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Extras => Systems, Products & Services For Sale => Topic started by: ignatus on Jan 20, 05:02 PM 2020

Title: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 20, 05:02 PM 2020
Thinking of Selling this now, if any1 interested? Donations is out of the question, since i know, no-one gives (or has given me any donations, so far, from all my work).

so...its a "semi-grail" That means, Hit´n Run.

The way its played now (Trigger+Neg.progression)

So, A TOTAL LOSS of progressionline would cost -3500u. (as it looks like now) MAXBET 96u (Adapted for Tables with MAxTable-limit 1000)

I did some tests FLATBET also, and sometimes it has shown a positive trend for about 80 000 spins or so, (sometimes not)... i play this with now with a Neg. progression...

From my testings now, it will last about 20 000 spins Before crash (Before total loss of progressionline). Minimum spins before crash was 8000 spins now, greatest was about 40 000 spins or so...(Just finished 10 Test-Live sessions now, see charts...)

The Bet IS a Sectors bet+A pretty Strong Trigger (The Trigger can take sometimes even a couple of 100s spins to get, so perhaps this one is better played with an RX-bot. OR else if you are patient to wait for the trigger, idk.)

Look at First Chart for (Trigger Examples/How frequently a TRIGGER/Bet comes)....

I will post the rest of the 10 First Testings i´ve done. And you can make comments on that ok

cheers

Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 20, 05:05 PM 2020
Test 1-5
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 20, 05:06 PM 2020
Test 6-10
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 20, 05:42 PM 2020
Here´s one FLATBET-example
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 20, 05:56 PM 2020
FLATBET example 2.
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 20, 06:43 PM 2020
Example 3. BTW, Can you produce a similar chart? A system that have a positive trend for 70 000 spins FLATBET??...

Really?
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: Kairomancer on Jan 20, 07:44 PM 2020
I suspect you count spins where no bets are placed, because waiting for a trigger. Is that correct?
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 20, 07:57 PM 2020
Quote from: Kairomancer on Jan 20, 07:44 PM 2020
I suspect you count spins where no bets are placed, because waiting for a trigger. Is that correct?

yes
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: RouletteGhost on Jan 20, 09:08 PM 2020
Once ignatus starts selling systems that’s how you know the forum is really done.
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 20, 09:28 PM 2020
Quote from: RouletteGhost on Jan 20, 09:08 PM 2020
Once ignatus starts selling systems that’s how you know the forum is really done.

You know how much work i´ve put into this forum? you know how many trials and errors/tests i´ve done? no.... why should i always give and give away everything i do? without getting anything back? im getting tired of this. You take me for granted, you want everything "for free" served on a silver platter, without any effort...
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 20, 10:47 PM 2020
Well! Changed the trigger (worse) and experiement with a new progression.... That I would call a "semi-grail progression" also, Because, Even with a half-poor Betselection, you can be profitable thanks to this progression-method (obviously!) doh..(see chart)..

Im thinking now, Even i may never be able so sell something (?) perhaps i can tell more about this what i found, idk, ...
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 20, 11:20 PM 2020
So, Now i applied this "Semi-Grail"-progression, to my "Semi-Grail"-System (Which in itself included so many clever things i cant explain half of it)....

so what we got now? (see pic)  O0
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: Roulettebeater on Jan 20, 11:24 PM 2020
Ignatus

Get yourself a job in anything - maybe u can be a developer ...
Sweden offers lots of jobs
And forget roulette .:. No u won’t make money from it
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 20, 11:32 PM 2020
Quote from: Roulettebeater on Jan 20, 11:24 PM 2020
u won’t make money from it

Well? As it seems now... this is as close i have every got to a "grail" although the Trigger may be hard to get...as i mentioned in the first post,...but this system+this progression now (which means you will NEVER experience a TOTAL BUST, in worst case a small drawdown, but not LOST several thousands and LOST game, no?).... What does this mean? A long term winner. Yes  O0

Atleast so long term as you can be sure of profits however you put it..... 
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: Taotie on Jan 21, 02:46 AM 2020
Ignatus,

Making systems that take several hundred spins to produce a trigger is never going to be a saleable product, unless you also offer to code the bot necessary to play the system at various online casinos (now there's a new project for you). No one is going to pay you for a system that requires they sit there for hours waiting for a bet, especially the brick & mortar guys. Two hundred spins in a land based casino can take up to five hours on a busy night. Even rapid roulette at 120 spins an hour can mean 2 hours lost for a single attack. It makes no sense.

