Ok guys... first you should know that i am a big fan of Ignatus. And that he has nothing to do with this thread.
What he does for us and the forum is incredible! He share his systems for free and thats not often these days.
If you want to support him - donate: link:://paypal.me/ignatus1
I openend this thread to share with you my expierence. I want to know which of his systems he developed the best is.
I know all his system. And i tested all of them with thousend of sessions in RX.
I chose the 3 i believe are the best and which gave me the best (RNG in RX) results!
How i test:
I played all 3 systems under the same condition, with the same live roulette table numbers (German Roulete, Playtech, 22.01.2020).
And here are the results of the first 10 session i made today.
First Conclusion:
1) Perfect20:
- maybe the holy grail
- fun and short session (around 20-30 spins)
- extrem high winrate
- easy - semieasy to play (same 20 numbers - easy progression)
- longtime winner (9/10 wins)
- its not that profitable like Dragzone20 (per session) but you can play much more of the shorter sessions - so you will make more money in less time
2) Dragonzone 20:
- you wait for triggers (so you have time reset your mind or smoke some cigarettes ;)
- you place on a big amount of numbers - im not sure if its possible to play on live tables (short betting time)
- session are longer (around 120 spins)
- (maybe to) hard to play (forcing mistakes) - different numbers with more complex progression
- i think its impossible to place all bets in that small time (without mistakes)
- looks promising at the moment (winrate around 60% - its enough to earn profit)
3) X18:
- In RX Simulation Mode - its Ignatus best System so far! Its incredible. 9/10 wins
- on Live Tables i had more bad session - i think its important to have a higher bankroll (350)
- You place bets every round on a moderate amound of numbers (easy to play)
- session are moderate (around 60-80 spins)
- need to test with a higher bankroll (even after this i had more losing sessions)
- actually cant recommend to play live
Overall Result: At this moment Perfect20 is the winner. It has a extrem highwinrate. Small risk. You can play alot of small session in a very short time. So you will make more profit (as you can see in this test). Its really easy to play.
Test 1
Wingoal: +400
Stoploss: - 200
Bankroll: 200
Dragonzone 20: -90 (-90)
X18: -220 (-220)
Perfect20: +60 (60)
Test 2
Wingoal: +400
Stoploss: - 200
Bankroll: 200
Dragonzone 20: -60 (-150)
X18: - 110 (-330)
Perfect20: +60 (120)
Test 3
Wingoal: +400
Stoploss: - 200
Bankroll: 200
Dragonzone 20: -100 (-250)
X18: +400 (70)
Perfect20: +60 (180)
Test 4
Wingoal: +400
Stoploss: - 200
Bankroll: 200
Dragonzone 20: +400 (150)
X18: -190 (-120)
Perfect20: +60 (240)
Test 5
Wingoal: +400
Stoploss: - 200
Bankroll: 200
Dragonzone 20: -200 (-50)
X18: -140 (-260)
Perfect20: +60 (300)
-----------------------
Stoploss now -350
Test 6
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: +400 (350)
X18: -200 (-460)
Perfect20: +60 (360)
Test 7
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: -280 (70)
X18: -350 (-810)
Perfect20: -140 (220)
Test 8
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: +400 (470)
X18: +400 (-410)
Perfect20: +60 (280)
Test 9
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: -350 (120)
X18: -350 (-760)
Perfect20: +60 (340)
Test 10
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: +400 (520)
X18: +440 (-320)
Perfect20: +60 (400)
Next test tomorrow.
Quote from: Fateichel on Jan 22, 09:23 PM 2020
Next test tomorrow.
In the first place I want to thank Ignatus and you for your hard work.
In the end I wanna thank you again!
One more question: what was your MM when you tested perfect 20, because from what I've seen you won all sessions with 60 and lost one with 140. So you used a special MM for this system instead of 400/200 or 400/350? Thx
Quote from: Serendipity on Jan 23, 01:38 AM 2020
In the first place I want to thank Ignatus and you for your hard work.
In the end I wanna thank you again!
One more question: what was your MM when you tested perfect 20, because from what I've seen you won all sessions with 60 and lost one with 140. So you used a special MM for this system instead of 400/200 or 400/350? Thx
I used the latest version of perfect20
Wingoal: 60
Stoploss: 120
First of all, thank you for doing such a great work. Best regards to you!
Just one question: for example, test was wingoal: +400, stoploss: - 200 and Bankroll: 200.
