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Now, just finished coding/testing this. I just give a short explanation here;
For LIVE-wheels only-- Wait for a minimum of 3 hits on one half of the wheel (TRIGGER)...WHEN the opposite side of the wheel hits-- TRIGGER-BET.
15 numbers bet....numbers 10,23, & 32 Excluded (Side A) numbers 5,24 & 26 Excluded (Side B)
Progressionline (15 numbers negative, fibbonacci)
1,1,2,3,5,8,13,21,34,55,89,144,233
TEST 1. (Live spins, 1u bets)
RX-code
system "OtherSide_v1"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,3,5,8,13,21,34,55,89,144,233] to Record "progression" Data
end
Copy List [Number 2,number 4,number 6,number 8, number 11,
number 13,number 15,number 17,Number 19,number 21,number 25, number 27, number 30,
number 34,number 36] to Record "SideA" Layout
Copy List [Number 1,number 3, number 7, number 9, number 12,
number 14,number 16,number 18,Number 20,number 22, number 28, number 29,
number 31,number 33,number 35] to Record "SideB" Layout
while on each spin
begin
If Record "SideA" Layout List Lost Each
Begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "SideA" Layout List
End
If Record "SideB" Layout List Lost Each
Begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "SideB" Layout List
End
IF flag "ATrigger" true each
begin
if total inside bets count = 0 each
begin
If Black hit each
begin
IF Low hit each
begin
put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "SideA" Layout List
end
end
end
end
IF flag "ATrigger" true each
begin
if total inside bets count = 0 each
begin
IF Red hit each
begin
IF High hit each
begin
put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "SideA" Layout List
end
end
end
end
IF flag "BTrigger" true each
begin
if total inside bets count = 0 each
begin
If Black hit each
begin
IF High hit each
begin
put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "SideB" Layout List
end
end
end
end
IF flag "BTrigger" true each
begin
if total inside bets count = 0 each
begin
If Red hit each
begin
IF Low hit each
begin
put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "SideB" Layout List
end
end
end
end
If Record "SideA" Layout List Not Hit more 3 times each
begin
if total inside bets count = 0 each
begin
set flag "ATrigger" true
end
end
If Record "SideB" Layout List Not Hit more 3 times each
begin
if total inside bets count = 0 each
begin
set flag "BTrigger" true
end
end
If Any inside bet Won Each time
begin
Set flag "ATrigger" False
Set flag "BTrigger" False
clear Record "SideA" Layout
clear Record "SideB" Layout
Put 1 on Record "progression" Data Index
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "ATrigger" false
Set flag "BTrigger" false
Put 1 on Record "progression" Data Index
clear Record "SideA" Layout
clear Record "SideB" Layout
End
end
END
Thanks God and Good Morning All.
Thank you Sir Ignatus.
Good system sir, pls tell me how to use fib prog, any spin data example or rsim game. Thanks
Love and Light
SugTips
Quote from: sugtips on Mar 28, 05:05 AM 2019
Thanks God and Good Morning All.
Thank you Sir Ignatus.
Good system sir, pls tell me how to use fib prog, any spin data example or rsim game. Thanks
Love and Light
SugTips
Goodmorning :) Well? Divide the wheel in two parts (left and right, with the zero ontop, European Wheel) exlude the numbers mentioned (you can also see the numbers bet in the RX-code).... TRIGGER-- A minimum of 3 hits on 1 side of the wheel (Side A or Side B),... THEN when the opposite side of the wheel Hits--BET the 15 numbers on that particular side of the Wheel just hit (TRIGGER-BET)...I can't explain it in any better way? (Note. it's for LIVE-Wheels only..) so it's not for RS/RNG....
Quote from: ignatus on Mar 28, 05:20 AM 2019
Goodmorning :) Well? Divide the wheel in two parts (left and right, with the zero ontop, European Wheel) exlude the numbers mentioned (you can also see the numbers bet in the RX-code).... TRIGGER-- A minimum of 3 hits on 1 side of the wheel (Side A or Side B),... THEN when the opposite side of the wheel Hits--BET the 15 numbers on that particular side of the Wheel just hit (TRIGGER-BET)...I can't explain it in any better way? (Note. it's for LIVE-Wheels only..) so it's not for RS/RNG....
Sir I understood the bet selection, my question was, how to apply progression?
Quote from: sugtips on Mar 28, 05:23 AM 2019
Sir I understood the bet selection, my question was, how to apply progression?
Alright, well it's a simple negative progression (+1 step for each Loss)....as i always use to say, if you don't like it, try another progression, that feels best for *you* =) cheers
Quote from: ignatus on Mar 28, 06:17 AM 2019
Alright, well it's a simple negative progression (+1 step for each Loss)....as i always use to say, if you don't like it, try another progression, that feels best for *you* =) cheers
Thanks.
Is it the one you have used in the chart posted above?
Quote from: sugtips on Mar 28, 06:58 AM 2019
Thanks.
Is it the one you have used in the chart posted above?
Yes
OtherSide v2
*The TRIGGER-BET should work 100% correct now. (Also changed to minimum 5 hits)
*Progression changed. Now, played with an ordinary 15 numbers negative progressionline
1,1,2,3,6,10,17,29,50,86,147,252,432
RX-code
system "OtherSide_v2"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,3,6,10,17,29,50,86,147,252,432] to Record "progression" Data
end
Copy List [Number 2,number 4,number 6,number 8, number 11,
number 13,number 15,number 17,Number 19,number 21,number 25, number 27, number 30,
number 34,number 36] to Record "SideA" Layout
Copy List [Number 1,number 3, number 7, number 9, number 12,
number 14,number 16,number 18,Number 20,number 22, number 28, number 29,
number 31,number 33,number 35] to Record "SideB" Layout
while on each spin
begin
If Record "SideA" Layout List Not Hit more 5 times each
begin
if total inside bets count = 0 each
begin
set flag "ATrigger" true
end
end
If Record "SideB" Layout List Not Hit more 5 times each
begin
if total inside bets count = 0 each
begin
set flag "BTrigger" true
end
end
IF flag "BTrigger" True each
begin
If Record "SideA" Layout List Not Hit each
begin
if total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "SideB" Layout List
end
end
end
IF flag "ATrigger" True each
begin
If Record "SideB" Layout List Not Hit each
begin
if total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "SideA" Layout List
end
end
end
If Record "SideA" Layout List Lost Each
Begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "SideA" Layout List
End
If Record "SideB" Layout List Lost Each
Begin
add 1 on Record "progression" Data Index
Put 100% of Record "progression" Data to Record "SideB" Layout List
End
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "ATrigger" false
Set flag "BTrigger" false
Put 1 on Record "progression" Data Index
clear Record "SideA" Layout
clear Record "SideB" Layout
End
end
END