This may not be Realistic for Live play(?) idk...since it may take some time tracking...but with the RX-bot works fine, from my testings about a 70-80% winrate (sometimes worse, there are always worse sessions)...anyway
This is Tracking 6+6 Sectors (12 numbers) Not to hit for (3) cycles. Since 1 cycle for 12 numbers is 3 spins, then 3 cycles would be 3+3+3 = 9 spins. ok
Once one Sector of 12 is NOT hit for 9 spins, THEN place bets on these particular sectors (See pic!) its number 29 (6+6 neighbours) and number 10 (6+6 neigbours) and number 2 (6+6 neigbours) ok
Progression; +1 Step for Each Loss/spin. MAXBET for 2 cycles (3+3 spins) IF not hit within 2 cycles, then STOP. Find another TriggerBet. (Why put a limit on a bet? Because extreme losses would not happen, IF stop after 6 spin, then better luck for the next trigger, but dont reset progression for the next bet) ALSO if win -3 step in the progressionline. (RESET progression only when hit and reached a new high) ok
1,1,2,3,5,6,9,10,12,14,17,21,25,30,35,40,50,55,65,75,85,100
Tested now 40 sessions,... with a WG+500 / MaxRisk (500) (Also Stop after 1000 spins).
+480
+504
-578
+408
-420
+420
+504
+516
+372
+492
======
-510
-360
+444
+516
+504
-564
+504
+216
+456
+444
======
+504
-468
-564
+504
+504
+456
+516
+516
-312
+276
=======
+204
+456
+504
-540
+516
-516
-588
+504
+504
+504
=======
RX.code Track12v1
system "Track12 v1"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
put 750 on total bankroll
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 from Record "max risk" Data
put 0 to Record "Highest Bankroll" Data
put 750 to Record "LowestBR" Data
Set List[1,1,2,3,5,6,9,10,12,14,17,21,25,30,35,40,50,55,65,75,85,100]
to Record "progression" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter1" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter2" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter3" Data
Set List[1,1,2,2,3,4,5,6,7,8,9,10,11,12,13,14,15]
to Record "Spin counter4" Data
end
while on each spin
begin
if total spin count >= 1000 each
begin
stop session
end
if total bankroll <= -2000 each
begin
stop session
end
{
if total bankroll <= 0 each
begin
stop session
end
}
{ IF Record "TotalBR" Data >= 1250 each
begin
stop session
end
IF Record "LowestBR" Data <= -600 each
begin
stop session
end
}
if total bankroll >= 1250 each time
begin
Stop session
put 750 to Record "A" data
subtract 100% of Record "A" data from Bankroll
add 100% of Bankroll to Record "TotalBR" Data
//stop session
add 1 to record "won sessions" data index
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
if Bankroll > Record "highest" Data
begin
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 500 from Record "max risk" Data
end
if Bankroll <= Record "max risk" Data
begin
Stop session
put 750 to Record "A" data
subtract 100% of Bankroll from Record "A" data
subtract 100% of Record "A" data from Record "TotalBR" Data
put 750 on total bankroll
put 0 to Record "Highest Bankroll" Data
put 100% of Bankroll on Record "highest" Data
put 100% of Record "highest" Data to Record "max risk" Data
subtract 750 from Record "max risk" Data
add 1 to record "lost sessions" data index
if Record "TotalBR" data < Record "LowestBR" Data
begin
put 100% of Record "TotalBR" data to Record "LowestBR" Data
end
put 1 on Record "progression" Data Index
Put 1 on Record "bet" Data Index
Put 1 on Record "win" Data Index
reset all flags false
put 1 on Record "Spin counter" Data index
clear Record "bet1" layout
clear Record "bett1" layout
end
Track last Number for 1 spins to
Record "last1" layout
if any inside bet won each
begin
// put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
if flag "bet1" true each
begin
set flag "bet1" false
put 1 on Record "Spin counter1" Data index
end
if flag "bet2" true each
begin
set flag "bet2" false
put 1 on Record "Spin counter2" Data index
end
if flag "bet3" true each
begin
set flag "bet3" false
put 1 on Record "Spin counter3" Data index
end
{
if flag "bet4" true each
begin
set flag "bet4" false
end
}
subtract 3 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
{
subtract 4 from Record "progression" Data index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
// add 1 on Record "progression" Data Index
// put 1 on Record "progression" Data Index
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
end
else
begin
if any inside bet lost each
begin
// add 1 on Record "progression" Data index
// add 1 to Record "Spin counter" Data index
add 1 on Record "progression" Data Index
if Record "Spin counter" Data index = 7 begin
if flag "bet1" true each
begin
set flag "bet1" false
put 1 on Record "Spin counter1" Data index
end
if flag "bet2" true each
begin
set flag "bet2" false
put 1 on Record "Spin counter2" Data index
end
if flag "bet3" true each
begin
set flag "bet3" false
put 1 on Record "Spin counter3" Data index
end
{ if flag "bet4" true each
begin
set flag "bet4" false
put 1 on Record "Spin counter4" Data index
end
}
put 1 on Record "Spin counter" Data index
