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Roulette-focused => Bet selection => Topic started by: ignatus on Jan 04, 11:18 AM 2020

Title: X6 Sector CycleBet 2
Post by: ignatus on Jan 04, 11:18 AM 2020
Well! Just experimenting with this bet now, only 6+6+6 Sectors Bet in a Cyclic bet. First 5 spins only 1 sector then 2nd sector for 2 spins, then 3rd sector...

Progressionline 1,1,1,1,2,3,6,12,24 STOP

What i noticed now, with this bet, first SHORT TERM All tests i did reached a good positive Target before drop. ALSO recovery (Short term) is also good. But ofc, longer term it will drop. So? This Betselection May be useful played Hit´n Run,

TEST 1-5 Livespins

Rx-code
system "X6 Sector CycleBet 2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 1000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 1000 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 1000 to Record "LowestBR" Data

    Set List[1,1,1,1,2,3,6,12,24]
    //1,1,1,2,5,18,63,221,775]
    //1,2,5,12,30,75,175,400,1000]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
 
  if total bankroll <= -10000 each
begin
stop session
end


{
IF Record "TotalBR" data >= 1500 each
begin
stop session
end

IF Record "LowestBR" data <= -1000 each
begin
stop session
end
}

{  if total bankroll >= 1100 each time
begin
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin


            put 1000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1000 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
         //   stop session

        end

{if Record "TotalBR" data <= -750 each
begin
stop session
end }




  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
  Add 1 to Record "progression" Data index
//  put 1 on Record "win" Data Index
end
end



{
  If Record "win" Data Index >= 3 each
    Begin
      put 1 on Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end

   }






   if Record "Spin counter" Data index = 1
   begin
  // set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
//  Put 100% of Record "progression" Data to Record "bett1" layout list
//  Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
  // Put 100% of Record "progression" Data to Record "bett2" layout list
  // Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
  // Put 100% of Record "progression" Data to Record "bett3" layout list
  // Put 100% of Record "progression" Data to Record "bet3" layout list
   end

{   if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
  // Put 100% of Record "progression" Data to Record "bett4" layout list
  // Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 12
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
  // Put 100% of Record "progression" Data to Record "bett5" layout list
  // Put 100% of Record "progression" Data to Record "bet5" layout list
   end

     if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout
   Put 100% of Record "progression" Data to Record "bett7" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout
   Put 100% of Record "progression" Data to Record "bett8" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

}



if Record "Spin counter" Data index >= 5 each
begin
set flag "bet" true
end

if Record "Spin counter" Data index >= 7 each
begin
set flag "bet2" true
end

add 1 to Record "Spin counter" Data index



{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}
Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end

  if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End
   
  //reset all flags false
  // put 1 on Record "Spin counter" Data index

  end
END
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 04, 02:31 PM 2020
This may be one of my best system so far,...  O0

Now tested 5 Live sessions, all winners.

BR/Stoploss (As you can see in the last chart, it recoverd and won from -1500u etc, Also, it had (6) LOSSES, but did recover and win.  8) so i´d say a minimum BR of somewhere between 1750-2000u

Wingoal +1500u

RX-code, v.2 classical testing chart
system "X6 Sector CycleBet 2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 1000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 1000 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 1000 to Record "LowestBR" Data

    Set List[1,1,1,1,2,3,6,12,24]
    //1,1,1,2,5,18,63,221,775]
    //1,2,5,12,30,75,175,400,1000]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
 
  if total bankroll <= -1000 each
begin
stop session
end

  if total bankroll >= 1500 each
begin
stop session
end


{
IF Record "TotalBR" data >= 1500 each
begin
stop session
end

IF Record "LowestBR" data <= -1000 each
begin
stop session
end
}

{  if total bankroll >= 1100 each time
begin
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin


            put 1000 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1000 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
         //   stop session

        end

{if Record "TotalBR" data <= -750 each
begin
stop session
end }




  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
  Add 1 to Record "progression" Data index
//  put 1 on Record "win" Data Index
end
end



{
  If Record "win" Data Index >= 3 each
    Begin
      put 1 on Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end

   }






   if Record "Spin counter" Data index = 1
   begin
  // set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
//  Put 100% of Record "progression" Data to Record "bett1" layout list
//  Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
  // Put 100% of Record "progression" Data to Record "bett2" layout list
  // Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
  // Put 100% of Record "progression" Data to Record "bett3" layout list
  // Put 100% of Record "progression" Data to Record "bet3" layout list
   end

{   if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
  // Put 100% of Record "progression" Data to Record "bett4" layout list
  // Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 12
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
  // Put 100% of Record "progression" Data to Record "bett5" layout list
  // Put 100% of Record "progression" Data to Record "bet5" layout list
   end

     if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout
   Put 100% of Record "progression" Data to Record "bett7" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout
   Put 100% of Record "progression" Data to Record "bett8" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

}



if Record "Spin counter" Data index >= 5 each
begin
set flag "bet" true
end

if Record "Spin counter" Data index >= 7 each
begin
set flag "bet2" true
end

add 1 to Record "Spin counter" Data index



{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}
Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end

  if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End
   
  //reset all flags false
  // put 1 on Record "Spin counter" Data index

  end
END


Title: Re: X6 Sector CycleBet 2
Post by: Clf7 on Jan 04, 06:18 PM 2020
Ignatus when you post a method why are you not saying how to play exaclty your Method!?
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 04, 06:37 PM 2020
Quote from: Clf7 on Jan 04, 06:18 PM 2020
Ignatus when you post a method why are you not saying how to play exaclty your Method!?

Well? i thought it was understood from the first x6....but OK here you go...

GAMEPLAY

BET is 6+6+6 Sectors bet in a (progressive cycle bet) Current number(not bet) only its 3+3 neigbours (on each side of current number) is bet. (That´s the sector bet). So. The cycle-bet is; FIRST 6 sector/neigbour bet, for 5 spins with 1u, then next 6 second sector bet (now 12 number total bet) for 2 spins, after that, next spin, next spin 6 sector-bet (18 number),....

