setting flatbet 1 units no progression
link:://:.laroulette.it/risorse/xtreme/sistemi/dominique.dgt/view
system "Dominique"
{
Sistema: Dominique
Autore: Paolo Dipinto
Xtremizzato da: laRoulette.it
Descrizione:
Si registrano gli numeri usciti contando le ripetizioni di due
quando si hanno 5 numeri usciti almeno due volte il gioco diventa attivo
Spiegazione dettagliata sul sito ":.Laroulette.it"
Questa versione non prevede stopwin e stoploss
}
method "main"
begin
while starting new session
begin
copy list [Number 0, Number 1, Number 2, Number 3, Number 4, Number 5, Number 6, Number 7, Number 8
, Number 9, Number 10, Number 11, Number 12, Number 13, Number 14, Number 15, Number 16
, Number 17, Number 18, Number 19, Number 20, Number 21, Number 22, Number 23, Number 24
, Number 25, Number 26, Number 27, Number 28, Number 29, Number 30, Number 31, Number 32
, Number 33, Number 34, Number 35, Number 36] Record "Numeri" Layout
clear record "PenultimoSpin" data
clear record "UltimoSpin" data
set flag "gioca" false
Put 1 record "pezzi" data
Put 0 record "Spins" data
exit
end
add 1 record "Spins" data
Copy last Number Record "Ultimo" Layout //Memorizza l'ultimo
Call "Controlla uscite"
Copy last Number Record "Usciti" Layout // Memorizza i numeri nel record "Usciti"
add 1 Record "Usciti" Layout index
Call "Risultato"
if flag "gioca" true // S eil gioco �ttivo punta
begin
call "punta"
end
Copy last Number Record "Penultimo" Layout //Memorizza l'ultimo che diventa penutlimo
end
method "Risultato"
begin
// verifica che non ci siano puntate per calcolare le vincite fittizie
if any number bet <= 0
begin
put 1 record "Da puntare" layout index
loop until record "Da puntare" layout index > Record "Da puntare" Layout count
begin // controlla l'ultimo con quelli in gioco fittizio
if Record "Ultimo" Layout = record "Da puntare" layout
begin
set flag "Vincita virtuale" true
end
add 1 record "Da puntare" Layout index
end
end
if flag "Vincita virtuale" true // se vince azzera
begin
call "Azzera cassa"
end
// Controlla l'esito delle puntate
if Any Number Bet won each // verifica se si �ttenuta una vincita
begin
if bankroll >=0 // se la cassa �ttiva si ricomincia
begin
put 1 record "Pezzi" Data
put 0 record "conta perse" data
call "Azzera cassa"
end
else // altrimenti si riduce la progressione e si ripunta
begin
subtract 1 record "Pezzi" Data
put 0 record "conta perse" data
end
end
if net <0 // se si perde si contano le sconfitte alla quarta aumenta la progressione
begin
add 1 record "conta perse" data
if record "conta perse" data =4
begin
add 1 record "Pezzi" Data
put 0 record "conta perse" data
end
end
end
method "punta"
begin
put 100% record "pezzi" data nel Record"Da puntare" layout list //punta sui doppi
if record "conta fittizi" Data < 8 // se si gioca fittizio
begin
put 0 All Bets // li toglie
end
add 1 record "conta fittizi" Data
end
method "Azzera cassa"
begin
Set flag "gioca" false
set flag "Vincita virtuale"false
put 0 All Bets
put 0 record "conta fittizi" data
put 0 record "conta perse" data
end
method "Controlla uscite"
begin
// Assegna le boules degli ultimi e dei penultimi
Put 1 record "Numeri" Layout index
loop until record "Numeri" Layout index > record "Numeri" Layout count
begin
If Record "Ultimo" Layout = record "Numeri" Layout
begin
Put 100% record "Numeri" Layout index nel record "UltimoSpin" data index
If record "UltimoSpin" data = 0
begin
Put 100% record "Numeri" Layout index record "UltimoSpin" data index
Put 100% record "Spins" data nel record "UltimoSpin" data
end
Else
begin
Put 100% record "Numeri" Layout index record "UltimoSpin" data index
Put 100% record "Numeri" Layout index record "PenultimoSpin" data index
Put 100% record "UltimoSpin" data nel record "PenultimoSpin" data
