OK this one, has a VERY good winrate, from my testings now 80%-90% winrate.
(The code is only half complete)
TRIGGER/procedure; 2 numbers hit within a sector of 6. THEN you bet a Sector of 25 on the Opposite side on the wheen of the repeating sector...
It´s played with a POSITIVE PROGRESSION.
I put a stoploss at 2000u and a Stop at 1000 spins. (for testings)....
Test 1-5 (Livespins)
RX-code
system "RepeaterSector Trigger"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,2,3,5,8,13,21,32,64,128,256,512,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
//Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
set flag "bet" false
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
add 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
// if Record "Spin counter" Data index >= 2
IF flag "bet" false each
begin
if record "last1" layout is found within record "sector6" layout each
begin
set flag "bet" true
put 1 on Record "Spin counter" Data index
//put 1 on Record "progression" Data Index
Put 12 on Neighbor Count
IF number 0 has hit each
begin
copy number 5 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 32 has hit each
begin
copy number 24 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 15 has hit each
begin
copy number 16 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 19 has hit each
begin
copy number 33 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 4 has hit each
begin
copy number 1 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 21 has hit each
begin
copy number 20 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 2 has hit each
begin
copy number 14 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 25 has hit each
begin
copy number 31 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 17 has hit each
begin
copy number 9 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 34 has hit each
begin
copy number 22 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 6 has hit each
begin
copy number 18 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 27 has hit each
begin
copy number 29 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 13 has hit each
begin
copy number 7 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 36 has hit each
begin
copy number 28 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 11 has hit each
begin
copy number 12 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 30 has hit each
begin
copy number 35 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 8 has hit each
begin
copy number 3 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 23 has hit each
begin
copy number 26 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
IF number 10 has hit each
begin
copy number 0 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
end
// Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
end
//
if Record "Spin counter" Data index >= 5 each
begin
set flag "bet" false
put 1 on Record "Spin counter" Data index
// put 1 on Record "progression" Data Index
clear Record "bet" layout
clear Record "bet1" layout
end
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
add 1 to Record "Spin counter" Data index
end
Track last Number for 12 spins to
Record "last12" layout
Put 3 on Neighbor Count
Copy Neighbors of Record "last1" layout
to Record "sector6" Layout
if total spin count >= 1000 each time
begin
stop session
end
if total bankroll <= -2000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
end
END