BTW, have you even tried the code? Now i just ran 10 random Live-session won 9/10 ....perhaps you havent realized what this system is , idk,..in time maybe yes  :question:
Title: Re: X6 Sector CycleBet 2
Post by: Clf7 on Jan 04, 06:42 PM 2020
Not clear yet,i dont get it, i dont know If anyone tested it,too.I am new on the forum and the most guys i saw here said that your systems finally dont working....dont know who to Trust.
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 04, 06:42 PM 2020
20 Sessions tested won 17/20. What is that = 85% winrate.  :ooh:
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 04, 06:43 PM 2020
Quote from: Clf7 on Jan 04, 06:42 PM 2020
Not clear yet,i dont get it, i dont know If anyone tested it,too.I am new on the forum and the most guys i saw here said that your systems finally dont working....dont know who to Trust.

pls, TEST before you claim something like that... i dont know either?? just finished the code today, i havent tested it enough, but my first results look good..  :yawn:
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 04, 06:53 PM 2020
OK next another 20 Live-session tested, won 18/20 that is = 90% winrate.

so? What is seems now, i have given away a "HG" for free. Knock yourself out. I can be pretty sure this is a good system after testing 40 Livesessions (or more)...

Cheers  O0
Title: Re: X6 Sector CycleBet 2
Post by: Clf7 on Jan 04, 07:00 PM 2020
Could you give an example how to play?
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 04, 07:05 PM 2020
Quote from: Clf7 on Jan 04, 07:00 PM 2020
Could you give an example how to play?

no, sorry i can´t. IF you cannot understand what i have already said (described gameplay in earlier post) If you still don´t understand how to play, i suggest you get the trial version (or buy) the RX software (BTW the worlds best software imo)...and then you can run the RX-code posted....you can find the download link here; link:://:.uxsoftware.com/pages/download.html (link:://:.uxsoftware.com/pages/download.html)
Title: Re: X6 Sector CycleBet 2
Post by: Mister Eko on Jan 04, 07:14 PM 2020
Ignatud you have 100 free hg. Do you play in real money?

Anyway pls, what is these terible horrible pictures above???
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 04, 07:16 PM 2020
Quote from: Mister Eko on Jan 04, 07:14 PM 2020
Ignatud you have 100 free hg. Do you play in real money?

No,...I am poor, thats why. So then TEST yourself this system, and then you can PROVE it works, after that, you can give some donatons, ... IF you TESTING results show good results (like mine?)... 8)
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 04, 07:17 PM 2020
Quote from: Mister Eko on Jan 04, 07:14 PM 2020

Anyway pls, what is these terible horrible pictures above???

What picture??
Title: Re: X6 Sector CycleBet 2
Post by: Clf7 on Jan 04, 07:32 PM 2020
But ignatus If it is the "HG" you could Play even with few money and then Play bigger.It makes no sense that you are not playing your systems with your own money...
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 04, 07:39 PM 2020
Quote from: Clf7 on Jan 04, 07:32 PM 2020
But ignatus If it is the "HG" you could Play even with few money and then Play bigger.It makes no sense that you are not playing your systems with your own money...

First, i havent found a system that i would be "Satisfied with", (But perhaps i am now?) Also as i mentioned I AM POOR, i dont have the founds to play.... true story. Perhaps later, we´ll see..
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 04, 08:28 PM 2020
ok now again tested another 20 sessions Lost 5 that is 15/20 won= 75% winrate.

60 Live sessions tested in total.

First was two was 35/40 wins, now.... 50/60 Sessions Won Total, that is..= 83% winrate , so far  O0
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 05, 03:29 AM 2020
Quote from: Clf7 on Jan 04, 07:00 PM 2020
Could you give an example how to play?

I did a short demovideo now.. link:s://youtu.be/Ske5LeDaN7Y (link:s://youtu.be/Ske5LeDaN7Y)
Title: Re: X6 Sector CycleBet 2
Post by: Clf7 on Jan 05, 06:41 AM 2020
Another question....Steve says that If a Method needs a Progression line and dont working with flat bets then finally is not a working Method.Whats your opinion on that?
Title: Re: X6 Sector CycleBet 2
Post by: Robbert on Jan 05, 07:21 AM 2020
True, if you dont have an edge. No staking plan or Progression will fix it.

In fact, even if you have an edge, a progression is the worst way to go.
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 05, 07:33 AM 2020
Quote from: Clf7 on Jan 05, 06:41 AM 2020
Another question....Steve says that If a Method needs a Progression line and dont working with flat bets then finally is not a working Method.Whats your opinion on that?

EVERYTHING will LOSE in the long run, FLATBET OR PROGRESSION... (This is Roulette) BUT? SHORT TERM you can win "Anything can win short term"-Steve...but this is also not just "Anything" This BETSELECTION+The Cycle Bet HAS been tested and tested,..and proved to work pretty well.... FURTHERMORE USING A SHORT progressionline, you CAN and WILL recover (most of the time), also Short Term. so pls..test this system first and run the software, you will see... thank you
Title: Re: X6 Sector CycleBet 2
Post by: Clf7 on Jan 05, 07:41 AM 2020
So you mean even Roulette Computers from Steve loses at Long Term!?
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 05, 07:49 AM 2020
Quote from: Clf7 on Jan 05, 07:41 AM 2020
So you mean even Roulette Computers from Steve loses at Long Term!?

Yes ofc, nothing wins "forever" in Roulette. That means... IF you play at the SAME TABLE, a bad sequence will always come sooner or later....BUT play one short session, THEN stop/Take a break or Switch Tables, you CAN Be profitable in the "long run",..yes (Depending on your Betselection etc)
Title: Re: X6 Sector CycleBet 2
Post by: Clf7 on Jan 05, 07:52 AM 2020
They will stop working If they Change the wheels,Ball etc.Until then it  will Work.
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 05, 07:55 AM 2020
Quote from: Clf7 on Jan 05, 07:52 AM 2020
They will stop working If they Change the wheels,Ball etc.Until then it  will Work.

