Well, i post this now, review some old code yesterday (old system) i had a longer progression, but then ? I thought, what the h*ll i try a lower progression see how it goes! And? Results SHORT TERM looks real good from my testings...so? Why i post it? First, it may be a very good system a winner hit´n run played short-term (its not a long term winner) so i cannot sell it.
I figured MM for this bet, A COMPLETE loss of the betting cycle would cost 165u. SO, A *BR of only 200u is needed* This BR played with a VERY LOW wingoal then i´d say somewere between 1-100u perhaps 50u or less would be a perfect Wingoal.
GAMEPLAY/PROCEDURE
(Trigger 1 hit opposite Ec). Optional
Start:
1) 1 Street bet. Prog. 1 1 1 1 1 1 1 1 1 1 1
2) 2 Streets bet prog. 2 2 2
3) 3 Streets bet prog. 3 4
4) 4 Streets bet prog. 6 8
5) 5 Streets bet prog. 13 STOP
There you go! Test and see. O0
I also post the RX.code for this bet.
Cheers
RX.code STREET CYCLE BET
system "Street Cycle Bet"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 500 to Record "LowestBR" Data
Set List[1,1,1,1,1,1,1,1,1,1,1,2,2,2,3,4,6,8,13]
//1,1,1,2,5,18,63,221,775]
//1,2,5,12,30,75,175,400,1000]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
Copy List [Street(1-3)] to Record "s1" Layout
Copy List [Street(4-6)] to Record "s2" Layout
Copy List [Street(7-9)] to Record "s3" Layout
Copy List [Street(10-12)] to Record "s4" Layout
Copy List [Street(13-15)] to Record "s5" Layout
Copy List [Street(16-18)] to Record "s6" Layout
while on each spin
begin
if total bankroll <= -2000 each
begin
stop session
end
{
if total bankroll >= 1000 each
begin
stop session
end
}
{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
}
{
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}
{
if total bankroll >= 700 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
// put 1 on Record "win" Data Index
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if high has hit each
begin
set flag "bet" true
end
if flag "bet" true each
begin
if Record "Spin counter" Data index = 1
begin
Copy Record "s1" layout
to Record "bett1" Layout
end
if Record "Spin counter" Data index = 12
begin
Copy Record "s2" layout
to Record "bett2" Layout
end
if Record "Spin counter" Data index = 15
begin
Copy Record "s3" layout
to Record "bett3" Layout
end
if Record "Spin counter" Data index = 17
begin
copy Record "s4" layout
to Record "bett4" Layout
end
if Record "Spin counter" Data index = 19
begin
Copy Record "s5" layout
to Record "bett5" Layout
end
{ if Record "Spin counter" Data index = 21
begin
Copy Record "s6" layout
to Record "bett6" Layout
end
if Record "Spin counter" Data index = 22
begin
Copy Record "bet7" layout
to Record "bett7" Layout
end
}
{ if Record "Spin counter" Data index = 36
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index >= 12 each
begin
set flag "bet" true
end
if Record "Spin counter" Data index >= 15 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}
Put 100% of Record "progression" Data to Record "bett1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
// stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
But you already have your X6 cyclebet system, which is great, so why you keep searching and improving other systems?
Quote from: Serendipity on Jan 08, 08:59 AM 2020
But you already have your X6 cyclebet system, which is great, so why you keep searching and improving other systems?
I think it's a form of addiction. I am too addicted to roulette and studying various concepts, but I don't actually play.
Sometimes I read old roulette forums from 10 years ago, and I noticed that there are several members from that era who are still working on roulette systems today and will probably never give up.
Yeah, I see, that's the spirit, to never give up!
But... Let's do something about it!
In my opinion, when you constantly win more than you lose, at the end of the day... Then you should stop looking for more...
This is it!
Quote from: Serendipity on Jan 08, 08:59 AM 2020
But you already have your X6 cyclebet system, which is great, so why you keep searching and improving other systems?
Because its what i do, im a system designer/tester/coder (i dont gamble much/at all)...but THIS one, is something else, because you can play it with 200u only and it has good winrate (short-term).. so, something i consider playing myself when i get money O0
Quote from: Serendipity on Jan 08, 08:59 AM 2020
But you already have your X6 cyclebet system, which is great, so why you keep searching and improving other systems?
Like there are women who are addicted to di**s, there are men who are addicted to roulette
HI FIRSTLY HAPPY NEW YEAR TO ALL
I suppose its single street bet
Could be possible someone explain a little better the bet selection?
still confuse
thanks
I am assuming that he is betting on one street. Then he bets 2 streets, etc. until it hits then starts over again....?
Start:
1) 1 Street bet. Prog. 1 1 1 1 1 1 1 1 1 1 1
2) 2 Streets bet prog. 2 2 2
3) 3 Streets bet prog. 3 4
4) 4 Streets bet prog. 6 8
5) 5 Streets bet prog. 13 STOP
Quote from: ignatus on Jan 08, 09:19 AM 2020
Because its what i do, im a system designer/tester/coder (i dont gamble much/at all)...but THIS one, is something else, because you can play it with 200u only and it has good winrate (short-term).. so, something i consider playing myself when i get money O0
Have you ever tested your systems with real money, not on rx shitty program? Or maybe not because you not gambling?
Quote from: MumboJumbo on Jan 10, 05:34 AM 2020o
I think i gave you a pretty good answer, right there..
Quote from: MumboJumbo on Jan 10, 05:34 AM 2020
Have you ever tested your systems with real money, not on rx shitty program? Or maybe not because you not gambling?
Why shitty... there is no big difference ;) to a real live table. I test system always parallel (RX and Live)