Hi Ignatus I hope you can help me with the rx code
the system is this, you have to put into play the 5 most frequent flat bet numbers, no progression, thanks :)
Quote from: puntoit on Aug 05, 07:59 PM 2019
Hi Ignatus I hope you can help me with the rx code
the system is this, you have to put into play the 5 most frequent flat bet numbers, no progression, thanks :)
why would i do it for free? no..i won´t.
hi ok, I can donate but in this case the code must not be published let me know :D
Quote from: puntoit on Aug 07, 08:34 AM 2019
hi ok, I can donate but in this case the code must not be published let me know :D
Well, why not? Lucky you, i had an old colde now, but it´s not exacly as you decribed. but very similar,
First it collects all numbers hit 2 times. THEN if any of those numbers hit *3 times* its collected in another matrix, now, this "matrix" is not exacly 5 numbers Because if those (same) numbers hit a fourth time it calculated as another hit within this matrix (numbers hit 3 times)....and so on.. so usually now, 3-4 numbers bet (FLATBET) that has been hit A minimum of 3 times. Decent results (depending on your moneymanagement from a short test)...so, feel free make a donation, if you wish.... cheers O0
Hotnumbers Mania V.3 RX-codesystem "Hotnumbers Mania 3"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[5]
to Record "progression" Data
Set List[1,2,3,4]
to Record "Bets placed" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
to Record "Numbers Bet" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
if any number bet won each
begin
{ if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Hotnumbers" Layout
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 to Record "Bets placed" Data Index
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Last Number to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
Put 1 to Record "Numbers Bet" Data Index
end
else
begin }
set flag "bet" false
clear Record "Hotnumbers" Layout
clear Record "Hotnumbers2" Layout
Put 1 to Record "Bets placed" Data Index
put 1 to Record "progression" Data Index
Put 1 to Record "Numbers Bet" Data Index
Put 1 to Record "Bets placed" Data Index
//Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
end
// end
IF Record "Numbers Bet" Data Index >= 5
begin
set flag "bet" true
end
{ clear Record "Hotnumbers" Layout
Put 1 on Record "progression" Data Index
Put 1 to Record "Bets placed" Data Index
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "last1" layout to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
Put 1 to Record "Numbers Bet" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
clear Record "Hotnumbers" Layout
clear Record "Hotnumbers2" Layout
Put 1 on Record "progression" Data Index
Put 1 to Record "Bets placed" Data Index
Set Max to Record "Hotnumbers2" Layout Index
Add 1 to Record "Hotnumbers2" Layout Index
copy Record "last1" layout to Record "Hotnumbers2" Layout
Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
Add 1 to Record "Numbers Bet" Data
End
if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end
if flag "bet" false each
begin
If total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
IF Record "last1" layout is found within Record "Hotnumbers" layout each
begin
put 2 on Record "Bets placed" Data Index
Set Max to Record "Hotnumbers2" Layout Index
Add 1 to Record "Hotnumbers2" Layout Index
copy Record "last1" layout to Record "Hotnumbers2" Layout
// Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
// Add 1 to Record "Numbers Bet" Data Index
end
end
If Record "Bets placed" Data Index = 1 each
begin
IF Record "last1" layout is found within Record "Hotnumbers" layout each
begin
Set Max to Record "Hotnumbers2" Layout Index
Add 1 to Record "Hotnumbers2" Layout Index
copy Record "last1" layout to Record "Hotnumbers2" Layout
// Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
Add 1 to Record "Numbers Bet" Data Index
// Add 1 to Record "progression" Data Index
end
end
If Record "Bets placed" Data Index = 2 each
begin
IF Record "last1" layout is found within Record "Hotnumbers" layout each
begin
Set Max to Record "Hotnumbers2" Layout Index
Add 1 to Record "Hotnumbers2" Layout Index
copy Record "last1" layout to Record "Hotnumbers2" Layout
// Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
Add 1 to Record "Numbers Bet" Data Index
// Add 1 to Record "progression" Data Index
end
end
end
if Record "Numbers Bet" Data Index >= 5 each
begin
Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
//Add 1 to Record "progression" Data Index
end
if any inside bet lost each
begin
put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
// Add 1 to Record "progression" Data Index
end
IF Record "last1" layout is found within Record "last18" layout each
begin
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "last1" layout to Record "Hotnumbers" Layout
end
Track last Number for 10 spins to
Record "last18" layout
end
END
hello, made a donation, if you can correct the rx code because that's not good
if you can do it you must always put in play every spin the 5 most frequent last bet numbers
thank you
Quote from: puntoit on Aug 07, 11:22 AM 2019
