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DRAGONS DESTINY 25 FINAL
I wanted to have strong trigger now tested this bet.
-I have taken *now ALL measures i could to improve this bet*
This include
-A milder progression.
-(same trigger) 2 hotnumbers within 1 sector of 5.
-but now REMOVE ALL BETS/IF 1 LOSS/FIND A NEW TRIGGER= This is to has been proven to decrease losses and increase winrate, (now 90% winrate)
Begin divide the wheel into Seven *5 numbers sectors* OK 5*7=35 numbers
THEN Tracking, you collect Hotnumbers. (from the last 10 spins) OK
WHEN you got 2 hotnumbers within 1 single 5 numbers sector. you BET THAT sector of 5. AND the 2 neigbouring sectors to that sector of 5. so the BET will be 25 numbers then (5+5+5+5+5 Sectors bet).
Progression, (+1 Step for each loss, +1 step for each win, and Reset when reached a new high)
1,1,1,1,1,1,1,2,2,2,2,2,3,3,3,4,4,4,5,5,6,7,9,8,10,12,14,16,20,25,30,40,60,80,100,125,150,175,200,250,300,400,500
WG+750, SL-1500
RX-code
System "Dragons Destiny 25 FINAL"
// © ignatus 2020 ©
method "main"
begin
while starting a new session
begin
put 0 to Record "Highest Bankroll" Data
Set List [1,1,1,1,1,1,1,2,2,2,2,2,3,3,3,4,4,4,5,5,6,7,9,8,10,12,14,16,20,25,
30,40,60,80,100,125,150,175,200,250,300,400,500]
to Record "progression" Data
Set List [1,2,3,4,5,6,7,8,9,10] to Record "Loss" Data
end
while on each spin
begin
copy last Number to Record "last1" layout
if any number bet lost each
begin
{subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
{
add 1 to Record "c2" data index
if Record "c2" data index = 18 each
begin
set flag "L" true
put 1 on Record "c2" data index
end
if flag "L" true each
begin
put 1 on Record "progression" Data Index
set flag "L" false
end
}
add 1 on Record "progression" Data Index
if total inside bets count >= 1 each
begin
reset all flags false
put 1 on Record "Loss" Data index
end
{
clear Record "Hotnumbers" Layout
clear Record "bet" Layout
reset all flags false
}
{
if flag "L" true each
begin
if flag "L2" true each
begin
clear Record "Hotnumbers" Layout
clear Record "Hotnumbers2" Layout
clear Record "bet" Layout
clear Record "bet1" Layout
clear Record "bet2" Layout
clear Record "bet3" Layout
clear Record "bet4" Layout
clear Record "bet5" Layout
clear Record "bet6" Layout
clear Record "bet7" Layout
reset all flags false
end
set flag "L2" true
end
set flag "L" true
}
end
if any number bet won each
begin
add 1 on Record "progression" Data Index
put 1 on Record "Loss" Data index
{ clear Record "bet" Layout
clear Record "bet1" Layout
clear Record "bet2" Layout
clear Record "bet3" Layout
clear Record "bet4" Layout
clear Record "bet5" Layout
clear Record "bet6" Layout
clear Record "bet7" Layout
}
reset all flags false
{ subtract 1 from Record "progression" Data Index
if Record "progression" Data Index <= 0 each
begin
put 1 on Record "progression" Data Index
end
}
if Bankroll >= Record "Highest Bankroll" Data
begin
clear Record "Highest Bankroll" Data
put 100% Bankroll to Record "Highest Bankroll" Data
put 1 on Record "progression" Data Index
// clear Record "Hotnumbers" Layout
end
end
If flag "init" false each
begin
{ Set Max to Record "Hotnumbers" Layout Index
Add 1 to Record "Hotnumbers" Layout Index
copy Record "last1" layout to Record "Hotnumbers" Layout
}
{Set Max to Record "bet1" Layout Index
Add 4 to Record "bet1" Layout Index
}
Put 2 on Neighbor Count
copy number 19 to Record "bet" layout
Copy Neighbors of Record "bet" layout
to Record "bet1" Layout
{ Set Max to Record "bet3" Layout Index
Add 4 to Record "bet3" Layout Index
}
Put 2 on Neighbor Count
copy number 17 to Record "bet2" layout
Copy Neighbors of Record "bet2" layout
to Record "bet3" Layout
{ Set Max to Record "bet5" Layout Index
Add 4 to Record "bet5" Layout Index
}
Put 2 on Neighbor Count
copy number 36 to Record "bet4" layout
Copy Neighbors of Record "bet4" layout
to Record "bet5" Layout
{ Set Max to Record "bet7" Layout Index
Add 4 to Record "bet7" Layout Index
}
Put 2 on Neighbor Count
copy number 10 to Record "bet6" layout
Copy Neighbors of Record "bet6" layout
to Record "bet7" Layout
{Set Max to Record "bet9" Layout Index
Add 4 to Record "bet9" Layout Index
}
Put 2 on Neighbor Count
copy number 20 to Record "bet8" layout
Copy Neighbors of Record "bet8" layout
to Record "bet9" Layout
{
Set Max to Record "bet11" Layout Index
Add 4 to Record "bet11" Layout Index
}
Put 2 on Neighbor Count
copy number 18 to Record "bet10" layout
Copy Neighbors of Record "bet10" layout
to Record "bet11" Layout
{
Set Max to Record "bet13" Layout Index
Add 4 to Record "bet13" Layout Index
}
Put 2 on Neighbor Count
copy number 35 to Record "bet12" layout
Copy Neighbors of Record "bet12" layout
to Record "bet13" Layout
set flag "init" true
// set flag "bet" false
end
if flag "placebet" false each
begin
If Record "Last1" layout is found within Record "Last10" layout each
begin
//add 1 to Record "Loss" Data
if record "bet1" layout list has not hit each
begin
