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Extras => Systems, Products & Services For Sale => Topic started by: ignatus on May 20, 11:46 PM 2020

Title: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 20, 11:46 PM 2020
I *won´t* give this away now.

Its too good to be true.

*Very easy* system with a 86% winrate

Tested. Won 43/50 Live Games.

Selling it NOW for 100$

contact by email: ignatus@hotmail.se
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: MumboJumbo on May 21, 02:48 AM 2020
Why to sell if you can win easy 100$ in live casino?
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 21, 02:53 AM 2020
Quote from: MumboJumbo on May 21, 02:48 AM 2020
Why to sell if you can win easy 100$ in live casino?

why? because im broke, and i need the money. simple as that?:/

I will play this one, when i have the possibility, Because, it´s VERY simple system and also Very effective/good winrate...then, i´d say it may be one of my best systems. so far. yes.
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: huskerdu on May 21, 04:35 AM 2020
Ignatus, have you ever tested simply betting on the  last 24 numbers with flat bet?
I was wondering that, because there are always 4-5 cold numbers, it is like we bet 24 numbers against 8-9 numbers and not against 13 numbers.
Just a thought...
If flatbed not works I think Labouchere for dozens should be a winner.
Thanks
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 21, 04:42 AM 2020
Quote from: huskerdu on May 21, 04:35 AM 2020
Ignatus, have you ever tested simply betting on the  last 24 numbers with flat bet?
I was wondering that, because there are always 4-5 cold numbers, it is like we bet 24 numbers against 8-9 numbers and not against 13 numbers.
Just a thought...
If flatbed not works I think Labouchere for dozens should be a winner.
Thanks

idk. maybe yes. you have RX.? im thinking giving this system away for free to 1 person, that can confirm this system works. as i said 86% winrate. Let me know you can be the tester, IF you wish?
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: huskerdu on May 21, 05:04 AM 2020
I have an RX but trial version.
The only thing I can do is just to copy and paste  a system to  the editor and see the results.
Thanks
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 21, 05:06 AM 2020
Quote from: huskerdu on May 21, 05:04 AM 2020
I have an RX but trial version.
The only thing I can do is just to copy and paste  a system to  the editor and see the results.
Thanks

Alright good i send a msg! :)
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: Serendipity on May 21, 05:15 AM 2020
Quote from: ignatus on May 21, 05:06 AM 2020
Alright good i send a msg! :)
how is it going?
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: Roulettebeater on May 21, 06:25 AM 2020
Ignatus
Would you mind telling us what made you broke ? Was Roulette behind your Financial problem ?
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 21, 06:27 AM 2020
Quote from: Roulettebeater on May 21, 06:25 AM 2020
Ignatus
Would you mind telling us what made you broke ? Was Roulette behind your Financial problem ?

No. its just i am not Rich. :S I have enough to survive, nothing much more...anyways.
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: MumboJumbo on May 21, 07:29 AM 2020
Quote from: ignatus on May 21, 06:27 AM 2020
No. its just i am not Rich. :S I have enough to survive, nothing much more...anyways.
If I pay you 100$ will you lose on roulette again?
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 21, 09:24 AM 2020
Quote from: MumboJumbo on May 21, 07:29 AM 2020
If I pay you 100$ will you lose on roulette again?

From my Testings the First version has about 80% + Winrate?

im working on another version...anyway mail me if interested.
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 21, 01:25 PM 2020
OK everyone im releasing this now. (since no-one was seriously interested), by the mail. Anyways.

I made a small modification with the betselection and the progression now. (The original was played 2 last doz) 3+3 Streets (and a simple Martingale). This is a more mild progression and the bet is 3 Streets (first dozen hit 1 time) + 3 Streets (second dozen hit 1 time) 3 streets. (3 streets BET, within the doz, but *not* the current street Hit) OK.

GAMEPLAY; 1st dozen hit. BET all 3 STREETs within that particular doz.(But not the current STREET Hit). WHEN a second Doz Hit. BET that old doz (same bet) but ALSO bet the New dozen Hit (3 streets, but *not* The current street hit) OK. Do 1 spin (win or Lose), then Restart Procedure; Trigger-bet one *new* dozen Hit. ok

TEST and see.

I got about a 80% winrate with this one (Depending on you moneymanagement ofc)....

