Hi guys.
I'm literally looking to earn £20 a day from roulette.
Im using a £100 bankroll.
Does anybody have any safe strategies (2-3 wins) I could use.
And I understand there is no fool proof way just maybe a good way.
Thankyou in advance
Hi MILLWARD,
I don't know if its coincidence or what, I just got into this yesterday and I believe this is exactly what wanted!!
It is called the Masaniello Method, exactly like a method that you're looking for, win goal at 20 units and stop loss at 100 units.
I found this method really interesting and got a high winning rate at 80+%, then I tried it yesterday in real casino and won 35 units with this method, so thought to share it with you. :D
These are the rules that I set and to follow when betting:
- Take the last spun colour to decide my bet on which side.
- I bet nothing when the method asked to bet nothing, follow the method and be patient.
- At any profit / new high, reset back the progression, I think this is very IMPORTANT to stay in the green zone for longer time.
- I cut off the last line and the most right column in the original method to avoid risking more units at last (Not sure if it's a good or bad move to cut off?)
- Create recovery levels if your budget can afford, example: 3 levels
1st level: Start with 1 unit and follow the method
If loss go to 2nd level,
2nd level (Recovery): Start with 2 units and follow the method until you're back to level 1
if loss go to 3rd level,
3nd level (Recovery): Start with 4 units and follow the method until you're back to level 1
If loss go back home, you're super duper lucky shit that time and not advised to bet anymore, go back to work, gain back all the losses then you can try again, luck is difficult to predict sometimes.
Yes, it sounds like a martingale system on a modified martingale method, but it is more safer I believe and fun to play! :D Enjoy
This is the direct link to the method or you can download it from the attachment :
link:s://:.rouletteforum.cc/index.php?topic=20863.0
Glad if someone can put this into test or give more insights on this, enjoy everyone! :)
Hi Thankyou for your input.
I tried this a few times and its not the best tracker.
Ill keep looking
After years of playing it online GUT is still one of my most profitable strategies. But be warned: It requires practice to be mastered. A few videos are on my channel: link:s://:.youtube.com/watch?v=yfS_7BSFgCg
I nowadays play with 1000 units to win 1000 units. My session ratio is 5 won to 1 lost. I'm that confident playing it that I use a very aggressive adjustable negative progression.
Naysayers response: It has been tested one quadrillion spins an it failed?!
No it was not and it had not. Tested was the first crossing only leaving out the most important part of the strategy: The human assessment.
Why progression? Because using the strategy reduces my variance to such a low level that it can be overcome easily. That is the key. Everyone who has basic understanding of the math of gambling knows what that means.
Regards and good luck!
Lohrno's Doublestreet System
link:s://:.vlsroulette.com/index.php?topic=3.0
and Iboba's Rolling Street System
link:s://:.rouletteforum.net/cgi-bin/forum/Blah.pl?m-1238424569/
GOLDROSEN make sure you play Baccarat as there is no zero.
Very important as Zero will defeat you long term.
Yes, don't play the last column and reset if you win a few units early.
I have a complete money management strategy for this system which I plan to use on my next Asian adventure to just turnover my money and earn comp points for free meals and accommodation.
I've attached my money management rules for using that method with Baccarat.
I bet on the tie each time I have to bet on the zero
Stake always 1000
My staking is in Phillpine Peso as that's where I favour playing.
I've put the amounts into English pounds as well.
I bet tie with the machine baccarat
I bet banker with a male dealer
I bet player with a female dealer.
I can only lose if the machine never gives a tie or if the female dealer never deals a player or if the male dealer never deals a banker.
I don't play the all the hands in one go I wander around the casino picking different tables for each bet.
Hi Mate.The Massaniello also exists Two Dozens.Flatino(Iboba) He also wrote better systems.Study Glc's systems.For example Penthouse.A parachute version Hector Grail.Good Luck
You won't find a complete system, but you can use these to make your own.The forum and a lot of learning make it better.
system "Lohnro Double Streets v3.3"
{
*************************************
* System by Lohnro
* on the VIP Lounge
* Roulette Extreme Code
* by Moch
*************************************
link:://gambling.projectsydney.com/viewtopic.php?p=37848#37848
We are looking at Double Streets.
Before a bet is made, track the last 18 spins.
In 18 spins every street SHOULD hit 3 times.
What we are looking for is D/S that have hit EXACTLY twice in the last 18 spins.
So we may be betting on 1 D/S OR 2 D/S only.
