OK, testing this Bet,...the old General Cluster, ...but alittle modified.
For LIVE-wheels only.
First bet-- Bet the 2 neigbours of the current number hit (2 numbers on each side)
Second bet-- Bet 1 neighbour of the current number hit (1 number on each side)
Third bet-- Bet 1 neighbour of the current number hit (1 number on each side)
....and so on, Until Hit...
Progressionline (negative) 1,1,2,2,3,5,8,12,18,22,28,32,40,50,70,110,150,230,350.
I put a StopLoss at -2000u for demonstration,
MOST of the time it will make profits before it crash...(as you can see in the charts) so, Hit'n Run it can be profitable. Perhaps a good wingoal would be 500-1000u (?)....or play MAX 200 spins etc.
TEST 1-4 (LIVE spins)
RX-code
system "General Cluster 9"
method "main"
begin
while starting a new session
begin
Set List [1,1,2,2,3,5,8,12,18,22,28,32,40,50,70,110,150,230,350] to Record "progression" Data
// Set List [1,2,3,4,5] to Record "Lost spins" Data
end
put 0 to Record "Highest Bankroll" Data
while on each spin
begin
{ IF total spin count = 250 each
begin
stop session
end
}
IF total bankroll <= -2000 each
begin
stop session
end
If any inside bet won each
begin
put 1 on Record "progression" Data Index
{ if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 5000% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
set flag "bet" true
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
clear Record "nr1" Layout
clear Record "nr2" Layout
clear Record "nr3" Layout
clear Record "nr4" Layout
clear Record "nr5" Layout
clear Record "nr6" Layout
clear Record "nr7" Layout
clear Record "nr8" Layout
clear Record "nr9" Layout
clear Record "nr10" Layout
clear Record "nr11" Layout
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "neighbors10" Layout
//put 1 on Record "progression" Data Index
//Put 1 on Record "Lost spins" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
copy Record "last1" Layout to Record "nr1" Layout
// Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
set flag "bet1" true
end
If Any inside Bet lost each time
begin
add 1 on Record "progression" Data Index
//add 1 on Record "Lost spins" Data Index
{
Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "nr2" Layout List
Put 100% of Record "progression" Data to Record "nr3" Layout List
Put 100% of Record "progression" Data to Record "nr4" Layout List
Put 100% of Record "progression" Data to Record "nr5" Layout List
Put 100% of Record "progression" Data to Record "nr6" Layout List
Put 100% of Record "progression" Data to Record "nr7" Layout List
Put 100% of Record "progression" Data to Record "nr8" Layout List
Put 100% of Record "progression" Data to Record "nr9" Layout List
Put 100% of Record "progression" Data to Record "nr10" Layout List
Put 100% of Record "progression" Data to Record "nr11" Layout List
}
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
Put 100% of Record "progression" Data to Record "neighbors11" Layout List
end
IF flag "bet9" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet9" false
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors11" Layout
copy Record "last1" Layout to Record "nr11" Layout
// Put 100% of Record "progression" Data to Record "nr11" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
Put 100% of Record "progression" Data to Record "neighbors11" Layout List
end
IF flag "bet8" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet8" false
set flag "bet9" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors10" Layout
copy Record "last1" Layout to Record "nr10" Layout
// Put 100% of Record "progression" Data to Record "nr10" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
end
IF flag "bet7" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet7" false
set flag "bet8" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors9" Layout
copy Record "last1" Layout to Record "nr9" Layout
// Put 100% of Record "progression" Data to Record "nr9" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
end
IF flag "bet6" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet6" false
set flag "bet7" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors8" Layout
copy Record "last1" Layout to Record "nr8" Layout
// Put 100% of Record "progression" Data to Record "nr8" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
end
IF flag "bet5" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet5" false
set flag "bet6" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors7" Layout
copy Record "last1" Layout to Record "nr7" Layout
// Put 100% of Record "progression" Data to Record "nr7" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
//end
end
IF flag "bet4" true each
begin
//if total inside bets count >= 6 each
//begin
set flag "bet4" false
set flag "bet5" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors6" Layout
copy Record "last1" Layout to Record "nr6" Layout