hello, made a donation, if you can correct the rx code because that's not good
if you can do it you must always put in play every spin the 5 most frequent last bet numbers
thank you
Alright thanks, now, modified the code (better results!) to it will be more like you wanted. Now it will bet 4-5 hotnumbers hit 3+ times. You can modify this setting, (how many hotnumbers bet by changing these two lines in the code;
IF Record "Numbers Bet" Data Index >= 7
if Record "Numbers Bet" Data Index >= 7 eachYou must also increase this data, in the code (if you want a higher value)
Set List[1,2,3,4,5,6,7,8] to Record "Bets placed" Datacheers O0
RX-code Hotnumbers Mania V.5system "Hotnumbers Mania v5"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[5]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8]
to Record "Bets placed" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]
to Record "Numbers Bet" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
if any number bet won each
begin
{ if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Hotnumbers" Layout
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 to Record "Bets placed" Data Index
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Last Number to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
Put 1 to Record "Numbers Bet" Data Index
end
else
begin }
set flag "bet" false
clear Record "Hotnumbers" Layout
clear Record "Hotnumbers2" Layout
Put 1 to Record "Bets placed" Data Index
put 1 to Record "progression" Data Index
Put 1 to Record "Numbers Bet" Data Index
Put 1 to Record "Bets placed" Data Index
//Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
end
// end
IF Record "Numbers Bet" Data Index >= 7
begin
set flag "bet" true
end
{ clear Record "Hotnumbers" Layout
Put 1 on Record "progression" Data Index
Put 1 to Record "Bets placed" Data Index
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "last1" layout to Record "Hotnumbers" Layout
Put 100% of Record "progression" data to Record "Hotnumbers" Layout list
Put 1 to Record "Numbers Bet" Data Index
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
clear Record "Hotnumbers" Layout
clear Record "Hotnumbers2" Layout
Put 1 on Record "progression" Data Index
Put 1 to Record "Bets placed" Data Index
Set Max to Record "Hotnumbers2" Layout Index
Add 1 to Record "Hotnumbers2" Layout Index
copy Record "last1" layout to Record "Hotnumbers2" Layout
Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
Add 1 to Record "Numbers Bet" Data
End
if total bankroll >= 1000 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end
if flag "bet" false each
begin
If total inside bets count = 0 each
begin
put 1 on Record "progression" Data Index
IF Record "last1" layout is found within Record "Hotnumbers" layout each
begin
put 2 on Record "Bets placed" Data Index
Set Max to Record "Hotnumbers2" Layout Index
Add 1 to Record "Hotnumbers2" Layout Index
copy Record "last1" layout to Record "Hotnumbers2" Layout
// Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
// Add 1 to Record "Numbers Bet" Data Index
end
end
If Record "Bets placed" Data Index = 1 each
begin
IF Record "last1" layout is found within Record "Hotnumbers" layout each
begin
Set Max to Record "Hotnumbers2" Layout Index
Add 1 to Record "Hotnumbers2" Layout Index
copy Record "last1" layout to Record "Hotnumbers2" Layout
// Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
Add 1 to Record "Numbers Bet" Data Index
// Add 1 to Record "progression" Data Index
end
end
If Record "Bets placed" Data Index = 2 each
begin
IF Record "last1" layout is found within Record "Hotnumbers" layout each
begin
Set Max to Record "Hotnumbers2" Layout Index
Add 1 to Record "Hotnumbers2" Layout Index
copy Record "last1" layout to Record "Hotnumbers2" Layout
// Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
Add 1 to Record "Numbers Bet" Data Index
// Add 1 to Record "progression" Data Index
end
end
end
if Record "Numbers Bet" Data Index >= 7 each
begin
Put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
//Add 1 to Record "progression" Data Index
end
if any inside bet lost each
begin
put 100% of Record "progression" data to Record "Hotnumbers2" Layout list
// Add 1 to Record "progression" Data Index
end
IF Record "last1" layout is found within Record "last18" layout each
begin
Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "last1" layout to Record "Hotnumbers" Layout
end
Track last Number for 10 spins to
Record "last18" layout
end
END
the code must always play the first 5 most frequent numbers
game start from 37 spin
since he starts playing, he must always bet even when he has won
I know it's hard to do that with someone's help ;D
Quote from: puntoit on Aug 07, 04:51 PM 2019
since he starts playing, he must always bet even when he has won
I know it's hard to do that with someone's help ;D
Yes, i know? But i can´t code exactly as you wish, because? as i´ve explained, numbers hit 2 times is collected in 1 matrix, the *second* matrix numbers hit 3 times (or more) this IS because if the SAME number (That has been hit 2 times) hit more than 1 time for each that that is calculated as 1 new number in the Second matrix (numbers hit 3 times or more)....
