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Roulette-focused => Outside The Box => Topic started by: Anastasius on Jan 16, 10:18 AM 2020

Title: Real wheel method
Post by: Anastasius on Jan 16, 10:18 AM 2020
This is doing well:

Play any numbers in past 20 spins.
Any numbers that have hit twice or more are played , but at least two must be neighbours on wheel layout , once they become one hit in last 20 or none they are no longer played
Playing all flat bet

Test or add.
Title: Re: Real wheel method
Post by: Bigbroben on Jan 16, 10:26 AM 2020
Example?
Title: Re: Real wheel method
Post by: ozzi43 on Jan 16, 09:04 PM 2020
Quote from: Anastasius on Jan 16, 10:18 AM 2020
This is doing well:

Play any numbers in past 20 spins.
Any numbers that have hit twice or more are played , but at least two must be neighbours on wheel layout , once they become one hit in last 20 or none they are no longer played
Playing all flat bet

Test or add.
interesting,can someone test on RX software for long run.
Title: Re: Real wheel method
Post by: Anastasius on Jan 16, 09:45 PM 2020
Broben

So always just looking back at last 20 spins
Eg: xxxxxx32,0,32,0xxxxx.

The x is other numbers but 32 and 0 are both repeaters and neighbours so only them 2 are flat bet . Even if one hits and becomes 3 times it's still played until it moves out of the last 20 spin window ( also any new neighbours that repeat will join the bet ) for example 26 then repeats

The numbers are only stopped bet when they become one hit or zero on the last 20 spin window

So only repeaters and neighbours are bet even if they hit ( I had some hit 4/5 times)

Any other questions
Title: Re: Real wheel method
Post by: Bigbroben on Jan 17, 12:19 AM 2020
Ok, check this!
Title: Re: Real wheel method
Post by: Anastasius on Jan 17, 03:07 AM 2020
Did this work ?
I was probably tripping
I went +60 today but went up and down haha
Title: Re: Real wheel method
Post by: Bigbroben on Jan 17, 08:43 AM 2020
Well just insert your real-wheel nrs in the number column and check for yourself.  Fell free to modify the tracking length and the x-peater value  (ex: track: 37; hit: 3 will play all neighbouring triple hitters in a 37 spin window).

I did not try with real wheel nrs.  Could be relevant though, as any outcome with rng is doomed to fail eventually.

Here is a real-spin source, thanks to Ignatus:
link:s://:.rouletteforum.cc/index.php?topic=16562.0
Title: Re: Real wheel method
Post by: Normy2000 on Jan 17, 10:12 AM 2020
Quote from: ozzi43 on Jan 16, 09:04 PM 2020interesting,can someone test on RX software for long run

Here [reveal]
system "Normy bet >=2 hits neighbor System"
//    coded by: nOrMy2o0o
Method "main"
Begin
    While Starting a New Session
    Begin
        Load single Wheel
        Copy List [0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26] to record "table" layout
        put 1 on record "bet" data
        exit
    End
    Track Last Number for 20 spins to record "tracked numbers" layout
    Call "Flag numbers that appeared"
    call "place bets"
End
// ************************************************************************
Method "Flag numbers that appeared"
Begin
    Clear record "table" data
    Put 1 on record "tracked numbers" layout index
    Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
    begin
        Put 1 on record "table" layout index
        Loop until record "table" layout index > record "table" layout count
        begin
            If record "tracked numbers" layout = record "table" layout
            begin
                Put 100% of record "table" layout index to record "table" data index
                add 1 to record "table" data
                Set Max record "table" layout index
            end
            add 1 to record "table" data index
            add 1 to record "table" layout index
        end
        Add 1 to record "tracked numbers" layout index
    end
End
// ************************************************************************
Method "place bets"
Begin
    put 1 on record "table" layout index
    put 1 on record "table" data index