// Put 100% of Record "progression" Data to Record "nr6" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
//end
end
IF flag "bet3" true each
begin
// if total inside bets count >= 5 each
// begin
set flag "bet3" false
set flag "bet4" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors5" Layout
copy Record "last1" Layout to Record "nr5" Layout
// Put 100% of Record "progression" Data to Record "nr5" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
// end
end
IF flag "bet2" true each
begin
// if total inside bets count >= 4 each
// begin
set flag "bet2" false
set flag "bet3" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors4" Layout
copy Record "last1" Layout to Record "nr4" Layout
// Put 100% of Record "progression" Data to Record "nr4" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
// end
end
IF flag "bet" true each
begin
//if total inside bets count >= 3 each
// begin
set flag "bet" false
set flag "bet2" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors3" Layout
copy Record "last1" Layout to Record "nr3" Layout
//Put 100% of Record "progression" Data to Record "nr3" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
// end
end
// if total inside bets count = 4 each
// begin
IF flag "bet1" true each
begin
set flag "bet1" false
set flag "bet" true
set flag "bet" true
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors2" Layout
copy Record "last1" Layout to Record "nr2" Layout
//Put 100% of Record "progression" Data to Record "nr2" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
if total inside bets count = 0 each
begin
set flag "bet1" true
//Put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
copy Record "last1" Layout to Record "nr1" Layout
//Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
{if total bankroll >= 400 each time
begin
stop session
end
if total bankroll <= -750 each time
begin
stop session
end
}
{ If Record "Lost spins" Data Index = 5 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
Put 1 on Record "Lost spins" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
clear Record "nr1" Layout
clear Record "nr2" Layout
clear Record "nr3" Layout
clear Record "nr4" Layout
clear Record "nr5" Layout
clear Record "nr6" Layout
clear Record "nr7" Layout
clear Record "nr8" Layout
clear Record "nr9" Layout
clear Record "nr10" Layout
clear Record "nr11" Layout
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "neighbors10" Layout
Put 1 on Record "progression" Data Index
End
end
END
Hey Ignatus small favor.
Could you test your system for just 20 spins?
(A typical Brick and Mortar session)
Quote from: Proofreaders2000 on Apr 04, 03:13 AM 2019
Hey Ignatus small favor.
Could you test your system for just 20 spins?
(A typical Brick and Mortar session)
Hi proof :)
Alright, here is the code with a STOP after 20 spins.
(also Stoploss at -500u)
Cheers O0
system "General Cluster 9"
method "main"
begin
while starting a new session
begin
Set List [1,1,2,2,3,5,8,12,18,22,28,32,40,50,70,110,150,230,350] to Record "progression" Data
// Set List [1,2,3,4,5] to Record "Lost spins" Data
end
put 0 to Record "Highest Bankroll" Data
while on each spin
begin
IF total spin count = 20 each
begin
stop session
end
IF total bankroll <= -500 each
begin
stop session
end
If any inside bet won each
begin
put 1 on Record "progression" Data Index
{ if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 5000% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
set flag "bet" true
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
clear Record "nr1" Layout
clear Record "nr2" Layout
clear Record "nr3" Layout
clear Record "nr4" Layout
clear Record "nr5" Layout
clear Record "nr6" Layout
clear Record "nr7" Layout
clear Record "nr8" Layout
clear Record "nr9" Layout
clear Record "nr10" Layout
clear Record "nr11" Layout
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "neighbors10" Layout
//put 1 on Record "progression" Data Index
//Put 1 on Record "Lost spins" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
copy Record "last1" Layout to Record "nr1" Layout
// Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
set flag "bet1" true
end
If Any inside Bet lost each time
begin
add 1 on Record "progression" Data Index
//add 1 on Record "Lost spins" Data Index
{
Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "nr2" Layout List
Put 100% of Record "progression" Data to Record "nr3" Layout List
Put 100% of Record "progression" Data to Record "nr4" Layout List
Put 100% of Record "progression" Data to Record "nr5" Layout List
Put 100% of Record "progression" Data to Record "nr6" Layout List
Put 100% of Record "progression" Data to Record "nr7" Layout List
Put 100% of Record "progression" Data to Record "nr8" Layout List
Put 100% of Record "progression" Data to Record "nr9" Layout List