Put 100% record "Spins" data nel record "UltimoSpin" data
Add 1 record "Ripetizioni" data
end
end
Add 1 record "Numeri" Layout index
end
// Selezione numeri doppi da puntare
Duplicate record "PenultimoSpin" record "X()"
Call "Bubble Sort" // Ordinamento penultimi
Put 0 Record "Da puntare" layout index
// Cerca i numeri corrispondenti alle boule dei penultimi e li mette da puntare
Put 1 record "X()" data index
loop until record "X()" data index >5
begin
If record "X()" data = 0 //verifica che ci siano almeno 5 penultimi
begin
set flag "gioca" false
end
else
begin
put 100% record "X()" data nel record "Usciti" layout index
Add 1 record "Da puntare" layout index
copy record "Usciti" layout nel record "Da puntare" layout
set flag "gioca" true
end
add 1 record "X()" data index
end
set max record "Usciti" Layout index
Add 1 record "Usciti" Layout index
end
method "Bubble Sort"
{
Bubble Sort to sort data items from a Data record "X()"
Algorithm
X() = an array of items
N = # of items in the array
H = temporary variable to swap data in the X() array
FOR I = 1 TO N - 1
FOR J = I + 1 TO N
IF X(I)>X(J) THEN
BEGIN
H = X(I)
X(I) = X(J)
X(J) = H
END
NEXT J
NEXT I
******* REQUIRED INPUTS for this METHOD **********
record "X()" data - contains a list of numeric values
flag "Descending"
True = sort Descending
False = sort Ascending
}
begin
set max to record "X()" Data index
put 100% of record "X()" data index to record "N-1" data
put 100% of record "X()" data index to record "N" data
subtract 1 from record "N-1" data
put 1 on record "I" data
Loop until record "I" data > record "N-1" data
begin
put 100% of record "I" data to record "J" data
add 1 to record "J" data
Loop until record "J" data > record "N" data
begin
put 100% of record "I" data to record "X()" data index
put 100% of record "X()" data to record "X(I)" data
put 100% of record "J" data to record "X()" data index
put 100% of record "X()" data to record "X(J)" data
if Flag "Descending" is true
begin
if record "X(I)" data > record "X(J)" data
begin
put 100% of record "X(I)" data to record "H" data
put 100% of record "X(J)" data to record "X(I)" data
put 100% of record "H" data to record "X(J)" data
put 100% of record "I" data to record "X()" data index
put 100% of record "X(I)" data to record "X()" data
put 100% of record "J" data to record "X()" data index
put 100% of record "X(J)" data to record "X()" data
end
end
else
begin
if record "X(I)" data < record "X(J)" data
begin
put 100% of record "X(I)" data to record "H" data
put 100% of record "X(J)" data to record "X(I)" data
put 100% of record "H" data to record "X(J)" data
put 100% of record "I" data to record "X()" data index
put 100% of record "X(I)" data to record "X()" data
put 100% of record "J" data to record "X()" data index
put 100% of record "X(J)" data to record "X()" data
end
end
Add 1 to record "J" data
end
Add 1 to record "I" data
end
end
seems like a nice little system ice.
Just did a quick 10000 spin test.
finished plus 969 units.
A high of 1303 units and low of minus 846.
This was not flat betting though.
Will test a little more :thumbsup:
What is the method? Any chance someone can translate?
Quote from: Irish88 on Mar 24, 03:34 PM 2019
What is the method? Any chance someone can translate?
Wait for 5 repetitions and then play the repeated numbers.
Quote from: Firefox on Mar 24, 06:47 PM 2019
Wait for 5 repetitions and then play the repeated numbers.
Thank you much appreciated
Like wait for 5 double ups or bet all the.numbers that have hit 5x. And what if something then goes to 6x
Bet all the 5 numbers that have first repeated.
If they hit again, I don't know, you'll have to trawl through the code for that! I just looked at the description on the Italian website!