I kindly ask you now, IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)
Why am i giving this away for free? Because, first of all no-one believes anymore of my systems, therefore, PLS TEST and see the results, if you can then Prove this is a working/profitable system (That you can test yourself), then, you can make donations. (if you like). ok
PROCEDURE/GAMEPLAY; (For Live-wheels only!)
BET is, for each spin, current number hit and (1) neigbour. (1 number on each side of the current number bet) 3 numbers sector bet. so for the next (7) spins you will make this bet-- Current number hit and its 2 neigbours. (STOP/Restart at any win). 3+3+3+3+3+3+3 Sectors/numbers bet. (Total bet 3-21 numbers)
Progressionline (Neg. +1 Step for each spin) 1,1,1,2,3,6,15,35,80 STOP
I just ran 30 Live-session i didn´t see 1 losing session (or was i hallucinating??) :twisted:
RX-code
system "X217"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 1000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 1000 to Record "LowestBR" Data
Set List[1,1,1,2,3,6,15,35,80]
//1,1,1,2,5,18,63,221,775]
//1,2,5,12,30,75,175,400,1000]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{ if total bankroll <= -10000 each
begin
stop session
end
}
IF Record "TotalBR" data >= 1500 each
begin
stop session
end
IF Record "LowestBR" data <= -1000 each
begin
stop session
end
if total bankroll >= 1500 each time
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
put 1000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
// put 1 on Record "win" Data Index
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
{
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
// stop session
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
OK First test 20 Live-sessions....
+597
-1245
-928
+517
+524
+545
+517
+508
+512
+504
-782
+505
+512
+528
+528
+525
+531
-1103
+534
-728
======
+3101
Here´s the correct RX-code (That will Stop at any lost session)
RX-code
system "X217"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 1000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 1000 to Record "LowestBR" Data
Set List[1,1,1,2,3,6,15,35,80]
//1,1,1,2,5,18,63,221,775]
//1,2,5,12,30,75,175,400,1000]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{ if total bankroll <= -10000 each
begin
stop session
end
}
IF Record "TotalBR" data >= 1500 each
begin
stop session
end
IF Record "LowestBR" data <= -1000 each
begin
stop session
end
if total bankroll >= 1500 each time
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
// put 1 on Record "win" Data Index
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 2
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 3
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 4
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 5
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 6
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
{
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
add 1 to Record "Spin counter" Data index
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
// stop session
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
So a new HG? :P
Quote from: Clf7 on Jan 09, 02:15 PM 2020
So a new HG? :P
I never said that, but from my testings it should win more than it lose. Test and see?
There are losing sessions, but once again it wins more than it loses. Impressive!
Quote from: ignatus on Jan 09, 02:25 PM 2020
I never said that, but from my testings it should win more than it lose. Test and see?
And just one loss can wipe you up
The usual sad-end !!!
Ignatus i think you are a good guy, but you are posting so many systems with different names and claiming that all are winning systems...and finally all of them loose or will loose.I think its very normal that nobody thinks that they are working.
Quote from: Clf7 on Jan 09, 02:49 PM 2020
Ignatus i think you are a good guy, but you are posting so many systems with different names and claiming that all are winning systems...and finally all of them loose or will loose.I think its very normal that nobody thinks that they are working.
Yes, ofc....but then, there is only one way to find out if it works or not, (Test), now played a real Live (demo) session, with 0.5 chips, won +50,...so? They way I play this now (Live) i Stop at 3+3+3+3 Sectors bet, (12 numbers) Then i focus on progression instead of betting more numbers, (because 12 numbers MAX otherwise i run out of time betting etc).. so progression then would be 1 1 1 2 3 4 6 9 14 21.... (12 numbers progression) i didnt go beyond step 4-5 now from the first test. How far progression would go, it the Question (and what BR is required for that)...
...Another demo (Live-session won) played with 0.5 chips +61.5...
3+3+3+3 Sectors bet (After that progression)
winrate/hitrate seems to be very good. Also progression didnt go very far.
