so, i've coded RouletteGhost system (Wait for 18 numbers to hit, bet the remaining 18 numbers), and from my testings now, short term (WG+1000 /SL -1000) it has about a 60% winrate (least it should win more than it lose)... believe in playing even shorter sessions, (to increase winrate) so now i set it at WG +500/SL -500 Feel free to change that and try other settings,as you wish. cheers O0
RX-code
system "RouletteGhost System"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [5,10,20,40,80,160,300,400,600,800,1000] to Record "progression" Data
Set List [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20] to Record "Track" Data
end
while on each spin
begin
if total bankroll <= -500 each time
begin
stop session
end
if total bankroll >= 500 each time
begin
stop session
end
IF total inside bets count = 0 each
begin
if flag "2" is false each
begin
IF number 2 has hit each
begin
add 1 on Record "Track" Data Index
set flag "2" true
end
end
if flag "4" is false each
begin
IF number 4 has hit each
begin
add 1 on Record "Track" Data Index
set flag "4" true
end
end
if flag "6" is false each
begin
IF number 6 has hit each
begin
add 1 on Record "Track" Data Index
set flag "6" true
end
end
if flag "8" is false each
begin
IF number 8 has hit each
begin
add 1 on Record "Track" Data Index
set flag "8" true
end
end
if flag "10" is false each
begin
IF number 10 has hit each
begin
add 1 on Record "Track" Data Index
set flag "10" true
end
end
if flag "11" is false each
begin
IF number 11 has hit each
begin
add 1 on Record "Track" Data Index
set flag "11" true
end
end
if flag "13" is false each
begin
IF number 13 has hit each
begin
add 1 on Record "Track" Data Index
set flag "13" true
end
end
if flag "15" is false each
begin
IF number 15 has hit each
begin
add 1 on Record "Track" Data Index
set flag "15" true
end
end
if flag "17" is false each
begin
IF number 17 has hit each
begin
add 1 on Record "Track" Data Index
set flag "2" true
end
end
if Record "BlackLow" Data Index >= 4 each
begin
put 1 on Record "Track" Data Index
set flag "bet" true
end
if flag "20" is false each
begin
IF number 20 has hit each
begin
add 1 on Record "Track" Data Index
set flag "20" true
end
end
if flag "22" is false each
begin
IF number 22 has hit each
begin
add 1 on Record "Track" Data Index
set flag "22" true
end
end
if flag "24" is false each
begin
IF number 24 has hit each
begin
add 1 on Record "Track" Data Index
set flag "24" true
end
end
if flag "26" is false each
begin
IF number 26 has hit each
begin
add 1 on Record "Track" Data Index
set flag "26" true
end
end
if flag "28" is false each
begin
IF number 28 has hit each
begin
add 1 on Record "Track" Data Index
set flag "28" true
end
end
if flag "29" is false each
begin
IF number 29 has hit each
begin
add 1 on Record "Track" Data Index
set flag "29" true
end
end
if flag "31" is false each
begin
IF number 31 has hit each
begin
add 1 on Record "Track" Data Index
set flag "31" true
end
end
if flag "33" is false each
begin
IF number 33 has hit each
begin
add 1 on Record "Track" Data Index
set flag "33" true
end
end
if flag "35" is false each
begin
IF number 35 has hit each
begin
add 1 on Record "Track" Data Index
set flag "35" true
end
end
if flag "1" is false each
begin
IF number 1 has hit each
begin
add 1 on Record "Track" Data Index
set flag "1" true
end
end
if flag "3" is false each
begin
IF number 3 has hit each
begin
add 1 on Record "Track" Data Index
set flag "3" true
end
end
if flag "5" is false each
begin
IF number 5 has hit each
begin
add 1 on Record "Track" Data Index
set flag "5" true
end
end
if flag "7" is false each
begin
IF number 7 has hit each
begin
add 1 on Record "Track" Data Index
set flag "7" true
end
end
if flag "9" is false each
begin
IF number 9 has hit each
begin
add 1 on Record "Track" Data Index
set flag "9" true
end
end
if flag "12" is false each
begin
IF number 12 has hit each
begin
add 1 on Record "Track" Data Index
set flag "12" true
end
end
if flag "14" is false each
begin
IF number 14 has hit each
begin
add 1 on Record "Track" Data Index
set flag "14" true
end
end