    loop until record "table" layout index > record "table" layout count
    begin
        if record "table" data >= 2
        begin
            add 1 to record "table" data index
            add 1 to record "table" layout index
            if record "table" data >= 2
            begin
                put 100% of record "bet" data on record "table" layout
                subtract 1 to record "table" data index
                subtract 1 to record "table" layout index
                put 100% of record "bet" data on record "table" layout
            end
        end
        add 1 to record "table" data index
        add 1 to record "table" layout index
    end
    // 26-0
    put 37 on record "table" layout index
    put 37 on record "table" data index
    if record "table" data >= 2
    begin
        put 1 to record "table" data index
        put 1 to record "table" layout index
        if record "table" data >= 2
        begin
            put 100% of record "bet" data on record "table" layout
            put 37 on record "table" layout index
            put 37 on record "table" data index
            put 100% of record "bet" data on record "table" layout
        end
    end
End

[/reveal]
Title: Re: Real wheel method
Post by: Clf7 on Jan 17, 10:14 AM 2020
Crazy
Title: Re: Real wheel method
Post by: Bigbroben on Jan 17, 10:23 AM 2020
Must be close to the -2.7% house edge...
Title: Re: Real wheel method
Post by: Normy2000 on Jan 17, 01:22 PM 2020
This 200K BetVoyager NoZero spins.
Tracking last 24 instead of 20 (you can modify at line 13), not bad for flat bet!  :thumbsup:
Title: Re: Real wheel method
Post by: Bigbroben on Jan 17, 01:42 PM 2020
Norm,

can you share those nrs so I can use them too?

Thanks
Title: Re: Real wheel method
Post by: Normy2000 on Jan 17, 03:10 PM 2020
Sure, see attachment
Title: Re: Real wheel method
Post by: Anastasius on Jan 17, 07:14 PM 2020
Normy

Does that continue betting after a hit ( so if one number has hit 3 times and other hit 2 times) then continue betting until one of the number has hit once in last 24 spins

And what units amount is it betting
Real spin?
Title: Re: Real wheel method
Post by: Anastasius on Jan 17, 07:17 PM 2020
Also if one number has hit 3 then the other qualifys with 2 does it still make its bet
Title: Re: Real wheel method
Post by: Normy2000 on Jan 17, 07:27 PM 2020
If a number have 2 or more hits and a neighbor also have 2 or more hits,
they are flat bet as long as they are in the last 24 results.
Title: Re: Real wheel method
Post by: Anastasius on Jan 17, 07:48 PM 2020
What units and was it real spins
It lasted long time
Title: Re: Real wheel method
Post by: Normy2000 on Jan 17, 08:30 PM 2020
1$ flat bet, spins are real from 2012. Simulation last around 1/2h in Rx.
Title: Re: Real wheel method
Post by: Anastasius on Jan 17, 10:33 PM 2020
did this lose or win long term if theres no zero lolol
Title: Re: Real wheel method
Post by: Normy2000 on Jan 18, 06:26 AM 2020
Looking at the graph, i would say winning no  :question:
Anyways, you got the code and you got the spins file, so try it by yourself.
Title: Re: Real wheel method
Post by: Normy2000 on Jan 20, 07:59 AM 2020
Test 2: If 3 consecutive numbers on the wheel have 3 or more hits,
they are flat bet as long as they are in the last 50 results.
It survived 10000 RNG spins on 0 wheel.

Code here:[reveal]
system "Normy bet >=2 hits neighbor System"
//    coded by: nOrMy2o0o
Method "main"
Begin
    While Starting a New Session
    Begin
        Load single Wheel
        Copy List [0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26] to record "table" layout
        put 1 on record "bet" data
        put 3 to record "to beat" data
        put 0 on record "HBR" data
        exit
    End
    Track Last Number for 50 spins to record "tracked numbers" layout
    if bankroll >= record "HBR" data
    begin
        put 100% bankroll to record "HBR" data
    end
    Call "Flag numbers that appeared"
    call "place bets"
End
// ************************************************************************
Method "Flag numbers that appeared"
Begin
    Clear record "table" data
    Put 1 on record "tracked numbers" layout index
    Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
    begin
        Put 1 on record "table" layout index
        Loop until record "table" layout index > record "table" layout count
        begin
            If record "tracked numbers" layout = record "table" layout
            begin
                Put 100% of record "table" layout index to record "table" data index
                add 1 to record "table" data
                Set Max record "table" layout index
            end
            add 1 to record "table" data index
            add 1 to record "table" layout index
        end
        Add 1 to record "tracked numbers" layout index
    end
End
// ************************************************************************
Method "place bets"
Begin
    put 1 on record "table" layout index
    put 1 on record "table" data index

