Now, this may be my best Live-system so far, or am i just "lucky"? O0
THIS is 7 number bet. Very simple, but yet effective system (for live wheels only!)
Procedure; WAIT until 2 hits (2 different numbers hit) within Red/High, Red/Low, Black/High, Black/Low. *trigger* Each pair is then 9 numbers, you *don´t* bet the 2 numbers hit within the group. You bet the 7 remaning Unhit numbers.
Progression; Any you like. I use a simple doubleup after (4) losses in a row.
Hitrate was very good, from the first test. (More testing needed!)
TEST1. (Live, 5u bets)
TEST 2,3 (Live, 5u bets)
Now, if someone got ideas how to code this, let me know.... (because i don´t know?):s
Test 4,5 (Livespins, 5u bets)
..Also tested now on the airball machine (demo). 2 winners +300u something (played with 5u bets)..
link:s://:.liveroulette.ie (link:s://:.liveroulette.ie)
Ignatus how many bet spins after each trigger?
Quote from: poluvolo on Jun 21, 08:04 AM 2019
Ignatus how many bet spins after each trigger?
there is no limit to that? but, about the progression, maybe it´s too agressive, use any other progression you like perhaps D´Alembert (+1/-1) etc...idk
Although this is not *exactly* played as the original, but now with 9 numbers+ A hedgebet. But the TRIGGER/Bet is correct. So, this is for testing only, this bet.... (and as mentioned before/For Live-wheels only)...
Test 1. Live-spins
RX-code
system "Wheel Repeater7"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,2,3,5,8,13,21,32,55,89,144,233,377,610,987,1597,2584]
//Set List [1,2,4,8,16,32,64,128,256,512,1024]
to Record "progression" Data
Set List [5,10,15,25,40,65,105,160,275,445,720,1165,3050,4890,7985,12920]
to Record "progression2" Data
end
// put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,
number 13,number 15,number 17]
to Record "BL" Layout
Copy List [number 20,number 22,number 24,number 26, number 28, number 29,
number 31,number 33,number 35]
to Record "BH" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,
number 14,number 16,number 18]
to Record "RL" Layout
Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,
number 32, number 34,number 36]
to Record "RH" Layout
Copy List [street(1-3),street(4-6),street(7-9),street(10-12)] to Record "doz1" Layout
Copy List [street(25-27),street(28-30),street(31-33),street(34-36)] to Record "doz3" Layout
while on each spin
begin
If any number bet won each
begin
set flag "LR" false
set flag "HR" false
set flag "LB" false
set flag "HB" false
set flag "RLbet" false
set flag "RHbet" false
set flag "BLbet" false
set flag "BHbet" false
Put 1 on Record "progression" Data Index
Put 1 on Record "progression2" Data Index
end
{ clear Record "RH" Layout
clear Record "RL" Layout
clear Record "BL" Layout
clear Record "BH" Layout
clear Record "doz1" Layout
clear Record "doz3" Layout }
{ if red hit each
begin
IF Low has hit each
begin
Put 100% of Record "progression" Data to Record "BL" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
{set flag "BLbet" true
set flag "BHbet" false
set flag "RHbet" false
end
else begin
IF High has hit each
begin
Put 100% of Record "progression" Data to Record "BH" Layout List
Put 100% of Record "progression" Data to Record "doz1" Layout List
set flag "BHbet" true
set flag "BLbet" false
set flag "RLbet" false
end
end
end }
{
if total bankroll <= -1000 each
begin
stop session
end
if total bankroll >= 200 each
begin
stop session
end
}
IF Record "doz1" Layout List lost each
begin
add 1 on Record "progression" Data Index
add 1 on Record "progression2" Data Index
end
else begin
IF Record "doz3" Layout List lost each
begin
add 1 on Record "progression" Data Index
add 1 on Record "progression2" Data Index
end
end
if total inside bets count = 0 each
begin
if Black hit more 1 times each
begin
IF Low has hit more 1 times each
begin
// Put 100% of Record "progression" Data to Record "RL" Layout List
// Put 100% of Record "progression" Data to Record "doz3" Layout List
set flag "BLbet" true
end
else begin
IF High has hit more 1 times each
begin
// Put 100% of Record "progression" Data to Record "RH" Layout List
// Put 100% of Record "progression" Data to Record "doz1" Layout List
set flag "BHbet" true
end
end
end
if red hit more 1 times each
begin
IF Low has hit more 1 times each
begin
// Put 100% of Record "progression" Data to Record "BL" Layout List