If you want a system that sells you should be aiming to design one that bets every spin, or every spin if desired, or at least every few spins or so.

Real roulette players need action. In fact for many of them it's all about the action. I would hazard to say that most people willing to spend money on systems are more in need of the action than the money. Give them a solid system with good action and your sales will stand a better chance.






Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 21, 05:47 AM 2020
OK, I give it away. (yes. im a fool) least i can get is some credits? I dont really like to give this away. But...since you dont believe, or give anything. i give more?   :xd:

Because, i think this is important, some things i found. (to share),

First the BET is 4+4 Sectors (current numbers 4 neighbours on each side, current number Not bet). so 8 number Bet, (This i found 8 numbers was the Optimal numbers/Sectors Bet for Long term profit/minimal loss)

TRIGGER: Wait for these 4+4 Sectors NOT to hit for 2 ½ cycle, (1 cycle for 8 numbers is 4 spins), so that would be WAIT 10 spins for these sectors NOT to hit..This is the "compromised bet" Because the original was WAIT *3 Cycles* these sectors not hit. (4+4+4=12 spins).. ok

Cycle-BET Once you place BETs (after a Trigger) You will *only BET for 1 cycle* then STOP Bet. (That would be 4 spins, then STOP) ok

Progression (Here is the interesting point!) Now, After 1 Cyclebet is LOST (4 spins) Then +1u Bet for the Next Trigger/CycleBet. so next time you bet you would bet 2u.....if that cycle is ALSO lost you would bet 3u for the next cycle etc.....so +1 BET for each cycle lost.... IF WIN you would put -2u on the Next cycleBet. (min bet 1u ofc).

so, there you go. The Semi-Grail for free. And you can test this and see, this works, in Reality...

RX-code SectorZ
system "SectorZ 2 ProgTEST"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 400 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1,2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
             31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
             61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total spin count >= 1000 each
begin
stop session
end

  if total bankroll >= 950 each
begin
stop session
end

  if total bankroll <= 0 each
begin
stop session
end
     }

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }

{

  if total bankroll >= 500 each time
begin
//Stop session
put 200 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 200 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end

        }
       
        {
   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 400 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

         }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   clear Record "bett1" Layout

    put 1 on Record "Spin counter" Data index


subtract 2 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end



  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin


if Record "Spin counter" Data index = 5
begin
    put 1 on Record "Spin counter" Data index

    reset all flags false

add 1 on Record "progression" Data index


end
add 1 to Record "Spin counter" Data index

end
end



   if Record "Spin counter" Data index = 1
   begin

   end
   
      Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout



         if Record "secondlast" layout is found within Record "bett1" Layout each
begin


     if flag "bet" is false each
    begin
    reset all flags false
    put 1 on Record "Spin counter" Data index
    end


end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin

   if flag "bet" is false each
    begin
     if Record "Spin counter" Data index = 10 each
     begin
     put 1 on Record "Spin counter" Data index
     set flag "bet" true
     end
   add 1 to Record "Spin counter" Data index
   end


end
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    stop session
   // reset all flags false
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 2 spins to
Record "secondlast" layout

  end
END


Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: Roulettebeater on Jan 21, 06:15 AM 2020
Why you are flooding the forum with so many systems ?
That’s making it tough to run behind u
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 21, 06:20 AM 2020
Quote from: Roulettebeater on Jan 21, 06:15 AM 2020
Why you are flooding the forum with so many systems ?
That’s making it tough to run behind u

Why? Because i will continue create systems/test systems, first of all i like it? i enjoy it? Second, i will perhaps "stop" if i find a better occupation (which i have not found)  :twisted: or else IF i find something im 100% satisfied with (that i can play for real)....and so on..  O0
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 21, 07:00 AM 2020
This is a more Agressive version, (That is Hit´n Run)...Supposed to be played small sessions MAX 250 spins etc.. just demonstration now...




