Thinking of Selling this now, if any1 interested? Donations is out of the question, since i know, no-one gives (or has given me any donations, so far, from all my work).
so...its a "semi-grail" That means, Hit´n Run.
The way its played now (Trigger+Neg.progression)
So, A TOTAL LOSS of progressionline would cost -3500u. (as it looks like now) MAXBET 96u (Adapted for Tables with MAxTable-limit 1000)
I did some tests FLATBET also, and sometimes it has shown a positive trend for about 80 000 spins or so, (sometimes not)... i play this with now with a Neg. progression...
From my testings now, it will last about 20 000 spins Before crash (Before total loss of progressionline). Minimum spins before crash was 8000 spins now, greatest was about 40 000 spins or so...(Just finished 10 Test-Live sessions now, see charts...)
The Bet IS a Sectors bet+A pretty Strong Trigger (The Trigger can take sometimes even a couple of 100s spins to get, so perhaps this one is better played with an RX-bot. OR else if you are patient to wait for the trigger, idk.)
Look at First Chart for (Trigger Examples/How frequently a TRIGGER/Bet comes)....
I will post the rest of the 10 First Testings i´ve done. And you can make comments on that ok
cheers
Test 1-5
Test 6-10
Here´s one FLATBET-example
FLATBET example 2.
Example 3. BTW, Can you produce a similar chart? A system that have a positive trend for 70 000 spins FLATBET??...
Really?
I suspect you count spins where no bets are placed, because waiting for a trigger. Is that correct?
Quote from: Kairomancer on Jan 20, 07:44 PM 2020
I suspect you count spins where no bets are placed, because waiting for a trigger. Is that correct?
yes
Once ignatus starts selling systems that’s how you know the forum is really done.
Quote from: RouletteGhost on Jan 20, 09:08 PM 2020
Once ignatus starts selling systems that’s how you know the forum is really done.
You know how much work i´ve put into this forum? you know how many trials and errors/tests i´ve done? no.... why should i always give and give away everything i do? without getting anything back? im getting tired of this. You take me for granted, you want everything "for free" served on a silver platter, without any effort...
Well! Changed the trigger (worse) and experiement with a new progression.... That I would call a "semi-grail progression" also, Because, Even with a half-poor Betselection, you can be profitable thanks to this progression-method (obviously!) doh..(see chart)..
Im thinking now, Even i may never be able so sell something (?) perhaps i can tell more about this what i found, idk, ...
So, Now i applied this "Semi-Grail"-progression, to my "Semi-Grail"-System (Which in itself included so many clever things i cant explain half of it)....
so what we got now? (see pic) O0
Ignatus
Get yourself a job in anything - maybe u can be a developer ...
Sweden offers lots of jobs
And forget roulette .:. No u won’t make money from it
Quote from: Roulettebeater on Jan 20, 11:24 PM 2020
u won’t make money from it
Well? As it seems now... this is as close i have every got to a "grail" although the Trigger may be hard to get...as i mentioned in the first post,...but this system+this progression now (which means you will NEVER experience a TOTAL BUST, in worst case a small drawdown, but not LOST several thousands and LOST game, no?).... What does this mean? A long term winner. Yes O0
Atleast so long term as you can be sure of profits however you put it.....
Ignatus,
Making systems that take several hundred spins to produce a trigger is never going to be a saleable product, unless you also offer to code the bot necessary to play the system at various online casinos (now there's a new project for you). No one is going to pay you for a system that requires they sit there for hours waiting for a bet, especially the brick & mortar guys. Two hundred spins in a land based casino can take up to five hours on a busy night. Even rapid roulette at 120 spins an hour can mean 2 hours lost for a single attack. It makes no sense.
If you want a system that sells you should be aiming to design one that bets every spin, or every spin if desired, or at least every few spins or so.
Real roulette players need action. In fact for many of them it's all about the action. I would hazard to say that most people willing to spend money on systems are more in need of the action than the money. Give them a solid system with good action and your sales will stand a better chance.