}
method "main" begin
// start up
while starting new session begin
Clear all records
call "Init"
call "WheelType"
exit
end
// count spins
add 1 record"TotalSpins" data
// do the tracking
track last number for 12 spins record"Last12Spins"layout
copy last number record"LastN"layout
call "TrackLines"
// Bankroll
if bankroll > record"HighBankroll"data begin
put 100% bankroll record"HighBankroll"data
end
// act on a loss
if net < 0 begin
set flag "qualified" true
if record"BetType"data=1 begin
if record"BetLayout"layout count = 1 begin
add 1 record"Progression1"data index
if record"Progression1"data index > record"Progression1"data count begin
put 1 record"Progression1"data index
call "GetLast12Spins"
set flag "qualified" false
end
end
if record"BetLayout"layout count = 2 begin
add 1 record"Progression2"data index
if record"Progression2"data index > record"Progression2"data count begin
put 1 record"Progression2"data index
call "GetLast12Spins"
set flag "qualified" false
end
end
end
else begin
call "CalculateNextBet"
end
end
// act on a win
if net > 0 begin
if record"BetType"data=1 begin
if record"BetLayout"layout count = 1 begin
put 1 record"Progression1"data index
end
if record"BetLayout"layout count = 2 begin
put 1 record"Progression2"data index
end
end
else begin
call "CalculateNextBet"
end
if flag "Last12W" true begin
call "GetLast12Spins"
end
else begin
call "Reset"
end
set flag "qualified" false
end
// act when not qualified
if flag "qualified" false begin
if flag "Ready2Bet" true begin
call "GetLines2BetOn"
set flag "Ready2Bet" false
set flag "qualified" true
if record"BetLayout"layout count > record "LineHits" data begin
call "GetLast12Spins"
set flag "qualified" false
end
end
end
// act when qualified
if flag "qualified" true begin
if record"BetType"data=1 begin
if record"BetLayout"layout count = 1 begin
put 100% record"Progression1"data record"BetLayout"layout list
end
if record"BetLayout"layout count = 2 begin
put 100% record"Progression2"data record"BetLayout"layout list
end
end
else begin
call "CalculateNextBet"
put 100% record"Progression"data record"BetLayout"layout list
end
set flag "qualified" false
end
end
// Methods
method "Reset" begin
set flag "Ready2Bet" false
put 0 record"TotalSpins" data
end
method "Init" begin
set list [1,1,2,2,3,3,4,4,5,6,8,10] record "Progression1" data
set list [1,2,3,4,6,9] record "Progression2" data
copy list [1,2,3,4,5,6] record"Line1"layout
copy list [7,8,9,10,11,12] record"Line2"layout
copy list [13,14,15,16,17,18] record"Line3"layout
copy list [19,20,21,22,23,24] record"Line4"layout
copy list [25,26,27,28,29,30] record"Line5"layout
copy list [31,32,33,34,35,36] record"Line6"layout
set list [0,0,0,0,0,0] record "LineMask" data
// defaults
put 18 record"MaxSpins"data
put 0 record"TotalSpins"data
put 2 record "LineHits" data
// flags
set flag "Last12W" false
set flag "Last12L" false
set flag "qualified" false
set flag "Ready2Bet" false
// Input
group begin
display "System Lohnro Double Streets v3.1"
display "by Lohnro"
input dropdown " Wheel Type ?
1:= Single Zero
2:= Double Zero " record"Wheel"data
input data "Number of Spins to track ?" record"MaxSpins"data
input checkbox "After a win use last 12 spins" flag "Last12W"
input dropdown "Progression Type ?
1:= Lonhro Progression
2:= Positive on a win" record"BetType"data
end
// assign
put 100% bankroll record"HighBankroll"data
put 100% bankroll record"LowBankroll"data
end
method "GetLines2BetOn" begin
clear record"BetLayout"layout
put 1 record"BetLayout"layout index
put 1 record"LineMask"data index
put 0 record"3Hits"data
loop until record "LineMask" data index > record "LineMask" data count begin
if record "LineMask" data = record "LineHits" data begin
if record "LineMask" data index = 1 begin
copy line(1-6) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 2 begin
copy line(7-12) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 3 begin
copy line(13-18) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 4 begin
copy line(19-24) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 5 begin
copy line(25-30) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 6 begin
copy line(31-36) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
end
add 1 record "LineMask" data index
end
set list [0,0,0,0,0,0] record "LineMask" data
end
method "GetLast12Spins" begin
put 1 record"Last12Spins"layout index
loop until record"Last12Spins"layout index > record"Last12Spins"layout count begin
copy record"Last12Spins"layout record"LastN"layout
call "TrackLines"
add 1 record"Last12Spins"layout index
end
put 11 record"TotalSpins" data
end
method "TrackLines" begin
if record"LastN"layout found record"Line1"layout begin
put 1 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line2"layout begin
put 2 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line3"layout begin
put 3 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line4"layout begin
put 4 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line5"layout begin
put 5 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line6"layout begin
put 6 record "LineMask" data index
add 1 record "LineMask" data
end
if record"TotalSpins" data = record"MaxSpins"data begin
set flag "Ready2Bet" true
put 0 record"TotalSpins" data
end
end
method "CalculateNextBet" begin
put 0 record"Progression"data
put 0 record"Balance"data
set max record"BetLayout"layout index
put 100% record"BetLayout"layout index record"Units"data
loop until record"Balance"data > record"HighBankroll"data begin
add 1 record"Progression"data
duplicate record"Progression" record"Balance"
put 6 record"Payoff"data
subtract 100% record"Units"data record"Payoff"data
multiply 100% record"Payoff"data record"Balance"data
add 100% bankroll record"Balance"data
end
end
method "WheelType" begin
if record"Wheel"data=1 begin
Load Single Wheel
end
else begin
Load Double Wheel
end
end
line
Hi, I need a change to this dgt
add the following six missed total lines 11
Plot 18 spins to put into play all the sestines that have frequency 2 progression in winning.