O0
Well! now i tried to tweak this bet as much as i could...and...from a short test again, it looks good, I applied the "cyclic-bet" for this betselection. and here is how it looks like now
1) 1st sector of 3 bet (9) times with (1u bet)
2) 1+2 sector bet progression 2 2 2
3) 1+2+3 sector bet prog. 3,4
4) 1+2+3+4 secor bet prog 5,7
5) 1+2+3+4+5 Sector bet prog 9
6) 1+2+3+4+5+6 Sector bet prog 18,32
Moneymanagement;
BR 1000u
I put a wingoal of 250u (that´s a good wingoal from my testings)
I put Stoploss if BR goes beyond -500u
Fist test 8-9/10 wins
RX.code
system "X18 Sector CycleBet v1"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 1000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 1000 to Record "LowestBR" Data
Set List[1,1,1,1,1,1,1,1,1,2,2,2,3,4,5,7,9,18,32]
//1,1,1,2,5,18,63,221,775]
//1,2,5,12,30,75,175,400,1000]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total bankroll <= -1000 each
begin
stop session
end
}
if total bankroll <= 500 each
begin
stop session
end
{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}
if total bankroll >= 1250 each time
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
// put 1 on Record "win" Data Index
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 10
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 13
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 15
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 17
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 18
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
{
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index >= 10 each
begin
set flag "bet" true
end
if Record "Spin counter" Data index >= 13 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
// stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
Test now (with the new cyclic bet) 40 Live-sessions.
I bad session break even, 1 good session, so, total profit +1850u something..
+278
-605
+276
+271
+251
+270
-651
+261
+258
-648
+255
-624
+264
+255
-596
-585
+262
+259
+263
+260
======
-26
-508
+267
+258
-506
+251
+252
-585
+285
+272
+251
+254
+270
+258
+253
+267
+266
+263
+258
+264
-684
======
+1906
Same Bet, different MM and alittle different progression, now STOPLOSS is Stop if BR -250 (or below -250) wingoal has been rasied to 300u, now, so WG/SL is about equal.
Progression now (Easier to bet when playing LIVE); 1,1,1,1,1,1,1,1,1,2,2,2,3,4,6,10,15,25,35 STOP
Look at these 2 sessions then;
1 bad session only 6/10 wins, STILL we walk out as a winner.
Second a good session.
+318
+306
-276
+312
+317
+328
+318
+309
+300
+307
======
+2989
-423
-272
+314
-258
+308
-462
+320
+317
+304
+302
======
+450
RX.code v.2
system "X18 Sector CycleBet v2"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 1000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 1000 to Record "LowestBR" Data
Set List[1,1,1,1,1,1,1,1,1,2,2,2,3,4,6,10,15,25,35]
//1,1,1,2,5,18,63,221,775]
//1,2,5,12,30,75,175,400,1000]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total bankroll <= -1000 each
begin
stop session
end
}
if total bankroll <= 750 each
begin
stop session
end
{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}
if total bankroll >= 1300 each time
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
// put 1 on Record "win" Data Index
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 10
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 13
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 15
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 17
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 18
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
{
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index >= 10 each
begin
set flag "bet" true
end
if Record "Spin counter" Data index >= 13 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
// stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
Same bet/little different progressionline 1,1,1,1,1,1,1,1,1,2,2,2,3,5,8,13,21,32 STOP
I figured this was best for non-stop play (as you can see in the chart).....
I leave the code for you to test.
I have to go to some other business today/offline, so i cannot reply to any posts right now.