    loop until record "table" layout index > record "table" layout count
    begin
        if record "table" data >= record "to beat" data
        begin
            add 1 to record "table" data index
            add 1 to record "table" layout index
            if record "table" data >= record "to beat" data
            begin
                add 1 to record "table" data index
                add 1 to record "table" layout index
                if record "table" data >= record "to beat" data
                begin
                    put 100% of record "bet" data on record "table" layout
                    subtract 1 to record "table" data index
                    subtract 1 to record "table" layout index
                    put 100% of record "bet" data on record "table" layout
                    subtract 1 to record "table" data index
                    subtract 1 to record "table" layout index
                    put 100% of record "bet" data on record "table" layout
                end
            end
        end
        add 1 to record "table" data index
        add 1 to record "table" layout index
    end
    // 3-26-0
    put 36 on record "table" layout index
    put 36 on record "table" data index
    if record "table" data >= record "to beat" data
    begin
        put 37 to record "table" data index
        put 37 to record "table" layout index
        if record "table" data >= record "to beat" data
        begin
            put 1 to record "table" data index
            put 1 to record "table" layout index
            if record "table" data >= record "to beat" data
            begin
                put 100% of record "bet" data on record "table" layout
                put 37 to record "table" data index
                put 37 to record "table" layout index
                put 100% of record "bet" data on record "table" layout
                subtract 1 to record "table" data index
                subtract 1 to record "table" layout index
                put 100% of record "bet" data on record "table" layout
            end
        end
    end
   
    // 26-0-32
    put 37 on record "table" layout index
    put 37 on record "table" data index
    if record "table" data >= record "to beat" data
    begin
        put 1 to record "table" data index
        put 1 to record "table" layout index
        if record "table" data >= record "to beat" data
        begin
            put 2 to record "table" data index
            put 2 to record "table" layout index
            if record "table" data >= record "to beat" data
            begin
                put 100% of record "bet" data on record "table" layout
                subtract 1 to record "table" data index
                subtract 1 to record "table" layout index
                put 100% of record "bet" data on record "table" layout
                put 37 to record "table" data index
                put 37 to record "table" layout index
                put 100% of record "bet" data on record "table" layout
            end
        end
    end
End
[/reveal]
Title: Re: Real wheel method
Post by: Anastasius on Jan 20, 09:50 AM 2020
I'm satisfied with your method in the last 24, it lasted 200k bet voyager spins
Title: Re: Real wheel method
Post by: Normy2000 on Jan 20, 10:14 AM 2020
This last version include the 0 and still in + flat betting  >:D
Title: Re: Real wheel method
Post by: Ricky on Jan 20, 09:24 PM 2020
Quote from: ozzi43 on Jan 16, 09:04 PM 2020interesting,can someone test on RX software for long run.
I am actually testing a similar approach of betting numbers with 3 occurances in 35 spins but have not included the check for being neighbours which I kind of like on live wheel spins.

Here are my results using a "Ferrari Calculator" progression

I will check whether the neighbour option has an advantage on live spins

Cheers,
Ricky
Title: Re: Real wheel method
Post by: sugtips on Jan 21, 09:49 AM 2020
Quote from: Normy2000 on Jan 17, 07:27 PM 2020
If a number have 2 or more hits and a neighbor also have 2 or more hits,
they are flat bet as long as they are in the last 24 results.

Thanks God and Good Morning All,

Thank you Anastasius and Normy2000.

How many betting opportunities can be expected within 1 hour of play at real wheel?

any rough idea please.

Love and Light,
Sugtips