IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)
Dragons Destiny 20
I made the trigger very simple, (and the bet also simple)....
I did 2 short (20x2 games)tests now both won 18/20 games that is a 90% winrate.
Begin divide the wheel into Seven *5 numbers sectors* OK 5*7=35 numbers
THEN Tracking, you collect Hotnumbers. (from the last 10 spins) OK
WHEN you got 1 hotnumber (a number hit 2 times within the last 10 spins) within 1 single 5 numbers sector. you BET *not* that sectors hit, and also *not* the 2 neigbouring sectors BUT Bet the 4 opposite Sectors to the Triggering sector hit. so the BET will be 20 numbers then (5+5+5+5 Sectors bet).
Progression, (+1 Step for each loss, +1 step for each win, and Reset when reached a new high)
1,2,3,5,10,20,50
WG+750, SL-1000
RX-code
System "Dragons Destiny 20"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List [1,2,3,5,10,20,50]
//30,35,40,50,60,80,100,125,150,175,200,250,300,400,500]
//1,2,3,4,6,9,14,21,32,64,128,256,512,1024]
to Record "progression" Data
Set List [1,2,3,4,5,6,7,8,9,10] to Record "Loss" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
if any number bet lost each
begin
{subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
{
add 1 to Record "c2" data index
if Record "c2" data index = 18 each
begin
set flag "L" true
put 1 on Record "c2" data index
end
if flag "L" true each
begin
put 1 on Record "progression" Data Index
set flag "L" false
end
}
add 1 on Record "progression" Data Index
{
if total inside bets count >= 1 each
begin
reset all flags false
put 1 on Record "Loss" Data index
end
}
{
clear Record "Hotnumbers" Layout
clear Record "bet" Layout
reset all flags false
}
{
if flag "L" true each
begin
if flag "L2" true each
begin
clear Record "Hotnumbers" Layout
clear Record "Hotnumbers2" Layout
clear Record "bet" Layout
clear Record "bet1" Layout
clear Record "bet2" Layout
clear Record "bet3" Layout
clear Record "bet4" Layout
clear Record "bet5" Layout
clear Record "bet6" Layout
clear Record "bet7" Layout
reset all flags false
end
set flag "L2" true
end
set flag "L" true
}
end
if any number bet won each
begin
add 1 on Record "progression" Data Index
put 1 on Record "Loss" Data index
{ clear Record "bet" Layout
clear Record "bet1" Layout
clear Record "bet2" Layout
clear Record "bet3" Layout
clear Record "bet4" Layout
clear Record "bet5" Layout
clear Record "bet6" Layout
clear Record "bet7" Layout
}
reset all flags false
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
// clear Record "Hotnumbers" Layout
end
end
If flag "init" false each
begin
{ Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "last1" layout to Record "Hotnumbers" Layout
}
{Set Max to Record "bet1" Layout Index
Add 4 to Record "bet1" Layout Index
}
Put 2 on Neighbor Count
copy number 19 to Record "bet" layout
Copy Neighbors of Record "bet" layout
to Record "bet1" Layout
{ Set Max to Record "bet3" Layout Index
Add 4 to Record "bet3" Layout Index
}
Put 2 on Neighbor Count
copy number 17 to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bet3" Layout
{ Set Max to Record "bet5" Layout Index
Add 4 to Record "bet5" Layout Index
}
Put 2 on Neighbor Count
copy number 36 to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bet5" Layout
{ Set Max to Record "bet7" Layout Index
Add 4 to Record "bet7" Layout Index
}
Put 2 on Neighbor Count
copy number 10 to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bet7" Layout
{Set Max to Record "bet9" Layout Index
Add 4 to Record "bet9" Layout Index
}
Put 2 on Neighbor Count
copy number 20 to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bet9" Layout
{
Set Max to Record "bet11" Layout Index
Add 4 to Record "bet11" Layout Index
}
Put 2 on Neighbor Count
copy number 18 to Record "bet10" layout