if record "bet" layout list has not hit each
begin
end
end
else
begin
if flag "L1" false each
begin
set flag "placebet" true
set flag "bet10" true
set flag "bet11" true
set flag "bet12" true
set flag "bet13" true
set flag "bet" true
set flag "bet1" true
set flag "bet2" true
set flag "bet3" true
set flag "bet4" true
set flag "bet5" true
add 1 on Record "Loss" Data index
end
set flag "L1" true
end
if record "bet3" layout list has not hit each
begin
if record "bet2" layout list has not hit each
begin
end
end
else
begin
if flag "L2" false each
begin
set flag "placebet" true
set flag "bet12" true
set flag "bet13" true
set flag "bet" true
set flag "bet1" true
set flag "bet2" true
set flag "bet3" true
set flag "bet6" true
set flag "bet7" true
set flag "bet4" true
set flag "bet5" true
add 1 on Record "Loss" Data index
end
set flag "L2" true
end
if record "bet5" layout list has not hit each
begin
if record "bet4" layout list has not hit each
begin
end
end
else
begin
if flag "L3" false each
begin
set flag "placebet" true
set flag "bet" true
set flag "bet1" true
set flag "bet2" true
set flag "bet3" true
set flag "bet4" true
set flag "bet5" true
set flag "bet6" true
set flag "bet7" true
set flag "bet8" true
set flag "bet9" true
add 1 on Record "Loss" Data index
end
set flag "L3" true
end
if record "bet7" layout list has not hit each
begin
if record "bet6" layout list has not hit each
begin
end
end
else
begin
if flag "L4" false each
begin
set flag "placebet" true
set flag "bet2" true
set flag "bet3" true
set flag "bet4" true
set flag "bet5" true
set flag "bet6" true
set flag "bet7" true
set flag "bet8" true
set flag "bet9" true
set flag "bet10" true
set flag "bet11" true
add 1 on Record "Loss" Data index
end
set flag "L4" true
end
if record "bet9" layout list has not hit each
begin
if record "bet8" layout list has not hit each
begin
end
end
else
begin
if flag "L5" false each
begin
set flag "placebet" true
set flag "bet4" true
set flag "bet5" true
set flag "bet6" true
set flag "bet7" true
set flag "bet8" true
set flag "bet9" true
set flag "bet10" true
set flag "bet11" true
set flag "bet12" true
set flag "bet13" true
add 1 on Record "Loss" Data index
end
set flag "L5" true
end
if record "bet11" layout list has not hit each
begin
if record "bet10" layout list has not hit each
begin
end
end
else
begin
if flag "L6" false each
begin
set flag "placebet" true
set flag "bet6" true
set flag "bet7" true
set flag "bet8" true
set flag "bet9" true
set flag "bet10" true
set flag "bet11" true
set flag "bet12" true
set flag "bet13" true
set flag "bet" true
set flag "bet1" true
add 1 on Record "Loss" Data index
end
set flag "L6" true
end
if record "bet13" layout list has not hit each
begin
if record "bet12" layout list has not hit each
begin
end
end
else
begin
if flag "L7" false each
begin
set flag "placebet" true
set flag "bet8" true
set flag "bet9" true
set flag "bet10" true
set flag "bet11" true
set flag "bet12" true
set flag "bet13" true
set flag "bet" true
set flag "bet1" true
set flag "bet2" true
set flag "bet3" true
end
set flag "L7" true '
end
end
end
{ if Record "Loss" Data index >= 2 each
begin
set flag "placebet" true
end
}
if flag "placebet" true each
begin
//
if flag "bet" true each
begin
if flag "bet1" true each
begin
Put 100% of Record "progression" Data to Record "bet" layout list
Put 100% of Record "progression" Data to Record "bet1" layout list
end
end
if flag "bet2" true each
begin
if flag "bet3" true each
begin
Put 100% of Record "progression" Data to Record "bet2" layout list
Put 100% of Record "progression" Data to Record "bet3" layout list
end
end
if flag "bet4" true each
begin
if flag "bet5" true each
begin
Put 100% of Record "progression" Data to Record "bet4" layout list
Put 100% of Record "progression" Data to Record "bet5" layout list
end
end
if flag "bet6" true each
begin
if flag "bet7" true each
begin
Put 100% of Record "progression" Data to Record "bet6" layout list
Put 100% of Record "progression" Data to Record "bet7" layout list
end
end
if flag "bet8" true each
begin
if flag "bet9" true each
begin
Put 100% of Record "progression" Data to Record "bet8" layout list
Put 100% of Record "progression" Data to Record "bet9" layout list
end
end
if flag "bet10" true each
begin
if flag "bet11" true each
begin
Put 100% of Record "progression" Data to Record "bet10" layout list
Put 100% of Record "progression" Data to Record "bet11" layout list
end
end
if flag "bet12" true each
begin
if flag "bet13" true each
begin
Put 100% of Record "progression" Data to Record "bet12" layout list
Put 100% of Record "progression" Data to Record "bet13" layout list
end
end
//end
end
If Record "progression" Data Index >
Record "progression" Data Count
Begin
reset all flags false
Put 1 on Record "progression" Data Index
End
if bankroll >= 750 each time
begin
stop session
end
if bankroll <= -1500 each time
begin
stop session
end
Track last number for 10 spins to
Record "last10" layout
end
END
Fantastic!!! :)