At the first win, stop the game.
Start counting 18 new spins
thanks
system "Lohnro Double Streets v3.3"
{
*************************************
* System by Lohnro
* on the VIP Lounge
* Roulette Extreme Code
* by Moch
*************************************
link:://gambling.projectsydney.com/viewtopic.php?p=37848#37848
We are looking at Double Streets.
Before a bet is made, track the last 18 spins.
In 18 spins every street SHOULD hit 3 times.
What we are looking for is D/S that have hit EXACTLY twice in the last 18 spins.
So we may be betting on 1 D/S OR 2 D/S only.
}
method "main" begin
// start up
while starting new session begin
Clear all records
call "Init"
call "WheelType"
exit
end
// count spins
add 1 record"TotalSpins" data
// do the tracking
track last number for 12 spins record"Last12Spins"layout
copy last number record"LastN"layout
call "TrackLines"
// Bankroll
if bankroll > record"HighBankroll"data begin
put 100% bankroll record"HighBankroll"data
end
// act on a loss
if net < 0 begin
set flag "qualified" true
if record"BetType"data=1 begin
if record"BetLayout"layout count = 1 begin
add 1 record"Progression1"data index
if record"Progression1"data index > record"Progression1"data count begin
put 1 record"Progression1"data index
call "GetLast12Spins"
set flag "qualified" false
end
end
if record"BetLayout"layout count = 2 begin
add 1 record"Progression2"data index
if record"Progression2"data index > record"Progression2"data count begin
put 1 record"Progression2"data index
call "GetLast12Spins"
set flag "qualified" false
end
end
end
else begin
call "CalculateNextBet"
end
end
// act on a win
if net > 0 begin
if record"BetType"data=1 begin
if record"BetLayout"layout count = 1 begin
put 1 record"Progression1"data index
end
if record"BetLayout"layout count = 2 begin
put 1 record"Progression2"data index
end
end
else begin
call "CalculateNextBet"
end
if flag "Last12W" true begin
call "GetLast12Spins"
end
else begin
call "Reset"
end
set flag "qualified" false
end
// act when not qualified
if flag "qualified" false begin
if flag "Ready2Bet" true begin
call "GetLines2BetOn"
set flag "Ready2Bet" false
set flag "qualified" true
if record"BetLayout"layout count > record "LineHits" data begin
call "GetLast12Spins"
set flag "qualified" false
end
end
end
// act when qualified
if flag "qualified" true begin
if record"BetType"data=1 begin
if record"BetLayout"layout count = 1 begin
put 100% record"Progression1"data record"BetLayout"layout list
end
if record"BetLayout"layout count = 2 begin
put 100% record"Progression2"data record"BetLayout"layout list
end
end
else begin
call "CalculateNextBet"
put 100% record"Progression"data record"BetLayout"layout list
end
set flag "qualified" false
end
end
// Methods
method "Reset" begin
set flag "Ready2Bet" false
put 0 record"TotalSpins" data
end
method "Init" begin
set list [1,1,2,2,3,3,4,4,5,6,8,10] record "Progression1" data
set list [1,2,3,4,6,9] record "Progression2" data
copy list [1,2,3,4,5,6] record"Line1"layout
copy list [7,8,9,10,11,12] record"Line2"layout
copy list [13,14,15,16,17,18] record"Line3"layout
copy list [19,20,21,22,23,24] record"Line4"layout
copy list [25,26,27,28,29,30] record"Line5"layout
copy list [31,32,33,34,35,36] record"Line6"layout
set list [0,0,0,0,0,0] record "LineMask" data
// defaults
put 18 record"MaxSpins"data
put 0 record"TotalSpins"data
put 2 record "LineHits" data
// flags
set flag "Last12W" false
set flag "Last12L" false
set flag "qualified" false
set flag "Ready2Bet" false
// Input
group begin
display "System Lohnro Double Streets v3.1"
display "by Lohnro"
input dropdown " Wheel Type ?