Copy Neighbors of Record "bet10" layout
to Record "bet11" Layout
{
Set Max to Record "bet13" Layout Index
Add 4 to Record "bet13" Layout Index
}
Put 2 on Neighbor Count
copy number 35 to Record "bet12" layout
Copy Neighbors of Record "bet12" layout
to Record "bet13" Layout
set flag "init" true
// set flag "bet" false
end
if flag "placebet" false each
begin
//add 1 to Record "Loss" Data
if record "bet1" layout list has not hit each
begin
if record "bet" layout list has not hit each
begin
end
end
else
begin
// if flag "L1" true each
// begin
set flag "placebet" true
set flag "bet10" true
set flag "bet11" true
set flag "bet9" true
set flag "bet8" true
// set flag "bet" true
// set flag "bet1" true
set flag "bet6" true
set flag "bet7" true
set flag "bet4" true
set flag "bet5" true
add 1 on Record "Loss" Data index
// end
// set flag "L1" true
end
if record "bet3" layout list has not hit each
begin
if record "bet2" layout list has not hit each
begin
end
end
else
begin
//if flag "L2" true each
// begin
set flag "placebet" true
set flag "bet12" true
set flag "bet13" true
set flag "bet11" true
set flag "bet10" true
// set flag "bet2" true
// set flag "bet3" true
set flag "bet6" true
set flag "bet7" true
set flag "bet8" true
set flag "bet9" true
add 1 on Record "Loss" Data index
// end
// set flag "L2" true
end
if record "bet5" layout list has not hit each
begin
if record "bet4" layout list has not hit each
begin
end
end
else
begin
// if flag "L3" true each
// begin
set flag "placebet" true
set flag "bet" true
set flag "bet1" true
set flag "bet12" true
set flag "bet13" true
// set flag "bet4" true
// set flag "bet5" true
set flag "bet10" true
set flag "bet11" true
set flag "bet8" true
set flag "bet9" true
add 1 on Record "Loss" Data index
// end
//set flag "L3" true
end
if record "bet7" layout list has not hit each
begin
if record "bet6" layout list has not hit each
begin
end
end
else
begin
// if flag "L4" true each
// begin
set flag "placebet" true
set flag "bet2" true
set flag "bet3" true
set flag "bet" true
set flag "bet1" true
// set flag "bet6" true
// set flag "bet7" true
set flag "bet12" true
set flag "bet13" true
set flag "bet10" true
set flag "bet11" true
add 1 on Record "Loss" Data index
// end
//set flag "L4" true
end
if record "bet9" layout list has not hit each
begin
if record "bet8" layout list has not hit each
begin
end
end
else
begin
// if flag "L5" true each
// begin
set flag "placebet" true
set flag "bet4" true
set flag "bet5" true
set flag "bet3" true
set flag "bet2" true
// set flag "bet8" true
// set flag "bet9" true
set flag "bet" true
set flag "bet2" true
set flag "bet12" true
set flag "bet13" true
add 1 on Record "Loss" Data index
// end
// set flag "L5" true
end
if record "bet11" layout list has not hit each
begin
if record "bet10" layout list has not hit each
begin
end
end
else
begin
// if flag "L6" true each
// begin
set flag "placebet" true
set flag "bet6" true
set flag "bet7" true
set flag "bet4" true
set flag "bet5" true
// set flag "bet10" true
// set flag "bet11" true
set flag "bet2" true
set flag "bet3" true
set flag "bet" true
set flag "bet1" true
add 1 on Record "Loss" Data index
// end
// set flag "L6" true
end
if record "bet13" layout list has not hit each
begin
if record "bet12" layout list has not hit each
begin
end
end
else
begin
// if flag "L7" true each
// begin
set flag "placebet" true
set flag "bet8" true
set flag "bet9" true
set flag "bet6" true
set flag "bet7" true
// set flag "bet12" true
// set flag "bet13" true
set flag "bet4" true
set flag "bet5" true
set flag "bet2" true
set flag "bet3" true
//end
// set flag "L7" true '
end
end
{ if Record "Loss" Data index >= 2 each
begin
set flag "placebet" true
end
}
if flag "placebet" true each
begin
//If Record "Last1" layout is found within Record "Last10" layout each
