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Extras => Systems, Products & Services For Sale => Topic started by: ignatus on Jan 18, 03:58 AM 2020

Title: Perfect 20 FINAL
Post by: ignatus on Jan 18, 03:58 AM 2020
Perfect 20 FINAL


This is the FINAL Tweak of "SuperSector 20", yesterday i perfected the Progression, today i perfected the Trigger+bet.

So,...testing before, i got like 6/10, 7/10, or 8/10 wins and so on....now testing after Tweak done (same spins) i got 9/10, 9/10, 9/10 wins.

So, im asking again, if you play this or like this system, pls make some donation pls link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)

I will explain the progression first; Progressionline 1,2,4,8,14,21,35,50 (This is for tables with Max-tablebet limit 1000) since Maxbet 50*20 =1000 ok

Progression-method;

For Each LOSS +1 step in the progressionline.
For Each WIN -1 step in the progressionline (BUT *Reset Only when hit and reached a new high*)

Betting-method/Trigger;

IF one virtual LOSS occur that is a TRIGGER. THEN you wait for another virtual Loss, of the same sectors (2 Losses in total). That is the Trigger to PLACE BETS (after 2 virtual losses in a row) ok

BET; After you place BETs, you will STOP bet IF Lost (2) Times in a Row. (and also Stop if Hit) BUT you will not Reset progression (IF not hit and Reached a new high)

Betting procedure; For Each spin 10+10 Sectors (virtual) Bet, on each side of the current number hit.

MoneyManagement.

BR/(MaxRisk) 750u
Wingoal +300

That´s pretty much it.

Test and see. 

RX-code Perfect 20 FINAL
system "Perfect 20 FINAL"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 1000 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 1000 to Record "LowestBR" Data

    Set List[1,2,4,8,14,21,35,50]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total bankroll <= -1000 each
begin
stop session
end
    }


  if total bankroll <= 250 each
begin
stop session
end




  if total bankroll >= 1300 each time
begin
Stop session
put 1000 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 1000 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 1000 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   // set flag "bet" false
    put 1 on Record "Spin counter" Data index
   
     subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end



  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
   add 1 to Record "progression" Data index

  if flag "lost" true each
  begin
   set flag "lost" false
    set flag "bet" false
    put 1 on Record "Spin counter" Data index
end
  set flag "lost" true

end
end



   if Record "Spin counter" Data index = 1
   begin
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end
{
  IF record "last1" layout is found within record "secondlast" layout
  begin
    Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   set flag "bet" true
  end
}
      if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
    add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index >= 3 each
begin
     set flag "bet" true
  end

end


    if Record "secondlast" layout is found within Record "bett1" Layout each
begin
  put 1 on Record "Spin counter" Data index
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end



{
    if flag "bet" true each
begin
//add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
     }
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
Title: Re: Perfect 20 FINAL
Post by: Serendipity on Jan 18, 05:10 AM 2020
Can't be true... Sounds like the best you've created.
Title: Re: Perfect 20 FINAL
Post by: Serendipity on Jan 18, 05:47 AM 2020
I've noticed that anything under 80% (8/10 win rate) would be a loss, because 7/10 would be 2100/2250 (win/loss)... more or less...
If the BR (max risk) could be set to a lower value and win rate remains the same then this could be an improvement. Now you should win 3 sessions in order to cover one loss. So it's all about MM, but even if this 300/750 is the best combination, it is still a very solid system.
Title: Re: Perfect 20 FINAL
Post by: ignatus on Jan 18, 07:01 AM 2020
Quote from: Serendipity on Jan 18, 05:47 AM 2020
I've noticed that anything under 80% (8/10 win rate) would be a loss, because 7/10 would be 2100/2250 (win/loss)... more or less...
If the BR (max risk) could be set to a lower value and win rate remains the same then this could be an improvement. Now you should win 3 sessions in order to cover one loss. So it's all about MM, but even if this 300/750 is the best combination, it is still a very solid system.

You´re right The WG/SL need to be modified...im working on that now. we´ll see..
Title: Re: Perfect 20 FINAL
Post by: ignatus on Jan 18, 10:29 AM 2020
After many trial and Errors i find still the best WG to bet +300u, Also, i´ve tested BR (That would give highest profit/less drawdown) and that i found was 900u,

This is profitable only short term, ofc (like every other roulettesystem)... so i put a STOP at 1000 spins.