Progressionline; 1,2,3,5,8,12,17,22,30,55,75,100,125,150,175,200,250,300,350,400,500 (+1 Step for each LOSS, -2 Steps for each win, and Reset when reached a new high)

I put a WG at +750, and SL at -1500, (for demonstration) OK

RX.code
system "ROULETTE RIPPER v3"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[1,1,2,3,5,8,12,17,22,30,55,75,100,
                 125,150,175,200,250,300,350,400,500]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
//  add 1 on Record "progression" Data Index
  subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end

    reset all flags false
    put 1 on Record "bet" Data Index
 
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 750 each time
begin
  stop session
   { add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    }
end


if total bankroll <= -1500 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
     }
end

   
{if total spin count >= 250 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end


IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end



IF total street bets count <= 6 each
begin

if 1st dozen has hit 1 time each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit 1 time each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit 1 time each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 2 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  End

  end
END
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 21, 01:29 PM 2020
BTW. Compare that with the ORIGINAL VERSION (i got higher winrate with this version)...

RX.code
system "ROULETTE RIPPER v1"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[1,1,2,4,8,16,32,64,128,512]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
  put 1 on Record "progression" Data Index
  {subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
   }
    reset all flags false
    put 1 on Record "bet" Data Index
{
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
   }
{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 350 each time
begin
  stop session
   { add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
    }
end


if total bankroll <= -750 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
     }
end

   
{if total spin count >= 250 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end


IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end



IF total street bets count <= 6 each
begin

if 1st dozen has hit each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 3 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  End

  end
END
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: Dastipe on May 21, 02:06 PM 2020
Hi all , I'm a new member on this forum. Like everyone I'm trying to find a decent system to try and win. Been loosing more than winning. I think discipline is key to roulette and paitence.
I'm based in the UK and usually use Betfair live. They have low limits like 20 p. Ignatius you have roulette ripper is it available to try out ? Stay safe everyone
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 21, 03:06 PM 2020
Well... now, 1 test (version 1) Longer-term, 23526 Live spins, Ended up +3456u.  O0

Moneymanagement is key. Then i used a WG +300 and SL -400.

TEST and see... (check Menu Statistic--> Summary) ok

RX.code
system "ROULETTE RIPPER v1"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[1,1,2,4,8,16,32,64,128,512]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
  put 1 on Record "progression" Data Index
  {subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
   }
    reset all flags false
    put 1 on Record "bet" Data Index
{
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
   }
{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 300 each time
begin
// stop session
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end


if total bankroll <= -400 each time
begin
  //stop session
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end

   
{if total spin count >= 250 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end


IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end



IF total street bets count <= 6 each
begin

if 1st dozen has hit each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 3 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  End

  end
END


Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 21, 04:54 PM 2020
After many trials and errors....SHORT TERM it may work, yes. TEST *version 2* WG/SL must be in the relation 2:3, for best result (in this case i use WG+250, SL -350 ...

RX.code (check statistics --> summary)
system "ROULETTE RIPPER v3"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[1,1,2,3,5,8,12,17,22,30,55,75,100,
                 125,150,175,200,250,300,350,400,500]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
//  add 1 on Record "progression" Data Index
  subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end

    reset all flags false
    put 1 on Record "bet" Data Index
 
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 250 each time
begin
//stop session
    add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end


if total bankroll <= -350 each time
begin
// stop session
    add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index

end

   
{if total spin count >= 250 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end


IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end



IF total street bets count <= 6 each
begin

if 1st dozen has hit 1 time each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit 1 time each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit 1 time each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 2 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  End

  end
END
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 22, 01:29 AM 2020
Then tested/adapted to B&M Casino. Progressionline 5,10,20,40,80,160. (WG+250, SL-350)

(TEST1 LIVE-Spins)

+270
+270
+270
+270
+270
+270
+270
+270
+270
+270
-350
+270
-350
+270
+270
+270
+270
-350
+270
+270
======
+3540

17/20 Won= 85% winrate

RX.code
system "ROULETTE RIPPER v1"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[5,5,10,20,40,80,160]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
  put 1 on Record "progression" Data Index
  {subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
   }
    reset all flags false
    put 1 on Record "bet" Data Index
{
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
   }
{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 250 each time
begin
  stop session
{   add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
  }
end


if total bankroll <= -350 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   }
end

{
if total spin count >= 500 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end


IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end



IF total street bets count <= 6 each
begin

if 1st dozen has hit each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 3 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  End

  end
END
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: boshkodj on May 22, 02:09 AM 2020
You're ignorant of your own results.