Procedure: Wait 37 spins, then flat bet on 5 hotest Numbers O0
[reveal]
system "Normy bet on 5 Hotest Numbers System"
{
Description:
Wait 37 spins, then flat bet on 5 hotest Numbers
coded by: nOrMy2o0o
}
Method "main"
Begin
While Starting a New Session
Begin
Load single Wheel
Copy List [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,0] to record "table" layout
exit
End
add 1 to record "spins count" data
if record "spins count" data >= 37
begin
Call "Flag numbers that appeared"
call "clear bets"
loop until Total Number Bets count = 5
begin
call "place bets"
end
end
End
// ************************************************************************
Method "Flag numbers that appeared"
Begin
clear record "table" data
put 1 on record "table" layout index
put 1 on record "table" data index
put 0 on record "hit" data index
loop until record "table" layout index > record "table" layout count
begin
Calculate outcome of record "table" layout to record "table" data
Calculate outcome of record "table" layout to record "hit chk" data
if record "hit chk" data > record "hit" data
begin
put 100% record "hit chk" data on record "hit" data
end
add 1 to record "table" data index
add 1 to record "table" layout index
end
End
// ************************************************************************
Method "place bets"
Begin
put 1 on record "table" layout index
put 1 on record "table" data index
loop until record "table" layout index > record "table" layout count
begin
if record "table" data >= record "hit" data
begin
put 1 on record "table" layout
If Total Number Bets count >= 5
begin
exit
end
end
add 1 to record "table" data index
add 1 to record "table" layout index
end
If Total Number Bets count < 5
begin
subtract 1 from record "hit" data
end
End
// ************************************************************************
Method "clear bets"
Begin
put 1 on record "table" layout index
put 1 on record "table" data index
loop until record "table" layout index > record "table" layout count
begin
put 0 on record "table" layout
add 1 to record "table" data index
add 1 to record "table" layout index
end
End
[/reveal]
mythical, Normy 2000 the very code I wanted, thank you very much :thumbsup:
This one flat bet the top 5 hitter but in the last 50 spins this time. O0
Code: [reveal]
system "Normy bet on 5 Hotest Numbers System"
{
Description:
bet the top 5 hitter in the last 50 spins
coded by: nOrMy2o0o
}
Method "main"
Begin
While Starting a New Session
Begin
Load single Wheel
Copy List [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,0] to record "table" layout
exit
End
add 1 to record "spins count" data
Track Last Number for 50 spins to record "tracked numbers" layout
if record "spins count" data >= 50
begin
Call "Flag numbers that appeared"
call "clear bets"
loop until Total Number Bets count = 5
begin
call "place bets"
end
end
End
// ************************************************************************
Method "Flag numbers that appeared"
Begin
Clear record "table" data
Put 1 on record "tracked numbers" layout index
Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
begin
Put 1 on record "table" layout index
Loop until record "table" layout index > record "table" layout count
begin
If record "tracked numbers" layout = record "table" layout
begin
Put 100% of record "table" layout index to record "table" data index
add 1 to record "table" data
Set Max record "table" layout index
end
// Calculate outcome of record "table" layout to record "table" data
Calculate outcome of record "table" layout to record "hit chk" data
if record "hit chk" data > record "hit" data
begin
put 100% record "hit chk" data on record "hit" data
end
add 1 to record "table" data index
add 1 to record "table" layout index
end
Add 1 to record "tracked numbers" layout index
end
{
clear record "table" data
put 1 on record "table" layout index
put 1 on record "table" data index
put 0 on record "hit" data index
loop until record "table" layout index > record "table" layout count
begin
Calculate outcome of record "table" layout to record "table" data
Calculate outcome of record "table" layout to record "hit chk" data
if record "hit chk" data > record "hit" data
begin
put 100% record "hit chk" data on record "hit" data
end
add 1 to record "table" data index
add 1 to record "table" layout index
end
}
End
// ************************************************************************
Method "place bets"
Begin
put 1 on record "table" layout index
put 1 on record "table" data index
loop until record "table" layout index > record "table" layout count
begin
if record "table" data >= record "hit" data
begin
put 1 on record "table" layout
If Total Number Bets count >= 5
begin
exit
end
end
add 1 to record "table" data index
add 1 to record "table" layout index
end
If Total Number Bets count < 5
begin
subtract 1 from record "hit" data
end
End
// ************************************************************************
Method "clear bets"
Begin
put 1 on record "table" layout index
put 1 on record "table" data index
loop until record "table" layout index > record "table" layout count
begin
put 0 on record "table" layout
add 1 to record "table" data index
add 1 to record "table" layout index
end
End
[/reveal]
How do you define ''hot''?
2 parameters? 1) times it hits in x-spins and 2) spins since last hit?
I had made an Excel sheet lately which would sort the nr's ''hotness'' relative to these 2 parmeters...
Will share when I find it.
Anyone?
Is able to do an Excel tracker to show the number of hits always last 50 spins back. The point is to always play hottest numbers from the current 50 spins.
use ayks tracker config to 50...turns into a rolling tracker if that helps.taking last spin off replacing with new spin
Thanks 6sense.
Has anyone done simulations of this last code in longrun?
50-100 K spins, is the upward trend continuing?
Quote from: ozon on Oct 07, 05:49 PM 2019
Anyone?
Is able to do an Excel tracker to show the number of hits always last 50 spins back. The point is to always play hottest numbers from the current 50 spins.
@Ozon:
here is a file I had created a few months ago.
The ''hotness'' is calculated with the 2 following parameters:
1) Number of hits in the last 50 spins
2) Spins since last hit
So the ''hottests'' nrs will be the ones that got hit the most in the last x-spins, then sorted according to the spins since last hit.
Choose the tracking length in cell B2.
Tell me if you need more infos as the spins go by.