I also Experiemented with Total profit / Total win -stoploss from all sessions played (at the same table)

And i put now a Stop if Total LOSS More than 200u, also Stop if Total Win (from all sessions) is over 1000u.'

Check Statistics-->Summary--->Net win (total profti/loss)

So, Here are my fist results now....

+1228
+1236
-908
+1252
+1328
+1212
-724
+1268
-1000
-308
-908
-420
-220
-828
+1236
+1224
-548
+1232
-560
-504
-720
+1252
+1216
=========
+6036


RX-code Perfect 20 Version 2
system "Perfect 20 FINAL version 2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 900 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 900 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 900 to Record "LowestBR" Data

    Set List[1,2,4,8,14,21,35,50]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

  if total spin count >= 1000 each
begin
stop session
end



  IF Record "TotalBR" Data >= 1000 each
begin
stop session
end

IF Record "LowestBR" Data <= -200 each
begin
stop session
end




  if total bankroll >= 1200 each time
begin
//Stop session
put 900 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 900 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 900 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
           // Stop session

            put 900 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 900 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 900 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   // set flag "bet" false
    put 1 on Record "Spin counter" Data index
   
     subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end



  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
   add 1 to Record "progression" Data index

  if flag "lost" true each
  begin
   set flag "lost" false
    set flag "bet" false
    put 1 on Record "Spin counter" Data index
end
  set flag "lost" true

end
end



   if Record "Spin counter" Data index = 1
   begin
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end
{
  IF record "last1" layout is found within record "secondlast" layout
  begin
    Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   set flag "bet" true
  end
}
      if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
    add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index >= 3 each
begin
     set flag "bet" true
  end

end


    if Record "secondlast" layout is found within Record "bett1" Layout each
begin
  put 1 on Record "Spin counter" Data index
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end



{
    if flag "bet" true each
begin
//add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
     }
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

Title: Re: Perfect 20 FINAL
Post by: ignatus on Jan 18, 05:55 PM 2020
Well! i may have confused you with this "WG/SL-thing" i had before? But STILL you dont see the greatness of this system? i really dont understand.

Tested now,

WG+1500
SL-1000

(simple ordinary chart no special effects)

so, I got?

3 Losses in 20 games ? Ey?

17/20= That´s an 85% winrate

and profits about +22500u.

What you dont understand? What you dont see? What is the problem? I dont get it....


Perfect 20 FINAL version 5
system "Perfect 20 FINAL version 5"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 900 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 900 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 900 to Record "LowestBR" Data

    Set List[1,2,4,8,14,21,35,50]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

  if total spin count >= 1000 each
begin
stop session
end

  if total bankroll >= 1500 each
begin
stop session
end

  if total bankroll <= -1000 each
begin
stop session
end


{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end




  if total bankroll >= 1200 each time
begin
//Stop session
put 900 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 900 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 900 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
           // Stop session

            put 900 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 900 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 900 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end
}


  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   // set flag "bet" false
    put 1 on Record "Spin counter" Data index
   
     subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end



  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
   add 1 to Record "progression" Data index

  if flag "lost" true each
  begin
   set flag "lost" false
    set flag "bet" false
    put 1 on Record "Spin counter" Data index
end
  set flag "lost" true

end
end



   if Record "Spin counter" Data index = 1
   begin
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end
{
  IF record "last1" layout is found within record "secondlast" layout
  begin
    Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   set flag "bet" true
  end
}
      if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
    add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index >= 3 each
begin
     set flag "bet" true
  end

end


    if Record "secondlast" layout is found within Record "bett1" Layout each
begin
  put 1 on Record "Spin counter" Data index
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end



{
    if flag "bet" true each
begin
//add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
     }
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
Title: Re: Perfect 20 FINAL
Post by: ignatus on Jan 19, 02:53 AM 2020
Well now! MM changed again, im satisfied with this MM ... WG+400 / SL (MAXRisk) 500

This was my fist test from a "not so good session" with 6 losses, but with this MM it ended up with a nice profit.<<<<<<<<

+412
+404
-480
-496
+400
+440
+412
-488
+412
+408
+412
-304
+476
-580
+404
-488
+400
+400
======
+2144


