Alright, comparing now, "supersector 10" and now this (Same/similar system), but more simple "SuperSector 20"...SuperSector 20 has higher winrate. ok
I tested and i use progressionline 1,2,3,5,10,20,30,50
WG+300
BR/Stoploss 500
With that progression and that MM i got now about a 70% winrate ok
Also, i made the BET more simple (No TRIGGER-bets) Only Simply Bet LAST number and its 10+10 Neigbours on the wheel for Every spin.
Easy and Effective Atleast i think so.
Test and see.
RX-code SuperSector 20 Version 1
system "SuperSector 20 version 1"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 500 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 500 to Record "LowestBR" Data
Set List[1,2,3,5,10,20,30,50]
//,2,5,10,20,30,50]
//9,10,11,13,15,18,20,22,25,28,30,32,35,38,40,45,50]
//,1,1,2,2,4,4,8,8,15,15,25,25,50,50]
//,2,3,5,15]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total bankroll <= -1000 each
begin
stop session
end
}
if total bankroll <= 0 each
begin
stop session
end
if total bankroll >= 800 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 500 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 500 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 of Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// set flag "bet" false
// add 1 to Record "Spin counter" Data index
//add 1 on Record "progression" Data Index
//if flag "win" true each
// begin
//put 1 on Record "progression" Data Index
// set flag "win" false
// reset all flags false
put 1 to Record "progression" Data index
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout
// add 1 to Record "win" Data Index
// Put 1 on Record "bet" Data Index
// Put 1 on Record "win" Data Index
// reset all flags false
// put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout
//reset all flags false
// end
// set flag "win" true
// set flag "bet" false
// clear Record "bett1" layout
// clear Record "secondlast" layout
// add 1 to Record "win" Data Index
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
// Put 1 on Record "bet" Data Index
// Put 1 on Record "win" Data Index
// reset all flags false
// put 1 on Record "Spin counter" Data index
// clear Record "bet1" layout
// clear Record "bett1" layout
end
else
begin
if any inside bet lost each
begin
//set flag "win" false
add 1 to Record "progression" Data index
// put 1 to Record "Spin counter" Data index
// set flag "bet" false
end
end
if Record "Spin counter" Data index = 1
begin
Put 10 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
set flag "bet" true
end
{
IF record "last1" layout is found within record "secondlast" layout
begin
Put 5 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
set flag "bet" true
end
}
if flag "bet" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
{
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
set flag "bet" true
//add 1 to Record "Spin counter" Data index
// Put 100% of Record "progression" Data to Record "bett1" layout list
end
if flag "bet" true each
begin
//add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end
if Record "Spin counter" Data index = 9 each
begin
set flag "win" false
reset all flags false
put 1 to Record "progression" Data index
set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
// reset all flags false
// stop session
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 10 spins to
Record "secondlast" layout
end
END
So, we bet 21 numbers, right? In case of a miss the first, you just double using the same bet, or you then use the number that came last and his 10+10 neighbors?
Quote from: themoneymaker on Jan 17, 09:23 AM 2020
So, we bet 21 numbers, right? In case of a miss the first, you just double using the same bet, or you then use the number that came last and his 10+10 neighbors?
No, its 20 number (10 Neigbours on each side of the current number hit). Progressionline (I Use) 1,2,3,5,10,20,30,50 STOP,(+1 step for each loss) ...ofc, you will not go the whole progression because you will hit the STOPLOSS of 500u before that.
Atleast that what MM and progression i use for this betselection.... Experiement and see if you can find something better. Or else use that one. 70% winrate, is good enough for me.
Just like dragon zone 20, only bet selection is different?
Quote from: Serendipity on Jan 17, 12:40 PM 2020
Just like dragon zone 20, only bet selection is different?
Well yes? I compared playing with a TriggerBet and played without a TriggerBet, and what it seems "winrate/hitrate" wasnt so different. What matters more IS how long progression IS, or rather (What progression you use) and ofc your moneymanagement.
This can be played in different ways. (Depending on your BR and what kind of Progression)
Ordinary Martingale works, 1,2,4,8....
Also Fibonacci variant works 1,2,3,5,10,20,30,50...etc
OR else use an ordinary (20 numbers neg.)
I havent tried D´Alembert (+1/-1) progression (+1 for ever win, -1 for every loss, Reset when Reached a new high)
So, there are afew options, i havent tested all possibilitys yet. But anyone try what works best for them.
cheers