1:= Single Zero
2:= Double Zero " record"Wheel"data
input data "Number of Spins to track ?" record"MaxSpins"data
input checkbox "After a win use last 12 spins" flag "Last12W"
input dropdown "Progression Type ?
1:= Lonhro Progression
2:= Positive on a win" record"BetType"data
end
// assign
put 100% bankroll record"HighBankroll"data
put 100% bankroll record"LowBankroll"data
end
method "GetLines2BetOn" begin
clear record"BetLayout"layout
put 1 record"BetLayout"layout index
put 1 record"LineMask"data index
put 0 record"3Hits"data
loop until record "LineMask" data index > record "LineMask" data count begin
if record "LineMask" data = record "LineHits" data begin
if record "LineMask" data index = 1 begin
copy line(1-6) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 2 begin
copy line(7-12) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 3 begin
copy line(13-18) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 4 begin
copy line(19-24) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 5 begin
copy line(25-30) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 6 begin
copy line(31-36) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
end
add 1 record "LineMask" data index
end
set list [0,0,0,0,0,0] record "LineMask" data
end
method "GetLast12Spins" begin
put 1 record"Last12Spins"layout index
loop until record"Last12Spins"layout index > record"Last12Spins"layout count begin
copy record"Last12Spins"layout record"LastN"layout
call "TrackLines"
add 1 record"Last12Spins"layout index
end
put 11 record"TotalSpins" data
end
method "TrackLines" begin
if record"LastN"layout found record"Line1"layout begin
put 1 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line2"layout begin
put 2 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line3"layout begin
put 3 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line4"layout begin
put 4 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line5"layout begin
put 5 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line6"layout begin
put 6 record "LineMask" data index
add 1 record "LineMask" data
end
if record"TotalSpins" data = record"MaxSpins"data begin
set flag "Ready2Bet" true
put 0 record"TotalSpins" data
end
end
method "CalculateNextBet" begin
put 0 record"Progression"data
put 0 record"Balance"data
set max record"BetLayout"layout index
put 100% record"BetLayout"layout index record"Units"data
loop until record"Balance"data > record"HighBankroll"data begin
add 1 record"Progression"data
duplicate record"Progression" record"Balance"
put 6 record"Payoff"data
subtract 100% record"Units"data record"Payoff"data
multiply 100% record"Payoff"data record"Balance"data
add 100% bankroll record"Balance"data
end
end
method "WheelType" begin
if record"Wheel"data=1 begin
Load Single Wheel
end
else begin
Load Double Wheel
end
end
Quote from: Gutroulett on Dec 10, 12:33 AM 2019No it was not and it had not. Tested was the first crossing only leaving out the most important part of the strategy: The human assessment.
Did people really grasp GUT? It is a flat bet.
Say you have crossing 16-15; you have to bet the remaining 16 non-hit against 15, 1x’s. But it’s really 16-21; the 6 that have hit more than once are still in play, so the crossing can lose to one of them.
But you have two chances to win, by betting 16 units twice.
Now have you any of your own data on the average to hit for non-hits?
In the posted non-hit time tables in real roulette spins section, you can see these average to hit; even if it’s a 1/37 spin.
So 21 of the starting 37 have hit; now the remaining non-hit have an average to hit of 3 spins. Once you have 26 of the starting 37 hit; the average goes up to 4 spins.
When 26 of the starting 37 have hit, the average to hit goes up to 4; so the 11 you would be betting can be bet 3 times flat bet; but you have data that says it could take 4 spins on average. What does Winkel say? How did we get to this crossing? You need to look at how the repeats are happening!
Look at it like this; usually repeats happen over 40 spins, the 40 spins broke in to 4 groups of 10 spins, 1-3-5-7. By the 60th spin repeats are usually 30 against 30 of the starting 37, just 7 non-hits remain.
Here is the 16-15 crossing
You can see I bet it would not get to the crossing and this is on RNG in Ladbrokes.
Reason the non-hits are fast; to me the 21st non-hit should come around spin 31not spin 28.
I bet that it would not cross and lost again. Again I bet the 1x+>1x and increased the 1x’s to 2 unit and win. Again I bet the 1x+>1x and win.
You can see I bet the remaining non-hits and lost, re-bet and win.
As mentioned, the 1-3-5-7.
So you can see it’s marked. The non-hit’s got 25. The 40 spins should get 16 repeats over the 40 spins. We can see that 25 hit; but if 16 are fair? Then the non-hit is fast by 1.
Now if you do some work; like get random.org to give you 60 spins; you could find out if the repeats of 1-3-5-7; over 40 spins is fair. It’s in GIF-KING aka the Generals 10’000 star burst spins.
So a safe system; just think of Gizmo reading the 1/37 spins; well with the 1-3-5-7 you have some structure, so try to read the TROT that the GIF-KING likes to think does not show.