RX-code Perfect 20 version 7
system "Perfect 20 FINAL version 7"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,2,4,8,14,21,35,50]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

  if total spin count >= 1000 each
begin
stop session
end

  if total bankroll <= 250 each
begin
stop session
end
{
  if total bankroll <= -1000 each
begin
stop session
end
}

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }



  if total bankroll >= 1200 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 800 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   // set flag "bet" false
    put 1 on Record "Spin counter" Data index
   
     subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end



  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
   add 1 to Record "progression" Data index

  if flag "lost" true each
  begin
   set flag "lost" false
    set flag "bet" false
    put 1 on Record "Spin counter" Data index
end
  set flag "lost" true

end
end



   if Record "Spin counter" Data index = 1
   begin
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end
{
  IF record "last1" layout is found within record "secondlast" layout
  begin
    Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   set flag "bet" true
  end
}
      if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
    add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index >= 3 each
begin
     set flag "bet" true
  end

end


    if Record "secondlast" layout is found within Record "bett1" Layout each
begin
  put 1 on Record "Spin counter" Data index
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end



{
    if flag "bet" true each
begin
//add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
     }
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END

Title: Re: Perfect 20 FINAL
Post by: Serendipity on Jan 19, 05:22 AM 2020
Do we need to test this only with real wheel numbers?
Title: Re: Perfect 20 FINAL
Post by: Tekunda on Jan 19, 06:36 AM 2020
Quote from: Serendipity on Jan 19, 05:22 AM 2020
Do we need to test this only with real wheel numbers?
There are enough "real" numbers for download, so why not use those numbers from real brick and mortar casinos instead of rng numbers?
Title: Re: Perfect 20 FINAL
Post by: Tekunda on Jan 19, 06:40 AM 2020
Quote from: ignatus on Jan 19, 02:53 AM 2020
Well now! MM changed again, im satisfied with this MM ... WG+400 / SL (MAXRisk) 500

This was my fist test from a "not so good session" with 6 losses, but with this MM it ended up with a nice profit.<<<<<<<<

+412
+404
-480
-496
+400
+440
+412
-488
+412
+408
+412
-304
+476
-580
+404
-488
+400
+400
======
+2144


RX-code Perfect 20 version 7
system "Perfect 20 FINAL version 7"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 800 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 500 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 800 to Record "LowestBR" Data

    Set List[1,2,4,8,14,21,35,50]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

  if total spin count >= 1000 each
begin
stop session
end

  if total bankroll <= 250 each
begin
stop session
end
{
  if total bankroll <= -1000 each
begin
stop session
end
}

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }



  if total bankroll >= 1200 each time
begin
Stop session
put 800 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 800 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 800 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 800 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 800 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   // set flag "bet" false
    put 1 on Record "Spin counter" Data index
   
     subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end



  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
   add 1 to Record "progression" Data index

  if flag "lost" true each
  begin
   set flag "lost" false
    set flag "bet" false
    put 1 on Record "Spin counter" Data index
end
  set flag "lost" true

end
end



   if Record "Spin counter" Data index = 1
   begin
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end
{
  IF record "last1" layout is found within record "secondlast" layout
  begin
    Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   set flag "bet" true
  end
}
      if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
    add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index >= 3 each
begin
     set flag "bet" true
  end

end


    if Record "secondlast" layout is found within Record "bett1" Layout each
begin
  put 1 on Record "Spin counter" Data index
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end



{
    if flag "bet" true each
begin
//add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
     }
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END


Ignatus, a quick question:
If you reach a new high, do you wait for two virtual losses as a new trigger, or are the virtual losses as a trigger only at the very beginning?
Title: Re: Perfect 20 FINAL
Post by: ignatus on Jan 19, 07:19 AM 2020
Quote from: Tekunda on Jan 19, 06:40 AM 2020
Ignatus, a quick question:
If you reach a new high, do you wait for two virtual losses as a new trigger, or are the virtual losses as a trigger only at the very beginning?

TWO Virual Losses are always the Trigger before Bet.  After you got a Trigger (two virtual losses) you place bets, and only bet (2) Times then STOP (if no hit) Also stop If Hit and find a new trigger....

That is to say... you lose Virual Bet ONCE (Then you check the SAME sectors lose again), THEN you place the bet, Those same sectors lost twice)
Title: Re: Perfect 20 FINAL
Post by: Tekunda on Jan 19, 07:58 AM 2020
Quote from: ignatus on Jan 19, 07:19 AM 2020
TWO Virual Losses are always the Trigger before Bet.  After you got a Trigger (two virtual losses) you place bets, and only bet (2) Times then STOP (if no hit) Also stop If Hit and find a new trigger....