Anyway post these philosofical questions in another thread pls, and focus on this system/and testing. Thank you:/
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 05, 10:52 AM 2020
Well now, i tested different MM ideas, and the minimum BR Now i figure is 1500u (and, in the Code it will STOP Before that BR limit is busted).... What is good also with this MM now, that in some cases (loss of progressionline, one or more times) BUT it recovers and wins, (i post 4 sessions, with this recovery examples)...

I put a WINGOAL now at +500u. (with this 1500u BR)

so, calculating profits/losses now with this new MM, My results after testing another 30 Live-sessions;

-1284
+510
+530
+532
+548
+519
+500
+530
=======
+3013

+502
-1260
+510
+530
+532
+548
-1400
+500
+604
+630
=======
+1732

+523
+512
+512
-1154
-1214
+504
+516
+504
+518
+640
======
+1861


TOTAL= +6606u





RX-code (New MM)
system "X6 Sector CycleBet 2 v2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 1500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 1500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 1500 to Record "LowestBR" Data

    Set List[1,1,1,1,2,3,6,12,24]
    //1,1,1,2,5,18,63,221,775]
    //1,2,5,12,30,75,175,400,1000]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end

  if total bankroll >= 1500 each
begin
stop session
end
}

{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}

{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}


  if total bankroll >= 2000 each time
begin
Stop session
put 1500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout

end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 1500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 1500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
         //   stop session

        end

{if Record "TotalBR" data <= -750 each
begin
stop session
end }




  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
  Add 1 to Record "progression" Data index
//  put 1 on Record "win" Data Index
end
end



{
  If Record "win" Data Index >= 3 each
    Begin
      put 1 on Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end

   }






   if Record "Spin counter" Data index = 1
   begin
  // set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
//  Put 100% of Record "progression" Data to Record "bett1" layout list
//  Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
  // Put 100% of Record "progression" Data to Record "bett2" layout list
  // Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
  // Put 100% of Record "progression" Data to Record "bett3" layout list
  // Put 100% of Record "progression" Data to Record "bet3" layout list
   end

{   if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
  // Put 100% of Record "progression" Data to Record "bett4" layout list
  // Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 12
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
  // Put 100% of Record "progression" Data to Record "bett5" layout list
  // Put 100% of Record "progression" Data to Record "bet5" layout list
   end

     if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout
   Put 100% of Record "progression" Data to Record "bett7" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout
   Put 100% of Record "progression" Data to Record "bett8" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

}



if Record "Spin counter" Data index >= 5 each
begin
set flag "bet" true
end

if Record "Spin counter" Data index >= 7 each
begin
set flag "bet2" true
end

add 1 to Record "Spin counter" Data index



{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}
Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end

  if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End
   
  //reset all flags false
  // put 1 on Record "Spin counter" Data index

  end
END

Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 05, 11:18 AM 2020
You  seem to be very close
Keep up the good work!
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 05, 11:22 AM 2020
Quote from: Serendipity on Jan 05, 11:18 AM 2020
You  seem to be very close
Keep up the good work!

I think i have done as much as i can right now, i have asked for help testing, still no response....  :yawn:
Title: Re: X6 Sector CycleBet 2
Post by: Clf7 on Jan 05, 11:32 AM 2020
Quote from: ignatus on Jan 05, 11:22 AM 2020
I think i have done as much as i can right now, i have asked for help testing, still no response....  :yawn:

I dont have the Programm to test and the money....Ignatus i think most guys are disappointed because all your other "HG" didnt Work, so they think the same for this.
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 05, 11:40 AM 2020
Quote from: Clf7 on Jan 05, 11:32 AM 2020
I dont have the Programm to test and the money....Ignatus i think most guys are disappointed because all your other "HG" didnt Work, so they think the same for this.

Same for this?? wtf? you have the charts, you have the Results it has an 80% winrate, and my latest post i just showed +6600u etc in 30 games.... w t f?  >:( Truth is this is my new HG and i gave it away by mistake...i dont need this Bullshit. no  :(
Title: Re: X6 Sector CycleBet 2
Post by: Clf7 on Jan 05, 11:50 AM 2020
Quote from: ignatus on Jan 05, 11:40 AM 2020
Same for this?? wtf? you have the charts, you have the Results it has an 80% winrate, and my latest post i just showed +6600u etc in 30 games.... w t f?  >:( Truth is this is my new HG and i gave it away by mistake...i dont need this Bullshit. no  :(

Ignatus chill, no offense man.I descripe the Situation from my perspective, i dont say that you are a scammer,i say only what i read here on the threads...
Title: Re: X6 Sector CycleBet 2
Post by: precogmiles on Jan 05, 12:20 PM 2020
Hi ignatus,

I think you do an amazing job here. I do not want to sound rude but it seems like your method is a 6 number delayed martingale progression, with a stop loss.

Have you compared the alternative which is to play 18 random numbers with the same progression?

I am not a systems player so I might be wrong, but those graphs look like a typical martingale progression.
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 05, 01:04 PM 2020
Quote from: precogmiles on Jan 05, 12:20 PM 2020
Hi ignatus,

I think you do an amazing job here. I do not want to sound rude but it seems like your method is a 6 number delayed martingale progression, with a stop loss.

Have you compared the alternative which is to play 18 random numbers with the same progression?

I am not a systems player so I might be wrong, but those graphs look like a typical martingale progression.

