Again, not a "grail" but pretty good winrate, (played short sessions)...now tested STOP at 350 spins with a BR of 750u, i won 39/40 Live sessions..ok, ..each session (350 spins) will give about 70-90u profits,
or else use your own MM. (This system was also an experient)
Procedure; Wait for 2 hits in either High or Low AND Column A och C. (TRIGGER). Then you BET 3 corners at the unhit 2 columns (within the H/L just hit 2 times, and hit 2 times within column A or C). ALSO bet 3 Lines/Doublestreets at the opposite H/L. (no progression when any of the Lines hit, just re-bet).
Example. Lets say Column C (1-34) Hit 2 times and LOW hit 2 times. (TRIGGER) Then you BET corners (2/6), (8/12), (14/18) ALSO bet Lines (19/24), (25/30), (31/36).
Progressionline (neg); 1,3,9,27,81,243,729
TEST 1-2 LIVE.
RX-code
system "CT4"
// © ignatus 2019 ©
method "main"
begin
while starting a new session
begin
Set List [1,3,9,27,81,243,729] to Record "progression" Data
Copy List [corner(1:5),corner(7:11),corner(13:17)]
to Record "c1" Layout
Copy List [corner(2:6),corner(8:12),corner(14:18)]
to Record "c2" Layout
Copy List [corner(19:23),corner(25:29),corner(31:35)]
to Record "c3" Layout
Copy List [corner(20:24),corner(26:30),corner(32:36)]
to Record "c4" Layout
Copy List [Line(1-6),Line(7-12),Line(13-18)]
to Record "d1" Layout
Copy List [Line(19-24),Line(25-30),Line(31-36)]
to Record "d2" Layout
end
while on each spin
begin
If Record "d1" Layout list lost each
begin
add 1 on Record "progression" Data Index
end
If Record "d2" Layout list lost each
begin
add 1 on Record "progression" Data Index
end
If any corner bet won each
begin
call "reset"
end
if total bankroll <= -750 each
begin
stop session
end
if total spin count >= 350 each
begin
stop session
end
if total inside bets count = 0 each
begin
if Low hit more 1 times each
begin
if column C hit more 1 time each
begin
set flag "c1" true
end
If Column A hit more 1 time each
begin
set flag "c2" true
end
end
IF High hit more 1 time each
begin
if column C hit more 1 time each
begin
set flag "c3" true
end
If column A hit more 1 time each
begin
set flag "c4" true
end
end
end
{ if flag "d1" true each
begin
IF Line(13-18) has hit each
begin
set flag "d1L3" true
end
IF Line(19-24) has hit each
begin
set flag "d1L4" true
end
IF Line(25-30) has hit each
begin
set flag "d1L5" true
end
IF Line(31-36) has hit each
begin
set flag "d1L6" true
end
end
if flag "d2" true each
begin
IF Line(1-6) has hit each
begin
set flag "d2L1" true
end
IF Line(7-12) has hit each
begin
set flag "d2L2" true
end
IF Line(25-30) has hit each
begin
set flag "d2L5" true
end
IF Line(31-36) has hit each
begin
set flag "d2L6" true
end
end
if flag "d3" true each
begin
IF Line(1-6) has hit each
begin
set flag "d3L1" true
end
IF Line(7-12) has hit each
begin
set flag "d3L2" true
end
IF Line(13-18) has hit each
begin
set flag "d3L3" true
end
IF Line(19-24) has hit each
begin
set flag "d3L4" true
end
end
}
IF flag "c1" true
begin
Put 100% of Record "progression" Data to Record "c1" Layout List
Put 100% of Record "progression" Data to Record "d2" Layout List
end
IF flag "c2" true
begin
Put 100% of Record "progression" Data to Record "c2" Layout List
Put 100% of Record "progression" Data to Record "d2" Layout List
end
IF flag "c3" true
begin
Put 100% of Record "progression" Data to Record "c3" Layout List
Put 100% of Record "progression" Data to Record "d1" Layout List
end
IF flag "c4" true
begin
Put 100% of Record "progression" Data to Record "c4" Layout List
Put 100% of Record "progression" Data to Record "d1" Layout List
end
If Record "progression" Data Index > Record "progression" Data Count
Begin
call "reset"
End
end
END
// ************************************************************************
Method "reset"
Begin
Set flag "H" false
Set flag "L" false
Set flag "c1" false
Set flag "c2" false
Set flag "c3" false
Set flag "c4" false
{ clear Record "d1" Layout
clear Record "d2" Layout
clear Record "c1" Layout
clear Record "c2" Layout
clear Record "c3" Layout
clear Record "c4" Layout
}
Put 1 on Record "progression" Data Index
end
thanks again!
Tell me something, please. Live sessions are different from rx software random number generator? I mean, I shouldn't use RNG from RX from now on?
Thx
There is no difference. The generated numbers in both cases have the exact same random properties and a simulator won't cheat against you.
There is one reason people are scared of rng. If the last number was 10, with a live wheel you can tell that it was 10, because the ball landed in that pocket. Whereas with rng you cannot tell if the casino software generated 10 randomly, or generated 10 because you didn't have a chip on that number.
It makes sense, thank you!