{ put 1 on Record "Spin counter1" Data index
put 1 on Record "Spin counter2" Data index
put 1 on Record "Spin counter3" Data index
}
// put 1 on Record "Spin counter4" Data index
end
add 1 on Record "Spin counter" Data index
end
end
if Record "Spin counter" Data index = 1
begin
end
Put 6 on Neighbor Count
Copy number 29 to Record "bet1" layout
Copy Neighbors of Record "bet1" layout
to Record "bett1" Layout
Put 6 on Neighbor Count
Copy number 10 to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bett2" Layout
Put 6 on Neighbor Count
Copy number 2 to Record "bet3" layout
Copy Neighbors of Record "bet3" layout
to Record "bett3" Layout
{
Put 6 on Neighbor Count
Copy number 21 to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bett4" Layout
}
if Record "secondlast" layout is found within Record "bett1" Layout each
begin
if flag "bet1" is false each
begin
put 1 to Record "Spin counter1" Data index
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett1" Layout each
begin
IF total inside bets count = 0 each
begin
if Record "Spin counter1" Data index >= 10 each
begin
set flag "bet1" true
end
end
end
end
if Record "secondlast" layout is found within Record "bett2" Layout each
begin
if flag "bet2" is false each
begin
put 1 to Record "Spin counter2" Data index
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett2" Layout each
begin
IF total inside bets count = 0 each
begin
if Record "Spin counter2" Data index >= 10 each
begin
set flag "bet2" true
end
end
end
end
if Record "secondlast" layout is found within Record "bett3" Layout each
begin
IF total inside bets count = 0 each
begin
if flag "bet3" is false each
begin
put 1 to Record "Spin counter3" Data index
end
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett3" Layout each
begin
IF total inside bets count = 0 each
begin
if Record "Spin counter3" Data index >= 10 each
begin
set flag "bet3" true
end
end
end
end
{
if Record "secondlast" layout is found within Record "bett4" Layout each
begin
if flag "bet4" is false each
begin
put 1 to Record "Spin counter4" Data index
end
end
else
begin
if Record "secondlast" layout is not found within Record "bett4" Layout each
begin
IF total inside bets count = 0 each
begin
if Record "Spin counter4" Data index >= 7 each
begin
set flag "bet4" true
end
end
end
end
}
add 1 to Record "Spin counter1" Data index
add 1 to Record "Spin counter2" Data index
add 1 to Record "Spin counter3" Data index
// add 1 to Record "Spin counter4" Data index
if flag "bet1" is true each
begin
Put 100% of Record "progression" Data to Record "bett1" layout list
end
if flag "bet2" is true each
begin
Put 100% of Record "progression" Data to Record "bett2" layout list
end
if flag "bet3" is true each
begin
Put 100% of Record "progression" Data to Record "bett3" layout list
end
{
if flag "bet4" is true each
begin
Put 100% of Record "progression" Data to Record "bett4" layout list
end
}
If Record "progression" Data Index >
Record "progression" Data Count
Begin
// stop session
reset all flags false
// set flag "bet" false
put 1 on Record "progression" Data Index
put 1 on Record "Spin counter" Data index
put 1 on Record "Spin counter2" Data index
put 1 on Record "Spin counter3" Data index
put 1 on Record "Spin counter4" Data index
clear Record "secondlast" layout
clear Record "bet1" layout
clear Record "bett1" layout
End
Track last Number for 1 spins to
Record "secondlast" layout
end
END
Help me here, Ignatus, please.
How I understand it, you wait until you come across a sector having not received any hits for nine games.
Then you start placing the bets, but here I loose you.
If I place 29 plus 6 neighbors on each side I have 6 + 6 and 10 plus 6+6 and 2 plus 6+6 I have placed bets on 36 numbers.
That can't be it. Please give me a real life sample:
Say, I have noticed that the sector from 5 to 29 which are exactly 12 numbers has not received any hits for 9 games.
What numbers do I need to bet now?
Thanks in advance!
Quote from: Tekunda on Feb 08, 10:33 AM 2020
Help me here, Ignatus, please.
How I understand it, you wait until you come across a sector having not received any hits for nine games.
Then you start placing the bets, but here I loose you.
If I place 29 plus 6 neighbors on each side I have 6 + 6 and 10 plus 6+6 and 2 plus 6+6 I have placed bets on 36 numbers.
That can't be it. Please give me a real life sample:
Say, I have noticed that the sector from 5 to 29 which are exactly 12 numbers has not received any hits for 9 games.
What numbers do I need to bet now?
Thanks in advance!
in this example number 2, 10, 29 (are *not* bet) this is how its coded...that means? you simply track all three of these "neighbor-bets" (6+6) neigbours) to the numbers just mentioned? IF one of these sectors HITS, you will Reset calculation of the Non-hits.....so? As soon as you got (9) Spins (non-hits) of any of these 3 sectors, you will BET them, (6+6 Neigbours) with a 12 number Neg. progressionline until hit. That´s how its coded...anyway
Got it, thanks again.