Tested different triggers, and this one seems to work pretty good. (ofc, more testing is needed).
TRIGGER: A dozen hit 2 times. When the repeat has Ended and any of the 2 other dozens hit, BET all numbers of those 2 dozens *of the opposite color*
For an example Let´s say doz 1 hit 2 times *trigger* now, you wait until doz 2 or 3 hits. Let´s say doz 2 Black 13 Hits. NOW you bet all REDs within doz 2 and 3. (12 numbers bet).
Progression; Any you like, i use a simple double up after 2 losses.
TEST 1 (Live spins, 1u bets)
As each spin is an independent event there is no such thing as a trigger.
It's completely rediculious nonsense.
Quote from: Let Me Win on Jun 14, 04:53 PM 2019
As each spin is an independent event there is no such thing as a trigger.
It's completely rediculious nonsense.
leave the guy alone man...if you have something better start your own thread or don,t even comment if your not happy..
OK, so i coded this now,...and it´s not a grail? no...but short-term. "normal sessions" (Less than 300 spins etc) all winners? so... test yourself. O0
I used my simple doubleup after 2 losses and stoploss at -1500u.
RX-code
system "Flashback Roulette"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,2,4,4,8,8,16,16,32,32,64,64,128,128]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
to Record "D1B" Layout
Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
to Record "D2B" Layout
Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
to Record "D3B" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
to Record "D1R" Layout
Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
to Record "D2R" Layout
Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
to Record "D3R" Layout
while on each spin
begin
if total bankroll <= -1500 each
begin
stop session
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
If any inside bet won each
begin
put 1 on Record "progression" Data Index
{ if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
Set flag "D1" false
Set flag "D2" false
Set flag "D3" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
end
if 1st dozen hit more 1 time each
begin
set flag "D1" true
end
if 2nd dozen hit more 1 time each
begin
set flag "D2" true
end
if 3rd dozen hit more 1 time each
begin
set flag "D3" true
end
IF Flag "D1" true each
begin
if total inside bets count = 0 each
begin
IF 2nd dozen has hit each
begin
IF Red has hit each
begin
set flag "D1B" true
Put 100% of Record "progression" Data to Record "D2B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF Black has hit each
begin
set flag "D1R" true
Put 100% of Record "progression" Data to Record "D2R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
end
IF 3rd dozen has hit each
begin
IF Red has hit each
begin
set flag "D1B" true
Put 100% of Record "progression" Data to Record "D2B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF Black has hit each
begin
set flag "D1R" true
Put 100% of Record "progression" Data to Record "D2R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
end
end
end
IF Flag "D2" true each
begin
if total inside bets count = 0 each
begin
IF 1st dozen has hit each
begin
IF Red has hit each
begin
set flag "D2B" true
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF Black has hit each
begin
set flag "D2R" true
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
end
IF 3rd dozen has hit each
begin
IF Red has hit each
begin
set flag "D2B" true
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF Black has hit each
begin
set flag "D2R" true
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
end
end
end
IF Flag "D3" true each
begin
if total inside bets count = 0 each
begin
IF 1st dozen has hit each
begin
IF Red has hit each
begin
set flag "D3B" true
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
IF Black has hit each
begin
set flag "D3R" true
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
end
IF 2nd dozen has hit each
begin
IF Red has hit each
begin
set flag "D3B" true
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
IF Black has hit each
begin
set flag "D3R" true
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
end
end
end
IF flag "D1R" true each
begin
Put 100% of Record "progression" Data to Record "D2R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
IF flag "D1B" true each
begin
Put 100% of Record "progression" Data to Record "D2B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF flag "D2R" true each
begin
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
IF flag "D2B" true each
begin
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF flag "D3R" true each
begin
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
IF flag "D3B" true each
begin
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "D1" false
Set flag "D2" false
Set flag "D3" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Put 1 on Record "progression" Data Index
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
End
end
END
Well, since this is shorterm/hit´n run, i tested now, with a "realistic" wingoal/stoploss +300/-300
(Livespins) I got 7/10 winners.