if flag "16" is false each
begin
IF number 16 has hit each
begin
add 1 on Record "Track" Data Index
set flag "16" true
end
end
if flag "18" is false each
begin
IF number 18 has hit each
begin
add 1 on Record "Track" Data Index
set flag "18" true
end
end
if flag "19" is false each
begin
IF number 19 has hit each
begin
add 1 on Record "Track" Data Index
set flag "19" true
end
end
if flag "21" is false each
begin
IF number 21 has hit each
begin
add 1 on Record "Track" Data Index
set flag "21" true
end
end
if flag "23" is false each
begin
IF number 23 has hit each
begin
add 1 on Record "Track" Data Index
set flag "23" true
end
end
if flag "25" is false each
begin
IF number 25 has hit each
begin
add 1 on Record "Track" Data Index
set flag "25" true
end
end
if flag "27" is false each
begin
IF number 27 has hit each
begin
add 1 on Record "Track" Data Index
set flag "27" true
end
end
if flag "30" is false each
begin
IF number 30 has hit each
begin
add 1 on Record "Track" Data Index
set flag "30" true
end
end
if flag "32" is false each
begin
IF number 32 has hit each
begin
add 1 on Record "Track" Data Index
set flag "32" true
end
end
if flag "34" is false each
begin
IF number 34 has hit each
begin
add 1 on Record "Track" Data Index
set flag "34" true
end
end
if flag "36" is false each
begin
IF number 36 has hit each
begin
add 1 on Record "Track" Data Index
set flag "36" true
end
end
if Record "Track" Data Index >= 19 each
begin
put 1 on Record "Track" Data Index
set flag "bet" true
end
end
If any number bet won each
begin
set flag "bet" false
set flag "19" false
set flag "21" false
set flag "23" false
set flag "25" false
set flag "27" false
set flag "30" false
set flag "32" false
set flag "34" false
set flag "36" false
set flag "1" false
set flag "3" false
set flag "5" false
set flag "7" false
set flag "9" false
set flag "12" false
set flag "14" false
set flag "16" false
set flag "18" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
set flag "20" false
set flag "22" false
set flag "24" false
set flag "26" false
set flag "28" false
set flag "29" false
set flag "31" false
set flag "33" false
set flag "35" false
Put 1 on Record "Track" Data Index
Put 1 on Record "progression" Data Index
end
IF any inside bet lost each
begin
add 1 on Record "progression" Data Index
end
if flag "bet" true each
begin
IF flag "2" is false each
begin
Put 100% of Record "progression" Data to number 2
end
IF flag "4" is false each
begin
Put 100% of Record "progression" Data to number 4
end
IF flag "6" is false each
begin
Put 100% of Record "progression" Data to number 6
end
IF flag "8" is false each
begin
Put 100% of Record "progression" Data to number 8
end
IF flag "10" is false each
begin
Put 100% of Record "progression" Data to number 10
end
IF flag "11" is false each
begin
Put 100% of Record "progression" Data to number 11
end
IF flag "13" is false each
begin
Put 100% of Record "progression" Data to number 13
end
IF flag "15" is false each
begin
Put 100% of Record "progression" Data to number 15
end
IF flag "17" is false each
begin
Put 100% of Record "progression" Data to number 17
end
IF flag "20" is false each
begin
Put 100% of Record "progression" Data to number 20
end
IF flag "22" is false each
begin
Put 100% of Record "progression" Data to number 22
end
IF flag "24" is false each
begin
Put 100% of Record "progression" Data to number 24
end
IF flag "26" is false each
begin
Put 100% of Record "progression" Data to number 26
end
IF flag "28" is false each
begin
Put 100% of Record "progression" Data to number 28
end
IF flag "29" is false each
begin
Put 100% of Record "progression" Data to number 29
end
IF flag "31" is false each
begin
Put 100% of Record "progression" Data to number 31
end
IF flag "33" is false each
begin
Put 100% of Record "progression" Data to number 33
end
IF flag "35" is false each
begin
Put 100% of Record "progression" Data to number 35
end
IF flag "1" is false each
begin
Put 100% of Record "progression" Data to number 1
end
IF flag "3" is false each
begin
Put 100% of Record "progression" Data to number 3
end