OK, I give it away. (yes. im a fool) least i can get is some credits? I dont really like to give this away. But...since you dont believe, or give anything. i give more? :xd:
Because, i think this is important, some things i found. (to share),
First the BET is 4+4 Sectors (current numbers 4 neighbours on each side, current number Not bet). so 8 number Bet, (This i found 8 numbers was the Optimal numbers/Sectors Bet for Long term profit/minimal loss)
TRIGGER: Wait for these 4+4 Sectors NOT to hit for 2 ½ cycle, (1 cycle for 8 numbers is 4 spins), so that would be WAIT 10 spins for these sectors NOT to hit..This is the "compromised bet" Because the original was WAIT *3 Cycles* these sectors not hit. (4+4+4=12 spins).. ok
Cycle-BET Once you place BETs (after a Trigger) You will *only BET for 1 cycle* then STOP Bet. (That would be 4 spins, then STOP) ok
Progression (Here is the interesting point!) Now, After 1 Cyclebet is LOST (4 spins) Then +1u Bet for the Next Trigger/CycleBet. so next time you bet you would bet 2u.....if that cycle is ALSO lost you would bet 3u for the next cycle etc.....so +1 BET for each cycle lost.... IF WIN you would put -2u on the Next cycleBet. (min bet 1u ofc).
so, there you go. The Semi-Grail for free. And you can test this and see, this works, in Reality...
RX-code SectorZ
system "SectorZ 2 ProgTEST"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 750 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 400 from Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 750 to Record "LowestBR" Data
Set List[1,2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total spin count >= 1000 each
begin
stop session
end
if total bankroll >= 950 each
begin
stop session
end
if total bankroll <= 0 each
begin
stop session
end
}
{
IF Record "TotalBR" Data >= 900 each
begin
stop session
end
IF Record "LowestBR" Data <= -600 each
begin
stop session
end
}
{
if total bankroll >= 500 each time
begin
//Stop session
put 200 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 200 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
{
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 400 from Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 750 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
reset all flags false
clear Record "bett1" Layout
put 1 on Record "Spin counter" Data index
subtract 2 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
else
begin
if any inside bet lost each
begin
if Record "Spin counter" Data index = 5
begin
put 1 on Record "Spin counter" Data index
reset all flags false
add 1 on Record "progression" Data index
end
add 1 to Record "Spin counter" Data index
end
end
if Record "Spin counter" Data index = 1
begin
end
Put 4 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
if flag "bet" is false each
begin
reset all flags false
put 1 on Record "Spin counter" Data index
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
if flag "bet" is false each
begin
if Record "Spin counter" Data index = 10 each
begin
put 1 on Record "Spin counter" Data index
set flag "bet" true
end
add 1 to Record "Spin counter" Data index
end
end
end
if flag "bet" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
stop session
// reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 2 spins to
Record "secondlast" layout
end
END
Why you are flooding the forum with so many systems ?
That’s making it tough to run behind u
Quote from: Roulettebeater on Jan 21, 06:15 AM 2020
Why you are flooding the forum with so many systems ?
That’s making it tough to run behind u
Why? Because i will continue create systems/test systems, first of all i like it? i enjoy it? Second, i will perhaps "stop" if i find a better occupation (which i have not found) :twisted: or else IF i find something im 100% satisfied with (that i can play for real)....and so on.. O0
This is a more Agressive version, (That is Hit´n Run)...Supposed to be played small sessions MAX 250 spins etc.. just demonstration now...
SectorZ_version 2
system "SectorZ 2 ProgTEST v2"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 750 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 400 from Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 750 to Record "LowestBR" Data
Set List[1,1,1,1,2,2,4,5,6,8,10,13,17,22,28,36,46,59,76,98]
//2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
// 31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
// 61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total spin count >= 1000 each
begin
stop session
end
if total bankroll >= 950 each
begin
stop session
end
if total bankroll <= 0 each
begin
stop session
end
}
{
IF Record "TotalBR" Data >= 900 each
begin
stop session
end
IF Record "LowestBR" Data <= -600 each
begin
stop session
end
}
{
if total bankroll >= 500 each time
begin
//Stop session
put 200 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 200 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
{
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 400 from Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 750 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
reset all flags false
clear Record "bett1" Layout
put 1 on Record "Spin counter" Data index
subtract 8 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
else
begin
if any inside bet lost each
begin
add 1 on Record "progression" Data index
if Record "Spin counter" Data index = 5
begin
put 1 on Record "Spin counter" Data index
reset all flags false
//add 1 on Record "progression" Data index
end
add 1 to Record "Spin counter" Data index
end
end
if Record "Spin counter" Data index = 1
begin
end
Put 4 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
if flag "bet" is false each
begin
reset all flags false
put 1 on Record "Spin counter" Data index
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
if flag "bet" is false each
begin
if Record "Spin counter" Data index = 10 each
begin
put 1 on Record "Spin counter" Data index
set flag "bet" true
end
add 1 to Record "Spin counter" Data index
end
end
end
if flag "bet" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
stop session
// reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 2 spins to
Record "secondlast" layout
end
END
Progression version 3.