When you lose, you don't lose 350 - but due to the progression you use.

Here's the example of 10 games I just tested:

+270
-750
-690
+270
-480
+270
+270
+270
-780
+270

Hopefully, you see the problem. And you've the same problem with calculations in all your systems.
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 22, 02:23 AM 2020
Quote from: boshkodj on May 22, 02:09 AM 2020You're ignorant of your own results.

When you lose, you don't lose 350 - but due to the progression you use.

Well? That is no "problem" BECAUSE? in reality, if you play at a Real Casino, and then you Bring 350u to the Table. WHEN you *cannot* BET more, you STOP/Quit. So in Reality you can NEVER Lose more than the BR of 350u, As a matter of fact "profits" will be higher, BECAUSE you will not lose the exact amount of 350u, only so much as you cannot go any furher in the Progressionline.

This was only a "coding problem" but in reality is not a problem...ok
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 22, 02:44 AM 2020
Quote from: boshkodj on May 22, 02:09 AM 2020When you lose, you don't lose 350 - but due to the progression you use.

Good, you mention this now. Let´s calculate on this then?

6*5=30
12*5=60
24*5=120
48*5=240
==========
450

That means. a (4) step progression 5,10,20,40 STOP =450u

Lets Use this MM/progression then. WG+300, SL-450

cheers.

RX.code
system "ROULETTE RIPPER v1"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[5,5,10,20,40]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
  put 1 on Record "progression" Data Index
  {subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
   }
    reset all flags false
    put 1 on Record "bet" Data Index
{
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
   }
{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 300 each time
begin
  stop session
{   add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
  }
end


if total bankroll <= -450 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   }
end

{
if total spin count >= 500 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end


IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end



IF total street bets count <= 6 each
begin

if 1st dozen has hit each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 3 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  End

  end
END
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 22, 02:53 AM 2020
*EDIT. STOP SESSION IF whole progression-line is Bet/Lost. Ok  :thumbsup:

system "ROULETTE RIPPER v1"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[5,5,10,20,40]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
  put 1 on Record "progression" Data Index
  {subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end
   }
    reset all flags false
    put 1 on Record "bet" Data Index
{
   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end
   }
{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 300 each time
begin
  stop session
{   add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
  }
end


if total bankroll <= -450 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   }
end

{
if total spin count >= 500 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end


IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end



IF total street bets count <= 6 each
begin

if 1st dozen has hit each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 3 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  stop session
  End

  end
END
Title: Re: ROULETTE RIPPER 86% Winrate
Post by: ignatus on May 22, 07:29 AM 2020
Well now. Final Tweak of this bet. Although its played with a 5u bet progression then,

8 step progressionline; 5,10,15,25,40,65,105,160 STOP. (+1 For each LOSS, -2 Steps for Each win, and Reset when reached a new high) ok

A total loss of progressionline would cost 1605. So that is the BR needed then. (Although i put a STOPLOSS at -1000) And a wingoal of +750.

TEST (Live spins)

+765
+780
-1170
+780
+780
+870
-1605
+795
+780
+1110
-1305
+750
-1500
+765
+825
+840
-1200
+750
+1095
+870
=======
+5775


RX.code Version 5
system "ROULETTE RIPPER v1 version 5"
// © ignatus 2020 ©

method "main"
begin
while starting a new session
begin
  put 0 to Record "Highest Bankroll" Data
 
        Set List[5,5,10,15,25,40,65,105,160]
               to Record "progression" Data

       Set List[1,2,3,4,5] to Record "bet" Data

end

        Copy List [Street(1-3)] to Record "s1" Layout
        Copy List [Street(4-6)] to Record "s2" Layout
        Copy List [Street(7-9)] to Record "s3" Layout
        Copy List [Street(10-12)] to Record "s4" Layout
        Copy List [Street(13-15)] to Record "s5" Layout
        Copy List [Street(16-18)] to Record "s6" Layout
        Copy List [Street(19-21)] to Record "s7" Layout
        Copy List [Street(22-24)] to Record "s8" Layout
        Copy List [Street(25-27)] to Record "s9" Layout
        Copy List [Street(28-30)] to Record "s10" Layout
        Copy List [Street(31-33)] to Record "s11" Layout
        Copy List [Street(34-36)] to Record "s12" Layout