That is to say... you lose Virual Bet ONCE (Then you check the SAME sectors lose again), THEN you place the bet, Those same sectors lost twice)
Understood! Thanks!
Title: Re: Perfect 20 FINAL
Post by: ignatus on Jan 19, 11:08 AM 2020
I´ve been Struggling with this Wg/SL-thing now from 100s of Trials, I found i could turn a very Bad session profitable.... how?

I put WG to +300 and SL/(MAXRISK) 100.

and here are my Results from that now (first test)

-44
-88
-140
+308
-44
+312
-108
+336
-128
-96
+300
-124
-32
-60
=======
+392

I believe this MM is the only way to win in the long run, and short run. now, play these "mini-games". we´ll se.. (more testings is needed!)

RX-Test code Perfect20 (New MM) Version 9
system "Perfect 20 FINAL version 9"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 100 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,2,4,8,14,21,35,50]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

  if total spin count >= 1000 each
begin
stop session
end

  if total bankroll <= 400 each
begin
stop session
end
{
  if total bankroll <= -1000 each
begin
stop session
end
}

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }



  if total bankroll >= 800 each time
begin
Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 100 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   // set flag "bet" false
    put 1 on Record "Spin counter" Data index
   
     subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end



  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
   add 1 to Record "progression" Data index

  if flag "lost" true each
  begin
   set flag "lost" false
    set flag "bet" false
    put 1 on Record "Spin counter" Data index
end
  set flag "lost" true

end
end



   if Record "Spin counter" Data index = 1
   begin
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end
{
  IF record "last1" layout is found within record "secondlast" layout
  begin
    Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   set flag "bet" true
  end
}
      if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
    add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index >= 3 each
begin
     set flag "bet" true
  end

end


    if Record "secondlast" layout is found within Record "bett1" Layout each
begin
  put 1 on Record "Spin counter" Data index
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end



{
    if flag "bet" true each
begin
//add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
     }
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
Title: Re: Perfect 20 FINAL
Post by: Serendipity on Jan 19, 11:29 AM 2020
This is also what I found when I was testing your previous x6 cyclebet system. The best results were given using 200 SL along with 400 WG. I think this might be the key: many small losses and a few big wins that brings you to a profitable session in the end.
And you are right, needs more testing, but in my opinion it's way better to use 300/100 or 400/200 instead of 300/900 for example
Thanks for everything!
Title: Re: Perfect 20 FINAL
Post by: ignatus on Jan 19, 01:40 PM 2020
Quote from: Serendipity on Jan 19, 11:29 AM 2020
This is also what I found when I was testing your previous x6 cyclebet system. The best results were given using 200 SL along with 400 WG. I think this might be the key: many small losses and a few big wins that brings you to a profitable session in the end.
And you are right, needs more testing, but in my opinion it's way better to use 300/100 or 400/200 instead of 300/900 for example
Thanks for everything!

Np... after more trial and errors this is finally what i found ...

This is how it works I put a VERY LOW SL/(MAXRISK) 10u.....That IS... if you LOSE 1 BET. that means STOP/restart Game immediatly... ok. I Also then put a WG at +50, that means you must win 2-3 times before Reset.

In theory this sound good now i looked at the code but im not sure it works that way i described because it wont Restart after 1 loss... i will check the code. Anyways...

here is my first Results from that testings (WG+50) (SL, which doesn´t work as i described!)

Good Results anyway check the code. (I also put a STOP after 250 spins).....

I am close to what i am searching for, and the secret now IS what i believe is the BEST MM.

STOP AFTER 1 LOSS, or AFTER 2-(Max 3) wins..... IF YOU use that MM/Gameplay you will be profitable (most of the time)

Here´s my first tests now... with that MM..