// Put 100% of Record "progression2" Data to Record "doz3" Layout List
set flag "RLbet" true
end
else begin
IF High has hit more 1 times each
begin
// Put 100% of Record "progression" Data to Record "BH" Layout List
// Put 100% of Record "progression" Data to Record "doz1" Layout List
set flag "RHbet" true
end
end
end
end
{if total inside bets count = 0 each
begin
IF Low has hit each
begin
IF flag "RL" true each
begin
if black has hit each
begin
set flag "BLbet" true
end
end
IF flag "BL" true each
begin
if red has hit each
begin
set flag "RLbet" true
end
end
end
IF High has hit each
begin
IF flag "RH" true each
begin
if black has hit each
begin
set flag "BHbet" true
end
end
IF flag "BH" true each
begin
if red has hit each
begin
set flag "RHbet" true
end
end
end
end
}
IF flag "RLbet" true each
begin
Put 100% of Record "progression" Data to Record "RL" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
end
IF flag "BLbet" true each
begin
Put 100% of Record "progression" Data to Record "BL" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
end
IF flag "RHbet" true each
begin
Put 100% of Record "progression" Data to Record "RH" Layout List
Put 100% of Record "progression" Data to Record "doz1" Layout List
end
IF flag "BHbet" true each
begin
Put 100% of Record "progression" Data to Record "BH" Layout List
Put 100% of Record "progression" Data to Record "doz1" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "LR" false
set flag "HR" false
set flag "LB" false
set flag "HB" false
set flag "LRbet" false
set flag "HRbet" false
set flag "LBbet" false
set flag "HBbet" false
Put 1 on Record "progression" Data Index
Put 1 on Record "progression2" Data Index
clear Record "LR" Layout
clear Record "HR" Layout
clear Record "LB" Layout
clear Record "HB" Layout
clear Record "doz1" Layout
clear Record "doz3" Layout
End
end
END
I was thinking to create an advanced betting/system simulator etc and try to find best risk/reward system, but i am too busy right now with physical roulette systems, that i believe got a chance to work.
I don't understand one thing, what is the difference, if you bet 7 numbers, or 12 numbers, or 3 of them? The odds of getting to high progression level are much same, because you will hit less on 3 numbers, but the reward is higher, and the opposite, 12 numbers much more, but the reward is smaller since you cover more numbers. So, it's just "hope", or you did different simulations, and they showed better results?
If they did, i would like to know why they did.
Hi ignatus
It’s a coincidence I have just written some code to test Visual ballistics using a pattern I identified at my local casino. What I was noticing with one dealer is he would spin the ball on or close to the last one or two pockets spin. So I anted to see how often this pattern was spin on a full year of live dealer spins. Unfortunately it bombed just as much as random but it had very good periods which was corresponding to some dealers that spin this way. So this makes me conclude that you really need to use your intuition playing at the wheel to identify a unique pattern the dealer is spinning. Sometime the speed of the ball spin gives it away as slow spins tend to indicate a more consistent pattern
I will need to code in some more logic to to try and isolate the spins showing a pattern and reduce the number of bets I make over the session to those with strong signatures
Cheers
Ricky
Experimented with the progressionline now, i found the best (so far?) 1,1,1,2,2,3,3,4,5 STOP
RX-code
system "Wheel Repeater7 v4"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
// Set List [1,2,3,5,8,13,21,32,55,89,144,233,377,610,987,1597,2584]
Set List [1,1,1,2,2,3,3,4,5]
to Record "progression" Data
Set List [5,10,15,25,40,65,105,160,275,445,720,1165,3050,4890,7985,12920]
to Record "progression2" Data
end
// put 0 to Record "Highest Bankroll" Data
Copy List [Number 2,number 4,number 6,number 8, number 10,number 11,
number 13,number 15,number 17]
to Record "BL" Layout
Copy List [number 20,number 22,number 24,number 26, number 28, number 29,
number 31,number 33,number 35]
to Record "BH" Layout
Copy List [Number 1,number 3,number 5,number 7, number 9,number 12,
number 14,number 16,number 18]
to Record "RL" Layout