Put 100% of Record "progression" Data to Record "nr10" Layout List
Put 100% of Record "progression" Data to Record "nr11" Layout List
}
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
Put 100% of Record "progression" Data to Record "neighbors11" Layout List
end
IF flag "bet9" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet9" false
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors11" Layout
copy Record "last1" Layout to Record "nr11" Layout
// Put 100% of Record "progression" Data to Record "nr11" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
Put 100% of Record "progression" Data to Record "neighbors11" Layout List
end
IF flag "bet8" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet8" false
set flag "bet9" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors10" Layout
copy Record "last1" Layout to Record "nr10" Layout
// Put 100% of Record "progression" Data to Record "nr10" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
end
IF flag "bet7" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet7" false
set flag "bet8" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors9" Layout
copy Record "last1" Layout to Record "nr9" Layout
// Put 100% of Record "progression" Data to Record "nr9" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
end
IF flag "bet6" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet6" false
set flag "bet7" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors8" Layout
copy Record "last1" Layout to Record "nr8" Layout
// Put 100% of Record "progression" Data to Record "nr8" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
end
IF flag "bet5" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet5" false
set flag "bet6" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors7" Layout
copy Record "last1" Layout to Record "nr7" Layout
// Put 100% of Record "progression" Data to Record "nr7" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
//end
end
IF flag "bet4" true each
begin
//if total inside bets count >= 6 each
//begin
set flag "bet4" false
set flag "bet5" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors6" Layout
copy Record "last1" Layout to Record "nr6" Layout
// Put 100% of Record "progression" Data to Record "nr6" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
//end
end
IF flag "bet3" true each
begin
// if total inside bets count >= 5 each
// begin
set flag "bet3" false
set flag "bet4" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors5" Layout
copy Record "last1" Layout to Record "nr5" Layout
// Put 100% of Record "progression" Data to Record "nr5" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
// end
end
IF flag "bet2" true each
begin
// if total inside bets count >= 4 each
// begin
set flag "bet2" false
set flag "bet3" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors4" Layout
copy Record "last1" Layout to Record "nr4" Layout
// Put 100% of Record "progression" Data to Record "nr4" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
// end
end
IF flag "bet" true each
begin
//if total inside bets count >= 3 each
// begin
set flag "bet" false
set flag "bet2" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors3" Layout
copy Record "last1" Layout to Record "nr3" Layout
//Put 100% of Record "progression" Data to Record "nr3" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
// end
end
// if total inside bets count = 4 each
// begin
IF flag "bet1" true each
begin
set flag "bet1" false
set flag "bet" true
set flag "bet" true
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors2" Layout
copy Record "last1" Layout to Record "nr2" Layout
//Put 100% of Record "progression" Data to Record "nr2" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
if total inside bets count = 0 each
begin
set flag "bet1" true
//Put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
copy Record "last1" Layout to Record "nr1" Layout
//Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
{if total bankroll >= 400 each time
begin
stop session
end
if total bankroll <= -750 each time
begin
stop session
end
}
{ If Record "Lost spins" Data Index = 5 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
Put 1 on Record "Lost spins" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
clear Record "nr1" Layout
clear Record "nr2" Layout
clear Record "nr3" Layout
clear Record "nr4" Layout
clear Record "nr5" Layout
clear Record "nr6" Layout
clear Record "nr7" Layout
clear Record "nr8" Layout
clear Record "nr9" Layout
clear Record "nr10" Layout
clear Record "nr11" Layout
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "neighbors10" Layout
Put 1 on Record "progression" Data Index
End
end
END
Changed the code abit, Now, +2 neigbours on the first spin (4 numbers bet) +2 neighbours on the second spin, +2 neigbours on the thirds spin... After that always +1 Neigbour (2 numbers), Until hit.
