Yet, another experiement. from my testings about 80% winrate (WG+500, SL-1000)
Similar trigger/gameplay as "Razor9" but now, Trigger 2 hits within 1 dozen of the Same color. THEN bet the 2 other dozens, Straigtup numbers of the opposite color, (12 number bet). ALSO bet 12u on R/B of the opposite color (opposite of the straigtup numbers bet).
Progression (Neg); 1,3,9,81,243,729 (No progression if the Even Bet/Hedge hits)
RX-code
system "RazorsEdge 12"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
Set List[1,1,3,9,27,81,243,729]
to Record "progression" Data
end
put 0 to Record "Highest Bankroll" Data
Copy List [number 31, number 33,number 35,number 13,number 15,number 17,
number 20,number 22,number 24,number 26,number 28,number 29] to Record "d1b" Layout
Copy List [number 2, number 4,number 6,number 8,number 10,number 11,number 31,number 33,number 35,
number 26,number 28,number 29] to Record "d2b" Layout
Copy List [number 2, number 4,number 6,number 8,number 10,number 11,number 13,number 15,number 17,
number 20,number 22,number 24] to Record "d3b" Layout
Copy List [number 32, number 34,number 36,number 14,number 16,number 18,
number 14, number 16,number 18,number 19,number 21,number 23,number 25, number 27,number 30]
to Record "d1r" Layout
Copy List [number 1, number 3,number 5,number 7,number 9,number 12,
number 32,number 34,number 36,number 25, number 27,number 30]
to Record "d2r" Layout
Copy List [number 1, number 3,number 5,number 7,number 9,number 12,number 14,number 16,number 18,
number 14, number 16,number 18,number 19,number 21,number 23]
to Record "d3r" Layout
Copy List [Black] to Record "B" Layout
Copy List [Red] to Record "R" Layout
while on each spin
begin
If any number bet won each
begin
put 1 on Record "progression" Data Index
Reset all flags false
{
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
end
}
end
if total inside bets count > 0 each
begin
if any even bet won each
begin
set flag "prog" true
end
If flag "prog" false each
begin
add 1 to Record "progression" Data Index
end
set flag "prog" false
end
{
if black has hit more 2 times each
begin
set flag "B" true
end
if red has hit more 2 times each
begin
set flag "R" true
end
}
if total inside bets count <= 5 each
begin
if black has hit more 1 time each
begin
If 1st dozen hit more 1 time each
begin
set flag "d1r" true
end
If 2nd dozen hit more 1 time each
begin
set flag "d2r" true
end
If 3rd dozen hit more 1 time each
begin
set flag "d3r" true
end
end
if red hit more 1 time each
begin
If 1st dozen hit more 1 time each
begin
set flag "d1b" true
end
If 2nd dozen hit more 1 time each
begin
set flag "d2b" true
end
If 3rd dozen hit more 1 time each
begin
set flag "d3b" true
end
end
end
IF flag "d1r" true each
begin
Put 100% of Record "progression" Data to Record "d1r" Layout List
Put 1200% of Record "progression" Data to Record "B" Layout List
end
IF flag "d2r" true each
begin
Put 100% of Record "progression" Data to Record "d2r" Layout List
Put 1200% of Record "progression" Data to Record "B" Layout List
end
IF flag "d3r" true each
begin
Put 100% of Record "progression" Data to Record "d3r" Layout List
Put 1200% of Record "progression" Data to Record "B" Layout List
end
IF flag "d1b" true each
begin
Put 100% of Record "progression" Data to Record "d1b" Layout List
Put 1200% of Record "progression" Data to Record "R" Layout List
end
IF flag "d2b" true each
begin
Put 100% of Record "progression" Data to Record "d2b" Layout List
put 1200% of Record "progression" Data to Record "R" Layout List
end
IF flag "d3b" true each
begin
Put 100% of Record "progression" Data to Record "d3b" Layout List
Put 1200% of Record "progression" Data to Record "R" Layout List
end
{
if total spin count >= 500 each
begin
stop session
end
}
if total bankroll <= -1000 each
begin
stop session
end
if total bankroll >= 500 each
begin
stop session
end
If Record "progression" Data Index >
Record "progression" Data Count each
Begin
Put 1 on Record "progression" Data Index
reset all flags false
End
end
END