But you said you used another MM, which would be WG +50 SL -100 (last version of perfect20).
So, haven't you used the perfect20 with wg +400 and sl -200 in order to compare?
Today i learned something new... never trust a system ;)
Today i focused on testing Perfect20
I had 20 session. 10 wins 10 losses.
This means a loss of -600
I will focus on Dragonzone now
Happend to me also today!
14 sessions... 6 wins, 8 lost!
Anyway, Ignatus... great job! Thanks for the effort!
Quote from: Fateichel on Jan 23, 02:48 PM 2020
Today i learned something new... never trust a system ;)
Today i focused on testing Perfect20
I had 20 session. 10 wins 10 losses.
This means a loss of -600
I will focus on Dragonzone now
Alright, check the new HotSector10, ...
But there is always a tweak to be done, with the progression. (As Always).
I think winkels Fibonacci-ladder works very good. (short term) ofc..
IF winkels fibonacci -ladder would be adapted to all betselections we be better off now.
_____I have Explained this (simple Fibonacci: 1,2,3,5,8,13,21,32,55,89..) Bet according to Cycles. (10 number 3 spins Then +1 Step in the Ladder) -1 Step in the Ladder for each Win. (and Reset when reached a new high)
I can change the code for the Systems you want to test now for better results ok
Well! Testing now and comparing the Original. I keep the Original... it had better results...btw this had about a true 80% winrate now WG+500 / SL(BR) 1000u
You cant play this with Less BR than 1000u IF you want a 80% Winrate. (That´s my conclution)...anyway...
RX-code Dragonzone20
system "DRAGONZONE 20"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,2,4,9,21,47]
//4,8,15,28,53]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
{ add 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end
{ if Record "Spin counter" Data index >= 9
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end
}
IF record "last1" layout is found within record "secondlast" layout
begin
set flag "bet" true
Put 10 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
// Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
// add 1 to Record "Spin counter" Data index
end
IF flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{if total bankroll >= 2000 each time
begin
stop session
end
}
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
Track last Number for 10 spins to
Record "secondlast" layout
end
END
Quote from: ignatus on Jan 23, 03:55 PM 2020
Well! Testing now and comparing the Original. I keep the Original... it had better results...btw this had about a true 80% winrate now WG+500 / SL(BR) 1000u
You cant play this with Less BR than 1000u IF you want a 80% Winrate. (That´s my conclution)...anyway...
RX-code Dragonzone20
system "DRAGONZONE 20"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,2,4,9,21,47]
//4,8,15,28,53]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
end
if any inside bet won each
begin
{ add 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end
{ if Record "Spin counter" Data index >= 9
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end
}
IF record "last1" layout is found within record "secondlast" layout
begin
set flag "bet" true
Put 10 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
// Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
// add 1 to Record "Spin counter" Data index
end
IF flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{if total bankroll >= 2000 each time
begin
stop session
end
}
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -1000 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
Track last Number for 10 spins to
Record "secondlast" layout
end
END
You Talking about perfect20 or Dragonzone were you need 1000 bankroll minimum???
Quote from: Fateichel on Jan 23, 04:30 PM 2020
You Talking about perfect20 or Dragonzone were you need 1000 bankroll minimum???
Dragonzone. ofc, you could try a Lower Br, but that wont give that 80% winrate like a 1000u BR give. test and see...
Quote from: Fateichel on Jan 23, 02:48 PM 2020
Today i learned something new... never trust a system ;)
Today i focused on testing Perfect20
I had 20 session. 10 wins 10 losses.
This means a loss of -600
I will focus on Dragonzone now
It's strange and confusing the fact that you can get 9 wins out of 10 sessions (90% win rate) and after that you can play another 20 sessions and get only 50% win rate. I mean it's a big difference... Something is missing here...
Quote from: Serendipity on Jan 23, 04:37 PM 2020
It's strange and confusing the fact that you can get 9 wins out of 10 sessions (90% win rate) and after that you can play another 20 sessions and get only 50% win rate. I mean it's a big difference... Something is missing here...
it is :'(
Test 11
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: +400 (920)
Test 12
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: +400 (1320)
Test 13
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: -300 (1120)
Test 14
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: -300 (820)
Test 15
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: -300 (520)
Test 16
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: +400 (920)
Test 17
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: +400 (1320)
Test 18
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: -300 (1020)
Test 19
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: -300 (720)
Test 20
Wingoal: +400
Stoploss: - 350
Bankroll: 200
Dragonzone 20: -300 (420)
Quote from: Fateichel on Jan 23, 06:13 PM 2020
it is :'(
The nature of the bet (20 numbers+Neg progression) you can´t expect to win 80% with a low bankroll....then calculate what BR you need for the whole progressionline (As i said a larger BR is needed for Dragonzone, the way its played now...)