-92
+104
+452
+380
-240
-488
+628
-172
+524
-108
+640
-136
+656
+36
-68
+520
-240
-132
======
+2448

+496
+140
+44
-676
-124
-284
-648
+688
-48
+580
-208
-600
+576
-572
======
-672


+388
+588
+592
-96
+496
+824
-68
-264
-680
+484
=======
+2264



RX-Testcode - Run 250 spins, then check Summary-->Statistics (Net Win)
system "Perfect 20 FINAL version 10"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 500 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 10 of Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 500 to Record "LowestBR" Data

    Set List[1,2,4,8,14,21,35,50]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

  if total spin count >= 250 each
begin
stop session
end

  if total bankroll <= 400 each
begin
//stop session
end
{
  if total bankroll <= -1000 each
begin
stop session
end
}

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }



  if total bankroll >= 550 each time
begin
//Stop session
put 500 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 500 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 10 Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
          //  Stop session

            put 500 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 500 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 of Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   // set flag "bet" false
    put 1 on Record "Spin counter" Data index
   
     subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end



  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
   add 1 to Record "progression" Data index

  if flag "lost" true each
  begin
   set flag "lost" false
    set flag "bet" false
    put 1 on Record "Spin counter" Data index
end
  set flag "lost" true

end
end



   if Record "Spin counter" Data index = 1
   begin
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end
{
  IF record "last1" layout is found within record "secondlast" layout
  begin
    Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   set flag "bet" true
  end
}
      if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
    add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index >= 3 each
begin
     set flag "bet" true
  end

end


    if Record "secondlast" layout is found within Record "bett1" Layout each
begin
  put 1 on Record "Spin counter" Data index
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end



{
    if flag "bet" true each
begin
//add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
     }
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END
Title: Re: Perfect 20 FINAL
Post by: Tekunda on Jan 19, 04:10 PM 2020
Ignatus, how were you able to reach sometimes more than 500u plus a day, if  you stopped after 2 or 3 wins?
I do not plan to criticize  to, just want to understand how to exactly play your strategy.
Title: Re: Perfect 20 FINAL
Post by: ignatus on Jan 19, 04:17 PM 2020
Quote from: Tekunda on Jan 19, 04:10 PM 2020
Ignatus, how were you able to reach sometimes more than 500u plus a day, if  you stopped after 2 or 3 wins?
I do not plan to criticize  to, just want to understand how to exactly play your strategy.

That´s exacly what im doin now,.....Since, (as ive seen, it will in MOST CASES Reach +50...that i´ve seen)

SO NOW, new MM again ...WG+50u, /SL (MaxRisk) 100u.

This is my final offer.

TEST1.

+64
+60
+52
+60
+60
-100
+56
+60
+56
+52
-124
+56
+64
-140
-128
=======
+148


RX-code Perfect10 Version 10.
system "Perfect 20 FINAL version 10"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 200 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 100 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 200 to Record "LowestBR" Data

    Set List[1,2,4,8,14,21,35,50]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin

  if total spin count >= 250 each
begin
stop session
end

  if total bankroll <= 400 each
begin
//stop session
end
{
  if total bankroll <= -1000 each
begin
stop session
end
}

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }



  if total bankroll >= 250 each time
begin
Stop session
put 200 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 200 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 100 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 200 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 200 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 100 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end



  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   // set flag "bet" false
    put 1 on Record "Spin counter" Data index
   
     subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end



  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
   add 1 to Record "progression" Data index

  if flag "lost" true each
  begin
   set flag "lost" false
    set flag "bet" false
    put 1 on Record "Spin counter" Data index
end
  set flag "lost" true

end
end



   if Record "Spin counter" Data index = 1
   begin
   Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end
{
  IF record "last1" layout is found within record "secondlast" layout
  begin
    Put 10 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout

   set flag "bet" true
  end
}
      if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
    add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index >= 3 each
begin
     set flag "bet" true
  end

end


    if Record "secondlast" layout is found within Record "bett1" Layout each
begin
  put 1 on Record "Spin counter" Data index
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end



{
    if flag "bet" true each
begin
//add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bett1" layout list
// Add 1 to Record "progression" Data index
//add 1 to Record "Spin counter" Data index
// set flag "bet" false
end

  if Record "Spin counter" Data index = 9 each
  begin
  set flag "win" false
  reset all flags false
  put 1 to Record "progression" Data index
    set flag "bet" false
clear Record "bett1" layout
clear Record "secondlast" layout
// add 1 to Record "win" Data Index

