This is doing well:
Play any numbers in past 20 spins.
Any numbers that have hit twice or more are played , but at least two must be neighbours on wheel layout , once they become one hit in last 20 or none they are no longer played
Playing all flat bet
Test or add.
Example?
Quote from: Anastasius on Jan 16, 10:18 AM 2020
This is doing well:
Play any numbers in past 20 spins.
Any numbers that have hit twice or more are played , but at least two must be neighbours on wheel layout , once they become one hit in last 20 or none they are no longer played
Playing all flat bet
Test or add.
interesting,can someone test on RX software for long run.
Broben
So always just looking back at last 20 spins
Eg: xxxxxx32,0,32,0xxxxx.
The x is other numbers but 32 and 0 are both repeaters and neighbours so only them 2 are flat bet . Even if one hits and becomes 3 times it's still played until it moves out of the last 20 spin window ( also any new neighbours that repeat will join the bet ) for example 26 then repeats
The numbers are only stopped bet when they become one hit or zero on the last 20 spin window
So only repeaters and neighbours are bet even if they hit ( I had some hit 4/5 times)
Any other questions
Ok, check this!
Did this work ?
I was probably tripping
I went +60 today but went up and down haha
Well just insert your real-wheel nrs in the number column and check for yourself. Fell free to modify the tracking length and the x-peater value (ex: track: 37; hit: 3 will play all neighbouring triple hitters in a 37 spin window).
I did not try with real wheel nrs. Could be relevant though, as any outcome with rng is doomed to fail eventually.
Here is a real-spin source, thanks to Ignatus:
link:s://:.rouletteforum.cc/index.php?topic=16562.0
Quote from: ozzi43 on Jan 16, 09:04 PM 2020interesting,can someone test on RX software for long run
Here [reveal]
system "Normy bet >=2 hits neighbor System"
// coded by: nOrMy2o0o
Method "main"
Begin
While Starting a New Session
Begin
Load single Wheel
Copy List [0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26] to record "table" layout
put 1 on record "bet" data
exit
End
Track Last Number for 20 spins to record "tracked numbers" layout
Call "Flag numbers that appeared"
call "place bets"
End
// ************************************************************************
Method "Flag numbers that appeared"
Begin
Clear record "table" data
Put 1 on record "tracked numbers" layout index
Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
begin
Put 1 on record "table" layout index
Loop until record "table" layout index > record "table" layout count
begin
If record "tracked numbers" layout = record "table" layout
begin
Put 100% of record "table" layout index to record "table" data index
add 1 to record "table" data
Set Max record "table" layout index
end
add 1 to record "table" data index
add 1 to record "table" layout index
end
Add 1 to record "tracked numbers" layout index
end
End
// ************************************************************************
Method "place bets"
Begin
put 1 on record "table" layout index
put 1 on record "table" data index
loop until record "table" layout index > record "table" layout count
begin
if record "table" data >= 2
begin
add 1 to record "table" data index
add 1 to record "table" layout index
if record "table" data >= 2
begin
put 100% of record "bet" data on record "table" layout
subtract 1 to record "table" data index
subtract 1 to record "table" layout index
put 100% of record "bet" data on record "table" layout
end
end
add 1 to record "table" data index
add 1 to record "table" layout index
end
// 26-0
put 37 on record "table" layout index
put 37 on record "table" data index
if record "table" data >= 2
begin
put 1 to record "table" data index
put 1 to record "table" layout index
if record "table" data >= 2
begin
put 100% of record "bet" data on record "table" layout
put 37 on record "table" layout index
put 37 on record "table" data index
put 100% of record "bet" data on record "table" layout
end
end
End
[/reveal]
Crazy
Must be close to the -2.7% house edge...
This 200K BetVoyager NoZero spins.
Tracking last 24 instead of 20 (you can modify at line 13), not bad for flat bet! :thumbsup:
Norm,
can you share those nrs so I can use them too?
Thanks
Sure, see attachment
Normy
Does that continue betting after a hit ( so if one number has hit 3 times and other hit 2 times) then continue betting until one of the number has hit once in last 24 spins
And what units amount is it betting
Real spin?
Also if one number has hit 3 then the other qualifys with 2 does it still make its bet
If a number have 2 or more hits and a neighbor also have 2 or more hits,
they are flat bet as long as they are in the last 24 results.
What units and was it real spins
It lasted long time
1$ flat bet, spins are real from 2012. Simulation last around 1/2h in Rx.
did this lose or win long term if theres no zero lolol
Looking at the graph, i would say winning no :question:
Anyways, you got the code and you got the spins file, so try it by yourself.