Yes. The cyclic bet is the key to success with this system. Believe me i have done 1000s of trials. Now, pls can you test this system instead, and SEE the RESULTS thank you.
Title: Re: X6 Sector CycleBet 2
Post by: malifeki on Jan 05, 06:19 PM 2020
Spins from Dublinbet,
Portomaso Casino live table
table Oracle Casino Roulette 360 in table Oracle Casino Roulette

Test with system "X6 Sector CycleBet 2 v2"

First test:
Target  - 500u
Max risk - 1000u

   Result   Spin
1   505           349
2   542             72
3   -1050       90
4   525           182
5   514             81
6   504          143
7   524            77
8   501            77
9   507          103
10   -1050    74
11   504            59
12   -1020    52
13   501          179
14   -1039     278
15   502          301
16   519            62
17   505          169
18   -1005       204
19   -1000       326
20   -1002      58
Total   -513   
Average spin  146,8

Second test:
Wingoal  - 200u
Max Risk - 500u

   Result   Spin
1   200           210
2   200             32
3   200             33
4   200             35
5   -500         20
6   200             47
7   200             36
8   200             38
9   200             27
10   200             37
11   200       43
12   200             27
13   200             19
14   200             34
15   200             32
16   -500         43
17   200             22
18   200             36
19   200             23
20   200             29
21   200             32
22   200             32
Total   3000   
Average spin  40,3

Tests are made in same table + two tables wich can not be finish because of not enoght spins.

Attachments - 22 resuts from Oracle Casino tables







Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 06, 02:54 AM 2020
Quote from: malifeki on Jan 05, 06:19 PM 2020Spins from Dublinbet,
Portomaso Casino live table
table Oracle Casino Roulette 360 in table Oracle Casino Roulette

Test with system "X6 Sector CycleBet 2 v2"

Great. Real play, then congratz to you winnings :)

you said there was a problem with table limit? What was the maxbet etc? hmm
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 06, 10:54 AM 2020
HG!
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 06, 11:19 AM 2020
Quote from: Serendipity on Jan 06, 10:54 AM 2020
HG!

well, we see, still more testing is needed (live-play) and also ordinary testings... I changed the code to the MM used in his example Live-play;

Wingoal +200u
Stoploss/BR 500u

...and here are my first results with that new MM (20 Live sessions)

+202
-206
+207
+221
+258
+216
+216
+206
+216
+250
======
+470
+219
+258
+216
+210
+293
+231
-249
+240
-296

O0

RX-code (new MM)
system "X6 Sector CycleBet 2 v3"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,1,1,1,2,3,6,12,24]
    //1,1,1,2,5,18,63,221,775]
    //1,2,5,12,30,75,175,400,1000]
    //1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
     //1,1,2,5,15,55,175,600,1000]
     to Record "progression" Data

   Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end

  if total bankroll >= 1500 each
begin
stop session
end
}

{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}

{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}


  if total bankroll >= 700 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout

end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
         //   stop session

        end

{if Record "TotalBR" data <= -750 each
begin
stop session
end }




  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
  Add 1 to Record "progression" Data index
//  put 1 on Record "win" Data Index
end
end



{
  If Record "win" Data Index >= 3 each
    Begin
      put 1 on Record "progression" Data Index

       if Bankroll >= Record "Highest Bankroll" Data each
     begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

      put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end

   }






   if Record "Spin counter" Data index = 1
   begin
  // set flag "bet" true
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
//  Put 100% of Record "progression" Data to Record "bett1" layout list
//  Put 100% of Record "progression" Data to Record "bet1" layout list
   end

   if Record "Spin counter" Data index = 5
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet2" layout
   Copy Neighbors of Record "bet2" layout
   to Record "bett2" Layout
  // Put 100% of Record "progression" Data to Record "bett2" layout list
  // Put 100% of Record "progression" Data to Record "bet2" layout list
   end

   if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet3" layout
   Copy Neighbors of Record "bet3" layout
   to Record "bett3" Layout
  // Put 100% of Record "progression" Data to Record "bett3" layout list
  // Put 100% of Record "progression" Data to Record "bet3" layout list
   end

{   if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 3 on Neighbor Count
   Copy Record "last1" layout to Record "bet4" layout
   Copy Neighbors of Record "bet4" layout
   to Record "bett4" Layout
  // Put 100% of Record "progression" Data to Record "bett4" layout list
  // Put 100% of Record "progression" Data to Record "bet4" layout list
   end

    if Record "Spin counter" Data index = 12
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet5" layout
   Copy Neighbors of Record "bet5" layout
   to Record "bett5" Layout
  // Put 100% of Record "progression" Data to Record "bett5" layout list
  // Put 100% of Record "progression" Data to Record "bet5" layout list
   end

     if Record "Spin counter" Data index = 6
   begin
   //put 1 on Record "Spin counter" Data index
   Put 2 on Neighbor Count
   Copy Record "last1" layout to Record "bet6" layout
   Copy Neighbors of Record "bet6" layout
   to Record "bett6" Layout
   Put 100% of Record "progression" Data to Record "bett6" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 7
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet7" layout
   Copy Neighbors of Record "bet7" layout
   to Record "bett7" Layout
   Put 100% of Record "progression" Data to Record "bett7" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

     if Record "Spin counter" Data index = 8
   begin
   //put 1 on Record "Spin counter" Data index
   Put 1 on Neighbor Count
   Copy Record "last1" layout to Record "bet8" layout
   Copy Neighbors of Record "bet8" layout
   to Record "bett8" Layout
   Put 100% of Record "progression" Data to Record "bett8" layout list
  // Put 100% of Record "progression" Data to Record "bet6" layout list
   end

}



if Record "Spin counter" Data index >= 5 each
begin
set flag "bet" true
end

if Record "Spin counter" Data index >= 7 each
begin
set flag "bet2" true
end

add 1 to Record "Spin counter" Data index



{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}
Put 100% of Record "progression" Data to Record "bett1" layout list


  if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end

  if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
   End
   
  //reset all flags false
  // put 1 on Record "Spin counter" Data index

  end
END


Title: Re: X6 Sector CycleBet 2
Post by: Stevof1 on Jan 06, 02:22 PM 2020
Hi Ignatus.