Copy List [number 19,number 21,number 23,Number 25,number 27,number 30,
number 32, number 34,number 36]
to Record "RH" Layout
Copy List [street(1-3),street(4-6),street(7-9),street(10-12)] to Record "doz1" Layout
Copy List [street(25-27),street(28-30),street(31-33),street(34-36)] to Record "doz3" Layout
while on each spin
begin
If any number bet won each
begin
set flag "LR" false
set flag "HR" false
set flag "LB" false
set flag "HB" false
set flag "RLbet" false
set flag "RHbet" false
set flag "BLbet" false
set flag "BHbet" false
Put 1 on Record "progression" Data Index
Put 1 on Record "progression2" Data Index
end
{ clear Record "RH" Layout
clear Record "RL" Layout
clear Record "BL" Layout
clear Record "BH" Layout
clear Record "doz1" Layout
clear Record "doz3" Layout }
{ if red hit each
begin
IF Low has hit each
begin
Put 100% of Record "progression" Data to Record "BL" Layout List
Put 100% of Record "progression" Data to Record "doz3" Layout List
{set flag "BLbet" true
set flag "BHbet" false
set flag "RHbet" false
end
else begin
IF High has hit each
begin
Put 100% of Record "progression" Data to Record "BH" Layout List
Put 100% of Record "progression" Data to Record "doz1" Layout List
set flag "BHbet" true
set flag "BLbet" false
set flag "RLbet" false
end
end
end }
{
if total bankroll <= -1000 each
begin
stop session
end
if total bankroll >= 200 each
begin
stop session
end
}
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
{IF Record "doz1" Layout List lost each
begin
add 1 on Record "progression" Data Index
add 1 on Record "progression2" Data Index
end
else begin
IF Record "doz3" Layout List lost each
begin
add 1 on Record "progression" Data Index
add 1 on Record "progression2" Data Index
end
end }
if total inside bets count = 0 each
begin
if Black hit more 1 times each
begin
IF Low has hit more 1 times each
begin
// Put 100% of Record "progression" Data to Record "RL" Layout List
// Put 100% of Record "progression" Data to Record "doz3" Layout List
set flag "BLbet" true
end
else begin
IF High has hit more 1 times each
begin
// Put 100% of Record "progression" Data to Record "RH" Layout List
// Put 100% of Record "progression" Data to Record "doz1" Layout List
set flag "BHbet" true
end
end
end
if red hit more 1 times each
begin
IF Low has hit more 1 times each
begin
// Put 100% of Record "progression" Data to Record "BL" Layout List
// Put 100% of Record "progression2" Data to Record "doz3" Layout List
set flag "RLbet" true
end
else begin
IF High has hit more 1 times each
begin
// Put 100% of Record "progression" Data to Record "BH" Layout List
// Put 100% of Record "progression" Data to Record "doz1" Layout List
set flag "RHbet" true
end
end
end
end
{if total inside bets count = 0 each
begin
IF Low has hit each
begin
IF flag "RL" true each
begin
if black has hit each
begin
set flag "BLbet" true
end
end
IF flag "BL" true each
begin
if red has hit each
begin
set flag "RLbet" true
end
end
end
IF High has hit each
begin
IF flag "RH" true each
begin
if black has hit each
begin
set flag "BHbet" true
end
end
IF flag "BH" true each
begin
if red has hit each
begin
set flag "RHbet" true
end
end
end
end
}
IF flag "RLbet" true each
begin
Put 100% of Record "progression" Data to Record "RL" Layout List
// Put 100% of Record "progression" Data to Record "doz3" Layout List
end
IF flag "BLbet" true each
begin
Put 100% of Record "progression" Data to Record "BL" Layout List
// Put 100% of Record "progression" Data to Record "doz3" Layout List
end
IF flag "RHbet" true each
begin
Put 100% of Record "progression" Data to Record "RH" Layout List
// Put 100% of Record "progression" Data to Record "doz1" Layout List
end
IF flag "BHbet" true each
begin
Put 100% of Record "progression" Data to Record "BH" Layout List
// Put 100% of Record "progression" Data to Record "doz1" Layout List
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "LR" false
set flag "HR" false
set flag "LB" false
set flag "HB" false
set flag "LRbet" false
set flag "HRbet" false
set flag "LBbet" false
set flag "HBbet" false
Put 1 on Record "progression" Data Index
Put 1 on Record "progression2" Data Index
clear Record "LR" Layout
clear Record "HR" Layout
clear Record "LB" Layout
clear Record "HB" Layout
clear Record "doz1" Layout
clear Record "doz3" Layout
End
end
END