//begin
if flag "bet" true each
begin
if flag "bet1" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
end
if flag "bet2" true each
begin
if flag "bet3" true each
begin
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
end
if flag "bet4" true each
begin
if flag "bet5" true each
begin
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
end
if flag "bet6" true each
begin
if flag "bet7" true each
begin
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
end
end
if flag "bet8" true each
begin
if flag "bet9" true each
begin
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bet9" layout list
end
end
if flag "bet10" true each
begin
if flag "bet11" true each
begin
Put 100% of Record "progression" Data to Record "bet10" layout list
Put 100% of Record "progression" Data to Record "bet11" layout list
end
end
if flag "bet12" true each
begin
if flag "bet13" true each
begin
Put 100% of Record "progression" Data to Record "bet12" layout list
Put 100% of Record "progression" Data to Record "bet13" layout list
end
end
//end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
Put 1 on Record "progression" Data Index
End
if bankroll >= 750 each time
begin
stop session
end
if bankroll <= -1000 each time
begin
stop session
end
Track last number for 10 spins to
Record "last10" layout
end
END
Why do you post these when you know system junkies will not donate?
Quote from: ignatus on May 13, 01:47 AM 2020
IF you play this/if you like this, make a donation pls link:://paypal.me/ignatus1 (link:://paypal.me/ignatus1)
Dragons Destiny 20
I made the trigger very simple, (and the bet also simple)....
I did 2 short (20x2 games)tests now both won 18/20 games that is a 90% winrate.
Begin divide the wheel into Seven *5 numbers sectors* OK 5*7=35 numbers
THEN Tracking, you collect Hotnumbers. (from the last 10 spins) OK
WHEN you got 1 hotnumber (a number hit 2 times within the last 10 spins) within 1 single 5 numbers sector. you BET *not* that sectors hit, and also *not* the 2 neigbouring sectors BUT Bet the 4 opposite Sectors to the Triggering sector hit. so the BET will be 20 numbers then (5+5+5+5 Sectors bet).
Progression, (+1 Step for each loss, +1 step for each win, and Reset when reached a new high)
1,2,3,5,10,20,50
WG+750, SL-1000
RX-code
System "Dragons Destiny 20"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List [1,2,3,5,10,20,50]
//30,35,40,50,60,80,100,125,150,175,200,250,300,400,500]
//1,2,3,4,6,9,14,21,32,64,128,256,512,1024]
to Record "progression" Data
Set List [1,2,3,4,5,6,7,8,9,10] to Record "Loss" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
if any number bet lost each
begin
{subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
{
add 1 to Record "c2" data index
if Record "c2" data index = 18 each
begin
set flag "L" true
put 1 on Record "c2" data index
end
if flag "L" true each
begin
put 1 on Record "progression" Data Index
set flag "L" false
end
}
add 1 on Record "progression" Data Index
{
if total inside bets count >= 1 each
begin
reset all flags false
put 1 on Record "Loss" Data index
end
}
{
clear Record "Hotnumbers" Layout
clear Record "bet" Layout
reset all flags false
}
{
if flag "L" true each
begin
if flag "L2" true each
begin
clear Record "Hotnumbers" Layout
clear Record "Hotnumbers2" Layout
clear Record "bet" Layout
clear Record "bet1" Layout
clear Record "bet2" Layout
clear Record "bet3" Layout
clear Record "bet4" Layout
clear Record "bet5" Layout
clear Record "bet6" Layout
clear Record "bet7" Layout
reset all flags false
end
set flag "L2" true
end
set flag "L" true
}
end
if any number bet won each
begin
add 1 on Record "progression" Data Index
put 1 on Record "Loss" Data index
{ clear Record "bet" Layout
clear Record "bet1" Layout
clear Record "bet2" Layout