SectorZ_version 2
system "SectorZ 2 ProgTEST v2"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 400 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1,1,1,1,2,2,4,5,6,8,10,13,17,22,28,36,46,59,76,98]
     //2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
     //        31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
     //        61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total spin count >= 1000 each
begin
stop session
end

  if total bankroll >= 950 each
begin
stop session
end

  if total bankroll <= 0 each
begin
stop session
end
     }

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }

{

  if total bankroll >= 500 each time
begin
//Stop session
put 200 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 200 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end

        }
       
        {
   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 400 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

         }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   clear Record "bett1" Layout

    put 1 on Record "Spin counter" Data index


subtract 8 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end



  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
add 1 on Record "progression" Data index


if Record "Spin counter" Data index = 5
begin
    put 1 on Record "Spin counter" Data index

    reset all flags false

//add 1 on Record "progression" Data index


end
add 1 to Record "Spin counter" Data index


end
end



   if Record "Spin counter" Data index = 1
   begin

   end
   
      Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout



         if Record "secondlast" layout is found within Record "bett1" Layout each
begin


     if flag "bet" is false each
    begin
    reset all flags false
    put 1 on Record "Spin counter" Data index
    end


end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin

   if flag "bet" is false each
    begin
     if Record "Spin counter" Data index = 10 each
     begin
     put 1 on Record "Spin counter" Data index
     set flag "bet" true
     end
   add 1 to Record "Spin counter" Data index
   end


end
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    stop session
   // reset all flags false
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 2 spins to
Record "secondlast" layout

  end
END

Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 21, 08:08 AM 2020
Progression version 3.

Now, progressionline is longer (Neg.)

1,1,1,2,2,2,3,3,4,4,5,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,24,28,32,36,41,46,52,59,67,76,84,98

BETTING PROCEDURE; Same Cyclic Bet/Trigger (and when a TRIGGER come, bet ONLY for 4 spins, then STOP). This will Reduce Risk of Total Loss. For Each LOSS (not loss of the cycle, but for *Each spin/lost* +1 Step in the Progressionline. Ok For each WIN -4 Step in The Progressionline (IF Not reached a new high) Always Reset to 1u when Reached a new high....

This progression is the best, so far. I think.

SectorZ Version 3
system "SectorZ Version 3"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 400 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1,1,1,2,2,2,3,3,4,4,5,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
     //2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
     //        31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
     //        61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total spin count >= 1000 each
begin
stop session
end

  if total bankroll >= 950 each
begin
stop session
end

  if total bankroll <= 0 each
begin
stop session
end
     }

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }

{

  if total bankroll >= 500 each time
begin
//Stop session
put 200 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 200 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end

        }
       
        {
   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 400 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

         }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   clear Record "bett1" Layout

    put 1 on Record "Spin counter" Data index


subtract 4 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end


// put 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
add 1 on Record "progression" Data index


if Record "Spin counter" Data index = 5
begin
    put 1 on Record "Spin counter" Data index

    reset all flags false

//add 1 on Record "progression" Data index


end
add 1 to Record "Spin counter" Data index


end
end



   if Record "Spin counter" Data index = 1
   begin

   end
   
      Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout



         if Record "secondlast" layout is found within Record "bett1" Layout each
begin


     if flag "bet" is false each
    begin
    reset all flags false
    put 1 on Record "Spin counter" Data index
    end


end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin

   if flag "bet" is false each
    begin
     if Record "Spin counter" Data index = 10 each
     begin
     put 1 on Record "Spin counter" Data index
     set flag "bet" true
     end
   add 1 to Record "Spin counter" Data index
   end


end
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    stop session
   // reset all flags false
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 2 spins to
Record "secondlast" layout

  end
END

Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 21, 08:54 AM 2020
Testing now (version 3-progression) WG+500/MaxRisk 500

these are my first results....

Perhaps an ordinary Neg progression would give a higher winrate (shortterm) i will test,...

-496
+508
-196
-360
+504
+516
+552
-136
-368
+504
+512
+504
+500
-180
-504
-488
======
+1602
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 21, 09:14 AM 2020
TEST ORDINARY 8 numbers Neg Progression....(same spins)

To my suprise winrate was LOWER than the VERSION 3 progression  :o

(So, Still VERSION 3 progression, best so far!)

-432
-516
-92
-400
+512
+520
+514
+508
-432
+532
-464
-240
+520
+504
-484
-544
======
+870

Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 21, 11:57 AM 2020

I have been working on a NEW TRIGGER (This is Version 5). And it seems to be better (?)