      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
  end
     }
  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // reset all flags false
   // stop session
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 1 spins to
Record "secondlast" layout

  end
END


Title: Re: Perfect 20 FINAL
Post by: Fateichel on Jan 22, 01:38 PM 2020
actually im still not sure about the system in long term. i dont know why but i have more losses then wins =/
Title: Re: Perfect 20 FINAL
Post by: Serendipity on Jan 22, 02:14 PM 2020
Have you tried all types of MM?
Title: Re: Perfect 20 FINAL
Post by: Serendipity on Jan 22, 02:21 PM 2020
...and real wheel spins?
Title: Re: Perfect 20 FINAL
Post by: Fateichel on Jan 22, 02:45 PM 2020
NO only simulations. but i will test soon Ignatus 3 best system. compared on live system. so we will get the ultimate answer!
Title: Re: Perfect 20 FINAL
Post by: Serendipity on Jan 22, 02:47 PM 2020
That's the spirit!
Title: Re: Perfect 20 FINAL
Post by: Clf7 on Jan 22, 03:11 PM 2020
Quote from: Fateichel on Jan 22, 02:45 PM 2020
NO only simulations. but i will test soon Ignatus 3 best system. compared on live system. so we will get the ultimate answer!

Mate  you tested the systems of ignatus, you could really make a top 3 and post it as a thread. Pro and contra and your personal favourite, that would be nice for the community!
Title: Re: Perfect 20 FINAL
Post by: Clf7 on Jan 22, 03:31 PM 2020
We appreciate your work sir!
Title: Re: Perfect 20 FINAL
Post by: Sparks on Jan 22, 03:50 PM 2020
I love Ignatus' work I think it's great he shares his ideas whether they work or not, I'd rather know what doesn't work so I don't waste my time chasing my own rubbish ideas that may be similar.

The only thing I really don't like with his systems are the ridiculous progression lines he uses that can go up into hundreds and thousands of units. Not everyone has a big bankroll. If he focused on finding a high success rate system with a small bankroll (say 100 or 200 units) then I'd be more likely to test further.

Thanks for your work so far FATEICHEL much appreciated. And if you can find a better MM method to use a smaller bankroll that would be great  :twisted: :thumbsup:

Title: Re: Perfect 20 FINAL
Post by: Fateichel on Jan 22, 03:52 PM 2020
Quote from: Clf7 on Jan 22, 03:11 PM 2020
Mate  you tested the systems of ignatus, you could really make a top 3 and post it as a thread. Pro and contra and your personal favourite, that would be nice for the community!
Thanks for your kind words. =) But all probs should go to Ignatus ... im just a tester.
But yeah i have already my top 3.

I will let you know my thoughts and results next days!
Title: Re: Perfect 20 FINAL
Post by: Fateichel on Jan 22, 03:53 PM 2020
Quote from: Sparks on Jan 22, 03:50 PM 2020
I love Ignatus' work I think it's great he shares his ideas whether they work or not, I'd rather know what doesn't work so I don't waste my time chasing my own rubbish ideas that may be similar.

The only thing I really don't like with his systems are the ridiculous progression lines he uses that can go up into hundreds and thousands of units. Not everyone has a big bankroll. If he focused on finding a high success rate system with a small bankroll (say 100 or 200 units) then I'd be more likely to test further.

Thanks for your work so far FATEICHEL much appreciated. And if you can find a better MM method to use a smaller bankroll that would be great  :twisted: :thumbsup:
I always modify his systems to:

Stoploss: -200
Wingoal: +400

everything else is not acceptable for me - if you want to have success in longterm.
Title: Re: Perfect 20 FINAL
Post by: Serendipity on Jan 22, 03:59 PM 2020
Ok then. We'll be waiting for your top 3 systems along with 400/200 tweaks.
Thanks!
Title: Re: Perfect 20 FINAL
Post by: Steeefan2014 on Jan 22, 05:31 PM 2020
Quote from: ignatus on Jan 18, 03:58 AM 2020
Perfect 20 FINAL



Betting-method/Trigger;

IF one virtual LOSS occur that is a TRIGGER. THEN you wait for another virtual Loss, of the same sectors (2 Losses in total). That is the Trigger to PLACE BETS (after 2 virtual losses in a row) ok

BET; After you place BETs, you will STOP bet IF Lost (2) Times in a Row. (and also Stop if Hit) BUT you will not Reset progression (IF not hit and Reached a new high)

Betting procedure; For Each spin 10+10 Sectors (virtual) Bet, on each side of the current number hit.


Hi everyone,

Please excuse my - for sure - stupid question, but I still didn't understood the exact betting method. To be more specific... the trigger part. Maybe I'm dumb or my english is not so good.

