I kindly ask you now, IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)
DRAGONZONE 20
Finally found something that works pretty well, im not sayin its a "HG" but winrate from my testings now is about 80%...a longer (or perhaps different progression may give a higher winrate)
IT´s the classical "HOTZONE" But not played with 10+10 Sectors on Each side of the Triggerbet (TRIGGER A Repeating number from the last 10) When a repeater come you BET 10 Neigbours on each side of the Repeater, UNTIL a new repeater comes, then you re-bet the new Repeters 10+10 Neigbours on each side of the new Repeater Ok.
Progression i use now (Neg.) 1,2,4,9,21,47
I Know this is also playble LIVE although its 20 numbers BET, you use the "Multi-bet function" (1 click you bet a sector of 5 numbers) so it will be NP.
Anyway, that´s pretty much it.
Test and see. O0
Also Again, if you play this system or you like it, make some donations pls link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)
BTW, in the code Stoploss havent been fixed I will do now. But the MM i use for testings
WG+500u
BR/Stoploss 1000
RX-code
system "DRAGONZONE 20"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,2,4,9,21,47]
//4,8,15,28,53]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
{ add 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end
{ if Record "Spin counter" Data index >= 9
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end
}
IF record "last1" layout is found within record "secondlast" layout
begin
set flag "bet" true
Put 10 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
// Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
// add 1 to Record "Spin counter" Data index
end
IF flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{if total bankroll >= 2000 each time
begin
stop session
end
}
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
Track last Number for 10 spins to
Record "secondlast" layout
end
END
Can you even bet the trigger? I mean 21 numbers.
Quote from: Serendipity on Jan 16, 05:07 PM 2020
Can you even bet the trigger? I mean 21 numbers.
not 21. it´s 20 numbers that will be 5+5 (10) Sector on each side of the repeter. Also i´ve been thinking then, you can use the "double function" when playin Live (if there is such a function at the table you play)..etc, i havent tried an ordinary Martingale, but that should work also.. i think
TRied MArtingale now...and it works fine....
RX-DRAGONZONE Martingale Testsystem "DRAGONZONE 20"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,2,4,8,16,32]
//1,2,4,9,21,47]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
{ add 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end
{ if Record "Spin counter" Data index >= 9
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end
}
IF record "last1" layout is found within record "secondlast" layout
begin
set flag "bet" true
Put 10 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
// Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
// add 1 to Record "Spin counter" Data index
end
IF flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{if total bankroll >= 2000 each time
begin
stop session
end
}
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
Track last Number for 10 spins to
Record "secondlast" layout
end
END
Really love the first version of it...
will test it live and let you know!