I will Explain,

*TRIGGER. ONE Virtual SECTOR-bet LOST 1 time. (Sector-bet IS 4+4 Sectors/Neigbours of current number hit)

(1) Next, you simply Sit and wait for this SAME Sector-bet/Trigger NOT to hit for a minimum of (6) spins IF the Sector Hits Before 6 Losses Re-start Procedure

(2) Once This Sector-Trigger Has Lost a Minimum of 6 spins, THEN you will wait until this SECTOR will HIT.  AFTER 1 hit of the Trigger-sector. You will PLACE BETS.

BETTING-procedure; A sector-Bet for Maximum 1 cycle (4 spins), then STOP/Find a new trigger.... ocf (This is optional How long you want to bet this Trigger-sector), i wouldnt bet it for longer than 4-8 spins MAX. Also The progressionline +1 Step for Each Lost spin, And IF HIT -4 steps in the progressionline.

1,1,1,2,2,2,3,3,4,4,5,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,24,28,32,36,41,46,52,59,67,76,84,98

Also now, judging from the charts, i think a minimum BR would be 1000-1500u....ofc smaller BRs are possible, but, i think the best results would be with a greater BR...

Test and see..

RX-code SectorZ Version 5
system "SectorZ Version 5"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 400 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1,1,1,2,2,2,3,3,4,4,5,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
     //2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
     //        31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
     //        61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total spin count >= 1000 each
begin
stop session
end

  if total bankroll >= 950 each
begin
stop session
end

  if total bankroll <= 0 each
begin
stop session
end
     }

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }


{
  if total bankroll >= 1000 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 750 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


       

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 400 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end
  }


  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   clear Record "bett1" Layout

    put 1 on Record "Spin counter" Data index


subtract 4 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end


// put 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
add 1 on Record "progression" Data index


if Record "Spin counter" Data index = 5 begin
    put 1 on Record "Spin counter" Data index

    reset all flags false

//add 1 on Record "progression" Data index


end
add 1 to Record "Spin counter" Data index


end
end



   if Record "Spin counter" Data index = 1
   begin
      Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end
   




         if Record "secondlast" layout is found within Record "bett1" Layout each
begin

      if flag "nohit" false each
     begin
        put 1 on Record "Spin counter" Data index
     end
     else
     begin
     if flag "nohit" true each
     begin
       set flag "bet" true
        put 2 on Record "Spin counter" Data index
       set flag "nohit" false
     end
     end



   {    if flag "bet" is false each
    begin
    if Record "Spin counter" Data index = 9 each
    begin
     put 1 on Record "Spin counter" Data index
     set flag "bet" true
     end
   add 1 to Record "Spin counter" Data index
   end
      }
{
  }

end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
        if flag "nohit" is false each
    begin
       if Record "Spin counter" Data index = 7 each
       begin
        set flag "nohit" true
       end
    end
     add 1 to Record "Spin counter" Data index
       //if Record "Spin counter" Data index = 9 each
    //begin
    // put 1 on Record "Spin counter" Data index
    // set flag "bet" true

  // add 1 to Record "Spin counter" Data index
  // end

   {    if flag "bet" is false each
    begin
    reset all flags false
    put 1 on Record "Spin counter" Data index
    end
    }

end
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    stop session
   // reset all flags false
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 2 spins to
Record "secondlast" layout

  end
END


Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: Serendipity on Jan 21, 12:34 PM 2020
In my opinion, maybe a SL would help here...
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 21, 12:40 PM 2020
Quote from: Serendipity on Jan 21, 12:34 PM 2020
In my opinion, maybe a SL would help here...

Yes, this is just for demonstration (the RX-code) i havent used any MM, Yet.. :)

BUT NOW! LOOK AT THIS! I tried Version 5 FLATBET....and it looks good! (only did 3 tests, so far) TEST FLATBET!  O0

SectorZ Version 5 FLATBET
system "SectorZ Version 5 FLATBET"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 400 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1]
    //,1,1,2,2,2,3,3,4,4,5,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
     //2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
     //        31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
     //        61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total spin count >= 1000 each
begin
stop session
end

  if total bankroll >= 950 each
begin
stop session
end

  if total bankroll <= 0 each
begin
stop session
end
     }

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }


{
  if total bankroll >= 1000 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 750 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


       

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 400 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end
  }