Test on roulette simulator:-

Short session 50+ spins and 59units profit, 1u bets. I used line bets though which is also 6 numbers. Good cyclic bet.  :thumbsup:
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 06, 02:28 PM 2020
Quote from: Stevof1 on Jan 06, 02:22 PM 2020
Hi Ignatus.

Test on roulette simulator:-

Short session 50+ spins and 59units profit, 1u bets. I used line bets though which is also 6 numbers. Good cyclic bet.  :thumbsup:

Alright good  :)
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 10:46 AM 2020
Hey i made 20 session in RX (with stopwin 250 and stoploss -700 units - just used your last code unmodified!)
12 win Session / 8 lost
This means i won around 3000 units
But lost around 5600 units

mhhh
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 08, 10:49 AM 2020
Quote from: Fateichel on Jan 08, 10:46 AM 2020
Hey i made 20 session in RX (with stopwin 250 and stoploss -700 units - just used you last code unmodified!)
12 win Session.
This means i won around 3000 units
But lost around 5600 units

mhhh

Alright, perhaps you need another MM, i´d say a very low wingoal would be better MAX 1-100u (played with 1u bets,,..maybe as low as 50-80u max wingoal
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 10:53 AM 2020
Made another 20 RX session
11 wins
9 losses

try a smaller wingoal and a smaller stoploss
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 08, 11:04 AM 2020
Use it with
Wingoal +200u
Stoploss/BR 500u

U said you used 250/750
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 11:09 AM 2020
Made another 20 Rx Session
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 100 Units

19 Wins 1900 Units
1 Loss -200 Units

Profit: 1700 Units
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 11:15 AM 2020
Made another 20 Rx Session
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 100 Units

16 Wins 1600 Units
4 Loss -800 Units

Profit: 800 Units
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 11:18 AM 2020
Made another 20 Rx Session
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 100 Units

11 Wins 1100Units
9 Loss -1800 Units

Profit: -700 Units
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 08, 11:21 AM 2020
Alrigth good  8) You seems to be in overall profits, thats great  :thumbsup:
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 11:24 AM 2020
Made another 20 Rx Session
Bankroll 500 Units
Stoploss -500 Units (0 Bankroll)
Stopwin 100 Units

17 Wins 1700Units
3 Loss -1500 Units

Profit: 300 Units

mhhh really difficult
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 11:31 AM 2020
I saw i made some mistakes... And still had the stopwin at 600/700 or so. So i made with the 200 Units not 100 Unit win. I made around 500 Units win.
So this calc should look like this now

Made another 20 Rx Session
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 700 Units

16 Wins 8000 Units
4 Loss -800 Units

Profit: 7200 Units

thats a crazy difference

and will make new test
with 200 Units Bankroll and 700 Stopwin and with 200 Units Bankroll and 100 Units Stopwin.
Will let you know what the best is and what more save is.

See later in some minutes
Title: Re: X6 Sector CycleBet 2
Post by: ignatus on Jan 08, 11:36 AM 2020
Quote from: Fateichel on Jan 08, 11:31 AM 2020Profit: 7200 Units

thats a crazy difference

and will make new test


Alright Great!  :thumbsup:
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 08, 11:43 AM 2020
So it's better with higher win goal?
Can't believe it!
What about stoploss?
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 12:25 PM 2020
Quote from: Serendipity on Jan 08, 11:43 AM 2020
So it's better with higher win goal?
Can't believe it!
What about stoploss?
Gimme 10 minutes.. and i will post the results
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 04:00 PM 2020
Session 1 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 100 Units (300 Bankroll)

13 Wins 1300 Units
7 Loss -1400 Units

Profit: -100 Units



Session 2 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 100 Units (300 Bankroll)

17 Wins 1700 Units
3 Loss -600 Units

Profit: 1100 Units



Session 3 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 100 Units (300 Bankroll)

10 Wins 1000 Units
10 Loss -2000 Units

Profit: -1000 Units



Session 4 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 100 Units (300 Bankroll)

14 Wins 1400 Units
6 Loss -1200 Units

Profit: 200 Units



Session 5 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 100 Units (300 Bankroll)

11 Wins 1100 Units
9 Loss -1800 Units

Profit: -700 Units




Overall Profit: -500

So this is definitly not the solution. You need more profit to compensate the losses.
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 04:00 PM 2020
Session 1 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 300 Units (500 Bankroll)

13 Wins 3900 Units
7 Loss -1400 Units

Profit: 2500 Units




Session 2 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 300 Units (500 Bankroll)

7 Wins 2100 Units
13 Loss -2600 Units

Profit: - 500 Units




Session 3 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 300 Units (500 Bankroll)

11 Wins 3300 Units
9 Loss -1800 Units

Profit: 1500 Units



Session 4 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 300 Units (500 Bankroll)

11 Wins 3300 Units
9 Loss -1800 Units

Profit: 1500 Units



Session 5 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 300 Units (500 Bankroll)

8 Wins 2400 Units
12 Loss -2400 Units

Profit: 0 Units


Overall Profit: 5500

Really good. Winrate is about 50%. Maybe it can be optimized with a smaller Stopwin around 200 Units
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 04:00 PM 2020
Session 1 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 200 Units (400 Bankroll)

11 Wins 2200 Units
9 Loss -1800 Units

Profit: 200 Units



Session 2 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 200 Units (400 Bankroll)

11 Wins 2200 Units
9 Loss -1800 Units

Profit: 200 Units



Session 8 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 200 Units (400 Bankroll)

8 Wins 1600 Units
12 Loss -2400 Units

Profit: - 800 Units


Overall Profit: -400

Can already say this is not the solution. Because it has not a better Winrate in specific session amount. And the
profit is too less. You need a winrate over 50% and the wins must generate more profit compared to the
losses.
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 04:01 PM 2020
Lets give this another try but a higher bankroll. Maybe we generate a higher winrate.