so..not bad imo. This is maybe what you can expect. Least it makes profit, and that´s the point. O0
Cheers
RX-code (Wg/Sl +300/-300)
system "Flashback Roulette"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,2,4,4,8,8,16,16,32,32,64,64,128,128]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
to Record "D1B" Layout
Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
to Record "D2B" Layout
Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
to Record "D3B" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
to Record "D1R" Layout
Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
to Record "D2R" Layout
Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
to Record "D3R" Layout
while on each spin
begin
if total bankroll <= -300 each
begin
stop session
end
if total bankroll >= 300 each
begin
stop session
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
If any inside bet won each
begin
put 1 on Record "progression" Data Index
{ if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
Set flag "D1" false
Set flag "D2" false
Set flag "D3" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
end
if 1st dozen hit more 1 time each
begin
set flag "D1" true
end
if 2nd dozen hit more 1 time each
begin
set flag "D2" true
end
if 3rd dozen hit more 1 time each
begin
set flag "D3" true
end
IF Flag "D1" true each
begin
if total inside bets count = 0 each
begin
IF 2nd dozen has hit each
begin
IF Red has hit each
begin
set flag "D1B" true
Put 100% of Record "progression" Data to Record "D2B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF Black has hit each
begin
set flag "D1R" true
Put 100% of Record "progression" Data to Record "D2R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
end
IF 3rd dozen has hit each
begin
IF Red has hit each
begin
set flag "D1B" true
Put 100% of Record "progression" Data to Record "D2B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF Black has hit each
begin
set flag "D1R" true
Put 100% of Record "progression" Data to Record "D2R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
end
end
end
IF Flag "D2" true each
begin
if total inside bets count = 0 each
begin
IF 1st dozen has hit each
begin
IF Red has hit each
begin
set flag "D2B" true
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF Black has hit each
begin
set flag "D2R" true
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
end
IF 3rd dozen has hit each
begin
IF Red has hit each
begin
set flag "D2B" true
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF Black has hit each
begin
set flag "D2R" true
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
end
end
end
IF Flag "D3" true each
begin
if total inside bets count = 0 each
begin
IF 1st dozen has hit each
begin
IF Red has hit each
begin
set flag "D3B" true
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
IF Black has hit each
begin
set flag "D3R" true
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
end
IF 2nd dozen has hit each
begin
IF Red has hit each
begin
set flag "D3B" true
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
IF Black has hit each
begin
set flag "D3R" true
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
end
end
end
IF flag "D1R" true each
begin
Put 100% of Record "progression" Data to Record "D2R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
IF flag "D1B" true each
begin
Put 100% of Record "progression" Data to Record "D2B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF flag "D2R" true each
begin
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
IF flag "D2B" true each
begin
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF flag "D3R" true each
begin
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
IF flag "D3B" true each
begin
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "D1" false
Set flag "D2" false
Set flag "D3" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Put 1 on Record "progression" Data Index
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
End
end
END
Again tested, i got 7/10 winners (Livespins)
Progressionline 1,1,2,2,3,3,5,8,13,21,34,55,89
14/20 Games won = 70% winrate
profits/losses (wg/sl +1500/-1500)
Losses: 6*1500=9000
wins: 14*1500=21000
TOTAL= +12000u
RX-code
system "Flashback Roulette"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,1,2,2,3,3,5,8,13,21,34,55,89]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11]
to Record "D1B" Layout
Copy List [number 13,number 15,number 17,Number 20,number 22,number 24]
to Record "D2B" Layout
Copy List [number 26, number 28, number 29,number 31,number 33,number 35]
to Record "D3B" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12]
to Record "D1R" Layout
Copy List [Number 14,number 16,number 18,number 19, number 21,number 23]
to Record "D2R" Layout
Copy List [Number 25,number 27,number 30,number 32, number 34,number 36]
to Record "D3R" Layout
while on each spin
begin
if total bankroll <= -1500 each
begin
stop session
end
if total bankroll >= 1500 each
begin
stop session
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
If any inside bet won each
begin
put 1 on Record "progression" Data Index
{ if Bankroll > Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
Set flag "D1" false
Set flag "D2" false
Set flag "D3" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
end
if 1st dozen hit more 1 time each
begin
set flag "D1" true
end
if 2nd dozen hit more 1 time each
begin
set flag "D2" true
end
if 3rd dozen hit more 1 time each
begin
set flag "D3" true
end
IF Flag "D1" true each
begin
if total inside bets count = 0 each
begin
IF 2nd dozen has hit each
begin
IF Red has hit each
begin
set flag "D1B" true
Put 100% of Record "progression" Data to Record "D2B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF Black has hit each
begin
set flag "D1R" true
Put 100% of Record "progression" Data to Record "D2R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
end
IF 3rd dozen has hit each
begin
IF Red has hit each
begin
set flag "D1B" true
Put 100% of Record "progression" Data to Record "D2B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF Black has hit each
begin
set flag "D1R" true
Put 100% of Record "progression" Data to Record "D2R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
end
end
end
IF Flag "D2" true each
begin
if total inside bets count = 0 each
begin
IF 1st dozen has hit each
begin
IF Red has hit each
begin
set flag "D2B" true
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF Black has hit each
begin
set flag "D2R" true
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
end
IF 3rd dozen has hit each
begin
IF Red has hit each
begin
set flag "D2B" true
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF Black has hit each
begin
set flag "D2R" true
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
end
end
end
IF Flag "D3" true each
begin
if total inside bets count = 0 each
begin
IF 1st dozen has hit each
begin
IF Red has hit each
begin
set flag "D3B" true
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
IF Black has hit each
begin
set flag "D3R" true
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
end
IF 2nd dozen has hit each
begin
IF Red has hit each
begin
set flag "D3B" true
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
IF Black has hit each
begin
set flag "D3R" true
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
end
end
end
IF flag "D1R" true each
begin
Put 100% of Record "progression" Data to Record "D2R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
IF flag "D1B" true each
begin
Put 100% of Record "progression" Data to Record "D2B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF flag "D2R" true each
begin
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D3R" Layout List
end
IF flag "D2B" true each
begin
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D3B" Layout List
end
IF flag "D3R" true each
begin
Put 100% of Record "progression" Data to Record "D1R" Layout List
Put 100% of Record "progression" Data to Record "D2R" Layout List
end
IF flag "D3B" true each
begin
Put 100% of Record "progression" Data to Record "D1B" Layout List
Put 100% of Record "progression" Data to Record "D2B" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
Set flag "D1" false
Set flag "D2" false
Set flag "D3" false
Set flag "D1R" false
Set flag "D2R" false
Set flag "D3R" false
Set flag "D1B" false
Set flag "D2B" false
Set flag "D3B" false
Put 1 on Record "progression" Data Index
clear Record "D1R" Layout
clear Record "D2R" Layout
clear Record "D3R" Layout
clear Record "D1B" Layout
clear Record "D2B" Layout
clear Record "D3B" Layout
End
end
END