7 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bet7" Layout
   Put 100% of Record "progression" Data to Record "bet7" layout list
   
     put 8 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bet8" Layout
   Put 100% of Record "progression" Data to Record "bet8" layout list
}
  end

{
if any inside bet won each
begin

Put 1 on Record "progression" Data Index
end



IF bankroll >= 1500 each
begin
stop session
end

IF bankroll <= -1500 each
begin
stop session
end



  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

Put 1 on Record "progression" Data Index
   End
         }
end
END
Title: Re: Junscessorhands HG.
Post by: game over on Dec 03, 05:42 AM 2020
It's not just about that.
Analyze what they say well and try to understand everything correctly.
Title: Re: Junscessorhands HG.
Post by: ignatus on Dec 03, 07:41 AM 2020
I had best results (long term FLATBET) with 2+2 Neigbours, (bet 2+2, first 2 spins, then, do 6 spins, and RESTART procedure)...

I have only RX-trial. so its hard to test now.

I leave the code, i dont have much time either (to play code/roulette because of my GF), anyways

system "Last 2 Neigbours"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
      put 0 to Record "Highest Bankroll" Data
 
       Set List[1,2,3,5,8,15,25,35,55,75]
       to Record "progression" Data

   end

while on each spin
begin

if any number bet won each
begin

clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "last8" layout

{add 1 to Record "progression" Data Index


  if Bankroll >= Record "Highest Bankroll" Data
    begin

       reset all flags false

        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data

        put 1 to Record "progression" Data Index
    end
}
end





if flag "clear" true each
begin
set flag "clear" false
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "last8" layout
end

  Track last Number for 8 spins to
Record "last8" layout

if Record "last8" layout index = 1 each
begin
  put 1 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bet1" Layout
   end
   
   Put 100% of Record "progression" Data to Record "bet1" layout list

if Record "last8" layout index = 2 each
begin
// set flag "clear" true
   put 2 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bet2" Layout
end

  Put 100% of Record "progression" Data to Record "bet2" layout list
{
if Record "last8" layout index = 3 each
begin
// set flag "clear" true
    put 3 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bet3" Layout
end

  Put 100% of Record "progression" Data to Record "bet3" layout list
}
if Record "last8" layout index >= 7 each
begin
  set flag "clear" true
end
{
   put 4 to Record "last8" layout index
  Put 2 on Neighbor Count
   Copy Record "last8" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bet4" Layout
end

  Put 100% of Record "progression" Data to Record "bet4" layout list

  if Record "last8" layout index = 5 each
begin
// set flag "clear" true
   put 5 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bet5" Layout
end

  Put 100% of Record "progression" Data to Record "bet5" layout list
 
  if Record "last8" layout index >= 6 each
begin
  set flag "clear" true
   put 6 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bet6" Layout
end

  Put 100% of Record "progression" Data to Record "bet6" layout list


  if Record "last8" layout index >= 5 each
begin
  set flag "clear" true
    put 5 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bet5" Layout
end

  Put 100% of Record "progression" Data to Record "bet5" layout list
  }
  {   put 4 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bet4" Layout
   Put 100% of Record "progression" Data to Record "bet4" layout list

     put 5 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bet5" Layout
   Put 100% of Record "progression" Data to Record "bet5" layout list


   put 6 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bet6" Layout
   Put 100% of Record "progression" Data to Record "bet6" layout list

     put 7 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bet7" Layout
   Put 100% of Record "progression" Data to Record "bet7" layout list

     put 8 to Record "last8" layout index
  Put 1 on Neighbor Count
   Copy Record "last8" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bet8" Layout
   Put 100% of Record "progression" Data to Record "bet8" layout list
}



if any inside bet lost each
begin

//add 1 on Record "progression" Data Index
end


{
IF bankroll >= 1500 each
begin
stop session
end

IF bankroll <= -1500 each
begin
stop session
end
  }


  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin

Put 1 on Record "progression" Data Index
   End

end
END