Also progressionline little changed, now; 1,1,2,3,5,8,15,35,60,100,150,250
STOPLOSS = -750u
TAKE PROFIT= +1000u
Did a short test of 19 Live-sessions;
+1022
-750
+1009
+1051
-750
-750
+1003
+1224
+1064
+1106
+1286
+1040
-750
-750
+1050
+1174
+1040
+1074
-750
13/19 games won= 68% winrate
calculating wins/losses
losses
750*6=4500
wins
+14143
TOTAL= +9643u
system "General Cluster 9"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,3,5,8,15,35,60,100,150,250]
to Record "progression" Data
// Set List [1,2,3,4,5] to Record "Lost spins" Data
end
put 0 to Record "Highest Bankroll" Data
while on each spin
begin
IF total spin count = 200 each
begin
stop session
end
IF total bankroll >= 1000 each
begin
stop session
end
IF total bankroll <= -750 each
begin
stop session
end
If any inside bet won each
begin
add 1 on Record "progression" Data Index
if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 5000% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
set flag "bet" true
set flag "bet1" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
clear Record "nr1" Layout
clear Record "nr2" Layout
clear Record "nr3" Layout
clear Record "nr4" Layout
clear Record "nr5" Layout
clear Record "nr6" Layout
clear Record "nr7" Layout
clear Record "nr8" Layout
clear Record "nr9" Layout
clear Record "nr10" Layout
clear Record "nr11" Layout
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "neighbors10" Layout
//put 1 on Record "progression" Data Index
//Put 1 on Record "Lost spins" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
copy Record "last1" Layout to Record "nr1" Layout
// Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
set flag "bet1" true
end
If Any inside Bet lost each time
begin
add 1 on Record "progression" Data Index
//add 1 on Record "Lost spins" Data Index
{
Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "nr2" Layout List
Put 100% of Record "progression" Data to Record "nr3" Layout List
Put 100% of Record "progression" Data to Record "nr4" Layout List
Put 100% of Record "progression" Data to Record "nr5" Layout List
Put 100% of Record "progression" Data to Record "nr6" Layout List
Put 100% of Record "progression" Data to Record "nr7" Layout List
Put 100% of Record "progression" Data to Record "nr8" Layout List
Put 100% of Record "progression" Data to Record "nr9" Layout List
Put 100% of Record "progression" Data to Record "nr10" Layout List
Put 100% of Record "progression" Data to Record "nr11" Layout List
}
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
Put 100% of Record "progression" Data to Record "neighbors11" Layout List
end
IF flag "bet9" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet9" false
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors11" Layout
copy Record "last1" Layout to Record "nr11" Layout
// Put 100% of Record "progression" Data to Record "nr11" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
Put 100% of Record "progression" Data to Record "neighbors11" Layout List
end
IF flag "bet8" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet8" false
set flag "bet9" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors10" Layout
copy Record "last1" Layout to Record "nr10" Layout
// Put 100% of Record "progression" Data to Record "nr10" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
Put 100% of Record "progression" Data to Record "neighbors10" Layout List
end
IF flag "bet7" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet7" false
set flag "bet8" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors9" Layout
copy Record "last1" Layout to Record "nr9" Layout
// Put 100% of Record "progression" Data to Record "nr9" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
Put 100% of Record "progression" Data to Record "neighbors9" Layout List
end
IF flag "bet6" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet6" false
set flag "bet7" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors8" Layout
copy Record "last1" Layout to Record "nr8" Layout
// Put 100% of Record "progression" Data to Record "nr8" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
Put 100% of Record "progression" Data to Record "neighbors8" Layout List
end
IF flag "bet5" true each
begin