Test 2: If 3 consecutive numbers on the wheel have 3 or more hits,
they are flat bet as long as they are in the last 50 results.
It survived 10000 RNG spins on 0 wheel.
Code here:[reveal]
system "Normy bet >=2 hits neighbor System"
// coded by: nOrMy2o0o
Method "main"
Begin
While Starting a New Session
Begin
Load single Wheel
Copy List [0, 32, 15, 19, 4, 21, 2, 25, 17, 34, 6, 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33, 1, 20, 14, 31, 9, 22, 18, 29, 7, 28, 12, 35, 3, 26] to record "table" layout
put 1 on record "bet" data
put 3 to record "to beat" data
put 0 on record "HBR" data
exit
End
Track Last Number for 50 spins to record "tracked numbers" layout
if bankroll >= record "HBR" data
begin
put 100% bankroll to record "HBR" data
end
Call "Flag numbers that appeared"
call "place bets"
End
// ************************************************************************
Method "Flag numbers that appeared"
Begin
Clear record "table" data
Put 1 on record "tracked numbers" layout index
Loop until record "tracked numbers" layout index > record "tracked numbers" layout count
begin
Put 1 on record "table" layout index
Loop until record "table" layout index > record "table" layout count
begin
If record "tracked numbers" layout = record "table" layout
begin
Put 100% of record "table" layout index to record "table" data index
add 1 to record "table" data
Set Max record "table" layout index
end
add 1 to record "table" data index
add 1 to record "table" layout index
end
Add 1 to record "tracked numbers" layout index
end
End
// ************************************************************************
Method "place bets"
Begin
put 1 on record "table" layout index
put 1 on record "table" data index
loop until record "table" layout index > record "table" layout count
begin
if record "table" data >= record "to beat" data
begin
add 1 to record "table" data index
add 1 to record "table" layout index
if record "table" data >= record "to beat" data
begin
add 1 to record "table" data index
add 1 to record "table" layout index
if record "table" data >= record "to beat" data
begin
put 100% of record "bet" data on record "table" layout
subtract 1 to record "table" data index
subtract 1 to record "table" layout index
put 100% of record "bet" data on record "table" layout
subtract 1 to record "table" data index
subtract 1 to record "table" layout index
put 100% of record "bet" data on record "table" layout
end
end
end
add 1 to record "table" data index
add 1 to record "table" layout index
end
// 3-26-0
put 36 on record "table" layout index
put 36 on record "table" data index
if record "table" data >= record "to beat" data
begin
put 37 to record "table" data index
put 37 to record "table" layout index
if record "table" data >= record "to beat" data
begin
put 1 to record "table" data index
put 1 to record "table" layout index
if record "table" data >= record "to beat" data
begin
put 100% of record "bet" data on record "table" layout
put 37 to record "table" data index
put 37 to record "table" layout index
put 100% of record "bet" data on record "table" layout
subtract 1 to record "table" data index
subtract 1 to record "table" layout index
put 100% of record "bet" data on record "table" layout
end
end
end
// 26-0-32
put 37 on record "table" layout index
put 37 on record "table" data index
if record "table" data >= record "to beat" data
begin
put 1 to record "table" data index
put 1 to record "table" layout index
if record "table" data >= record "to beat" data
begin
put 2 to record "table" data index
put 2 to record "table" layout index
if record "table" data >= record "to beat" data
begin
put 100% of record "bet" data on record "table" layout
subtract 1 to record "table" data index
subtract 1 to record "table" layout index
put 100% of record "bet" data on record "table" layout
put 37 to record "table" data index
put 37 to record "table" layout index
put 100% of record "bet" data on record "table" layout
end
end
end
End
[/reveal]
I'm satisfied with your method in the last 24, it lasted 200k bet voyager spins
This last version include the 0 and still in + flat betting >:D
Quote from: ozzi43 on Jan 16, 09:04 PM 2020interesting,can someone test on RX software for long run.
I am actually testing a similar approach of betting numbers with 3 occurances in 35 spins but have not included the check for being neighbours which I kind of like on live wheel spins.
Here are my results using a "Ferrari Calculator" progression
I will check whether the neighbour option has an advantage on live spins
Cheers,
Ricky
Quote from: Normy2000 on Jan 17, 07:27 PM 2020
If a number have 2 or more hits and a neighbor also have 2 or more hits,
they are flat bet as long as they are in the last 24 results.
Thanks God and Good Morning All,
Thank you Anastasius and Normy2000.
How many betting opportunities can be expected within 1 hour of play at real wheel?
any rough idea please.
Love and Light,
Sugtips