Now, progressionline is longer (Neg.)
1,1,1,2,2,2,3,3,4,4,5,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,24,28,32,36,41,46,52,59,67,76,84,98
BETTING PROCEDURE; Same Cyclic Bet/Trigger (and when a TRIGGER come, bet ONLY for 4 spins, then STOP). This will Reduce Risk of Total Loss. For Each LOSS (not loss of the cycle, but for *Each spin/lost* +1 Step in the Progressionline. Ok For each WIN -4 Step in The Progressionline (IF Not reached a new high) Always Reset to 1u when Reached a new high....
This progression is the best, so far. I think.
SectorZ Version 3
system "SectorZ Version 3"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 750 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 400 from Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 750 to Record "LowestBR" Data
Set List[1,1,1,2,2,2,3,3,4,4,5,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
//2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
// 31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
// 61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total spin count >= 1000 each
begin
stop session
end
if total bankroll >= 950 each
begin
stop session
end
if total bankroll <= 0 each
begin
stop session
end
}
{
IF Record "TotalBR" Data >= 900 each
begin
stop session
end
IF Record "LowestBR" Data <= -600 each
begin
stop session
end
}
{
if total bankroll >= 500 each time
begin
//Stop session
put 200 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 200 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
{
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 400 from Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 750 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
reset all flags false
clear Record "bett1" Layout
put 1 on Record "Spin counter" Data index
subtract 4 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
// put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
else
begin
if any inside bet lost each
begin
add 1 on Record "progression" Data index
if Record "Spin counter" Data index = 5
begin
put 1 on Record "Spin counter" Data index
reset all flags false
//add 1 on Record "progression" Data index
end
add 1 to Record "Spin counter" Data index
end
end
if Record "Spin counter" Data index = 1
begin
end
Put 4 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
if flag "bet" is false each
begin
reset all flags false
put 1 on Record "Spin counter" Data index
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
if flag "bet" is false each
begin
if Record "Spin counter" Data index = 10 each
begin
put 1 on Record "Spin counter" Data index
set flag "bet" true
end
add 1 to Record "Spin counter" Data index
end
end
end
if flag "bet" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
stop session
// reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 2 spins to
Record "secondlast" layout
end
END
Testing now (version 3-progression) WG+500/MaxRisk 500
these are my first results....
Perhaps an ordinary Neg progression would give a higher winrate (shortterm) i will test,...
-496
+508
-196
-360
+504
+516
+552
-136
-368
+504
+512
+504
+500
-180
-504
-488
======
+1602
TEST ORDINARY 8 numbers Neg Progression....(same spins)
To my suprise winrate was LOWER than the VERSION 3 progression :o
(So, Still VERSION 3 progression, best so far!)
-432
-516
-92
-400
+512
+520
+514
+508
-432
+532
-464
-240
+520
+504
-484
-544
======
+870
I have been working on a NEW TRIGGER (This is Version 5). And it seems to be better (?)
I will Explain,
*TRIGGER. ONE Virtual SECTOR-bet LOST 1 time. (Sector-bet IS 4+4 Sectors/Neigbours of current number hit)
(1) Next, you simply Sit and wait for this SAME Sector-bet/Trigger NOT to hit for a minimum of (6) spins IF the Sector Hits Before 6 Losses Re-start Procedure
(2) Once This Sector-Trigger Has Lost a Minimum of 6 spins, THEN you will wait until this SECTOR will HIT. AFTER 1 hit of the Trigger-sector. You will PLACE BETS.
BETTING-procedure; A sector-Bet for Maximum 1 cycle (4 spins), then STOP/Find a new trigger.... ocf (This is optional How long you want to bet this Trigger-sector), i wouldnt bet it for longer than 4-8 spins MAX. Also The progressionline +1 Step for Each Lost spin, And IF HIT -4 steps in the progressionline.
1,1,1,2,2,2,3,3,4,4,5,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,24,28,32,36,41,46,52,59,67,76,84,98
Also now, judging from the charts, i think a minimum BR would be 1000-1500u....ofc smaller BRs are possible, but, i think the best results would be with a greater BR...