IF flag "5" is false each
begin
Put 100% of Record "progression" Data to number 5
end
IF flag "7" is false each
begin
Put 100% of Record "progression" Data to number 7
end
IF flag "9" is false each
begin
Put 100% of Record "progression" Data to number 9
end
IF flag "12" is false each
begin
Put 100% of Record "progression" Data to number 12
end
IF flag "14" is false each
begin
Put 100% of Record "progression" Data to number 14
end
IF flag "16" is false each
begin
Put 100% of Record "progression" Data to number 16
end
IF flag "18" is false each
begin
Put 100% of Record "progression" Data to number 18
end
IF flag "19" is false each
begin
Put 100% of Record "progression" Data to number 19
end
IF flag "21" is false each
begin
Put 100% of Record "progression" Data to number 21
end
IF flag "23" is false each
begin
Put 100% of Record "progression" Data to number 23
end
IF flag "25" is false each
begin
Put 100% of Record "progression" Data to number 25
end
IF flag "27" is false each
begin
Put 100% of Record "progression" Data to number 27
end
IF flag "30" is false each
begin
Put 100% of Record "progression" Data to number 30
end
IF flag "32" is false each
begin
Put 100% of Record "progression" Data to number 32
end
IF flag "34" is false each
begin
Put 100% of Record "progression" Data to number 34
end
IF flag "36" is false each
begin
Put 100% of Record "progression" Data to number 36
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
set flag "19" false
set flag "21" false
set flag "23" false
set flag "25" false
set flag "27" false
set flag "30" false
set flag "32" false
set flag "34" false
set flag "36" false
set flag "1" false
set flag "3" false
set flag "5" false
set flag "7" false
set flag "9" false
set flag "12" false
set flag "14" false
set flag "16" false
set flag "18" false
set flag "2" false
set flag "4" false
set flag "6" false
set flag "8" false
set flag "10" false
set flag "11" false
set flag "13" false
set flag "15" false
set flag "17" false
set flag "20" false
set flag "22" false
set flag "24" false
set flag "26" false
set flag "28" false
set flag "29" false
set flag "31" false
set flag "33" false
set flag "35" false
Put 1 on Record "Track" Data Index
Put 1 on Record "progression" Data Index
End
end
END
Cool :thumbsup:
I just do a 5 step Marty on a loss if I don’t hit
1 2 4 8 16
Thanks God and Good Morning
Thanks RG and IG
Pls describe system.
Also if win first spin what to do next?
Love and Light
SugTips
What is there to explain that hasn't already been explained?
Wait for 19 numbers to show and then martingale five times on the remaining 18 unhit numbers.
If win on first or any spin then stop rinse and repeat.
Of course it is a rediculious system as there is no advantage in tracking so why do it in the first place?
By betting 18 numbers straight up you're at a disadvantage of 2.7‰
Again it begs the question why do that when betting red or black would only be 1.35‰ against you?
Yeah. It is ridiculous
Just something I do that wins for me
One thing I do notice is the wins come fast. Not like betting on a color
I think it has to do with the fact on average roughly 24 numbers hit in 37 spins
I could be wrong
I gave up trying to pursue playing roulette for anything more than fun
Does it wins? Does it?
What are u doing to have an edge then?
Quote from: Robbert on Jul 12, 07:22 AM 2019
Does it wins? Does it?
What are u doing to have an edge then?
I haven´t had much luck with it. (too many losses, but? Maybe a few hits you can get lucky, then quit) now, I have tested a new (similar system) but this IS wait until 16 numbers remain. This had better results. (see Topic now, DRAGON KING 16) O0
Iggy, i love your efforts your in putting in your systems.
BUT, if you put all your time, into learning AP. Where you really can get an edge.
Isnt that the smart thing to do?
My brain is drawing a blank
I can’t remember what the progression is called
But the betting progression where you need to win two in a row to be in profit works here to
Fibonacci?
I've tried running this system but it always stops session on first spin..