  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin
    reset all flags false
   clear Record "bett1" Layout

    put 1 on Record "Spin counter" Data index


subtract 4 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end


// put 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
//add 1 on Record "progression" Data index


if Record "Spin counter" Data index = 5 begin
    put 1 on Record "Spin counter" Data index

    reset all flags false

//add 1 on Record "progression" Data index


end
add 1 to Record "Spin counter" Data index


end
end



   if Record "Spin counter" Data index = 1
   begin
      Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end
   




         if Record "secondlast" layout is found within Record "bett1" Layout each
begin

      if flag "nohit" false each
     begin
        put 1 on Record "Spin counter" Data index
     end
     else
     begin
     if flag "nohit" true each
     begin
       set flag "bet" true
        put 2 on Record "Spin counter" Data index
       set flag "nohit" false
     end
     end



   {    if flag "bet" is false each
    begin
    if Record "Spin counter" Data index = 9 each
    begin
     put 1 on Record "Spin counter" Data index
     set flag "bet" true
     end
   add 1 to Record "Spin counter" Data index
   end
      }
{
  }

end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
        if flag "nohit" is false each
    begin
       if Record "Spin counter" Data index = 7 each
       begin
        set flag "nohit" true
       end
    end
     add 1 to Record "Spin counter" Data index
       //if Record "Spin counter" Data index = 9 each
    //begin
    // put 1 on Record "Spin counter" Data index
    // set flag "bet" true

  // add 1 to Record "Spin counter" Data index
  // end

   {    if flag "bet" is false each
    begin
    reset all flags false
    put 1 on Record "Spin counter" Data index
    end
    }

end
end

    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
    stop session
   // reset all flags false
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 2 spins to
Record "secondlast" layout

  end
END
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: Serendipity on Jan 21, 01:00 PM 2020
It looks very good. You just need to be lucky to start your session on an ascending trend, because there are ups and downs and you could keep losing for long. Although flat bet held the ground for over 80k spins. Impressive!
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 21, 01:18 PM 2020
Quote from: Serendipity on Jan 21, 01:00 PM 2020
It looks very good. You just need to be lucky to start your session on an ascending trend, because there are ups and downs and you could keep losing for long. Although flat bet held the ground for over 80k spins. Impressive!

Yes. True. These TRIGGERs/Betting-method is an ongoing work,... If you got better ideas of Triggers Try them. Right now, im getting some sleep. Theres alot of work and testings to be done...you are free to play this betselection in any way you want, cheers
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: Serendipity on Jan 21, 01:39 PM 2020
Sleep well!
Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: Proofreaders2000 on Jan 22, 03:09 AM 2020
Looks good Ignatus  8)

According to the late Flat_Ino if a system is in profit after 400 bets
then it is a "Successful Lifetime bet" (and this system accomplishes that)

Is it too soon to call you a guru? :)

Title: Re: SectorZ "Semi-Grail" (Hit´n Run)
Post by: ignatus on Jan 22, 08:36 AM 2020
Quote from: Proofreaders2000 on Jan 22, 03:09 AM 2020
Looks good Ignatus  8)

According to the late Flat_Ino if a system is in profit after 400 bets
then it is a "Successful Lifetime bet" (and this system accomplishes that)

Is it too soon to call you a guru? :)

Thanks proof  :)

I´ve been working on a new trigger now. (That doesnt require long wating time)... i have done 100s of trials with different triggers/progressions with this bet....And? What i found the best version is played with a POSITIVE-PROGRESSION....

Betting-procedure; TRIGGER 1 Hit of the Virtual Bet Sector (4+4 neigbours of the currrent number hit). Once you get a Trigger, you will Always place bets. That is, you BET the Virtual Sector Hit 2 times. ok ..BET only (4) Spins 1u bet then STOP/Restart procedure (Wait for a new Virtual (non-bet) hit 1 time, before placing a new bet). OK. IF you get 1 hit Before (4) spins. You BET 2u and do another (4) spins. (Repeat procedure) for each HIT, you place 2u and do another 4 spins,....As soon you get NO hit after 4 spins, STOP/Restart procedure.

That´s what i found this trigger/Bet can also win Flatbet, from my testings, but i play now with a Positive progression ok

As you can see in these charts (test 1-5) what it seems, it will reach a POSITVE target 90% of the time, before drop... so? This can be useful, i think.... now the question about Moneymanagement comes again. and? i´d say better a Larger BR (Minimum of 1000u) i´d say...