Session 1 (20 Win / Loose Cycles)
Bankroll 300 Units
Stoploss -300 Units (0 Bankroll)
Stopwin 400 Units (700 Bankroll)

11 Wins 4400 Units
9 Loss -2700 Units

Profit: 1700 Units




Session 2 (20 Win / Loose Cycles)
Bankroll 300 Units
Stoploss -300 Units (0 Bankroll)
Stopwin 400 Units (700 Bankroll)

9 Wins 3600 Units
11 Loss -3300 Units

Profit: 300 Units



Session 3 (20 Win / Loose Cycles)
Bankroll 300 Units
Stoploss -300 Units (0 Bankroll)
Stopwin 400 Units (700 Bankroll)

11 Wins 4400 Units
9 Loss -2700 Units

Profit: 1700 Units




Session 4 (20 Win / Loose Cycles)
Bankroll 300 Units
Stoploss -300 Units (0 Bankroll)
Stopwin 400 Units (700 Bankroll)

10 Wins 4400 Units
10 Loss -3000 Units

Profit: 1400 Units



Session 4 (20 Win / Loose Cycles)
Bankroll 300 Units
Stoploss -300 Units (0 Bankroll)
Stopwin 400 Units (700 Bankroll)

9 Wins 3600 Units
11 Loss -3300 Units

Profit: 300 Units


Overall Profit: 5400

Also a really nice profit but the 100 units more bankroll compared to 200 units bankroll make not a difference
in the winrate. So i think the best way to go is



Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 300 Units (500 Bankroll)



I will make one more test!


Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 08, 04:24 PM 2020
You are doing a great job. What about the last test?
The solution is around the corner. It's all about SL and WG.
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 05:09 PM 2020
Oner more test

Session 1 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 300 Units (500 Bankroll)

12 Wins 3600 Units
8 Loss -1600 Units

Profit: 2600



Session 2 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 300 Units (500 Bankroll)

7 Wins 2100 Units
13 Loss -2600 Units

Profit: - 500 Units


Session 3 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 300 Units (500 Bankroll)

8 Wins 2400 Units
12 Loss -2400 Units

Profit: 0 Units




Session 4 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 300 Units (500 Bankroll)

7 Wins 2100 Units
13 Loss -2600 Units

Profit: - 500 Units



Session 5 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 300 Units (500 Bankroll)

9 Wins 2700 Units
11 Loss -2200 Units

Profit: 500 Units


Overall Profit: 2100

I think in a long term. This is really a way to make profit.

I will do another test
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 08, 05:20 PM 2020
I have observed that it's better with higher WG
Please try this:
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 400 Units (600 Bankroll)

Thx

Ps: you also got the best results with 400 stopwin and 300 stoploss
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 05:29 PM 2020
Quote from: Serendipity on Jan 08, 05:20 PM 2020
I have observed that it's better with higher WG
Please try this:
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 400 Units (600 Bankroll)

Thx

Ps: you also got the best results with 400 stopwin and 300 stoploss

yeah thats true...
i will try it wait
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 06:29 PM 2020
Session 1 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 200 Units (400 Bankroll)

13 Wins 2600 Units
7 Loss -1400 Units

Profit: 1200




Session 2 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 200 Units (400 Bankroll)

10 Wins 2000 Units
10 Loss -2000 Units

Profit: 0



Session 3 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 200 Units (400 Bankroll)

10 Wins 2000 Units
10 Loss -2000 Units

Profit: 0



Session 4 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 200 Units (400 Bankroll)

13 Wins 2600 Units
7 Loss -1400 Units

Profit: 1200


Session 5 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -200 Units (0 Bankroll)
Stopwin 200 Units (400 Bankroll)

11 Wins 2200 Units
9 Loss -1800 Units

Profit: 400

overall Profit: 2800

I think not a bad result. But i think its better to have a higher winamount then the stoploss.
Maybe something like





Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 08, 06:39 PM 2020
Then please try with stopwin 400 and keep the same stoploss 200
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 07:01 PM 2020
Quote from: Serendipity on Jan 08, 06:39 PM 2020
Then please try with stopwin 400 and keep the same stoploss 200
already did before but will do it again. I think thats the way to go..
so LETS GO:

Session 1 (20 Win / Loose Cycles)
Bankroll 150 Units
Stoploss -100 Units (0 Bankroll)
Stopwin 400 Units (600 Bankroll)

8 Wins 3200 Units
12 Loss -2400 Units

Profit: 1000



Session 2 (20 Win / Loose Cycles)
Bankroll 150 Units
Stoploss -100 Units (0 Bankroll)
Stopwin 400 Units (600 Bankroll)

10 Wins 4000 Units
10 Loss -2000 Units

Profit: 2000


Session 3 (20 Win / Loose Cycles)
Bankroll 150 Units
Stoploss -100 Units (0 Bankroll)
Stopwin 400 Units (600 Bankroll)

10 Wins 4000 Units
10 Loss -2000 Units

Profit: 2000



Session 4 (20 Win / Loose Cycles)
Bankroll 150 Units
Stoploss -100 Units (0 Bankroll)
Stopwin 400 Units (600 Bankroll)

12 Wins 4800 Units
8 Loss -1600 Units

Profit: 3200



Session 5 (20 Win / Loose Cycles)
Bankroll 150 Units
Stoploss -100 Units (0 Bankroll)
Stopwin 400 Units (600 Bankroll)

9 Wins 3600 Units
11 Loss -2200 Units

Profit: 1400

Overall Profit:9600

So the Win Rate is in 20 Session always around 40%-70% and thats enough with a stoploss of 200 and a stopwin of 400 to always make profit in long termn.
So yeah this could be really a holy grail strat... somebody has to test on a livetable =D