//if total inside bets count >= 7 each
//begin
set flag "bet5" false
set flag "bet6" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors7" Layout
copy Record "last1" Layout to Record "nr7" Layout
// Put 100% of Record "progression" Data to Record "nr7" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
Put 100% of Record "progression" Data to Record "neighbors7" Layout List
//end
end
IF flag "bet4" true each
begin
//if total inside bets count >= 6 each
//begin
set flag "bet4" false
set flag "bet5" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors6" Layout
copy Record "last1" Layout to Record "nr6" Layout
// Put 100% of Record "progression" Data to Record "nr6" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
Put 100% of Record "progression" Data to Record "neighbors6" Layout List
//end
end
IF flag "bet3" true each
begin
// if total inside bets count >= 5 each
// begin
set flag "bet3" false
set flag "bet4" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors5" Layout
copy Record "last1" Layout to Record "nr5" Layout
// Put 100% of Record "progression" Data to Record "nr5" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
Put 100% of Record "progression" Data to Record "neighbors5" Layout List
// end
end
IF flag "bet2" true each
begin
// if total inside bets count >= 4 each
// begin
set flag "bet2" false
set flag "bet3" true
Track Last Number for 1 spins to Record "last1" Layout
Put 1 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors4" Layout
copy Record "last1" Layout to Record "nr4" Layout
// Put 100% of Record "progression" Data to Record "nr4" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
Put 100% of Record "progression" Data to Record "neighbors4" Layout List
// end
end
IF flag "bet" true each
begin
//if total inside bets count >= 3 each
// begin
set flag "bet" false
set flag "bet2" true
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors3" Layout
copy Record "last1" Layout to Record "nr3" Layout
//Put 100% of Record "progression" Data to Record "nr3" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
Put 100% of Record "progression" Data to Record "neighbors3" Layout List
// end
end
// if total inside bets count = 4 each
// begin
IF flag "bet1" true each
begin
set flag "bet1" false
set flag "bet" true
set flag "bet" true
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors2" Layout
copy Record "last1" Layout to Record "nr2" Layout
//Put 100% of Record "progression" Data to Record "nr2" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
Put 100% of Record "progression" Data to Record "neighbors2" Layout List
end
if total inside bets count = 0 each
begin
set flag "bet1" true
//Put 1 on Record "progression" Data Index
Track Last Number for 1 spins to Record "last1" Layout
Put 2 on Neighbor Count
Copy Neighbors of Record "last1" Layout
to Record "neighbors" Layout
copy Record "last1" Layout to Record "nr1" Layout
//Put 100% of Record "progression" Data to Record "nr1" Layout List
Put 100% of Record "progression" Data to Record "neighbors" Layout List
end
{if total bankroll >= 400 each time
begin
stop session
end
if total bankroll <= -750 each time
begin
stop session
end
}
{ If Record "Lost spins" Data Index = 5 each
begin
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
Put 1 on Record "Lost spins" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
set flag "bet2" false
set flag "bet3" false
set flag "bet4" false
set flag "bet5" false
set flag "bet6" false
set flag "bet7" false
set flag "bet8" false
set flag "bet9" false
clear Record "nr1" Layout
clear Record "nr2" Layout
clear Record "nr3" Layout
clear Record "nr4" Layout
clear Record "nr5" Layout
clear Record "nr6" Layout
clear Record "nr7" Layout
clear Record "nr8" Layout
clear Record "nr9" Layout
clear Record "nr10" Layout
clear Record "nr11" Layout
clear Record "neighbors" Layout
clear Record "neighbors2" Layout
clear Record "neighbors3" Layout
clear Record "neighbors4" Layout
clear Record "neighbors5" Layout
clear Record "neighbors6" Layout
clear Record "neighbors7" Layout
clear Record "neighbors8" Layout
clear Record "neighbors9" Layout
clear Record "neighbors10" Layout
Put 1 on Record "progression" Data Index
End
end
END