clear Record "bet3" Layout
clear Record "bet4" Layout
clear Record "bet5" Layout
clear Record "bet6" Layout
clear Record "bet7" Layout
}
reset all flags false
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
// clear Record "Hotnumbers" Layout
end
end
If flag "init" false each
begin
{ Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "last1" layout to Record "Hotnumbers" Layout
}
{Set Max to Record "bet1" Layout Index
Add 4 to Record "bet1" Layout Index
}
Put 2 on Neighbor Count
copy number 19 to Record "bet" layout
Copy Neighbors of Record "bet" layout
to Record "bet1" Layout
{ Set Max to Record "bet3" Layout Index
Add 4 to Record "bet3" Layout Index
}
Put 2 on Neighbor Count
copy number 17 to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bet3" Layout
{ Set Max to Record "bet5" Layout Index
Add 4 to Record "bet5" Layout Index
}
Put 2 on Neighbor Count
copy number 36 to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bet5" Layout
{ Set Max to Record "bet7" Layout Index
Add 4 to Record "bet7" Layout Index
}
Put 2 on Neighbor Count
copy number 10 to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bet7" Layout
{Set Max to Record "bet9" Layout Index
Add 4 to Record "bet9" Layout Index
}
Put 2 on Neighbor Count
copy number 20 to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bet9" Layout
{
Set Max to Record "bet11" Layout Index
Add 4 to Record "bet11" Layout Index
}
Put 2 on Neighbor Count
copy number 18 to Record "bet10" layout
Copy Neighbors of Record "bet10" layout
to Record "bet11" Layout
{
Set Max to Record "bet13" Layout Index
Add 4 to Record "bet13" Layout Index
}
Put 2 on Neighbor Count
copy number 35 to Record "bet12" layout
Copy Neighbors of Record "bet12" layout
to Record "bet13" Layout
set flag "init" true
// set flag "bet" false
end
if flag "placebet" false each
begin
//add 1 to Record "Loss" Data
if record "bet1" layout list has not hit each
begin
if record "bet" layout list has not hit each
begin
end
end
else
begin
// if flag "L1" true each
// begin
set flag "placebet" true
set flag "bet10" true
set flag "bet11" true
set flag "bet9" true
set flag "bet8" true
// set flag "bet" true
// set flag "bet1" true
set flag "bet6" true
set flag "bet7" true
set flag "bet4" true
set flag "bet5" true
add 1 on Record "Loss" Data index
// end
// set flag "L1" true
end
if record "bet3" layout list has not hit each
begin
if record "bet2" layout list has not hit each
begin
end
end
else
begin
//if flag "L2" true each
// begin
set flag "placebet" true
set flag "bet12" true
set flag "bet13" true
set flag "bet11" true
set flag "bet10" true
// set flag "bet2" true
// set flag "bet3" true
set flag "bet6" true
set flag "bet7" true
set flag "bet8" true
set flag "bet9" true
add 1 on Record "Loss" Data index
// end
// set flag "L2" true
end
if record "bet5" layout list has not hit each
begin
if record "bet4" layout list has not hit each
begin
end
end
else
begin
// if flag "L3" true each
// begin
set flag "placebet" true
set flag "bet" true
set flag "bet1" true
set flag "bet12" true
set flag "bet13" true
// set flag "bet4" true
// set flag "bet5" true
set flag "bet10" true
set flag "bet11" true
set flag "bet8" true
set flag "bet9" true
add 1 on Record "Loss" Data index
// end
//set flag "L3" true
end
if record "bet7" layout list has not hit each
begin
if record "bet6" layout list has not hit each
begin
end
end
else
begin
// if flag "L4" true each
// begin
set flag "placebet" true
set flag "bet2" true
set flag "bet3" true
set flag "bet" true
set flag "bet1" true
// set flag "bet6" true
// set flag "bet7" true
set flag "bet12" true
set flag "bet13" true
set flag "bet10" true
set flag "bet11" true
add 1 on Record "Loss" Data index
// end
//set flag "L4" true
end
if record "bet9" layout list has not hit each