I will do another test with a higher bankroll to see if the win rate get increased.
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 07:02 PM 2020
Quote from: Fateichel on Jan 08, 07:01 PM 2020
already did before but will do it again. I think thats the way to go..
so LETS GO:

Session 1 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -100 Units (0 Bankroll)
Stopwin 400 Units (600 Bankroll)

8 Wins 3200 Units
12 Loss -2400 Units

Profit: 1000



Session 2 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -100 Units (0 Bankroll)
Stopwin 400 Units (600 Bankroll)

10 Wins 4000 Units
10 Loss -2000 Units

Profit: 2000


Session 3 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -100 Units (0 Bankroll)
Stopwin 400 Units (600 Bankroll)

10 Wins 4000 Units
10 Loss -2000 Units

Profit: 2000



Session 4 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -100 Units (0 Bankroll)
Stopwin 400 Units (600 Bankroll)

12 Wins 4800 Units
8 Loss -1600 Units

Profit: 3200



Session 5 (20 Win / Loose Cycles)
Bankroll 200 Units
Stoploss -100 Units (0 Bankroll)
Stopwin 400 Units (600 Bankroll)

9 Wins 3600 Units
11 Loss -2200 Units

Profit: 1400

Overall Profit:9600

So the Win Rate is in 20 Session always around 40%-70% and thats enough with a stoploss of 200 and a stopwin of 400 to always make profit in long termn.
So yeah this could be really a holy grail strat... somebody has to test on a livetable =D

I test it with a higher bankroll (1000 units) stoploss 1000 units. Stopwin 400.
I didnt increased the win rate chance. So when it falls... (drawdown) it will fall. Even with a higher bankroll. And this makes no sense to loose a higher bankroll.
So i really think a bankroll of 200 Unit and a Stopwin of 400 Units. Is perfect. I can make one more test?

Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 08, 07:13 PM 2020
Yeah, this is how I calculated too, but I wanted another opinion. This is why I insisted for 400/200. And you confirmed. Looks really nice. I don't think we need higher Bankroll, but you do the math, let's see.
Thx
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 08, 07:29 PM 2020
I think i will play tomorrow a session (20 cycles) with a live table. And will see if the result is the same around (40-70% winning all 20 session)
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 08, 07:37 PM 2020
I'm sure it will be. Live table could be different than RNG, but same thing after all.
Title: Re: X6 Sector CycleBet 2
Post by: Clf7 on Jan 08, 08:04 PM 2020
Guys you can test it here at a live table of Portomaso Casino in Malta in fun mode, always a 1000 fake money BR to play.

link:s://:.globallivecasino.com/en/games/live-games/
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 09, 03:27 AM 2020
Quote from: Fateichel on Jan 08, 07:29 PM 2020
I think i will play tomorrow a session (20 cycles) with a live table. And will see if the result is the same around (40-70% winning all 20 session)

Please keep us posted about your live session
Cheers!
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 09, 09:47 AM 2020
Ok this was crazy...
Yesterday i played a first session. It was a loss. But i simulated 19 more session with the live dealer numbers.
And here is the result

Bankroll: 200
Stoploss: -200 (Bankroll 0)
Stopwin: 400 (Bankroll 600)

Wins 11 4400
Losses 9 - 1800

This means... if i had played this with real money. I would made 2600 Euro (units)
Title: Re: X6 Sector CycleBet 2
Post by: nichedelico on Jan 09, 09:57 AM 2020
Hello, the losses might be consecutives? Or like max two in a row?
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 09, 09:58 AM 2020
so you lost your first session, but if you kept playing, you would win eventually.
so you lost 200u? maybe you should have played after that...
anyway, must be the best system and MM so far...
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 09, 10:02 AM 2020
Quote from: nichedelico on Jan 09, 09:57 AM 2020
Hello, the losses might be consecutives? Or like max two in a row?

win rate is 40-60% so, yes, could be 2 or more in a row, in my opinion... but every test (20 cycle) won so far
don't know what to say... it needs more testing
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 09, 10:10 AM 2020
Quote from: nichedelico on Jan 09, 09:57 AM 2020consecutives
yeah most of the time are losses when you consecutives like  1 1 5 6 28 28 ... this is the overkill for the system
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 09, 10:12 AM 2020
Quote from: Serendipity on Jan 09, 09:58 AM 2020
so you lost your first session, but if you kept playing, you would win eventually.
so you lost 200u? maybe you should have played after that...
anyway, must be the best system and MM so far...
yeah. you just have to play again and again. just stop loose after -200 and play again. and in long term you will make profit with the system.
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 09, 10:15 AM 2020
and yeah you can have 4-5 losses in a row. but when you make 20 games you will always make profit.

i made 3 x 20 session cycles (60 sessions) in RX all won and with big profit
and i made 1 test (20 sessions) with live table numbers ... and it would be also a win with big profit.

so i would say this system works in long term!
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 09, 10:16 AM 2020
Yeah, you're right.
Did you find a losing cycle so far (in 20 sessions i mean) using 400/200 MM?

Sorry, you already answered as i typed
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 09, 10:19 AM 2020
Quote from: Serendipity on Jan 09, 10:16 AM 2020
Yeah, you're right.
Did you find a losing cycle so far (in 20 sessions i mean) using 400/200 MM?

Sorry, you already answered as i typed

nope never.... always win with big profit at the end
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 09, 12:23 PM 2020
(link:s://i.imgur.com/LQzwWnI.jpg)

Ok here are my first 3 live sessions so far.
First one was a loss. As i already told you.
The third one was tricky.

I started with a bankroll of 300 Units... then i had a draw down till around 220 Units.
At this moment the programm said bet 12x all chips. But would i lost... i had a reached and go over the stop loss of 100 units. I would fall down to 140 (stoploss over -160 units). So i decide to not double again and just play the same chip amount like the round before. So only 6x all chips. It was luckely a hit. I could recover. So i did not risk a loss of -140 units. But made "only" 140 units win.
But i think this was ok.