RX-code X18 v.3
system "X18 Sector CycleBet v3"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 1000 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 1000 to Record "LowestBR" Data
Set List[1,1,1,1,1,1,1,1,1,2,2,2,3,5,8,13,21,32]
//1,1,1,2,5,18,63,221,775]
//1,2,5,12,30,75,175,400,1000]
//1,1,1,2,3,5,8,15,25,35,75,125,200,300,500,750,1000]
//1,1,2,5,15,55,175,600,1000]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
if total bankroll <= -2000 each
begin
stop session
end
{
if total bankroll <= 750 each
begin
stop session
end
}
{
IF Record "TotalBR" data >= 1000 each
begin
stop session
end
IF Record "LowestBR" data <= -500 each
begin
stop session
end
}
{
if total bankroll >= 1300 each time
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 1000 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 1000 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
// stop session
end
{if Record "TotalBR" data <= -750 each
begin
stop session
end }
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// add 1 to Record "win" Data Index
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
else
begin
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
// put 1 on Record "win" Data Index
end
end
{
If Record "win" Data Index >= 3 each
Begin
put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data each
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
end
}
if Record "Spin counter" Data index = 1
begin
// set flag "bet" true
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
// Put 100% of Record "progression" Data to Record "bett1" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
if Record "Spin counter" Data index = 10
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
// Put 100% of Record "progression" Data to Record "bett2" layout list
// Put 100% of Record "progression" Data to Record "bet2" layout list
end
if Record "Spin counter" Data index = 13
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
// Put 100% of Record "progression" Data to Record "bett3" layout list
// Put 100% of Record "progression" Data to Record "bet3" layout list
end
if Record "Spin counter" Data index = 15
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
// Put 100% of Record "progression" Data to Record "bett4" layout list
// Put 100% of Record "progression" Data to Record "bet4" layout list
end
if Record "Spin counter" Data index = 17
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet5" layout
Copy Neighbors of Record "bet5" layout
to Record "bett5" Layout
// Put 100% of Record "progression" Data to Record "bett5" layout list
// Put 100% of Record "progression" Data to Record "bet5" layout list
end
if Record "Spin counter" Data index = 18
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bett6" Layout
Put 100% of Record "progression" Data to Record "bett6" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
{
if Record "Spin counter" Data index = 7
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet7" layout
Copy Neighbors of Record "bet7" layout
to Record "bett7" Layout
Put 100% of Record "progression" Data to Record "bett7" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
if Record "Spin counter" Data index = 8
begin
//put 1 on Record "Spin counter" Data index
Put 1 on Neighbor Count
Copy Record "last1" layout to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bett8" Layout
Put 100% of Record "progression" Data to Record "bett8" layout list
// Put 100% of Record "progression" Data to Record "bet6" layout list
end
}
if Record "Spin counter" Data index >= 10 each
begin
set flag "bet" true
end
if Record "Spin counter" Data index >= 13 each
begin
set flag "bet2" true
end
add 1 to Record "Spin counter" Data index
{
Put 100% of Record "progression" Data to Record "bet1" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
}
Put 100% of Record "progression" Data to Record "bett1" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
if flag "bet" true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
Put 100% of Record "progression" Data to Record "bet2" layout list
end
if flag "bet2" true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
Put 100% of Record "progression" Data to Record "bett4" layout list
Put 100% of Record "progression" Data to Record "bett5" layout list
Put 100% of Record "progression" Data to Record "bett6" layout list
Put 100% of Record "progression" Data to Record "bett7" layout list
Put 100% of Record "progression" Data to Record "bett8" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
Put 100% of Record "progression" Data to Record "bet8" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
// stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bet2" layout
clear Record "bet3" layout
clear Record "bet4" layout
clear Record "bet5" layout
clear Record "bet6" layout
clear Record "bet7" layout
clear Record "bet8" layout
clear Record "bett1" layout
clear Record "bett2" layout
clear Record "bett3" layout
clear Record "bett4" layout
clear Record "bett5" layout
clear Record "bett6" layout
clear Record "bett7" layout
clear Record "bett8" layout
End
//reset all flags false
// put 1 on Record "Spin counter" Data index
end
END
Quote from: Roulettebeater on Jan 09, 02:35 PM 2020
And just one loss can wipe you up
The usual sad-end !!!
if you work with stop and stoploss ... its impossible to get wiped
BTW ... i trust in Ignatus. Alone he giving us his systems for free. He is not one of this scammers or profit sharks. So thanks you Ignatus. And btw i test his cyclebet system the last days in Real Live casinos. And i made already some nice profits. I will need some more testing. But when it goes well he will definitly get a donation from me!
Banrkoll: 200
Stoploss: -200
Stopwin: +400
12 Session
5 Win: 2000
7 Losses: 1600
Profit: 400 Units
Fateichel was that a real money session or was that a testing session? Thanks.
Quote from: holy roller on Jan 11, 11:42 AM 2020
Fateichel was that a real money session or was that a testing session? Thanks.
real money
Quote from: Fateichel on Jan 12, 09:42 AM 2020
real money
Fateichel, how long does it take you to play one real life session?
Still curious how you play Fateichel. I am looking for something that I can play in a real casino and not online. I talked to someone he put the code in and said it kept losing for them and too much exposure for them.
I would love a winning session of $200 of real money :)
Quote from: Tekunda on Jan 12, 04:57 PM 2020
Fateichel, how long does it take you to play one real life session?
15-20 minutes
So you mean this here is the best method from ignatus so far?
actually im not sure... but definitly one of the best. i need more time to test
This one is still your best i think.. have to test more.
Let us know if you find a better approach
Stoploss 200 Winoal 400 is already amazing in tests.