Ofc, different progressionlines may work, for an example 1,2,4,8,13,20,30,50.. etc (50u MAX for 1000u Max-total-bet,for livetables..)
Quote from: ignatus on Jan 23, 06:39 PM 2020
The nature of the bet (20 numbers+Neg progression) you can´t expect to win 80% with a low bankroll....then calculate what BR you need for the whole progressionline (As i said a larger BR is needed for Dragonzone, the way its played now...)
Ofc, different progressionlines may work, for an example 1,2,4,8,13,20,30,50.. etc (50u MAX for 1000u Max-total-bet,for livetables..)
You're right Ignatus! But let's consider this: the progression 1, 2, 4, 8, 14, 21, 35, 50 (as I played) means a total of 1350units!!! And that's something! I had 3000units to start...and still I had to leave it.
Anyway, maybe it was just bad luck for me today...I'm not saying that it's not a good system!
Quote from: Steeefan2014 on Jan 23, 07:10 PM 2020
You're right Ignatus! But let's consider this: the progression 1, 2, 4, 8, 14, 21, 35, 50 (as I played) means a total of 1350units!!! And that's something! I had 3000units to start...and still I had to leave it.
Anyway, maybe it was just bad luck for me today...I'm not saying that it's not a good system!
Alright. Well! i tried not another progression, that seems to work very good also with this betselection "Dragonzone20" And that IS A simple D´Alembert-progression (+1/-1 That is +1 for Each LOSS, -1 för Each Win), and Reset when Reached a new high. ALSO BET Each Trigger MAX 4 Spins Then STOP (but not Reset progression) ok
Although, a BR of 850u Minimum is needed for this Progression (what ive seen) with a WG of +500, (Wg Could should be 400 i think for optimal winnings, but now its 500) ok
Least this progression and MM seems to win more than it lose. O0 Test and see
Dragonzone20 v2 D´Alembert-progressionsystem "DRAGONZONE 20 v2"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List[1,2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50]
//1,2,4,9,21,47]
//4,8,15,28,53]
to Record "progression" Data
Set List[1,2,3,4,5,6,7,8,9,10,11,12,13]
to Record "Spin counter" Data
end
while on each spin
begin
Track last Number for 1 spins to
Record "last1" layout
if any inside bet lost each
begin
Add 1 to Record "progression" Data index
if Record "Spin counter" Data index >= 5
begin
set flag "bet" false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
end
end
if any inside bet won each
begin
subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
set flag "bet" false
//put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end
{ if Record "Spin counter" Data index >= 9
begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
end
}
IF record "last1" layout is found within record "secondlast" layout
begin
set flag "bet" true
Put 10 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bet" Layout
// Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
// add 1 to Record "Spin counter" Data index
end
IF flag "bet" true each
begin
add 1 to Record "Spin counter" Data index
Put 100% of Record "progression" Data to Record "bet" layout list
// Put 100% of Record "progression" Data to Record "bet1" layout list
end
{if total bankroll >= 2000 each time
begin
stop session
end
}
if total bankroll >= 500 each time
begin
stop session
end
if total bankroll <= -850 each time
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "bet" layout
clear Record "bet1" layout
End
Track last Number for 10 spins to
Record "secondlast" layout
end
END
BTW. comparing now "Dragonzone20" and my New one "Track12v1"...i´d say Track12 is superior.