I will keep you guys informed.
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 09, 12:58 PM 2020
you are a smart guy, and yes, human intervention is crucial. I'm sure we can manage to find a winning solution.
Good Luck!
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 10, 08:29 AM 2020
Still testing?
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 10, 08:33 AM 2020
Yesterday i want to try his Hotzone 18 and expander system. Because they have a much more higher winrate. But they are impossible to play by human. Too much chips / progession and too small betting time.

But yeah i will do 1-2 session now. (little bit busy this weekend)
Title: Re: X6 Sector CycleBet 2
Post by: Clf7 on Jan 10, 08:56 AM 2020
 Why not making a bot or Programm to place bets quickly!?
Title: Re: X6 Sector CycleBet 2
Post by: mdhz on Jan 10, 12:50 PM 2020
 Can u use the script on unibet? Or how to use the RX code
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 11, 08:01 AM 2020
that would be the answer!

Its possible to make a bot in RX but only for rng stable i think.

Anyway both system.... expander and Hotzone have a winchance of minimum 80%. So this means 8/10 games you will win.
I test it in RX with my "Live table" rules and it was crazy. I mean its logical by the huge amount of chips you have to place that the winrate is much higher. But with a bot this would be a save system. for sure
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 11, 08:22 AM 2020
I still think that this is the best system so far
Title: Re: X6 Sector CycleBet 2
Post by: Clf7 on Jan 11, 08:33 AM 2020
Quote from: Fateichel on Jan 11, 08:01 AM 2020
that would be the answer!

Its possible to make a bot in RX but only for rng stable i think.

Anyway both system.... expander and Hotzone have a winchance of minimum 80%. So this means 8/10 games you will win.
I test it in RX with my "Live table" rules and it was crazy. I mean its logical by the huge amount of chips you have to place that the winrate is much higher. But with a bot this would be a save system. for sure

cristal2000 is a good programmer here in the forum send him a pm and explain him the method so he can make a Programm.If its a winning system ofc he wont charge anything.
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 11, 10:12 AM 2020
Quote from: Clf7 on Jan 11, 08:33 AM 2020cristal2000
ok will do this =)
Title: Re: X6 Sector CycleBet 2
Post by: Cristal2000 on Jan 11, 11:36 AM 2020

to Bet X6 System is not difficult

just Bet the central number with 3 neighbors and remove the central one, watch this video

link:s://:.youtube.com/watch?v=jQo2YrcFUBA
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 11, 11:39 AM 2020
Quote from: nichedelico on Jan 09, 09:57 AM 2020
Hello, the losses might be consecutives? Or like max two in a row?
it can happen that you have 4-5 loosing sessions in a row. so you have to always calm down. dont gamble. but when you look at 20 session you will always make profit!...or how i say it correctly...
i made 80 session
first 20 sessions ... profit
second 20 sessions  ... profit
third 20 sessions  ... profit
fourth 20sessions  ... profit
Title: Re: X6 Sector CycleBet 2
Post by: Cristal2000 on Jan 11, 11:41 AM 2020
I would recommend lowering or making the progression slightly less aggressive
it is not said that you must always and immediately be in active to win

an example would be this
1,1,1,1,2,2,2,3,3,4,6
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 11, 11:42 AM 2020
Quote from: cristal2000 on Jan 11, 11:36 AM 2020
to Bet X6 System is not difficult

just Bet the central number with 3 neighbors and remove the central one, watch this video

link:s://:.youtube.com/watch?v=jQo2YrcFUBA

we dont talk about cycle bet... we talk about hotzone 8 and xpander
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 11, 12:43 PM 2020
Quote from: cristal2000 on Jan 11, 11:41 AM 2020
I would recommend lowering or making the progression slightly less aggressive
it is not said that you must always and immediately be in active to win

an example would be this
1,1,1,1,2,2,2,3,3,4,6

Yeah, Cristal, you're right, because lowering the progression is definitely a good tweak. I was talking about this system x6 cycle bet, what do you think is the best MM, coz we found that playing with 400 wingoal and 200 stop loss returned us great results.

Thanks
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 11, 12:51 PM 2020
Quote from: Serendipity on Jan 11, 12:43 PM 2020
Yeah, Cristal, you're right, because lowering the progression is definitely a good tweak. I was talking about this system x6 cycle bet, what do you think is the best MM, coz we found that playing with 400 wingoal and 200 stop loss returned us great results.

Thanks
I test it with a lower progression. I want work! You dont make enough profit. The system dont work with such a low progression
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 11, 12:54 PM 2020
By the way here are my sessions so far...
(link:s://i.imgur.com/HqPn0Ab.jpg)
so i hope the next one are wins ;)

but anyway... the last two session... i dont had to loose at this point were the session were lost if i had a higher bankroll of 150 unit. so i could do this one more double up. In both cases i had won. And the session would not lost.

So i think its not wrong to have a bankroll of 150 instead of 100. i think.

especially at the beginning of the session it would be better to have more bankroll. later when you already have earned some profit its not a problem to go with 12xchips progression
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 11, 02:57 PM 2020
Do you mean WG 400 and SL 300?
Title: Re: X6 Sector CycleBet 2
Post by: Fateichel on Jan 12, 09:46 PM 2020
Actually i have to say im really a little bit ... hmmm
i have actually alot more loosing session then winning session. But i only simulated it with 20 session. actually i have 10. so normally i should make money in the next 10 sessions. but yeah... its crazy... when i just simulate the numbers from the live dealer. i would win alot of times. but then i place my bets... and i get a lossing session ;)

im not sure if you should play the last 10 session. but i should to get a real result

(link:s://i.imgur.com/VlkX5uM.jpg)
Title: Re: X6 Sector CycleBet 2
Post by: Serendipity on Jan 13, 01:28 AM 2020
Yeah, strange... What could possibly go wrong?