begin
if record "bet8" layout list has not hit each
begin
end
end
else
begin
// if flag "L5" true each
// begin
set flag "placebet" true
set flag "bet4" true
set flag "bet5" true
set flag "bet3" true
set flag "bet2" true
// set flag "bet8" true
// set flag "bet9" true
set flag "bet" true
set flag "bet2" true
set flag "bet12" true
set flag "bet13" true
add 1 on Record "Loss" Data index
// end
// set flag "L5" true
end
if record "bet11" layout list has not hit each
begin
if record "bet10" layout list has not hit each
begin
end
end
else
begin
// if flag "L6" true each
// begin
set flag "placebet" true
set flag "bet6" true
set flag "bet7" true
set flag "bet4" true
set flag "bet5" true
// set flag "bet10" true
// set flag "bet11" true
set flag "bet2" true
set flag "bet3" true
set flag "bet" true
set flag "bet1" true
add 1 on Record "Loss" Data index
// end
// set flag "L6" true
end
if record "bet13" layout list has not hit each
begin
if record "bet12" layout list has not hit each
begin
end
end
else
begin
// if flag "L7" true each
// begin
set flag "placebet" true
set flag "bet8" true
set flag "bet9" true
set flag "bet6" true
set flag "bet7" true
// set flag "bet12" true
// set flag "bet13" true
set flag "bet4" true
set flag "bet5" true
set flag "bet2" true
set flag "bet3" true
//end
// set flag "L7" true '
end
end
{ if Record "Loss" Data index >= 2 each
begin
set flag "placebet" true
end
}
if flag "placebet" true each
begin
//If Record "Last1" layout is found within Record "Last10" layout each
//begin
if flag "bet" true each
begin
if flag "bet1" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
end
if flag "bet2" true each
begin
if flag "bet3" true each
begin
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
end
if flag "bet4" true each
begin
if flag "bet5" true each
begin
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
end
if flag "bet6" true each
begin
if flag "bet7" true each
begin
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
end
end
if flag "bet8" true each
begin
if flag "bet9" true each
begin
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bet9" layout list
end
end
if flag "bet10" true each
begin
if flag "bet11" true each
begin
Put 100% of Record "progression" Data to Record "bet10" layout list
Put 100% of Record "progression" Data to Record "bet11" layout list
end
end
if flag "bet12" true each
begin
if flag "bet13" true each
begin
Put 100% of Record "progression" Data to Record "bet12" layout list
Put 100% of Record "progression" Data to Record "bet13" layout list
end
end
//end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
Put 1 on Record "progression" Data Index
End
if bankroll >= 750 each time
begin
stop session
end
if bankroll <= -1000 each time
begin
stop session
end
Track last number for 10 spins to
Record "last10" layout
end
END
Thanks Ignatus for your efforts.
Seems that progression is not ok. I've been testing it and if jumps from 3 units/number to 5units/number. Then, if you get a win, the next one is at 10 units/number.
Also, have you tested it flat bet? At that hit rate, the results might be interesting.
Ignatus,
Thanks for your systems
I think that you should test systems with very soft progressions like 1-2-3-4-5-6-7 or something like that.
In general, I think that if the base betting is 1 unit the maximum of the progression shouldn't exceed the 15-20 units.
With flat betting it is sure that no system can work on the long run. It can have short term wins by luck, but in the end at the best situation it will have the loses of the house edge.
On the other hand , aggresive progressions cannot be played by anybody, not only because of the table limits, but who will bet 50 or 10 or 200 or 500 units with base bet 1 unit ?
Keep trying, thanks