Test and see..
RX-code SectorZ Version 5
system "SectorZ Version 5"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 750 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 400 from Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 750 to Record "LowestBR" Data
Set List[1,1,1,2,2,2,3,3,4,4,5,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
//2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
// 31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
// 61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total spin count >= 1000 each
begin
stop session
end
if total bankroll >= 950 each
begin
stop session
end
if total bankroll <= 0 each
begin
stop session
end
}
{
IF Record "TotalBR" Data >= 900 each
begin
stop session
end
IF Record "LowestBR" Data <= -600 each
begin
stop session
end
}
{
if total bankroll >= 1000 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 400 from Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 750 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 from Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
reset all flags false
clear Record "bett1" Layout
put 1 on Record "Spin counter" Data index
subtract 4 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
// put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
else
begin
if any inside bet lost each
begin
add 1 on Record "progression" Data index
if Record "Spin counter" Data index = 5 begin
put 1 on Record "Spin counter" Data index
reset all flags false
//add 1 on Record "progression" Data index
end
add 1 to Record "Spin counter" Data index
end
end
if Record "Spin counter" Data index = 1
begin
Put 4 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
end
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
if flag "nohit" false each
begin
put 1 on Record "Spin counter" Data index
end
else
begin
if flag "nohit" true each
begin
set flag "bet" true
put 2 on Record "Spin counter" Data index
set flag "nohit" false
end
end
{ if flag "bet" is false each
begin
if Record "Spin counter" Data index = 9 each
begin
put 1 on Record "Spin counter" Data index
set flag "bet" true
end
add 1 to Record "Spin counter" Data index
end
}
{
}
end
else
begin
if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
if flag "nohit" is false each
begin
if Record "Spin counter" Data index = 7 each
begin
set flag "nohit" true
end
end
add 1 to Record "Spin counter" Data index
//if Record "Spin counter" Data index = 9 each
//begin
// put 1 on Record "Spin counter" Data index
// set flag "bet" true
// add 1 to Record "Spin counter" Data index
// end
{ if flag "bet" is false each
begin
reset all flags false
put 1 on Record "Spin counter" Data index
end
}
end
end
if flag "bet" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
stop session
// reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 2 spins to
Record "secondlast" layout
end
END
In my opinion, maybe a SL would help here...
Quote from: Serendipity on Jan 21, 12:34 PM 2020
In my opinion, maybe a SL would help here...
Yes, this is just for demonstration (the RX-code) i havent used any MM, Yet.. :)
BUT NOW! LOOK AT THIS! I tried Version 5 FLATBET....and it looks good! (only did 3 tests, so far) TEST FLATBET! O0
SectorZ Version 5 FLATBETsystem "SectorZ Version 5 FLATBET"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 750 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 400 from Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 750 to Record "LowestBR" Data
Set List[1]
//,1,1,2,2,2,3,3,4,4,5,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
//2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
// 31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
// 61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total spin count >= 1000 each
begin
stop session
end
if total bankroll >= 950 each
begin
stop session
end
if total bankroll <= 0 each
begin
stop session
end
}
{
IF Record "TotalBR" Data >= 900 each
begin
stop session
end
IF Record "LowestBR" Data <= -600 each
begin
stop session
end
}
{
if total bankroll >= 1000 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 400 from Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 750 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 from Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
reset all flags false
clear Record "bett1" Layout
put 1 on Record "Spin counter" Data index
subtract 4 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
// put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
else
begin
if any inside bet lost each
begin
//add 1 on Record "progression" Data index
if Record "Spin counter" Data index = 5 begin
put 1 on Record "Spin counter" Data index
reset all flags false
//add 1 on Record "progression" Data index
end
add 1 to Record "Spin counter" Data index
end
end
if Record "Spin counter" Data index = 1
begin
Put 4 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
end
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
if flag "nohit" false each
begin
put 1 on Record "Spin counter" Data index
end
else
begin
if flag "nohit" true each
begin
set flag "bet" true
put 2 on Record "Spin counter" Data index
set flag "nohit" false
end
end
{ if flag "bet" is false each
begin
if Record "Spin counter" Data index = 9 each
begin
put 1 on Record "Spin counter" Data index
set flag "bet" true
end
add 1 to Record "Spin counter" Data index
end
}
{
}
end
else
begin
if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
if flag "nohit" is false each
begin
if Record "Spin counter" Data index = 7 each
begin
set flag "nohit" true
end
end
add 1 to Record "Spin counter" Data index
//if Record "Spin counter" Data index = 9 each
//begin
// put 1 on Record "Spin counter" Data index
// set flag "bet" true
// add 1 to Record "Spin counter" Data index
// end
{ if flag "bet" is false each
begin
reset all flags false
put 1 on Record "Spin counter" Data index
end
}
end
end
if flag "bet" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
stop session
// reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 2 spins to
Record "secondlast" layout
end
END
It looks very good. You just need to be lucky to start your session on an ascending trend, because there are ups and downs and you could keep losing for long. Although flat bet held the ground for over 80k spins. Impressive!