SectorZ Version 7
system "SectorZ Version 7"
// © ignatus 2020 ©

method "main"
begin
  while starting a new session
  begin
   put 0 to Record "Highest Bankroll" Data
 
   put 750 on total bankroll

   put 100% of Bankroll on Record "highest" Data
        put 100% of Record "highest" Data to Record "max risk" Data
        subtract 750 from Record "max risk" Data

 
    put 0 to Record "Highest Bankroll" Data
    put 750 to Record "LowestBR" Data

    Set List[1,2,2,3,5,7,9,11,13,17,21,26,32,43,55,75,89]
    //,1,2,2,2,3,4,5,6,7,9,11,13,15,17,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
     //2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
     //        31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
     //        61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
         to Record "progression" Data

   Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
     to Record "Spin counter" Data

   Set List[1,2,3,4,5,6,7,8,9]
       to Record "win" Data

   end
   
  while on each spin
  begin
{
  if total spin count >= 500 each
begin
stop session
end
    }
   
  if total bankroll <= -1000 each
begin
stop session
end
{
  if total bankroll <= 0 each
begin
stop session
end
     }

{

  IF Record "TotalBR" Data >= 900 each
begin
stop session
end

IF Record "LowestBR" Data <= -600 each
begin
stop session
end
      }

{

  if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
    put 750 on total bankroll
    put 0 to Record "Highest Bankroll" Data
    put 1 on Record "progression" Data Index
      Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end


       

   if Bankroll > Record "highest" Data
        begin
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 750 from Record "max risk" Data
        end
       


        if Bankroll <= Record "max risk" Data
        begin
            Stop session

            put 750 to Record "A" data
            subtract 100% of Bankroll from Record "A" data


            subtract 100% of Record "A" data from Record "TotalBR" Data

             put 750 on total bankroll
             put 0 to Record "Highest Bankroll" Data
             
            put 100% of Bankroll on Record "highest" Data
            put 100% of Record "highest" Data to Record "max risk" Data
            subtract 500 from Record "max risk" Data

            add 1 to record "lost sessions" data index

             if Record "TotalBR" data < Record "LowestBR" Data
        begin
            put 100% of Record "TotalBR" data to Record "LowestBR" Data
        end

            put 1 on Record "progression" Data Index
              Put 1 on Record "bet" Data Index
      Put 1 on Record "win" Data Index
      reset all flags false
   put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
    end

  }

  Track last Number for 1 spins to
Record "last1" layout





    if any inside bet won each
begin


     if flag "hit" false each
    begin
    put 2 on Record "Spin counter" Data index
    add 1 Record "progression" Data Index
    set flag "hit" true
    end
    else
    begin
    if flag "hit" true each
    begin
      put 2 on Record "Spin counter" Data index
    end
    end


{
subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
  put 1 on Record "progression" Data Index
end
  }

// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index

  if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
    end

end
else
begin
if any inside bet lost each
begin
// add 1 on Record "progression" Data index
add 1 to Record "Spin counter" Data index

if Record "Spin counter" Data index = 5 begin
     reset all flags false
    clear Record "bett1" Layout
    put 1 on Record "progression" Data Index
    put 1 on Record "Spin counter" Data index
    //add 1 on Record "progression" Data index
    set flag "hit" false
end



end
end


          if Record "Spin counter" Data index = 1
   begin
      Put 4 on Neighbor Count
   Copy Record "last1" layout to Record "bet1" layout
   Copy Neighbors of Record "bet1" layout
   to Record "bett1" Layout
   end

   




         if Record "secondlast" layout is found within Record "bett1" Layout each
begin

      if flag "bet" is false each
         begin
         reset all flags false
        // put 1 on Record "progression" Data Index
         add 1 to Record "Spin counter" Data index
         set flag "bet" true
         end


end
else
begin
     if Record "secondlast" layout is not found within Record "bett1" Layout each
begin


end
end




    if flag "bet" is true each
    begin
      Put 100% of Record "progression" Data to Record "bett1" layout list
    end




  If Record "progression" Data Index >
  Record "progression" Data Count
    Begin
   // stop session
   reset all flags false
   // set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
   End
   

   Track last Number for 2 spins to
Record "secondlast" layout

  end
END