  while on each spin
  begin

If Any street bet won each
begin
// add 1 on Record "progression" Data Index
subtract 2 from Record "progression" Data Index
          if Record "progression" Data Index <= 0 each
          begin
             put 1 on Record "progression" Data Index
          end

    reset all flags false
    put 1 on Record "bet" Data Index

   if Bankroll >= Record "Highest Bankroll" Data
    begin
        clear Record "Highest Bankroll" Data
        put 100% Bankroll to Record "Highest Bankroll" Data
        put 1 on Record "progression" Data Index
     end

{ clear Record "d1" Layout
  clear Record "d2" Layout
  clear Record "d3" Layout
  clear Record "s1" Layout
  clear Record "s2" Layout
  clear Record "s3" Layout
  clear Record "s4" Layout
  clear Record "s5" Layout
  clear Record "s6" Layout
  clear Record "s7" Layout
  clear Record "s8" Layout
  clear Record "s9" Layout
  clear Record "s10" Layout
  clear Record "s11" Layout
  clear Record "s12" Layout  }
end



if bankroll >= 750 each time
begin
  stop session
{   add 1 to record "won sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
  }
end


if total bankroll <= -1000 each time
begin
  stop session
  {  add 1 to record "lost sessions" data index
    put 0 on total bankroll
    put 1 on Record "progression" Data Index
   }
end

{
if total spin count >= 500 each time
begin
  stop session
end
}

if any inside bet lost each
begin
add 1 on Record "progression" Data Index
end

{
IF total street bets count = 6 each
begin
reset all flags false
  put 1 on Record "bet" Data Index
end
}


IF total street bets count <= 5 each
begin

if 1st dozen has hit 1 time each
begin

if flag "d1" false each
begin
set flag "d1" true
add 1 on Record "bet" Data Index

IF street(1-3) hit each
begin
set flag "s1" true
end


IF street(4-6) hit each
begin
set flag "s2" true
end


IF street(7-9) hit each
begin
set flag "s3" true
end

IF street(10-12) hit each
begin
set flag "s4" true
end

end
end

if 2nd dozen has hit 1 time each
begin


if flag "d2" false each
begin
set flag "d2" true
add 1 on Record "bet" Data Index

IF street(13-15) hit each
begin
set flag "s5" true
end


IF street(16-18) hit each
begin
set flag "s6" true
end


IF street(19-21) hit each
begin
set flag "s7" true
end

IF street(22-24) hit each
begin
set flag "s8" true
end

end
end


if 3rd dozen has hit 1 time each
begin


if flag "d3" false each
begin
set flag "d3" true
add 1 on Record "bet" Data Index

IF street(25-27) hit each
begin
set flag "s9" true
end

IF street(28-30) hit each
begin
set flag "s10" true
end

IF street(31-33) hit each
begin
set flag "s11" true
end


IF street(34-36) hit each
begin
set flag "s12" true
end


end
end

end


if Record "bet" data index >= 2 each
begin

If flag "s1" true each
begin
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end



If flag "s2" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s3" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s4" Layout list
end


If flag "s4" true each
begin
put 100% of Record "progression" Data on Record "s1" Layout list
put 100% of Record "progression" Data on Record "s2" Layout list
put 100% of Record "progression" Data on Record "s3" Layout list
end


If flag "s5" true each
begin
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s6" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s7" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s8" Layout list
end


If flag "s8" true each
begin
put 100% of Record "progression" Data on Record "s5" Layout list
put 100% of Record "progression" Data on Record "s6" Layout list
put 100% of Record "progression" Data on Record "s7" Layout list
end


If flag "s9" true each
begin
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s10" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s11" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s12" Layout list
end


If flag "s12" true each
begin
put 100% of Record "progression" Data on Record "s9" Layout list
put 100% of Record "progression" Data on Record "s10" Layout list
put 100% of Record "progression" Data on Record "s11" Layout list
end

end



If Record "progression" Data Index >
  Record "progression" Data Count
  Begin
  Put 1 on Record "progression" Data Index
  reset all flags false
  stop session
  End

  end
END