Quote from: Serendipity on Jan 21, 01:00 PM 2020
It looks very good. You just need to be lucky to start your session on an ascending trend, because there are ups and downs and you could keep losing for long. Although flat bet held the ground for over 80k spins. Impressive!
Yes. True. These TRIGGERs/Betting-method is an ongoing work,... If you got better ideas of Triggers Try them. Right now, im getting some sleep. Theres alot of work and testings to be done...you are free to play this betselection in any way you want, cheers
Sleep well!
Looks good Ignatus 8)
According to the late Flat_Ino if a system is in profit after 400 bets
then it is a "Successful Lifetime bet" (and this system accomplishes that)
Is it too soon to call you a guru? :)
Quote from: Proofreaders2000 on Jan 22, 03:09 AM 2020
Looks good Ignatus 8)
According to the late Flat_Ino if a system is in profit after 400 bets
then it is a "Successful Lifetime bet" (and this system accomplishes that)
Is it too soon to call you a guru? :)
Thanks proof :)
I´ve been working on a new trigger now. (That doesnt require long wating time)... i have done 100s of trials with different triggers/progressions with this bet....And? What i found the best version is played with a POSITIVE-PROGRESSION....
Betting-procedure; TRIGGER 1 Hit of the Virtual Bet Sector (4+4 neigbours of the currrent number hit). Once you get a Trigger, you will Always place bets. That is, you BET the Virtual Sector Hit 2 times. ok ..
BET only (4) Spins 1u bet then STOP/Restart procedure (Wait for a new Virtual (non-bet) hit 1 time, before placing a new bet). OK.
IF you get 1 hit Before (4) spins. You BET 2u and do another (4) spins. (Repeat procedure) for each HIT, you place 2u and do another 4 spins,....
As soon you get NO hit after 4 spins, STOP/Restart procedure.That´s what i found this trigger/Bet can also win Flatbet, from my testings, but i play now with a Positive progression ok
As you can see in these charts (test 1-5) what it seems, it will reach a POSITVE target 90% of the time, before drop... so? This can be useful, i think.... now the question about Moneymanagement comes again. and? i´d say better a Larger BR (Minimum of 1000u) i´d say...
SectorZ Version 7system "SectorZ Version 7"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 750 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 750 to Record "LowestBR" Data
Set List[1,2,2,3,5,7,9,11,13,17,21,26,32,43,55,75,89]
//,1,2,2,2,3,4,5,6,7,9,11,13,15,17,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
//2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
// 31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
// 61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -1000 each
begin
stop session
end
{
if total bankroll <= 0 each
begin
stop session
end
}
{
IF Record "TotalBR" Data >= 900 each
begin
stop session
end
IF Record "LowestBR" Data <= -600 each
begin
stop session
end
}
{
if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 750 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 from Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
if flag "hit" false each
begin
put 2 on Record "Spin counter" Data index
add 1 Record "progression" Data Index
set flag "hit" true
end
else
begin
if flag "hit" true each
begin
put 2 on Record "Spin counter" Data index
end
end
{
subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
else
begin
if any inside bet lost each
begin
// add 1 on Record "progression" Data index
add 1 to Record "Spin counter" Data index
if Record "Spin counter" Data index = 5 begin
reset all flags false
clear Record "bett1" Layout
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
//add 1 on Record "progression" Data index
set flag "hit" false
end
end
end
if Record "Spin counter" Data index = 1
begin
Put 4 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
end
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
if flag "bet" is false each
begin
reset all flags false
// put 1 on Record "progression" Data Index
add 1 to Record "Spin counter" Data index
set flag "bet" true
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
end
end
if flag "bet" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
// stop session
reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 2 spins to
Record "secondlast" layout
end
END