Track 12, may be my best system so far, that gives the higest winrate(?) from many sessions it has shown constant profits about 70%-80%... since WG/SL is about the same (500u) and it wins more than it lose? What more can i say? O0
TRACK12v1
system "Track12 v1"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 750 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 from Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 750 to Record "LowestBR" Data
Set List[1,1,2,3,5,6,9,10,12,14,17,21,25,30,35,40,50,55,65,75,85,100]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter1" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter2" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter3" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter4" Data
end
while on each spin
begin
if total spin count >= 1000 each
begin
stop session
end
if total bankroll <= -2000 each
begin
stop session
end
{
if total bankroll <= 0 each
begin
stop session
end
}
{ IF Record "TotalBR" Data >= 1250 each
begin
stop session
end
IF Record "LowestBR" Data <= -600 each
begin
stop session
end
}
if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 from Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 750 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
if flag "bet1" true each
begin
set flag "bet1" false
put 1 on Record "Spin counter1" Data index
end
if flag "bet2" true each
begin
set flag "bet2" false
put 1 on Record "Spin counter2" Data index
end
if flag "bet3" true each
begin
set flag "bet3" false
put 1 on Record "Spin counter3" Data index
end
{
if flag "bet4" true each
begin
set flag "bet4" false
end
}
subtract 3 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
{
subtract 4 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
else
begin
if any inside bet lost each
begin
// add 1 on Record "progression" Data index
// add 1 to Record "Spin counter" Data index
add 1 on Record "progression" Data Index
if Record "Spin counter" Data index = 7 begin
if flag "bet1" true each
begin
set flag "bet1" false
put 1 on Record "Spin counter1" Data index
end
if flag "bet2" true each
begin
set flag "bet2" false
put 1 on Record "Spin counter2" Data index
end
if flag "bet3" true each
begin
set flag "bet3" false
put 1 on Record "Spin counter3" Data index
end
{ if flag "bet4" true each
begin
set flag "bet4" false
put 1 on Record "Spin counter4" Data index
end
}
put 1 on Record "Spin counter" Data index
{ put 1 on Record "Spin counter1" Data index
put 1 on Record "Spin counter2" Data index
put 1 on Record "Spin counter3" Data index
}
// put 1 on Record "Spin counter4" Data index
end
add 1 on Record "Spin counter" Data index
end
end
if Record "Spin counter" Data index = 1
begin
end
Put 6 on Neighbor Count
Copy number 29 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 6 on Neighbor Count
Copy number 10 to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 6 on Neighbor Count
Copy number 2 to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
{
Put 6 on Neighbor Count
Copy number 21 to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
}
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
if flag "bet1" is false each
begin
put 1 to Record "Spin counter1" Data index
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
IF total inside bets count = 0 each
begin
if Record "Spin counter1" Data index >= 10 each
begin
set flag "bet1" true
end
end
end
end
if Record "secondlast" layout is found within Record "bett2" Layout each
begin
if flag "bet2" is false each
begin
put 1 to Record "Spin counter2" Data index
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett2" Layout each
begin
IF total inside bets count = 0 each
begin
if Record "Spin counter2" Data index >= 10 each
begin
set flag "bet2" true
end
end
end
end
if Record "secondlast" layout is found within Record "bett3" Layout each
begin
IF total inside bets count = 0 each
begin
if flag "bet3" is false each
begin
put 1 to Record "Spin counter3" Data index
end
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett3" Layout each
begin
IF total inside bets count = 0 each
begin
if Record "Spin counter3" Data index >= 10 each
begin
set flag "bet3" true
end
end
end
end
{
if Record "secondlast" layout is found within Record "bett4" Layout each
begin
if flag "bet4" is false each
begin
put 1 to Record "Spin counter4" Data index
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett4" Layout each
begin
IF total inside bets count = 0 each
begin
if Record "Spin counter4" Data index >= 7 each
begin
set flag "bet4" true
end
end
end
end
}
add 1 to Record "Spin counter1" Data index
add 1 to Record "Spin counter2" Data index
add 1 to Record "Spin counter3" Data index
// add 1 to Record "Spin counter4" Data index
if flag "bet1" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
if flag "bet2" is true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
if flag "bet3" is true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
end
{
if flag "bet4" is true each
begin
Put 100% of Record "progression" Data to Record "bett4" layout list
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
// stop session
reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
put 1 on Record "Spin counter2" Data index
put 1 on Record "Spin counter3" Data index
put 1 on Record "Spin counter4" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 1 spins to
Record "secondlast" layout
end
END
Now i have been testing ALL systems, that i know (Recently Made) And? The winner is not Dragonzone, Perfect10, Perfect20 or Track12,.... The winner IS; SECTORZ v.8 (Same Trigger as SectorZ v.7, but little different and only played witha NEGATIVE PROGRESSION)
All other systems had 8-10 / 18 losses
only SectorZ v.8 did pass the test with best results (Same spins test)
6 Losses
12 Wins
12/18=67%
This was played with a (WG+500/SL-500).