Ignatus, can you please give me an example?

Thanks in advance!
Title: Re: Perfect 20 FINAL
Post by: Fateichel on Jan 22, 09:12 PM 2020
here we go link:s://:.rouletteforum.cc/index.php?topic=26604.msg235680#msg235680
Title: Re: Perfect 20 FINAL
Post by: MILLWARD007 on Jan 23, 12:23 AM 2020
As you say this method has good  testing results but I just wanna make sure I’ve got the WG/SL correct and how to play the game.

1. Wait for 2 virtual losses on number out .
2.Then when this happens ,only bet on that Same number TWICE.
3.Go straight to next number and wait again for two virtual losses.?
My only question is do you restart your bankroll progression or carry on  from where you left off ??.

and what is the final WG/SL.
Thankyou .
Title: Re: Perfect 20 FINAL
Post by: MILLWARD007 on Jan 23, 12:24 AM 2020
As you say this method has good  testing results but I just wanna make sure I’ve got the WG/SL correct and how to play the game.

1. Wait for 2 virtual losses on number out .
2.Then when this happens ,only bet on that Same number TWICE.
3.Go straight to next number and wait again for two virtual losses.?
My only question is do you restart your bankroll progression or carry on  from where you left off ??.

and what is the final WG/SL.
Thankyou .
Title: Re: Perfect 20 FINAL
Post by: Fateichel on Jan 23, 03:11 AM 2020
Quote from: MILLWARD007 on Jan 23, 12:24 AM 2020
As you say this method has good  testing results but I just wanna make sure I’ve got the WG/SL correct and how to play the game.

1. Wait for 2 virtual losses on number out .
2.Then when this happens ,only bet on that Same number TWICE.
3.Go straight to next number and wait again for two virtual losses.?
My only question is do you restart your bankroll progression or carry on  from where you left off ??.

and what is the final WG/SL.
Thankyou .

If you have RX ... just play how the Programm shows you to place your bets. Super easy :) just do what the Programm do!

It’s not important how big your bankroll is (200, or 700 or 10.000) or if you carry your wins / or losses into your next session.

Just stop when you lose 100 units.
Start a new session in RX (you have to cause it’s programmed that you have to start a new session).
just stop when you win 60 units.
Start a new session in RX (you have to cause it’s programmed that you have to start a new session).

So there is Not much to misunderstand :)
Title: Re: Perfect 20 FINAL
Post by: MILLWARD007 on Jan 23, 06:27 AM 2020
I don’t have rx how much is that
Title: Re: Perfect 20 FINAL
Post by: holy roller on Jan 23, 10:53 AM 2020
I do not have RX either. I tried the free version and i just couldnt figure it out and the time is up on the free demo.

It seems that there is a lot of good buzz about the system that Ignatus has developed, which is great for all of us.

My question is very simple. How do you play this method?

I understand the beting and the triggers, but im not looking at the RX. I also cannot use that in a love casino either.

What i would like to know is what am i looking for on a live table and wheel?

I would like to try this in my local casino. Thanks in advance for your help guys. I really appreciate it! 😊
Title: Re: Perfect 20 FINAL
Post by: MILLWARD007 on Jan 23, 11:16 AM 2020
If someone could just give me an explanation about the loss situation.

I get the first bit.
Two loss then start betting on that section..but only bet twice .

So when you wait for the next section do you start the betting process again ???
Title: Re: Perfect 20 FINAL
Post by: ignatus on Jan 23, 11:27 AM 2020
Well "Dragonzone20" is played Nonstop, and tested today again,..seems to work fine, (short term)

Procedure (Try if you like) Wait for 1 hotnumber (Repeat from the last 10) THEN you bet that Repeaters 10+10 Neigbours. IF a new reapeater come, you change bet into that new repeaters 10+10 Neigbours. and so on ...

Progressionline (+1 for each loss) 1,2,4,9,21,47 (or simplyfied 1,2,4,10,20,50)

Try this Free demo Live-play link:s://:.globallivecasino.com/en/games/live-games/ (link:s://:.globallivecasino.com/en/games/live-games/)

Table limit is 200 so, maxbet 10 for 20 numbers..... i havent tried that.yet

or else try a milder progressionline 1,2,3,5,10 etc...just some ideas

Just for demo-play...anyway