RX-code SectorZ v.8
system "SectorZ Version 8"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 750 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 750 to Record "LowestBR" Data
Set List[1,1,1,1,2,2,3,5,7,9,11,13,17,21,26,32,43,55,75,89]
//,1,2,2,2,3,4,5,6,7,9,11,13,15,17,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
//2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
// 31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
// 61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total spin count >= 500 each
begin
stop session
end
}
if total bankroll <= 250 each
begin
stop session
end
if total bankroll >= 1250 each
begin
stop session
end
{
IF Record "TotalBR" Data >= 900 each
begin
stop session
end
IF Record "LowestBR" Data <= -600 each
begin
stop session
end
}
{
if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 750 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 from Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
{
if flag "hit" false each
begin
put 2 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
set flag "hit" true
end
else
begin
if flag "hit" true each
begin
put 1 on Record "progression" Data Index
put 2 on Record "Spin counter" Data index
end
end
}
{
subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
else
begin
if any inside bet lost each
begin
add 1 on Record "progression" Data index
add 1 to Record "Spin counter" Data index
if Record "Spin counter" Data index = 20 begin
reset all flags false
clear Record "bett1" Layout
// put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
//add 1 on Record "progression" Data index
set flag "hit" false
end
end
end
if Record "Spin counter" Data index = 1
begin
Put 4 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
end
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
if flag "bet" is false each
begin
reset all flags false
// put 1 on Record "progression" Data Index
add 1 to Record "Spin counter" Data index
set flag "bet" true
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
end
end
if flag "bet" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
// stop session
reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 1 spins to
Record "secondlast" layout
end
END
Thanks again and again!
Quote from: ignatus on Jan 24, 10:50 AM 2020
Now i have been testing ALL systems, that i know (Recently Made) And? The winner is not Dragonzone, Perfect10, Perfect20 or Track12,.... The winner IS; SECTORZ v.8 (Same Trigger as SectorZ v.7, but little different and only played witha NEGATIVE PROGRESSION)
All other systems had 8-10 / 18 losses
only SectorZ v.8 did pass the test with best results (Same spins test)
6 Losses
12 Wins
12/18=67%
This was played with a (WG+500/SL-500).
RX-code SectorZ v.8
system "SectorZ Version 8"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 750 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 750 to Record "LowestBR" Data
Set List[1,1,1,1,2,2,3,5,7,9,11,13,17,21,26,32,43,55,75,89]
//,1,2,2,2,3,4,5,6,7,9,11,13,15,17,19,22,24,28,32,36,41,46,52,59,67,76,84,98]
//2,3,4,5,6,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,
// 31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,59,50,51,52,53,54,55,56,57,59,59,60,
// 61,62,63,64,65,66,67,68,69,70,71,72,73,74,75]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,2,3,4,5,6,7,8,9]
to Record "win" Data
end
while on each spin
begin
{
if total spin count >= 500 each
begin
stop session
end
}
if total bankroll <= 250 each
begin
stop session
end
if total bankroll >= 1250 each
begin
stop session
end
{
IF Record "TotalBR" Data >= 900 each
begin
stop session
end
IF Record "LowestBR" Data <= -600 each
begin
stop session
end
}
{
if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 750 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 from Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
}
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
{
if flag "hit" false each
begin
put 2 on Record "Spin counter" Data index
put 1 on Record "progression" Data Index
set flag "hit" true
end
else
begin
if flag "hit" true each
begin
put 1 on Record "progression" Data Index
put 2 on Record "Spin counter" Data index
end
end
}
{
subtract 1 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
else
begin
if any inside bet lost each
begin
add 1 on Record "progression" Data index
add 1 to Record "Spin counter" Data index
if Record "Spin counter" Data index = 20 begin
reset all flags false
clear Record "bett1" Layout
// put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
//add 1 on Record "progression" Data index
set flag "hit" false
end
end
end
if Record "Spin counter" Data index = 1
begin
Put 4 on Neighbor Count
Copy Record "last1" layout to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
end
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
if flag "bet" is false each
begin
reset all flags false
// put 1 on Record "progression" Data Index
add 1 to Record "Spin counter" Data index
set flag "bet" true
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
end
end
if flag "bet" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
// stop session
reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 1 spins to
Record "secondlast" layout
end
END
So this is the holy grail?
Quote from: ignatus on Jan 24, 10:50 AM 2020The winner IS; SECTORZ v.8
Please tell us the system, for those who don't understand code language of rx. Many thanks
Quote from: precogmiles on Jan 24, 03:43 PM 2020
So this is the holy grail?
This is the 224th Holy Grail.